Hello everyone! After a 6 month or so hiatus from Pokemon, I have returned to the Smogon forums. Here, I will present you with my newest team creation, the Priority Punishers. This is my third competitive RMT team. When I build teams, I like to pick a theme or specific goal and build around it. My first, the Boosted B@st@rds, can be found here. That team made use of Mega-Kangaskhan in the early pre-Pokebank days of X/Y, when threats like Speed Boost Blaziken were still allowed. My second, Victory on a Whimsicott!, can be found here. It was a team built around using Whimsicott as a physical wall (which worked better than you might think, take a look at the set if you're interested).
This is a XY OU Team. It currently has a pretty decent record (but in the low tiers of the ladder... apparently your ladder rank disappears after months of not playing lol). Although I like the idea of the team, and am very satisfied with a few of the members, I think there is a lot of room for improvement. I like to tweak and make changes, essentially building and rebuilding, as I go. I think that an RMT thread is the best way to do that. Any kind of feedback would be greatly appreciated.
So, first: a little bit about the team. I wanted to create a team built almost entirely around priority moves. I knew it would be a pretty hyper-offensive team. I had a Weakness Policy Dragonite on my last team, and knew that it would be a great starting point. Next, I decided to go for another noted priority user: Gale Wings Talonflame. As the last member of my priority core, I chose Belly Drum Azumarill. The remaining members were a bit trickier (and honestly, I'm still not sold on them). I put in Scizor as hazard removal, for priority bullet punch, and for pursuit capabilities. Thundurus was chosen for Prankster, as I definitely wanted priority taunt and priority status, as well as some special attacking capability. Lastly, realizing that I had a nasty electric weakness, as well as 3 members weak to Stealth Rock, I decided to opt for a second hazard remover who also hits hard: Excadrill. Now that you see the general goal of the team, let's get into the meat and potatoes...
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Dragon Claw
- Earthquake
- Dragon Dance
Weakness Policy Dragonite is still my favorite Dragonite set. Extremespeed is the obvious priority move, and the main reason Dragonite was chosen. Dragon Claw is the STAB because I don't like getting locked into Outrage. Earthquake is for coverage, checking threats like Aegislash and Tyranitar. Dragon Dance is usually its first move, to get that much needed speed boost so it can outspeed without Extremespeed. The EVs are meant to maximize its power after getting set up. I often lead with Dragonite if I don't think my opponent is going to lead with a hazard-setter-upper. I am very, very happy with this Dragonite.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing
Talonflame, much like Dragonite, has EVs to maximize its firepower. Unfortunately, with recoil from both Brave Bird and Flare Blitz, it doesn't usually stay alive for the long hall. On a recommendation from Jirachee, I replaced its Leftovers with Choice Band for some extra oomph. U-turn forms a nice Volt-Turn core with Thundurus. Steel Wing is there as a fourth attach and anti-fairy/rock coverage move, since I don't want to get locked into Tailwind. This set works fairly well overall, but I wouldn't mind doing away with the Choice Band and going Brave Bird/Flare Blitz/Swords Dance/Roost either. With that said, I think my team has enough set-up sweepers at the moment, and it's nice to have someone who can hit hard right off the bat, so for now, I'll go with this set.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Belly Drum
God, I love this Azumarill. Sitrus Berry means that I only really spend 25% of my HP for Belly Drum. The EVs in HP help make sure it stays alive long enough to use Belly Drum. Aqua Jet is the main attack move since Azumarill is outsped by... well, pretty much everything. Play Rough and Superpower are for when Aqua Jet just won't do enough, or when I predict a switch. Azumarill usually grabs a KO or three after Belly Drum, and it counters lots of nasty threats, like Dragons, Excadrill, Gliscor, Heatran, and Charizard X/Y. Plus, Choice Band Azumarill is so much more common that many opponents often assume that it has one... until Belly Drum, at which point it's often too late.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
And now, we get into the ones I'm not as happy with. I switched from my previous Defog Scizor set to this one, also on a recommendation from Jirachee. It works better than what I had before, but I'm still not very happy with Scizor/Mega-Scizor as a whole. However, after a Swords Dance or two, he hits pretty hard with priority Bullet Punch. Roost lets him recover after setting up on foes that can't touch him. Knock off takes care of pesky items and allows him to hurt some common threats. I would love to replace Scizor (honestly, I've kind of always hated Scizor), but I just don't know what to replace him with.
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Grass Knot
- Volt Switch
- Thunder Wave
- Taunt
Thundurus is another one that I chose to fill a specific role: priority support and special attacker. Priority Taunt shuts down Smeargle, Ferrothorn, Galvantula, Scolipede, and pretty much anything else that is only around for status moves. Grass Switch is one of my Rotom-W checks, with the other being Mold Breaker Excadrill. Volt Switch is the primary STAB, as well as forming a nice combo with Scizor's and Talonflame's U-Turn. Priority Thunder Wave helps take down big, nasty threats like Weakness Policy Dragonite (if mine's dead) and to give my strong but slow members a speed advantage. I think Prankster fits beautifully with the theme of this team, but I would be willing to replace Thundurus with another Prankster user. Unfortunately, I can't seem to find out that fills this role better than Thundurus.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Lastly, Mold Breaker Excadrill acts as a check to Electric-types, serves as a hazard remover, and gives me a much-needed rock-type move in Rock Slide. He has no priority moves, which makes me sad, but he filled the last slot better than any other options I could think of. Would love to replace him with something that has priority. After some testing, I decided to swap its Air Balloon for a Choice Scarf and change its nature to Adamant, since it can then outspeed common threats and hit a bit harder than before. Since I have 3 flying-types, I definitely need a hazard remover, and Excadrill is the most offensive spinner I know of.
...so, there you have it. The team, version 1.0. Some weaknesses I have identified: Stealth Rocks are a huge problem for this team, as Talonflame is 4x weak to it, Thunderus is 2x weak to it, and it totally jacks up Dragonite's Multiscale ability. Luckily, I have Excadrill to try to deal with this. I really don't have a good answer to Gliscor, although Azumarill can usually power through after a Belly Drum. But if Azumarill is gone... yup, basically screwed. I also have a VERY limited amount of special attacking capabilities on this team, and I doubt my current strategy of using brute force to break physical walls will always work. I would love to replace Mega-Scizor with a Special Attacking priority user, but I can't really think of any that don't completely unbalance the team.
What are YOUR thoughts?
This is a XY OU Team. It currently has a pretty decent record (but in the low tiers of the ladder... apparently your ladder rank disappears after months of not playing lol). Although I like the idea of the team, and am very satisfied with a few of the members, I think there is a lot of room for improvement. I like to tweak and make changes, essentially building and rebuilding, as I go. I think that an RMT thread is the best way to do that. Any kind of feedback would be greatly appreciated.
So, first: a little bit about the team. I wanted to create a team built almost entirely around priority moves. I knew it would be a pretty hyper-offensive team. I had a Weakness Policy Dragonite on my last team, and knew that it would be a great starting point. Next, I decided to go for another noted priority user: Gale Wings Talonflame. As the last member of my priority core, I chose Belly Drum Azumarill. The remaining members were a bit trickier (and honestly, I'm still not sold on them). I put in Scizor as hazard removal, for priority bullet punch, and for pursuit capabilities. Thundurus was chosen for Prankster, as I definitely wanted priority taunt and priority status, as well as some special attacking capability. Lastly, realizing that I had a nasty electric weakness, as well as 3 members weak to Stealth Rock, I decided to opt for a second hazard remover who also hits hard: Excadrill. Now that you see the general goal of the team, let's get into the meat and potatoes...
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Dragon Claw
- Earthquake
- Dragon Dance
Weakness Policy Dragonite is still my favorite Dragonite set. Extremespeed is the obvious priority move, and the main reason Dragonite was chosen. Dragon Claw is the STAB because I don't like getting locked into Outrage. Earthquake is for coverage, checking threats like Aegislash and Tyranitar. Dragon Dance is usually its first move, to get that much needed speed boost so it can outspeed without Extremespeed. The EVs are meant to maximize its power after getting set up. I often lead with Dragonite if I don't think my opponent is going to lead with a hazard-setter-upper. I am very, very happy with this Dragonite.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing
Talonflame, much like Dragonite, has EVs to maximize its firepower. Unfortunately, with recoil from both Brave Bird and Flare Blitz, it doesn't usually stay alive for the long hall. On a recommendation from Jirachee, I replaced its Leftovers with Choice Band for some extra oomph. U-turn forms a nice Volt-Turn core with Thundurus. Steel Wing is there as a fourth attach and anti-fairy/rock coverage move, since I don't want to get locked into Tailwind. This set works fairly well overall, but I wouldn't mind doing away with the Choice Band and going Brave Bird/Flare Blitz/Swords Dance/Roost either. With that said, I think my team has enough set-up sweepers at the moment, and it's nice to have someone who can hit hard right off the bat, so for now, I'll go with this set.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Belly Drum
God, I love this Azumarill. Sitrus Berry means that I only really spend 25% of my HP for Belly Drum. The EVs in HP help make sure it stays alive long enough to use Belly Drum. Aqua Jet is the main attack move since Azumarill is outsped by... well, pretty much everything. Play Rough and Superpower are for when Aqua Jet just won't do enough, or when I predict a switch. Azumarill usually grabs a KO or three after Belly Drum, and it counters lots of nasty threats, like Dragons, Excadrill, Gliscor, Heatran, and Charizard X/Y. Plus, Choice Band Azumarill is so much more common that many opponents often assume that it has one... until Belly Drum, at which point it's often too late.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
And now, we get into the ones I'm not as happy with. I switched from my previous Defog Scizor set to this one, also on a recommendation from Jirachee. It works better than what I had before, but I'm still not very happy with Scizor/Mega-Scizor as a whole. However, after a Swords Dance or two, he hits pretty hard with priority Bullet Punch. Roost lets him recover after setting up on foes that can't touch him. Knock off takes care of pesky items and allows him to hurt some common threats. I would love to replace Scizor (honestly, I've kind of always hated Scizor), but I just don't know what to replace him with.
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Grass Knot
- Volt Switch
- Thunder Wave
- Taunt
Thundurus is another one that I chose to fill a specific role: priority support and special attacker. Priority Taunt shuts down Smeargle, Ferrothorn, Galvantula, Scolipede, and pretty much anything else that is only around for status moves. Grass Switch is one of my Rotom-W checks, with the other being Mold Breaker Excadrill. Volt Switch is the primary STAB, as well as forming a nice combo with Scizor's and Talonflame's U-Turn. Priority Thunder Wave helps take down big, nasty threats like Weakness Policy Dragonite (if mine's dead) and to give my strong but slow members a speed advantage. I think Prankster fits beautifully with the theme of this team, but I would be willing to replace Thundurus with another Prankster user. Unfortunately, I can't seem to find out that fills this role better than Thundurus.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Lastly, Mold Breaker Excadrill acts as a check to Electric-types, serves as a hazard remover, and gives me a much-needed rock-type move in Rock Slide. He has no priority moves, which makes me sad, but he filled the last slot better than any other options I could think of. Would love to replace him with something that has priority. After some testing, I decided to swap its Air Balloon for a Choice Scarf and change its nature to Adamant, since it can then outspeed common threats and hit a bit harder than before. Since I have 3 flying-types, I definitely need a hazard remover, and Excadrill is the most offensive spinner I know of.
...so, there you have it. The team, version 1.0. Some weaknesses I have identified: Stealth Rocks are a huge problem for this team, as Talonflame is 4x weak to it, Thunderus is 2x weak to it, and it totally jacks up Dragonite's Multiscale ability. Luckily, I have Excadrill to try to deal with this. I really don't have a good answer to Gliscor, although Azumarill can usually power through after a Belly Drum. But if Azumarill is gone... yup, basically screwed. I also have a VERY limited amount of special attacking capabilities on this team, and I doubt my current strategy of using brute force to break physical walls will always work. I would love to replace Mega-Scizor with a Special Attacking priority user, but I can't really think of any that don't completely unbalance the team.
What are YOUR thoughts?
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Dragon Claw
- Earthquake
- Dragon Dance
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Belly Drum
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Grass Knot
- Volt Switch
- Thunder Wave
- Taunt
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Dragon Claw
- Earthquake
- Dragon Dance
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Belly Drum
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Grass Knot
- Volt Switch
- Thunder Wave
- Taunt
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
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