Prize Claiming Thread MkII (MAQ November #9719)

http://www.smogon.com/forums/showthread.php?t=3482258&page=2

Matezoide said:
Frosty: 4 CC


Necturne: 3 MC and 4 KOC
Syclant: 3 MC and 1 KOC
Ludicolo: 3 MC and 1 KOC
Fidgit, Dusknoir and Emboar: 3 MC
Necturna is maxed, so the 3MC become 4CC and the 4KOC become 4CC as well. So:

CC: 1->13

Syclant:
MC: 0->4->0

Getting it: Giga Drain (-2MC, BWTutor) and Toxic (-2MC, BWTM)

Ludicolo:

MC: 0->3->0 (getting whirlpool - 3MC - Past Gen TM)

Fidgit:

MC: 0->3->0 (getting Sand Tomb, Egg, -3MC)

Dusknoir:

MC: 0->3->0 (getting Faint Attack, Egg, -3MC)

Emboar:

MC: 0->3->0 (getting Heavy Slam, Egg, -3MC)


ALSO, I will use 12CC to fund my TLR run, which frees 12UC. They will be used as follows.

RNG Roll 1: 3/25 (Vaporeon)

Using 6UC to get it:
- Signal Beam (-2MC, BWTutor)
- Roar (-2MC, BWTM)
- Hail (-2MC, BWTM)

RNG Roll 2: 21/25 (Braviary)

Using 6UC to get it:
- Bulk Up (-2MC, BWTM)
- Attract (-2MC, BWTM)
- Return (-2MC, BWTM)


and that should do it for now.
 
Goat appears to be starting to refuse to be sacrificed.

From the Battle Hall, I gain 8 CC. I will spend 6 CC of that on a Smooth Rock and stockpile the other two.

Eternal Drifter:
Currency Counters: 4
+1 Smooth Rock


Goat the Mareep, on the other hand, did surprisingly well. Even though the prize post says otherwise, Goat should be getting 8 KOC instead of just 8 MC. I'll have Goat drop 3 KOC into his EC, and put the last 5 into MC. With that five, he'll gain BW TM Thunderbolt and Past-Generation Shock Wave.

Goat the Mareep:
EC: 6/9
MC: 0 (Gains Thunderbolt and Shock Wave)
DC: 2/5
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Matezoide: APPROVED. Next time, show your workings out when claiming UC... 9.9
AOPSUser: APPROVED.
Texas Cloverleaf: APPROVED.
Frosty: APPROVED.
Eternal Drifter: APPROVED.

5 Claims Checked --> 11/10 C.C. --> 1 UC + 1/10 C.C.

--------------------

Rewards:
Its_A_Random -> 2 CC and advances to the second round of the CCC
Sleast the Gastrodon -> 4 CC, 1 KOC
Poncho the Ludicolo -> 3 MC, 1 KOC
Total
Its_A_Random: +(2+4+1)=7 CC (60 Total)
Ludicolo: +3 MC, +1 KOC
---

Ludicolo [Poncho] (M)
EC: 9/9
MC: 4 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Hyper Voice, & Icy Wind (Both Gen V Tutor).
---
-34 CC to buy 1× Wooper, 1× Tympole, & 2× Rare Candy.

Wooper [Hardhead] (M)
Nature: Quiet (-10% Evasion)

TYPE
Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Damp: (Passive) This Pokémon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.
Water Absorb: (Passive) This Pokémon absorbs water attacks & instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokémon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Unaware (DW): (Passive) When this Pokémon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokémon is active.

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (17/74)
Slam
Mud Bomb
Mud Shot
Water Gun
Amnesia
Mud Sport
Tail Whip

Counter
Acid Spray
Encore
Recover
Sleep Talk

Dig
Ice Beam
Surf
Protect
Substitute

Tympole [Frogger] (M)
Nature: Quiet (-10% Evasion)

TYPE
Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Swift Swim: (Passive) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (×2) its Speed in the rain.
Hydration (DW): (Passive) This Pokémon absorbs water during the rain to heal any status effects afflicting this Pokémon.
Water Absorb (DW): (Passive) This Pokémon absorbs water attacks & instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokémon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

ATTACKS (18/41)
Bubble
Bubblebeam
Mud Shot
Round
Uproar
Aqua Ring
Growl
Supersonic

Earth Power
Mud Bomb
Water Pulse
Mist
Sleep Talk

Sludge Wave
Surf
Protect
Substitute
Toxic

---
53+7-34=26 UC

SELF APPROVED.
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Claim time. That's three out of four Tower matches I've finished, and a Hall. Claiming 22, 4, 4, and 4 UC, going up to 269 UC. Buying myself a 4th Exp. Share with 6 CC.

Then, I'm spending 15 UC on Juvia the Froslass, to have her learn 5 past-gen tutors/TMs. Mud-Slap, Sucker Punch, Water Pulse, Shock Wave, and Endure.

CC: 104-6 = 98
UC: 235+22+4+4+4-15 = 254

+1 Exp. Share

Froslass - Juvia (F)

Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.

The chance to settle down gave Juvia hopes of raising a family of her own with Gray, of all things. Redoubling her efforts to spend time with Gray whenever he's not training for Halls, Juvia gets paranoid when another girl approaches Gray, to the point that her imagination runs wild of multiple-way relationships. Her affection with Gray had long been an open secret, one that she cares not about hiding. The girls secretly support her, and even the guys do nothing to impede her - or perhaps the lads just wanna see what Gray would do in such a situation. Her own training has not been set aside, though - in addition to wielding water in its coldest form, Juvia also hones her perceptive skills, something further enhanced by the Dawn Stone given by Zheng.

Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)

Type:
Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Snow Cloak
Type: Passive
Juvia trains her ethereal perception to suit her native snowy conditions, gaining a 20% evasion boost an immunity to Hailstone damage during Hail.

Ability 2: Cursed Body (DW Unlocked)
Type: Passive
When Juvia is struck by an opponent's attack, there is a 30% chance that she can disable it. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 127 (+19%)
Size Class: 3
Weight Class: 3

EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Beam
Blizzard
Ice Shard
Astonish
Confuse Ray
Ominous Wind
Hail
Crunch
Ice Fang
Wake-up Slap
Captivate
Destiny Bond

Bide
Block
Spikes
Disable
Endure
Hex
Rollout
Weather Ball
Fake Tears
Avalanche
Mud-Slap
Sucker Punch
Water Pulse
Shock Wave
Endure

Frost Breath
Rain Dance
Safeguard
Toxic
Light Screen
Shadow Ball
Substitute
 
What a mess.

Currency Counters: 4+3=7

Pandora (Necturna):
MC: 3

Spending those MC on Leaf Storm (Egg)

Ivan (Hydreigon):
MC: 3

Spending those MC on Thunder Fang (Egg)

Quartz (Marowak):
MC: 3

Spending those MC on Stealth Rock (Tutor) and Fling (LU)

Rosch (Colossoil):
MC: 3

Spending those MC on Superpower (Tutor) and Stockpile (LU)

That'll be all I guess.
 
spending 2 CC on Lotad


Lotad (Male)
Nature: Modest (+ to Special Attack; - Attack)
Type: Grass/Water
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Swift Swim
Type: Passive
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Ability 2: Rain Dish
Type: Passive
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Ability 3 (DW): Own Tempo
Type: Passive
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam

Counter
Leech Seed
Synthesis
Teeter Dance
Water Gun

Sunny Day
Ice Beam
Blizzard
Solarbeam
Grass Knot

Moves: 18


EspyOwner, ZhengTann, and Maxim APPROVED 4.4 UC

SELF-APPROVED
 
+2 CC

Topher: 2 CC
Frogger the Poliwag: 1 EC, 2 MC, 1 DC
Not Odd the Oddish: 1 EC, 3 MC, 1 DC

0 CC -> 2 CC

I will go on a buying spree later (2 of my pokes will evolve!!!) but I am on mobile currently.
 
I attempted my first Battle Hall challenge. However, I was easily bested. I will try to get farther in the future.

This is the link

I received 2CC from the Challenge; My CC total is now 4CC.

Diana the Carnivine received 2MC, which can be used to purchase moves. She will purchase two level up moves (Leaf Tornado/Wring Out).

Diana now no longer has any MC.
 
Okay, spending spree as promised, but first...


Poliwhirl [Frogger] (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim: (Innate; DW LOCKED): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 7
DC: 3/5


Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
BubbleBeam

Encore
Endure
Ice Ball
Mud Shot
Water Pulse

Ice Beam
Psychic
Double Team
Scald
Substitute


Gloom [Not Gloomy] (F)
Nature:
Calm (+1 SpD, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Run Away (Innate; DW LOCKED): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 7
DC: 3/5


Attacks:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant

After You
Ingrain
Nature Power
Synthesis
Teeter Dance

Toxic
Venoshock
Sunny Day
Double Team
Energy Ball


Yay! Two evolved mons! Now for spending MC!!!

Big Bertha the Hippopotas: Crunch (LU), Double-Edge (LU), Superpower (BW2 Tutor) 4 MC -> 0 MC
Frogger the Poliwhirl: Amnesia (LU), Belly Drum (LU), Wake-Up Slap (LU), Endeavor (BW2 Tutor), Ice Punch (BW2 Tutor) 7 MC -> 0 MC
Not Gloomy the Gloom: Moonlight (LU), Giga Drain (LU), Petal Dance (LU) 7 MC -> 4 MC
 

Geodude6

Look at my shiny CT!
+1 CC

Zweilous gets 2 EC (1 KOC) and 3 MC. Gains Tri Attack (free upon evolution), Dragon Pulse (1 MC), and Roost (2 MC).

Kirlia gets 3 EC (Lucky Egg, 1 KOC) and 2 MC. Gains Healing Wish (free upon evolution) and Focus Blast (2 MC).

DOUBLE EVOLUTION!

Gardevoir (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Toggle) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 6+
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DW: 5/5

Attacks:
Healing Wish
Magical Leaf
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power

Destiny Bond
Disable
Encore
Grudge
Synchronoise

Psyshock
Hidden Power (Ice, 7)
Thunderbolt
Shadow Ball
Focus Blast
Endure
Grass Knot

Hydreigon (F)
Naive nature (+15% Spe, +15% Acc, -1 SpD)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Levitate:(Passive)This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2-
Spe: 113+ (+15 Acc)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: N/A

Attacks:
Double Hit
Tri Attack
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Body Slam
Outrage

Assurance
Astonish
Fire Fang
Head Smash
Ice Fang
Thunder Fang

Taunt
Protect
Frustration
Return
Double Team

Draco Meteor
Roost
Superpower
Zen Headbutt

Wing Attack
 
Gem: Approved+.1
Topher: Approved+.1
Aops: Approved+.1
Foxtrot: Approved+.1
Akela: Approved+.1
Frosty: Approved+.1
Topher: Approved+.1
Unitas: Approved+.1
Matezoide Approved+.1, although im not sure what it is exactly you do with that .5 UC, also you receive a sunkern medal because shit yea
Eternal: Approved+.1
Rickheg: Approved+.1



35.5



Rawr

Ahri the Vulpix
1 EC up to 1
3 MC + 1 KOC spent to learn Inferno, Fire Blast, and Pain Split
1 DC up to 1

Dratini
1 EC up to 1, despite my earlier typo
3 MC + 1 KOC spent to learn Aqua Tail, Outrage, Safeguard, and Hyper Beam
1 DC up to 1

+1 CC
 

zarator

^_^
is a Forum Moderatoris a Community Contributoris a Contributor Alumnus
Moderator
Claiming from here.

Stockpiling the 2 CC.

Mask the Kitsunoh learns Aerial Ace (BW TM, 2 MC) and Bulldoze (BW TM, 1 MC + 1 KOC)

Umberlee the Jellicent learns Facade (BW TM, 2 MC), Frustration (BW TM, 1 MC + 1 UC), Giga Impact (BW TM, 2 UC), Hyper Beam (BW TM, 2 UC), Rest (BW TM, 2 UC), Return (BW TM, 2 UC), Round (BW TM, 2 UC), and Waterfall (BW HM, 2 UC). With these moves she is maxxed out with 61/61 moves.

Myrkul the Revenankh learns Bulldoze (BW TM, 2 MC), Dream Eater (BW TM, 1 MC + 1 KOC), and Dual Chop (BW2 tutor, 1 KOC + 1 UC).

In total I spend 14 UC.

EDIT: Also claiming 22 UC from here.
 
Raid

CC: 12 > 14 (CC) > 9 (Buying 5 Enigma Berries)

Volcarona
MC: 0 > 3 (MC) > 4 (KOC) > 0 (learns moves)
Moves: Hidden Power (Rock, 7) (BW TM, 2), Roost (BW TM, 2)

Camerupt
MC: 0 > 3 (MC) > 6 (KOC) > 0 (learns moves)
Moves: Hidden Power (Ice, 7) (BW TM, 2), Attract (BW TM, 2), Toxic (BW TM, 2)