Hello world! Shroomisaur here. Hopefully my avatar is a familiar sight to some of you at this point! It's hard to believe I've been around the forums for nearly 4 years now, yet this is my first RMT here on Smogon. With Pokebank exactly 2 weeks away at this point, and Mega Kangaskahn soon to be banned from OU, I decided this was the perfect time to share my most successful Pre-Pokebank OU Team. After abusing the "best of the best" on the OU ladder for over a month (read: Mega Kanga, Lucario, Gengar), I went back to the drawing board. I could see these Pokemon being banned weeks away, so I wanted to build a team that was solid yet had nothing remotely suspect. I tried a variety of different team styles and members, and wanted to build a well-rounded team that could counter a majority of threats in OU. This is the team I came up with! Nothing really jumps out as overpowering in this lineup, but the synergy between each member surprised even myself. The team members form dual-Pokemon cores, and each core pairs well with the others. This team holds a record of 27-2 against 1800+ ranked players on Showdown, 31-2 overall, and lifted me from 2062 ACRE to a peak of 2097 (Glicko2 of +/- 36). Meet the team: Tyranitar @ Leftovers Nature: Sassy EVs: 252 HP / 4 SpA / 252 SpD Crunch Fire Blast Ice Beam Stealth Rock Tyranitar functions as the primary special tank of my team. By holding Lefties instead of the common Assault Vest, TTar is a very reliable SR user (and there are precious few of those in Pre-bank). It can also hold out better against light hits and passive Burn damage. This TTar forgoes a Rock STAB in favor of Crunch alongside both Ice Beam and Fire Blast, which allows him to catch a lot of things like Gliscor by surprise, as most players expect only one special move. Skarmory @ Rocky Helmet Nature: Impish EVs: 252 HP / 216 Def / 40 SpD Toxic Brave Bird Spikes Whirlwind Roost Skarmory is the primary physical wall of the team and complements TTar extremely well. Combined, the two take hits from both sides of the spectrum and reliably set up both SR and Spikes. Skarmory equipped with a Rocky Helmet is a necessity for checking the monster known as Mega Kangaskahn, as well as various other physical threats. Roost provides recovery while Whirlwind racks up hazard damage and shuts down things like BellyJet Azumarill. [Tyranitar + Skarmory combine to form my primary defensive core, tanking hits on both sides of the spectrum. They wear down the opponent with Sand, Rocky Helmet, and Hazard passive damage. Gen II pals for life!] Rotom-W @ Leftovers Nature: Calm EVs: 248 HP / 60 Def / 200 SpD Volt Switch Hydro Pump Will-O-Wisp Light Screen The maniacal washing machine is by far the most reliable utility Pokemon on this team, and was the very first Pokemon I selected. Rotom-W appears on 11 of my 18 Showdown teams and always pulls its weight, checking a huge variety of threats. A specially defensive spread makes Rotom my secondary special tank, and Volt Switch is a great move for picking up momentum as a bulky pivot. Will-O-Wisp allows Rotom to neuter physical threats for the rest of the match, as well as rack up passive damage. Light Screen in the final slot is my secret weapon. Rotom vs Rotom is an incredibly common matchup, and provides my own Rotom with a perfect setup opportunity. Sableye @ Leftovers Nature: Impish EVs: 252 HP / 136 Def / 120 SpD Taunt Will-O-Wisp Recover Knock Off Sableye was originally a Gourgeist-Small on this team, but I made the change because Prankster allows Sableye for a few different reasons, the most notable being Taunt. Prankster Taunt is often the MVP of the team, and has single-handedly forced ragequits and stalled opposing teams to death. It shuts down recovery, status, and setup attempts, allowing Sableye to slowly whittle away at the opposing team. Will-O-Wisp cripples physical attackers, most notably Mega Kangaskahn, and when a switch is predicted, Knock Off is my go-to move. It cripples nearly any Pokemon and is probably the most risk-free move in the entire game, especially with STAB. Finally, priority recovery allows Sableye to stay in the match and stall out most defensive threats. [Together, Rotom-W + Sableye are the secondary special and physical tanks of my team. They both pack incredible utility and each possesses Will-O-Wisp, giving me plenty of options to cripple opposing physical sweepers.] Excadrill @ Choice Scarf Ability: Mold Breaker Nature: Adamant EVs: 252 Atk / 4 Def / 252 Spe Earthquake Rock Slide Shadow Claw Rapid Spin Yep, Mold Breaker Excadrill, even on a team with Tyranitar. Why? Because Rotom is everywhere, for one. For two, you might notice my item choice: Choice Scarf. This allows Excadrill to function as a great revenge killer without relying on Sand. This set is by far the "riskiest" on my team, as you need to predict very well with Excadrill. Locking into the wrong move can cost you dearly. While this set has cost me a loss before, it has also saved my bacon multiple times because Choice Scarf Mold Breaker Earthquake is a fantastic late-game cleaning tool. Shadow Claw lets Excadrill break through Trevenant and Rapid Spin allows Excadrill to pull off an emergency Spin if my opponent has lots of hazards on the field. Manectric @ Manectite Ability: Lightningrod -> Intimidate Nature: Timid EVs: 4 HP / 252 SpA / 252 Spe Volt Switch Thunderbolt Flamethrower Hidden Power Ice Meet my trump card, Mega Manectric. After trying nearly every Mega in the game, I found myself settling on Mega Manectric at a time when no one else even seemed to remember it. I've been very impressed with Manectric's mix of speed, power, and utility. While it's certainly not overwhelming by any means, it has just enough to get the job done. Volt Switch is the big selling point here, as it does excellent damage, and combined with Intimidate, allows you to scout while severely weakening the opponent in the process. Thunderbolt is the reliable STAB, while Flamethrower is used instead of Overheat for much better sweeping potential. Hidden Power Ice in the final slot allows Manectric to hit Gliscor, Garchomp, and the like. [Manectric and Excadrill are my primary offensive pair, and late-game cleaners. They pack fast, powerful hits on both sides of the spectrum.] Well, that's the team. It fares very well against a majority of OU and it really surprised me with its success. There are so many threats in OU though that I've certainly faced some issues. Mega Lucario is the biggest one, as it's impossible to tell if it's special or physical and by then you may be 1 Pokemon down already. Excadrill was changed to Scarf primarily to revenge this thing, but special MegaLuke with Vacuum Wave is a nightmare scenario. Secondly, Gastrodon/Quagsire are major pains since I lack a Grass-type move. They aren't common, but they are still very viable in OU and give me huge problems. I've considered replacing Manectric's HP Ice with Grass for this purpose, or HP Grass on Rotom, but its so hard to give up moveslots. Stally Dual-Ghost cores also make this team sad. I would love to hear other suggestions as to how you would improve my team! As Pokebank approaches, Lando-T is an obvious addition to this team as it complements Mega Manectric perfectly. 2 Intimidating pivots, how could you say no? I'm curious to hear other suggestions looking forward. I hope you enjoyed my first-ever RMT, and thanks for reading!