Prize Claiming Thread MkII (MAQ March #10223)

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Forgot to spend 6 UC to buy a set of Enigma Berries and 5 UC to buy a set of Charti Berries. (5 berries per set)
 

Necturna [Neptune] (F)
Nature: Lonely (+1 Attack, -1 Defense)

Type: Grass/Ghost
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW UNLOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 5 --> 0
DC: 5/5


Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Gravity
Leaf Blade
Sketch
Future Sight

Shadow Ball
Energy Ball
Torment
Sunny Day
Solar Beam

Pain Split
Power Whip
Synthesis


New Moves!: Thunder Fang (EV), Poison Fang (EV), Super Fang (EV), Horn Leech (LU), Protect (TM), Stone Edge (TM)


Houndoom [Ardora] (F)
Nature:
Lonely (+1 Attack, -1 Defense)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 4 --> 0
DC: 4/5


Attacks:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up

Fire Fang
Thunder Fang
Fire Spin
Nasty Plot
Feint

Flamethrower
Substitute
Rest
Shadow Ball
Sludge Bomb

Flame Charge
Protect


New Moves!: Fire Blast (TM), Torment (TM)
 
from here

+6 CC

Oddish +6 KOC>EC

What? Oddish is evolving!


Gloom (F)
Nature: Brave (+Atk -Spe)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities-
Chlorophyll:

Type: Passive

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stench: (DW-Locked)

Type: Passive

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Stats-
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-10% Evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 16

Counters-
EC: 7/9
MC: 0
DC: 0/5

Attacks-
Level Up:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Acid
Mega Drain
Lucky Chant

Egg:
Ingrain
Synthesis
Teeter Dance
Secret Power
Nature Power

TM:
Toxic
Solar Beam
Protect
Sunny Day
Substitute
 
Buying 3 4 mons! Wheeeeeeeeeeeeee


-2 CC



<Turtwig> [Ana] (F)
Nature: Brave (-10% evasion)
Type: Grass

Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus,


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (31/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Ec: 0/9
MC:0
DC: 0/5



Abilities:
Overgrow (Passive):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW LOCKED, Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Attacks:
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)

Return (*)
Light Screen (*)
Solarbeam (*)
Protect (*)
Toxic (*)


Superpower (*)
Sand Tomb (*)
Seed Bomb (*)
Body Slam (*)
Wide Guard (*)



-2 CC



<Tepig> [Paul] (M)
Nature: Quiet (-10% Evasion)

Type:Fire

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.


Abilities:
Blaze (Passive):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW LOCKED, Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (45/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks (17):
Tackle (*)
Tail Whip (*)
Ember (*)
Odor Sleuth (*)
Defense Curl (*)
Flame Charge (*)
Smog (*)
Rollout (*)
Take Down (*)

Protect (*)
Gyro Ball (*)
Wild Charge (*)
Solarbeam (*)
Fire Blast (*)

Endeavor (*)
Body-Slam (*)
Covet (*)
Yawn (*)
Curse (*)


-7 UC


<Heatmor> [Illyana] (F)
Nature: Quiet (-10% Evasion)

Type:Fire

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Gluttony (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

White Smoke (DW LOCKED, Passive):Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Intimidate, etc.) These Pokemon are also immune to Fog and lingering smoke-based effects.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC:0
DC:0/5

Attacks:

Incinerate (*)
Lick (*)
Oder Sleuth (*)
Bind (*)
Fire Spin (*)
Fury Swipes (*)

Solarbeam (*)
Dig (*)
Fire Blast (*)
Focus Blast (*)
Taunt (*)

Sucker Punch (*)
Night Slash (*)
Heat Wave (*)
Body Slam (*)
Faint Attack (*)




-4 CC




<Munchlax> [Owen] (M)

Nature: Quiet (-10% Evasion)

Type: Normal

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (DW Locked): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16


EC: 0/6
MC: 0
DC: 0/5


EC: 0/6
MC: 0
DC: 0/5


Attacks:


Metronome (*)
Odor Sleuth (*)
Tackle (*)
Defense Curl (*)
Amnesia (*)
Lick (*)
Recycle (*)
Screech (*)
Chip Away (*)
Stockpile (*)


Ice Beam (*)
Flamethrower (*)
Thunderbolt (*)
Return (*)
Earthquake (*)

Selfdestruct (*)
Counter (*)
Double-Edge (*)
Pursuit (*)
Whirlwind (*)
 
Claiming from the same match as akela, I get 1 CC.

Lavastrike the Numel gets 1 EC, 3 MC, and 1 DC. He'll get Double Team (Gen 5 TM) and stockpile 1 MC.

Apestrike the Chimchar gets 1 EC, 3 MC, 1 DC, and 1 KOC, which goes into MC. He gets Grass Knot and Shadow Claw (Gen 5 TM).

Aweshucks, Mylo Xyloto, Someoneelse, and akela are APPROVED

Bec, a few notes:
-make sure to keep your profile up to date; right now it looks at first glance as if you're trying to evolve Pokemon with 3/6 and 5/6 EC. I went back and saw where you're getting the extra EC and everything checks out (and I suppose that was only just approved a little while ago so it's fairly forgivable) but keep that in mind.
-You can evolve your Pokemon as soon as they get the required amount of EC; you don't have to wait for the EC to be approved then get the evolution approved. This way you don't have to make two separate posts for it and it gets done that much quicker.
-In that last prize claim you got and used three KOC for Necturine. Gem made a mistake in the final round; you should have only gotten two KOC (after all, it was a 2v2 singles, pretty hard to get more than that :p). That means either you'll have to go back to 5/6 EC and wait to evolve, or you'll have to take one less MC and this change which moves you're buying.
-Necturna should have Forewarn as its regular ability, not Anticipation. Both Forewarn and Telepathy should also be marked as passive abilities.
-All three of Houndoom's abilities should be passive, not innate
NOT APPROVED until all of this is fixed.

Matezoide, Tepig doesn't actually learn Dig. Also, your Munchlax's abilities are Innate instead of Passive. Fix those and you are APPROVED (.2 UC)

0.8 UC and I am SELF-APPROVED
 
Claiming from this doubles.

+1CC. Stockpiling.
Heatmor gets 3MC, 1DC.
DC:0->1/5

Muk gets 4MC and 1KOC which will be MC. (5 Total)

Muk will get Haze (BW Egg), Dynamic Punch (Past Gen Tutor).
Heatmor will get Sunny Day (TM) and Flamethrower (BW Level Up)
 
http://www.smogon.com/forums/showthread.php?p=4743701#post4743701
Ignore the posted rewards for Gengar and Scyther. I have zero idea what Matezoide was doing. They should look like:

+5CC
Gardevoir: +12 MC, +4 KOC
Gengar: +3 MC
Scyther: +3MC/1KOC, (KOC promptly put into MC to bring it up to 4 MC)

5 CC are stockpiled.
Scyther uses it's (effective) 4 MC to learn Take Down (Past Gen TM). The extra 1 MC is stockpiled.
Gengar uses it's 3 MC to learn Perish Song (Egg).
Gardevoir uses her (effective) 16 MC to learn Skill Swap, Trick, Hyper Voice (BW Tutor), Thunder Wave, Charge Beam (BW TM), Mean Look (Egg), and Mimic (Past Gen Tutor).
 
I'm claiming the rewards from this battle: Can one fit 4617 Tophers in a Ute?; topher4167 versus Ute

Merle (the Purrloin)
EC: 0/6 -> 1/6
MC: 0 -> 2 -> 0
DC: 0/5 -> 1/5
+Night Slash (Level-up), +Snatch (Level-up)

CC: 1 -> 2 -> 0
Buying a Ralts.

Ralts (Libra) [Male]
Nature: Modest (+1 SpA, -1 Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy: (Passive, DW, Locked) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Moves:
Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Egg:
Confuse Ray
Disable
Encore
Shadow Sneak
Will-o-Wisp
TM and HM:
Psyshock
Toxic
Protect
Shadow Ball
Charge Beam
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
kingmitus: APPROVED.
Unitas: NOT APPROVED — Past Gen Tutors cost 3 MC, likewise Egg Moves. The moves you want cost a combined total of 6 MC, which is more than the 5 MC Muk has.
Rediamond: APPROVED.
akela: APPROVED.
Ute: APPROVED.
Geodude6: That match only lasted 7 rounds, not 8. This does not affect your final pay, but Birkal gets an extra UC from that match. APPROVED nevertheless.

6 Claims Checked --> 7/10 C.C.

--------------------

IAR: 4 CC
-Whacamole: 1 EC, 1 DC, 3 MC
-S&assin: 1 EC, 1 DC, 3 MC, 4(!) KOC
-Wheelie: 1 EC, 1 DC, 3 MC, 2 KOC
-Caroline: 1 EC, 1 DC, 2 MC
-Virus: 4 MC
-Basher: 1 EC, 3 MC

Total
Its_A_Random: 4 CC (30 Total)
Diglett: +1 EC, +3 MC, +1 DC
Sandshrew: +1 EC, +3 MC, +1 DC, +4 KOC
Phanpy: +1 EC, +3 MC, +1 DC, +2 KOC
Burmy: +1 EC, +2 MC, +1 DC
Porygon2: +4 MC
Lairon: +1 EC, +3 MC
---

Diglett [Whacamole] (M)
EC: 6/6 (+1 EC, +1 UC)
MC: 3 (+(2+1) MC) > 0
DC: 5/5 (+1 DC)
-Evolves into Dugtrio
-Learns Tri Attack & Night Slash upon evolution.
-Unlocks DW Ability: Sand Force
-Learns Sand Tomb (Gen V Level-Up), & Rest (Gen V TM).

Dugtrio [Whacamole] (M)
NATURE: Jolly (+22% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Veil: (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Arena Trap: (Passive) This Pokémon has great knowledge of the field, & can always remain close to an earthbound foe no matter where it runs. All Pokémon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokémon is on the field. This Pokémon may still switch out of battle as normal, unless there is another Pokémon on the field with Arena Trap.
Sand Force (DW): (Passive) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 138 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (36/71)
PHYSICAL
Aerial Ace
Astonish
Beat Up
Bide
Bulldoze
Dig
Earthquake
Fissure
Fury Swipes
Magnitude
Night Slash
Reversal
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Scratch
Shadow Claw
Slash
Sucker Punch

SPECIAL
Earth Power
Final Gambit
Mud-Slap
Tri Attack

OTHER
Double Team
Endure
Growl
Memento
Protect
Rest
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic

---

Sandshrew [S&assin] (M)
EC: 6/6 (+1 EC, +2 KOC)
MC: 5 (+(2+1) MC, +2 KOC) > 0
DC: 5/5 (+1 DC)
-Evolves into Sandslash
-Learns Crush Claw upon evolution
-Unlocks DW Ability: Sand Rush
-Learns Gyro Ball (Gen V Level-Up), Knock Off, & Super Fang (Both Gen V Tutor).

Sandslash [S&assin] (M)
NATURE: Jolly (+6% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Veil: (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Passive) This Pokémon thrives in Sandstorm conditions, feeling more at home in them than all other Pokémon. This Pokémon's Base Speed is doubled (×2) in a Sandstorm. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (36/85)
PHYSICAL
Aerial Ace
Bide
Brick Break
Bulldoze
Counter
Crush Claw
Dig
Earthquake
Flail
Fury Cutter
Fury Swipes
Gyro Ball
Knock Off
Magnitude
Night Slash
Poison Sting
Rapid Spin
Rock Slide
Rollout
Sand Tomb
Scratch
Shadow Claw
Slash
Super Fang
X-Scissor

SPECIAL
Swift

OTHER
Defence Curl
Endure
Protect
Safeguard
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic

---

Phanpy [Wheelie] (F)
EC: 2/6 (+1 EC, +1 KOC)
MC: 3 (+(2+1) MC) > 0
DC: 2/5 (+1 DC, +1 KOC)
-Learns Endure (Gen V Level-Up), & Seed Bomb (Gen V Tutor).
---

Burmy [Caroline] (F)
EC: 1/4 (+1 EC)
MC: 2 (+2 MC)
DC: 1/5 (+1 DC)
---

Porygon2 [Virus] (-)
EC: 9/9
MC: 4 (+(3+1) MC) > 0
DC: 5/5
-Learns Rain Dance, & Thunder Wave (Both Gen V TM).
---

Lairon [Basher] (F)
EC: 7/9 (+1 EC)
MC: 3 (+(2+1) MC) > 0
DC: 5/5
-Learns Heavy Slam (Gen V Level-Up), & Shadow Claw (Gen V TM).
---
1-1=0 UC

SELF APPROVED.
 
Link to a butt kicking.

CC: 9 -> 10


Munchlax (Kingpin) [M]
EC:
0/6 -> 1/6
MC: 0 -> 3 -> 0
DC: 0/5 -> 1/5
Learns Snatch (Lvl Up) and Hyper Voice (BW Tut.)


Swellow (Tsar) [M]
EC:
6/6
MC: 0 -> 3 -> 0
DC: 5/5
Learns Air Slash (Lvl Up) and Protect (BW TM)
 
Do NOT push the Beserk Button.

Eternal Thrifter: 1 CC
-Spiritomb: 4 MC + 1 KOC
-Pawniard: 1 EC/3 MC/1 DC + 1 KOC

Demon Lord Itsumo the Spiritomb gains, with the KOC, 5 MC, bringing his total up to 6 MC. With that 6 MC, he'll gain the BWTMs Round, Quash, and Giga Impact.

Demon Lord Itsumo:
MC: 0 (Gains Round, Quash, and Giga Impact)
DC: 5/5

FULL POWER! KEKEKEKEKEKE! MOVEPOOL COMPLETE!

Rook the Pawniard gained, with the KOC, 1 EC, 4 MC, and 1 DC. Full EC?

Rook the Bisharp

Rook (Male Bisharp)
Adamant Nature
Type: Dark/Steel
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(Dream World: Unlocked!) Pressure: Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (34 Moves Known)
Metal Burst
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo
Iron Defense
Night Slash
Iron Head
Swords Dance
Guillotine

Headbutt
Psycho Cut
Pursuit
Revenge
Sucker Punch

Dual Chop
Low Kick
Stealth Rock

Toxic
Protect
Brick Break
Sandstorm
Aerial Ace
Thief
False Swipe
Retaliate
Thunder Wave


Metal Burst gained upon evolution (Pre-Level 25 Move), and spending the 4 MC on B2W2 Move Tutor Low Kick and BWTM Brick Break. The moves have been added to the stats above. I also have taken the liberty of unlocking his dream world ability, Pressure.

I will stockpile the last CC, bringing my total up to 5.
 
Claiming here http://www.smogon.com/forums/showthread.php?t=3483932&page=3
Combusken puts his 2 KOC+1 Of the others into EC which means.......
Blaziken

The greatest Italian composer. His operatic skills were nearly unmatched.
Battle theme
http://www.youtube.com/watch?feature=player_embedded&v=pd0KdGxIUbg
Type=Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities Blaze:

Type: Passive

When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Speed Boost:DW

Type: Passive

Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

EC 9/9
MC 0
DC 5/5

Hasty nature

HP: 90
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 92 + (+10%Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Moves
Scratch
Double kick
Growl
Focus energy
Ember
Peck
Sand attack
Fire Spin
Flamethrower
Slash
Sky uppercut
Fire punch
High jump kick
Mirror move

Egg moves
Agility
Counter
Crush claw
Feather dance
Endure
Thunder punch
Counter

Tm
Fire blast
Rock slide
Shadow claw
Swords dance
Will o wisp
Substitute

Blaziken learns high jump kick and fire punch (pre 25 LU moves) at evolution.
The other KOC goes to Gurdurr's EC which means...

A despicable man with no regard for human life, but his brilliance out shined his hatred.
Battle Theme
http://www.youtube.com/watch?feature=player_embedded&v=1-dnIc0bp88
Fighting type
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:Guts, Sheer force, Iron fist (DW)
Gus:

Type: Passive

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:

Type: Toggle
This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

(DW Unlocked)Iron Fist:

Type: Innate

The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Nature:Adament (+att -Spa)
Conkeldurr
HP: 100
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC 9/9
DC 5/5
MC 0

Moves
Pound
Leer
Focus Energy
Bide
Low kick
Rock throw
Wake up slap
Chip away
Stone edge
Dynamicpunch
Focus punch
Substitute
Scary Face
Superpower
Hammer arm

Ice punch
Fire punch
Counter
Drain punch
Reversal
Mach punch
Wide Guard
Thunder punch

Bulk up
Dig
Payback
Rock slide
Poison jab
 
SimonSays, akela, Eternal Drifter, Geodude6 (make sure you go fix what Dogfish pointed out in the second reffing), and Matezoide are APPROVED.

maserato, you haven't updated Conkeldurr's stats, and your Pokemon's abilities are out of date. NOT APPROVED until these are fixed.

1.4 UC -> 0.4 UC

Now claiming from here. I get 1 CC.

Toxinstrike the Mollux gets 4 MC, 2 DC, and 1 KOC, which goes into MC. She gets Thunder Wave, Sludge Bomb, and Flamethrower (Gen 5 TM) with those 5 plus the one she has stocked. SELF-APPROVED.
 
Another Doubles 4 UC
Pike Reffing 12 UC
Spending on Carracosta as MC to learn Attract (BW TM/HM), Double Team (BW TM/HM), Dig (BW TM/HM), Hyper Beam (BW TM/HM), Round (BW TM/HM), Focus Blast (BW TM/HM), Strength (BW TM/HM), and Rest (BW TM/HM).

Spending my stockpiled 4 CC to purchase:
Mantyke [Quina] [F]

Modest Nature (+1 SpA, -1 Atk)
Types: Water/Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Undiscovered
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Absorb (Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Water Veil (Passive) (Locked): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 50
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Bubble
Supersonic
BubbleBeam
Confuse Ray
Headbutt
Water Pulse
Wide Guard
Agility
Wing Attack
Egg
Amnesia
Haze
Mirror Coat
Mud Sport
Slam
TM/HM
Protect
Scald
Substitute
Surf
Toxic


and

Azurill [Captain Adelbert Steiner] [M]

Lonely Nature (+1 Atk, -1 Def)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Undiscovered
Abilities:
Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (Passive) (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 2 (+) [3 Huge Power]
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 [10 Huge Power]

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Egg
Body Slam
Encore
Muddy Water
Refresh
Soak
TM/HM
Facade
Frustration
Protect
Substitute
Toxic
 
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