Pre-Tourney Cram--shadowbone66 vs. Kaxtar

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1v1
1 Day DQ
2 Recovers, 5 Chills
I'd c/p the arena details, but it's the tourney arena, and if you don't know what that is...lurk moar.
One ability, No Items, No switch


Piloswine (F)
Nature: Jolly (+15% Speed, -1 Special Attack Rank, +10% Accuracy)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Oblivious:(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (+)

EC: 5/9
MC: 0
DC: 1/5

Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Ancient Power
Peck

Icicle Crash
Body Slam
Rock Slide

Protect
Reflect
Light Screen
Bulldoze


Heracross (M)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Heracross
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: N/A
MC: 4
DC: 1/5

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Flail
Megahorn
Pursuit

Toxic
Facade
Stone Edge

[PIMG]286[/PIMG]
Breloom [Emerald] (Male)
Nature: Impish (+1 to Defense, -1 to Special Attack)

Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 90
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

EC: 6/6
MC: 2
DC: 4/5

Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poison Powder
Spore
Worry Seed
Counter
Mach Punch

Bullet Seed
Drain Punch
Natural Gift

Facade
Swords Dance
Substitute
Stone Edge


Cubone (*) [Guardia] (Female)
Nature: Careful (+SpD, -SpA)
Type: Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Rock Head (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Lightningrod (Innate)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Ability 3: Battle Armor (Innate, DW, Dormant)
This Pokemon’s thick armor prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (minus for nature)
SpD: Rank 3 (plus for nature)
Spe: 35

EC: 2/6
MC: 2
DC: 2/5

Attacks:
Growl(*)
Tail Whip(*)
Bone Club(*)
Headbutt(*)
Leer(*)
Focus Energy(*)
Bonemerang(*)
Rage(*)

Screech(*)
Detect(*)
Belly Drum(*)

Dig(*)
Earthquake(*)
Double Team(*)
Smack Down


sb releases
Kax releases, orders
sb orders
I ref
sb orders
Kax orders
I ref again
Kax orders
sb orders
I ref once more
etc.

LET'S GET IT

Also, shadowbones only sent me one 'mon, so I'll release it now.


Guardia

Ability* Rock Head
*chosen by proxy on IRC

Kax, release and order.
 
Piloswine, let's go!

Icicle Crash~Reflect~Icicle Crash

If he uses Detect on the first action, switch to Reflect~Icicle Crash~Earthquake.
 

shadowbone66

Banned deucer.
Fine then. Let's play! Seeing as Detect has higher priority, I fail to see how Piloswine wll be able to change tactics. I swear, I've seen it in plenty of battles. So Detect, Screech, then let off an Earthquake!
 

Piloswine
HP: 110
Energy: 100


Guardia
HP: 90
Energy: 100

And our battle to beat the tournament deadline begins! Guardia the Cubone starts us off by attempting to Detect an oncoming attack, but it looks like the move backfired! Piloswine decided at the last minute to switch tactics and set up a Reflective screen that will weaken Guardia's physical attacks! That's usually a smart move in longer battles, but since the battle won't last too long anyway, was it the right choice here?

Piloswine doesn't seem to care either way, as he jumps up atop an Icicle he just formed using the moat surrounding the field and Crashes onto Guardia with it! That'll leave a mark! Guardia tries to let out a Screech of pain--it doesn't damage Piloswine, but it does lower its guard somewhat!

Piloswine focuses its energy, and jumps up in the air! It lands with a loud THUD that sends shockwaves throughout the arena! That's a textbook Earthquake attack! Guardia is knocked back several feet! Undaunted, she gets up and uses her own brand of Earthquake, but it's substantially less effective! I guess the Reflect Piloswine put up was a smart move after all...


Piloswine
HP: 103
Energy: 79
Other: Reflect (4 more actions); Defense -2
Status: Insert Reflect joke here.


Guardia
HP: 57
Energy: 80
Status: Quaking in its skull.

Guardia's Detect: Fails due to Piloswine's action change. Guardia expends 7 Energy.

Piloswine's Reflect: Physical attacks are weakened for the next 6 actions. Piloswine expends 8 Energy.

Piloswine's Icicle Crash: RNG rolls 608; Icicle crash hits. Deals 28 damage to Guardia. Piloswine expends 6 Energy.

Guardia's Screech: RNG rolls 300; Screech hits. Piloswine's Defense is lowered 2 stages. Guardia expends 6 Energy.

Piloswine's Earthquake: Deals 15 damage to Guardia. Piloswine expends 7 Energy.

Guardia's Earthquake: Deals 7 damage to Piloswine. Guardia expends 7 Energy.
 

shadowbone66

Banned deucer.
...Dammit. Guardia, Detect any Icicle Crashes he might try to pull, but never two in a row. For your main actions, just...uh...

Earthquake -> Bonemerang -> Earthquake
 

Piloswine
HP: 103
Energy: 79
Other: Reflect (4 more actions); Defense -2


Guardia
HP: 57
Energy: 80

Our second round starts off quickly, as Piloswine shoots several sharp, pointy Shards of Ice at Guardia! That did quite a bit of damage! Guardia desperately tries another Earthquake attack, once again doing negligible damage to the ice pig! Can she figure something out soon?

Meanwhile, the frozen pig, as if to show Guardia how it's done, uses Earthquake himself, landing a massive blow! Thinking quickly, Guardia flings her Bone like a boomerang at Piloswine! It hits him on one side going out...and the other coming back! Bonus points to Guardia for the stylish catch, but it won't help her much in this battle!

As if to drive the point home, Piloswine fires more Ice Shards at Guardia, leaving her on the brink of fainting! She manages to get off one more ineffective Earthquake before she collapses, almost unable to move! She'll have to dig deep and hope for a lot of luck if she wants to come back!


Piloswine
HP: 75
Energy: 69
Other: Reflect (1 more action); Defense -1
Status: Pigging out.


Guardia
HP: 6
Energy: 59
Status: Mommy...is that...you?

Piloswine's Ice Shard: Deals 18 damage to Guardia. Piloswine expends 3 Energy.

Guardia's Earthquake: Deals 7 damage to Piloswine. Guardia expends 7 Energy.

Piloswine's Earthquake: Deals 15 damage to Guardia. Piloswine expends 7 Energy.

Guardia's Bonemerang: Deals 14 damage to Piloswine (2 hits, 7 damage per hit). Guardia expends 7 Energy.

Piloswine's Ice Shard: Deals 18 damage to Guardia. Piloswine expends 3 Energy.

Guardia's Earthquake: Deals 7 damage to Piloswine. Guardia expends 7 Energy.
 
You forgot to subtract energy from Piloswine, but it's no big deal. It should be at 79-2-2-6=69 (Each Ice Shard is 3-1 for STAB, and EQ is 7-1 for STAB).

Ice Shard thrice. gg shadowbone.
 

Piloswine
HP: 75
Energy: 69
Other: Reflect (1 more action); Defense -1


Guardia
HP: 6
Energy: 59

A spectacular battle ends rather unspectacularly, as Piloswine simply Ice Shards Guardia into oblivion.


Piloswine
HP: 75
Energy: 66
Other: Defense -1
Status: That'll do, pig. That'll do.


Guardia
HP: 0
Energy: 0
Status: Went towards the light.

In other words...

Kaxtar wins!

Rewards:

Kaxtar: 2 TC

Piloswine:
1 EC
2 MC
1 DC
1 KOC

shadowbone66: 2 TC

Guardia:
1 EC
2 MC
1 DC

Me: 2 RC

GG to both of you!
 
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