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Gorbachev the Rotom's KOC goes into CC (where else?)
Klavier Gavin the Syclant's KOC goes into MC
Frozone the Cloyster's KOC goes into MC, and he purchases the BW TM Giga Impact
Bolshevik gets 4 MC and a KOC, which goes into MC, bringing his total to 5. I would like to buy the moves Future Sight (BW Level-Up, 1 MC), Charge Beam, and Shadow Ball (BW TM, 2 MC), leaving me with 0 MC.
Togekissu (Togekiss): Purchasing Attract (BW TM), Brick Break (BW TM), Dream Eater (BW TM), Echoed Voice (BW TM), Fire Blast (BW TM), Flash (BW TM), Frustration (BW TM), Giga Impact (BW TM), Grass Knot (BW TM), Incinerate (BW TM), Psych Up (BW TM), Rain Dance (BW TM), Retaliate (BW TM), Return (BW TM), Rock Smash (BW TM), Round (BW TM), Work Up (BW TM), Zen Headbutt (BW Tutor), Focus Punch (Past Gen TM), Natural Gift (Past Gen TM), Shock Wave (Past Gen TM), Steel Wing (Past Gen TM), Seismic Toss (Past Gen Tutor), and Twister (Past Gen Tutor) for 4 MC and 50 UC.
I'm also going to spend 7 CC to change it's nature to Bold:
Togekiss [Togekissu] (F) Nature: Bold (+1 Def, -1 Atk) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW): (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
PorigonZ (Porygon-Z): Purchasing Aerial Ace (BW TM) and Double-Edge (Past Gen Tutor) for 5 MC.
Kairyu (Dragonite): Purchasing Hail (BW TM), Incinerate (BW TM), Rock Tomb (BW TM), Sandstorm (BW TM), Iron Head (BW Tutor), Snore (BW Tutor), Detect (Past Gen TM), Shock Wave (Past Gen TM), Steel Wing (Past Gen TM), Double-Edge (Past Gen Tutor), Headbutt (Past Gen Tutor), Ominous Wind (Past Gen Tutor), and Swift (Past Gen Tutor) for 15 MC and 18 UC.
Manyuura (Weavile): Purchasing Foresight (Egg Move), Low Sweep (BW TM), Whirlpool (Past Gen TM), and Mimic (Past Gen Tutor) for 11 MC.
Yadokingu (Slowking): Purchasing Bulldoze (BW TM) and Incinerate (BW TM) for 4 MC.
Jethro the Protowatt
EC:2->3/6
MC:2->5 (1KOC)
DC:2->3/5
Oprah the Murkrow
EC:3->4/6
MC:3
DC:3->5/5 (1KOC) Prankster Unlocked!
Barrabus the Grimer (Now Muk)
EC:Maxed
MC:4 (1KOC)
DC: Maxed
Jethro will buy Endure (Past Gen TM) and Dive (BW TM). Oprah will buy Swagger (Past Gen TM) and Faint Attack (Level UP). Grimer (now Muk) will buy Snore (Past Gen TM) and Screech (Level Up).
Unitas: You already have 9 CC, according to your profile, so you should be at 12 CC now? Also, since Muk has full EC/DC, it should get 3 MC & 1 KOC, so it should be at 4 MC, or 1 MC after purchases. Otherwise, APPROVED.
"I'm here to subsitute Michael while he rests up. He's got a small fever right now. Don't think I'll hold back any, but first, let me get a little partner for myself."
(Buying an Eevee for 2 CC!)
<Eevee> [Josephine] (Female) "God complex? I'll show you god complex!" DesperationTheme: MAX MAXIMIZER VS DJ TOTTO - STULTI An Eevee with a slight god complex, Josephine, who prefers to be called Jo, has shown amazing psychic prowess from birth. However, she says she has just awoken, and her powers will be much more powerful when her body is at full form. Nature: Timid (+ Speed, +9% Acc, -Attack) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Anticipation: (DW) (Passive) (Locked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
UC: 118 > 120
Putting 14UC into Pyroak's MC and teaching her:
Bulldoze, Double Team, Dragon Tail, Earthquake, Flame Charge, Protect, and Swagger (all BW TMs; 14MC all up)
Putting 13UC into Infernape's MC and teaching him:
Bulldoze, Earthquake, Grass Knot, Stealth Rock, Stone Edge (all BW TMs; 10MC), and Counter (Egg move; 3MC)
Claiming here http://www.smogon.com/forums/showthread.php?t=3484535
+2 CC stockpiled
Gurdurr uses his 3 MC on scary face Super power and hammer arm(LU)
Gurdurr level up moves complete!
Machop learns endure (TM)
Scraggy puts his KOC into MC giving him a total of 5. He learns
Facade Rock climb, Head Smash, Focus punch, Crunch and Hi Jump Kick (LU)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Early Bird (DW Locked): (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flamestrike the Magmortar gets 12 MC and 3 KOC, which go into MC. He's going to grab Toxic, Incinerate, Bulldoze, Low Sweep (BW TM), Focus Energy (Egg), Sleep Talk, and Uproar (Gen 5 Tutor).
Shellstrike the Carracosta gets 3 MC. He'll get Bulldoze (Gen 5 TM) and stockpile 1 MC.
Mindstrike the Gallade gets 3 MC and 1 KOC, his KOC will go to my CC, giving me a total of 10. He'll grab Aerial Ace (Gen 5 TM) and stockpile 1 MC.
Now, the smart thing to do would be to save that CC in order to buy items for Fire Gym... So of course I'm going to instead buy four new Pokemon -_- Curse you zara and your addictive raids!
Rebble - Paleostrike (M) Nature: Timid (+15% Speed, +30% Accuracy, -1 Attack) Type: Rock Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Earth Power
Heat Wave
Sleep Talk
Stealth Rock
Trick
Hidden Power (Fighting, 6)
Shadow Ball
Double Team
Fire Blast
Energy Ball
Breezi - Utilitystrike (M) Nature: Modest (+1 Special Attack, -1 Attack) Type: Poison/Flying Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
After You
Disable
Heal Pulse
Spikes
Wish
Taunt
Shadow Ball
Sludge Wave
Sludge Bomb
Torment
Vulpix - Sunstrike (F) Nature: Modest (+1 Special Attack, -1 Attack) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities: Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Drought (DW): (Passive) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Faint Attack
Flame Burst
Disable
Extrasensory
Hypnosis
Power Swap
Psych Up
Protect
Dig
Double Team
Energy Ball
Substitute
Sunkern - Solarstrike (F) Nature: Modest (+1 Special Attack, -1 Attack) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Early Bird (DW): (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Types:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Swift Swim (DW): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Vulpix (Ahri) Female
Nature: Modest
Type: Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities: Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Drought: (DW)
Type: Trigger
When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.