Prize Claiming Thread MkII (MAQ March #10223)

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Well, time to claim from a couple of battles.
VS SimonSays
VS AOPSUser
Battle Hall

Eternal Drifter+ 1 CC
Oblivion Knight (the Scrafty)
+ 4 MC

Eternal Drifter: 6 CC
-Spiritomb: 1 KOC
Eternal Drifter: 2 CC
Tetsu the Bisharp: 2 KOC

First off, I'll be stockpiling the KOC from Itsumo the Spiritomb's battle. I will not be unprepared for Itsumo when X/Y rolls around.

Demon Lord Itsumo the Spiritomb:
MC: 0
DC: 5/5
Spare KOC: 3

Oblivion Knight seems like such a long name for only one head. Shadion is much shorter. Shadion the Scrafty, Agent of Itsumo, gains 4 MC. I'll have him gain more trickery, spending the MC on the B2W2 Move Tutors Snatch and Spite.

Shadion the Scrafty, Agent of Itsumo:
EC: 6/6
MC: 0 (Gains Snatch and Spite)
DC: 5/5

Round one KO in the Hall... at least I get a little training for Tetsu. Let's gain a power of darkness and learn the B2W2 Move Tutor move Knock Off before the price goes up.

Tetsu the Bisharp, Iron Demon:
EC: 6/6
MC: 0 (Gains Knock Off)
DC: 5/5

Myself, I gain a total of 9 CC. I need a few more supplies, so I am making a small investment... in consumables. I gain a total of 2 CC, and gain the following berries instead of 7 CC:
*5 Persim Berries (2 CC)
*5 Chople Berries (5 CC)

Thank you for your time.
 
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All I do is win ref, and win!

Also may as well get the last of the 5 egg, 5 TM.

CC: 18 -> 21
UC: 33 -> 35


Nohface (Patron) [M]
EC:
4/6 -> 5/6
MC: 0 -> 3 -> 1
DC: 3/5 -> 4/5
Learns Torment (BW TM)


Porygon (???) [G]
EC:
2/9 -> 4/9 (+KOC) Evolves!
MC:
0 -> 3 (+KOC) -> 0
DC: 2/5 -> 3/5
Learns Bide (Old Gen.), Trick and Pain Split (<5 Tutor.)


Mollux (Noble) [M]
EC:
N/A
MC: 2 -> 5-> 0
DC: 3/5 -> 5/5 (+KOC) DW Unlocked!
Learns Calm Mind (BW TM), Stealth Rock (BW Tut.) and Toxic Spikes (Lvl Up)

The evolution:

Porygon2 (???)
Nature: Timid [Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Attack]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
+8 Acc.

EC: 4/9
MC: 0
DC: 3/5

Moves:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Magic Coat
Recycle

Blizzard
Thunderbolt
Hyper Beam
Shadow Ball
Protect

Gravity
Thunder Wave
Wonder Room
Pain Split
Trick

Bide

Moves: 22


Pharaoh the REVENANKH: Wide Guard, Mach Punch (Egg)
Marquis the SCRATCHET: Confuse Ray, Nature Power (Egg)
♠ King the MACHOP: Encore, Rolling Kick (Egg)
Electress the ZEBSTRIKA: Double-Edge, Rage, (Egg) Overheat, Double Team (BW TM)
Knight the VOODOLL: Focus Punch, Pursuit, (Egg) Return, Thunder Wave (BW TM)
Celest the VULPIX: Flare Blitz, Spite (Egg)
Jester the KECLEON: Dizzy Punch, Recover, (Egg) Rock Slide, Double Team (BW TM)
 
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2 CC


Axew gets 1 EC and 1 DC, bringing the EC to 4. This allows it's evolution.

The 4 MC allows it to purchase Protect and Substitute (B/W TMs)



<Fraxure> (Yumi) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

About: Despite being the strongest Axew out of her brothers, Yumi was always threated differently due to being a girl. While she was forced to learn how to take care of babies and get vegetables, her brothers were taught how to hunt by her father. Unable to take this for any longer, Yumi ran away. Learning how to fend off and hunt by herself, the Axew finally felt happy. One day, however, she was ambushed by Chuck, who was having fun assassinating other wild pokemon to test his new power after training with Itsumo. Yumi fought fiercely, but she was no match for the fallen Bannete. Thankfully, Chuck noticed Matezoide and some of his pokemon approaching and quickly escaped. Yumi was nursed back to health having little memory of her assaliant and happily agreed to join her saviors.

Abilities:
Rivalry (Passive):
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (DW UNLOCKED, Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Unnerve (DW LOCKED, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Outrage
Guillotine
Dragon Dance
Taunt

Aerial Ace
Aqua Tail
Dig (*)
Double-Team (*)
Endeavor
Payback (*)
Rock-Tomb (*)
Superpower
X-Scissor (*)

Endure (*)
Night Slash (*)
Counter (*)
Focus Energy (*)
Reversal (*)



Chinchou gets 1 EC and 1 DC, allowing to unlock his DW Ability, Water Absorb

Akela actually made a mistake, Chinchou had an Exp.Share during that battle, so he gets 4 MC (1 comes from the KOC).

That allows the purchase of Rest and Sleep-Talk (B/W TMs/Tutor)



Turtwig gets 1 EC and 1 DC.

The KOC goes into MC, bringing the total to 4. She learns Synthesis, Leech Seed (Level Up) and Substitute (B/W TM), going back to 0 MC.



Edit: 18 CC and a badge


Beheeyem is actually maxed atm, so he gives me +4 CC, as well as his KOC


Tauros' 3 MC are used to purchase Horn Drill (Past Gen)

Also using 7 CC to change my Beheeyem's Hidden Power back to Fighting.


Edit: 10 UC
 
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ZT: Approved +.1, however Dive is a 5th Gen HM so you can claim a UC back
Maxim: Good to go
Geodude: Approved +.1
Ute: Not Approved +.1, however, you forgot to include the adjustment to your tauros' speed, which needs to be raised and the accuracy adjustment needs to be calculated, contact me when youve done this and ill approve ya, feel free to pick one of the two and make the info uniform
Teravoltage: Not Approved +.1, Necturine actually doesn't learn Stone Edge until it evolves so you will need to pick something else to learn, also you may assign the old KOC, but remember to always claim/save counters from your fights so you don't lose anything.
Akela: Your a reffing Monster +.1
AOPS: Approved +.1

42.8

EDIT: OMG screw you people and your posting while im approving @.@

ED: Approved +.1
Simon: Approved +.2
Matezoide: Approved +.1
Zarator: Approved +.1
Frosty: Approved +.1

43.4


gonna get back to this in a bit
 
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http://www.smogon.com/forums/threads/3-v-3-doubles-ragnarokalex-vs-engineer-pikachu.3487429/ 7 UC
Spending all 27 UC as MC on Crustle to Purchase: Slash (Level Up), Hone Claws (BW TM/HM), Rest (BW TM/HM), Attract (BW TM/HM), Cut (BW TM/HM), Double Team (BW TM/HM), Facade (BW TM/HM), Frustration (BW TM/HM), Giga Impact (BW TM/HM), Hyper Beam (BW TM/HM), Return (BW TM/HM), Round (BW TM/HM), Strength (BW TM/HM), and Swords Dance (BW TM/HM).
 
Match link

Keerak: 1 CC
Anam the Duskull: 1 EC, 2 MC, 1 KOC

Use two MC to let Anam learn Protect and drop the KOC into his EC, leaving...
Keerak: 1 CC
Anam the Duskull: 2EC, 0 MC, 0 KOC
 
Akela: Approved +.1
Ute: Approved +.1
Keerak: Approved +.1

43.7

alright claiming time!

+2 UC

+2 CC

Clarwyn the Clefable
4 MC+2 KOC spent to learn Blizzard, Solar Beam, and Focus Blast

Retriarch the Aurumoth
4 MC + 1 KOC stockpiled cause im lazy

Arlin the Slowking
4 MC spent to learn Hail and Fire Blast

+2 CC

Clarwyn the Clefable
4 MC spent to learn Double Team and Fire Blast

Retriarch the Aurumoth
4 MC stockpiled for later

Arlin the Slowking
4 MC + 1 KOC spent to learn Reflect and Hyper Beam

+16 UC

Turns out i have 5 stockpiled MC on Arlin the Slowking, so ill spend those to learn Zap Cannon and Signal Beam



Self-Approved
 
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Claiming from here.

Stockpiling the 3 CC (he prolly means CC not MC)

Grumbar the Golurk learns Strength (BW HM, 2 MC) and Round (BW TM, 1 MC + 1 UC), capping at 71/71 moves.

Myrkul the Revenankh learns Echoed Voice (BW TM, 2 MC) and Fling (BW TM, 1 MC + 1 KOC)

Beshaba the Mismagius learns Attract (BW TM, 2 MC) and Captivate (BW TM, 1 MC + 1 KOC).
 
Buying this pocket monster, i will have 1 CC left.
Profile

Nohface [Reaper] (Male)
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)
Type: Ghost/ Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate (DW): (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Nohface
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 10 (+15%) (+5% accuracy)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Ec: 0/6
Mc: 0
Dc: 0/5

Attacks
Scratch
Iron Defence
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Yawn
Meteor Mash
Psycho Shift
Feather Dance
Foul Play

Taunt
Torment
Double Team
Protect
Trick Room
 
Voltage: Approved +.1
Zarator: Approved +.1
Voltage: Not Approved +.1, Your Nohface's stats havent been changed to reflect its nature, make the appropriate changes and you are Approved, Also make sure to just edit new claims into your old one if they havent been approved yet.
Matezoide:
Approved +.1


44.1
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
The Wanderer: APPROVED.

1 Claim Checked --> 5/10 C.C.

--------------------

Its_A_Random: 3 CC and the Ghost Badge
Colossoil: 3 MC and 1 KOC
Chandelure: 3 MC and 1 KOC
Porygon2: 3 MC and 1 KOC
TOTAL
Its_A_Random:
-+3 CC (85 Total)
-+1 Ghost Badge
-+1 Spell Tag
-+30 UC (Fifth Badge) (30 Total)
Colossoil: 3 MC, 1 KOC
Chandelure: 3 MC, 1 KOC
Porygon2: 3 MC, 1 KOC
---

Colossoil [Megawhal] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Giga Impact (Gen V TM), & Foul Play (Gen V Tutor).
---

Chandelure [Glowfire] (M)
EC: 9/9
MC: 4 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Trick (Gen V Tutor), & Rest (Gen V TM).
---

Porygon2 [Virus] (-)
EC: 9/9
MC: 4 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Trick (Gen V Tutor), & Psyshock (Gen V TM).
---

Wormadam [Caroline] (F)
EC: 4/4
MC: 30 (+30 UC) > 0
DC: 5/5
-Learns Harden, Psybeam, Captivate (All Gen V Level-Up), Uproar (Gen V Tutor), Venoshock, Hyper Beam, Safeguard, Dig, Double Team, Sandstorm, Rock Tomb, Facade, Rest, Thief, Giga Impact (All Gen V TM), & Sucker Punch (Gen IV Tutor).
---
Spending 4 CC on 1× Lucky Punch, & 2 CC on 1× Happiny.

Happiny [Gimmick] (F)
NATURE: Adamant

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Natural Cure
: (Passive) This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Serene Grace: (Passive) This Pokémon has a blessing which doubles the success chance of its attack's secondary effects. (eg. Paralysis from Thunderbolt).
Friend Guard (DW): (Passive) The Pokémon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

STATS
HP: 110
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

ATTACKS (15/64)
PHYSICAL
Counter (Egg)
Frustration (TM)
Last Resort (Egg)
Return (TM)
Pound (LU)

SPECIAL
Shadow Ball (TM)

OTHER
Aromatherapy (Egg)
Charm (LU)
Copycat (LU)
Endure (Egg)
Gravity (Egg)
Protect (TM)
Refresh (LU)
Substitute (TM)
Sweet Kiss (LU)

---
82+3-6=79 CC
0+30-30=0 UC


SELF APPROVED.
 
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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
http://www.smogon.com/forums/thread...vs-challenger-engineer-pikachu.3485167/page-2
http://www.smogon.com/forums/thread...kachu-vs-challenger-deadfox081.3483652/page-2
http://www.smogon.com/forums/threads/3-v-3-doubles-ragnarokalex-vs-engineer-pikachu.3487430/
http://www.smogon.com/forums/thread...lex-vs-engineer-pikachu.3487429/#post-4809162

Engineer: 8 CC / 20 UC / Bug Badge
Camerupt: 10 MC - Facade, Rock Smash, Rock Tomb, Stone Edge, Strength
Aerodactyl: 3 MC [4 MC] - Fire Blast, Rain Dance
Stratagem: 6 MC [10 MC] - Facade, Round, Echoed Voice, False Swipe, Acrobatics
Drapion: 3 MC - Flash, 1 MC
Mollux: 3 MC - Trick
Venusaur: 4 MC - Mimic, 1 MC
Eelektross: 4 MC [5 MC] – Attract, Flamethrower, 1 MC
Nidoking: 4 MC [8 MC] – Blizzard, Echoed Voice, Rock Slide, Sandstorm
Snorlax: 4 MC – Refunding Fling (LU and BW TM), Last Resort (LU and BW Tutor), and Fissure (Egg and Past TM) for 5 MC – Lovely Kiss, Sweet Kiss, Refresh
Revenankh: 4 MC – Bulk Up, Rock Tomb
Tomohawk: 6 MC [11 MC] – Hyper Beam, Earthquake, Facade, Attract, Round, 1 MC

SELF-APPROVED
 
Guess who blundered with his last prize claim?
Turns out, Tetsu the Bisharp already had Knock Off and Shadion the Scrafty already had Snatch. Refunding the double move purchases, and having Bisharp learn the BW TM move Snarl, leaving him with 1 MC remaining. Shadion will learn the BW TM Poison Jab with his refunded MC.

I really shouldn't claim at night, I suppose.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Using my CC for a change.

I have 39CC to use (lemme dream about TLR a bit more >_<).

7CC (32 left) will be used to make my Chandelure Timid (-atk, +spe) instead of Relaxed (-spe, +def) as I've suddenly realized that this isn't in-game and there is absolutely no reason to have a relaxed chandelure.


Chandelure [Jalhalla] (M)

Nature: Relaxed (+ Defense, - Speed)

Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW): [UNLOCKED] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 6
SpD: Rank 3
Spe: 69(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC 5/5



Chandelure [Jalhalla] (M)

Nature: Timid (+ Speed, - Attack, +10%acc)

Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW): [UNLOCKED] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10%acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC 5/5


10CC (22 left) will be used to get me BlackGlasses

8CC (14 left) will be used to get me Water Stone

8CC (6 left) will be used to get me Magmarizer

and 6CC (no left) will be used to get a set of Enigma Berries

CC: 39->0

 
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