1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. Click here to ensure that you never miss a new SmogonU video upload!

PU Primeape (QC 3/3) (GP 2/2) Written

Discussion in 'Uploaded Analyses' started by TJ, Sep 9, 2017.

  1. TJ

    TJ :thinking:
    is a Tiering Contributor

    Joined:
    Jun 29, 2016
    Messages:
    506
    [​IMG]

    [OVERVIEW]

    Primeape can function as either a revenge killer with its Choice Scarf set or a fearsome wallbreaker when holding a Choice Band. Primeape, being one of the few Fighting-types with access to U-turn, is beneficial for providing momentum for its teammates and pivoting out on predicted switches. Primeape also has access to Defiant, which allows it to deter Defog and punish Intimidate users such as Granbull and Qwilfish with a boosted move Gunk Shot or Earthquake. Despite these attributes, Primeape has mediocre bulk and struggles to break past bulky Ghost-, Poison-, and Psychic-types without a moderate amount of team support. Furthermore, common balance walls such as Gourgiest-XL, Weezing, and Musharna make using STAB Close Combat a liability. Base 95 Speed is also a crowded Speed tier for non-Choice Scarf users, with Primeape finding trouble effectively revenge killing Jynx, Silvally Ghost-and -Fairy, and Haunter without forcing a Speed tie. Lastly, the popularity of threats such as Mesprit, Qwilfish, and Archeops means Primeape now has checks on offense and balance that threaten it while locked into Close Combat or revenge kill non-Choice Scarf variants.

    [SET]
    name: Choice Scarf
    move 1: Close Combat
    move 2: U-turn
    move 3: Earthquake
    move 4: Stone Edge / Gunk Shot
    item: Choice Scarf
    ability: Defiant
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]
    Moves
    ========
    Close Combat is Primeape's main STAB move that has a very high Base Power and can demolish opposing teams that lack appropriate checks, especially after a Defiant boost. U-turn is handy for gaining momentum, giving a free switch in to whatever Pokemon the opponent sends out, while also being able to hit Psychic-types such as Mesprit and Musharna, super effectively. Earthquake is used as coverage to hit Qwilfish, a Pokemon that would check Primeape otherwise. Stone Edge can be used instead if your team needs a reliable way to revenge kill or hit Flying-types hard such as Swanna, Charizard, and Togetic. However, Gunk Shot is useful coverage that gives Primeape a way of KOing Fairy-type Pokemon such as Granbull and Togetic.

    Set Details
    ========
    The given Attack and Speed EVs maximize Primeape's cleaning and revenge killing capabilities. Defiant allows Primeape to punish a predicted Defog from Pokemon such as Skuntank. A Jolly nature is used because Adamant doesn't score any extra notable OHKOs and makes it struggle revenge killing base 95 Speed Pokemon and base 90 speed Pokemon at +1 Speed, such as Liigant and Oriocorio-G.

    Usage Tips
    ========
    The main function of Choice Scarf Primeape is to grab momentum and revenge kill foes. Close Combat is Primeape's main revenge killing tool and its coverage, most notably Earthquake, should be used sparingly because it's weak and easily taken advantage of, allowing Pokemon like Charizard and Liligant to set up for free. You should use U-turn every time you expect a defensive switch-in to be brought in in order to keep momentum up. Be aware that Primeape isn't all that bulky, so be careful when pivoting into Defog users such as Skuntank, Lurantis, and Togetic.

    Team Options
    ========
    Primeape fits well on teams that need a reliable revenge killer. Entry hazards increase Primeape's capability of pressuring its checks and counters. Flying checks such as Regirock and Golem are beneficial for when you predict wrong with Close Combat versus the opposing team. Lastly, Pursuit support from the likes of Absol, Skuntank, and Liepard is appreciated to deal with Psychic and Ghost-types that take on Close Combat.

    [SET]
    name: Choice Band
    move 1: Close Combat
    move 2: U-turn
    move 3: Earthquake
    move 4: Gunk Shot
    item: Choice Band
    ability: Defiant
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]
    Moves
    ========
    By virtue of its Attack stat, the Attack boost from Choice Band, and its ability Defiant, Primeape is a very strong wallbreaker. As a result, Close Combat is a very strong STAB move that can punch holes in opposing teams. U-turn is used to gain momentum, giving a free switch in to a teammate if the foe switches out or you predict correctly versus a check or counter, while also doing a decent amount of damage to Psychic-types. Earthquake is the recommended coverage over Stone Edge, because it hits Qwilfish harder. Gunk Shot is great coverage to have on Primeape because it OHKOes Fairy-types such as Togetic and Granbull. Alternatively, Stone Edge can work over Earthquake if you want to revenge kill Flying-types such as Swanna, Charizard, and Oriocorio-G.

    Set Details
    ========
    With a Choice Band maximizing the damage output of its moves, Primeape can 2HKO a large portion of the metagame with its spammable Close Combat. 252 Attack and 252 Speed EVs allow Primeape to hit as hard and be as fast as possible. A Jolly nature is ideal, since without it, Primeape is vulnerable to base 90 Speed Pokemon and using Adamant doesn't allow Primeape to get notable KOs anyway. Defiant allows Primeape to pivot into and punish Skuntank on a predicted Defog.

    Usage Tips
    ========
    Close Combat is a very spammable move and, coupled with its high Base Power and a Choice Band, it can severely dent teams. Choice Band Primeape is best utilized as an early- or mid-game wallbreaker. Generally, you want to get Primeape on the field as often as possible for it to take advantage of its wallbreaking opportunities for its teammates, usually a late-game cleaner or sweeper. Primeape has decently strong coverage, so feel free to use whatever works in different situations to avoid being set up on by Pokemon that tank Close Combat. With that said, using Primeape with Choice Band requires a decent amount of prediction, so playing aggressively will get the most out of it; you have to be very careful about getting set up on if you are locked into Earthquake and the opponent brings in a Pokemon like Liligant.

    Team Options
    ========
    Entry hazard support from the likes of Qwilfish and Ferroseed is helpful for the passive damage they provide because Primeape pivots into and out of the field, making wallbreaking easier for Choice Banded sets. Primeape does not like to switch into entry hazards itself, though, as they can wear it down fast so Skunktank is a perfect partner that can remove hazards, while also being able to Pursuit trap Ghost- and Psychic-types for Primeape. Pokemon with access to Rapid Spin such as Hitmonchan also make good partners. A setup Sweeper such as Swords Dance Kabutops is also a good partner for Primeape because Choice Band Primeape breaks through Kabutop's checks, making it easier to set up. Furthermore, Pokemon that are immune to Will-O-wisp such as Pyroar and Magmortar are good teammates. Finally, Pursuit trappers such as Absol make for good teammates to Primeape, as they can trap Psychic-types. Absol also appreciates Granbull and Qwilfish being weakened.

    [STRATEGY COMMENTS]
    Other Options
    =============
    Punishment is an option for beating Psychic-types such as Musharna, but it should only be used on the Choice Band set, as it's inferior to other coverage moves most of the time. Additionally, Z-Encore is a solid option, as it locks the foe into a move and gives Primeape a Speed boost; however, despite these attributes, it utilizes the Z-Move slot and isn't very strong if Primeape doesn't get a Defiant boost. However, Encore can be used as an option with a Z-Crystal such as Fightium Z and Poisonium Z to break Pokemon and force out Pokemon with an easy U-turn. Furthermore, a set with Life Orb can be used if you don't want Primeape to get locked into a move, though this leaves it outsped by Pokemon such as Liligant and Haunter, because it isn't holding Choice Scarf, and it also does not have the sheer power compared to Choice Band. On another note, Toxic can be used as another option to status Gourgeist-XL after it has been lured in. Lastly, Fist Plate can be used, since it won't immediately reveal your Primeape's set.
    Checks and Counters
    ===================

    **Ghost-types**: Primeape is either walled, crippled, or checked offensively, by the tier's relevant Ghost-types such as Sableye, Gourgeist-XL, Palossand, Haunter, and Oricorio-G.

    **Psychic-types**: Bulky Psychic-types such as Musharna and Mesprit can take Primeape's Close Combat with ease; however, they must be wary of U-turn's damage. Choice Scarf Jynx can revenge kill Primeape, since Primeape can't reliably revenge kill kill Z-Lovely Kiss sets Z- without a speed tie.

    **Bulky Poison-types**: Bulky Poison-types such as Weezing and Qwilfish can wall Primeape. Weezing walls every Primeape set and can chip it with Rocky Helmet, while Qwilfish can check Primeape if it predicts correctly around Earthquake. Also, Primeape can lead to them freely setting up Toxic Spikes, which is costly for Primeape and its teammates.

    **Flying-types**: Flying-type such as Swanna, Charizard, Archeops, and Togetic check Primeape due to them being able to take Close Combat with ease or being naturally faster. However, they do have to scout for the rare Stone Edge.

    **Faster Pokemon**: Any powerful Pokemon that outspeeds Primeape such as Floatzel and Alolan Raichu can act as a reliable revenge killers.
    Last edited by a moderator: Sep 16, 2017 at 1:57 PM
    Robert Alfons likes this.
  2. TJ

    TJ :thinking:
    is a Tiering Contributor

    Joined:
    Jun 29, 2016
    Messages:
    506
    Ready for qc
  3. Megazard

    Megazard Practically Useless
    is a member of the Site Staffis an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Moderator

    Joined:
    Nov 7, 2013
    Messages:
    4,270
    The analysis isn't terrible but considering you're missing an entire section I cant stamp until you implement+add it and let me know it's ready for another look
    TJ likes this.
  4. Rwby

    Rwby

    Joined:
    Dec 22, 2014
    Messages:
    425
    Just a few things:
    • I'd remove any mention of it revenge killing base 95 scarfers, because a forced 50/50 isn't a reliable rker.
    • I'd mention that mushy also has access to reliable recovery, so it can heal up.
    • When you say choice scarfers like jynx and haunter can outspeed, refer specifically to the band set and not the scarf set, because 50/50 again.
    • Slight nitpicking, but when you say walled or crippled by ghosts, I'd say and/or, because both sab and gourg do both.
    • I'd also mention that primape likes having as little hazards on its side of the field, because of how much it is used to pivot
  5. Megazard

    Megazard Practically Useless
    is a member of the Site Staffis an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Moderator

    Joined:
    Nov 7, 2013
    Messages:
    4,270
    qcstamp.gif 1/3
    TJ likes this.
  6. TJ

    TJ :thinking:
    is a Tiering Contributor

    Joined:
    Jun 29, 2016
    Messages:
    506
    Implemented, ready for 2nd check
  7. Akir

    Akir Follow for a free Decorative Glass Cup
    is a Community Contributoris a Tiering Contributor

    Joined:
    Jun 4, 2014
    Messages:
    504
    I think the bullet point for the / moves should be 1 bullet point and together.

    Scarf speedties both Jynx and Haunter, so stating that ape can rk is wrong 50% of the time

    to quote rwby again, hazard removal should get a mention (especially skunk)

    regular encore should get a mention along with z encore. goes well with fist plate to better break walls and force out mons for an easy uturn.

    pretty basic mon tho so QC 2/3
    Rwby likes this.
  8. TJ

    TJ :thinking:
    is a Tiering Contributor

    Joined:
    Jun 29, 2016
    Messages:
    506
    implemented
  9. TJ

    TJ :thinking:
    is a Tiering Contributor

    Joined:
    Jun 29, 2016
    Messages:
    506
    This is ready for 3rd QC check btw
  10. galbia

    galbia be the freak you want to see just don't follow me
    is a member of the Site Staffis a Global Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Moderatoris a Tutor Alumnusis a Team Rater Alumnus
    PU Co-Leader

    Joined:
    Sep 24, 2012
    Messages:
    3,350
    3/3
    TJ likes this.
  11. BPGXMG

    BPGXMG

    Joined:
    May 6, 2017
    Messages:
    395
    Not QC, just some suggestions:
    "Furthermore, common balance walls such as Gourgiest, Weezing, and Musharna make clicking STAB Close Combat a liability. Clicking Close Combat on the aforementioned Pokemon can lead to disaster as they all carry moves that immediately put pressure on the offensive playstyle either with Leech Seed, Status, Hazards, or with the ability to set up in Musharna's case."
    Merge these 2 lines - they're redundant.
    Mention that it it faces competition from Passimian, especially as a Band user - Primeape isn't quite as powerful or bulky but is much faster.
  12. Stan Soojung

    Stan Soojung

    Joined:
    Jan 12, 2017
    Messages:
    394
    giving this an amcheck, don't need to be implemented if gp says so
    add
    remove
    comment
    Show Hide

    [OVERVIEW]
    (Add space, should be here for every heading but i'll do it for you)
    Primeape can function as both as a revenge killer with its a Choice Scarf set or a fearsome wall breaker wallbreaker when holding a Choice Band. Primeape, being one of the few Fighting-types with access to U-turn, is beneficial in providing momentum for its teammates and pivoting out on predicted switches. Primeape also has access to Defiant which allows for it to deter defog defoggers and punish intimidate Intimidate users such as Granbull with a +1 Gunk Shot and Qwilfish with a plus one +1 Earthquake. Despite these attributes, Primeape has mediocre bulk and struggles to break past bulky Ghost, Poison, Ghost-, Poison-, and Psychic-types without a moderate amount of team support. Furthermore, common balance walls walls found on balance such as Gourgiest, Weezing, and Musharna make clicking using clicking is fine in usage tips when talking directly to the player, but outside of that it's not advised STAB Close Combat a liability. Clicking Using Close Combat on the aforementioned Pokemon can lead to disaster as they all carry moves that immediately put pressure on the offensive playstyle either with Leech Seed, Status, Hazards, or with the ability to set up in Musharna's case (no mention of super effective coverage or STAB?). Base 95 Speed is also a crowded Speed tier for non-Choice Scarf Pokemon scarfers with Primeape finding trouble effectively revenging Jynx, Silvally Ghost/Fairy Ghost and Fairy, Haunter, and Leafeon without forcing a speed tie. Lastly, the addition of Mesprit, Qwilfish, and Archeops into the tier means Primeape now has new checks on offense offence and balance that threaten it while locked into Close Combat or revenge it on a non-scarferd Choice Scarf variant.

    [SET]
    name: Choice Scarf
    move 1: Close Combat
    move 2: U-Turn
    move 3: Earthquake
    move 4: Gunk Shot / Stone Edge
    item: Choice Scarf
    ability: Defiant
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    Moves
    ========

    Close Combat is Primeape's main STAB move attack that has a very high Base Power and can demolish opposing teams that lack appropriate checks, especially after a Defiant boost. U-turn is handy for gaining momentum, giving a free switch in to whatever Pokemon the opponent sends out, while also being able to hit Psychic-types such as Mesprit, and Musharna, (RC) super effectively. Earthquake is used as coverage to hit Qwilfish, a Pokemon that would wall ?? did u mean to put 'wall' in here Primeape otherwise. Gunk Shot is useful coverage that gives Primeape a way in killing exploiting Fairy-type Pokemon for super effectively such as Granbull and Togetic respectively. However, Stone Edge can be used instead if your team needs a reliable way in revenging Flying-types such as Swanna and Charizard.

    Set Details
    ========

    The given Attack and Speed EVs maximize Primeape's cleaning and revenge killing capabilities. Defiant allows Primeape to punish a predicted Defog from Pokemon such as Skunktank Skuntank. Jolly Nature as Adamant nature doesn't score any extra notable OHKOs making it stuggle struggle revenge killing Base 95 Speed Pokemon such as and base 90 speed Pokemon at plus one speed. Examples include Liigant Lilligant and Oriocorio Oricorio-Sensu.

    Usage Tips
    ========

    The main function of Choice Scarfed Primeape is momentum grabber to grab momentum the wording was pretty vague and choppy and revenge killer. Close Combat is Primeape's main revenge killing tool and its coverage should be used sparingly because it's weak and abusable spammable. You should Use U-turn every time you expect a defensive switch, in order to keep momentum up. Be wary that Primeape isnt isn't all that bulky so be careful when pivoting into Defog users such as Skunktank Skuntank and Lurantis.

    Team Options
    ========

    Primeape fits on teams that need a reliable revenge killer. Entry hazards increase Primeape's capability of pressuring its checks and counters. Primeape also apperciates appreciates Volt turn cores of Lanturn and Raichu-Alola. Futhermore, Pursuit support from the likes of Absol and Liepard is appreciated to deal with Psychic-types and Ghost-types that take on Close Combat. Lastly, Flying-type checks such as Regiroc Regirock and Golem are benefiical beneficial for when you predict wrong with Close Combat versus the opposing team.

    [SET]
    name: Choice Band
    move 1: Close Combat
    move 2: U-turn
    move 3: Earthquake
    move 4: Gunk Shot / Stone Edge
    item: Choice Band
    ability: Defiant
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    Moves
    ========

    By virtue of its Attack stat, when holding a Choice Band and its ability, Defiant, Primeape is a very strong wallbreaker. That being said, Close Combat is a very strong STAB move attack that can punch holes in opposing teams. U-turn is used to gain momentum, giving a free switch-in add hyphen to a teammate if the foe switches out, or if Primeape predicts correctly verus versus a check or counter. Earthquake is the recommend coverage over Stone Edge as it hits Qwilfish harder. Gunk Shot is great coverage to have on Primeape because it OHKO's Fairy-types such as Togetic and Granbull. Alternivly Alternatively, Stone Edge can work over Earthquake if you want to revenge Flying-types such as Swanna, Charizard and Oriocorio Oricorio-Sensu.

    Set Details
    ========

    With a Choice Band Primeape can 2HKO a large portion of the metagame tier with its spammable Close Combat. 252 Attack and 252 Speed EVs allow Primeape to hit as hard and be as fast as possible. Jolly nature is the ideal nature, because without it, you are vulnerable to Base 90 speed Pokemon, and on top of that you dont don't really get any significant KO's anyway. Defiant allows Primeape to pivot and punish Skunktank Skuntank on a predicted Defog. Choice Band maximizes the power of Primeapes Primeape's moves attacks, without any boosts and deal as much damage as possible.

    Usage Tips
    ========

    Close Combat is a very spammable move, (AC) and, (RC) coupled with its maybe mention it's high Base Power? Base Power and a Choice Band, it can severely dent teams. Choice Band Primeape is best utilized as an early or mid-game wallbreaker. Generally you want to get Primeape on the field as often as possible for it to take advantage of its wall breaking wallbreaking opportunities for its teammates; usually a late game cleaner or sweeper. Primeape has decently strong coverage so feel free to use whatever works in different situations to avoid being set up on by Pokemon that tank Close Combat. With that said, using Primeape with a Choice Band requires a decent amount of prediction, so playing aggressively will get the most out of it, you have to be very careful about getting set up on if you are stuck with the wrong move.

    Team Options
    ========

    Entry hazard support from the likes of Qwilfish, and Ferroseed is helpful, for the passive damage they provide because Primeape pivots a lot and it makes wall breaking wallbreaking easier for Choice Banded sets. Primeape does not like entry hazards on it's side of the field you just stated in the previous sentence that hazard are helpful, maybe you should add something to clarify that it dislikes hazards on it's side of the field to avoid confusion as they can wear it down fast, so Skunktank Skuntank is a perfect partner as it can deter hazards, (RC) while also being able to Pursuit trap Ghost Ghost- and Psychic-types for Primeape. Addinaly Additionally, pair Primeape with Pokemon that have access to Volt Switch such as Raichu-Alola, Manetric Manectric, and Lanturn, (RC) to form Volt turn cores, which threaten teams offensively while being able to keep up momentum. A Setup Sweeper such as Swords Dance Kabutops is also a good partner for Primeape because Choice Band Primeape breaks through Kabutops' checks, (AC) easing set up for Kabutops. Furthermore, Pokemon that are immune to Will-O-Wisp such as Pyroar and Magmortar are good teammates. Finally, Pursuit trappers such as Absol make good teammates partners used 'teammates' in previous sentence, just to avoid repetition with Primeape as it can trap Psychic-type and Ghost-types.

    [STRATEGY COMMENTS]
    Other Options
    =============

    Punishment is an option for beating Psychic-types such as Musharna, but should only be used on the Choice Band set, as its it's inferior to other coverage most of the time. Additionally, Z-Encore is a solid option as it locks the foe into a move and gives Primeape a speed boost, however despite these attributes, it utilizes by using 'utilizes' it's implying that it makes good use of it, which i'm presuming that's not what the aim of your point is trying to get across, you could use 'wastes' or 'takes up' the Z-slot and isn't very strong if you don't get a Defiant boost. However, regular Encore can be used as an option with a Z-move such as Fightinium-Z or Poisnimum Poisonium-Z to break through Pokemon (like??) and force out Pokemon foes with an easy U-turn. Furthermore, a set with Life Orb can be used if you don't want to lock yourself into a move, though it is outsped if it isn't holding a Choice Scarf, and does not have the sheer power compared to Choice Band. On another note, Ice Punch can be used as another option that hits Gourgiest Gourgeist harder. Lastly, Fist plate can be used since it won't immediately reveal your set.
    (Add Space)
    Checks and Counters
    ===================

    **Ghost-types**: Primeape is either walled, crippled or checked offenisvly offensively by the tier's relevant Ghost-types such as Sabelye Sableye, Gourgeist-Super, and Palosand, Haunter and Oriocrio Oricorio-Sensu.

    **Psychic-types**: Bulky Psychic's such as Musharna and Mesprit can take Primeape's Close Combat with ease, however they must be wary of U-turn Chip damage. Also, Scarfed Choice Scarf Jynx revenges Primeape, while Choice Band Primeape cant reliably revenge z- lovely kiss because its a speed tie.

    **Bulky Poison-types**: Bulky Poison-types such as Weezing and Qwilfish can wall Primeape. Weezing walls every Primeape set, and can chip it with Rocky Helmet, while Qwilfish can check Primeape if it predicts correctly around Earthquake. Also, Primeape can lead to maybe mention some Pokemon that can come in against Primeape for free and get up tspikes to be more precise, like Weezing free Toxic Spikes which sucks is detrimental too informal for Primeape and its teammates. Futhermore, defensive play of switching in a bulky Poison-type runs the risk of getting u-turned on hit by U-Turn if you predict wrong and lets in breakers like Exeggutor-Alola or Mesprit for free. Overall all I was quite confused reading this, especially the last sentence, you might want to make it clearer to readers

    **Flying-Types**: Flying-types such as Swanna, and Togetic check Primeape due to being able to take Close Combat with ease. However they do have to scout for the rare Stone Edge. (period)
    .
    **Faster Pokemon**: Any powerful Pokemon that outspeeds Primeape such as Floatzel, (RC) and Raichu-Alola act as a reliable revenge killers.
    Last edited: Sep 13, 2017
    Rwby likes this.
  13. Haund

    Haund
    is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Moderator
    Translations Head

    Joined:
    Aug 19, 2013
    Messages:
    1,452
    TJ next time i tell u to fix basic mistakes and u dont do it and still ask me to check im gp rejecting it don try me BOI

    Additions
    Removals
    Comments
    Show Hide

    [OVERVIEW]

    Primeape can function as both as a revenge killer with its Choice Scarf set or a fearsome wall breaker when holding a Choice Band. Primeape, being one of the few Fighting-types with access to U-turn, is beneficial in providing momentum for its teammates and pivoting out on predicted switches. Primeape also has access to Defiant Defiant, which allows for it to deter defog Defog and punish intimidate Intimidate users with a boosted move such as Granbull and Qwilfish with Gunk Shot and Earthquake, respectively. such as Granbull with +1 Gunk Shot and Qwilfish with plus one Earthquake. Despite these attributes, Primeape has mediocre bulk and struggles to break past bulky Ghost, Poison, Ghost-, Poison-, and Psychic-types without a moderate amount of team support. Furthermore, common balance walls such as Gourgiest, Gourgeist-XL, Weezing, and Musharna make clicking using STAB Close Combat a liability. liability, as using the move on such Clicking Close Combat on the aforementioned Pokemon can lead to disaster disaster, (isn't this a bit extreme?) since as they all carry moves that immediately put pressure on the offensive playstyle Primeape is usually used on either with Leech Seed, Status, Hazards, status moves, entry hazards, or with the ability to set up in Musharna's case. Base 95 speed Speed is also a crowded speed Speed tier for non scarfers non-Choice Scarf users, with Primeape finding trouble effectively revenging revenge killing Jynx, Silvally Ghost/Fairy, Silvally-Ghost and -Fairy, and Haunter without forcing a speed Speed tie. Lastly, the addition popularity of threats such as of Mesprit, Qwilfish, and Archeops into the tier means Primeape now has new checks on offense and balance that threaten it while locked into Close Combat or revenge revenge kill it on non-scarfed non-Choice Scarf variant. variants.

    [SET]
    name: Choice Scarf
    move 1: Close Combat
    move 2: U-Turn
    move 3: Earthquake
    move 4: Stone Edge / Gunk Shot Gunk Shot / Stone Edge (From the paragraph it looks like gs is the preferred move, so im inverting the order here )
    item: Choice Scarf
    ability: Defiant
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    Moves
    ========
    Close Combat is Primeape's main STAB move that has a very high Base Power and can demolish opposing teams that lack appropriate checks, especially after a Defiant boost. U-turn is handy for gaining momentum, giving a free switch in to whatever Pokemon the opponent sends out, while also being able to hit Psychic-types such as Mesprit, Mesprit and Musharna, super effectively. Earthquake is used as coverage to hit Qwilfish, a Pokemon that would chcek Primeape otherwise. Gunk Shot is useful coverage that gives Primeape a way in of dealing with Fairy-type Pokemon such as Granbull and Togetic Togetic respectively. However, Stone Edge can be used instead if your team needs a reliable way in revenging and hiting Flying-types hard such as Swanna, Charizard Charizard, and Togetic.

    Set Details
    ========
    The given Attack and Speed EVs maximize Primeape's cleaning and revenge killing capabilities. Defiant allows Primeape to punish a predicted Defog from Pokemon such as Skunktank. A Jolly Nature nature is preferred, as Adamant nature doesn't score any extra notable OHKOs OHKOs and makes making it stuggle revenge killing base 95 Speed Pokemon such as (such as?) and base 90 speed Pokemon at +1. plus one speed. Examples include Liigant and Oriocorio-Sensu. Oricorio-G.

    Usage Tips
    ========
    The main function of Choice Scarfed Scarf Primeape is to grab momentum and revenge kill foes. momentum grabber and revenge killer. Close combat Combat is Primeape's main revenge killing tool and its coverage, most notably Earthquake Earthquake, should be used sparingly because it's weak and abusable, easily taken advantage oh, allowing Pokemon like Charizard, Charizard and Liligant to set up for free. You should Use use U-turn every time you expect a defensive switch, switch-in to be brought in, in order to keep momentum up. Be wary that Primeape isnt isn't all that bulky bulky, so be careful when pivoting into Defog users such as Skunktank, Lurantis Lurantis, and Togetic.

    Team Options
    ========
    Primeape fits well on teams that need a reliable revenge killer. Entry hazards increase Primeape's capability of pressuring its checks and counters. Flying checks such as Regiroc Regirock (Regirocc is thicc ) and Golem are benefiical for when you predict wrong with Close Combat versus the opposing team. Lastly, Pursuit support from the likes of Absol, Skunktank Skuntank, and Liepard is appreciated to deal with Psychic-types and Ghost-types that take on Close Combat.

    [SET]
    name: Choice Band
    move 1: Close Combat
    move 2: U-turn
    move 3: Earthquake
    move 4: Gunk Shot
    item: Choice Band
    ability: Defiant
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    Moves
    ========
    By virtue of its Attack stat, when holding the Attack boost from Choice Band Band, and its ability, Defiant, ability Defiant, Primeape is a very strong wallbreaker. That being said, Close Combat is a very strong STAB move that can punch holes in opposing teams. U-turn is used to gain momentum, giving a free switch in to a teammate if the foe switches out, or if Primeape predicts correctly verus a check or counter, it also while also doing does a decent amount of damage to Psychic-types. Earthquake is the recommend coverage over Stone Edge Edge, as it hits Qwilfish harder. Gunk shot is great coverage to have on Primeape because it OHKO's OHKOes Fairy-types such as Togetic and Granbull. Alternivly, Alternatively, Stone Edge can work over Earthquake if you want to revenge Flying-types such as Swanna, Charizard Charizard, and Oriocorio-Sensu. Oricorio-G.

    Set Details
    ========
    With a Choice Band Band, Primeape can 2HKO a large portion of the metagame with its spammable Close Combat. 252 Attack and 252 Speed EVs allow Primeape to hit as hard and be as fast as possible. A Jolly nature is idea, since the ideal nature, because without it, you are Primeape is vulnerable to base 90 speed Speed Pokemon, and using Adamant doesn't allow Primeape to get notable KOs anyway. and on top of that you dont really get any significant KO's anyway. Defiant allows Primeape to pivot into and punish Skunktank on a predicted Defog. Choice Band maximizes the power of Primeapes Primeape's moves moves, without any boosts and in order to deal as much damage as possible.

    Usage Tips
    ========
    Close Combat is a very spammable move and, coupled with its high Base Power and a Choice Band, it can severely dent teams. Choice Band Primeape is best utilized as an early early- or mid-game wallbreaker. Generally Generally, you want to get Primeape on the field as often as possible for it to take advantage of its wall breaking wallbreaking opportunities for its teammates; teammates, usually a late game late-game cleaner or sweeper. Primeape has decently strong coverage so feel free to use whatever works in different situations to avoid being set up on by Pokemon that tank Close Combat. With that said, using Primeape with Choice Band requires a decent amount of prediction, so playing aggressively will get the most out of it, it; you have to be very careful about getting set up on if you say you are locked into Earthquake and the opponent brings in something a Pokemon like Liligant.

    Team Options
    ========
    Entry hazard support from the likes of Qwilfish, Qwilfish and Ferroseed is helpful, helpful for the passive damage they provide because Primeape pivots a into and out of the field a lot lot, making wallbreaking easier and it makes wall breaking easier for Choice Banded Band sets. Primeape does not like entry hazards hazards, as they can wear it down fast, so Skunktank is a perfect partner as it that can remove hazards deter hazards, while also being able to Pursuit trap Ghost Ghost- and Psychic-types for Primeape. Pokemon with access to Rapid Spin ( such as?) also make for good partners. A Setup Sweeper swtup sweeper such as Swords Dance Kabutops is also a good partner for Primeape because Choice Band Primeape breaks through Kabutops' Kabutops's checks checks, easing set up for Kabutops. Furthermore, Pokemon that are immune to Will-o-wisp Will-O-Wisp such as Pyroar and Magmortar are good teammates. Finally, Pursuit trappers such as Absol make for good teammates with to Primeape Primeape, as it they can trap Psychic-type and Ghost-types, Ghost-types. Absol also appreciates Granbull and Qwilfish being weakened.

    [STRATEGY COMMENTS]
    Other Options
    =============
    Punishment is an option for beating Psychic-types such as Musharna, but it should only be used on the Choice Band set, as its inferior to other coverage most of the time. Additionally, Z-Encore is a solid option option, as it locks the foe into a move and gives Primeape a speed Speed boost, however boost; however, despite these attributes, it utilizes the Z-slot Z-Move slot and isn't very strong if you Primeape doesn't also get a Defiant boost. don't get Defiant. However, regular Encore can be used as an option with a Z-move Z-Crystal such as Fightium Z and Poisonium Z Fightinium-Z or Poisnimum-Z to break Pokemon and force out Pokemon with an easy U-turn. Furthermore, a set with Life Orb can be used if you don't want Primeape to get locked into a move, to lock yourself into a move, though it this leaves it is outsped (by who? mention either examples or base 90/95 like earlier) if it isn't holding Choice Scarf, and it also does not have the sheer power compared to Choice Band. On another note, Toxic can be used as another option to status Gourgeist-XL after it has been lured in. that lures in Gourgiest. Lastly, Fist plate Plate can be used used, since it won't immediately reveal your Primeape's set.
    Checks and Counters
    ===================

    **Ghost-types**: Primeape is either walled, crippled crippled, or check checked offenisvly offensively by the tier's relevant Ghost-types such as Sabelye, Gourgeist-Super, Gourgeist-XL, Palossand, Haunter, and Oricorio-G. and Palosand, Haunter and Oriocrio-Sensu.

    **Psychic-types**: Bulky Psychic's Psychic-types such as Musharna and Mesprit can take Primeape's Close Combat with ease, ease; however, however they must be wary of U-turn Chip U-turn's damage. Choiced Scarfed Choice Scarfed Jynx revenges can revenge kill Primeape, (reword the following half sentence entirely since it's a mess) because it cant reliably revenge z- lovely kiss since it forces a speed tie.

    **Bulky Poison-types**: Bulky Poison-types such as Weezing and Qwilfish can wall Primeape. Weezing walls every Primeape set, and it can chip it with rocky helmet, Rocky Helmet, while Qwilfish can check Primeape if it predicts correctly around Earthquake. Also, Primeape can lead to them freely setting up free Toxic Spikes Spikes, which sucks for Primeape and its teammates. Futhermore, defensive play of switching in a bulky poison Poison-type runs the risk of getting u-turned (?????????????????????????????? rewrite) on if you predict wrong and lets in breakers like Exeggutor-Alola or Mesprit for free.

    **Flying-Types**: Flying-type such as Swanna, Charizard, Archeops Archeops, and Togetic check Primeape due to them being able to take Close Combat with ease or being naturally faster. However However, they do have to scout for the rare Stone Edge Edge.
    .
    **Faster Pokemon**: Any powerful Pokemon that outspeeds Primeape such as Floatzel, Raichu-Alola Floatzel and Alolan Raichu can act as a reliable revenge killer.
    Last edited: Sep 15, 2017
    TJ and Rwby like this.
  14. TJ

    TJ :thinking:
    is a Tiering Contributor

    Joined:
    Jun 29, 2016
    Messages:
    506
    implemented, ready for 2nd gp check
  15. Eien

    Eien B.B. Channel Time!
    is a member of the Site Staffis a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
    Moderator

    Joined:
    Aug 1, 2011
    Messages:
    1,385
    add
    remove
    (comment)
    ac = add comma
    ah = add hyphen

    rc = remove comma
    rh = remove hyphen

    Show Hide

    [OVERVIEW]
    Primeape can function as both either a revenge killer with its Choice Scarf set or a fearsome wall breaker wallbreaker when holding a Choice Band. Primeape, being one of the few Fighting-types with access to U-turn, is beneficial in for providing momentum for its teammates and pivoting out on predicted switches. Primeape also has access to Defiant, which allows it to deter Defog and punish Intimidate users such as Granbull and Qwilfish with a boosted move such as Granbull and Qwilfish with Gunk Shot and or Earthquake. Despite these attributes, Primeape has mediocre bulk and struggles to break past bulky Ghost-, Poison-, and Psychic-types without a moderate amount of team support. Furthermore, common balance walls that immediately put pressure on the offensive playstyle with Leech Seed, status moves, entry hazards, and the ability to set up such as Gourgiest Gourgeist-XL, Weezing, and Musharna make using STAB Close Combat a liability, as using the move on such Pokemon can lead to disaster since they all carry moves that immediately put pressure on the offensive playstyle Primeape is usually used on either with Leech Seed, status moves, entry hazards, or with the ability to set up in Musharna's case. Base 95 Speed is also a crowded Speed tier for non-Choice Scarfer users, with Primeape finding trouble effectively revenge killing Jynx, Silvally-Ghost (AH) -and (RH) -Fairy, and Haunter without forcing a Speed tie. Lastly, the popularity of threats such as (There are two spaces here) Mesprit, Qwilfish, and Archeops means Primeape now has checks on offense and balance that threaten it while locked into Close Combat or revenge kill it on non-Choice Scarf variants.

    [SET]
    name: Choice Scarf
    move 1: Close Combat
    move 2: U-turn
    move 3: Earthquake
    move 4: Gunk Shot / Stone Edge
    item: Choice Scarf
    ability: Defiant
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    Moves
    ========
    Close Combat is Primeape's main STAB move that has a very high Base Power and can demolish opposing teams that lack appropriate checks, especially after a Defiant boost. U-turn is handy for gaining momentum, giving a free switch in to whatever Pokemon the opponent sends out, while also being able to hit Psychic-types such as Mesprit and (Two spaces here) Musharna, super effectively. Earthquake is used as coverage to hit Qwilfish, a Pokemon that would check Primeape otherwise. Gunk Shot is useful coverage that gives Primeape a way of killing KOing Fairy-type Pokemon such as Granbull and Togetic. However, Stone Edge can be used instead if your team needs a reliable way to revenge kill or hit in revenging and hiting Flying-types hard such as Swanna, Charizard, and Togetic.

    Set Details
    ========
    The given Attack and Speed EVs maximize Primeape's cleaning and revenge killing capabilities. Defiant allows Primeape to punish a predicted Defog from Pokemon such as Skunktank. A Jolly nature is used because as Adamant doesn't score any extra notable OHKOs and makes it struggle with revenge killing base 95 Speed Pokemon and base 90 Speed Pokemon at plus one +1 Speed, (AC) such as . Examples include Lilligant and Oriocorio-G.

    Usage Tips
    ========
    The main function of Choice Scarf Primeape is to grab momentum and revenge kill foes. Close Combat is Primeape's main revenge killing tool and its coverage, most notably Earthquake, should be used sparingly because it's weak and easily taken advantage of, allowing Pokemon like Charizard and Lilligant to set up for free. You should use U-turn every time you expect a defensive switch-in to be brought in, (RC) in order to keep momentum up. Be wary aware that Primeape isn't all that bulky, so be careful when pivoting into Defog users such as Skunktank, Lurantis, and Togetic.

    Team Options
    ========
    Primeape fits well on teams that need a reliable revenge killer. Entry hazards increase Primeape's capability of pressuring its checks and counters. Flying checks such as Regirock and Golem are benefiical beneficial for when you predict wrong with Close Combat versus the opposing team. Lastly, Pursuit support from the likes of Absol, Skuntank, (AC) and Liepard is (Two spaces here) appreciated to deal with Psychic-types and Ghost-types that take on Close Combat.

    [SET]
    name: Choice Band
    move 1: Close Combat
    move 2: U-turn
    move 3: Earthquake
    move 4: Gunk Shot
    item: Choice Band
    ability: Defiant
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    Moves
    ========
    By virtue of its Attack stat, the Attack boost from Choice Band, and its ability Defiant, Primeape is a very strong wallbreaker. That being said, As a result, Close Combat is a very strong STAB move that can punch holes in opposing teams. U-turn is used to gain momentum, giving a free switch in to a teammate if the foe switches out, or if Primeape you predicts correctly versus a check or counter, while also doing a decent amount of damage to Psychic-types. Earthquake is the (Two spaces here) recommended coverage over Stone Edge because , as it hits Qwilfish harder. Gunk Shot is great coverage to have on Primeape because it OHKOes Fairy-types such as Togetic and Granbull. Alternatively, Stone Edge can work over Earthquake if you want to revenge kill Flying-types such as Swanna, Charizard, and Oriocorio-G. (Sorry I don't play PU, but doesn't Charizard outspeed and OHKO Choice Band Primeape?)

    Set Details
    ========
    With a Choice Band maximizing the damage output of its moves, (AC) Primeape can 2HKO a large portion of the metagame with its spammable Close Combat. 252 Attack and 252 Speed EVs allow Primeape to hit as hard and be as fast as possible. A Jolly nature is ideal, since without it, Primeape is vulnerable to base 90 Speed Pokemon, (RC) and using Adamant doesn't allow Primeape to get notable KOs anyway. Defiant allows Primeape to pivot into and punish Skunktank on a predicted Defog. Choice Band maximizes the power of Primeape's moves, in order to deal as much damage as possible. (Seems unnecessary to me to talk about Choice Band again down here)

    Usage Tips
    ========
    Close Combat is a very spammable move and, coupled with its high Base Power and a Choice Band, it can severely dent teams. Choice Band Primeape is best utilized as an early- or mid-game wallbreaker. Generally, you want to get Primeape on the field as often as possible for it to take advantage of its wallbreaking opportunities for its teammates, usually a late-game cleaner or sweeper. Primeape has decently strong coverage, (AC) so feel free to use whatever works in different situations to avoid being set up on by Pokemon that tank Close Combat. With that said, using Primeape with Choice Band requires a decent amount of prediction, so playing aggressively will get the most out of it; you have to be very careful about getting set up on if you are locked into Earthquake and the opponent brings in a Pokemon like Lilligant.

    Team Options
    ========
    Entry hazard support from the likes of Qwilfish and Ferroseed is helpful for the passive damage they provide because Primeape pivots into and out of the field, making wallbreaking easier for Choice Banded sets. Primeape does not like to switch into entry hazards itself, though, as they can wear it down fast, so Skunktank is a perfect partner that can remove hazards, (RC) while also being able to Pursuit trap Ghost- and Psychic-types for Primeape. Pokemon with access to Rapid Spin such as Hitmonchan also make good partners. A setup sweeper such as Swords Dance Kabutop's Kabutops is also a good partner for Primeape because Choice Band Primeape breaks through Kabutops's checks, easing making it easier to set up for Kabutops. Furthermore, Pokemon that are immune to Will-O-Wisp such as Pyroar and Magmortar are good teammates. Finally, Pursuit trappers such as Absol make for good teammates to Primeape, as they can trap Psychic-types. Absol also appreciates Granbull and Qwilfish being weakened.

    [STRATEGY COMMENTS]
    Other Options
    =============
    Punishment is an option for beating Psychic-types such as Musharna, but it should only be used on the Choice Band set, as its it's inferior to other coverage moves most of the time. Additionally, Z-Encore is a solid option, as it locks the foe into a move and gives Primeape a Speed boost; however, despite these attributes, it utilizes the Z-Move slot and isn't very strong if Primeape doesn't get a Defiant boost. However, regular Encore can be used as an option with a different Z-Crystal such as Fightium Fightinium Z and Poisonium Z to break Pokemon and force out Pokemon with an easy U-turn. Furthermore, a set with Life Orb can be used if you don't want Primeape to get locked into a move, though this leaves it outsped by Pokemon such as Liligant and Haunter, if it isn't holding Choice Scarf, because it isn't holding Choice Scarf, (AC) and it also does not have the sheer power compared to of Choice Band. On another note, Toxic can be used as another option to status Gourgeist-XL after it has been lured in. Lastly, Fist Plate can be used, since it won't immediately reveal your Primeape's set.
    Checks and Counters
    ===================

    **Ghost-types**: Primeape is either walled, crippled, or checked offensively, by the tier's relevant Ghost-types such as Sableye Sabelye, Gourgeist-XL, Palossand, Haunter, and Oricorio-G.

    **Psychic-types**: Bulky Psychic-types (Two spaces) such as Musharna and Mesprit can take Primeape's Close Combat with ease; however, they must be wary of U-turn's damage. Choice Scarfed Jynx can revenge kill Primeape, since Primeape cant can't reliably revenge kill Z-Lovely Kiss sets kill Z- Lovely Kiss without a speed tie.

    **Bulky Poison-types**: Bulky Poison-types such as Weezing and Qwilfish can wall Primeape. Weezing walls every Primeape set, (RC) and can chip it with Rocky Helmet, while Qwilfish can check Primeape if it predicts correctly around Earthquake. Also, Primeape can lead to them freely setting up Toxic Spikes, which sucks is costly for Primeape and its teammates.

    **Flying-types**: Flying-type such as Swanna, Charizard, Archeops, and Togetic check Primeape due to them being able to take Close Combat with ease or being naturally faster. However, they do have to scout for the rare Stone Edge
    .
    **Faster Pokemon**: Any powerful Pokemon that outspeeds Primeape such as Floatzel, (RC) and Alolan Raichu can act as a reliable revenge killers.


    GP 2/2
    [​IMG]
    Last edited: Sep 16, 2017 at 1:09 PM
    TJ likes this.
  16. TJ

    TJ :thinking:
    is a Tiering Contributor

    Joined:
    Jun 29, 2016
    Messages:
    506
    This is ready for upload [:

    DONE
    Last edited by a moderator: Sep 16, 2017 at 1:56 PM

Users Viewing Thread (Users: 0, Guests: 0)