Prize Claiming Thread MkII (MAQ March #10223)

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Long long reffing24 UC
Spending all 24 UC as MC on Boldore to learn Block (BW Tutor), Earth Power (BW Tutor), Sleep Talk (BW Tutor), Snore (BW Tutor), Earthquake (BW TM/HM), Return (BW TM/HM), Toxic (BW TM/HM), Swagger (BW TM/HM), Rock Smash (BW TM/HM), Facade (BW TM/HM), Double Team (BW TM/HM), and Rest (BW TM/HM). 12 moves, each costing 2 MC a piece.
 
+2 uc

huehuehue Evo time!

http://www.smogon.com/forums/showthread.php?p=4723597#post4723597

The Royal Guard: 4 CC
-Vibrava: 3 MC + 1 KOC
-Onix: 1 EC/2 MC/1 DC + Lucky Egg + 1 KOC
-Ralts: 1 EC/2 MC/1 DC
-Metang: 1 EC/2 MC/1 DC + Lucky Egg
-Aron: 1 EC/3 MC/1 DC + 1 KOC
-Chimchar: 1 EC/2 MC/1 DC


Starting from the top of that list!


<Flygon> [Gabrielle] (Female)
Nature: Naive
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:

Levitate:

Type: Passive

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.



Flygon
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2(-)
Spe: 115(+)(+15% acc)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC:9/9
MC: 0


Attacks:(21)
Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud Slap
Bide
Bulldoze
Rock Slide
Earthpower
Fissure
Sand Storm
Screech

Endure
Signal Beam
Flail
Gust
Bug Bite

Earthquake
Protect
Stuggle Bug
Solarbeam
Toxic


and getting
Dragon Claw(LU)/Superpower(LU)/ Fire Punch(5th Gen Tutor)/ for a total of 4 MC

Second is Onix, using it's KOC as EC, I use 3 UC to evolve it



<Steelix> [Steelix] (Male)
Nature: Brave
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head:
(Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
(Passive)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sheer Force:(DW LOCKED)(Toggle)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Steelix
HP: 100
Atk: Rank 4(+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26(-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 1/5


Attacks:(23)
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragons Breath
Fire Fang
Ice Fang
Thunder Fang
Sandstorm

Heavy Slam
Rollout
Rock Slide
Flail
Rock Climb

Protect
Taunt
Torment
Rest
Dragon Tail


Getting it Iron Tail and Stone Edge both LU for 2 MC

Next issssss
(using 2 of my UC to evolve


Kirlia (M)

Nature: Rash
+1 SpA, -1 SpD

Type:Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Synchronize:

Type: Passive: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace:

Type: Trigger: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy:

Type: Passive(DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:
Kirlia
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 2/5

Attacks: 17
Growl
Calm Mind
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Psychic
Hypnosis

Disable
Encore
Shadow Sneak
Will-O-Wisp
Skill Swap

Protect
Torment
Toxic
Shadow Ball
Taunt


Getting it
Future Sight and Stored Power both LU for 2 MC


Next up is.....
(Using one of my 8 UC to add into EC and evolve)(down to 2 UC fi you're counting)


Metang [RU-6383-D4F]
Nature: Brave (+Atk., -Spe)
Type: Psychic/Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Metagross
HP: 100
Atk: Rank 6(+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60(-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Agility
Brick Break
Confusion
Earthquake
Headbutt
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Meteor Mash
Psychic
Pursuit
Scary Face
Take Down
Zen Headbutt


Getting it Ice Punch as a 5th Gen Tutor for 2 MC

And 5th we have
(using the last of my UC to evolve)(and it's KOC)


<Larion> [Ethan] (Male)
Nature: Lonely (+Attack, -Defense)
Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:
Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Passive) (Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Lairon
HP: 90
Atk: Rank 4(+)
Def: Rank 4(-)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Egg:
Head Smash
Stomp
Stealth Rock
Superpower
Dragon Rush

Tutor:

TM:
Earthquake
Dig
Double Team
Sandstorm
Rock Tomb


Getting it
Double Edge and Metal Burst both LU for 2 MC

And lastly


Chimchar-Auron (M)
Nature: Lonely (Atk raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Passive
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist:(DW LOCKED)Passive
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

Chimchar
Monferno
HP: 100
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Total Moves: 100
Attacks:(27)
Acrobatics
Ember
Flame Wheel
Fury Swipes
Leer
Nasty Plot
Scratch
Slack Off
Taunt
Torment

Counter
Encore
Fire Punch
Thunder Punch
Focus Punch
Fake Out

Protect
Shadow Claw
Toxic
Torment
Will-O-Wisp
U-Turn


Getting him
Acrobatics and Close Combat both LU for 2 MC


Bam that about does it
 
Been a long time since i claimed.

+4 CC

Argalis's KOC goes into MC, she learns AncientPower, Final Gambit (Level Up) and Magic Coat (Tutor). She also gets 1 EC.

Eevee's KOC goes into MC, he learns Charm (Level Up) and stocks the remaining 2 MC. He also gets 1 EC and DC.


Bronzor gets 1 EC and 1 DC. 4 UC are used on him to unlock his DW Ability.
Both KOCs goes into MC, bringing his total to 5. He learns Heavy Slam (Level Up), Trick Room and Solarbeam (B/W TMs)


Axew's KOC goes into MC, bringing it to 4.
This allows the purchase of Superpower and Aqua Tail (B/W Tutors).
She also gets 1 EC and 1 DC

Chinchou's KOC goes into MC, bringing it to 4.
He learns Endure (Past Gen Tutor) and Hydro Pump (Level Up).
He gets 1 EC and 1 DC, as well.


Snubull gets 2 MC, which are used to teach her Crunch and Payback (Level Up)
And 1 EC and 1 DC!
 
AOPSUser, Eternal Drifter, ZhengTann, akela, The Royal Guard (ignoring Dragon Claw as requested because you evolved in-battle and as such only get 2 MC + 1 KOC) (0.2), and Matezoide are APPROVED

With my part UC from the Reg thread I have 1.5 UC. I'll stock the 1 and leave myself at 0.5 UC
 
Spending 56 UC on my Muk.


He learns the following moves:

Sludge Bomb, Sludge Wave, Fling (Level Up)
, Rain Dance, Sunny Day, Thunder, Giga Impact, Return, Frustration, Focus Blast, Fire Blast,Explosion, Attract, Fire Punch, ThunderPunch, Block (Gen 5 TM/Tutor)
Body Slam (Gen 1), Bide (Gen 1), Shadow Punch (Breeding), Dynamic Punch (Gen 3 Tutor), Zap Cannon (Gen 2), Haze (Breeding), Stockpile (Breeding), Swallow (Breeding) and Spit Up (Breeding too)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I have 30 unreserved UC

I don't like that.

15 will be used on my Torterra to get it the following moves:

Tackle (pre 25 lu move)
Double-edge (-3MC, Egg)
Roar (2MC, BWTM)
Bullet Seed (-3MC, Past Gen TM)
Solarbeam (-2MC, BWTM)
Double Team (-2MC, BWTM)
Amnesia (-3MC Egg)

15 will be used on my Reuniclus, renamed Morpha, as follows:

7 to make it Brave instead of Relaxed

8 to give it:
- Wonder Room (-1MC, LU)
- Night Shade (-3MC, Egg)
- Drain Punch (-2MC, BWTM)
- Ice Punch (-2MC, BWTM)

for reference it turns out this way:


Reuniclus[Morpha] (M)
Nature: Brave (+1 Atk, -15% Speed, +10% Accuracy for oponent)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator(DW): (Innate) [UNLOCKED] When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (35):
Acid Armor
Calm Mind
Charm
Confuse Ray
Drain Punch
Endeavor
Energy Ball
Focus Blast
Future Sight
Ice Punch
Heal Block
Hidden Power (Ground, 7)
Imprison
Light Screen
Magic Coat
Night Shade
Pain Split
Protect
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Secret Power
Shadow Ball
Skill Swap
Snatch
Thunder
Trick
Trick Room
Wonder Room
 
Cube, Matezoide, Frosty, Texas, and LockDown are APPROVED

That gives me 1 UC; I'll combine it with the one on my profile to grab Scorchstrike the Charizard Bulldoze

SELF-APPROVED
 
battle. I get 1 CC. Togepi gets 1 EC, 1 DC, and 3 MC, and it'll use those MC to learn Counter. Golett gets 1 EC, 1 DC, 3 MC, and 1 KOC; the KOC will go to DC. It will use the MC to learn Focus Punch and Fire Punch. I will also buy 3 Charcoal for 30 CC.

EDIT: My Timburr will use its 4 MC to learn Low Kick and Smack Down
 
I have issues with unspent counters.
Spending 3 CC to purchase:
Murkrow [Ko] [M]

Hasty Nature (+15% Speed, +25% Accuracy, -1 Def)
Type: Dark/Flying
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck (Passive): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (Passive) (Locked): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+) [+25 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Egg
Confuse Ray
Mirror Move
Perish Song
Psycho Shift
Quick Attack
TM/HM
Fly
Protect
Substitute
Thunderwave
Toxic


Spending 2 CC (5 CC Total) to purchase:
Sandshrew [Chikai] [F]

Careful Nature (+1 SpD, -1 SpA)
Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Field
Abilities:
Sand Veil (Passive): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (Passive) (Locked): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rollout
Slash
Rapid Spin
Fury Cutter
Magnitude
Fury Swipes
Sand Tomb
Swift
Egg
Counter
Crush Claw
Metal Claw
Mud Shot
Night Slash
TM/HM
Bulldoze
Protect
Substitute
Toxic
X-Scissor


Spending 2 CC (7 CC so far) to purchase:
Glameow [Shere Khan] [M]

Jolly Nature (+15% Speed, +22% Accuracy, -1 SPA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Keen Eye (Passive) (Locked): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 98 (+) [+22 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Fake Out
Scratch
Growl
Hypnosis
Faint Attack
Fury Swipes
Charm
Egg
Bite
Flail
Quick Attack
Sand Attack
Wake-Up Slap
TM/HM
Frustration
Protect
Substitute
Toxic
U-Turn


Spending 2 CC (9 so far) to purchase:
Poochyena [Tabaqui] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Quick Feet (Passive): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Rattled (Passive) (Locked): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Howl
Sand-Attack
Bite
Odor Sleuth
Roar
Swagger
Egg
Astonish
Fire Fang
Ice Fang
Poison Fang
Thunder Fang
TM/HM
Dig
Facade
Protect
Substitute
Toxic


Spending 2 CC (11 CC so far) to purchase:
Voltorb [Pokeball] [-]

Naive Nature (+15% Speed, +30% Accuracy, -1 SpD)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Mineral
Abilities:
Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static (Passive): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath (Passive) (Locked): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 115 (+) [+30 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Charge
Tackle
SonicBoom
Spark
Rollout
Screech
Charge Beam
Light Screen
Selfdestruct
Tutor
Endure
Foul Play
Headbutt
Magic Coat
Signal Beam
TM/HM
Hidden Power (Type: Ice; BAP: 7)
Protect
Taunt
Thunderbolt
Thunder


Spending 2 CC (13 CC so far) to purchase:
Zubat [Mang] [M]

Hasty Nature (+15% Speed, +14% Accuracy, -1 Def)
Types: Poison/Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Passive) (Locked): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+) [+14 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter
Egg
Brave Bird
Giga Drain
Gust
Quick Attack
Zen Headbutt
TM/HM
Fly
Protect
Sludge Bomb
Toxic
Venoshock


Spending 2 CC (15 CC so far) to purchase:
Happiny [Naughty] [F]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Undiscovered
Abilities:
Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace (Passive): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (Passive) (Locked): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 110
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Pound
Charm
Copycat
Refresh
Sweet Kiss
Egg
Counter
Endure
Heal Bell
Metronome
Present
TM/HM
Protect
Safeguard
Substitute
Thunder Wave
Toxic


Pike Reffing 13 UC
Spending 3 of the UC as EC on Boldore, increasing its EC from 5/9 to 8/9. Spending 3 of the UC as DC on Boldore, increasing its DC from 1/5 to 4/5. Spending the remaining 7 UC as MC on Boldore to learn Strength (BW TM/HM), Hidden Power (Type: Ice; BAP: 7), and Autotomize (Egg).

Also correcting my Anorith's Speed and Accuracy. Should be 87 speed and +17% Accuracy. Not sure how it ended up as 86 speed and +14% Accuracy.
 
Last hurrah

+4 CC (Stockpiling)
Rita (Aurumoth) gets 3+3 KOC, to be spent on MC, and her MC is spent on Focus Blast, Overheat and Psyshock (All Gen V TM).

Mime (Mr. Mime) gets 2 KOC, to be spent on MC, and his MC is spent on Solarbeam (Gen V TM).

Eris (Delcatty) gets 1 KOC, to be spent on MC, and her MC is spent on Covet (Level Up).
 
Dogs vs. Cats

+1 CC, up to 5
Cecille (Houndoom) gets 3+1 (Exp. Share) +1 (KOC) MC. She spends them on Solarbeam, Shadow Ball (BW TM), and Embargo (Level Up).

EDIT: Irony of Fate
+1 CC, up to 6
Deep Blue (Metagross) gets 1 DC (up to 3) and 3 MC. 2 MC are spent on Ice Punch (BW Tutor) and it will keep the remaining MC.
 
Buying a Numel (-2 CC)


Numel [Slow Down] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC:
DC: 0/5

Attacks:

Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume

Heat Wave
Ancient Power
Defense Curl
Endure
Iron Head

Protect
Dig
Flame Charge
Fire Blast
Will-O-Wisp
 
Yoshinite: Approved+.1
Aweshucks: Approved+.1
Mylo: Not Approved+.1, -speed natures actually only reduce speed by 15%, so divide it by 1.15 and round down, for some reason someone put the wrong number in the nature list, also Numel doesn't receive Rock Slide as an Egg move so you need to select a new egg move to replace it. on a lesser note you have Take Down listed in your level up moves twice.
Frosty: Approved+.1



33.3
 
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