Houndour (Male)
Nature: Timid (+Spe -Atk)
Type: Fire/Dark
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction
Abilities-
Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost
Unnerve (DW-Locked, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used
Stats-
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 95 (+14% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Counters
EC: 6/6
MC: 2
DC: 2/5
Attacks-
Physical: Bite, Beat Up, Thunder Fang
Special: Ember, Smog, Fire Spin, Shadow Ball, Flamethrower
Status: Leer, Howl, Roar, Odor Sleuth, Will-o-Wisp, Nasy Plot, Protect