Prize Claiming Thread MkII (MAQ March #10223)

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Dear god I can't read these rewards

CC: 34->37

Eevee:
EC: 0->1->2 (1 KOC)->3 (Lucky Egg)
MC: 0->2->0
DC: 0->1
Moves: Last Resort, Double-Edge (LU)

Noibat:
EC: 0->1
MC: 0->2->3 (EXP. Share)->1
DC: 0->1
Moves: Air Slash, Super Fang (LU)

Goomy:
EC: 0->1
MC: 0->2->0
DC: 0->1
Moves: Muddy Water, Dragon Pulse (LU)

Riolu:
EC: 0->1
MC: 0->2->0
DC: 0->1
Moves: Reversal, Final Gambit (LU)
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Metal Sonic: APPROVED.
starwarsfan: APPROVED.
Geodude6: Shuckle's BRT should be 24. Also your costs amount to 11 CC, not 9, though your CC claim bumps it up to 11. Fix this, & you are APPROVED.
rickheg: Gallade gets Stored Power as a pre-25 move. Hydreigon gets Hyper Voice as a pre-25 move. Cyclohm's Defence is now Rank 5, & its BRT should be 21. Sableye gets Mean Look as a pre-25 move. Syclant's Attack is now Rank 5, & its BRT should be 23. Krilowatt's BRT should be 22. Fix these, & you are APPROVED.
Birkal: Gallade's purchases amount to 12 MC ((2×3)+(3×2)). Gallade has insufficient funds. NOT APPROVED.
Mulan15262: APPROVED.
kenneth1221: APPROVED.
AOPSUser: Please replace Outrage, Snatch, & Dark Pulse on Noibat next claim — They are not confirmed Egg Moves (Though Dark Pulse is a confirmed TM, but it is not an Egg Move). Also Noibat already has Tailwind, so +1 MC. Fix this, & you are APPROVED.
S0L1D G0LD: APPROVED.

9 Claims Checked --> 13/10 C.C. --> 1 UC + 3/10 C.C. (2 Total)

---

http://www.smogon.com/forums/threads/3493609/
Its_A_Random:
3 cc

Mons:
1 EC
2 MC
1 DC
*item bonuses*
*retreiving koc*
1 KOC Spritzee
2 KOC Brattler
TOTAL (Post fix)
Its_A_Random: 3 CC (52 Total), 1 UC (2 Total)
Lairon: 1 EC, (2+1) MC, 1 KOC
Brattler: 1 EC, 2 MC, 1 AC, 2 KOC
Chansey: 1 EC, 2 MC, 1 AC
Aromatisse: 3 MC, 1 KOC
---

Lairon [Basher] (F)
EC: 9/9 (+1 EC, +1 KOC)
MC: 3 (+(2+1) MC) > 1
AC: 5/5
-Evolves into Aggron.
-Learns Brick Break (Gen VI TM).

Aggron [Basher] (F)
NATURE: Brave (-10% Evasion)

TYPE: Steel / Rock (Non-Mega)
ABILITIES: Sturdy / Rock Head / Heavy Metal (H) / Filter (Mega Only)

STATS (NORMAL)
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

STATS (MEGA)
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25

EC: 9/9
MC: 1
AC: 5/5

ATTACKS (25/112)
PHYSICAL
Body Slam
Brick Break
Dig
Dragon Rush
Earthquake
Endeavour
Head Smash
Headbutt
Heavy Slam
Iron Head
Metal Burst
Metal Claw
Rock Slide
Shadow Claw
Superpower
Tackle
Take Down

SPECIAL
Mud-Slap

OTHER
Harden
Iron Defence
Protect
Roar
Stealth Rock
Substitute
Toxic

---

Brattler [Hisstory] (M)
EC: 6/6 (+1 EC, +1 KOC)
MC: 2 (+2 MC) > 0
AC: 5/5 (+1 AC, +1 KOC)
-Evolves into Malaconda.
-Learns Rapid Spin upon Evolution.
-Unlocks Hidden Ability: Infiltrator.
-Learns Toxic (Gen VI TM).

Malaconda [Hisstory] (M)
NATURE: Adamant

TYPE: Dark / Grass
ABILITIES: Harvest / Infiltrator (H)

STATS
HP: 110
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 55
Size Class: 5
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (24/65)
PHYSICAL
Crunch
Dragon Tail
Leaf Blade
Night Slash
Power Whip
Punishment
Pursuit
Rapid Spin
Sucker Punch
U-Turn
Vine Whip
Wild Charge
Wrap

SPECIAL
Grass Knot
Wring Out

OTHER
Aromatherapy
Glare
Haze
Protect
Stun Spore
Substitute
Synthesis
Taunt
Toxic

---

Chansey [Gimmick] (F)
EC: 5/9 (+1 EC)
MC: 2 (+2 MC) > 0
AC: 2/5 (+1 AC)
-Learns Rock Slide (Gen VI TM).
---

Aromatisse [] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KOC) > 0
AC: 5/5
-Learns Psyshock, & Rest (Both Gen VI TM).
---
Spending 10 CC on 1× Aggronite.

49+3-10=42 CC

SELF APPROVED.
 
Just noticed that Monster the Larvitar already had Brick Break.

Do I get the 2MC back, or do I lose it due to my stupidity?

If I get it back, spending 2MC on Snarl (Gen VI TM move).
 
Mulan15262: You can get it back. Approved.

-----
http://www.smogon.com/forums/threads/brawl-akela-vs-canis-majoris.3495491/#post-5082064 24 CC
Crustle and Carracosta's KOC become CC due to being maxed. This means 27 CC.

Aerodactyl receives 4 MC and 1 KOC. The 1 KOC becomes MC. Spending the now 5 MC to purchase Wide Guard (Egg) and Taunt (XY TM).

Spending the 23 of the 27 CC to purchase x01 Link Cable and x01 Everstone.

Stockpiling the remaining 4 CC.

Self-Approved.
 
Last edited:
akela good lord you got so much cc out of this
Flareon gets 7 MC, spent on Mimic, Bide (Gen I TM) and Trump Card (Eevee LU).
Houndoom gets 4 MC, spent on Snatch (Gen V Tutor) and Foul Play (LU).
Chandelure gets 4 MC, spent on Incinerate and Safeguard (Gen VI TM).
Arcanine gets 3 MC, spent on Bide (Gen I TM).
Mr. Mime gets 4 MC, spent on Fake Out (Egg) and Role Play (LU).
Emboar gets 3 MC, spent on Heat Crash, Assurance and Roar (LU).
+ 3 CC
 
Canis Majoris: approved

---


Total:
Elevator Music: 5 CC / 47 UC
- Ariadosu (Ariados): 4 MC
- Bakuuda (Camerupt): 4 MC / 2 KOC
- (Mollux): 4 MC / 1 KOC
- Yadokingu (Slowking): 4 MC
- Meganiumu (Meganium): 4 MC
- Yamirami (Sableye): 4 MC
---
Currency Counters: 20 ---> 25 ---> 5 (post-spending)
Universal Counters: 17 ---> 64 ---> 32 (post-spending)

All KOC will go to MC.

Ariadosu: Purchasing Confide (XY TM), Round (XY TM), Sleep Talk (XY TM), Captivate (Past-Gen TM), Curse (Past-Gen TM), Natural Gift (Past-Gen TM), Secret Power (Past-Gen TM), Snore (Past-Gen TM), Mimic (Past-Gen Tutor), and Growth (Event Move) for 4 MC and 23 UC. This completes Ariados's movepool.

Bakuuda (Camerupt): Purchasing Growth (Egg Move) and Headbutt (Past-Gen Tutor) for 6 MC.

(Mollux): Purchasing Confide (XY TM), Dazzling Gleam (XY TM), and Infestation (XY TM) for 5 MC and 1 UC. This (re-)completes Mollux's movepool.

Yadokingu (Slowking): Purchasing Attract (XY TM) and Power-Up Punch (XY TM) for 4 MC.

Meganiumu (Meganium): Purchasing Attract (XY TM) and Cut (XY TM) for 4 MC.

Yamirami (Sableye): Purchasing Incinerate (XY TM) and Dynamic Punch (Past-Gen TM) for 4 MC and 1 UC.


Going to spend a bit of extra UC:

Roobushin (Conkeldurr): Purchasing Confide (XY TM), Power-Up Punch (XY TM), and Cross Chop (Egg Move) for 7 UC. This (re-)completes Conkeldurr's movepool.

I'm also going to buy a King's Rock for 20 CC.

Self-approved.
 
Last edited:
2 CC
Venipede: +1 EC, +2 MC, +1 AC, +1 KOC
KOC goes to AC
MC goes to Sleep Talk (XY TM)
3 CC
Sableye: 4 MC, learns Knock Off (Level Up), and Imprison (Egg)
Note: If imprison is not allowed, as it is only on serebii, and not veekun, bulbapedia, or anywhere else, that MC will go to Snatch (B2W2 Tutor)
Togekiss: 3 MC, learns Double Team (XY TM) and banks the last MC.
Sunflora: 3 MC, learns Captivate (DPP TM)
 
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I get 6 UC from here, which I'm using to buy a Gastly, a Dratini and a Spritzee, leaving me with 0 UC.


Hex (Gastly (F))
Nature: Timid (+Spe, -Atk)

Type:

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+) (Accuraccy boost: 29%)
Size Class: 3
Weight Class: 1
Base Rank Total: 15


EC: 0/9
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up

- Hypnosis
- Lick
- Spite
- Mean Look
- Curse
- Confuse Ray
- Nightshade
- Sucker Punch

Egg Moves

- Disable
- Will-o-Wisp
- Perish Song
- Reflect Type
- Smog

TMs/HMs: (5/)

- Taunt
- Protect
- Thunderbolt
- Torment
- Sludge Bomb

Move Tutor: (0/)

None


Hyrule (Dratini (F))
Nature: Timid (+Spe, -Atk)

Type:

- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

- Marvel Scale (Passive) (LOCKED): This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (-10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up

- Wrap
- Leer
- Thunder Wave
- Twister
- Dragon Rage
- Slam
- Agility

Egg Moves:

- Extreme Speed
- Light Screen
- Iron Tail
- Dragon Rush
- Dragon Pulse

TMs/HMs:

- Toxic
- Protect
- Fire Blast
- Double Team
- Waterfall

Move Tutor: (0/)

None


Lira (Sprizee (F))
Nature: Modest (+SpA, -Atk)

Type:

- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

- Aroma Veil (Passive) (LOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 23
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5
KOC: 0


Moves:

Level Up

- Sweet Scent
- Fairy Wind
- Sweet Kiss
- Odor Sleuth
- Echoed Voice
- Calm Mind
- Draining Kiss
- Aromatherapy

Egg Moves:

- Captivate
- Disable
- Reflect
- Wish

TMs/HMs:

- Toxic
- Protect
- Light Screen
- Thunderbolt
- Reflect
- Energy Ball

Move Tutor: (0/)

None
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Reposting for approvers. All I needed to do was remove a move from Gallade.

http://www.smogon.com/forums/threads/more-flashes-birkal-and-emma.3495510/

Birkal: 1 CC
Gallade: 4 MC, 1 KOC

http://www.smogon.com/forums/threads/birks-u-rly-gotta-stop-flashing-people.3495509/

Birkal: 1 CC
- Croagunk: 1 EC / 3 MC / 1 AC / 1 KOC

http://www.smogon.com/forums/threads/birkal-vs-frosty.3494877/

Birkal: 2 CC
Bakom: 3 MC
Gallade: 4 MC & 1 KO
Dambe: 4 MC & 2 KO


+4 CC (5 total)

Gallade:
10 MC
Memento (Egg)
Synchronise (Egg)
Rock Smash (Gen VI TM)
Fling (Gen VI TM)
Scrafty:
3 MC
Detect (Egg)
Revenankh:
6 MC
Hex (Egg)
Memento (Egg)
Croagunk:
EC (5 | 6)
AC (5 | 5)
Poison Touch Unlocked!​
4 MC
Embargo (Gen VI TM)
X-Scissor (Gen VI TM)​
 
Spending my 2 cc on an Embirch.


Embirch (Pretéks) (M)
Nature: Brave
Type: Fire/Grass

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Reckless

Leaf Guard

Chlorophyll (HA Locked)


Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Moves:

Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Blaze Kick
Counter
Earth Power
Revenge
Seed Bomb

Protect
Fire Blast
Will-O-Wisp
Rest
Rock Slide


Summary:

Me:

-2 CC

+ 1 Embirch
 
so returning post i spose. All Done! Only things changed was STAB and Ability Descriptions being updated to match NDA, tacked Frisk onto Dusknoir, plus the following nature changes:

Retriarch the Aurumoth: Quiet -> Sassy
Keraia the Gardevoir: Modest -> Timid (80->92, +10% Accuracy)
Malthir the Aggron: Quiet -> Adamant



Pokemon Team:

*Thanks to Matezoide for the sprite*
*Gallade (Ragnarok) Male*
Nature:
Serious
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 125/125 Total
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confuse Ray
Confusion
Cut
Defense Curl
Destiny Bond
Disable
Double Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water, 7)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Bolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will o wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt


*Thanks to Toast Tyrant for the sprite*
Mismagius (Amalia) Female
Nature:
Modest
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 4

Attacks: 36 Total
Astonish
Confuse Ray
Dark Pulse
Destiny Bond
Endure
Energy Ball
Growl
Heal Bell
Hex
Hypnosis
Icy Wind
Imprison
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Nasty Plot
Ominous Wind
Pain Split
Payback
Perish Song
Power Gem
Protect
Psychic
Psywave
Rest
Shadow Ball
Skill Swap
Snatch
Spite
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Will o Wisp


*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: Electric STAB; immune to paralysis status.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Shield Dust:
Type: Passive
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static:
Type: Passive
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW):
Type: Passive
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). The Pokemon is also immune to "Powder" moves. (Full List: Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 58 Total
Bide
Blizzard
Bulldoze
Charge
Discharge
Double Hit
Double Team
Draco Metour
Dragonbreath
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Electroweb
Endure
Fire Blast
Flamethrower
Growl
Gust
Hail
Heal Bell
Hidden Power (Fighting, 7)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Power Gem
Protect
Rain Dance
Rest
Roar
Signal Beam
Slack Off
Sleep Talk
Sonicboom
Spark
Substitute
Sunny Day
Surf
Swift
Tackle
Thunder
Thundershock
Thunderbolt
Thunder Wave
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Weather Ball
Whirlwind


Nidoking (Gage) Male
Nature:
Mild
Type:
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground: STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point:
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Rivalry:
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (DW):
Type: Toggle
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
DC: 5/5
MC: 0


Attacks: 44 Total
Bide
Blizzard
Chip Away
Counter
Dig
Disable
Dragon Tail
Double Kick
Earth Power
Earthquake
Endure
Fire Blast
Flamethrower
Focus Blast
Focus Energy
Fury Attack
Head Smash
Helping Hand
Horn Attack
Horn Drill
Ice Beam
Icy Wind
Leer
Megahorn
Pay Day
Peck
Protect
Poison Jab
Poison Sting
Roar
Shadow Ball
Substitute
Sucker Punch
Super Fang
Surf
Swagger
Tackle
Taunt
Thrash
Thunderbolt
Torment
Toxic
Toxic Spikes
Venoshock


*Thanks to Matezoide for the sprite*
Porygon-Z (Hacketia)
Nature:
Modest
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Download:
Type: Passive
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW):
Type: Passive
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 44 Total
Agility
Bide
Blizzard
Conversion
Conversion2
Dark Pulse
Defense Curl
Discharge
Double Team
Endure
Gravity
Hidden Power (Ground, 7)
Hyper Beam
Ice Beam
Icy Wind
Magic Coat
Magnet Rise
Nasty Plot
Pain Split
Protect
Psybeam
Psychic
Psyshock
Rain Dance
Recover
Reflect
Rest
Sharpen
Signal Beam
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Swift
Tackle
Thunder
Thunderbolt
Thunder Wave
Teleport
Toxic
Tri Attack
Trick Room


Hydreigon (Kormahs) Male
Nature:
Brave
Type:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks: 44 Total
Acrobatics
Aqua Tail
Bite
Crunch
Dark Pulse
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Fire Blast
Flamethrower
Fly
Focus Blast
Focus Energy
Headbutt
Head Smash
Hyper Voice
Ice Fang
Outrage
Protect
Reflect
Rest
Roar
Roost
Signal Beam
Sleep Talk
Stone Edge
Substitute
Superpower
Surf
Tackle
Tailwind
Taunt
Thunder Fang
Thunder Wave
Tri Attack
U-Turn
Work Up
Zen Headbutt


*Thanks to Toast Tyrant for the sprite*
Fidgit (Ryversha) Female
Nature:
Modest
Type:
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground: STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Persistent:
Type: Passive
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: Passive
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW):
Type: Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 5/5
MC: 0


Attacks: 64 Total
After You
Air Slash
Ally Switch
Block
Comet Punch
Copycat
Dig
Disable
Double Team
Earthquake
Earth Power
Encore
Endure
Energy Ball
Entrainment
Follow Me
Gastro Acid
Gust
Gravity
Heal Block
Heal Pulse
Hidden Power (Ghost 7)
Icy Wind
Knock Off
Light Screen
Magic Room
Me First
Mimic
Protect
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Safeguard
Sandstorm
Sand Attack
Sand Tomb
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-Turn
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room


*Thanks to Ute for the Sprite*
Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Synchronize:
Type: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW):
Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy and Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 58 Total
Ally Switch
Attract
Calm Mind
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Fire, 7)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Will o Wisp
Wish


*Thanks to Toast Tyrant for the sprite*
Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 44 Total
Bide
Clear Smog
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Fire, 7)
Hypnosis
Icy Wind
Knock Off
Lick
Magic Coat
Mean Look
Nightmare
Night Shade
Pain Split
Perish Song
Protect
Psychic
Rest
Scary Face
Shadow Ball
Shadow Punch
Snatch
Sludge Wave
Spite
Substitute
Sucker Punch
Taunt
Thunder
Thunderbolt
Torment
Toxic
Venoshock
Will o Wisp


*Thanks to Matezoide for the sprite*
Dusknoir (Cyvain) Male
Nature:
Quiet
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Pressure:
Type: Passive
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Frisk (DW):
Type: Passive
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0

Attacks: 59 Total
Astonish
Bind
Blizzard
Brick Break
Bulldoze
Confuse Ray
Counter
Dark Pulse
Destiny Bond
Disable
Double Team
Earthquake
Endure
Faint Attack
Fire Punch
Focus Blast
Focus Punch
Foresight
Future Sight
Giga Impact
Gravity
Helping Hand
Hex
Hidden Power (Water 7)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Leer
Mean Look
Nightshade
Pain Split
Payback
Protect
Psychic
Pursuit
Rain Dance
Rapid Spin
Rest
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will o Wisp


*Thanks to Toast Tyrant for the sprite*
Electivire (Tahlzara) Male
Nature:
Naughty
Type:
Electric: STAB; immune to paralysis status.

Abilities:
Static:
Type: Passive
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW):
Type: Passive
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 4


Attacks: 46 Total
Barrier
Bide
Brick Break
Counter
Cross Chop
Dig
Discharge
Double Team
Dynamic Punch
Earthquake
Endure
Feint
Fire Punch
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Helping Hand
Ice Punch
Leer
Light Screen
Low Kick
Magnet Rise
Protect
Psychic
Pursuit
Quick Attack
Rain Dance
Reflect
Rest
Rock Slide
Shock Wave
Sleep Talk
Substitute
Swagger
Swift
Taunt
Thunder
Thunderbolt
Thunder Punch
Thunder Shock
Thunder Wave
Torment
Toxic
Volt Switch
Wild Charge


*Thanks to Toast Tyrant for the sprite*
Octillery (Feralyn) Female
Nature:
Quiet
Type:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Hustle:
Type: Toggle
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Passive
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW):
Type: Passive
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Table of Moody Natures: http://pastebin.com/dF9rCYFc

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 1


Attacks: 39 Total
Acid Spray
Aurora Beam
Blizzard
Bounce
Brine
Bubble Beam
Charge Beam
Constrict
Dive
Endure
Energy Ball
Flail
Flamethrower
Focus Energy
Gunk Shot
Hidden Power (Ghost,7)
Hydro Pump
Hyper Beam
Ice Beam
Lock On
Octazooka
Payback
Protect
Psybeam
Psychic
Rain Dance
Rock Blast
Scald
Seed Bomb
Signal Beam
Soak
Substitute
Surf
Swift
Thunder Wave
Water Gun
Water Spout
Whirlpool
Wring Out


*Thanks to Toast Tyrant for the sprite*
Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn status. Brighten Command.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Blaze:
Type: Passive
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW):
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 1


Attacks: 71 Total
Acrobatics
Aerial Ace
Assist
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Energy
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Ice 7)
Hyper Beam
Leer
Low Kick
Low Sweep
Mach Punch
Nasty Plot
Overheat
Protect
Punishment
Rest
Retaliate
Rock Slide
Role Play
Roar
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swift
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will o Wisp


Vulpix (Ahri) Female
Nature:
Modest
Type:
Fire: STAB; immune to burn status. Brighten Command.

Abilities:
Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought: (DW)
Type: Trigger
When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 2/6
DC: 2/5
MC: 0

Attacks: 27 Total
Confuse Ray
Dark Pulse
Dig
Disable
Ember
Endure
Energy ball
Extrasensory
Faint Attack
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hypnosis
Imprison
Inferno
Overheat
Pain Split
Protect
Quick Attack
Roar
Safeguard
Substitute
Tail Whip
Will o Wisp


*Thanks to Toast Tyrant for the sprite*
Aggron (Malthir) Male
Nature:
Adamant
Type:
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Sturdy:
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW):
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 55 Total
Aerial Ace
Aqua Tail
Avalanche
Brick Break
Body Slam
Bulldoze
Counter
Defense Curl
Dig
Double Team
Dragon Rush
Dragon Tail
Earthquake
Earth Power
Endeavor
Endure
Fire Blast
Fire Punch
Focus Punch
Harden
Headbutt
Head Smash
Heavy Slam
Hone Claws
Icy Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Magnet Rise
Metal Burst
Metal Claw
Mud-Slap
Protect
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sandstorm
Shadow Claw
Smack Down
Stealth Rock
Stone Edge
Substitute
Superpower
Tackle
Take Down
Taunt
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Swagger
Whirlpool


*Thanks to Simonsays for the sprite*
Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW):
Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 5/5
MC: 0


Attacks: 64 Total
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Close Combat
Counter
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Flash Cannon
Focus Punch
Follow Me
Force Palm
Foresight
Giga Impact
Heal Pulse
Helping Hand
Hi Jump Kick
Ice Punch
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Payback
Protect
Psychic
Quick Attack
Rain Dance
Rest
Reversal
Roar
Rock Slide
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt


*Thanks to Matezoide for the sprite*
Rhyperior(Gigaseth) Male
Nature:
Careful
Type:
Ground: STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Lightning Rod:
Type: Passive
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Solid Rock:
Type: Passive
This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Reckless:
Type: Passive
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 28 Total
Brick Break
Bulldoze
Crunch
Counter
Dig
Double Team
Drill Run
Earthquake
Earth Power
Fire Blast
Fire Fang
Focus Punch
Fury Attack
Horn Attack
Ice Fang
Megahorn
Payback
Pay Day
Protect
Reversal
Rock Blast
Rock Wrecker
Sandstorm
Scary Face
Stomp
Stone Edge
Tail Whip
Thunder Fang


*Thanks to Toast Tyrant for the sprite*
Chandelure (Zakireth) Male
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: STAB; immune to burn status. Brighten Command.

Abilities:
Flame Body:
Type: Passive
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Infiltrator (DW):
Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
DC: 5/5
MC: 0

Attacks: 54 Total
Acid Armor
Astonish
Attract
Calm Mind
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flamethrower
Flame Burst
Flame Charge
Flash
Haze
Heat Wave
Hex
Hidden Power (Ice 7)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Psych Up
Rest
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solar Beam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will o Wisp


Thanks to Matezoide for the sprite!
Eelektross (Zaragoth) Male
Nature:
Quirky

Type:
Electric: STAB; immune to paralysis status.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 50
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 33 Total
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Double Team
Dragon Tail
Drain Punch
Fire Punch
Flamethrower
Giga Drain
Grass Knot
Headbutt
Light Screen
Protect
Rest
Sleep Talk
Spark
Super Fang
Tackle
Thunder
Thunderbolt
Thunder Wave
U-Turn
Wild Charge
Zap Cannon


*Thanks to Matezoide for the sprite*
Pyroak (Garakesh) Male
Nature:
Brave
Type:
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Fire: Fire STAB; immune to burn status. Brighten Command.


Abilities:
Leaf Guard:
Type: Passive
IIn bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor:
Type: Passive
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Type: Passive
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 9/9
MC: 7
DC: 5/5

Attacks: 31 Total
Aromatherapy
Block
Bullet Seed
Counter
Double Team
Earth Power
Earthquake
Ember
Endure
Fire Spin
Flamethrower
Flame Wheel
Flare Blitz
Giga Drain
Growth
Heat Wave
Inferno
Lava Plume
Leech Seed
Light Screen
Pound
Protect
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Sweet Scent
Synthesis
Toxic
Will o Wisp
Wood Hammer


*Thanks to Matezoide for the sprite*
Golurk [Armstrong]
Nature:
Quiet
Type:
Ground: STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Iron Fist:
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Klutz:
Type: Toggle
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard (DW):
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7

EC: 6/6
MC: 0
DC: 5/5

Attacks: 57 Total
Astonish
Block
Brick Break
Bulldoze
Curse
Defense Curl
Double Team
Drain Punch
Dynamicpunch
Earthquake
Earth Power
Facade
Fire Punch
Fly
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Heavy Slam
Hidden Power (Water 7)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Low Kick
Low Sweep
Magic Coat
Magnitude
Mega Punch
Mud Slap
Pound
Protect
Psychic
Rest
Rock Polish
Rock Slide
Rock Tomb
Rollout
Safeguard
Shadow Ball
Shadow Punch
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Swagger
Thief
Thunderbolt
Thunder Punch
Toxic
Zen Headbutt


*Thanks to Matezoide for the sprite*
Togetic (Azavel) Male
Nature:
Timid
Type:
Fairy STAB; -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hustle:
Type: Toggle
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Passive
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW):
Type: Passive
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 1


Attacks: 57 Total
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Double Team
Encore
Endure
Extrasensory
Extreme Speed
Fire Blast
Flamethrower
Fly
Follow Me
Foresight
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Helping Hand
Hyper Beam
Hyper Voice
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mirror Move
Morning Sun
Nasty Plot
Pluck
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Roost
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Solar Beam
Substitute
Sunny Day
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Tri Attack
Trick
Yawn
Wish


*Thanks to Toast Tyrant for the sprite*
Typhlosion (Sellian) Male
Nature:
Modest
Type:
Fire: STAB; immune to burn status. Brighten Command.

Abilities:
Blaze:
Type: Passive
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW):
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
DC: 5/5
MC: 0

Attacks: 40 Total
Agility
Blast Burn
Bulldoze
Counter
Defense Curl
Dig
Double Kick
Earthquake
Ember
Endure
Eruption
Extrasensory
Fire Blast
Flamethrower
Flame Burst
Flame Charge
Flame Wheel
Focus Blast
Foresight
Heat Wave
Hidden Power (Ice, 7)
Hyper Beam
Gyro Ball
Inferno
Lava Plume
Leer
Nature Power
Overheat
Protect
Quick Attack
Rest
Sleep Talk
Smokescreen
Solar Beam
Substitute
Sunny Day
Swift
Tackle
Toxic
Will o Wisp


*Thanks to Toast Tyrant for the sprite*
Wartortle (Shorin) Male
Nature:
Modest
Type:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent:
Type: Passive
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW):
Type: Passive
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 45 Total
Aqua Jet
Aqua Ring
Aqua Tail
Bide
Bite
Blizzard
Brick Break
Brine
Bubble
Counter
Dig
Dive
Dragon Tail
Endure
Fake Out
Flash Cannon
Focus Blast
Hail
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Scald
Sleep Talk
Substitute
Surf
Swagger
Tackle
Tail Whip
Toxic
Water Gun
Water Pulse
Water Spout
Whirlpool
Withdraw
Yawn


Thanks to Matezoide for the sprite!
Clefable (Clarwyn) Female
Nature:
Modest
Type:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Cute Charm:
Type: Passive
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Unaware: (DW)
Type: Passive
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
DC: 5/5
MC: 4


Attacks: 57 Total
Aromatherapy
Bestow
Bide
Blizzard
Bounce
Bubble Beam
Charm
Copycat
Cosmic Power
Counter
Defense Curl
Double Slap
Double Team
Encore
Endure
Fire Blast
Flamethrower
Focus Blast
Follow Me
Grass Knot
Gravity
Heal Bell
Helping Hand
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mimic
Minimize
Moonlight
Pound
Protect
Psychic
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Stored Power
Substitute
Sweet Kiss
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Wake Up Slap
Wish


*Thanks to Ute for the Sprite*
SlowKing (Arlin) Male
Nature:
Relaxed
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
Type: Passive
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo:
Type: Passive
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW):
Type: Passive
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 5


Attacks: 55 Total
Bide
Blizzard
Brine
Confusion
Counter
Curse
Disable
Dive
Double Team
Fire Blast
Flamethrower
Focus Blast
Focus Punch
Foul Play
Future Sight
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (TBD)
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Me First
Mud Sport
Nasty Plot
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Reflect
Safeguard
Scald
Shadow Ball
Signal Beam
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Water Gun
Yawn
Zen Headbutt
Zap Cannon


Necturine (Serah) Female
Nature:
Rash
Type:
Grass: STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Anticipation:
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Telepathy (DW):
Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/6
DC: 2/5
MC: 0

Attacks: 17 Total
Leer
Energy Ball
Future Sight
Giga Drain
Hex
Ominous Wind
Payback
Power Whip
Protect
Psychic
Shadow Ball
Shadow Sneak
Sketch
Torment
Toxic Spikes
Vine Whip
Will o Wisp


Altaria (Saris) Female
Nature:
Quiet
Type:
Flying: STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dragon: STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Natural Cure:
Type: Passive
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW):
Type: Trigger
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (-10% evasion)
Size Class: 2
Weight Class: 2
Rank Total: 19


EC: 6/6
DC: 5/5
MC: 0

Attacks: 35 Total
Agility
Astonish
Cotton Guard
Double Team
Draco Meteor
Dragon Dance
Dragon Pulse
Dragonbreath
Earthquake
Endure
Fire Blast
Feather Dance
Fly
Fury Attack
Growl
Haze
Heal Bell
Heat Wave
Hidden Power (Electric, 7)
Hyper Beam
Hyper Voice
Ice Beam
Mirror Move
Mist
Outrage
Peck
Perish Song
Pluck
Protect
Roar
Roost
Safeguard
Sing
Sky Attack
Tailwind


Kadabra (Therail) Male
Nature:
Timid
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus:
Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW):
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121 (+25% Accuracy and Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/9
DC: 5/5
MC: 0


Attacks: 36 Total
Ally Switch
Barrier
Confusion
Counter
Dig
Disable
Double Team
Encore
Endure
Energy Ball
Future Sight
Hidden Power (Ground, 7)
Kinesis
Knock Off
Light Screen
Magic Coat
Miracle Eye
Protect
Psybeam
Psychic
Psycho Cut
Psyshock
Recover
Reflect
Role Play
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Taunt
Telekinesis
Teleport
Trick
Torment
Toxic


Grotle (Siegfried) Male
Nature:
Lonely
Type:
Grass: STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:
Overgrow:
Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW):
Type: Passive
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 36
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5


Attacks: 23 Total
Absorb
Bite
Crunch
Curse
Earth Power
Giga Drain
Leaf Storm
Leech Seed
Light Screen
Mega Drain
Protect
Razor Leaf
Reflect
Sand Tomb
Seed Bomb
Stealth Rock
Substitute
Superpower
Synthesis
Tackle
Wide Guard
Withdraw
Worry Seed


Thanks to Matezoide for the Sprite!
Argalis (Aurumoth) Male
Nature:
Sassy
Type:
Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
Type: Toggle
No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard:
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW):
Type: Passive
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3 (+)
Spe: 81 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
DC: 5/5
MC: 24


Attacks: 33 Total
Ancient Power
Bug Bite
Bug Buzz
Close Combat
Counter
Disable
Double Team
Dragon Dance
Feint
Heal Pulse
Helping Hand
Hydro Pump
Ice Beam
Icy Wind
Light Screen
Magic Coat
Megahorn
Protect
Psychic
Psyshock
Quiver Dance
Reflect
Safeguard
Shadow Ball
String Shot
Substitute
Sunny Day
Tackle
Thunderbolt
Toxic
Willowisp
Wish
Zen Headbutt


Cascade (Rotom)
Nature:
Modest
Type:
Electric: Electric STAB; immune to paralysis status.
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
(Oven Form):
Fire: STAB; immune to burn status. Brighten Command.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
Base Form:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

Appliance Form:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Base Rank Total: 20
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)

(Will add S/W for other forms as they become available to me)

MC: 0


Attacks: 28 Total
Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Hex
Hidden Power (Fighting 7)
Light Screen
Pain Split
Protect
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Substitute
Telekinesis
Thunder
Thunder Bolt
Thunder Shock
Thunder Wave
Trick
Uproar
Willowisp


Dratini (Isaac) Male
Nature:
Quiet
Type:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.


Abilities:
Shed Skin:
Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (DW)
Type: Passive
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (-10%EVA)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 2/9
DC 2/5
MC: 0


Attacks: 36 Total
Agility
Aqua Jet
Aqua Tail
Bide
Blizzard
Double Team
Draco Meteor
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Endure
Extreme Speed
Fire Blast
Flamethrower
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Leer
Outrage
Protect
Rain Dance
Reflect
Rest
Safeguard
Slam
Sleep Talk
Substitute
Surf
Thunder
Thunder Wave
Thunderbolt
Toxic
Twister
Wrap


Poliwag (Bubbles) Female
Nature:
Modest
Type:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Water Absorb:
Type: Passive
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp:
Type: Passive
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim:
Type: Passive
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
DC: 0/5
MC: 0


Attacks: 39 Total
Water Sport
Bubble
Hypnosis
Water Gun
Double Slap
Rain Dance
Body Slam
Bubble Beam

Encore
Endeavor
Endure
Mud Shot
Refresh

Ice Beam
Dig
Psychic
Protect
Scald
 
Last edited:
Serebad again!

Replacing Outrage and Snatch on Noibat with Psychic and Shadow Ball. Replacing Dark Pulse with itself (lol). Also using that 1 MC I have to buy Whirlwind by level-up.


Noibat "Sonicboom" (M)
Nature: Mild (+Special Attack, -Defense)

Type: Dragon/Flying

Abilities: Frisk/Infiltrator/Telepathy (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/6
MC: 0
AC: 1/5

Attacks:

Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter
Air Slash
Super Fang
Whirlwind

Dark Pulse
Psychic
Shadow Ball
Switcheroo
Tailwind

Roost
Protect
Double Team
Substitute
Toxic

Total: 22
 
Claimy claim
ww: 2 CC
-Togepi: 1 EC/2 MC/1 AC

Spending the 2 CC on a new bro for the Ice Gym!

For those who don't get it
Amaura (Stegosaurus) Male
Nature: Quiet (+1 SpA, -10% Spe, -10% Evasion)
Type: Ice
Abilities: Refrigerate/ Snow Warning (LOCKED)

Stats:
HP: 100
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 40 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Attacks: (18 total)
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam

Barrier
Discharge
Haze
Mirror Coat
Magnet Rise

Ice Beam
Return
Thunderbolt
Stone Edge
Dark Pulse


Unohana the Togepi:
EC: 0 -> 1
MC: 0 -> 2 -> 0, purchases TM move Dazzling Gleam
AC: 0 -> 1
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/threads/birkal-vs-frosty.3494877/#post-5078862

Gerard said:
Frosty: 1 CC Actually 2CC due to Amulet Coin
Zant/Sableye: 3 MC
Gouen/Magmortar: 4 MC & 1 KO
Jalhalla/Chandelure: 4 MC
CC: 40->42

http://www.smogon.com/forums/threads/ghost-leader-zarator-vs-challenger-matezoide.3493543/

+6UC

http://www.smogon.com/forums/threads/battle-pike-silver-rank-waterwarrior.3466042/page-14

+13UC (total of 19UC)

Sableye: using the 3MC to get it Metronome (Past gen Tutor)

Magmortar: using the 5MC (KOC) to get it Rock Tomb (XYTM) and Iron Tail (Egg)

Chandelure: using the 2MC to get it Confide (XYTM) and the other 2+1UC to get it Captivate (Egg), maxing its movepool for now.


18UC left, which will be spent on Lapras to get it the following moves:
- Curse (Egg)
- Freeze Dry (Egg)
- Thunder (XYTM)
- Psychic (XYTM)
- Sleep Talk (XYTM)
- Solarbeam (Past Gen TM)
- Icy Wind (Past Gen Tutor)


EDIT:

http://www.smogon.com/forums/threads/normal-leader-maxim-vs-challenger-smashlloyd20.3487752/page-3

+10UC

will be used on my Emboar to get it the following moves:
- Echoed Voice (XYTM)
- Facade (XYTM)
- Fling (XYTM)
- Frustration (XYTM)
- Return (XYTM)
 
Last edited:
starwarsfan: Approved.
tavok: Approved.
Birkal: Approved.
S0L1D G0LD: Approved.
Ragnarokalex: Will be approved at a later time. Preferably when I can open the Hide tags without the quote tags cutting them off. To expedite matters, please include a list of changes
AOPSUser: Approved.
yoshinite: Approved.
waterwarrior: Approved.
Frosty: Approved.

+0.8 AUC
----
http://www.smogon.com/forums/threads/1v1-flash-waterwarrior-vs-starwarsfan.3495577/ 3 UC
Spending 1 UC as MC on Shuckle to purchase Power Trick (Level Up).
Spending 2 UC as MC on Tyrantrum to purchase Sunny Day (Level Up).

Spending my 4 stockpiled CC to purchase:

Seedot [Acornado] [M]

Rash Nature (+1 SpA, -1 SpD)
Type: Grass
Egg Group: Field/Grass
Abilities: Chlorophyll, Early Bird, Pickpocket (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Bide
Harden
Growth
Nature Power
Synthesis
Egg
Beat Up
Defog
Foul Play
Grassy Terrain
Razor Wind
TM/HM
Dig
Grass Knot
Protect
Substitute
Toxic


Litleo [Nala] [F]

Naive Nature (+15% Speed, +16% Accuracy, -1 SpD)
Types: Normal/Fire
Egg Group: Field
Abilties: Rivalry, Unnerve, Moxie (Locked)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 83 (+) [+16% ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Tackle
Leer
Ember
Work Up
Headbutt
Noble Roar
Take Down
Fire Fang
Egg
Entrainment
Fire Spin
Snatch
Yawn
TM/HM
Dig
Protect
Snarl
Substitute
Toxic
Will-O-Wisp


Self-Approved.
 
Last edited:
6 UC
Also claiming some mons.

Whimsur [Susurro] (F)
Types: Normal
Abilities: Soundproof / Rattled (H)
Nature: Modest

Stats:
HP:
100
Atk: 1 (-)
Def: 1
Spa: 3 (+)
Spd: 1
Spe: 28
Size: 1
Weight: 2
Total: 11

Moves:
Level Up

Pound
Uproar
Astonish
Howl
Supersonic
Stomp

TM / HM
Blizzard
Flamethrower
Fire Blast
Shadow Ball
Substitute

Egg
Disarming Voice
Extrasensory
Circle Throw
Snore
Endeavor
More to come.
 
Last edited:
Spending 2UC on a Staryu -> 1UC
Spending 1UC for Hydro Pump as a level up move, bringing me to 0 UC


Staryu [Spin]
Types: Water

Abilities:: Illuminate / Natural Cure / Analytic (H)

Nature: Timid (+Spe, -Atk, +22% Acc)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 98 (+22% acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks (Current move total):
Level Up
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubble Beam
Minimize
Hydro Pump

Egg
Aurora Beam
Barrier
Supersonic

TM/HM
Blizzard
Thunder
Protect
Toxic
Substitute

Tutor
Dive
Pain Split

Other
 
I need a new strategy for Silver Pike
Waterwarrior: 6CC
Cloyster: 3KOC
Whimsicott: 3KOC
4KOC to be distributed freely amongst your pokemon

Using the 6 CC to purchase some new friends!

Honedge (Zanpakuto) Female
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Ghost
Abilities: No Guard

Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 2
SpD: 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
AC: N/A

Attacks: (18 total)
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Automatize
Shadow Sneak
Aerial Ace

Destiny Bond
Wide Guard

Shadow Claw
Protect
Flash Cannon
Return
Brick Break
Toxic
Substitute
Gyro Ball


Nature: Sassy (+1 SpD, -15% Spe, -10% Eva
Type: Ice
Abilities: Ice Body/ Own Tempo/ Sturdy (LOCKED)

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3 (+)
Spe: 24 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks: (15 total)
Tackle
Bite
Harden
Powder Snow
Icy Wind
Take Down
Sharpen
Curse

Mirror Coat
Mist
Barrier
Recover

Ice Beam
Surf
Stone Edge
Gyro Ball
Protect
Surf



Goomy (Hypnoblob) Female
Nature: Rash (+SpA, -SpD)
Type:Dragon
Abilities:Sap Sipper/ Hydration/ Gooey (LOCKED)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:0/9
MC:0
AC:0/5

Attacks: (17 total)
Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath
Rain Dance

Acid Armor
Counter
Curse
Iron Tail
Poison Tail

Thunderbolt
Substitute
Sludge Wave
Rain Dance
Rest


All KOC to MC, 3 of the free KOC to Klavier Gavin the Syclant, 1 to Fluttershy the Whimsicott:
Cloyster's uses his 3 MC to purchase Barrier
Klavier Gavin uses 2 of his KOC to purchase Struggle Bug and stores 1
Fluttershy uses her 4 MC to purchase Hyper Beam and Grass Knot
 
Last edited:
Lost a battle:
Tokens:
2 CC
1 EC, 2 MC, and 1 DC for Nimbus the Monohm, Charcoal the Embirch, and that plus one KOC for Muddy the Shellos.
Monohm (Nimbus) will be purchasing Discharge and Hurricane with his MC.
Embirch (Charcoal) will be purchasing Flash Cannon with his MC.
Shellos (Muddy) will be purchasing Muddy Water and Recover with his MC, as well as converting his KOC to EC.

I will also be purchasing a Ralts with my CC:

Ralts [M] [Kaladin]

Type: Psychic

Abilities: Synchronize / Trace / Telepathy (H)

Nature: Quiet (+1 SpA -15% Speed, -10% Evasion)

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 [+]
SpD: Rank 2
Spe: 34 [-]
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg
Skill Swap
Will-O-Wisp
Confuse Ray
Disable
Shadow Sneak

TM/HM
Protect
Psyschock
Thunderbolt
Shadow Ball
Grass Knot


EDIT: Fixed, waiting for approval. Also, Flash Cannon and Synthesis are both level-up moves for Embirch (according to this thread, which is linked from the OP of the prize claiming thread), why did Flash Cannon cost 2 MC and Synthesis only cost 1 MC?
 
Last edited:
Wow Randy actually KOed someone.

Gambo (Munchlax) gets 2 MC, 1 EC, 1 AC and 1 KOC. Using the KOC as EC, leaving him with 3/5 AC and 4/6 EC.
Spending the 2 MC to get him Fire Blast (current gen TM), leaving him with none.

Randy (now a Metang) gets 2 MC, 1 EC, 1 AC and 1 KOC. Stockpiling the KOC, leaving him with 5/9 EC and 2/5 AC.
Spending the 2 MC to get him Earthquake (current gen TM), leaving him with none.

EDIT: Oh, and I get 2 CC from the above, which I'm stockpiling,
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
starwarsfan: It is spelt Whismur. Whismur looks fine, but I take it you are not done with your claim. Just repost when you are done.
kenneth1221: APPROVED.
waterwarrior: Please refer to the OP RE: Gen VI mons with less than 5 confirmed egg moves. Honedge already has the two egg moves listed as pre-25 moves, but cannot learn Destiny Bond or Wide Guard until Pokébank is released. NOT APPROVED.
Fighterman481: Embirch's move claims amount to 3 MC (1 for Synthesis, 2 for Flash Cannon). Embirch has 2 MC. Embirch has insufficient funds. NOT APPROVED.
tavok: APPROVED.

5 Claims Checked --> 8/10 C.C.

---

-22 CC to buy:
1× King's Rock
1× Blitzle

Blitzle [] (M)
NATURE: Hasty (+18% Accuracy)

TYPE: Electric
ABILITIES: Lightningrod / Motor Drive / Sap Sipper (H)

STATS
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 88 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

ATTACKS (18/47)
PHYSICAL
Double Kick (E)
Double-Edge (E)
Flame Charge
Pursuit
Quick Attack
Spark

SPECIAL
Hidden Power (Grass) (T)
Shock Wave
Volt Switch (T)

OTHER
Charge
Endure (E)
Me First (E)
Protect (T)
Snatch (E)
Substitute (T)
Tail Whip
Thunder Wave
Toxic (T)

42-22=20 CC

SELF APPROVED.
 
Last edited:
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