Prize Claiming Thread MkII (MAQ March #10223)

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from her

awesucks: 2 CC
Mienfoo: 1 EC 1 DC 2 MC
Stockpiling the CC

What? Mienfoo is evolving!

MienShao (Female)
Nature: Jolly (+Spe -SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters

Abilities-
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates
Regenerator (Passive): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy
Reckless (DW-Locked, Passive): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Counters-
EC: 6/6
MC: 9
DC: 4/5

Stats-
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+17% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Attacks-
Physical: Pound, Fake Out, Doubleslap, Hi Jump Kick, Low Kick, Stone Edge, Dig, U-Turn
Special: Swift
Status: Meditate, Detect, Calm Mind, Me First, Endure


Buying Bounce, Drain Punch (LU), Acrobatics, Taunt, (BWTM), Dual Chop (Egg) for it
 
maserato: The link to your profile is broken, and your profile in the registration tower says you only have 7 CC. I can't approve the items (everything else is fine though, so if you fix that you're approved).
Cube: oops! I messed up the rewards in your subway. Gastly should get 1 EC / 2 MC, not 3 MC, and thus I can't approve the move purchases (everything else is fine though, so if you fix that you're approved).
Eternal Drifter: approved
akela: approved
Complications: approved
Void Guy: you forgot to apply Meditite's nature to its stats. Fix that and you're approved
Pwnemon: approved
GemOftheDay: approved
EspyOwner: approved
Matezoide: approved
Pwnemon (2): approved
Aweshucks: approved
SubwayJ: approved

---

http://www.smogon.com/forums/showthread.php?p=4671416
PRIZES

ELEVATOR MUSIC
5 (Battle Rooms) + 0.5 (Other Rooms) + 1 (Lucy Reveal) = 6 CC
3 (Lucy Reveal) = 3 KOC to use on Cyclohm.
Revenankh: 4 (Battle Rooms) + 2 (Battle Room wins) = 6 KOC
Cyclohm: 2 (Battle Rooms) + 2 (Battle Room wins) = 4 KOC
Regice: 4 (Battle Rooms) + 2 (Battle Room wins) = 6 KOC
15 + 6 + 4 + 4 + 4 + 2 = 35 UC

Total:

[box]Elevator Music: 6 CC / 35 UC
- (Revenankh): 6 KOC
- (Cyclohm): 4 KOC
- Rejiaisu (Regice): 6 KOC[/box]
---
Currency Counters: 53 ---> 59 ---> 48 (spending)
Universal Counters: 70 ---> 105 ---> 3 (spending)

All KOC will go to MC.

(Revenankh): Purchasing Snore (BW Tutor), Sandstorm (BW TM), and Dream Eater (BW TM) for 6 MC.

(Cyclohm): Purchasing Hone Claws (BW TM) and Hidden Power (Grass, 7) (BW TM) for 4 MC.

Rejiaisu (Regice): Purchasing Avalanche (Past Gen TM) and Shock Wave (Past Gen TM) for 6 MC.

I'm also going to buy the following three Pokemon for 11 CC:

Aerodactyl [Putera] (M)
Nature: Jolly (+15% Spe, +30% Acc, -1 SpA)
Type: Rock/Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130 *1.15) (+) (+26% Accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 20

MC: 0
DC: 0/5

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower

Curse
Foresight
Pursuit
Steel Wing
Whirlwind

Earthquake
Fly
Protect
Taunt
Torment


Snorunt [Yukiwarashi] (F)
Nature: Hasty (+15% Spe, +8% Acc, -1 Def)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 *1.15) (+) (+8% Accuracy boost)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
Total Moves: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Bide
Disable
Hex
Spikes

Light Screen
Rain Dance
Shadow Ball
Substitute
Toxic


Bronzor [Doomiraa] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (23 /1.15) (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11
Total Moves: 20

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard

Earthquake
Flash Cannon
Protect
Psychic
Rock Slide

Gravity
Signal Beam
Skill Swap
Stealth Rock
Sleep Talk


I'll purchase the following moves for them:

Putera (Aerodactyl): Crunch (Level-Up), Take Down (Level-Up), Iron Head (Level-Up), Sky Drop (Level-Up), Hyper Beam (Level-Up), Rock Slide (Level-Up), Giga Impact (Level-Up), Aqua Tail (BW Tutor), Roost (BW Tutor), Sky Attack (BW Tutor), Stealth Rock (BW Tutor), Tailwind (BW Tutor), Aerial Ace (BW TM), Smack Down (BW TM), Sandstorm (BW TM), Stone Edge (BW TM), Bulldoze (BW TM), Razor Wind (Past Gen TM), Endure (Past Gen TM), Reflect (Past Gen TM), Bide (Past Gen TM), and Defog (Past Gen TM) for 42 UC.

Yukiwarashi (Snorunt): Ice Fang (Level-Up), Crunch (Level-Up), Ice Shard (Level-Up), Ice Beam (Level-Up), Hail (Level-Up), Blizzard (Level-Up), Fake Tears (Egg Move), Weather Ball (Egg Move), Sleep Talk (BW Tutor), Hidden Power (Fighting, 7) (BW TM), Safeguard (BW TM), Rest (BW TM), Frost Breath (BW TM), Endure (Past Gen TM), and Sing (Event Move) for 28 MC.

Doomiraa (Bronzor): Future Sight (Level-Up), Metal Sound (Level-Up), Gyro Ball (Level-Up), Payback (Level-Up), Heal Block (Level-Up), Heavy Slam (Level-Up), Trick (BW Tutor), Psyshock (BW TM), Calm Mind (BW TM), Toxic (BW TM), Light Screen (BW TM), SolarBeam (BW TM), Double Team (BW TM), Reflect (BW TM), Sandstorm (BW TM), Rest (BW TM), Charge Beam (BW TM), Substitute (BW TM), and Trick Room (BW TM) for 32 UC.

Self-approved.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
I am raiding. I blatantly refuse to raid with a Cherubi and an Exeggcute.

+1 CC [140 CC]

Exegg moves to 6/6 EC, 5/5 DC and 3 MC, which are spent on the strong move Mimic.

Evolution! I'll also spend 1 UC to evolve Cherubi into Cherrim.

[a]Cherrim[/a]

Naturia Cherries (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Flower Gift
Flower Gift (Passive): This Pokemon's flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Stats:
HP: 100
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: N/A

Attacks [26]:
Growth
Helping Hand
Leech Seed
Magical Leaf
Morning Sun
Petal Dance
Sunny Day
Tackle
Take Down
Worry Seed

Aromatherapy
Heal Pulse
Healing Wish
Sweet Scent
Weather Ball

Double Team
Endure
Grass Knot
Hidden Power (Ground, 7)
Protect
Rest
Sleep Talk
SolarBeam
Substitute

Giga Drain


[a]Exeggutor[/a]

Coco (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Chlorophyll / Harvest [DW]
Chlorophyll (Passive):
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Harvest (Passive) [DW]:
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 6 [+]
SpD: 3
Spe: 47 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/6
MC: 0
DC: 5/5

Attacks [29]:
Barrage
Bullet Seed
Confusion
Hypnosis
Leech Seed
PoisonPowder
Psyshock
Reflect
Seed Bomb
Sleep Powder
Stomp
Stun Spore
Uproar

Leaf Storm
Lucky Chant
Moonlight
Skill Swap
Synthesis

Endure
Grass Knot
Hidden Power (Ground, 7)
Light Screen
Protect
Psychic
SolarBeam
Toxic

Gravity
Mimic
Nightmare


Self-Approved
 
Matezoide is APPROVED.

0.8 UC

Claim incoming.

EDIT: Claiming from here, here, and here. I get 3 CC total.

Cannonstrike the Embirch gets 1 EC, 3 MC, 1 DC, and 1 KOC, which goes into MC. The EC puts him to 4/9, which means he evolves into Flarelm! The MC will allow him to grab Double Team and Sunny Day (Gen 5 TM).


Flarelm - Cannonstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (40/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
Total Moves: 29

EC: 3/9 -> 4/9
MC: 0 -> 4 -> 0
DC: 3/5 -> 4/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Petal Dance
Synthesis

Blaze Kick
Counter
Earth Power
Revenge
Seed Bomb

Low Kick

Hidden Power (Ice, 7)
Sunny Day
Protect
SolarBeam
Double Team
Fire Blast
Will-O-Wisp
Rock Slide
Grass Knot
Substitute
Flash Cannon

Toxinstrike the Mollux gets 3 MC and 1 DC. She'll get Substitute (Gen 5 TM) and stock 1 MC.

Finally, Lavastrike the Numel gets 1 EC, 3 MC, 1 DC, and 1 KOC, which goes into MC. He gets Heat Wave (Gen 5 Tutor) and Flame Charge (Gen 5 TM). He also gets 1 MC refunded because he got Yawn as a level-up move when he already had it as a starting Egg, which will combine with the 1 MC it has stocked to get Toxic (Gen 5 TM)

SELF-APPROVED
 
All kinds of stuff happening now.

Three matches completed

Net prizes;
prizes said:
7 CC
Tomohawk: 3 MC +1 KOC
Numel: 1 EC/3 MC/1 DC +2 KOC
Nidoran: 1 EC/3 MC/1 DC
Dusknoir: 3 MC
Pyroak: 3 MC, 1 KOC
Conkeldurr: 3 MC, 1 KOC
Metagross: 3 MC, 1 KOC
Stratagem: 3 MC, 1 KOC
Krilowatt: 3 MC, 2 KOC
Zweilous: 1 EC, 3 MC, 1 KOC

Numel (Flamvell) F
Nature: Quiet (Adds 1 to SpA; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 30(-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks
Level Up
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Curse
Flamethrower
Earthquake

Egg
Endure
AncientPower
Yawn

TM
Fire Blast
Will-O-Wisp
Bulldoze

Flamvell the Numel applies the KOC as MC, and goes to 2/5/2. Since Numel only has 3 Egg and 3 TM, he'll learn Heat Wave and Mud Bomb as Egg moves, and Protect and Substitute as TMs. He'll then use his 5 MC to learn Stealth Rock (G5 Tutor), and Stockpile (Egg).


Nidoran M (Kevorkian)
Nature: Mild (Adds 1 to SpA; Subtracts 1 from Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 1
DC: 2/5

Attacks
Level Up
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand
Poison Jab
Toxic Spikes

Egg
Sucker Punch
Endure
Counter

TM
Sludge Bomb
Ice Beam
Thunderbolt
Shadow Claw
Venoshock

Nidoran M has 3 Egg moves, so he'll learn Disable and Head Smash as Egg moves. He then goes to 4/9, 3, 3/5, allowing him to evolve! He then learns the past Gen TM Bide. His new everything is below;

Nidoran M (Kevorkian)
Nature: Mild (Adds 1 to SpA; Subtracts 1 from Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities
Poison Point:
(Toggle) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW): (Toggle) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 3/5

Attacks
Level Up
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand
Poison Jab
Toxic Spikes

Egg
Sucker Punch
Endure
Counter
Disable
Head Smash

TM
Sludge Bomb
Ice Beam
Thunderbolt
Shadow Claw
Venoshock
Bide


Cyclost the Dusknoir gains 3 MC, and stockpiles them.


Pyroak (Surt) (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level Up:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Fire Spin
Heat Crash

Egg:
Aromatherapy
Earth Power
Blaze Kick
Seed Bomb

Tutor:
Stealth Rock
Heat Wave

TM:
Fire Blast
Will-O-Wisp
Return
Flamethrower
Rock Slide
Sunny Day
Protect
Earthquake
Bulldoze

Surt the Pyroak only has 4 Egg moves, so he'll learn GrassWhistle and Revenge as Egg moves. He also gains 4 MC (KOC as MC) and learns Worry Seed (G5 Tutor) and SolarBeam (G5 TM).


(Krusty) M
Nature: Careful (+SpD, -SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Toggle) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (DW) (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4(+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks
Level Up
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Focus Punch
Rock Slide

Egg
Counter
Drain Punch
Wide Guard

Tutor
Fire Punch
Ice Punch
ThunderPunch

TM
Stone Edge
Poison Jab
Brick Break
Protect
Earthquake
Double Team

Krusty the Klown the Conkeldurr only had 3 Egg moves, so he'll learn Mach Punch and Comet Punch. He then gets 3 MC, and his KOC goes to my CC. His MC go to learning the egg move Endure.

Giant Enemy Crab the Metagross gains 3 MC (KOC as CC) and uses them to learn Hyper Beam (LU) and Hone Claws (G5 TM).

Ragnarok the Stratagem gains 3 MC (KOC as CC) and uses them with its one stockpiled to learn Calm Mind and Swagger, both G5 TMs.


Krilowatt (Sir Wattson) M
Nature: Timid (Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Trigger) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats
HP: 125
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Ice Shard
Bubble
Charge
Tackle
Thundershock
Confuse Ray
Imprison
Aqua Jet
Counter
Mirror Coat
Detect
Zap Cannon
Thunder
Hydro Pump
Volt Switch

Egg Moves:
Metronome
Sheer Cold

Tutors:
Electroweb
Icy Wind
Helping Hand
Endure
Signal Beam
Sleep Talk

5th Gen TMs:
Toxic
Ice Beam
Thunderbolt
Scald
Protect
Dive
Double Team
Thunder Wave
Safeguard
Rain Dance
Substitute
Blizzard

Sir Wattson the Krilowatt gains 2 Egg moves, and learns Follow Me and Me First. He then gains 3 MC (KOC as CC) and learns Shock Wave as an Egg move as well.

Asmodeus the Zweilous gains 2 EC and 3 MC (KOC as EC) and goes to 8/9, 3. He then takes 1 UC to reach 9/9 and evolve! He'll also take 7 UC for a nature change to Brave, and he learns Tri Attack for free. He then takes his 3 MC to learn Dragon Pulse (LU) and Earth Power (G5 Tutor)

Asmodeus - Hydreigon (M)
Nature: Naughty (Adds one Rank to Attack; Subtract one Rank to Special Defense)
Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities
Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks:
Level Up
Tri Attack
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Outrage
Double Hit
Work Up

Egg
Fire Fang
Ice Fang
Thunder Fang
Draco Meteor
Earth Power
Dark Pulse

TM
Toxic
Taunt
Thunder Wave
Torment
Protect
Dragon Tail
Double Team


I gain a total of 12 CC, giving me a total of 19. 15 of them go to buying a Rare Candy.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
rickheg: Please note the -10% Evasion on Hydreigon. Otherwise, APPROVED.
Matezoide: You only reffed 11/14 rounds of my match, & you only reffed 7 KO's, so you only get (14×(11÷14))+7=18 UC from the second match. Fix this, & you are APPROVED.
Aweshucks: APPROVED.
Complications: APPROVED.
Geodude6: APPROVED.
Someoneelse: APPROVED.

6 Claims Checked --> 6/10 C.C.

--------------------

Its_A_Random: 0 CC
- Choragon: 3 MC
Capers, Sheeldon, Utilitand and motoR are maxed and got 4 KOCs total!
IAR: (4+6+4+6+3+4)=27 CC
Scizor: 3 MC
Megawhal: 3 MC and 2 KOC
Total
Its_A_Random: +27 CC (53 Total)
Garchomp: +3 MC
Colossoil: +3 MC, +2 KOC
Scizor: +3 MC
---

Garchomp [Choragon] (M)
EC: 9/9
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Swift (Gen IV TM).
---

Colossoil [Megawhal] (M)
EC: 6/6
MC: 5 (+3 MC, +2 KOC) > 0
DC: 5/5
-Learns Thief (Gen V TM), & Ancientpower (Gen IV Tutor).
---

Scizor [U-Turn] (M)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Mimic (Gen III Tutor).
---
SELF APPROVED.
 
I should claim from a couple of things.

+10 UC

And a win here
+2 CC
Syclant gets 3 MC to buy Venoshock (BW TM) and Sheer Cold (LU).
Infernape gets 3 MC and 2 KOs (not 3 as it says in the thread). Takes Focus Blast (BW TM) and Focus Energy (Egg)
Hydreigon gets 4 MC (I had an EXP Share attached) + 1 KO. Uses them to grab Charge Beam (BW TM), Tailwind (BW Tutor) and Work Up (LU).
 
Spending 2 CC on a Vulpix!

Vulpix [Mozilla] (F)
Nature: Docile (No effect)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Flash Fire (Passive):This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (Trigger; DW LOCKED): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Faint Attack
Flame Burst

Extrasensory
Flare Blitz
Heat Wave
Hex
Tail Slap

Return
Dig
Flame Charge
Attract
Energy Ball


2 CC -> 0 CC
 
Using my 41 UC, I would like to buy some moves for Thorn the (creatively named) Ferrothorn.

Level-Up (1 MC): Flash Cannon, Self Destruct, Mirror Shot (3 MC)
BW TM/Tutor (2 MC): Cut, Double Team, Energy Ball, Facade, Flash, Frustration, Grass Knot, Hone Claws, Return, Rock Polish, Rock Smash, Round, Sandstorm, Snore, Strength, Sunny Day, Swagger, Thunder, Thunderbolt (38 MC)
This leaves me with 0 UC and maxes out Ferrothorn's movepool.
(Yeah I won't regret this when I finally evolve Onix >_>)
 
Ref resource thread said:
IF You were the last referee THEN Payout =

CEILING (Standard Counters for that Match * (Rounds Reffed / Total Rounds Reffed) + KO Bonus if applicable)

Once again, the KO Bonus only applies to battles above a 3vs3. Only the last referee receives the bonus for being dedicated.
Matezoide: Approved



Frosty: Approved+.1
Deadfox: Approved+.1
Topher: Approved+.1
Complications: Approved+.1


34.8
 
Complications is APPROVED

0.1 UC


Now with that out of the way, claming from here and here. I get 4 UC and 1 CC.

Scorchstrike the Charizard gets 3 MC and 1 KOC, which goes into MC. He gets Acrobatics and stocks 1 MC.

SELF-APPROVED
 
Well this went badly.

CC: 16->20

UC: 56->40

Cyclohm:
MC: 0->3->4 (1 KOC)->16 (12 UC)->0
Moves: Captivate, Natural Gift (Past Gen TM), Strength, Waterfall (BW HM), Aerial Ace, Giga Impact, Wild Charge (BW TM)

Cyclohm is now MAXED!

Revenankh:
MC: 0->3->4 (1 KOC)->0
Moves: Rock Tomb, Torment (BW TM)

Infernape:
MC: 0->3->4 (1 KOC)->0
Moves: Calm Mind (LU), Endure (Past Gen TM)

Slowking:
MC: 0->3->1
Moves: Brick Break (BW TM)

Kingdra:
MC: 0->3->0
Moves: Whirlpool (Past Gen HM)

Tyranitar:
MC: 0->3->0
Moves: Endure (Past Gen TM)
 
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