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Completed porygon3 vs. Flamestrike! Poliwhirl and Kirlia battle for supremacy!

Discussion in 'ASB' started by Son_of_Shadoo, May 27, 2011.

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  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
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    Messages:
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    Two trainers, seeking to train their Pokémon for brighter futures meet, and do battle in this crystal, serene pond...

    Now let's have a look at the combatants...

    Team porygon3:
    Show Hide

    [​IMG]
    Poliwhirl(*) Frogger (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

    Stats:

    HP: 90
    Atk: * (-1)
    Def: **
    SpA: *** (+1)
    SpD: **
    Spe: 90

    EC: 7/9
    MC: 1
    DC: 4/5

    Abilities:
    Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp (innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim (DW) (innate): The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Water Sport (*)
    Bubble (*)
    Hypnosis (*)
    Water Gun (*)
    Doubleslap (*)
    Rain Dance (*)
    Body Slam (*)
    Bubblebeam (*)
    Mud Bomb
    Hydro Pump

    Haze (*)
    Water Pulse (*)
    Splash (*)
    Encore

    Ice Beam (*)
    Psychic (*)
    Double Team


    Team Flamestrike:
    Mindstrike the Kirlia (open)
    [​IMG]
    Kirlia - Mindstrike (M)
    Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (50/1.15v)

    EC: 6/9
    MC: 0
    DC: 2/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Calm Mind
    Heal Pulse
    Psychic
    Hypnosis

    Disable
    Encore
    Shadow Sneak

    Taunt
    Thunderbolt
    Shadow Ball
    Will-O-Wisp


    Instinct tells me to bet on the Kirlia's SE attacks, but hey, Poliwhirl has the home field advantage. Flamestrike, your orders please, as we already know what you're both using.
  2. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    1,061
    Brandon stood at the edge of the pond, releasing Mindstrike onto the island in the middle. Seeing porygon3's Poliwhirl, he started off the battle. "OK Mindstrike, lead off with a Taunt to stop it from using any tricky moves, then go for a Will-O-Wisp! Finish off with a Thunderbolt! If he tries to dive under the water use a Psychic to pull him back onto the island, then continue where you left off!"

    Summary:
    Taunt -> Will-O-Wisp -> Thunderbolt

    Replace any action with Psychic to pull him back to the island if he tries to go underwater, but push the remaining actions down rather than dropping the first action. For example if he tries to go underwater action one it should be Psychic -> Taunt -> Will-O-Wisp
  3. porygon3

    porygon3

    Joined:
    Apr 24, 2006
    Messages:
    1,189
    Alright Frogger, he's trying to play rough, so let's do the same thing. Start out with a Double Team, creating two clones to try to avoid some of these attacks. Then hit him with a Hydro Pump, and then let's try to freeze some of the water stuck on him from that attack with an Ice Beam!

    Double Team (2 clones) - Hydro Pump - Ice Beam

    Also, try to make sure you're on the island if possible during the Thunderbolt, you never know what might happen if you're in the water
  4. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    Frogger (Water Absorb+Damp)
    HP: 90
    Energy: 100
    Speed: 90
    Boosts/Drops: 0
    Status: Fine
    Actions: Double Team (2 clones) - Hydro Pump - Ice Beam

    [​IMG]
    Mindstrike (Synchronise+Trace)
    HP: 90
    Energy: 100
    Speed: 43
    Boosts/Drops: 0
    Status: Fine
    Actions: Taunt -> Will-O-Wisp -> Thunderbolt
    Replace any action with Psychic to pull him back to the island if he tries to go underwater, but push the remaining actions down rather than dropping the first action.

    And the battle begins, with Frogger splitting in three! He's created two clones, unbelievable! Mindstrike looks slightly bewildered by this action, and starts cursing Frogger out, calling him out on this "hallucinogenic bullcrap". Frogger responds by creating a massive amount of water internally, and firing it at Mindstrike as a highly pressurised jet! That's GOT to sting. Mindstrike is pushed back to the edge of the island, but not into the water. He creates a small flame in his hands to try and incapacitate the real Frogger, and shoots for the one in the middle... But it's a clone! Sorry Flamestrike, the RNG is a cruel mistress. Knowing the pain of the cold, heartless mistress of the RNG, Frogger decides not to push his luck with a second Hydro Pump, and goes for a more basic Ice Beam. The coldness does not compare to the RNG, but it still bites. Such is life. Kirlia decides to heat things up a bit with a Thunderbolt, and fires it at the Frogger to his right... But it's a clone!

    This round went well for Frogger, he evaded damage, status, and got to deal a bit of damage. But with his Double Team gone, and him being Taunted, don't count Mindstrike out yet folks!

    Calcs:
    Show Hide
    Poliwhirl used Double Team (2 clones, 8 energy)
    Kirlia used Taunt (10 energy)
    Poliwhirl used Hydro Pump (17 damage, 7 energy)
    Kirlia used Will-o-Wisp (7 energy)
    Poliwhirl used Ice Beam (12 damage, 7 energy)
    Kirlia used Thunderbolt (7 energy)


    [​IMG]
    Frogger (Water Absorb+Damp)
    HP: 90
    Energy: 78
    Speed: 90
    Boosts/Drops: 0
    Status: Fine

    [​IMG]
    Mindstrike (Synchronise+Trace)
    HP: 71
    Energy: 76
    Speed: 43
    Boosts/Drops: 0
    Status: Fine
  5. porygon3

    porygon3

    Joined:
    Apr 24, 2006
    Messages:
    1,189
    Well, those attacks worked out pretty well, and there's not much else to do besides attack, so you should probably just do that some more. Let's hope for a little more good luck with another Hydro Pump, then hit him with another Ice Beam. Finish up with a Bubblebeam, since we don't want to completely rely on luck here !!
  6. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    1,061
    "Alright Mindstrike, the first thing you need to do is Teleport to the center of the island! You're getting close to the water and if we end up in there we're in big trouble! If you can dodge the Hydro Pump with it as well that's great but your priority is getting to the center! Next try to fry him with another Thunderbolt, then finish off with a Psychic! Residual damage won't help us much right now, we need to even the score!"

    Summary:
    Teleport to center -> Thunderbolt -> Psychic
  7. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    Frogger (Water Absorb+Damp)
    HP: 90
    Energy: 78
    Speed: 90
    Boosts/Drops: 0
    Status: Taunted for four actions
    Actions: Hydro Pump >>> Ice Beam >>> Bubblebeam

    [​IMG]
    Mindstrike (Synchronise+Trace)
    HP: 71
    Energy: 76
    Speed: 43
    Boosts/Drops: 0
    Status: Fine
    Actions: Teleport to center -> Thunderbolt -> Psychic

    Round two begins with Frogger generating another blast of water. Aware that if he falls into the pond, he's in big trouble, Mindstrike teleports approximately 6 metres to the centre of the island, only to get blasted by the Hydro Pump! Frogger follows up with a quick Ice Beam, and now Kirlia's thinking "Shit." He goes for a Thunderbolt in retaliation, and Frogger winces in pain, but he's ok to fire off a stream of bubbles, that... somehow... damages... Mindstrike... As they explode on contact, OOOOOOOOOOOH, OK. That makes absolutely no sense, but it's Pokémon, let's roll with it. Mindstrike finishes the round by lifting Frogger into the air, and bouncing him off the ground like an amphibious basketball! Wow, that can't be fun..

    Note: I estimated the size of the island at about 12 metres wide. Any objections?

    Calcs:
    Show Hide
    Poliwhirl used Hydro Pump (17 damage, 7 energy)
    Kirlia used Teleport (9 energy)
    Poliwhirl used Ice Beam (12 damage, 7 energy)
    Kirlia used Thunderbolt (17 damage, 7 energy)
    Poliwhirl used BubbleBeam (9 damage, 4 energy)
    Kirlia used Psychic (11 damage, 6 energy)


    Frogger (Water Absorb+Damp)
    HP: 62
    Energy: 60
    Speed: 90
    Boosts/Drops: 0
    Status: Taunted for one action

    [​IMG]
    Mindstrike (Synchronise+Trace)
    HP: 33
    Energy: 54
    Speed: 43
    Boosts/Drops: 0
    Status: Fine
  8. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    1,061
    "Alright Mindstrike, let's go out swinging! Thunderbolt, then Psychic, and then a final Thunderbolt if you're still standing! Sorry I didn't get you to disable Hydro Pump last round, that was my mistake."

    Summary:
    Thunderbolt -> Psychic -> Thunderbolt
  9. porygon3

    porygon3

    Joined:
    Apr 24, 2006
    Messages:
    1,189
    Well Frogger, it doesn't look like you need to do anything fancy here. A simple Ice Beam - Bubblebeam - Ice Beam should be enough to finish this battle!
  10. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Frogger (Water Absorb+Damp)
    HP: 62
    Energy: 60
    Speed: 90
    Boosts/Drops: 0
    Status: Taunted for one action
    Actions: Ice Beam - Bubblebeam - Ice Beam

    [​IMG]
    Mindstrike (Synchronise+Trace)
    HP: 33
    Energy: 54
    Speed: 43
    Boosts/Drops: 0
    Status: Fine
    Actions: Thunderbolt -> Psychic -> Thunderbolt

    Now the battlers just decide to slug it out to decide supremacy. An Ice Beam and a Thunderbolt fly over each other, and blast their opponents in the chest. Both Pokémon seem weary now, but Frogger fires off another stream of explosive bubbles into Mindstrike's joints, and the Kirlia bounces Frogger around for a while. But as Frogger ends it with one final Ice Beam, the Kirlia's efforts seem to have been for naught. That's that! Down to zero exactly.

    Calcs:
    Show Hide
    Poliwhirl used Ice Beam (12 damage, 7 energy)
    Kirlia used Thunderbolt (17 damage, 7 energy)
    Poliwhirl used BubbleBeam (9 damage, 4 energy)
    Kirlia used Psychic (11 damage, 6 energy)
    Poliwhirl used Ice Beam (12 damage, 7 energy)


    Frogger (Water Absorb+Damp)
    HP: 34
    Energy: 42
    Speed: 90
    Boosts/Drops: 0
    Status: Fine

    [​IMG]
    Mindstrike (Synchronise+Trace)
    HP: KO

    I get 2 RC.

    Porygon3 and Flamestrike get 2 TC.

    Frogger gains 1 EC, 2 MC, 1 DC (now go get your DrizzleToed) and 1 KO counter.

    Mindstrike gains 1 EC, 2 MC, 1 DC.

    Great game guys!
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