Prize Claiming Thread MkII (MAQ March #10223)

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Spending 2UC to purchase a swinub.

Swinub [Guldun] (Male)
Nature: Jolly (+Spe, +12% Accuracy -SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW LOCKED): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Speed: 58(+) (57.5 unrounded)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard

Curse
Icicle Crash
Avalanche

Earthquake
Rock Slide
Double Team
 
Finally over (thanks IAR)
CC: 53-->55


Demeter the Servine
EC: 6-->7-->8(KOC)-->9(LEC) EVOLUTION!
DC: N/A (Already maxed)
MC: 0-->2-->0
Buys Hidden Power (Rock 7) (BW TM)

Apsu the Totodile
EC: 0-->1
DC: 0-->1
MC: 0-->2-->0
Buys Water Pledge (B2W2 Tutor)

Helios the Chimchar
EC: 0-->1
DC: 0-->1
MC: 0-->3-->0
Buys Fire Pledge (B2W2 Tutor) and Slack Off (LV UP)


Demeter the Serperior (♀)
Type:


Demeter is the youngest of her best friends (Helios and Apsu.) She is the most trusting of the bunch, cuddling close to SubwayJ whenever she gets the chance. Demeter, as a Serperior, has risen over any barriers that have been set before her. Her regal stature and majestic presence show just a fraction of her strength.

Nature: Naive (+Speed, -Special Defence)

Type:

:
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:​
Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (Toggle) Default effect: None.
Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
75/75/95/75/95/113

HP: 100
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 3
Special Defence: Rank 2
Speed: 130 (16% Acc Bonus)

Base Rank Total: 15
Size Class: 2
Weight Class: 2

Evolution Counters: 6/9
Dream Counters: 5/5
Move Counters: 0


Moves:
*Level Up*

Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

*Egg*

Iron Tail
Mirror Coat
Pursuit
Glare
Twister

*TM/HM*

Taunt
Light Screen
Protect
Reflect
Torment

*Tutor*

Aqua Tail
Grass Pledge

Total Moves: 23
 
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OK, there's a bit of a queue here so sit back and enjoy the approvals.

  • The Wanderer: APPROVED but you might want to fix the link in your sig to your ASB profile. It links to the wrong page of the reg tower.
  • akela: According to your profile, your Brattler's EC and DC are already at 5/6 and 4/5. If you edited those in to your profile before they were approved, you should know not to do that. If those were from something else that was approved before, then your Brattler's EC and DC should go to 6/6 and 5/5. Also, why is Faint Attack in Crustle's TM list when the only way Crustle (and its prevo) get the move is via level up (and pre-level-25 at that), and why does Weak Armor not have an indication that it is the DW ability of Crustle? Fix these things and you're APPROVED.
  • CabooseFTW: APPROVED
  • AOPSUser: APPROVED, and I take it you're going to actually evolve Kirlia in another claim.
  • Frosty: Your profile says you currently have 0 UC stockpiled, which means after your intended purchases you would be on -10 UC. NOT APPROVED until you show me where these extra 10 UC are coming from or reduce your purchases to an affordable amount.
  • Matezoide: APPROVED
  • Ute: 4v4 doubles are worth 3 CC normally, so you can claim an extra CC from that battle. Fix this and you're APPROVED.
  • Geodude6: 4v4 doubles are worth 3 CC normally, so since you equipped Rotom with an Amulet Coin, you should be able to claim 4 CC from the second battle. Fix this and you're APPROVED.
  • Incoleo: APPROVED
  • Rediamond: Assuming you mean all 4 CC (not MC) are stockpiled, APPROVED.
  • SimonSays: You're aware that your Slaking has 4 stockpiled MC meaning its MC total goes up to 8, right? That is, assuming you didn't edit in those 4 MC before they were approved. Assuming that you indeed didn't just edit those in before they were approved, fix Slaking's MC total and you're APPROVED.
  • MrcRanger97: Your Swinub is fine except it should start with five egg moves and BW TMs, not three. NOT APPROVED until you pick two more of each.
  • SubwayJ: Your Serperior's accuracy boost from +speed nature should be 19%. Additionally, the Pledge moves, unlike the rest of the BW tutors, cost only 1 MC so both Totodile and Chimchar have 1 MC spare, which they can either store or spend on another level-up move. Fix this and you're APPROVED.

These 13 approvals bring my UC to 15.5. Additionally, I have 3 stored CC. I will use 2 of those CC to purchase the first not-Disney-villain Pokemon of my ASB team: Katana the Nincada.


Nincada [Katana] (F)
Nature: Quiet (+Special Attack, -Speed)

Type: Bug/Ground
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 17

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe

Bug Buzz
Endure
Faint Attack
Gust
Night Slash

Protect
Dig
Shadow Ball
Aerial Ace
X-Scissor


This bring my CC to 1. SELF-APPROVED
 
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Just going to repost the Swinub as I have some old freshmons I need to update...

Swinub [Guldun] (Male)
Nature: Jolly (+Spe, +12% Accuracy -SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Passive) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW LOCKED): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Speed: 58(+) (57.5 unrounded)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard

Curse
Icicle Crash
Avalanche
Fissure
Body Slam

Earthquake
Rock Slide
Double Team
Protect
Swagger

-2 UC

Ok, and now for old pokemon.
(A note I have yet to go through and change all abilities on my profile, but I will be making the switch here.)

Horsea (Triton) (M)
Nature: Modest (+1 SpA, -1 ATK)
Type:Water
Water: Water STAB, Can breathe and have excellent mobility underwater, and less capable on land unless they are entirely amphibious.

Abilities

Swiftswim: Passive
The pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: Passive
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks

Damp (DW LOCKED): Passive
This pokemon releases a damp mist upon entry into battle that short circuts the opponents ability to use Selfdestruct and Explosion

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Dragonbreath
Water Pulse
Muddy Water

Hidden Power (Fire 7)
Ice Beam
Scald

Total Moves Known: 13

Claiming: Signal Beam (Egg), Disable (Egg), Rain Dance (BWTM), and Swagger (BWTM)


Ralts (Tzeentch) (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based attacks as far as locking on with psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic attacks are not godlike and cannot be used as a catchfail for Disabling, blinding, and redirecting opposing attacks.

Abilities:

Synchronise: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this matter.

Trace: Trigger
This Pokemon can copy an ability of an opponent and replace Trace for six (6) actions. Wonder Guard may not be traced.

Telepathy (DW Locked): Passive
This Pokemon has a mental link with its allies in mutiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
Hp: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak

Protect
Psychic
Reflect
Trick Room
Psyshock

Claiming: Will-O-Wisp (Egg), and Destiny Bond (Egg).


Nidoran F (Precious) (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:

Type: Toggle
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry:
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Hustle:
Type: Toggle
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Growl
Scratch
Tail Whip
Tackle
Scratch
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand

Endure
Counter
Disable

Toxic
Venoshock
Poison Jab

Claiming: Pursuit (Egg), Focus Energy (Egg), Dig (BWTM), and Protect (BWTM).
Using the 2 stockpiled MC to purchase Swagger (BWTM)


Mankey (Rage) (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Vital Spirit:

Type: Passive
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Anger Point:
Type: Passive
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW LOCKED):
Type: Passive
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance

Rock Slide
Encore
Counter

Earthquake
Acrobatics
U-Turn

Total Moves Known: 16

Claiming: Reversal (Egg), Revenge (Egg), Substitute (BWTM), and Protect (BWTM)


Snorunt (Lust) (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: (Passive)
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody (DW LOCKED): (Passive)
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Bide
Disable

Hidden Power (Water 7)
Ice Beam
Frost Breath

Claiming: Hex (Egg), Spikes (Egg), Hail (BWTM), and Swagger (BWTM)


Nincada (Alphonse) (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Ground/Bug
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:

Compoundeyes: (Passive)
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Run Away (DW LOCKED): (Passive)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 2
DC: 3

Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Dig
Mud-Slap

Endure
Final Gambit
Night Slash
Bug Bite

Protect
X-Scissor
Swagger

Claiming: Silver Wind (Egg), Toxic (BWTM), and Substitute (BWTM)
Also using his 2 stockpiled MC to buy: Double Team (BWTM)


Togepi (Winry) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle: (Toggle)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Passive)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (DC LOCKED): (Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Extrasensory
Future Sight
Substitute

Light Screen
Protect
Safe Guard
Shadow Ball

Claiming: Mirror Move (Egg), Morning Sun (Egg), and Psychic (BWTM)


Happiny (Belle) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Natural Cure: (Passive)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace: (Passive)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Friend Guard (DW LOCKED): (Passive)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 2(+)
SpA: Rank 1
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss

Metronome
Counter
Gravity

Substitute
Work Up
Flamethrower
Shadow Ball

Claiming: Endure (Egg), Aromatherapy (Egg), and Protect (BWTM)


Snorlax (Uncle Alan) (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Immunity:
(Passive)
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (DW LOCKED): (Passive)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-) (26.086956521739130434782608695652 rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 3
DC: 2/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Heavy Slam

Counter
Curse
Zen Headbutt

Earthquake
Work Up
Brick Break

Claiming: Whirlwind (Egg), After You (Egg), Protect (BWTM), Swagger (BWTM)
Using the 3 stockpile MC to buy: Payday (Past-Gen TM)

Drapion* [Scorpio] (M)
Nature: Lonely (+1 Atk, -1 Def)
Types: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

Battle Armor: (Passive)
This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW LOCKED): (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 1
DC: 2/5

Attacks:
Bite*
Poison Sting*
Leer*
Knock Off*
Pin Missile*
Acupressure*
Scary Face*
Thunder Fang
Ice Fang
Fire Fang
Crunch
Poison Fang
Cross Poison

Faint Attack*
Twineedle*
Iron Tail*

Toxic*
Venoshock*
Dig*
Taunt

Aqua Tail

Claiming: Whirlwind (Egg), Agility (Egg,), and Protect (BWTM)


Aron (Aaron) (M)
Nature: (Brave +1 Atk, -15% Speed, -10% Evasion)

Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Passive)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head: (Passive)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW LOCKED): (Passive)
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Dragon Rush
Head Smash
Endeavor

Rock Slide
Substitute
Double Team
Earthquake

Magnet Rise

Claiming: Superpower (Egg), Curse (Egg), and Protect (BWTM)


Tauros (Roa) (M)
Rash (+1 SpA, -1 SpD)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Intimidate: (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: (Ability: Intimidate)

Anger Point: (Passive)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Sheer Force: (Toggle)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 2/5

Attacks:
Tackle
Stomp
Tail Whip
Leer
Rage
Horn Attack
Scary Face
Swagger
Pursuit
Rest
Payback
Giga Impact
Thrash

Endure
Iron Head
Endeavor

Earthquake
Flamethrower
Protect
Frustration

Claiming: Helping Hand (BW Tutor), Icy Wind (BW Tutor), and Wild Charge (BWTM)


Porygon2 (Gamma) (-)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Download: (Passive)
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic (DW): (Passive)
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-) (52.173913043478260869565217391304 Rounded)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
EC: 5/9
MC: 2
DC: 5/5

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Lock On
Tri Attack
Zap Cannon
Magnet Rise
Magic Coat
Discharge

Pain Split
Endure
Icy Wind

Thunderbolt
Shadow Ball
Psyshock

Claiming: Signal Beam (BW Tutor), Magic Coat (BW Tutor), Protect (BWTM), and Swagger (BWTM).
Using the 2 Stockpiled MC to purchase: Substitute (BWTM)


Necturine (Ceres) (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Anticipation:
(Passive)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): (Passive)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 0
DC: 4/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip

Sketch
Leaf Blade
Gravity

Return
Double Team
Substitute

Claiming: Nightmare (Egg), Ingrain (Egg), Will-O-Wisp (BWTM), and Protect (BWTM)


Colosshale (Gaea) (F)
Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound:
(Passive)
When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Passive)
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW LOCKED): (Passive)
This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.


HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+) (97.75 Rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 0/5

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Encore
Fake Out
Sucker Punch

U-Turn
Earthquake
Hidden Power (Grass 7)

Claiming: Thunder Fang (Egg), Fire Fang (Egg), Protect (BWTM), and Taunt (BWTM)


Foongus (Shitake) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Effect Spore: (Toggle)
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

Regenerator (DW Locked): (Passive)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (13.04347826086957 Rounded)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent

Endure
PoisonPowder
Stun Spore

Protect
Energy Ball
Substitute

Claiming: Gastro Acid (Egg), Growth (Egg), Swagger (BWTM), and Sludge Bomb (BWTM)


Cleffa (Twinkledeath) (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm: (Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Friend Guard (DW LOCKED): (Passive)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Wish
Metronome
Substitute

Flamethrower
Shadow Ball
Echoed Voice

Claiming: Mimic (Egg), Aromatherapy (Egg), Protect (BWTM), and Swagger (BWTM)

Minccino (Shiny) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician: (Passive)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (DW LOCKED): (Passive)
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Endure
Iron Tail

Dig
U-Turn
Substitute

Claiming: Knock Off (Egg), Flail (Egg), Protect (BWTM), and Swagger (BWTM).


Aipom (Atarou) (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Run Away: (Passive)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Pick Up: (Passive)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Skill Link (DW LOCKED): (Passive)
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech

Counter
Bounce
Fake Out

Dig
Toxic
Acrobatics

Claiming: Agiliyy (Egg), Revenge (Egg), Protect (BWTM), and Taunt (BWTM)


Protowatt (Keto) (F)
Nature: Hasty (+15% Spe, +28% Accuracy, -1 Def)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Trace:
(Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shed Skin (DW LOCKED): (Passive)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+, 109.25 rounded)
Size Class: 1
Weight Class: 1

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Mind Reader
Sheer Cold
Metrenome

Dive
Thundebolt
Substitute

Claiming: Me First (Egg), Mirror Coat (Egg), Protect (BWTM), and Volt Switch (BWTM).
Using the 2 stockpiled MC to buy: Scald (BWTM)


Alomomola (Mia Bella) (Female)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Healer:
(Passive)
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Hydration: (Passive)
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Regenerator (DW LOCKED): (Passive)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 130
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3(+)
Spe: 56(-, 56.52173913043478 unrounded)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:
Pound
Water Sport
Aqua Ring
Aqua Jet
DoubleSlap
Heal Pulse
Protect
Water Pulse

Endure
Mirror Coat
Pain Split

Safeguard
Light Screen
Substitute

Claiming: Mist (Egg), Refresh (Egg), Toxic (BWTM), and Swagger (BWTM)

Phew...
Done with that monster.
EDIT: Ok then, let's try and get it right this time....
Mons that need Fixing:
Nincada: Claiming Bug Buzz (Egg)
Togepi: Claiming Reflect (BWTM)
Happiny: Claiming Thunder Wave (BWTM)
Drapion: Claiming Torment (BWTM)
Aron: Claiming Aerial Ace (BWTM)
Tauros: Claiming Thunderbolt (BWTM)

Okay, hopefully done for good this time.

EDIT2:
http://www.smogon.com/forums/threads/eternal-drifter-vs-ragnarokalex-gotta-go-fast.3487150/
Claiming 2UC from here.
Buying light screen for Snorunt (BWTM)
2UC-->0UC
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay... Approving.

--------------------

MrcRanger97: Hi, when you are claiming the freshmons update, if it has less than 5 moves for that category, it gets two extra moves for that category, not enough moves to get it to 5 moves for that category. NOT APPROVED until this is fixed.
Eternal Drifter: APPROVED.

2 Claims Checked --> 9/10 C.C.

--------------------

Its_A_Random: 0 CC
- Choragon: 3 MC

Garchomp [Choragon] (M)
EC: 9/9
MC: 19 (+3 MC, +16 UC) > 0
DC: 5/5
-Learns Fling, Cut (Both Gen V TM), Dragonbreath, Double-Edge, Rock Climb (All Gen V Egg Moves), Captivate, & Natural Gift (Both Gen IV TM).
-This completes Garchomp's Movepool.
---
17-16=1 UC

SELF APPROVED.
 
Last edited:
E_D: Approved +.1
Geodude: Approved +.1

+1 CC

Clarwyn the Clefable
4 MC + 1 KOC spent to learn Bounce, and Bide

+1 CC

Clarwyn the Clefable
4 MC + 3 UC spent to learn Counter, Icy Wind, and Hyper Voice

Retriarch the Aurumoth
4 MC + 2 KOC to be stockpiled til later

+1 CC

Clarwyn the Clefable
4 MC +1 KOC spent to learn Safeguard and Endure



Self-Approved
 
Last edited:
I keep getting approved faster than I can post new sets of prizes...

Anyway, battle here wrapped up.

Eternal Drifter: 5CC
Achisuto the Smeargle:3MC, 1KOC
Demon Lord Kyofu the Tyranitar:1EC, 3MC, 1KOC
Oblivion Knight the Scrafty:4MC, 1KOC

Let's start with Achisuto, the Smeargle. In this battle, he consumed 2 Sketches to learn Helping Hand and U-Turn. I will spend 2 MC to recover the spent Sketches, and stockpile the MC. I'll convert the KOC in CC (since I need to make a purchase).

Achisuto the Smeargle:
MC: 20 (Uses 2 Sketch to gain Helping Hand and U-Turn; 2 Sketches gained)
DC: 5/5

Oblivion Knight the Scrafty gained, with the KOC, a total of 5 MC. I will spend 3 of that MC on the Egg Move Amnesia, and 2 MC on the B2W2 Move Tutor Super Fang.

Oblivion Knight the Scrafty:
EC: 6/6
MC: 0 (Gains Amneisa and Super Fang)
DC: 5/5

Now then... who is ready for a torrent of sand? Kyofu has finally revealed his stance, and title:


Demon Lord Kyofu the Tyranitar


Kyofu (Male Tyranitar)
Serious Nature
Types: Rock/Dark
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream: Type: Trigger
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Command: (Ability: Sand Stream)
The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush abilities.
(Dream World: Unlocked!) Unnerve: Type: Passive
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 0
DC: 5/5
Attacks: (32 Moves Known)
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch
Earthquake
Stone Edge
Hyper Beam

Assurance
Curse
Dragon Dance
Focus Energy
Pursuit

Earth Power
Stealth Rock

Toxic
Ice Beam
Protect
Smack Down
Brick Break
Flamethrower
Retaliate
Snarl​


From this battle, Demon Lord Kyofu gains 1 EC (used to evolve), and, with the KOC, 4 MC. He learned the moves Thunder Fang, Fire Fang, and Ice fang upon evolving (Pre-25 moves). The 4 MC will go into the BWTMs Ice Beam and Flamethrower (already listed above).

Demon Lord Kyofu the Tyranitar:
EC: 9/9 (Evolves!)
MC: 0 (Gains Thunder Fang, Fire Fang, Ice Fang, Ice Beam, and Flamethrower)
DC: 5/5

Myself, I gain, with Achisuto's KOC, 6 CC. This brings my CC total up to 15. This allows me to purchase a Rare Candy.

Eternal Drifter:
Currency Counters: 0
*1 Rare Candy


And that's the third time someone's been frozen tonight. The second time by Ragnarokalex.

Fear, Terror, and Despair the Hydreigon has revealed her title, and this time, she'll keep it. Eaters of Worlds. She also gains 4 MC, which will be spent on the BW TMs Focus Blast and U-Turn.

Fear, Terror, and Despair the Hydreigon, Eaters of Worlds:
EC: 9/9
MC: 0 (Gains Focus Blast and U-Turn)

1 CC for me... stockpiling.

Eternal Drifter:
Currency Counters: 1

I'll probably dump UC tomorrow when I am fully awake again.
 
Last edited:
http://www.smogon.com/forums/threads/its-a-rampersandom-and-simionsays-double-up-on-doubles.3485429/ 12 UC

Spending the 12 UC as MC on Crustle to learn Flail (Level Up), Night Slash (Egg), Iron Defense (BW Tutor), Block (BW Tutor), Knock Off (BW Tutor), and Snore (BW Tutor).

http://www.smogon.com/forums/threads/eternal-drifter-vs-akela.3486960/ 12 CC + 1 KOC = 13 CC

Smeargle receives 4 MC. Spending it and 2 stockpiled sketches to learn Confuse Ray (Zubat) and Icy Wind (Lunatone).

Spending 13 CC to purchase:
Pinsir [Maebure] [M]

Careful Nature (+1 SpD, -1 SpA)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie (Passive) (Locked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:
Level Up
ViceGrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
Egg
Close Combat
False Swipe
Fury Attack
Me First
Quick Attack
TM/HM
Earthquake
Protect
Smack Down
Substitute
Toxic

Remoraid [Hastur] [M]

Mild Nature (+1 SpA, -1 Def)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 2
Abilities:
Hustle (Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Passive) (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Egg
Acid Spray
Mud Shot
Snore
Swift
Water Spout
TM/HM
Charge Beam
Flamethrower
Protect
Psychic
Substitute

Psyduck [Bokrug] [F]

Mild Nature (+1 SpA, -1 Def)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Field
Abilities:
Damp (Passive): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Cloud Nine (Passive): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.
Command: (Ability: Cloud Nine)
Swift Swim (Passive) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Water Sport
Scratch
Tail Whip
Water Gun
Disable
Confusion
Water Pulse
Fury Swipes
Screech
Egg
Confuse Ray
Cross Chop
Encore
Future Sight
Synchronoise
TM/HM
Dive
Protect
Substitute
Telekinesis
Toxic

Trubbish [Bugg-Shash] [M]

Adamant NAture (+1 Atk, -1 SPA)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Mineral
Abilities:
Stench (Passive): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Aftermath (Passive) (Locked): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Take Down
Egg
Rock Blast
Haze
Rollout
Sand-Attack
Spikes
TM/HM
Protect
Sludge Wave
Substitute
Toxic
Venoshock
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/threads/water-leader-athenodoros-vs-challenger-its_a_random.3483767/

+5UC (10->15)

http://www.smogon.com/forums/threads/bug-leader-rediamond-vs-challenger-texas-cloverleaf.3484542/

+10UC (15->25)

Let's see who will get them...

RNG Roll: 19/28 (Ludicolo)
RNG Roll: 21/28 (Pyroak)

Ludicolo

Using 13UC to get it:

Egg (3UC):

Razor Leaf

BWTM (10UC):

Frustation
Return
Facade
Attract
Swords Dance


Pyroak

Gets for 12UC :

BWTM (6uc):
Round
Swagger
Strength

Past Gen TM (6UC)
Secret Power
Rock Climb

Maxing it (hooray!).
Reposting it.

As per requested by Objection, the stockpiled UC came from here
 
After several long months, the gym leader has finally been decided.

I have triumphed over Simon.

I claim the Normal Gym Leadership of course.

Currency Counters: 6+3=9

Kimli (Snorlax):
MC: 3
KOC: 1

Spending the KOC on CC and using the MC on Endure (Pre Gen Tutor).

Currency Counters: 9+1=10

Matrix (Porygon-Z):
MC: 3

Spending the MC on Shock Wave (Pre Gen TM).

Aht (Cinccino):
MC: 3
KOC: 2

Spending one KOC on MC and the other on CC, then using the MC to purchase Last Resort (LU), After You (LU), and Retaliate (TM).

CC: 10+1=11

Serenity (Togekiss):
MC: 3
KOC: 1

Spending the KOC on MC and purchasing Shock Wave (Pre Gen TM) and After You (LU)

That'll be all!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Geodude6: APPROVED.

1 Claim Checked --> 10/10 C.C. --> 1 UC + 0/10 C.C.

--------------------

IAR: 3 CC
-Phanpy: 1 EC/2 MC/1 DC
-Meditite: 1 EC/2 MC/1 DC + 2 KOC
-Sandy-Burmy: 1 EC/2 MC/1 DC + 1 KOC
-Tympole: 1 EC/2 MC/1 DC
---

Phanpy [Wheelie] (F)
EC: 3/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 3/5 (+1 DC)
-Learns Superpower (Gen V Tutor).
---

Burmy [Caroline] (F)
EC: 3/4 (+1 EC, +1 KOC)
MC: 4 (+2 MC)
DC: 2/5 (+1 DC)
---

Tympole [Frogger] (M)
EC: 1/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 1/5 (+1 DC)
-Learns Muddy Water, & Hyper Voice (Both Gen V Level-Up).
---

Meditite [Mind] (M)
EC: 5/6 (+1 EC, +1 KOC)
MC: 2 (+2 MC) > 0
DC: 4/5 (+1 DC, +1 KOC)
-Learns Drain Punch (Gen V Tutor).
---
SELF APPROVED.
 
Last edited:
Link to the largest turnaround I have ever seen, ever.

CC: 15 -> 18


Munchlax (Kingpin) [M]
EC:
0/6 -> 1/6
MC: 0 -> 2 -> 1
DC: 0/5 -> 1/5
- Learns Body Slam (Lvl Up)


Nohface (Patron) [F]
EC:
2/6 -> 4/6 (+KOC)
MC: 0 -> 4 (+2KOC) -> 0
DC: 1/5 -> 3/5 (+KOC)
- Learns Iron Head, Revenge (Lvl Up) and Magic Coat (BW Tut.)


Prinplup (Bonaparte) [M]
EC:
6/9 -> 7/9
MC: 0 -> 2 -> 0
DC: 4/5 -> 5/5 DW Ability Unlocked!
- Learns Dig (BW TM), Mud-Slap and Mud Sport (<5 Egg moves)

Roselia (Vigilante) [M]
EC:
6/9 -> 7/9
MC: 2 -> 6 -> 2
DC: 5/5
- Learns Protect, Grass Knot (BW TM) Mind Reader and Cotton Spore (<5 Egg moves)
- Also, Toxic and Synthesis are both Lvl Up moves, but were bought as BW TM and Tutor moves, respectively. +2 MC.
 
Last edited:
Just going to repost the Swinub as I have some old freshmons I need to update...

Swinub [Guldun] (Male)
Nature: Jolly (+Spe, +12% Accuracy -SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Passive) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW LOCKED): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Speed: 58(+) (57.5 unrounded)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard

Curse
Icicle Crash
Avalanche
Fissure
Body Slam

Earthquake
Rock Slide
Double Team
Protect
Swagger

-2 UC

Ok, and now for old pokemon.
(A note I have yet to go through and change all abilities on my profile, but I will be making the switch here.)

Horsea (Triton) (M)
Nature: Modest (+1 SpA, -1 ATK)
Type:Water
Water: Water STAB, Can breathe and have excellent mobility underwater, and less capable on land unless they are entirely amphibious.

Abilities

Swiftswim: Passive
The pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: Passive
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks

Damp (DW LOCKED): Passive
This pokemon releases a damp mist upon entry into battle that short circuts the opponents ability to use Selfdestruct and Explosion

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Dragonbreath
Water Pulse
Muddy Water

Hidden Power (Fire 7)
Ice Beam
Scald

Total Moves Known: 13

Claiming: Signal Beam (Egg), Disable (Egg), Rain Dance (BWTM), and Swagger (BWTM)


Ralts (Tzeentch) (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based attacks as far as locking on with psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic attacks are not godlike and cannot be used as a catchfail for Disabling, blinding, and redirecting opposing attacks.

Abilities:

Synchronise: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this matter.

Trace: Trigger
This Pokemon can copy an ability of an opponent and replace Trace for six (6) actions. Wonder Guard may not be traced.

Telepathy (DW Locked): Passive
This Pokemon has a mental link with its allies in mutiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
Hp: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak

Protect
Psychic
Reflect
Trick Room
Psyshock

Claiming: Will-O-Wisp (Egg), and Destiny Bond (Egg).


Nidoran F (Precious) (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:

Type: Toggle
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry:
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Hustle:
Type: Toggle
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Growl
Scratch
Tail Whip
Tackle
Scratch
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand

Endure
Counter
Disable

Toxic
Venoshock
Poison Jab

Claiming: Pursuit (Egg), Focus Energy (Egg), Dig (BWTM), and Protect (BWTM).
Using the 2 stockpiled MC to purchase Swagger (BWTM)


Mankey (Rage) (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Vital Spirit:

Type: Passive
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Anger Point:
Type: Passive
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW LOCKED):
Type: Passive
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance

Rock Slide
Encore
Counter

Earthquake
Acrobatics
U-Turn

Total Moves Known: 16

Claiming: Reversal (Egg), Revenge (Egg), Substitute (BWTM), and Protect (BWTM)


Snorunt (Lust) (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: (Passive)
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody (DW LOCKED): (Passive)
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Bide
Disable

Hidden Power (Water 7)
Ice Beam
Frost Breath

Claiming: Hex (Egg), Spikes (Egg), Hail (BWTM), and Swagger (BWTM)


Nincada (Alphonse) (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Ground/Bug
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:

Compoundeyes: (Passive)
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Run Away (DW LOCKED): (Passive)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 2
DC: 3

Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Dig
Mud-Slap

Endure
Final Gambit
Night Slash
Bug Bite

Protect
X-Scissor
Swagger

Claiming: Silver Wind (Egg), Toxic (BWTM), and Substitute (BWTM)
Also using his 2 stockpiled MC to buy: Double Team (BWTM)


Togepi (Winry) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle: (Toggle)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Passive)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (DC LOCKED): (Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Extrasensory
Future Sight
Substitute

Light Screen
Protect
Safe Guard
Shadow Ball

Claiming: Mirror Move (Egg), Morning Sun (Egg), and Psychic (BWTM)


Happiny (Belle) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Natural Cure: (Passive)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace: (Passive)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Friend Guard (DW LOCKED): (Passive)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 2(+)
SpA: Rank 1
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss

Metronome
Counter
Gravity

Substitute
Work Up
Flamethrower
Shadow Ball

Claiming: Endure (Egg), Aromatherapy (Egg), and Protect (BWTM)


Snorlax (Uncle Alan) (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Immunity:
(Passive)
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (DW LOCKED): (Passive)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-) (26.086956521739130434782608695652 rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 3
DC: 2/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Heavy Slam

Counter
Curse
Zen Headbutt

Earthquake
Work Up
Brick Break

Claiming: Whirlwind (Egg), After You (Egg), Protect (BWTM), Swagger (BWTM)
Using the 3 stockpile MC to buy: Payday (Past-Gen TM)

Drapion* [Scorpio] (M)
Nature: Lonely (+1 Atk, -1 Def)
Types: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

Battle Armor: (Passive)
This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW LOCKED): (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 1
DC: 2/5

Attacks:
Bite*
Poison Sting*
Leer*
Knock Off*
Pin Missile*
Acupressure*
Scary Face*
Thunder Fang
Ice Fang
Fire Fang
Crunch
Poison Fang
Cross Poison

Faint Attack*
Twineedle*
Iron Tail*

Toxic*
Venoshock*
Dig*
Taunt

Aqua Tail

Claiming: Whirlwind (Egg), Agility (Egg,), and Protect (BWTM)


Aron (Aaron) (M)
Nature: (Brave +1 Atk, -15% Speed, -10% Evasion)

Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Passive)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head: (Passive)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW LOCKED): (Passive)
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Dragon Rush
Head Smash
Endeavor

Rock Slide
Substitute
Double Team
Earthquake

Magnet Rise

Claiming: Superpower (Egg), Curse (Egg), and Protect (BWTM)


Tauros (Roa) (M)
Rash (+1 SpA, -1 SpD)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Intimidate: (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: (Ability: Intimidate)

Anger Point: (Passive)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Sheer Force: (Toggle)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 2/5

Attacks:
Tackle
Stomp
Tail Whip
Leer
Rage
Horn Attack
Scary Face
Swagger
Pursuit
Rest
Payback
Giga Impact
Thrash

Endure
Iron Head
Endeavor

Earthquake
Flamethrower
Protect
Frustration

Claiming: Helping Hand (BW Tutor), Icy Wind (BW Tutor), and Wild Charge (BWTM)


Porygon2 (Gamma) (-)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Download: (Passive)
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic (DW): (Passive)
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-) (52.173913043478260869565217391304 Rounded)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
EC: 5/9
MC: 2
DC: 5/5

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Lock On
Tri Attack
Zap Cannon
Magnet Rise
Magic Coat
Discharge

Pain Split
Endure
Icy Wind

Thunderbolt
Shadow Ball
Psyshock

Claiming: Signal Beam (BW Tutor), Magic Coat (BW Tutor), Protect (BWTM), and Swagger (BWTM).
Using the 2 Stockpiled MC to purchase: Substitute (BWTM)


Necturine (Ceres) (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Anticipation:
(Passive)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): (Passive)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 0
DC: 4/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip

Sketch
Leaf Blade
Gravity

Return
Double Team
Substitute

Claiming: Nightmare (Egg), Ingrain (Egg), Will-O-Wisp (BWTM), and Protect (BWTM)


Colosshale (Gaea) (F)
Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound:
(Passive)
When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Passive)
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW LOCKED): (Passive)
This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.


HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+) (97.75 Rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 0/5

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Encore
Fake Out
Sucker Punch

U-Turn
Earthquake
Hidden Power (Grass 7)

Claiming: Thunder Fang (Egg), Fire Fang (Egg), Protect (BWTM), and Taunt (BWTM)


Foongus (Shitake) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Effect Spore: (Toggle)
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

Regenerator (DW Locked): (Passive)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (13.04347826086957 Rounded)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent

Endure
PoisonPowder
Stun Spore

Protect
Energy Ball
Substitute

Claiming: Gastro Acid (Egg), Growth (Egg), Swagger (BWTM), and Sludge Bomb (BWTM)


Cleffa (Twinkledeath) (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm: (Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Friend Guard (DW LOCKED): (Passive)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Wish
Metronome
Substitute

Flamethrower
Shadow Ball
Echoed Voice

Claiming: Mimic (Egg), Aromatherapy (Egg), Protect (BWTM), and Swagger (BWTM)

Minccino (Shiny) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician: (Passive)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (DW LOCKED): (Passive)
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Endure
Iron Tail

Dig
U-Turn
Substitute

Claiming: Knock Off (Egg), Flail (Egg), Protect (BWTM), and Swagger (BWTM).


Aipom (Atarou) (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Run Away: (Passive)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Pick Up: (Passive)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Skill Link (DW LOCKED): (Passive)
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech

Counter
Bounce
Fake Out

Dig
Toxic
Acrobatics

Claiming: Agiliyy (Egg), Revenge (Egg), Protect (BWTM), and Taunt (BWTM)


Protowatt (Keto) (F)
Nature: Hasty (+15% Spe, +28% Accuracy, -1 Def)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Trace:
(Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shed Skin (DW LOCKED): (Passive)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+, 109.25 rounded)
Size Class: 1
Weight Class: 1

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Mind Reader
Sheer Cold
Metrenome

Dive
Thundebolt
Substitute

Claiming: Me First (Egg), Mirror Coat (Egg), Protect (BWTM), and Volt Switch (BWTM).
Using the 2 stockpiled MC to buy: Scald (BWTM)


Alomomola (Mia Bella) (Female)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Healer:
(Passive)
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Hydration: (Passive)
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Regenerator (DW LOCKED): (Passive)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 130
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3(+)
Spe: 56(-, 56.52173913043478 unrounded)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:
Pound
Water Sport
Aqua Ring
Aqua Jet
DoubleSlap
Heal Pulse
Protect
Water Pulse

Endure
Mirror Coat
Pain Split

Safeguard
Light Screen
Substitute

Claiming: Mist (Egg), Refresh (Egg), Toxic (BWTM), and Swagger (BWTM)

Phew...
Done with that monster.
EDIT: Ok then, let's try and get it right this time....
Mons that need Fixing:
Nincada: Claiming Bug Buzz (Egg)
Togepi: Claiming Reflect (BWTM)
Happiny: Claiming Thunder Wave (BWTM)
Drapion: Claiming Torment (BWTM)
Aron: Claiming Aerial Ace (BWTM)
Tauros: Claiming Thunderbolt (BWTM)

Okay, hopefully done for good this time.

EDIT2:
http://www.smogon.com/forums/threads/eternal-drifter-vs-ragnarokalex-gotta-go-fast.3487150/
Claiming 2UC from here.
Buying light screen for Snorunt (BWTM)
2UC-->0UC
Re posting as I have been skipped twice now....
 
Last edited:
*Sigh* Let's do this...

I have 72 UC. Time to dump some of it.

Let me see... Fear, Terror, and Despair the Hydreigon, Eaters of Worlds...

B2W2 Move Tutors (12 UC): Aqua Tail, Dark Pulse, Heat Wave, Hyper Voice, Superpower, Zen Headbutt
BWTMs (22 UC): Earthquake, Fire Blast, Charge Beam, Incinerate, Acrobatics, Payback, Stone Edge, Substitute, Flash Cannon, Fly, Surf

38 UC remaining.

All right. Demon Lord Kyofu the Tyranitar is next up.

Past Generation Tutors (6 UC): Counter, Mimic
B2W2 Move Tutors(16 UC): Aqua Tail, Fire Punch, Foul Play, Ice Punch, Iron Head, Low Kick, Outrage, ThunderPunch
Past Generation TMs (6 UC): Focus Punch, Endure
BWTMs (10 UC): Thunderbolt, Dig, Aerial Ace, Shadow Claw, Substitute

And that puts me at 0 UC. I hope this proves worth it...

Fear, Terror, and Despair the Hydriegon, Eaters of Worlds:
EC: 9/9
MC: 0 (Gains Aqua Tail, Dark Pulse, Heat Wave, Hyper Voice, Superpower, Zen Headbutt, Earthquake, Fire Blast, Charge Beam, Incinerate, Acrobatics, Payback, Stone Edge, Substitute, Flash Cannon, Fly, and Surf)

Demon Lord Kyofu the Tyranitar:
EC: 9/9
MC: 0 (Gains Counter, Mimic, Aqua Tail, Fire Punch, Foul Play, Ice Punch, Iron Head, Low Kick, Outrage, ThunderPunch, Focus Punch, Endure, Thunderbolt, Dig, Aerial Ace, Shadow Claw, Substitute)
DC: 5/5

Eternal Drifter:
Univeral Counters: 0
 
Last edited:

Geodude6

Look at my shiny CT!
+10 CC

Charla gets 10 KOC. 1 goes to EC, 1 goes to DC, and the rest go to MC. Getting Thunderpunch, Shadow Claw, Rest, and Sleep Talk.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Everything appears to be in order; SimonSays, MrcRanger97, Eternal_Drifter, Matezoide, and Geodude6 approved.

I will spend 106.8 UC in the following way:

Washington (Sableye) will learn Torment (2), Moonlight (3), Trick (2), Sucker Punch (2), and DynamicPunch (3), and Shadow Claw (1). He spends 13 UC, leaving 93.8.

Fables (Voodoom) will learn Mach Punch (3), Memento (3), Drill Run (2), Helping Hand (2), Dual Chop (2), Imprison (3), Toxic (2), Rest (2), Earthquake (2), and Sleep Talk (2). He spends 23 UC, leaving 70.8..

Love Machine (Scrafty) will learn Focus Punch (1), Snatch (2), Super Fang (2), Rest (2), Sleep Talk (2), Torment (2), Roar (2), and Double Team (2). He spends 15 UC, leaving 55.8.

That leaves me at a magic 55 UC, which is just enough to buy the following:

Ferre (Absol) will learn Calm Mind (2), Captivate (3), Charge Beam (2), Curse (3), Facade (2), Faint Attack (3), Fury Cutter (3), Giga Impact (2), Headbutt (3), Hidden Power (2), Hone Claws (2), Incinerate (2), Iron Tail (2), Mud-Slap (3), Natural Gift (3), Rock Smash (2), Round (2), Shadow Ball (2), Shadow Claw (2), Snore (2), Spite (2), Strength (2), Swagger (2), and Thief (2). She spents 55 UC, completing her movepool for this generation and leaving me with a grand total of 0.8 UC.

Self-approved
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/threads/round-2-leethoof-vs-subwayj.3484205/

+4UC


http://www.smogon.com/forums/threads/battle-hall-challenge-frosty.3449236/page-14

Matezoide said:
Frosty: 16 CC
Braviary: 16 HC (two will be converted into CC)
http://www.smogon.com/forums/threads/battle-subway-challenge-frosty.3450880/page-7

Its_A_Random said:
1 (B1 Win) + 2 (B2 Win) + 3 (B3 Win) + 5 (B4 Win) = 11 CC
Dusknoir
: 12 MC, 6 KOC
Snorlax: 12 MC, 3 KOC
Cyclohm: 3 MC, 1 KOC
Rotom: 3MC [actually I get 3/2= +1CC since its movepool is maxed)
Claims:

CC: 70 (68 reserved to TLR, but I will probably unreserve soon <_>) -> 97 -> 98 (Rotom) -> 100 (Braviary)

UC goes to: 16/28 (Chandelure).

That being said, let's move on to the pokemon.

Chandelure:

MC: 0->4

Using it to buy Dark Pulse and Snore (BWTutor)

Braviary:

MC: 0->14

Getting (all BWTM):
- Cut
- Frustation
- Hidden Power Water
- Hyper Beam
- Round
- Strength
- Work Up

Maxing its movepool.

Dusknoir:

MC: 0->12->18

Using it to get:

BWTutor (4MC):
- Dark Pulse
- Snore

BWTM (14MC):
- Calm Mind
- Hidden Power Water
- Ice Beam
- Hyper Beam
- Rain Dance
- Psychic
- Double Team

Snorlax:

MC: 0->12->15

Using it to get:

Egg (3):
- Charm

Past Gen Tutor (12):
- Mega Kick
- Mega Punch
- Mimic
- Psych Up

Cyclohm:

MC: 0->3->4

BWTM (4MC):
- Giga Impact
- Round


That should be all.
 
http://www.smogon.com/forums/thread...vs-eternal-drifter-in-the-flying-gym.3486098/ 7 UC
Spending 6 UC as MC on Crustle to purchase Sleep Talk (BW Tutor), Shadow (BW TM/HM), and Rock Tomb (BW TM/HM).

Spending the remaining 1 UC as EC on Nosepass, increasing its EC from 1/6 to 2/6.

http://www.smogon.com/forums/threads/akela-and-elevator-music-play-triples.3487175/#post-4802284 14 CC
Spending it to purchase 3 mons:

Minun [Male] [M]

Timid Nature (+15% Speed, +14% Accuracy, -1 ATK)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Fairy
Ability:
Minus (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+) [+14 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0

Attacks:
Level Up
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Charm
Copycat
Egg
Discharge
Lucky Chant
Sing
Sweet Kiss
Wish
TM/HM
Grass Knot
Protect
Substitute
Toxic
Volt Switch


Plusle [Female] [F]

Timid Nature (+15% Speed, +14% Accuracy, -1 Atk)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Fairy
Ability:
Plus (Passive): This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0

Attacks:
Level Up
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat
Egg
Discharge
Lucky Chant
Sing
Sweet Kiss
Wish
TM/HM
Charge Beam
Grass Knot
Protect
Toxic
Volt Switch


Blitzle [Zecora] [F]

Naive Nature (+15% Speed, +17% Accuracy, -1 SpD)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Field
Abilities:
Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Motor Drive (Passive): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (Passive) (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 87 (+) [+17 ACC]
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Egg
Double-Edge
Double Kick
Me First
Rage
Sand Attack
TM/HM
Facade
Flash
Light Screen
Protect
Volt Switch
 
Last edited:
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