Prize Claiming Thread MkII (MAQ March #10223)

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from here

+1 CC

Gloom +1 EC +3 MC +1 DC

Evolving Gloom!


Vileplume (F)
Nature: Brave (+Atk -Spe)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities-
Chlorophyll:

Type: Passive

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Effect Spore: (DW-Locked)

Type: Toggle

By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, the Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%.

Stats-
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 43 (-10% Evasion)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

Counters-
EC: 9/9
MC: 5
DC: 2/5

Attacks-
Level Up:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Aromatherapy
Petal Dance

Egg:
Ingrain
Synthesis
Teeter Dance
Secret Power
Nature Power

TM:
Toxic
Solar Beam
Protect
Sunny Day
Substitute


Buying Giga Drain (LU), Venoshock (BWTM), and Double Team (BWTM), using up my 5 MC
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
kingmitus: APPROVED.
Unitas: APPROVED.
Matezoide: APPROVED.
rickheg: APPROVED.
Aweshucks: APPROVED.

4 Claims Checked --> 14/10 C.C. --> 1 UC + 4/10 C.C.

--------------------

Its_A_Random: 24 CC
Inzektor: 24 KO
Total
Its_A_Random: +24 CC (54 Total)
Volbeat: +24 KOC
---

Volbeat [Inzektor] (M)
EC: N/A
MC: 24 (+24 KOC) > 0
DC: 5/5
-Learns Frustration, Facade, Fling (All Gen V TM), Shock Wave (Gen IV TM), Ominous Wind, String Shot, Swift (All Gen IV Tutor), Body Slam, & Dynamicpunch (All Gen III Tutor).
---
SELF APPROVED.
 
Claiming 32 UC (100) & 1 CC (53) for this battles:
* Meditite gets One (1) Extra MC due to Exp. Share

Omen (Meditite) gets 1 EC (6/6), +3 MC (9), 3 DC (5/5)
* Evolves
** Unlocks Telepathy (DW)
*** Using 9 & 3 UC MC to learn Fire Punch (0), ThunderPunch (0), Ice Punch (0), Force Palm (1), Power Trick (1), Acupressure (1), Psych Up (1), Helping Hand (2), Low Kick (2), Magic Coat (2) & Pain Split (2) leaving him at 0


Omen (Medicham) {♂}
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type: Fighting / Psychic

  • Fighting: Fighting STAB; Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Pure Power (Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
  • Telepathy: (Passive)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:

HP: 90
Atk: 2 [5]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 92 (+)
SC: 1
WC: 2
BST: 12 [14]



EC: 6 / 6
MC: 0
DC: 5 / 5


Attacks: 35 / 93

Bide
Meditate
Confusion
Detect
Hidden Power Rock (7)
Swagger
Mind Reader
Feint
Calm Mind
Recover
Hi Jump Kick
Reversal
Fire Punch
ThunderPunch
Ice Punch
Force Palm
Power Trick
Acupressure
Psych Up

Fake Out
Psycho Cut
Bullet Punch
Foresight
Baton Pass
Drain Punch
Helping Hand
Low Kick
Magic Coat
Pain Split

Reflect
Brick Break
Light Screen
Poison Jab
Facade
Rock Slide


** Using 86 UC on Hecate **
Hecate (Argalis) gets 4 EC (9/9), +79 MC (84), 3 DC (5/5)
* Evolves
** Unlocks Illusion (DW)
*** Using 84 MC to learn Dragon Dance (0), Quiver Dance (0), Silver Wind (0), Final Gambit (1), Healing Wish (1), Tail Glow (1), Electroweb (2), Helping Hand (2), Icy Wind (2), Magic Coat (2), Skill Swap (2), Trick (2), Roleplay (2), Toxic (2), Hail (2), Ice Beam (2), Blizzard (2), Hyper Beam (2), Protect (2), Rain Dance (2), Telekinesis (2), Safeguard (2), Frustration (2), SolarBeam (2), Thunderbolt (2), Thunder (2), Return (2), Double Team (2), Facade (2), Rest (2), Attract (2), Round (2), Overheat (2), Ally Switch (2), Focus Blast (2), Fling (2), Giga Impact (2), Recycle (2), Dream Eater (2), Swagger (2), Substitute (2), Surf (2), Feint (3), Megahorn (3) & Wing Attack (3), leaving her in 0


Hecate (Aurumoth) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug / Psychic

  • Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
  • Weak Armor: (Toggle)
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
  • No Guard: (Passive)
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
  • Illusion: (Passive)
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]​


Stats:

HP: 110
Atk: 5
Def: 4
SpA: 5 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BST: 22



EC: 9 / 9
MC: 0
DC: 5 / 5


Attacks: 68 / 75

Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Disable
Double Team
Dragon Dance
Dream Eater
Electroweb
Facade
Feint
Final Gambit
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground (7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Megahorn
Ominous Wind
Overheat
Protect
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
X-Scissor
Zen Headbutt

 

Geodude6

Look at my shiny CT!
LC my ass.
This was rather one-sided.
+5 CC

Naka gets 1 EC, 1 DC, and 3 MC. Learns Stealth Rock (2 MC) and Flail (1 MC).
Tyrogue gets 1 EC, 1 DC, and 2 MC. Learns Rock Smash (2 MC).
Salamence gets 4 MC (1 KOC). Learns Air Cutter (3 MC).
Blaziken gets 3 MC. Learns Blast Burn (2 MC).
Braviary gets 4 MC. Learns U-turn and Rock Slide (both 2 MC).
 
I am finally evolving my Eevee into flareon after a month of deciding. It gains fire spin, fire fang and ember as below level 25 level up moves.

Flareon [Burner]
Nature: Adamant(+1 Atk, -1 SpA)
Type: fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Flash Fire:Type: Passive This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts: (DW)Type: Passive This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 20


EC: 6/6
MC: 2
DC: 5/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Ember
fire spin
Fire fang

Curse
Detect
yawn
Wish
Flail

Dig
Retaliate
Swagger
Work up
Facade
headbutt
 
3 v 3 Singles 7 UC

Spending that 7 UC and my stockpiled 1 UC as MC on Carracosta to learn Facade (BW TM/HM), Frustration (BW TM/HM), Giga Impact (BW TM/HM), and Return (BW TM/HM). This maxes out Carracosta's move pool.
 
EVOLUTIOOOOOON (okay I admit it was a bit cheap)

CC: 21-->22

Demeter the Snivy
Evolved in battle and unlocked Contrary with her EC, DC and Lucky Egg Counter!


Demeter the Servine (♀)
Type:


Demeter is the youngest of her best friends (Helios and Apsu.) She is the most trusting of the bunch, cuddling close to SubwayJ whenever she gets the chance. Demeter, as a Servine, is more powerful than she was as a Snivy, but she keeps the same level of enthusiasm throughout battle!

Nature: Naive (+Speed, -Special Defence)

Type:

:
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary: (Toggle) Default effect: None.
Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.



Stats:
60/60/75/60/75/83

HP: 90
Attack: Rank 2
Defence: Rank 3
Special Attack: Rank 2
Special Defence: Rank 2
Speed: 96 (16% Acc Bonus)
Base Rank Total: 15
Size Class: 2
Weight Class: 2

Evolution Counters: 6/9
Dream Counters: 5/5
Move Counters: 0

Moves:
*Level Up*

Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

*Egg*

Iron Tail
Mirror Coat
Pursuit
Glare
Twister

*TM/HM*

Taunt
Light Screen
Protect
Reflect
Torment

*Tutor*

Aqua Tail
Grass Pledge

Total Moves: 23

She buys Grass Pledge with her 2MC and she also puts her 2KOC towards EC leaving her at 6

Foongus also evolved during battle with the EC he recieved!

1Up the Amoonguss (♂)
Type:


1Up was given to Subway in a trade. Right after the trade occurred, 1Up instantly took a liking to his new trainer who seemed to like him back. As an Amoonguss he is quite strong both offensively and defensively and is certainly a valuable addition to Subway's team!

Nature: Quiet (+Special Attack, -Speed)

Type:

:
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Effect Spore: (Toggle) Default effect: This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Alternative effect: The Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%.

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. When disabled, the Pokemon's Powder attacks are 10% more accurate.


Stats:
114/85/70/85/80/30

HP: 110
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 4
Special Defence: Rank 3

Speed:
26

Base Rank Total: 18
Size Class: 1
Weight Class: 2

Evolution Counters: 6/6
Dream Counters: 5/5
Move Counters: 0

Moves:
*Level Up*

Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Spore
Giga Drain
Synthesis
Rage Powder
Solarbeam
Clear Smog

*Egg*

Gastro Acid
Stun Spore
Endure
Rollout
Defense Curl

*TM/HM*

Substitute
Protect
Sludge Bomb
Sunny Day
Venoshock
Hidden Power (Fire 7)

*Tutor*

Foul Play

Total Moves: 26

He spends his MC on Rage Powder, Solarbeam and Clear Smog (All LV UP)
 
Claiming from this battle:
Arcanite- 1 CC
Nidorino- 1 EC, 3 MC, 1 DC
Grotle- 1 EC, 3 MC, 1 DC, 2 KOC
Nidoking (Nidorino) has maxed EC and DC, so gets 4MC instead.
Nidoking Learns Venoshock and Earthquake (BW TM)

Grotle's 2 KOC go into MC, giving him a total of 9MC (4 existing).
Grotle Evolves (learning Wood Hammer automatically), Earthquake (Level), Frenzy Plant (BW Tutor), Reflect (BW TM), Rock Slide (BW TM), and Stone Edge (BW TM).


Torterra (M) Land Turtle

Musical Theme:
Final Fantasy 3 - Boss Theme

Nature:

Brave:
(+1 Atk, -15% Speed, -10% Evasion)

Type:

  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:

  • Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Shell Armour (DW): (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-) (56/1.15, Truncated)
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks: (23)
Absorb
Bite
Crunch
Curse
Earth Power
Earthquake
Energy Ball
Frenzy Plant
Giga Drain
Growth
Leaf Storm
Mega Drain
Natural Gift
Protect
Razor Leaf
Reflect
Rock Slide
Stone Edge
Superpower
Swords Dance
Tackle
Withdraw
Wood Hammer
 
Canis: Approved+.1
Mylo: Approved+.1
Yoshinite: Approved+.1
Gerard: Approved+.1
Geodude: Approved+.1
Akela: Approved+.1
SubwayJ: Approved+.1


36.2


Subway win

+11 CC

Malspar the Infernape
12 MC + 3 KOC spent to learn Endeavor, Bulk Up, Assist, Retaliate, Hyper Beam, Giga Impact, and Covet

Aerza the Lucario
12 MC + 5 KOC + 1 UC spent to learn Water Pulse, Shadow Claw, Crunch, Giga Impact, Flash Cannon, Rock Slide, Role Play, and Facade

Feralyn the Octillery
3 MC spent to learn Hydro Pump and Blizzard

Sellian the Typhlosion
3 MC + 2 KOC spent to learn Agility and Earthquake


Self-Approved
 
http://www.smogon.com/forums/showthread.php?p=4747172#post4747172

Stockpiling CC
Using Salamence's 4 MC (1KOC) to buy Sleep Talk (Tutor) and Hyper Voice (Tutor)

Evolving Dewott


Samurott [Martin Solveig] (M)
Nature:Naive (+15% Speed, +8% Accuracy, -1 SpD)
Type:Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities:
Torrent:(Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW Unlocked):(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits[/I]

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 81 (70*1.15) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC:
DC: 5/5

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Tail
Retaliate
Aqua Jet
Encore
Megahorn

Air Slash
Brine
Night Slash
Copycat
Detect

Swords Dance
Ice Beam
Surf
Hidden Power (Grass, 7)
X-Scissor
Dig

Superpower

Using 2 MC to buy Superpower (Tutor) and Megahorn (upon evo). Using 2 UC to unlock DW ability

http://www.smogon.com/forums/showthread.php?p=4745476#post4745476

Stockpiling CC
Buying Sucker Punch (Past Gen Tutor) with 3 HC and converting 1 HC into 1 EC
 
Win for me

prizes said:
Rickheg: 2 CC
-Sableye: 3 MC + 1 KOC
-Tomohawk: 3 MC + 1 KOC
-Pyroak: 3 MC + 1 KOC
I gain 2 CC, stockpiling.


Sableye (Garnet) (M)
Nature: Sassy(Special Defense raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank total: 16

EC: N/A
MC: 0
DC: 5/5

Attacks
Level Up
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Foul Play
Zen Headbutt

Egg
Metal Burst
Recover
Sucker Punch

TM
Toxic
Shadow Ball
Will-O-Wisp
Focus Punch
Taunt
Protect

Garnet the Sableye only has 3 Egg moves, so he'll learn Trick and Feint for free. He also gains 4 MC (KOC as MC) and learns Icy Wind and Dark Pulse (BW Tutor).

Surt the Pyroak gains 4 MC (KOC as MC) and learns Toxic and Substitute (Gen 5 TM).

Shaman the Tomohawk gains 4 MC (KOC as MC) and learns Tailwind and Stealth Rock (Gen 5 Tutor).
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/showthread.php?t=3484380

+16UC

8 will be used on..

RNG Roll: 15/25 (Whimsicott)

Getting it:
- Seed Bomb (-2MC, BWTutor)
- Hidden Power Ice 7BP (-2MC, BWTM)
- Hyper Beam (-2MC, BWTM)
- Psychic (-2MC, BWTM)

and 8 will be used on...

RNG Roll: 12/25 (Fidgit)

Getting it:
- Block (-2MC, BWTutor)
- Sleep Talk (-2MC, BWTutor)
- Rest (-2MC, BWTM)
- Sludge Wave (-2MC, BWTM)
 
Claiming from here

ME:
CC: 9->10

JOLTIK:
EC: 0->1
MC: 0->2->3(exp share)->4(koc)->1 (bug buzz, agility, and electro ball via level up)
DC: 0->1

What? Swinub is evolving! (should've done this before >_<)
[pimg]221[/pimg]
Piloswine [Haystack] (Female)

Nature: Lonely (+1 Atk, -1 Def)
Type: Ground/Ice
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 3
Weight Class: 4
Base Rank Total: 17

Abilities:
Oblivious: (innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

EC: 5/9
MC: 0
DC: 5/5
KOC: 0

Moves:

Level-Up:
AncientPower
Peck
Horn Attack
Tackle(*)
Odor Sleuth(*)
Mud Sport(*)
Powder Snow(*)
Ice Fang
Mud Slap(*)
Endure(*)
Ice Shard(*)
Mud Bomb(*)
Icy Wind(*)
Blizzard
Flail

Egg:
Icicle Crash(*)
Rock Slide(*)
Stealth Rock(*)

TM/Tutor:
Protect(*)
Earthquake(*)
Dig(*)
Substitute
Hail
Stone Edge
Bulldoze


Also using up Pilo's stockpiled MC and KOC to get stone edge and bulldoze (bw TM)

GASP! Cyndaquil's evolving too?!
[pimg]156[/pimg]
Quilava [Calamity] (Male)

Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:
Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

EC: 5/9
MC: 0
DC: 5/5
KOC: 0

Moves:

Level-Up
Tackle(*)
Leer(*)
Smokescreen(*)
Ember(*)
Quick Attack(*)
Flame Wheel(*)
Defense Curl(*)
Swift

Egg
Extrasensory(*)
Flame Burst(*)
Nature Power(*)

TM/Tutor
Protect(*)
Dig(*)
Flamethrower(*)
Wild Charge
Substitute
Sleep Talk
Hidden Power (Ice, 7)
Toxic


And using Quila's stockpiled mc/koc for swift (lv up) and toxic (bw tm)
 

Geodude6

Look at my shiny CT!
+4 UC
+1 CC

Using 2 of the 4 UC earned above and the 4 MC from my battle vs matezoide, Braviary gets the moves Hidden Power (Grass 7), Sunny Day, and Rain Dance. The other 2 UC will go to Aurumoth to teach it Thunder.
 
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