Prize Claiming Thread MkII (MAQ March #10223)

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http://www.smogon.com/forums/thread...is-fight-in-a-bug-tower.3497596/#post-5149209
I get 3 UC.
I spend one on CC, giving me 10. I use the 10 CC to buy myself a Lucarionie.

I spend two on my Riolu's EC, bringing me to 6. I evolve it into a Lucario. I claim Close Combat, Extreme Speed, Aura Sphere, Dragon Pulse, Dark Pulse, Metal Claw, Power-Up Punch, Swords Dance, Me First, Bone Rush, and Metal Sound as level up before level 26 moves.

Lucario(*) (Luke) Male

Nature: Timid (+Speed, - Attack, +11 accuracy)

Type: Fight/Steel


Abilities:

Inner Focus
Steadfast
Justified(H)

Stats:
HP: 100
Atk-: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe+: 104
Accuracy: +12
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Attacks:
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Nasty Plot
Close Combat
Extreme Speed
Aura Sphere
Dark Pulse
Dragon Pulse
Metal Claw
Power-Up Punch
Swords Dance
Metal Sound
Me First
Bone Rush

Egg:
Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense

TM/HM:
Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Ice)
Poison Jab
Shadow Claw
Protect
 
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Lost two battles: Vs. Temperantia and Vs S0L1D G0LD
I get 3 CC total, which I stockpile.
Nimbus the Monohm, Charcoal the Embirch, and Kaladin the Ralts all get 2 MC, 1 AC, and 1 EC, and Charcoal also gets one KOC, which he converts to EC.
Kaladin stockpiles his MC, Nimbus purchases Slack Off and Thrash with his MC, and Charcoal purchases Synthesis and Lava Plume with his MC.
Reposting for Approval.
 
Claiming 14 UC (17) & 7 CC (7)
* Spritzee gets 4 MC since her EC & AC have already been maxed
** Slowbro gets 4 MC thanks to Exp. Share


Nessarose (Alakazam) gets 4 MC (4)
* Using 4 MC to learn Future Sight (1), Role Play (1) & Protect (2)

Kurt (Slowbro) gets 4 MC (4)
* Using 3 MC to learn Future Sight (3), leaving him at 1

Katherine (Gardevoir) gets 3 MC (3) & 2 KO (+2 MC = 5)

Maureen (Azumarrill) gets 3 MC (3) & 2 KO (+2 MC = 5)

Fourfette (Aromatisse) gets 7 MC (7) & 2 KO (+2 MC = 9)
* Using 9 MC to learn Attract (1), Charm (1), Flail (1), Toxic (2), Rain Dance (2) & Sunny Day (2)

Ruby (Tentacool) gets 1 EC (1/6), 3 MC (3), 1 AC (1/5) & 1 KO (+1 MC = 4)
* Using 4 MC to learn Hydro Pump (1), Sludge Wave (1), Hex (1) & Barrier (1)

And finally using 7 CC to get another Exp. Share
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Dogfish44: Please mention everything that got a change in this generation. You have also forgot to add every pre-25 move that your CAP Pokémon gets in this generation (e.g. Ion Deluge Cyclohm). You should also note the Mega Evolution stats for Manectric unless you are waiting until you obtain a Manectite. NOT APPROVED.
starwarsfan: Please post Mawile's stats post-nature change. NOT APPROVED.
Birkal: Moves three to ten for Kecleon come after Gen III barring Counter lol. Sleep Talk is a Gen VI TM, so +1 MC on Gallade, likewise Bulk Up on Arghonaut. Fix & APPROVED. Considering this as two claims.
tavok
: Dratini already has Thunder Wave as a pre-25 move, so pick again. NOT APPROVED. Also, Haunter gets Shadow Punch for free.
zarator: The referee screwed up & your Pokémon were only supposed to gain 3 MC, not 4 MC. Both Pokémon have insufficient funds. NOT APPROVED.
Canis Majoris: APPROVED.
Geodude6: APPROVED.
P2X7: APPROVED.
Mulan15262: Lucario also gets Power-Up Punch, Me First, Bone Rush, & Metal Sound upon evolution. Also, its BRT is incorrect. NOT APPROVED.
colourcodedchaos: There to what you appear to be claiming from. NOT APPROVED.
Fighterman481: APPROVED.
Matezoide: You get two more UC from my hall lol. Fix & APPROVED.
Gerard: Exp. Share costs 6 CC so you should gain a total of 1 CC from your claim. Fix & APPROVED.

14 Claims Checked --> 18/10 C.C. --> 1 UC + 8/10 C.C. (1 Total)

---

TOTAL
Its_A_Random: 11 CC (36 Total)
Nidoking: (3+1) MC, 1 KOC
Heracross: 10 KOC
---

Nidoking [King Odin] (M)
EC: 9/9
MC: 5 (+(3+1) MC, +1 KOC) > 0
AC: 5/5
-Learns Incinerate (Gen VI TM), & Iron Tail (Gen VI Egg).
---

Heracross [Ruination] (M)
EC: N/A
MC: 7 (+7 KOC) > 0
AC: 5/5 (+3 KOC)
-Unlocks Hidden Ability: Moxie.
-Learns Bulldoze, Swagger (Both Gen VI TM), & Focus Punch (Gen IV TM).
---
SELF APPROVED.
 
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In which I once again lose in an arena of my own devising. Pwan, gweat, et cetera.

CC Gains: +1
Total CC: 9

Pokemon Gains:-


EC: FE mon
MC: 0+3 = 3 MC, of which 2 are spent on Hidden Power Rock (2 MC) and 1 is stockpiled.
AC: Unlocked.
There was a link to the relevant thread in there.

There was always a link to the relevant thread in there.

We have always been at war with Eurasia...

IAR EDIT: False. There was no link when I looked over it.
 
Last edited by a moderator:
http://www.smogon.com/forums/thread...is-fight-in-a-bug-tower.3497596/#post-5149209
I get 3 UC.
I spend one on CC, giving me 10. I use the 10 CC to buy myself a Lucarionie.

I spend two on my Riolu's EC, bringing me to 6. I evolve it into a Lucario. I claim Close Combat, Extreme Speed, Aura Sphere, Dragon Pulse, Dark Pulse, Metal Claw, Power-Up Punch, Swords Dance, Me First, Bone Rush, and Metal Sound as level up before level 26 moves.

Lucario(*) (Luke) Male

Nature: Timid (+Speed, - Attack, +11 accuracy)

Type: Fight/Steel


Abilities:

Inner Focus
Steadfast
Justified(H)

Stats:
HP: 100
Atk-: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe+: 104
Accuracy: +12
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Attacks:
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Nasty Plot
Close Combat
Extreme Speed
Aura Sphere
Dark Pulse
Dragon Pulse
Metal Claw
Power-Up Punch
Swords Dance
Metal Sound
Me First
Bone Rush

Egg:
Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense

TM/HM:
Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Ice)
Poison Jab
Shadow Claw
Protect


Fixed
 
3 UC
1 CC
Togekiss: 4 MC, banked
Mawile: 4 MC and 1 KOC, banked
1 CC (wow I took 0 damage and lost...)
Togekiss: 4 MC, banked
3 UC
3 UC

-7 CC to change Mawile's nature to Sassy.
HP: 90
Atk: 3
Def: 3
Spa: 2
Spd: 3 (+)
Spe: 43 (-) (-10% Evasion)
Size: 1
Weight: 2
Total: 14
HP: 90
Atk: 4, 8 (Huge Power & Mawilite)
Def: 5
Spa: 2
Spd: 4 (+)
Spe: 43 (-) (-10% Evasion)
Size: 2
Weight: 2
Total: 18


MC dump:
Togekiss: 16 MC, spent on Signal Beam (B2W2 Tutor), Tailwind (B2W2 Tutor), Flash (XY TM), Solar Beam (XY TM), Shock Wave (HGSS TM), and Water Pulse (HGSS TM)
Mawile: 20 MC, spent on Endure (HGSS TM), Focus Punch (HGSS TM), Payback (XY TM), Embargo (XY TM), Rock Tomb (XY TM), Rain Dance (XY TM), Ice Punch (B2W2 Tutor), and Thunder Punch (B2W2 Tutor)
Granbull: 4 MC, spent on Low Kick (B2W2 Tutor) and one banked.
Mr. Mime: 3 MC, spent on Bide (RBY TM)
Odore: 2 MC + 13 UC, spent on Substitute, Dazzling Gleam, Charge Beam, Energy Ball, Double Team, Psychic, Thunderbolt (All XY TMs) and Moonblast (lvl Up)
Kirlia: 3 MC, spent on Imprison (lvl up) and Shadow Ball (XY TM)
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Didn't realise that we'd actually updated CAPs with pre-25, lemme dig that up... If it takes more than 10 minutes to find that data, it should be more obvious =|

Also leaving out all Mega stats until I have the appropriate item.

---

Trainer Name: DF44


"And now it begins..."
Credit to PurplePablo

Pokemon: Archeops ~ Sunflora ~ Rapidash ~ Zoroark ~ Cofagrigus ~ Makuhita ~ Hydreigon ~ Porygon-Z ~ Chingling ~ Magneton ~ Voodoom ~ Marowak ~ Duosion ~ Chandelure ~ Camerupt ~ Ludicolo ~ Remoraid ~ Gigalith ~ Ninetales ~ Azumarill ~ Seaking ~ Flarelm ~ Relicanth ~ Fidgit ~ Deerling ~ Syclar (Raid Special) ~ Combee ~ Cherubi ~ Exeggcute ~ Seadra ~ Skitty ~ Minccino ~ Vullaby ~ Scratchet ~ Politoed ~ Grumpig ~ Beedrill ~ Manectric ~ Luxray ~ Walrein ~ Raticate ~ Ledian ~ Swalot ~ Swoobat ~ Mightyena ~ Klinklang ~ Probopass ~ Primeape ~ Gulpin ~ Alomomola

Gym Pokemon: Emolga ~ Electivire ~ Rotom-F ~ Cyclohm ~ Eelektross ~ Krillowatt ~ Lanturn

Currency Counters: 140 CC
Universal Counters: 6.4 UC
Valor Counters: 20 VC
Badges of Valor: 3

Backpack:

1x Oran Berry
7x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Jacoba Berry
10x Lum Berry

1x Electirizer
1x Link Cable
3x Magnet
2x Charcoal
1x Thick Club
1x Leftovers
4x Expert Belt
1x Rotom Wash Washer
1x Rotom Heat Toaster
1x Rotom Frost Fridge
1x Rotom Spin Fan
1x Rotom Cut Mower
6x EXP Share
1x Lucky Egg
1x Eviolite
1x Pure Incense
1x Sun Stone
1x Sea Incense
1x Water Stone
1x Everstone
2x Rare Candy
1x Light Clay
1x Water Gem
1x Ground Gem
1x Dusk Stone


Twisted Matrix
Whenever the holder uses an Electric, Normal, Psychic or Steel attacking move, he gains a matrix charge. For every matrix charge, the power of the holder's special attacks raise by (3) and their accuracy by 5%. Stacks up to 3 charges. If the holder doesn't use an Electric, Normal, Psychic or Steel attacking move for an action, all matrix charges are lost.​


Scythe of Northern Storms
Raises the power of Ice-type and Flying-type moves by (8), and the power of Icy Wind by (3). If the Pokemon is a Flying-type, it can use Aurora Beam even if it couldn't learn it normally. If the Pokemon is an Ice-type, it can use Air Slash even if it couldn't learn it normally.​


Torch of Light
Raises the power of Light-type moves by (7). Whenever the user hits the foe with a Light-type move, it has a 20% chance to enter in Clearcasting state, reducing the energy cost of the next special attacking move by 100% and causing it to always land a critical hit.​


Admiral's Cap
Raises the base power of Water-type and Fighting-type moves by (6), the threat generated by the holder by 100%, and reduces the energy cost of Recover by (2) when used on the holder by itself.​
1x Max Revive
2x Ether
14x Heal Ball
10x Net Ball
16x Sport Ball

Glyph of Fiery Dance
Raises the secondary effect chance of Fiery Dance to 100%
Glyph of Flamethrower
Lowers the threat generated by Flamethrower by 50%
Glyph of Earth Power
Reduces the energy cost of Earth Power by 1
Glyph of Recover
Allows Recover to be used on friendly targets, at the cost of 14 energy instead of [Max HP/10] + 2
Glyph of Meteor Mash
Raises the accuracy of Meteor Mash by a flat +15%, its secondary effect chance by 20%, and causes the Attack boosts obtained by Meteor Mash to last at the end of each round.
Glyph of Signal Beam
Raises the base power of Signal Beam by (2).
Glyph of Agility
Causes Agility to lower overall threat by 30% in addition to its base effect.
Glyph of Tri Attack
Raises the base power of Tri Attack by (2) and the effect chance by an overall flat 20%.
Glyph of Thunder Wave
Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses
Glyph of Ice Beam
Lowers the threat generated by Ice Beam by 50%
Glyph of Reflect
Causes Reflect to affect the entire team instead of three Pokémon only
Glyph of Ice Shard
Raises the base power of Ice Shard by 4 and its energy cost by 3.
Glyph of Icy Wind
Icy Wind no longer lowers the foe's Speed. Instead, whenever Icy Wind is used, up to three friendly Pokémon can gain a Tailwind effect for (2) actions.
Glyph of X-Scissor
Raises the power of X-Scissor by (2).
Glyph of Icicle Spear
Reduces the energy cost of Icicle Spear by (2) and raises its critical hit rate by (1).
Fuse Badge [Electric | Leader]
Wing Badge [Flying]
Wave Badge
Tomb Badge


MATCHES:
Battle Slot 1 Link: -
Battle Slot 2 Link: -
Battle Slot 3 Link: -
Tournament Link: -
RP Links: Pike Thread ; Hall Thread ; Arcade Thread ; Castle Thread
Gym Link (Owner of the Fuse Badge): N/A





Gym Team:


Boltair (F)

Nature: Mild
+1 SpA, -1 Def

Type: Electric / Flying

Abilities: Static / Motor Drive [DW]

Stats:
HP: 90
Atk: 3
Def: 1 [-]
SpA: 4 [+]
SpD: 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

Attacks [54]:
Acrobatics (*)
Aerial Ace
Agility
Air Slash (*)
Astonish
Attract
Baton Pass
Charge (*)
Charge Beam
Charm
Covet
Cut
Discharge
Double Team (*)
Electro Ball
Encore
Facade
Flash
Fling
Frustration
Helping Hand
Hidden Power Grass
Iron Tail (*)
Knock Off
Last Resort
Light Screen
Nuzzle
Protect
Pursuit (*)
Quick Attack (*)
Rain Dance
Rest
Return
Roost (*)
Round
Shock Wave (*)
Signal Beam
Sleep Talk
Snore
Spark (*)
Substitute
Swagger
Tail Whip (*)
Tailwind
Taunt
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Tickle
Toxic
U-Turn
Volt Switch
Wild Charge



Short Fuse (M)

Nature: Mild
+1 SpA, -1 Def

Type: Electric

Abilities: Motor Drive / Vital Spirit [DW]

Stats:
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4 [+]
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [100]:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power Grass
Hyper Beam
Ice Punch
Ion Deluge
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon



Pulse (N/A)

Nature: Modest
+1 SpA, -1 Atk

Type: Ice / Electric

Abilities: Levitate

Stats:
HP: 90
Atk: 2 [-]
Def: 4
SpA: 5 [+]
SpD: 4
Spe: 86
Size Class: 4 (2.3 M)
Weight Class: 5 (100.03 KG)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks [53]:
Astonish
Blizzard
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power Grass
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp



Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [86]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon



Murena (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Levitate
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks [66]:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon



Formula (M)

Nature: Timid
+15% Speed, +17% Accuracy, -1 Atk

Type: Electric / Water

Abilities: Trace / Magic Guard / Shell Armour [DW]

Stats:
HP: 125
Atk: Rank 2 [-]
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks [54]:
Aqua Jet
Bubble
Bubblebeam
Charge
Confuse Ray
Copycat
Detect
Discharge
Fairy Wind
Guillotine
Heart Swap
Hydro Pump
Ice Shard
Imprison
Muddy Water
Tackle
Thunder
Thundershock
Zap Cannon

Counter
Follow Me
Me First
Metronome
Mind Reader
Mirror Coat
Sheer Cold
Signal Beam
Whirlpool

Blizzard
Dive
Double Team
Earthquake
Endure
Flash
Hidden Power Grass
Hyper Beam
Ice Beam
Low Sweep
Protect
Rain Dance
Rest
Round
Safeguard
Scald
Shock Wave
Substitute
Surf
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Waterfall
Whirlpool

Earth Power
Helping Hand
Icy Wind
Sleep Talk



Lumos Maxima (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Electric

Abilities: Volt Absorb / Illuminate / Water Absorb [DW]

Stats:
HP: 120
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks [45]:
Aqua Ring
Bubble
BubbleBeam
Charge
Confuse Ray
Discharge
Eerie Impulse
Electro Ball
Flail
Hydro Pump
Signal Beam
Spark
Spit Up
Stockpile
Supersonic
Swallow
Take Down
Thunder Wave
Water Gun

Agility
Amnesia
Mist
Psybeam
Whirlpool

Blizzard
Brine
Dive
Double Team
Hidden Power Grass
Ice Beam
Protect
Rest
Scald
Sleep Talk
Substitute
Surf
Thunder
Thunderbolt
Toxic
Volt Switch

Bounce
Endure
Heal Bell
Icy Wind
Sucker Punch


Other Pokémon:


Rawk (M)

Nature: Mild
+1 SpA, -1 Def

Type: Rock / Flying

Abilities: Defeatist

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 [-]
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks [51]:
Acrobatics
Agility
AncientPower
Crunch
Double Team
DragonBreath
Dragon Claw
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack

Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing

Aerial Ace
Bulldoze
Dig
Dragon Tail
Earthquake
Focus Blast
Hone Claws
Protect
Rest
Roar
Sandstorm
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic

Aqua Tail
Bounce
Heat Wave
Outrage
Roost
Sky Attack
Stealth Rock
Tailwind



Sol (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass

Abilities: Chlorophyll / Solar Power / Early Bird [DW]

Stats:
HP: 100
Atk: Rank 2 [-]
Def: Rank 2
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks [39]:
Absorb
Bullet Seed
Double-Edge
Endeavor
Flower Shield
Giga Drain
GrassWhistle
Growth
Ingrain
Leaf Storm
Leech Seed
Mega Drain
Natural Gift
Petal Dance
Pound
Razor Leaf
Seed Bomb
Sunny Day
Synthesis
Worry Seed

Bide
Encore
Helping Hand
Leech Seed
Morning Sun
Nature Power

Double Team
Endure
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Safeguard
Sludge Bomb
SolarBeam
Substitute
Toxic

Earth Power
Mimic



Sparklez (F)

Nature: Rash
+1 SpA, -1 SpD

Type: Fire

Abilities: Run Away / Flash Fire / Flame Body [DW]

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks [26]:
Bounce
Ember
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Growl
Megahorn
Poison Jab
Quick Attack
Stomp
Tackle
Tail Whip

Double Kick
Horn Drill
Hypnosis
Low Kick
Morning Sun

Flamethrower
Protect
Substitute
Sunny Day
Wild Charge
Will-O-Wisp

Heat Wave



Zoroark [Honey] (F)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type: Dark

Abilities: Illusion

Stats:

Zoroark
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks:
Agility
Faint Attack
Fake Tears
Fury Swipes
Leer
Nasty Plot
Night Daze
Pursuit
Scary Face
Scratch
Taunt
Torment

Counter
Dark Pulse
Detect
Extrasensory
Snatch
Sucker Punch

Dig
Double Team
Flamethrower
Focus Blast
Grass Knot
Hone Claws
Roar
Shadow Ball
Substitute
U-Turn

Total moves: 28



Cofagrigus [Cizin] (M)

Nature: Calm (+1 SpD, -1 Atk)

Type: Ghost

Abilities: Mummy

Stats:

Cofagrigus
HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks:
Astonish
Curse
Destiny Bond
Disable
Grudge
Guard Split
Haze
Hex
Mean Look
Night Shade
Ominous Wind
Power Split
Protect
Scary Face
Shadow Ball
Will-O-Wisp

Endure
Fake Tears
Heal Block
Imprison
Memento
Nasty Plot
Nightmare

Calm Mind
Double Team
Energy Ball
Grass Knot
Hidden Power Fighting
Hyper Beam
Psychic
Rest
Safeguard
Swagger
Substitute
Telekinesis
Thief
Toxic
Trick Room

Magic Coat
Pain Split

Total moves: 40



Makuhita [Hugo] (M)

Nature: Adamant (+1 Atk, -1 SpA)

Type: Fighting

Abilities: Thick Fat / Guts / Sheer Force [DW]

Stats:

Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 6/6
MC: 6
DC: 5/5

Attacks:
Arm Thrust
Belly Drum
Close Combat
Endure
Fake Out
Focus Energy
Force Palm
Heavy Slam
Knock Off
Reversal
Sand-Attack
Seismic Toss
SmellingSalt
Tackle
Vital Throw
Wake-Up Slap
Whirlwind

Bullet Punch
Chip Away
Counter
Cross Chop
Detect
DynamicPunch
Faint Attack
Feint
Focus Punch
Foresight
Revenge
Wide Guard

Attract
Brick Break
Bulk Up
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Focus Blast
Frustration
Hidden Power Grass
Low Sweep
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Smack Down
Strength
Substitute
Sunny Day
Surf
Swagger
Toxic
Whirlpool
Work Up

Body Slam
Captivate
Double-Edge
Fire Punch
Headbutt
Helping Hand
Ice Punch
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Refresh
Role Play
Sleep Talk
Snore
SuperPower
ThunderPunch
Vacuum Wave

Total Moves: 84



Teresa (F)

Nature: Hasty
+15% Speed, +15% Accuracy, -1 Def

Type: Dark / Dragon

Abilities: Levitate

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 [-]
SpA: Rank 5
SpD: Rank 3
Spe: 113 [+]
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks [60]:
Bite
Body Slam
Crunch
Double Hit
Dragon Pulse
Dragon Rage
Dragon Rush
Dragonbreath
Focus Energy
Headbutt
Hyper Voice
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up

Assurance
Astonish
Dark Pulse
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang

Acrobatics
Charge Beam
Double Team
Dragon Tail
Earthquake
Fire Blast
Flash Cannon
Fly
Focus Blast
Hidden Power Grass
Protect
Reflect
Stone Edge
Substitute
Surf
Taunt
Thunder Wave
Torment
Toxic
U-Turn

Aqua Tail
Draco Meteor
Heat Wave
Iron Tail
Roost
Signal Beam
Sleep Talk
Snore
Spite
Superpower
Tailwind
Uproar
Zen Headbutt



Duckbot (N/A)

Nature: Timid
+15% Speed, +12% Accuracy, -1 Atk

Type: Normal

Abilities: Adaptability / Download / Analytic [DW]

Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 5
SpD: 3
Spe: 104 [+]
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [52]:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Blizzard
Charge Beam
Double Team
Flash
Hidden Power Fire
Hyper Beam
Ice Beam
Protect
Psychic
Psyshock
Rain Dance
Rest
Round
Shadow Ball
Sleep Talk
SolarBeam
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic

Bide
Dark Pulse
Electroweb
Endure
Foul Play
Icy Wind
Pain Split
Swift
Trick



Marowak [Fibula] (M)

Nature: Adamant (+Atk ; -Sp.Atk)

Type: Ground

Abilities: Rock Head / Lightningrod / Battle Armour

HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bone Club
Bone Rush
Bonemerang
Double-Edge
Endeavor
Focus Energy
Growl
Headbutt
Leer
Rage
Tail Whip

Belly Drum
Detect
Double Kick
Iron Head
Perish Song

Earthquake
Endure
Hidden Power Ground
Protect
Smack Down

Earth Power
Fire Punch
Ice Punch

Total Attacks: 24



Chingling [Notredame] (M)

Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities: Levitate

EC: 6/6
MC: 0
DC: N/A

Attacks:
Astonish
Confusion
Entrainment
Growl
Last Resort
Uproar
Wrap

Disable
Dream Eater
Future Sight
Hypnosis
Recover
Wish

Grass Knot
Light Screen
Psychic
Psyshock
Shadow Ball
Snatch
Taunt
Thunder Wave
Torment

Signal Beam

Total Moves: 23



Magneton [Paul] (N/A)
Nature: Timid (+1 Spe, +11% Accuracy, -1 Atk)

Type: Electric / Steel

Abilities: Magnet Pull / Sturdy / Analytic

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 81 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Discharge
Electric Terrain
Electro Ball
Gyro Ball
Lock-On
Magnet Bomb
Magnet Rise
Metal Sound
Mirror Shot
Screech
Sonicboom
Spark
Swift
Supersonic
Tackle
ThunderShock
Thunder Wave
Tri-Attack
Zap Cannon

Double Team
Flash Cannon
Hyper Beam
Light Screen
Protect
Rain Dance
Reflect
Substitute
Thunderbolt
Volt Switch

Bide
Endure
Magic Coat
Recycle
Signal Beam
Sleep Talk

Total Moves: 35



Voodoom [Puppet] (M)
Nature: Modest (+Sp.Atk , -Atk)

Type: Fighting / Dark

Abilities: Volt Absorb / LightningRod / Motor Drive

Stats:

Voodoom
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Astonish
Aura Sphere
Charge
Copycat
Dark Pulse
Follow Me
Grudge
Mimic
Night Slash
Pain Split
Pin Missile
Play Nice
Revenge
Spite
Wrap

Focus Punch
Mach Punch
Psycho Cut
Shock Wave
Snatch

Hidden Power Rock
Protect
Taunt
Torment
Toxic

Total Moves: 24



Chandelure [Éget] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Fire / Ghost

Abilities: Flash Fire / Flame Body / Shadow Tag [DW]

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
DC: 5/5

Astonish
Confuse Ray
Curse
Ember
Fire Spin
Flame Burst
Hex
Imprison
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Shadow Ball
Smog
Will-O-Wisp

Acid
Acid Armour
Clear Smog
Endure
Heat Wave

Calm Mind
Double Team
Embargo
Fire Blast
Flamethrower
Hidden Power Electric
Hyper Beam
Incinerate
Protect
Psychic
Rest
Safeguard
Solarbeam
Substitute
Swagger
Taunt
Telekinesis
Toxic

Dark Pulse
Sleep Talk

Raid Only:
- Shadow Mend

Move Total: 42



Camerupt [Tüzelés] (F)
Nature: Quiet (+1 SpAtk ; -15% Spe [Flat 10% Eva Drop]

Type: Fire / Ground

Abilities: Magma Armor / Solid Rock / Anger Point [DW]

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6

EC: 6/6
MC: 0
DC: 5/5

Amnesia
Curse
Double-Edge
Earthquake
Earth Power
Ember
Eruption
Fissure
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Rock Slide
Tackle
Take Down

Endure
Heat Wave
Stockpile
Swallow
Yawn

Fire Blast
Hidden Power Electric
Protect
Rest
Stone Edge
Substitute
Sunny Day
Sleep Talk

Move Total: 29



Duosion [Meiosis] (F)

Nature: Brave (+1 Atk ; -15% Spe [Flat 10% Eva Drop])

Type: Psychic

Abilities: Overcoat / Magic Guard / Regenerator [DW]

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 7/9
MC: 2
DC: 3/5

Charm
Endeavor
Future Sight
Hidden Power Flying
Light Screen
Pain Split
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Snatch

Acid Armor
Confuse Ray
Imprison
Night Shade
Trick

Energy Ball
Gyro Ball
Protect
Shadow Ball
Substitute

Move Total: 21



Ludicolo [Tango] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Grass

Abilities: Swift Swim / Rain Dish / Own Tempo [DW]

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 12

EC: 9/9
MC: 1
DC: 5/5

Absorb
Astonish
Bubblebeam
Energy Ball
Fake Out
Fury Swipes
Growl
Hydro Pump
Mega Drain
Mist
Natural Gift
Nature Power
Rain Dance
Thief
Uproar
Water Sport
Zen Headbutt

Counter
Giga Drain
Leech Seed
Razor Leaf
Synthesis
Water Gun

Brick Break
Double Team
Endure
Focus Blast
Grass Knot
Hidden Power Ground
Hyper Beam
Ice Beam
Protect
Scald
Solarbeam
Substitute
Surf
Toxic

Drain Punch
Hyper Voice
Icy Wind
Seed Bomb
ThunderPunch

Total Moves: 42



Remoraid [Verne] (M)
Nature: Quiet (+1 SpA ; -15% Spe [Flat 10% Eva Drop])

Type: Water

Abilities: Hustle / Sniper / Moody [DW]

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 1
DC: 1/5

Aurora Beam
BubbleBeam
Bullet Seed
Focus Energy
Hydro Pump
Hyper Beam
Lock-On
Psybeam
Signal Beam
Soak
Water Gun
Water Pulse

Acid Spray
Flail
Haze
Rock Blast
Water Spout

Fire Blast
Ice Beam
Protect
Scald
Substitute

Total Moves: 22



Gigalith [Ore] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock

Abilities: Sturdy / Sand Force [DW]

HP: 100
Atk: 6 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 25
Size Class: 4
Weight Class: 6

EC: 9/9
MC: 0
DC: 5/5

Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand-Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle

Autotomize
Gravity
Lock-On
Heavy Slam
Rock Tomb

Earthquake
Protect
Rock Polish
Substitute
Toxic

Earth Power
SuperPower

Total Moves: 26



Ninetales [Novem] (F)
Nature: Modest (+1 Spa, -1 Atk)

Type: Fire

HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 100
Size Class: 2
Weight Class: 2

Abilities: FLash Fire / Drought [DW]

EC: 6/6
MC: 0
DC: 5/5

Baby-Doll Eyes
Confuse Ray
Ember
Extrasensory
Faint Attack
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Grudge
Hex
Imprison
Inferno
Nasty Plot
Quick Attack
Roar
Safeguard
Tail Whip
Will-O-Wisp

Disable
Energy Ball
Heat Wave
Psych Up
Spite

Dig
Hidden Power Electric
Protect
Substitute
Toxic

Raid Only:
Shadow Mend
Dispel

Total Moves: 29



Azumarill [Vellamo] (Female)

Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

Type: Water / Fairy

Abilities: Thick Fat / Huge Power / Sap Sipper [DW]

Stats:

HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+) [+5% Acc]
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Aqua Ring
Aqua Tail
Bounce
Bubble
BubbleBeam
Charm
Defense Curl
Double-Edge
Helping Hand
Hydro Pump
Rain Dance
Rollout
Slam
Splash
Superpower
Tackle
Tail Whip
Water Gun
Water Sport

Encore
Perish Song
Refresh
Sing
Soak

Brick Break
Light Screen
Protect
Substitute
Surf

Ice Punch

Total Moves: 30



Seaking [Dahlia] (Female)

Nature: Modest (+1 SpA ; -1 Atk)

Type: Water

Abilities: Swift Swim / Water Veil / LIghtningRod

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 68
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Agility
Aqua Ring
Flail
Fury Attack
Horn Attack
Horn Drill
Megahorn
Peck
Poison Jab
Soak
Supersonic
Tail Whip
Water Pulse
Water Sport
Waterfall

Body Slam
Hydro Pump
Mud Shot
Psybea,
Signal Beam

Hidden Power Electric
Ice Beam
Protect
Substitute
Surf

Total moves: 23



Flarelm [Blazing Inpachi] (M)
Nature: Brave (+1 Atk, -15% Spe [Flat 10% Eva Drop])

Type: Fire / Grass

Abilities: Leaf Guard / Battle Armour / Chlorophyll [DW]

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4

EC: 8/9
MC: 0
DC: 3/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis

Aromatherapy
Blaze Kick
Counter
DragonBreath
Water Sport

Double Team
Flamethrower
Grass Knot
Light Screen
Protect

Total Moves: 21



Relicanth [Era] (Male)

Nature: Adamant (+1 Atk, -1 SpA)

Type: Water / Rock

Abilities: Swift Swim / Rock Head / Sturdy [DW]

HP: 110
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 2

EC: N/A
MC: 0
DC: 0/5

Attacks:
Harden
Head Smash
Rock Tomb
Tackle
Water Gun
Yawn

Amnesia
Aqua Tail
Brine
Magnitude
Zen Headbutt

Earthquake
Protect
Safeguard
Substitute
Waterfall

Total Moves: 16



Multitask (F)

Nature: Serious
-

Type: Poison / Ground

Abilities: Persistent / Vital Spirit / Prankster [DW]

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks [28]:
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Helping Hand
Knock Off
Magic Room
Rapid Spin
Razor Wind
Rototiller
Tailwind
Whirlwind
Wide Guard
Wonder Room

Entrainment
Follow Me
Heal Pulse
Me First
Wish

Double Team
Earthquake
Hidden Power Ground
Light Screen
Taunt

Drill Run



Deerling [Charles] (M)

Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal / Grass

Abilities: Chlorophyll / Sap Sipper / Serene Grace [DW]

HP: 90
Atk: Rank 3 [+]
Def: Rank 2
SpA: Rank 1 [-]
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/6
MC: 1
DC: 4/5

Aromatherapy
Camouflage
Charm
Double-Edge
Double Kick
Energy Ball
Growl
Faint Attack
Jump Kick
Leech Seed
Nature Power
Sand-Attack
Solarbeam
Tackle
Take Down

Agility
GrassWhistle
Odor Sleuth
Synthesis
Worry Seed

Double Team
Protect
Return
Safeguard
Sunny Day
Wild Charge

Bounce

Total Moves: 24



Syclar [Beira, the Queen of Winter] (F)
Nature: Mild (Def lowered; Sp. Atk raised)

Type: Ice / Bug

Abilities: CompoundEyes / Snow Cloak / Technichan

Stats

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 3/6
MC: 0
DC: 2/5

Attacks

Bug Bite
Bug Buzz
Focus Energy
Fury Attack
Hail
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Scratch
Sheer Cold
Slash
X-Scissor

Counter
Earth Power
Tail Glow
Silver Wind
Spikes

Blizzard
Double Team
Frost Breath
Protect
Solarbeam
Substitute
Venoshock

Total Attacks: 25

Raid Only:
Holy Shock
Holy Blade


[box]Holy Shock: A powerful burst of light which cannot miss its target

Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Light | Priority: 0 | CT: --

Holy Blade: A shining slash which ignores the foe's stat boosts

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Light | Priority: 0 | CT: --

Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light[/box]



Nectar (F)

Nature: Brave
+1 Atk, -15% Speed, -10% Evasion

Type: Bug / Flying

Abilities: Honey Gather / Hustle [DW]

Stats:
HP: 90
Atk: 3 [+]
Def: 2
SpA: 2
SpD: 2
Spe: 60 [-]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 7
DC: 3/5

Attacks [12]:
Bug Bite
Bug Buzz
Gust
Sweet Scent

Air Cutter
Endeavor
Mud-Slap
Oninous Wind
Snore
String Shot
Swift
Tailwind



Naturia Cherries (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass

Abilities: Flower Gift

Stats:
HP: 100
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: N/A

Attacks [26]:
Growth
Helping Hand
Leech Seed
Magical Leaf
Morning Sun
Petal Dance
Sunny Day
Tackle
Take Down
Worry Seed

Aromatherapy
Heal Pulse
Healing Wish
Sweet Scent
Weather Ball

Double Team
Endure
Grass Knot
Hidden Power Ground
Protect
Rest
Sleep Talk
SolarBeam
Substitute

Giga Drain



Coco (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Grass / Psychic

Abilities: Chlorophyll / Harvest [DW]

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 6 [+]
SpD: 3
Spe: 47 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/6
MC: 0
DC: 5/5

Attacks [29]:
Barrage
Bullet Seed
Confusion
Hypnosis
Leech Seed
PoisonPowder
Psyshock
Reflect
Seed Bomb
Sleep Powder
Stomp
Stun Spore
Uproar

Leaf Storm
Lucky Chant
Moonlight
Skill Swap
Synthesis

Endure
Grass Knot
Hidden Power Ground
Light Screen
Protect
Psychic
SolarBeam
Toxic

Gravity
Mimic
Nightmare



Harold (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Water

Abilities: Poison Point / Sniper / Damp [DW]

Stats:
HP: 90
Atk: Rank 2 [-]
Def: Rank 3
SpA: Rank 4 [+]
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 5
DC: 3/5

Attacks [19]:
Agility
Brine
Bubble
BubbleBeam
Focus Energy
Hydro Pump
Leer
SmokeScreen
Water Gun

Disable
Dragon Rage
Flail
Razor Wind
Signal Beam

Dragon Pulse
Ice Beam
Protect
Substitute
Surf



Yin (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Normal

Abilities: Cute Charm / Normalize / Wonder Skin [DW]

Stats:
HP: 90
Atk: 3 [+]
Def: 2
SpA: 1 [-]
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks [22]:
Assist
Attract
Charm
Copycat
DoubleSlap
Faint Attack
Fake Out
Foresight
Growl
Sing
Tackle
Tail Whip

Helping Hand
Simple Beam
Sucker Punch
Wish
Zen Headbutt

Dig
Double Team
Protect
Rest
Substitute



Yang (M)

Nature: Jolly
+15% Speed, +17% Accuracy, -1 SpA

Type: Normal

Abilities: Cute Charm / Technician / Skill Link [DW]

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks [20]:
Baby-Doll Eyes
DoubleSlap
Encore
Growl
Helping Hand
Pound
Sing
Swift
Tail Slap
Tickle

Endure
Fake Tears
Flail
Mud-Slap
Tail Whip

Dig
Double Team
Protect
Substitute
U-Turn



Buzzie (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dark / Flying

Abilities: Big Pecks / Overcoat / Weak Armor [DW]

Stats:
HP: 100
Atk: 3 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 3/6
MC: 0
DC: 3/5

Attacks [28]:
Air Slash
Brave Bird
Dark Pulse
Defog
Embargo
Faint Attack
Flatter
Fury Attack
Gust
Leer
Mirror Move
Nasty Plot
Pluck
Punishment
Tailwind
Whirlwind

Fake Tears
Mean Look
Roost
Scary Face
Steel Wing

Fly
Protect
Substitute
Taunt
Torment
Toxic
U-Turn



Leo (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Normal / Fighting

Abilities: Scrappy / Prankster / Vital Spirit [DW]

Stats:
HP: 90
Atk: 2 [-]
Def: 3
SpA: 2 [+]
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks [20]:
Baby-Doll Eyes
Bulk Up
Focus Energy
Fury Swipes
Harden
Hyper Voice
Noble Roar
Rest
Roar
Rock Smash
Scratch
Work Up

Confuse Ray
Rapid Spin
Roost
Stealth Rock
Yawn

Double Team
Reflect
Rock Slide
Safeguard
Taunt



Gecko (M)

Nature: Modest
+1 Atk, -1 SpA

Type: Water

Abilities: Water Absorb / Damp / Drizzle [DW]

Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 4 [+]
SpD: 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 2
DC: 1/5

Attacks [19]:
Body Slam
Bubble
BubbleBeam
DoubleSlap
Hypnosis
Perish Song
Rain Dance
Water Gun
Water Sport

Encore
Endeavor
Endure
Haze
Refresh

Double Team
Focus Blast
Protect
Psychic
Surf



Grumpig [GRUMPus] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic

Abilities: Own Tempo / Thick Fat / Gluttony [DW]

Stats:

Grumpig
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 80
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bounce
Confuse Ray (*)
Magic Coat (*)
Odor Sleuth (*)
Power Gem
Psybeam (*)
Psych Up (*)
Psychic
Psywave (*)
Splash (*)

Extrasensory (*)
Future Sight (*)
Mirror Coat
Skill Swap
Zen Headbutt (*)

Energy Ball
Rest
Shadow Ball (*)
Shock Wave
Taunt (*)
Thunder Wave (*)

DynamicPunch
Fire Punch
Signal Beam

Total Moves: 24



Beedrill [Trouser Snakes] (Male) (*)
Nature: Adamant

Type: Poison / Bug

Abilities: Swarm / Sniper [DW]

Stats:

Beedrill
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/5
MC: 0
DC: 5/5

Attacks:
Bug Bite (*)
Focus Energy
Fury Attack
Harden
Poison Jab
Poison Sting (*)
Pursuit
Rage
String Shot (*)
Toxic Spikes
TwinNeedle

Acrobatics
Brick Break
Double Team
Protect
X Scissor

Drill Run
Endeavor

Total Moves: 18



Manectric [Sparky] (Male)

Nature: Modest (+1 Sp.Atk -1 Atk)

Type: Electric

Abilities: Static / LightingRod / Minus [DW]

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bite
Charge
Electric Terrain
Howl
Leer
Odor Sleuth
Quick Attack
Roar
Spark
Tackle
Thunder
Thunder Fang
Thunder Wave
Wild Charge

Crunch
Curse
Discharge
Electro Ball
Fire Fang
Flame Burst
Headbutt
Ice Fang

Double Team
Endure
Flamethrower
Hidden Power Grass
Light Screen
Protect
Shock Wave
Snarl
Substitute
Thunderbolt
Toxic
Volt Switch

Magnet Rise
Mud-Slap
Signal Beam

Total Moves: 37



Luxray [Shinxe] (F)

Nature: Adamant (+Atk - Sp.Atk)

Type: Electric

EC: 9/9
MC: 0
DC: 5/5

Abilities: Rivalry / Intimidate / Guts [DW]

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 3
Base Rank Total: 20

Attacks:
Baby-Doll Eyes
Bite
Charge
Crunch
Discharge
Electric Terrain
Leer
Roar
Scary Face
Spark
Swagger
Tackle
Thunder Fang
Wild Charge

Double Kick
Fire Fang
Helping Hand
Ice Fang
Night Slash
Quick Attack

Double Team
Endure
Giga Impact
Iron Tail
Light Screen
Protect
Rest
Snarl
Substitute
Thunder Wave
Toxic
Volt Switch

Magnet Rise
Superpower

Total Moves: 34



Walrein [Snooker] (F)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Water / Ice

Abilities: Thick Fat / Ice Body / Oblivious [DW]

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aurora Beam
Body Slam
Defense Curl
Defense Curl
Encore
Growl
Ice Ball
Powder Snow
Water Gun

Aqua Ring
Fissure
Rock Slide
Signal Beam
Yawn

Earthquake
Ice Beam
Rest
Substitute
Waterfall

Aqua Tail

Total Moves: 20



Raticate [Jerry] (Male)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Normal

Abilities: Run Away / Guts / Hustle [DW]

Stats:

Raticate
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Assurance
Bite
Crunch
Focus Energy
Focus Energy
Hyper Fang
Pursuit
Quick Attack
Sucker Punch
Tackle
Tail Whip

Counter
Flame Wheel
Last Resort
Revenge
Reversal

Dig
Pluck
Taunt
U-Turn
Wild Charge

Zen Headbutt

Total Moves: 22



Ledian [Timothy] (Male)

Nature: Adamant (+Atk -Sp.Atk)

Type: Bug/Flying

Abilities: Swarm / Early Bird / Iron Fist [DW]

Stats:
Ledian
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 2/5

Moves:

Agility
Baton Pass
Bug Buzz
Comet Punch
Light Screen
Mach Punch
Reflect
Safeguard
Silver Wind
Supersonic
Swift
Tackle

Bide
Bug Bite
Drain Punch
Encore
Focus Punch

Acrobatics
Brick Break
Dig
Protect
Substitute
Toxic

Ice Punch
ThunderPunch

Total Moves: 24



Swalot [Homer J Simpson] (Male)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Poison

Abilities: Liquid Ooze / Sticky Hold / Gluttony [DW]

Swalot
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Amnesia
Encore
Poison Gas
Pound
Sludge
Yawn

Acid Armour
Destiny Bond
Dream Eater
Pain Split
Smog

Giga Drain
Ice Beam
Protect
Rest
Shadow Ball
Sludge Wave

Counter

Total Moves: 18



Swoobat [Fledermaus] (F)

Nature: Modest (+Sp.Atk -Atk)

Type: Psychic / Flying

Abilities: Unaware / Klutz / Simple [DW]

Stats:
Swoobat
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 114
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Air Cutter
Air Slash
Assurance
Attract
Calm Mind
Confusion
Gust
Heart Stamp
Imprison
Odor Sleuth

Charm
Helping Hand
Knock Off
Stored Power
Supersonic

Charge Beam
Energy Ball
Light Screen
Psychic
Reflect
Shadow Ball
Taunt

Total moves: 22



Mightyena [Sam] (Male)

Nature: Adamant (Boosts ATK ; Decreases Sp.ATK)

Type: Dark

Abilities: Intimidate / Quick Feet / Moxie [DW]

Stats:

Mightyena
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Bite
Crunch
Howl
Odor Sleuth
Roar
Sand Attack
Swagger
Tackle
Theif

Fire Fang
Ice Fang
Poison Fang
Sucker Punch
Thunder Fang

Payback
Protect
Substitute
Taunt
Torment

Total Moves: 19



Klinklang [Rust] (Genderless)
Nature: Quiet (+ Sp. Attack, - Speed -10% Evasion)

Type: Steel

Abilities: Minus / Plus / Clear Body [DW]

Stats:

HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 78 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Autotomize
Bind
Charge
Charge Beam
Discharge
Gear Grind
Hyper Beam
Lock On
Magnetic Flux
Metal Sound
Mirror Shot
Screech
Shift Gear
Thundershock
Vicegrip
Zap Cannon

Flash Cannon
Protect
Rest
Sandstorm
Substitute
Thunderbolt
Toxic
Volt Switch

Gravity
Iron Defense
Magic Coat
Magnet Rise
Signal Beam
Sleep Talk

Total moves: 30



Probopass [Noro] (M)

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Rock/Steel

Abilities: Sturdy / Magnet Pull / Sand Force [DW]

Stats:

Probopass
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 34 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Block
Discharge
Earth Power
Gravity
Harden
Iron Defense
Magnet Bomb
Magnet Rise
Power Gem
Rest
Rock Throw
Sandstorm
Spark
Tackle
Thunder Wave
Zap Cannon

Endure
Explosion
Head Smash
Magnitude
Stealth Rock

Earthquake
Rock Slide
Stone Edge
Taunt
Thunderbolt
Torment
Volt Switch

Fire Punch
Ice Punch

Total moves: 31



Primeape [Nuclear] (M)

Nature: Adamant (+Atk, -Sp.Atk)

Type: Fighting

Abilities: Vital Spirit / Anger Point / Justified [DW]

Stats:

Primeape
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks
Assurance
Covet
Final Gambit
Focus Energy
Focus Energy
Fury Swipes
Fury Swipes
Karate Chop
Leer
Low Kick
Scratch
Screech
Seismic Toss

Close Combat
Counter
Ice Punch
Rock Slide
Thunderpunch

Earthquake
Hone Claws
Overheat
Taunt
U-Turn

Total moves: 24



Trade Fodder (M)

Nature: Serious
-

Type: Poison

Abilities: Liquid Ooze / Sticky Hold / Gluttony [DW]

Stats:
HP: 100
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 4
DC: 2/5

Attacks [16]:
Amnesia
Encore
Poison Gas
Pound
Sludge
Yawn

Acid Armor
Curse
Destiny Bond
Mud-Slap
Pain Split

Ice Beam
Protect
SolarBeam
Substitute
Venoshock



Aphrodite (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Water

Abilities: Healer / Hydration / Regenerator [DW]

Stats:
HP: 130
Atk: 3
Def: 3
SpA: 3 [+]
SpD: 2
Spe: 56 [-]
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Attacks [21/53]:
Pound
Water Sport
Aqua Ring
Aqua Jet
DoubleSlap
Heal Pulse
Protect
Water Pulse
Healing Wish
Wide Guard
Hydro Pump

Endure
Mirror Coat
Mist
Refresh
Tickle

Ice Beam
Light Screen
Toxic
Substitute
Surf

Changes:

All Hidden Powers updated to reflect changes to the BAP of it (No Type changes, just from Hidden Power (GRASS,7) to Hidden Power (GRASS), etc.
Emolga learns Nuzzle
Electivire learns Ion Deluge, Electric Terrain
Cyclohm learns Ion Deluge, gains 1 DEF
Eelektross learns Ion Deluge
Krillowatt learns Fairy Wind
Lanturn learns Eerie Impulse
Sunflora learns Flower Shield
Magneton learns Electric Terrain
Voodoom learns Play Nice
Ninetales learns Baby-Doll Eyes
Azumarill embraced being a Fairy
Fidgit learns Rototiller
Minccino learns Baby-Doll Eyes
Scratchet learns Baby-Doll Eyes and Noble Roar
Manectric learns Electric Terrain
Luxray learns Electric Terrain, Baby-Doll Eyes
Klinklang learns Magnetic Flux
Primeape learns Final Gambit
Alomomola learns Hydro Pump, Wide Guard, Healing Wish
 

Geodude6

Look at my shiny CT!
My Aurumoth has 3 MC stockpiled for no reason, so she's using that to learn the level-up move Tail Glow and TM50 Overheat.
 
An easy win (no offense intended).

I get 1 CC, stockpiling.

Metagross gets 4 MC and 1 KOC, which I'm using as MC. Getting it Signal Beam (Past-Gen move tutor) and Grass Knot (Current Gen TM), leaving it with none.

Another win ;) Not so proud of this one, but what to do.

I get 4 CC (Amulet Coin), which I stockpile.

Dratini gets 1 EC, 2 MC, 1 AC and 1 KOC. Using the KOC as EC, so he now has 3/9 EC and 2/5 AC.
Using the MC to get it Incinerate (current gen TM), leaving it with none.

Spritzee gets 1 EC, 2 MC, 1 AC and 1 KOC. Using the KOC as EC, leaving Spritzee with 2/6 EC and 1/5 AC.
Using the MC to get it Moonblast and Skill Swap (both Level-up moves), leaving it with none.

Sandile gets 1 EC, 3 MC (Exp. Share), 1 AC and 1 KOC. Using the KOC as EC, leving it with 2/9 EC and 1/5 AC.
Using the MC to get it Dig (levep-up) and Roar (Current-gen TM), leaving it with none.

Gastly gets 1 EC, 2 MC, 1 KOC and 1 EC (Lucky Egg). Using the KOC as EC, sending its EC from 3 to 6. I'm also evolving it, yay! Hegets Shadow Punch for free upon evolution, and I'm using the MC to get it Shadow Ball and Destiny Bond, leaving it with none.
This would be the new Hex after approval:

Hex (Haunter (F))
Nature: Timid (+Spe, -Atk)

Type:

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+) (Accuraccy boost: 21%)
Size Class: 3
Weight Class: 1
Base Rank Total: 15


EC: 6/9
MC: 0
AC: 0/0
KOC: 0



Moves:

Level Up

- Hypnosis
- Lick
- Spite
- Mean Look
- Curse
- Confuse Ray
- Nightshade
- Sucker Punch
- Shadow Punch
- Shadow Ball
- Destiny Bond

Egg Moves

- Disable
- Will-o-Wisp
- Perish Song
- Reflect Type
- Smog

TMs/HMs: (5/)

- Taunt
- Protect
- Thunderbolt
- Torment
- Sludge Bomb

Move Tutor: (0/)
Pail Split


Another flash.

1CC, stockpiling.

Sandile gets 1 AC, 2 MC, 1 EC, 1 KOC and 1 AC/EC. Using both the KOC and the lucky egg bonus as EC, so (with one of the above links included), leaves him with 5/9 EC and 2/5 AC. Getting him Cruch (level-up) for 1 MC and stockpiling the other one. And now, another evolution (all claims on this post included on the profile)!

Rampage (Krokorok (M))
Nature: Adamant (+Atk, -SpA)

Type:

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

- Anger Point (Passive) (LOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 74
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 5/9
MC: 1
AC: 2/5
KOC: 0



Moves:

Level Up

- Leer
- Rage
- Bite
- Sand Attack
- Torment
- Sand Tomb
- Assurance
- Mud Slap
- Embargo
- Swagger
- Crunch
- Dig
- Earthquake

Egg Moves:

- Counter
- Fire Fang
- Focus Energy
- Pursuit
- Thunder Fang

TMs/HMs:

- Roar
- Toxic
- Taunt
- Protect
- Bulldoze
- Rock Slide

Move Tutor:

- Stealth Rock


EDIT:
I get 3 UC. Using 1 to get Dratini's EC from 3/9 (above) to 4/9, evolving her. Stockpiling the other 2.


Hyrule (Dragonair (F))
Nature:Quiet (+SpA, Spe-)

Type:

- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

- Marvel Scale (Passive) (LOCKED): This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (-10% evasion)
Size Class: 4
Weight Class: 2
Base Rank Total: 18

EC: 4/9
MC: 0
AC: 2/5
KOC: 0



Moves:

Level Up

- Wrap
- Leer
- Thunder Wave
- Twister
- Dragon Rage
- Slam
- Agility

Egg Moves:

- Extreme Speed
- Light Screen
- Iron Tail
- Dragon Rush
- Dragon Pulse

TMs/HMs:

- Toxic
- Protect
- Fire Blast
- Thunderbolt
- Double Team
- Incinerate
- Waterfall

Move Tutor: (0/)

None


EDIT 2: Using the 6 CC I get from the 3 matches above to buy an Exp. Share, leaving me with none.

EDIT 3: More UC. Stockpiling, leaving me with 5 UC.
 
Last edited:
12 UC

Spending 50 UC to teach my Simisage the following moves:


Natural Gift (Level Up), Cut, Confide, Energy Ball, Facade, Flash, Fling, Hone Claws, Nature Power, Power Up Punch, Rest, Round, Sleep Talk, Thief, Toxic (All Gen 6 TMs ), Astonish, Covet, Grass Whistle, Snore, Tickle, Work Up and Worry Seed (Breeding/Past Gen moves)


This max him at 75 moves, for a bonus of 5 CC per battle.


7 CC

DITTO: The 2 KOC goes into my CC.

FURFROU: Gets 4 MC. The KOCs goes into MC bringing the total to 6. He learns Cotton Guard, Sucker Punch (Level Up), Wild Charge and Thunder-Wave (TM)

DUNSPARCE: Gets 1 AC and 2 MC. The KOCs goes into MC, bringing the total to 4. He learns Endure, Endeavor (Level Up) and Solarbeam (TM)
STUNFISK: Gets 1 AC and 3 MC. KOC goes into MC, bringing the total to 4. She learns Revenge, Endure (Level Up) and Hidden Power (Ice)


BRONZONG: Gets 3 MC. The KOC goes into MC, bringing the total to 4. He/She/It learns Explosion and Flash Cannon (TM)

LANTURN: Didnt fight, gets 3 MC. Learns Soak (Breeding)

GRANBULL: Gets 3 MC. KOCs goes into MC, bringing the total to 5. She learns Power Up Punch (TM) and Body-Slam (Past Gen)

HEATMOR: Didnt fight, gets 1 AC and 2 MC. The 2 MC are used so she can learn Will-O-Wisp. In addition, spending 2 UC to unlock her HA, White Smoke

SIGILYPH: Gets 4 MC. The KOC goes into MC, bringing the total to 5. Learns Charge Beam (TM) and Future Sight (Breeding)

SAWK: Gets 3 MC. KOC goes into MC, bringing the total obtained in the match to 4. However, he already had 1 MC stocked, so the total goes to 5. Sawk learns Quick Guard (Level Up), Giga Impact and Power Up Punch (TMs)

REVENANKH: Didnt fight, gets 3 MC. Learns Phantom Force (Level Up) and Dazzing Gleam (TM)
SPINDA: 3 MC. KOC goes into MC, bringing the total 4. She learns Power Up Punch and Safeguard (TM)

FRAXURE: Didnt fight, gets 1 EC and 2 MC. The 2 MC add up to the 3 MC she had stocked, bringing the total to 5. The EC also allows evolution.

With the 5 MC, she learns Giga Impact (Level Up), Earthquake and Poison Jab (TMs)




<Haxorus> (Yumi) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

About: Despite being the strongest Axew out of her brothers, Yumi was always threated differently due to being a girl. While she was forced to learn how to take care of babies and get vegetables, her brothers were taught how to hunt by her father. Unable to take this for any longer, Yumi ran away. Learning how to fend off and hunt by herself, the Axew finally felt happy.
One day, however, she was ambushed by Chuck, who was having fun assassinating other wild pokemon to test his new power after training with Itsumo. Yumi fought fiercely, but she was no match for the fallen Bannete. Thankfully, Chuck noticed Matezoide and some of his pokemon approaching and quickly escaped. Yumi was nursed back to health having little memory of her assaliant and happily agreed to join her saviors.
As a Haxorus, Yumi suffered a small......''incident'' with white paint, and, upon realising how she looked, as well as knowing the green would always remind her of those who forsake her, Yumi decided to permanently dye herself. The new visual, as well as her overwhelming physical strength that surprasses even the likes of Rob and Jaime, makes Yumi extremely easy to notice.

Abilities:
Rivalry (Passive):
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Unnerve (DW UNLOCKED, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Outrage
Guillotine
Dragon Dance
Taunt
Giga Impact

Aerial Ace
Aqua Tail
Dig (*)
Double-Team (*)
Earthquake
Endeavor
Payback (*)
Poison Jab
Protect
Rock-Tomb (*)
Superpower
Substitute
X-Scissor (*)

Endure (*)
Night Slash (*)
Counter (*)
Focus Energy (*)
Reversal (*)



Also, using 6 UC and 6 CC to buy Two Exp.Shares

This leaves me at 220,5 UC, which is....


 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


stockpile all of the MC. spend my only two CC on bulbasaur omg


Height | Bulbasaur (M)

Nature: Hardy

Type: Grass | Poison

Abilities: Overgrow | Chlorophyll (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 3
Spe: 45
S&W: 1 | 1
Total: 14

EC: 0 | 9
MC: 0
AC: 0 | 5

Moves:

Level-Up:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Egg Moves:
Power Whip
Ingrain
Skull Bash
Grassy Terrain
Amnesia

TM Moves:
Rest
Substitute
Light Screen
Toxic
Protect
 
Hooray for terrible matchups!

Quilladin: +1 EC (9/9; evolves into Chesnaught) and 2 MC, learns Feint (Pre-25, free), Hammer Arm (Pre-25, free), Spiky Shield (Level up, -1 MC) and Wood Hammer (Level up, -1 MC). He should look like this:

Chesnaught [Galahad] (Male)

Nature: Sassy (+1 SpD, -15% Spe, -10 evasion)
Type: Grass/Fighting
Ability: Overgrow, Bulletproof (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 55 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: Mastered!
MC: 0
AC: Mastered!

Attacks:
Level Up:
Bite
Feint
Growl
Hammer Arm
Leech Seed
Pain Split
Pin Missile
Rollout
Spiky Shield
Tackle
Vine Whip
Wood Hammer

Egg:
Belly Drum
Curse
Quick Guard
Spikes
Synthesis

TM:
Aerial Ace
Dig
Protect
Shadow Claw
Smack Down
Taunt
 
Mulan15262: Approved
starwarsfan: Approved
Dogfish44: Approved
Geodude6: Approved
tavok: Approved
waterwarrior: Approved
Matezoide: Approved
Birkal: Approved
The Wanderer: Approved

+1 UC

---


Total:
Elevator Music: 18 CC / 110 UC
- Erufuun (Whimsicott): 1 KOC
- Haganeiru (Steelix): 4 MC / 1 KOC
- Manyuura (Weavile): 4 MC
- Meganiumu (Meganium): 8 MC / 2 KOC
- Bariyaado (Mr, Mime): 7 MC / 1 KOC
---
Currency Counters: 21 ---> 39 ---> 40 (see below)
Universal Counters: 1 ---> 111 ---> 0 (post-spending)

Whimsicott's KOC will go to CC, giving me 40 total. All other KOC will go to MC.

Haganeiru (Steelix): Purchasing Attract (XY TM), Confide (XY TM), Defense Curl (Past Gen Tutor), Headbutt (Past Gen TM), Hyper Beam (XY TM), Rototiller (Egg Move), Self-Destruct (Past Gen Tutor), and Sharpen (Event Move) for 5 MC and 16 UC.

Manyuura (Weavile): Purchasing Crush Claw (Egg Move), Cut (XY TM), False Swipe (XY TM), Headbutt (Past Gen Tutor), and Thief (XY TM) for 4 MC and 8 UC.

Meganiumu (Meganium): Purchasing Captivate (Past Gen TM), Confide (XY TM), Echoed Voice (XY TM), Frustration (XY TM), Fury Cutter (Past Gen TM), Mimic (Past Gen Tutor), Mud-Slap (Past Gen Tutor), Return (XY TM), Rock Climb (Past Gen TM), Round (XY TM), Secret Power (Past Gen TM), Snore (Past Gen TM), and Strength (XY TM) for 10 MC and 23 UC. This completes Meganium's movepool.

Bariyaado (Mr. Mime): Purchasing Attract (XY TM), Calm Mind (XY TM), Charge Beam (XY TM), Double Team (XY TM), Dream Eater (XY TM), Energy Ball (XY TM), Facade (XY TM), Grass Knot (XY TM), Hyper Beam (XY TM), Power-Up Punch (XY TM), Rest (XY TM), Thunder (XY TM), Trick Room (XY TM), Drain Punch (Past Gen Tutor), Dynamic Punch (Past Gen Tutor), Focus Punch (Past Gen TM), Foul Play (Past Gen Tutor), Healing Wish (Egg Move), Signal Beam (Past Gen Tutor), Snatch (Past Gen Tutor), and Skull Bash (Past Gen TM) for 8 MC and 42 UC.

Also going to spend more:

(Cyclohm): Purchasing Captivate (Past Gen TM), Frustration (XY TM), Headbutt (Past Gen Tutor), Return (XY TM), Round (XY TM), Secret Power (Past Gen TM), Strength (XY TM), Water Pulse (Past Gen TM), and Waterfall (XY TM) for 22 MC. This completes Cyclohm's movepool.

Self-approved.
 
Last edited:
http://www.smogon.com/forums/thread...ela-vs-matezoide-13v13-singles.3493643/page-6 31 CC
Gigalith, Crustle, Eelektross, and Carracosta are all maxed, meaning I convert their KOC to CC to increase my CC from that battle to 35 CC.

Spending 20 CC to purchase 1 Focus Sash.
Spending 6 CC to purchase 1 Smooth Rock.
Spending 4 CC to purchase 10 Power Herbs.
Spending 4 CC to purchase 10 Mental Herbs.

Stockpiling the remaining 1 CC.

Aerodactyl receives 3 MC and 1 KOC. Spending the 1 KOC as MC and purchasing Sunny Day (XY TM/HM) and Double Team (XY TM/HM).
Lairon receives 1 EC, 3 MC, and 1 AC, increasing its EC from 6/9 to 7/9 and its AC from 2/5 to 3/5. Spending the 3 MC to purchase Autotomize (Level Up) and Substitute (XY TM/HM).
Corsola receives 4 MC. Spending the 4 MC to purchase Shadow Ball (XY TM/HM) and Substitute (XY TM/HM).
Bolderdash (now Stratagem) receives 4 MC and 1 KOC. Spending the KOC as MC and purchasing Dazzling Gleam (XY TM/HM) and Ominous Wind (Previous Generation Tutor).
Rhydon receives 3 MC. Spending the 3 MC to purchase Thunder Fang (Egg).
Pinsir receives 2 MC, 1 AC, and 1 KOc, increasing its AC from 4/5 to 5/5, unlocking its Hidden Ability. Spending the 1 KOC as MC and purchasing Feint (Egg).
Exploud receives 3 MC and 1 KOC. Spending the 1 KOC as MC and purchasing Protect (XY TM/HM) and Substitute (XY TM/HM).

Self-Approved.
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Spending my sole one UC to teach my Revenankh Phantom Force (Gen VI Level-Up).

Also Spending 34 CC on:
-1× Amulet Coin
-1× Lucky Egg
-1× Weakness Policy
-1× Woobat


Woobat [Lou] (M)
NATURE: Timid (+16% Accuracy)

TYPE: Psychic / Flying
ABILITIES: Unaware / Klutz / Simple (H)

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

ATTACKS (18/76)
PHYSICAL
Assurance
Heart Stamp
Knock Off (E)

SPECIAL
Air Cutter
Confusion
Gust
Shadow Ball (T)
Stored Power (E)

OTHER
Attract
Calm Mind (T)
Helping Hand (E)
Imprison
Odour Sleuth
Protect (T)
Psycho Shift (E)
Roost (E)
Substitute (T)
Taunt (T)


36-34=2 CC
1-1=0 UC


SELF APPROVED.
 
http://www.smogon.com/forums/threads/mulan-and-maxim-play-in-my-mind.3497516/#post-5152167
I get 1 CC. Stockpiling.

My Gible gets 1 EC, 3 MC, 1 AC, and 1 KOC. I spend the MC on Dragon Claw (XY Level-up) and Hone Claws (XY TM). Spending the KOC on EC.


I also want to post what my Lucario's stats will be when it mega-evolves, to make sure I do not mess up anything.

Types: Fight/Steel
Mega-Ability: Adaptability
Attack(-): 5
Defense: 3
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
 
Going to claim some stuff.

First, I'll claim from this match!

Helios (Helioptile):
EC: 1/6
MC: 2
DC: 1/6

Spending the MC on Surf (HM).

Currency Counters: 0+1=1

Next, I'll claim from this reffing!

Universal Counters: 15.5+6=21.5

I'll start spending some of these. First, I'll spend 5 UC on Maya (Kangaskhan), who will use that to purchase Toxic (TM) and Iron Tail (Tutor).

Next, I'll spend 2 UC on Captain Falcon (Braviary) MC, to purchase Steel Wing (TM).

Next up is Serena (Jigglypuff) whom I will spend 7 UC total to max out her EC and AC, to evolve her to Wigglytuff and unlock Frisk. Thanks to the evolution, she gets Double-Edge (LU) and Play Rough (LU) for free


Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Normal/Fairy


Abilities:
Cute Charm/Competitive/Frisk (H)


Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 11

EC: 9/9
MC: 0
AC: 5/5

Attacks (26):
Sing
Charm
Pound
Defense Curl
Sweet Kiss
Round
Copycat
Play Nice
Disable
Rollout
Doubleslap
Gyro Ball
Hyper Voice
Double-Edge
Play Rough

Gravity
Perish Song
Wish
Last Resort
Faint Attack

Protect
Substitute
Double Team
Flamethrower
Psychic
Shadow Ball


Finally, I will spend the rest of my UC on Underminer (Bunnelby), first to fill out his EC with 4 UC and then evolving him into Diggersby and putting 3 UC into his MC. Then I'll use those to get U-Turn (TM). From evolving he gets Hammer Arm (LU), Rototiller (LU), Bulldoze (LU), and Swords Dance (LU) for free.


Diggersby [Underminer] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type:
Normal/Ground


Abilities:
Pick Up/Cheek Pouch/Huge Power (H)


Stats:
HP: 100
Atk: Rank 3 (+) [6 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 78
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 6/6
MC: 1
AC: 5/5

Attacks (29):
Hammer Arm
Rototiller
Bulldoze
Swords Dance
Tackle
Agility
Leer
Quick Attack
Doubleslap
Odor Sleuth
Mud-Slap
Take Down
Mud Shot
Double Kick
Dig
Bounce
Super Fang
Facade

Defense Curl
Rollout
Spikes

Protect
Substitute
Double Team
Earthquake
Brick Break
Strength
U-Turn
Wild Charge


That'll be all!

Universal Counters: 21.5-5-2-7-7=0.5
 

Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
http://www.smogon.com/forums/threads/battle-pike-bronze-rank-metal-sonic.3497286/

Metal Sonic:5 CC
Empoleon: 3 KOC
Blaziken: 3 KOC
Tomohawk: 3 KOC
7 KOC to be divided between Empoleon and Blaziken

http://www.smogon.com/forums/threads/battle-arcade-challenge-metal-sonic.3497193/

Metal Sonic: 3 CC

Blaziken: 9 MC, 2 KOC

http://www.smogon.com/forums/threads/kenneth-fights-1221-metallic-hedgehogs.3496716/

Metal Sonic: 2CC
Scratchet: 1EC, 2MC, 1AC -> 4 MC
Cupra: 1EC, 3MC, 1AC, 2KOC - > 2 EC

Total: +10 CC, Originally having 8 CC = 18 CC

Buys Blazikenite = 3 CC remaining
Empoleon + 3 KOC( +7 KOC from divided) = +10 KOC
Empoleon originally has 1 KOC and 4 MC ->all convert to MC = 15 MC


Learns
Dive, Surf, Defog, Rock Slide, Bulldoze, Roar (TM) = 12 MC

Knock Off (Tutoe) = 3MC = 0 MC/KOC remaining

Blaziken + 9 MC + 5 KOC
originally has 8 MC and 4 KOC -> all convert to MC = 26 MC

Learns
Flame Burst, Night Slash(Egg) = 6 MC

Dual Chop, Heat Wave, Knock Off, Sleep Talk, Substitute, Vacuum Wave ( tutor) = 18 MC (24 MC total)

Roar(TM) = 2 MC = 0 MC/KOC remaining

Tomohawk + 4 MC + 3 KOC
originally has 5 MC 1 KOC -> convert to MC = 13 MC

Learns Rest, Healing Wish , Sky Drop(Level Up) = 3 MC

Roost, Bounce, Tailwind ( Tutor/Egg) = 9 MC

1 MC remaining.

Argalis = Evolve!

Aurumoth gets: Dragon Dance, Quiver Dance (wow super OP), Silver Wind, confusion for Free.

Aurumoth currently has 6 MC and 3 KOC, 3 KOC -> MC so I have 9 MC

Buying Wish, Tail Glow(Level Up) = 2 MC = 7 Mc remaining

Buying Blizzard, Thunder, Focus Blast (TM) = 6 MC = 1 MC remaining



Aurumoth [Charmy] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)


Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Weak Armor: (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (Unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
(+)
Spe: 81 (-) Evasion -10%,
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
DC: 5/5


Attacks:
Tackle
Dragon Dance
Quiver Dance
Silver Wind
Confusion
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-Wisp
Wish
Tail Glow

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Magic Coat


Psyshock
Light Screen
Double Team
Reflect
Infestation
Shadow Ball
Blizzard
Thunder
Focus Blast
 
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