Prize Claiming Thread MkII (MAQ March #10223)

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vs. Clutch
reffing
another reffing
an old match
a recent match

Me: 12 UC, 6 CC (should be 6 CC because Ranger & Aweshucks forgot my amulet coin)
Castette the Kirlia: 1 EC, 2 MC, 1 KOC
Poipic the Metang: 1EC, 2MC, 1DC
Esponce the Ralts: 1 EC, 2 MC, 1 DC
Coracier the Bronzor: 1 EC, 2 MC, 1 DC
Cuivre the Argalis: 1 EC, 2 MC, 1 DC + 2 KOC

Me:
UC -> 18
CC -> 13

Castette the Kirlia: 1 EC, 2 MC, 1 KOC (KOC into EC)
EC: 9/9
MC: 6
DC: 5/5
buying charm, signal beam, and focus blast. (charm: Gen V lvl up, Signal beam + focus blast Gen V TM. -5 MC -> 1) Also, evolution time!

Gardevoir (castette) (f)
Nature: Mild (+1 SpA, -1 Def)
Type: Psychic - Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 6(+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Moves
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
future sight
wish

Confuse ray
Will-o-Wisp
Disable
icy wind

ally switch
psyshock
shadow ball
psychic
hypnosis
dream eater
imprison
focus blast
charm
signal beam


Poipic the Metang: 1EC, 2MC, 1DC
EC: 5/9
MC: 3
DC: 3/5
buying rock slide (Gen V TM -2 mc -> 1)

Esponce the Ralts: 1 EC, 2 MC, 1 DC
EC: 1/9
MC: 2
DC: 1/5
buying thunderpunch (gen V tm -2 mc -> 0)

Coracier the Bronzor: 1 EC, 2 MC, 1 DC
EC: 2/6
MC: 2
DC: 2/5
buying rock slide (gen V tm -2mc -> 0)

Cuivre the Argalis: 1 EC, 2 MC, 1 DC + 2 KOC (MC)
EC: 9/9
MC: 8
DC: 3/5
Evolution, and buying psyshock, ice beam, thunderbolt, and surf. (gen V TM, -8 mc -> 0). also, changing the nature to Mild. (-7 cc -> 6)

Aurumoth [cuivre](f)
Adamant nature (+atk, - SpA)

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
HP: 90
Atk: 5
Def: 4 (-)
SpA: 5(+)
SpD: 2
Spe: 94

Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 4
DC: 2/5

Attacks:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse

Close Combat
megahorn
Hydro pump

Protect
Psychic
Safeguard
will o wisp
aincentpower
zen headbutt
ominous wind
psyshock
ice beam
thunderbolt
surf
 
That went better than I expected 5 CC (Maxed Eelektross)
Stockpiling the 5 CC

Rhydon receives 4 MC, which is spent to purchase Rock Slide (BW TM/HM), Hammer Arm (Level Up), and Bulldoze (Level Up).

Eelektross receives... nothing. It is maxed. So... no idea what the KOC becomes.

Boldore receives 1 EC and 1 DC, increasing its EC from 8/9 to 9/9 and DC from 4/5 to 5/5, unlocking its Dream World Ability. 9/9 EC? You know what that means:

Gigalith [Run] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Mineral
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (Passive):This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 21 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 7
DC: 5/5

Attacks: (44/49)
Physical
Bulldoze
Earthquake
Explosion
Facade
Frustration
Headbutt
Heavy Slam
Magnitude
Return
Rock Blast
Rock Slide
Rock Smash
Rock Tomb
Smack Down
Stone Edge
Strength
Tackle
Take Down
Special
Earth Power
Flash Cannon
Hidden Power (Type: Ice; BAP: 7)
Mud-Slap
Power Gem
Round
Snore
Other
Attract
Autotomize
Block
Curse
Double Team
Gravity
Harden
Lock-On
Iron Defense
Protect
Rest
Rock Polish
Sandstorm
Sand-Attack
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic


Boldore (Gigalith) received 3 MC from the battle. That 3 MC along with its 7 stockpiled MC will be spent to purchase SolarBeam (BW TM/HM), Iron Head (BW Tutor), Superpower (BW Tutor), Giga Impact (BW TM/HM), and Hyper Beam (BW TM/HM). This results in a maxed out Gigalith.
 
Claiming from here.

Stockpiling the 2 CC.

Grumbar learns Frustration (2 MC), and Rest (1 MC + 1 UC)
Cyric learns Captivate (3 MC), and Embargo (2 KOC)
Auril learns Attract (2 MC), and Captivate (1 MC)

So in total I spend 1 UC.
 
Spending 4 UC on Skorupi's EC to evolve it into Drapion
Retro moves give it Night Slash, Screech, Torment, Protect
Buying Aqua Tail (Tutor) and Earthquake (BW TM) for 4 UC.


Skorupi (Tengu Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Poison/Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Battle Armor
:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.

Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Keen Eye (Dream World):
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2

EC: 1/6
MC: 0
DC: 1/5

Attacks:

Bite
Poison Sting
Leer
Knock Off
Pin Missile
Accupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Venoshock
Toxic Spikes
Crunch

Agility
Twineedle
Whirlwind

Taunt
Dig
Brick Break



Drapion (Tengu Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Poison/Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

Battle Armor
:
Type: Passive
This Pokemon’s thick armor prevents it from taking critical hits.

Sniper:
Type: Passive
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Keen Eye (Dream World):
Type: Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 2/5

Attacks:

Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Accupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Venoshock
Toxic Spikes
Crunch

Agility
Twineedle
Whirlwind
Night Slash
Screech

Aqua Tail

Taunt
Dig
Brick Break
Torment
Protect
Earthquake
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
akela, zarator, EspyOwner, aweshucks, maserato approved.

Gem of the Day, you might want to VM me when your Gardevoir doesn't have a Kirlia's name and sprite. Give it another check.

4.7
 
:/
1 CC—>3 CC

Bronzong gets 3 MC. Additionally, I would like to use 1 UC as MC, bringing his total to 4. I would like to buy the moves Rest and Rock Slide (BW TM, 2 MC), leaving him with 0 MC.
7 UC—>6 UC

Kitsunoh gets 3MC. I would like to buy the moves Perish Song (HW Level-Up, 1 MC), and Role Play (BW Tutor, 5 MC), leaving me with 0 MC.

Empoleon gets 3 MC. I will stockpile 1 and use the other 2 to buy Stealth Rock (BW Tutor, 2 MC), leaving me with 1 MC.
 
Someoneelse, EspyOwner, and Complications (it looks like you forgot that your Kitsunoh also gets a KOC) APPROVED

1.4 UC
 
Matezoide: APPROVED
akela: -Spe natures always round down, so Makuhita should only have 21 Speed. Also, your Sheer Force description is off, please fix NOT APPROVED
Canis Majoris: APPROVED
Cube: APPROVED

1.8 UC
 
Claiming 1 CC (17) & 12 UC (44) for this battles:
Gavroche (Reuniclus) gets 6 MC (7) & 1 KO (+1 MC = 8)
* Using 8 MC to learn Role Play (2), Dream Eater (2), Flash (2) & After You (2), leaving him at 0
 
Claiming from my Hall.

CC: 2 + 8 = 10

Gastly
+8 KOC -> MC

Buying Endure (Past Gen Tutor) for 3 MC. Telekinesis (Gen V TM) for 2 MC. Nightmare (Level Up), Hex (Level Up), Dream Eater (Level Up) for 1 MC each.
 
Aweshucks, Gerard, and Cube APPROVED

2.1 UC

gonna pay 2 CC to buy a Sunkern:


Sunkern (Male)
Nature: Relaxed (+ to Defense; - from Speed; -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Ability 1: Chlorophyll
Type: Passive
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Ability 2: Solar Power
Type: Passive
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Ability 3 (DW): Early Bird
Type: Passive
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Mega Drain
Ingrain
Grass Whistle
Leech Seed
Endeavor
Razor Leaf
Sunny Day
Worry Seed
Giga Drain

Bide
Encore
Endure
Helping Hand
Morning Sun

Solarbeam
Sludge Bomb
Toxic
Energy Ball
Grass Knot

Moves: 21


SELF-APPROVED
 
From this match and this Subway reffing...

Currency Counters: 30 + 1 = 31
Universal Counters: 218 + 15 = 233


Fiel - Minccino (M)
EC: 2/6 + 1 + 1 from KOs = 4/6
MC: 0 + 3 = 3
DC: 1/5 + 1 = 2/5
 
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