Two trainers, seeking to train their Pokémon for brighter futures meet, and do battle in this crystal, serene pond... Now let's have a look at the combatants... Team porygon3: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Poliwhirl(*) Frogger (F) Nature: Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious Stats: HP: 90 Atk: * (-1) Def: ** SpA: *** (+1) SpD: ** Spe: 90 EC: 7/9 MC: 1 DC: 4/5 Abilities: Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Damp (innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Swift Swim (DW) (innate): The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Attacks: Water Sport (*) Bubble (*) Hypnosis (*) Water Gun (*) Doubleslap (*) Rain Dance (*) Body Slam (*) Bubblebeam (*) Mud Bomb Hydro Pump Haze (*) Water Pulse (*) Splash (*) Encore Ice Beam (*) Psychic (*) Double Team Team Flamestrike: Mindstrike the Kirlia (Move your mouse to reveal the content) Mindstrike the Kirlia (open) Mindstrike the Kirlia (close) Kirlia - Mindstrike (M) Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 43 (50/1.15v) EC: 6/9 MC: 0 DC: 2/5 Attacks: Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Calm Mind Heal Pulse Psychic Hypnosis Disable Encore Shadow Sneak Taunt Thunderbolt Shadow Ball Will-O-Wisp Instinct tells me to bet on the Kirlia's SE attacks, but hey, Poliwhirl has the home field advantage. Flamestrike, your orders please, as we already know what you're both using.