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Overall:
CC: 92-->95
UC: 46-->52
Mr. Mime: 0-->12 MC-->0
Spending 12 MC to claim
Focus Blast (2 MC, Current Gen TM/HM), Iron Defense (2 MC, Current Gen Tutor), Protect (2 MC, Current Gen TM/HM), and Dazzling Gleam (2 MC, Current Gen TM/HM)
Metang gets:
1 EC + 1 UC up to 9 evolving to Metagross
3 MC + 6 Stockpiled MC Spent to learn Hammer Arm, Brick Break, Grass Knot, Sandstorm
1 AC up to 5 Unlocking Light Metal
Metagross (TBD)
Nature: Jolly
Type: Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body:
Type: Passive
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal:
Type: Passive
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Attacks: 26/82 Total
Brick Break
Bulldoze
Bullet Punch
Confusion
Earthquake
Grass Knot
Hammer Arm
Headbutt
Hold Back
Ice Punch
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Meteor Mash
Power-up Punch
Protect
Pursuit
Rock Slide
Sandstorm
Scary Face
Stealth Rock
Take Down
Thunder Punch
Toxic
Zen Headbutt
Kangaskhan spends 3 MC plus 1 KOC to learn Toxic (XY/ORAS TM) and Substitute. (XY/ORAS TM) Skrelp stockpiles its rewards. Aurumoth spends 3 MC to learn Healing Wish (XY/ORAS Lvl Up) and Surf. (XY/ORAS TM/HM)
This adds up to 5 CC, which gives me a total of 18 CC.
I would like to convert Arcanine's KOC to MC, giving her a total of 8 MC. I would like to purchase for her the TM moves Toxic, Hyper Beam, Safeguard, and Fire Blast.
Horsea now has a total of:
2 EC, 2 AC, 4 MC.
I would like to spend Horsea's 4 MC on the TM moves Scald and Secret Power.
CC: 19 -> 20 -> 21 -> 22 -> 12
Buying a Miracle Seed.
(Will be left with 10 if raid claim gets approved first)
UC: 8 -> 12 -> 15 -> 0
Spending 4 in Tacos the Lombre's EC and 1 in his AC.
Spending 4 in Sara the Bayleef's EC, 2 in her MC and 1 in her AC.
Spending 1 in Thunderstorm the Magnezone's MC.
Spending 2 in Zic the Empoleon's MC.
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
- Rain Dish (Passive): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
- Own Tempo (Passive) (UNLOCKED): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Moves (26/??):
- Absorb
- Astonish
- Bubble
- Bubble Beam
- Counter
- Dive
- Energy Ball
- Fake Out
- Flail
- Fury Swipes
- Giga Drain
- Grass Knot
- Growl
- Leech Seed
- Mega Drain
- Mist
- Natural Gift
- Nature Power
- Rain Dance
- Razor Leaf
- Seed Bomb
- Solar Beam
- Surf
- Toxic
- Water Gun
- Water Sport
Sara the Bayleef
EC: 4/9 -> 5/9 -> 9/9 AC: 3/5 -> 4/5 -> 5/5 MC 0 -> 3 -> 5 -> 0
Evolving and unlocking HA!
Gets Petal Blizzard for free, and spending her MC to get Light Screen, Safeguard, Aromatherapy, Solar Beam (Current-Gen TM) and Grass Pledge (Tutor that fsr costs 1 MC).
... I'll be honest, I liked Bayleef more. Sara (Meganium (F)) Nature: Modest (+SpA, -Atk)
Type:
- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Overgrow (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
- Leaf Guard (Passive) (UNLOCKED): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
ATTACKS (51/84) PHYSICAL
Aerial Ace
Aqua Tail
Bite
Body Slam
Brick Break
Crunch
Double-Edge
Dragon Claw
Dragon Tail
Earthquake
Facade
Fire Fang
Fly
Frustration
Headbutt
Iron Tail
Rage
Return
Rock Slide
Secret Power
Shadow Claw
Thunder Fang
Zen Headbutt
SPECIAL
Dragon Breath
Dragon Pulse
Ember
Fire Blast
Flamethrower
Heat Wave
Hydro Pump
Hyper Beam
Hyper Voice
Swift
OTHER
Defog
Double Team
Endure
Focus Energy
Iron Defence
Leer
Mimic
Protect
Refresh
Rest
Roar
Roost
Scary Face
Sleep Talk
Substitute
Tailwind
Toxic
Wish
ATTACKS (55/84) PHYSICAL
Aerial Ace
Aqua Tail
Bite
Body Slam
Brick Break
Crunch
Double-Edge
Dragon Claw
Dragon Tail
Earthquake
Facade
Fire Fang
Fly
Frustration
Giga Impact
Headbutt
Iron Tail
Rage
Return
Rock Slide
Secret Power
Shadow Claw
Thrash
Thunder Fang
Zen Headbutt
SPECIAL
Air Cutter
Dragon Breath
Dragon Pulse
Ember
Fire Blast
Flamethrower
Heat Wave
Hydro Pump
Hyper Beam
Hyper Voice
Snore
Swift
OTHER
Defog
Double Team
Endure
Focus Energy
Iron Defence
Leer
Mimic
Protect
Refresh
Rest
Roar
Roost
Scary Face
Sleep Talk
Substitute
Tailwind
Toxic
Wish
I already have one each of Experience Share and Amulet Coin, so this will give me a total of x3 Exp. Share and x2 Amulet Coin.
This costs a total of 66 CC, and I will be spending all 18 of my CC plus 48 of my UC, leaving me with a total of 0 CC and 5 UC.
Here are the profiles for all of the pokemon:
Charmander
Agni the Charmander (M)
Nature: Lonely (+1 Atk, -1 Def)
Type:
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Blaze, Solar Power (Locked)
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13).
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Attacks:
Level Up
Scratch
Leer
Growl
Rage
Ember
Smokescreen
Dragon Rage
Metal Claw
Scary Face
Fire Fang
Egg
Ancient Power
Dragon Dance
Focus Punch
Outrage
Beat Up
TM/HM
Protect
Substitute
Double Team
Dragon Claw
Rock Smash
Deino
Hades the Deino (M)
Nature: Mild (+Sp. Atk, -Def) Type: Dark/Dragon Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Egg Moves:
Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang
TM Moves:
Double Team
Work Up
Thunder Wave
Dragon Tail
Protect
Gible
Laureen the Gible (F)
Type: Ground/Dragon Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage. Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Sand Veil/Rough Skin (Locked)
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sofia the Aerodactyl (F)
Nature: Adamant (plus attack, minus special attack)
Type: Rock/Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Rock Head/Pressure/Unnerve (Locked)
Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: Innate: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve: (DW) Innate: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Ichigo the Eevee (F) Nature: Modest (+1 SpA, -1 Atk)
Type: Normal Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Anticipation (Locked): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Type: Dark
Dark STAB; Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Justified (DW ability, LOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Shiny Fairymon: Your mons have outdated STAB Descriptions, but they aren't required in your profile anymore, so either fix them or drop them entirely, and I believe you meant Synchronoise instead of Synchronize in its Egg Moves, and Absol has taunt listed twice in it's LU moves, as well as being one of your TM moves, go ahead and let me know when you have these changes made and we will get you approved, but Not Approved for the time being. Approved +.5 Texas Cloverleaf: Approved +.3 S0L1D G0LD: Fury Cutter is a past gen tutor, but its all good Approved +.3
(90.4)
So it turns out i need a kitsunoh: -2 CC
Nohface () Female
Nature: Adamant
Type: Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect. Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities: Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Mystery the Tangrowth: +2 UC-->MC, learns Seed Bomb by ORAS tutor, UC now 50 Nepeta the Delcatty: +2 UC-->MC, learns Substitute by ORASTM, UC now 48. Pink the Nidoking: +5 UC-->MC, MC now 6, learns Dig, Earthquake and Taunt by ORASTM, UC now 43. Gamzee the Mime Jr.: +2 UC-->EC, +2 UC--> AC, now 6/6 and 5/5 respectively, evolves into Mr. Mime and unlocks Technician, UC now 39. Learns Misty Terrain, Magical Leaf, Quick Guard, Wide Guard, Power Swap, Guard Swap, Substitute, and Psywave by evolution. Trickster the Sneasel: +4 UC-->EC, +3 UC--> AC, now 6/6 and 5/5 respectively, evolves into Weavile and unlocks Pickpocket. +1 UC-->MC, learns Embargo, Revenge, Assurance, and Nasty Plot by evolution and Ice Shard by LU, UC now 31. Sos the Gurdurr: +1 EC, +1 KOC-->EC, +1 LEC-->EC, +2 UC-->EC, EC now 9/9, +1 AC, +3 UC-->AC, AC now 5/5, evolves into Conkeldurr and unlocks Iron Fist. +2 MC, +2 UC--> MC, learns Thunder Punch and Ice Punch by ORAS tutor, UC now 24. Mzee the Grotle: +1 EC, +1 LEC-->EC, +3 UC-->EC, EC now 9/9, +1 AC, +3 UC-->AC, AC now 5/5, evolves into Torterra and unlocks Shell Armor. +2 MC, +3 UC-->MC, learns Wood Hammer upon evolution, Leaf Storm by LU, Seed Bomb by ORAS tutor, and Solar Beam by ORASTM, UC now 15. Jumbo the Protowatt: +4 UC-->EC, +4 UC-->AC, now 6/6 and 5/5 respectively, evolves into Krilowatt and unlocks Shell Armor. +2 UC--> MC, MC now 4, learns Ice Shard, Confuse Ray, Aqua Jet, Mirror Coat, Counter, and Imprison upon evolution, Shock Wave by ORAS tutor, and Thunder and Volt Switch for 2 stockpiled MC, UC now 5.
Gamzee [Mr Mime.] (M)
Don't even ask how Gamzee managed to follow Nepeta into this universe, why he did so, or how he became a Pokemon. Don't try to figure out what it means for clown immortality if he faints over and over again. Most of all, don't point out that he is now a mime, not a clown. He became stoned on Oran Berries when he got here, and I don't want anything changing that.
Types: Psychic / Fairy
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Status
Barrier
Copycat
Double Team
Encore
Guard Swap
Hypnosis
Light Screen
Meditate
Mimic
Misty Terrain
Power Swap
Protect
Quick Guard
Reflect
Skill Swap
Snatch
Substitute
Taunt
Tickle
Thunder Wave
Torment
Trick
Wide Guard
Trickster [Weavile] (F)
Trickster is very sneaky. She first encountered Mowtom when she stole all of his items, even though she didn't have Pickpocket unlocked. Mowtom sent Harley, another practical joker, to find the thief and bring back the items. Trickster and Harley formed an immediate bond. So they could stay friends, Trickster joined Mowtom on his journey and gave back his items.
Types: Dark / Ice
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Pressure / Pickpocket (Unlocked)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Command: Activate Pickpocket (ally) - 5 En - Trade items with target ally.
Physical
Assurance
Counter
Dig
Ice Punch
Ice Shard
Icicle Crash
Fake Out
Feint
Feint Attack
Fury Swipes
Knock Off
Metal Claw
Pursuit
Quick Attack
Revenge
Scratch
Special
Icy Wind
Status
Agility
Double Team
Embargo
Endure
Hone Claws
Leer
Nasty Plot
Protect
Reflect
Screech
Snatch
Substitute
Taunt
Sos [Conkeldurr] (M)
Sos has always loved the Battle Circle trilogy. He think the idea of fighting with honor in a circle to the surrender is the epitome of life. When Mowtom found him, he sent George in to fight. The result? Sos is unquestionably loyal to the other Fighting-type. He would even disobey Mowtom if George told him to.
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Guts / Sheer Force / Iron Fist (Unlocked)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Physical
Bide
Chip Away
Counter
Dig
Fire Punch
Force Palm
Ice Punch
Low Kick
Mach Punch
Poison Jab
Pound
Rock Throw
Smack Down
Thunder Punch
Wake-Up Slap
Special
Status
Endure
Focus Energy
Leer
Protect
Substitute
Wide Guard
Mzee [Torterra] (F)
Mzee can trace her lineage back to the Ancient One herself, Mzee Hippofriend. When she was just hatched, Mzee the younger set out on a journey to make as many kinds of friends as possible to continue her ancestor's legacy. It might help if she weren't always so serious, though...
Type: Grass / Ground
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Overgrow / Shell Armor (Unlocked)
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Physical
Bite
Body Slam
Razor Leaf
Sand Tomb
Seed Bomb
Superpower
Tackle
Wood Hammer
Special
Absorb
Mega Drain
Energy Ball
Grass Knot
Leaf Storm
Solar Beam
Status
Curse
Double Team
Grassy Terrain
Protect
Substitute
Wide Guard
Withdraw
Worry Seed
Jumbo [Krilowatt] (M)
Despite his name, Jumbo was always small for his species. He does not appreciate the irony, or the sneaking suspicion that he was named after a food. This has caused him to be grumpy almost always, except to Mowtom, who stopped a group of other water-types from bullying him based on his name.
Types: Water / Electric
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
+15 CC (4 + 8 from Rajny + 2 from Rajny's KOs + 1 from amulet coin)
Gallade: CC Bonus
Colossoil: +3 MC
Togekiss: +3 MC
Sableye: +3 MC and 1 KOC
Fidgit: +3 MC and 2 KOC
Pyroak: +3 MC and 1 KOC
Attacks:
Level Up
Acupressure
Ancient Power
Defense Curl
Disable
Mud Shot
Power Gem
Paleo Wave
Roll-out
Rock Blast
Tackle
Vacuum Wave
TM Moves:
Aerial Ace
Dazzling Gleam
Earthquake
Endure
Energy Ball
Explosion
Fire Blast
Flash Cannon
Hidden Power (Fighting)
Protect
Rock Tomb
Rock Slide
Sandstorm
Smack Down
Substitute
Toxic
Volt Switch
Tutor Moves:
Headbutt
Heat Wave
Mud-Slap
Ominous Wind
Stealth Rock
Swift
Trick
Learns Hyper Beam, Rest and Sleep Talk as TM moves for 6 MC (2 MC each).
Total Counters: 9 EC, 0 MC, 5 AC, 0 KOC.
Stevo | Metang (N) ________________________
Gets 4 + 4 = 8 MC and 1 KOC.
Converting the KOC to MC, Total MC = 9.
Learns Toxic, Rest and Sleep Talk as TM moves for 6 MC (2 MC each).
For Reference: From Round 1 (posted on 7/Jun/14) to this post (posted on 19/may/15) 347 days passed. It was supposed to last 14[Baseline]+60[R1 - 2vs2]+60[R2 - 2vs2]+60[R3 - 2vs2]+75[R4 - 3vs3]+90[R5 - 4vs4]= 359 days. Hey not bad. Anyway, this means I get 60*(359/347)= 62UC. ^_^.