1v1 1 Day DQ 2 Recovers, 5 Chills I'd c/p the arena details, but it's the tourney arena, and if you don't know what that is...lurk moar. One ability, No Items, No switch Kaxtar's team (Move your mouse to reveal the content) Kaxtar's team (open) Kaxtar's team (close) Piloswine (F) Nature: Jolly (+15% Speed, -1 Special Attack Rank, +10% Accuracy) Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Oblivious:(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) HP: 110 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 58 (+) EC: 5/9 MC: 0 DC: 1/5 Tackle Odor Sleuth Mud Sport Powder Snow Mud-Slap Endure Mud Bomb Icy Wind Ice Shard Earthquake Ancient Power Peck Icicle Crash Body Slam Rock Slide Protect Reflect Light Screen Bulldoze Heracross (M) Nature: Adamant (+1 to Attack, -1 to Special Attack) Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Heracross HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 85 EC: N/A MC: 4 DC: 1/5 Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Night Slash Tackle Leer Horn Attack Endure Fury Attack Aerial Ace Brick Break Counter Flail Megahorn Pursuit Toxic Facade Stone Edge [PIMG]286[/PIMG] Breloom [Emerald] (Male) Nature: Impish (+1 to Defense, -1 to Special Attack) Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. HP: 90 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 1 (-) SpD: Rank 2 Spe: 70 EC: 6/6 MC: 2 DC: 4/5 Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled. Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Absorb Tackle Stun Spore Leech Seed Mega Drain Headbutt Poison Powder Spore Worry Seed Counter Mach Punch Bullet Seed Drain Punch Natural Gift Facade Swords Dance Substitute Stone Edge shadowbone66's "team" (Move your mouse to reveal the content) shadowbone66's "team" (open) shadowbone66's "team" (close) Cubone (*) [Guardia] (Female) Nature: Careful (+SpD, -SpA) Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Ability 1: Rock Head (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Ability 2: Lightningrod (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Ability 3: Battle Armor (Innate, DW, Dormant) This Pokemon’s thick armor prevents it from taking critical hits. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 1 (minus for nature) SpD: Rank 3 (plus for nature) Spe: 35 EC: 2/6 MC: 2 DC: 2/5 Attacks: Growl(*) Tail Whip(*) Bone Club(*) Headbutt(*) Leer(*) Focus Energy(*) Bonemerang(*) Rage(*) Screech(*) Detect(*) Belly Drum(*) Dig(*) Earthquake(*) Double Team(*) Smack Down sb releases Kax releases, orders sb orders I ref sb orders Kax orders I ref again Kax orders sb orders I ref once more etc. LET'S GET IT Also, shadowbones only sent me one 'mon, so I'll release it now. Guardia Ability* Rock Head *chosen by proxy on IRC Kax, release and order.