Prize Claiming Thread MkII (MAQ March #10223)

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LouisCyphre

heralds disaster.
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Bec, RoyIII, Cube, Canis Majoris, Flamestrike, Aweshucks, Canis Majoris (again), Matezoide, topher4167, SomeoneElse, Eternal Drifter, Unoriginal Name approved.

4.1

Lou wins~

Rewards:
LouisCyphre: 1 CC
- Honchkrow: 3 MC / 1 KOC
The Royal Guard: 2 CC
- Pyroak: 3 MC / 1 KOC
Elevator Music: 2 UC
I will put my 4 UC into Oddjob's MC. This gives him 8 total, counting his KOC.

Oddjob buys Icy Wind (2), Dark Pulse (1), Psycho Shift (3), and Psychic (2).
 
http://www.smogon.com/forums/showthread.php?p=4710228#post4710228

Vibrava

The Royal Guard said:

<Vibrava> [Gabrielle] (Female)
Nature: Naive
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:

Levitate:

Type: Innate

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.



Vibrava
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 80(+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14


EC: 4/9
MC: 0
DC: 1/5


Attacks:(19)
Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud Slap
Bide
Bulldoze
Rock Slide

Endure
Signal Beam
Flail
Gust
Bug Bite

Earthquake
Protect
Stuggle Bug
Solarbeam
Toxic
The Royal Dude: 1 CC
Vibrava: 1 EC, 1 DC, 2 MC, 1 [EC/DC] from Lucky Egg(EC)
she is at 5/9 EC
and she gets Earthpower and Fissure
 
Spending 4CC and 3UC on a brand new Alomomola!

Alomomola (Female) (Mia Bella)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Healer: Innate
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Hydration: Innate
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Regenerator (DW LOCKED): Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 130
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3(+)
Spe: 56(-, 56.52173913043478 unrounded)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:
Pound
Water Sport
Aqua Ring
Aqua Jet
DoubleSlap
Heal Pulse
Protect
Water Pulse

Endure
Mirror Coat
Pain Split

Safeguard
Light Screen
Substitute
 
Spending 4 UC and 4 KOC from my profile and this hall run http://www.smogon.com/forums/showthread.php?t=3482209&page=3
respectivley on Ralts EC bringing him to 8/9
Wut? Ralts is evolving
Kirlia


Freehugs was bullied as a young Ralts because his blade in his chest was too sharp to hug other pokemon. This still shapes who he is today

Kirlia (M)
Abilities:
Trace:

Type: Can be Activated

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Synchronize:

Type: Innate

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
(DW)Telepathy:

Type: Innate

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature=Impish
Kirlia
HP: 90
Atk: Rank 2
Def: Rank 3+
SpA: Rank 2-
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:8/9
MC 0
DC 0/5

Moves
Growl
Confusion
Double team
Teleport
Lucky chant
Magical leaf
Calm mind
Heal pulse

Confuse ray
Destiny bond
Disable
Encore
Will o wisp

Taunt
Torment
Return
Psyshock
Protect
 
Argh.

+2CC

Rock-Paper-Scissors the Fidgit: 3MC
Bidziil the Gallade: 3MC, 1KOC
Gavin the Weavile: 3MC

Gallade gets BWTMs Low Sweep and Brick Break

Weavile gets past gen TM Focus Punch

Fidgit gets BWTM Torment and stockpiles 1MC

SELF-APPROVED

Claiming in a sec. (ALex said he was approving, so i'll leave that to him)
 
Matezoide: Approved+.1
Unitas: Approved+.1
Maserato: Approved+.1
Glacier: Not Approved, because you approved yourself

32.6


+2 UC

+1 CC

Cascade the Rotom gets 5 MC which i will spend with his other claim

+3 CC


Cascade the Rotom gets 9 MC (4 usual, 1 for holding EXP Share at start, 4 KOC) combined with the above 5 ill spend the 14 to learn Hex, Discharge, Substitute, Charge, Willowisp, Thunder, Rest, Shadow Ball, Telekinesis, and Charge Beam

Arlin the Slowking gets 5 MC spent to learn Teleport and Trick Room

Garakesh the Pyroak gets 3 MC stockpiled for now

Azavel the Togekiss gets 3 MC spent to learn Rest, with the other 1 MC stockpiled

Malspar the Infernape gets 3 MC spent to learn Rock Slide, with the other 1 MC stockpiled



Self-Approved
 
Spending 4 UC on my Rhydon as EC to increase its EC from 5/9 to 9/9 and 3 UC as DC to increase its DC from 2/5 to 5/5, unlocking its Dream World Ability. Spending my remaining UC as MC on Rhydon to learn Drill Run (Level Up)

Another Reffing 2 UC
Spending that 2 UC as MC on Rhydon to learn Blizzard (BW TM/HM).
 
Claim said:
The Classy Dude: 1 CC
Lotad: 1 EC, 1 DC, 1 KOC, 3 MC from Exp. Share
Spend the MC on thief & ice punch (level up and b/w2 tutor)
Put the KOC into lombre so he evolves

*

Ludicolo "Tango" (M)
*
Nature: Naughty (+Atk -SpD)
*
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
*
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
*
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
*
EC: 9/9
DC: 5/5
MC:
*
Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance
Zen Headbutt
Fake Out
Fury Swipes
Water Sport
Hydro Pump
Theif
*
Ice beam
Protect
Toxic
Scald
Giga drain
Substitute
Thunder punch
Fire Punch
Drain Punch

*
Leech Seed
Synthesis
Teeter Dance
Counter
Moves: 29
 
http://www.smogon.com/forums/showthread.php?t=3483976
Mylo Xyloto: 1 CC
-Haunter: 1 EC/2 MC + 1 KOC + Lucky Egg
Buying Protect (V Gen TM), Shadow Punch (Level-Up Move) and Hex (Level-Up Move)

EC: 8/9
__________

http://www.smogon.com/forums/showthread.php?p=4706117#post4706117
Mylo and Ullar-1CC each
Sawk-2MC,2DC (Lucky Egg), 1KOC
Shelgon-1EC,2MC,1DC, 1 of either DC or EC
Buying Protect (Level-Up Move) and Double Edge (Level-Up Move)

EC: 8/9
MC:
DC: 3/5

CC after both battles: 10
 
First time I've had to DQ an opponent in a battle in some time, I think... then again, about half my wins are currently from DQs...

At any rate, here are the prizes:

Eternal Drifter: 2CC
Achisuto: 4MC
Butler: 4MC
Hope: 3MC

Butler the Audino gains 4 MC from the battle. He'll pick up B2W2 Move Tutors Fire Punch and Icy Wind. Pity I'll have to put his training on hold shortly...

Butler the Audino:
MC: 0 (Gains Fire Punch and Icy Wind)
DC: 5/5

Hope the Chimecho gains 3 MC from the battle (having carried the Amulet Coin). She'll spend all 3 on the Egg Move Stored Power. She has more healing potential, but I need to focus elsewhere...

Hope the Chimecho:
EC: 6/6
MC: 0 (Gains Stored Power)

Achisuto the Smeargle gained more than the rewards that were listed. In addition to the 4 MC, he gained the moves Heal Pulse and Volt Switch, costing him two Sketch. I will spend 2 of that MC on two more Sketch, to replace what was lost, and stockpile the other two. Again, I have to put his training on hold to focus elsewhere...

Achisuto the Smeargle:
MC: 15 (Loses 2 Sketch; Gains Heal Pulse and Volt Switch; 2 MC spent on 2 more Sketch)
DC: 5/5

Finally, I gain 2 CC, bringing my total up to 13. Stockpiling... for now...

Eternal Drifter:
Currency Counters: 13
 
Time to claim some mons!

-2CC for Seel

Rochester the Seel (Male)
Nature:Quiet (+SpAtk, -15%Spd, -10% Evasion)
Type:Water/Ice
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Ice Body: (Innate) (DW) (Locked)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC:0/6
MC:0
DC:0/5

Attacks:

Level Up:
Heabutt
Growl
Aurora Beam
Water Sport
Icy Wind
Encore
Ice Shard
Rest
Aqua Ring

Egg:
Disable
Fake Out
Signal Beam
Water Pulse
Peck

TM:
Protect
Endure
Bide
Surf
Swagger


-4CC for Heatmor


Furnace the Heatmor (Male)
Nature:Quiet (+Atk, -15%Spd, -10% Evasion)
Type:Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
White Smoke: (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Intimidate, etc.) These Pokemon are also immune to Fog and lingering smoke-based effects.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC:0
DC:0/5

Attacks:

Level Up:
Incinerate
Lick
Oder Sleuth
Bind
Fire Spin
Fury Swipes

Egg:
Sucker Punch
Night Slash
Heat Wave
Body Slam
Curse

TM:
Rock Tomb
Aerial Ace
Dig
Shadow Claw
Facade


-2CC for Diglett

Suze the Diglett (Female)
Nature:Adamant (+Atk, -SpAtk)
Type:Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
Sand Force: (DW) (Innate) (Locked) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 11


EC:0/6
MC:0
DC:0/5

Attacks:

Level Up:
Scratch
Sand-Attack
Growl
Astonish
Magnitude
Mud-Slap
Bulldoze
Dig
Sand-Attack
Sucker Punch
Fury Swipes

Egg:
Endure
Faint Attack
Rock Slide
Reversal
Pursuit

TM:
Earthquake
Fissure
Shadow Claw
Bide
Protect


-8CC. 30 -> 22. Also buying 2 EXP Share for 12CC. Down to 10CC.
 
Eternal Drifter and Yarnus are APPROVED

Unitas, there are some issues with your claim. First of all, Seel is pure Water, not Water/Ice. Endure and Bide are also both past gen TMs; you're only allowed to start with Gen 5 TMs. For Heatmor, because you aren't starting with him, he costs an extra 3 CC (7 total). You also didn't mark Heatmor's White Smoke as a Dream World ability. Diglett is marked as having an Adamant nature, but has no changes to its stats, and also has Bide as a TM. NOT APPROVED until this is fixed (.2 UC)

1.3 UC -> 0.3 UC
 
Pike Reffing 13 UC
Spending it as MC on Rhydon to purchase Submission (Previous Gen TM/HM), Thunderbolt (BW TM/HM), Fire Blast (BW TM/HM), Payback (BW TM/HM), Surf (BW TM/HM), and Icy Wind (BW Tutor).
 
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