Prize Claiming Thread MkII (MAQ March #10223)

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big post claim(kinda)

http://www.smogon.com/forums/showthread.php?t=3484031
+2 UC

http://www.smogon.com/forums/showthread.php?t=3484003

The Royal Guard: 2 CC
- Pyroak: 3 MC

Getting Wood Hammer, Leaf Tornado, and Iron Defense all LU

http://www.smogon.com/forums/showthread.php?p=4710384#post4710384

Bam
People think Vibrava is a bitch

Kevin: 1 CC
Vibrava: 2 EC, 2 MC, 1 KOC

Vibrava goes to 8 EC

Saving MC
Using those MC now

Sandstorm and Screech both LU

http://www.smogon.com/forums/showthread.php?t=3483671

The Royal Guard: 3 CC
-Hitmonchan: 3 MC/1 DC + 1 KOC(As MC)
-Tomohawk: 3 MC/1 DC
-Toxicroak: 2 MC/1 DC
-Revenankh: 3 MC
-Lucario: 3 MC + 1 KOC(As MC)

Posting moves later
Posting moves now

Tomohawk gets
Rest(LU)/Tailwind(5th Gen Tutor)/ for 3 MC

Toxicroak gets: Bounce(5th Gen Tutor)/

Revenankh gets: Vital Throw and Sucker Punch. (LU/5th Gen Tutor)

Lucario gets...(getting hard to buy fot this guy :/)[he had 3 MC from before]

Giga Impact(5th Gen TM)/Earthquake(5th Gen TM)/Calm Mind(LU)/Iron Defense(5th Gen Tutor)/ for 7 MC

Mitigating Hitmonchan to next claim


http://www.smogon.com/forums/showthread.php?t=3459011&page=6

Rewards:
The Royal Guard: 6 CC
- Hitmonchan: 6 KOC

Hitmonchan has a total of 10 MC


He gets:
Focus Punch(LU)/Drain Punch(5th Gen Tutor)/Metronome(past gen TM)/Rest(5th Gen TM)/Sleep Talk(5th Gen Tutor)/for a total of 10 MC

I'm also at 14 CC from everything here and my current 2 CC

Buying a Lucky Egg and Exp.Share
 

Someoneelse

Why am I here?
Sorry, Jacob.
CC: 3 > 5 (CC)

Infernape:
MC: 0 > 3 (MC) > 0 (learns moves)
Moves: Calm Mind (LU, 1), U-turn (BW TM, 2)

Aron (Lairon):
EC: 4 > 5 (EC)
MC: 0 > 2 (MC) > 0 (learns moves)
DC: 2 > 3 (DC)
Moves: Dig (BW TM, 2)

Dratini:
EC: 0 > 1 (EC) > 2 (LU)
MC: 0 > 2 (MC) > 0 (learns moves)
DC: 0 > 1 (DC)
Moves: Dragon Tail (LU, 1), Outrage (LU, 1)
 
+5 UC

This leaves me at 9 UC. Skitten evolves into Delkitty, who then unlocks Wonder Skin.

also doing the retroactive move thing for it to get the moves Baton Pass and Mud Bomb (Egg) and Dig and Toxic (BW TM)

Current profile

Skitty (Bomb Man) [Female]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Normalize:
Type: Can be Disabled
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.

Wonder Skin (Dream World):
Type: Innate
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

EC: 1/6
MC: 0
DC: 1/5

Attacks:

Fake Out
Growl
Tail Whip
Tackle
Foresight
Tail Whip
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack
Heal Bell
Double Edge

Sucker Punch
Simple Beam
Wish

Facade
Protect
Solarbeam
Substitute

Delcatty profile

Delcatty (Bomb Man) [Female]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Normalize:
Type: Can be Disabled
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.

Wonder Skin (Dream World):
Type: Innate
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Fake Out
Growl
Tail Whip
Tackle
Foresight
Tail Whip
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack
Heal Bell
Double Edge

Sucker Punch
Simple Beam
Wish
Baton Pass
Mud Bomb

Facade
Protect
Solarbeam
Substitute
Dig
Toxic
 
The Royal Guard (Pyroak gets Wood Hammer as a pre-25 move so you save 1 MC there, and you said you're going to stock the 2 MC from Rev since he only gets Sucker Punch as a 4th gen tutor) (.2), waterwarrior, Someoneelse, EspyOwner, and akela are APPROVED

1.2 -> 0.2 UC

Gonna buy some moves. Magmortar gets Double Team and Flame Charge, both BW TMs. This leaves me with 0 UC.

SELF-APPROVED
 

Athenodoros

Official Smogon Know-It-All
Okay, time for a massive prize claim. Hopefully this means I can be on a bit more often than I have been recently (like in forever).

Claiming for this Raid, this Subway, this Pike, Gym vs. C$FP, Gym challenge vs. jas61292, Gym vs. Dogfish, Gym vs. Frosty, Tourney vs. Kaxtar, Tourney vs. Endquote, Tourney vs. smashlloyd20, Tourney vs. Inanimate Blob

This adds up to (I promise) (and including Raid stuff for my purposes, to make life a bit easier):
Athenodoros: 52 CC
Slowking: 30 CC, 4 KO => 34 CC
Swampert: 15 MC, 6 KO => 21 MC
Dragonite: 21 MC, 11 KO => 32 KO
Lucario: 3 MC
Nidoking: 3 MC
Cyclohm: 3 MC, 4 KO => 7 MC
Krilowatt: 12 MC, 5 KO => 17 MC
Starmie: 15 CC
Cloyster: 9 MC, 2 KO => 11 MC
Tentacruel: 3 MC, 1 KO => 4 MC
8 KO Split between Slowking and Lucario - Goes to Luke as MC
The Flying Badge
-8 Enigma Berries

And to make up for those, I buy another 50 Enigma Berries using 60 CC. Then I buy another 3 Expert Belts, so I have enough for a full 6v6. This leaves me on 18 CC.

EDIT: And I think maybe time to claim Registeel from here.

[box]
Registeel

Nature:
Brave - Attack increases by *. Speed decreases by 15%. Evasion lowered by 10%.​

Types:
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories..​

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)​

Stats:
HP: 100
Att: **** (+)
Def: ******
SpA: ***
SpD: ******
Spd: 43 (-)
Evasion: -10%
Size Class: 3
Weight Class: 6​

Counters:
EC: Fully Evolved
MC: 0
DC: 0/5​

Attacks:
-Explosion
-Stomp
-Metal Claw
-Curse
-Superpower
-Counter
-Endure
-Block
-Stealth Rock
-Selfdestruct
-Rock Slide
-Earthquake
-Thunderbolt
-Shadow Blaw
-Flash Cannon​
[/box]


Another EDIT: Updating a few mons up to 5 Eggs and 5 TMs:

[box]
Gair the Regirock

Nature:
Adamant - Attack increases by *. Special Attack decreases by *.​

Types:
Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.​

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.​

Stats:
HP: 100
Att: ***** (+)
Def: ********
SpA: * (-)
SpD: ****
Spd: 50
Size Class: 3
Weight Class: 6​

Counters:
EC: Fully Evolved
MC: 1
DC: 1/5​

Attacks:
-Explosion
-Stomp
-Rock Throw
-Curse
-Superpower
-Earthquake
-Drain Punch
-Dig
-Gravity
-Endure
-Counter
-Hammer Arm
-Stone Edge​
[/box]

Learns Stealth Rock and Block as Tutors and Thunder Wave and Rock Slide as TMs.
[box]
Chthon the Larvitar

Nature:
Mild - Special Attack increases by *. Defence decreases by *.​

Types:
Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.​

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Att: ***
Def: **
SpA: *** (+)
SpD: **
Spd: 35 (-)
-10% Evasion
Size Class: 1
Weight Class: 5 (3 Light Metal)​

Counters:
EC: 0/9
MC: 2
DC: 0/5​

Attacks:
-Bite
-Leer
-Sandstorm
-Screech
-Chip Away
-Rock Slide
-Scary Face
-Taunt
-Dig
-Torment
-Assurance
-Pursuit
-Stomp​
[/box]

Learns Dragon Dance and Outrage as Tutors and Toxic and Protect as TMs
[box]
Weyland the Beldum

Nature:
Mild - Special Attack increases by *. Defence decreases by *.​

Types:
Pyshic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: Trait The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)​

Stats:
HP: 90
Att: **
Def: ** (-)
SpA: *** (+)
SpD: **
Spd: 30
Size Class: 1
Weight Class: 4 (3 Light Metal)​

Counters:
EC: 0/9
MC: 0
DC: 0/5​

Attacks:
-Take Down
-Headbutt
-Iron Head
-Zen Headbutt​
[/box]

Learns Iron Defence.


Self-Approving because even I can't be out of touch enough to mess up simple addition.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
A couple of claims to put away... A pair of DQs, another pair of Halls, and a reffing nets me 4, 4, 5, 7, and 15 UC to stockpile me up to 250 UC. Then I splurge.

Natsu the Fraxure uses up a total of 23 UC to learn Giga Impact (Level-up), Draco Meteor, Endeavour, Low Kick, Sleep Talk, Snore, Superpower (6 BW2 Tutors), Rest, Incinerate, Payback, Poison Jab, and Cut (5 BW2 TMs).
Wendy the Bayleef uses up 13 UC learn Sweet Scent (Level-up), Sleep Talk, Worry Seed (2 BW2 Tutors), Mud-Slap, Endure (2 past gen TMs), and Grass Knot (BW2 TM).

UC: 215+4+4+5+7+15-23-13 = 214

Fraxure(*) Natsu (M)

Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Nature: Adamant (+1 Atk, -1 SpA)

Type:
Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Innate
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3

EC: 7/9 Next Evolution at 9
MC: 0
DC: 5/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Sword Dance
Dragon Dance
Taunt
Dragon Pulse
Outrage
Guillotine
Giga Impact

Reversal (*)
Night Slash (*)
Iron Tail (*)
Endure

X-Scissor (*)
Dig (*)
Rock Smash (*)
Aerial Ace
Aqua Tail
Substitute
Dragon Tail
Protect
Draco Meteor
Endeavour
Low Kick
Sleep Talk
Snore
Superpower
Rest
Incinerate
Payback
Poison Jab
Cut
Bayleef - Wendy (F)

They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defence. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.

After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.

Nature: Calm (+1 SpD, -1 Atk)

Type:
Grass type:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Ability 1: Overgrow
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).

Ability 2: Leaf Guard (DW Unlocked)
Type: Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60
Size Class: 2
Weight Class: 2

EC: 4/9 Next Evolution at 9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Razor Leaf
Reflect
PoisonPowder
Synthesis
Magical Leaf
Natural Gift
Light Screen
Safeguard
Solarbeam
Aromatherapy
Sweet Scent

Ancient Power
Counter
Leaf Storm
Giga Drain
Leech Seed
Magic Coat
Mud-Slap
Endure

Protect
Double Team
Sunny Day
Energy Ball
Bullet Seed
Substitute
leep Talk
Worry Seed
Grass Knot
 
Buying Sigilyph (-7 CC)


Sigilyph [Clarity] (M)
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
Type: Flying / Psychic
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Wonder Skin: Innate
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens: Innate
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe:112 (97*1.15) (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

MC: 0
DC: 0/5

Attacks
Air Cutter
Gust
Hypnosis
Light Screen
Miracle Eye
Psywave
Psybeam
Tailwind
Whirlwind

Ancient Power
Psycho Shift
Roost
Skill Swap
Steel Wing

Energy Ball
Ice Beam
Protect
Psyshock
Shadow Ball
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I beat up a girl!

Adding the 4CC to my current 3 and using 6 out of 7 CC to purchase another Exp. Share. (1CC remains)

Swinub gon' evolve to PILOSWINE and I'm using Lucky Egg to add to DC. I'm going to use the MC to purchase BW TM Stone Edge. I'm going to add the KOC to my CC (2CC Total) and claim a new Pokemon below. Result:


Swinub [Tusk] (Female)
Nature: Hasty (+15% Spe, +5% Acc; -1 Def)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 4/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Ancientpower
Blizzard
Earthquake
Endure
Fury Attack
Horn Attack
Ice Fang
Ice Shard
Icy Wind
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Tackle

Body Slam
Icicle Crash
Icicle Spear
Mud Shot
Stealth Rock

Dig
Light Screen
Protect
Reflect
Roar
Rock Slide
Stone Edge


Nincada is going to use the KOC for DC, and use the MC to purchase BW Tutor Giga Drain.

Numel will use the 3 MC on Flamethrower, Earthquake, and Earth Power (Level-up) and put the 2 KOC into EC.

Trapinch will use the 2 MC on Hyper Beam and Superpower (Level-Up).

Finally, I'm going to select a new Pokemon:


Skorupi [Skorponok] (M)
Nature: Jolly (+15% Spe, +13% Acc; -1 SpA)

Type: Poison / Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW LOCKED): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.


Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 [65 * 1.15^] (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5 (locked)

Attacks:
Acupressure
Bite
Bug Bite
Knock Off
Leer
Pin Missile
Poison Fang
Poison Sting
Pursuit
Scary Face

Agility
Confuse Ray
Poison Tail
Twinneedle
Whirlwind

Brick Break
Dig
Protect
Taunt
X-Scissor
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/showthread.php?t=3484135

Frosty: 1 CC (58->59)
Sableye: 4 MC 1 KOC (MC: 0->5)

Time to spend stuff

Sableye:
1UC (20 left) wil go into MC to a total of 6

Using the 6MC to get it:
- Snatch (-2MC, BWTutor)
- Thief (-2MC, BWTM)
- Toxic (-2MC, BWTM)

Chandelure:
Will get 20 UC to buy it the following moves:

- Double Team (-2MC, BWTM)
- Energy Ball (-2MC, BWTM)
- Flame Charge (-2MC, BWTM)
- Flamethrower (-2MC, BWTM)
- Hyper Beam (-2MC, BWTM)
- Incinerate (-2MC, BWTM)
- Safeguard (-2MC, BWTM)
- Sleep Talk (-2MC, BWTutor)
- Substitute (-2MC, BWTM)
- Toxic (-2MC, BWTM)

Other:

Getting a Dusk Stone for 8 CC (59->51)
 
Deck Knight (Piloswine's Ground STAB description is outdated; the suspended Dig Energy cost should be reduced from 6 to 5), Texas Cloverleaf, Frosty, and AOPSUser are APPROVED

.9 UC
 
Subway

Houndoomsday: 3 CC (19 total)
- Obamasnow: 6 MC, 2 KO, 3 DC (1KOC=DC up to 5/5, 1 KOC=MC)

Buying Wood Hammer (lvup), Ingrain (lvup), Endure (previous gen tm), Giga Drain (BW2 Tutor) for 7 MC
 
It looks like there are a few things I haven't claimed:

Match. I get 2 CC
Ferrothorn: 4 MC, 1 KOC. I'll turn the KOC into MC and it'll learn Knock Off and Bulldoze and store 1.
Regice: 3 MC. It'll learn Focus Punch.
Colossoil: 4 MC. It'll learn Earth Power and Bulldoze.

23 UC.

Hall. Bronzong has full movepool so 28 CC for me.

15 UC.

EDIT: imma claim the Steel Badge, and the Metal Coat and 10 UC it gives me.
 
Houndoomsday, C$FP, and yoshinite (you do, Birkal must have just forgotten to post them) are APPROVED.

1.2 UC -> 0.2 UC

Cannonstrike the Embirch will grab Lava Plume (level) with that UC.

SELF-APPROVED
 
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