Prize Claiming Thread MkII (MAQ March #10223)

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LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
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oh approving myself and aweshucks. 0.8

So this is why I was brought in.

LadySalamence has declared DQ

Inanimate Blob gets 4 * (4/5) = 5.6 ~ 3 UC
I get 7 * (1/5) = 1.4 ~ 1 UC

LadySalamence gets 2 CC.
Hirome gets 3 MC.
Progressive gets 3 MC and a KOC.
Make that 1.8 UC

Self-Approved
 
Flash 1 CC
Stockpiling
Cranidos receives 1 EC and 1 KOC, increasing its EC from 3/6 to 5/6. Spending its 3 MC to learn Mud-Slap (Previous Gen Tutor).
 
vs akela*
i had an amulet coin, which should give me +2 cc, not +1 cc.

5 cc +2 -> 7 cc

Poipic the Beldum: 1EC, 2MC, 1DC
4/6
4
2/5
evolution into metang (+ metal claw, pursuit, scary face, confusion, magnet rize) also buying meteor mash and earthquake (lvl up and gen v tm, 4 MC - 3 = 1 MC)


Metang [Poipic] (-)
Brave (+ Atk, -Spe, -10% evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (DW) (Locked) (Passive):The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 6 [5 Light Metal]
BRT 17

EC:4/9
MC:1
DC:2/5

Attacks:
magnet rize
confusion
metal claw
scary face
Take Down
headbutt
Iron Head
Iron Defense
Zen Headbutt
pursuit
meteor mash
earthquake
 
MrcRanger97 and akela are APPROVED

Gem, your profile says that Metang is 2/9 EC, so I'm not sure where the extra EC is coming from. NOT APPROVED until you let me know where the extra one is from.

1.0 -> 0.0 UC
 
C$FP and Gem (both her old post and her new one) are APPROVED

0.4 UC

I have 1 UC hanging around. This will combine with the 1 MC Charizard has hanging around to buy SolarBeam (Gen 5 TM)

SELF-APPROVED
 
From this match and my first tournament match...

Currency Counters: 30 + 2 + 2 = 34


Azazel - Tyranitar (M)
MC: 0 + 4 = 4

Using Move Counters to learn Rest (5th Gen TM) and Sleep Talk (5th Gen Tutor).


SirRonLionHeart - Gligar (M)
EC: 1/6 + 1 = 2/6
MC: 0 + 3 = 3
DC: 1/5 + 1 + 2 from KOs = 4/5

Using Move Counters to learn Torment (5th Gen TM; 2 MC) and U-Turn (Level up; 1 MC).
 
Claiming here http://www.smogon.com/forums/showthread.php?t=3482927&page=2
Riolu now lucario gets 3 MC and puts his KOC into MC which gives him 4 he spends on
Bone rush and quick guard (LU) and giga impact TM
Scratchet now tomohawk gets 3 MC and puts his KOC into MC to get Healing wish sky drop Earth power and rest (LU)
Privatyke now arghonaut gets 3 MC which he uses for venoshock
Also this melee http://www.smogon.com/forums/showthread.php?t=3483439
Sawk gains 1 DC and 4 MC
He purchases sunny day and rain dance
I get 3 CC total which i stockpile
 
Claiming from here.

Stockpiling the CC: 5 + 3 = 8 CC

Sealeo | +1 EC | +2 MC | +1 DC | +1 KOC
EC: 5/9 (KOC > EC)
MC: 3
DC: 4/5
Buying Icy Wind for 2 MC.

Monohm | +1 EC | +2 MC | +1 DC | +1 KOC
EC: 7/9
MC: 5 (KOC > MC)
DC: 5/5
Overcoat is unlocked!

Cottonee | +1 EC | +2 MC | +1 DC | +1 KOC
EC: 3/6
MC: 3 (KOC > MC)
DC: 3/5
Buying Seed Bomb for 2 MC.
 

Someoneelse

Why am I here?
Hey, I beat Gerard!
CC: 4 > 6

Tepig (Roast):
EC: 0 > 1 (EC) > 2 (LU) > 3 (KOC)
MC: 0 > 2 (MC)
DC: 0 > 1 (DC)

Dratini (Hermes):
EC: 2 > 3 (EC)
MC: 0 > 2 (MC)
DC: 1 > 2 (DC)

Combee (Queen):
EC: 0 > 1 (EC) > 2 (LU) > 4 (KOC)
MC: 0 > 2 (MC)
DC: 0 > 1 (DC)
 
  • TheWolfe: APPROVED
  • maserato: Lucario gets Bone Rush as a pre-level-25 move, which means it's free, so it still has 1 MC left over. Your Tomohawk does not get 3 MC because its DC has not been filled yet, which means it cannot get all 4 of those moves. Similar story with your Sawk - a Pokemon needs to have both full EC and full DC before it gets the extra MC (not including the MC from Exp. Share), so your Sawk cannot afford both Sunny Day and Rain Dance. NOT APPROVED
  • Cube: APPROVED
  • Someoneelse: APPROVED

This brings my UC to 3.0. SELF-APPROVED
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Time I do the Freshmon stuff.

Braviary:

It has: BW Tutor: Roost, Superpower, Tailwind
BWTM: Rock Slide, Protect, U-turn

To fill in 5 in each, I will get it:

BW Tutor: Sky Attack, Sleep Talk
BW TM: Fly and Substitute

For reference:


Braviary [Helmaroc King] (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): [UNLOCKED](Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round..

EC: 6/6
MC: 0
DC: 5/5

Stats:

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (88*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Attacks (21):

Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Protect
Rock Slide
Roost
Scary Face
Sky Drop
Slash
Superpower
Tailwind
Thrash
U-Turn
Whirlwind
Wing Attack


Camerupt:

It has:
Egg: endure, heat wave, Scary Face
BWTM: more than 5

To fill in 5, I will get it:

Egg: Ancient Power, Defense Curl

for reference:


Camerupt [King Dodongo] (M)
Nature: Quiet
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor(Innate): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock(Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (DW, unlocked): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (32):

Amnesia
Curse
Dig
Double Edge
Double Team
Earth Power
Earthquake
Endure
Ember
Eruption
Explosion
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Lava Plume
Magnitude
Mud Bomb
Overheat
Protect
Rest
Rock Slide
Scary Face
Sleep Talk
Stealth Rock
Sunny day
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn


Stratagem:

It has:

BWTutor: more than 5
BWTM: fire blast, explosion, Protect, Volt Switch

I will get it:

EDIT: Flamestrike said I could get two soo:

BWTM: Toxic and Flamethrower

for reference:

Stratagem [Vaati] [-]

Timid Nature (+15% Speed, +26% Accuracy, -1 Atk)
Type: Rock. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Innate) UNLOCKED: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks (28):
Acupressure
Ancient Power
Defense Curl
Disable
Double-Edge
Earth Power
Electroball
Endure
Explosion
Fire Blast
Giga Drain
Head Smash
Heat Wave
Magnet Rise
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Protect
Rock Blast
Rock Polish
Rollout
Sleep Talk
Stealth Rock
Tackle
Vacuum Wave
Volt Switch
Weather Ball


Reuniclus:

Egg: Secret Power, Imprison, Confuse Ray
BWTM: More than 5

To fill in 5, I will get it:

Egg: Trick, Acid Armor


Reuniclus[ÜbelBär] (M)
Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator(DW): (Innate) [UNLOCKED] When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (29):
Calm Mind
Charm
Confuse Ray
Endeavor
Energy Ball
Focus Blast
Future Sight
Heal Block
Hidden Power (Ground, 7)
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Secret Power
Shadow Ball
Skill Swap
Snatch
Thunder
Trick Room
 
+6 UC
Still think I should've gotten extra credit for the reason you suck speech

Oh no, not a loss! D:
LockDown said:
waterwarrior: 2 CC
Weavile: 4 MC, 1 KOC
Nidorina: 1 EC, 1 DC, 3 MC
Stockpiling the 2 CC, KOC to MC

Dovahkiin the Weavile purchases Retaliate and DynamicPunch with his 5 MC

Victoria the Nidorina:
EC: 4 -> 5
MC: 0 -> 3
DC: 1 -> 2

Jolteon is cool
Stockpiling the 12 CC

4 of Electro the Jolteon's 12 HC go into his DC, bringing it up to 5 and unlocking Quick Feet (because Jolteon really needs the speed boost)
The other 8 go into his MC to buy the LU moves Thunder Wave and Focus Energy, the BW TMs Protect and Substitute, and the Tutor move Hyper Voice
 
Ok, so I can apparently evolve my Slakoth.

Slakoth "Hip-sloth" (F)
Nature: Brave (+1 * Attack, -15% Speed (rounded down), -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Vital Spirit: Passive
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 78 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
-10% Evasion

EC: 5/9
MC: 0
DC: N/A

Attacks:

Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Chip Away
Covet
Counter
Flail
Uproar
Fury Swipes
Endure

Night Slash
Body Slam
Hammer Arm

Protect
Bulk Up
Toxic
 
Success!

CC: 5 -> 8 (+KOC)


Nohface (Patron) [F]
EC:
0/6 -> 2/6 (+KOC)
MC: 0 -> 2 -> 0
DC: 0/5 -> 1/5
Learns Fake Out and ShadowStrike (Lvl Up)


Marowak (Domino) [M]
EC:
6/6
MC: 1 -> 5 (+KOC) -> 0
DC: 5/5
- Learns Endure, Detect (5 Egg moves), Giga Impact, Stone Edge (5 TMs), Bone Rush (Lvl Up), Stealth Rock (Tut.) and Toxic (BW TM)


Mollux (Noble) [M]
EC:
N/A
MC: 0 -> 3 -> 0
DC: 0/5 -> 1/5
- Learns Recover, Eruption and Heat Wave (Lvl Up)
Fixed. =///=

Also, this:

CC: 8 -> 9


Togekiss (Dame) [F]
EC:
9/9
MC: 3 -> 9 (+2KOC) -> 0
DC: 5/5
Learns Tri-Attack (Event), Protect, Substitute (BW TM) and Heat Wave (Tut.)
 
Buying a Ponyta for 2 CC (please check thoroughly to make sure I did this right. It's been a while)


Ponyta (male)
Nature: Naive (+Spe, -SpD)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.


Abilities-
Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW-Locked, Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats-
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 104 (+10% Accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Counters-
EC: 0/6
MC:
DC: 0/5

Attacks-
Level Up:
Quick Attack
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin

Egg:
Double Kick
Double-Edge
Horn Drill
Morning Sun
Thrash

TM:
Double Team
Fire Blast
Will-0-wisp
Substitute
Protect
 
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