Prize Claiming Thread MkII (MAQ March #10223)

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Geodude6

Look at my shiny CT!
<ladysalaway> fuck combos

+1 CC

Salamence gets 5 MC (1 KOC) and has 1 MC from a previous battle. Learns Dragonbreath (1 MC), Zen Headbutt (1 MC), Stone Edge (2 MC) and Shadow Claw (2 MC).
 
http://www.smogon.com/forums/threads/lady-salamence-vs-geodude.3486195/ 2 UC
Spending on Smeargle as MC and 1 stockpiled Sketch to learn Pluck (Archeops).

http://www.smogon.com/forums/threads/battle-hall-challenge-akela.3476448/page-5 4 CC
Spending the 4 CC to purchase:

Mowgli the Tyrogue said:
Tyrogue [Mowgli] [M]
Sprite by UllarWarlod
Adamant Nature (+1 Atk, -1 SPA)
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Egg Group: Undiscovered
Abilities:
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Vital Spirit (Passive) (Locked): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Helping Hand
Fake Out
Foresight
Egg
Endure
Hi Jump Kick
Mind Reader
Rapid Spin
Vacuum Wave
TM/HM
Bulldoze
Low Sweep
Rock Smash
Substitute
Toxic
AND:

Kaa the Snivy said:
Snivy [Kaa] [M]
Sprite by UllarWarlord
Hasty (+15% Speed, +18% Accuracy, -1 Def)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Field/Grass
Abilities:
Overgrow (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (Toggle) (Locked): No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Egg
Glare
Magical Leaf
Mirror Coat
Pursuit
Twister
TM/HM
Light Screen
Protect
Reflect
Substitute
Toxic
Larvitar gets 4 HC. Spending it as MC to purchase Iron Head (BW Tutor) and Bulldoze (BW TM/HM).
 
Victory for Imanalt, SHAMEFUR DISPRAY for me.

+15 UC, going into my Togekiss's MC, learns Drain Punch (Tutor, -2 MC), Captivate (Past gen, -3 MC), Curse (Past gen, -3 MC), Defense Curl (Past gen, -3 MC), Detect (Past gen, -3 MC), and stockpiles the last MC (1 total).

What.

+2 CC, stockpiling (44 total)
Lairon: +2 HC, 1 going into EC (9/9; What? Larch is evolving!) and the other into MC (1 total), learns Iron Tail (Level-up, -1 MC). In short, he should look like this...

Congratulations! Larch evolved into Aggron! said:

Aggron [Larch] (Male)
<Hello, children! We're gonna have a swell time!>
Ben's Aggron, caught in Black Sulfur Caldera. Larch is kinda creepy and/or senile.

Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities: Sturdy, Rock Head, Heavy Metal (DW)
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW, Unlocked): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (28 total):
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Heavy Slam
Autotomize
Iron Tail

Egg:
Dragon Rush
Head Smash
Endeavor
Body Slam
Curse
Smellingsalt

TM:
Earthquake
Rock Polish
Rock Slide
Bulldoze
Aerial Ace
Dig
Shadow Claw
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Approving shit like a... uhhh... approver.

--------------------

Matezoide: APPROVED.
Geodude6: APPROVED.
akela: APPROVED.
The Wanderer: APPROVED.

4 Claims Checked --> 6/10 C.C.
 

Geodude6

Look at my shiny CT!
<ladysalaway> fuck combos

+1 CC

Salamence gets 5 MC (1 KOC) and has 1 MC from a previous battle. Learns Dragonbreath (1 MC), Zen Headbutt (1 MC), Stone Edge (2 MC) and Shadow Claw (2 MC).
...and I'm kicking myself for not realizing Sally already had Zen Headbutt >.<
Refunding that 1 MC but not spending it right now.

+1 CC

Braviary gets 5 MC (1 KOC). Learns Substitute and Retaliate, both 2 MC.
 
GemOftheDay: 4 CC (cc -> 16)

Aurumoth: 2 MC, 1 DC
EC: 9/9
MC: 2
DC: 3/5
stocking. also, i want to smack the last guy who approved my faulty aurumoth. corrections made.


Aurumoth [cuivre](f)
Mild nature (+SpA, - Def)

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Weak Armor (toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard (passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (passive) (DW LOCKED): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats
HP: 90
Atk: 5
Def: 4 (-)
SpA: 5(+)
SpD: 2
Spe: 94

Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 2
DC: 3/5

Attacks:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse

Close Combat
megahorn
Hydro pump

Protect
Psychic
Safeguard
will o wisp
aincentpower
zen headbutt
ominous wind
psyshock
ice beam
thunderbolt
surf


Gardevoir: 3 MC
EC: 9/9
MC: 4
DC: 5/5
purchasing stored power, and endure (gen V lvl up and gen 3 TM -4mc -> 0)

Electrode: 2 MC, 1 DC, 1 KOC (MC)
EC: 6/6
MC: 3
DC: 5/5


Ralts: 2 MC, 1 EC, 1 DC, 1 KOC and 1 extra EC/DC (all extra counters into ec)
EC: 4/9
MC: 2
DC: 2/5
 
Yay...

CC: 72->73

Scratchet:
EC: 4->5->6 (Lucky Egg)
MC: 1->3->0
DC: 3->4->5 (1 KOC)
Moves: Sunny Day, Aura Sphere, Aerial Ace, Morning Sun, Whirlwind (Free upon evolution), Rain Dance, Earth Power, Air Slash (LU)


Scratchet "Red Hawk" (M)
Nature: Modest (+Special Attack, -Attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Hyper Voice
Superpower
Rest
Work Up
Retaliate
Bulk Up
Submission
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash

Rapid Spin
Yawn
Baton Pass
Confuse Ray
Haze

Protect
Substitute
Double Team
Brick Break
Return

Total: 32
 
geodude6: approved
akela: approved
gemoftheday: approved
aopsuser: approved

---

http://www.smogon.com/forums/threads/3486059/
Elevator Music gets 1 CC and a win!
Aerodactyl gets 4 MC!
Snorunt gets 1 EC, 2 MC, a DC, and a KOC!
Bronzor gets 1 EC, 2 MC, a DC, and 2 KOC!
Note: Aerodactyl should get 3 MC and 1 DC
http://www.smogon.com/forums/threads/3486091/
Prizes:
-E_M gets 2 CC
-Dragonite gets 7 CC and 1 KOC
http://www.smogon.com/forums/threads/3486032
Elevator Music: 2 CC
-Snorunt: 1 EC/2 MC/1 DC
-Bronzor: 1 EC/3 MC/1 DC
http://www.smogon.com/forums/posts/4735122
Elevator Music: 11 CC
    • Togekissu: 12 MC + 4 KO
    • Mirokarosu: 3 CC
    • Haganeiru: 3 MC + 2 KO
Note: I should actually get 16 CC (plus Milotic's 3).

2 + 2 + 4.5 + 4.5 + 4 + 8 = 25 UC

Total:

[box]Elevator Music: 32 CC / 25 UC
- Haganeiru (Steelix): 3 MC / 2 KOC
- Togekissu (Togekiss): 12 MC / 4 KOC
- Putera (Aerodactyl): 3 MC / 1 DC
- Yukiwarashi (Snorunt): 2 EC / 4 MC / 2 DC / 1 KOC
- Doomiraa (Bronzor): 2 EC / 5 MC / 2 DC / 2 KOC[/box]
---
Currency Counters: 5 ---> 37
Universal Counters: 15 ---> 40 --> 0 (post-spending)

All KOC goes to MC.

Haganeiru (Steelix): Purchasing Substitute (BW TM) and Twister (Past Gen Tutor) for 5 MC.

Togekissu (Togekiss): Purchasing Captivate (Past Gen TM), Curse (Past Gen TM), Defense Curl (Past Gen Tutor), Fling (BW TM), Mega Kick (Past Gen Tutor), Mega Punch (Past Gen Tutor), and Rollout (Past Gen Tutor) for 16 MC and 4 UC. This completes Togekiss's movepool.

Putera (Aerodactyl): Putting 4 UC into Aerodactyl's DC to unlock Unnerve, and purchasing Air Cutter (Past Gen TM) for 3 MC.

Yukiwarashi (Snorunt): Putting 1 UC into Snorunt's EC to evolve it:

Froslass [Yukimenoko] (F)
Nature: Hasty (+15% Spe, +19% Acc, -1 Def)
Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 127 (110 *1.15) (+) (+19% Accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Total Moves: 39

EC: 6/6
MC: 5
DC: 5/5

Attacks:
Astonish(+)
Bite
Blizzard
Confuse Ray(+)
Crunch
Double Team
Hail
Headbutt
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Ominous Wind(+)
Powder Snow
Protect

Avalanche
Bide
Disable
Fake Tears
Hex
Spikes
Weather Ball

Endure
Facade
Frost Breath
Hidden Power (Fighting, 7)
Light Screen
Rain Dance
Rest
Safeguard
Shadow Ball
Substitute
Toxic

Block
Mimic
Sing
Sleep Talk
Spite

(Froslass gains Astonish, Confuse Ray, and Ominous Wind upon evolution)

Froslass has 5/5 DC and can unlock Cursed Body. Purchasing Captivate (Level-Up), Destiny Bond (Level-Up), Wake-Up Slap (Level-Up), Hyper Beam (BW TM), Psychic (BW TM), Taunt (BW TM), Telekinesis (BW TM), Thunder (BW TM), Thunderbolt (BW TM), Thunder Wave (BW TM), Torment (BW TM), Ice Punch (BW Tutor), Pain Split (BW Tutor), Signal Beam (BW Tutor), Sucker Punch (BW Tutor), and Trick (BW Tutor) for 5 MC and 24 UC.

Doomiraa (Bronzor): Putting 1 UC into Bronzor's EC to evolve it:

Bronzong [Dootakun] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (33 /1.15) (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 19
Total Moves: 49

EC: 6/6
MC: 6
DC: 5/5

Attacks:
Confuse Ray
Confusion
Extrasensory
Faint Attack
Future Sight
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Imprison
Iron Defense
Metal Sound
Payback
Psywave
Rain Dance(+)
Safeguard
Sunny Day(+)
Tackle

Bulldoze
Calm Mind
Charge Beam
Double Team
Dream Eater
Earthquake
Endure
Flash Cannon
Grass Knot
Light Screen
Protect
Psychic
Psyshock
Reflect
Rest
Rock Slide
Sandstorm
Shadow Ball
SolarBeam
Substitute
Telekinesis
Toxic
Trick Room

Gravity
Iron Head
Signal Beam
Skill Swap
Stealth Rock
Sleep Talk
Trick
Zen Headbutt

(Bronzong gains Rain Dance and Sunny Day upon evolution)

Bronzong has 5/5 DC and can unlock Heavy Metal. Purchasing Block (Level-Up), Explosion (BW TM), Giga Impact (BW TM), Hyper Beam (BW TM), Recycle (BW Tutor), and AncientPower (Past Gen Tutor) for 6 MC and 6 UC.

Self-approved.
 
Ralts!

CC: 73->74

Ralts:
EC: 3->4->5 (1 KOC)->6 (Lucky Egg)
MC: 0->2->0
DC: 2->3
Evolves into Kirlia
Moves: Hypnosis, Dream Eater (LU)

Kirlia "Chivalry" (M)
Nature: Rash (+Special Attack, -Special Defense)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Command: (Ability: Trace (Target Ability) )
Telepathy (DW Locked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/9
MC: 0
DC: 3/5

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater

Skill Swap
Shadow Sneak
Encore
Disable
Destiny Bond

Psyshock
Substitute
Return
Reflect
Light Screen

Total: 24
 

Geodude6

Look at my shiny CT!
+1 CC

Tyrogue gets 1 EC and 3 MC. Gets Revenge, Rolling Kick, Focus Energy, Pursuit, Quick Attack, Rapid Spin, Triple Kick, Counter (1 MC), Detect (1 MC), and Close Combat (1 MC).


Code:
Hitmontop (M)
Impish nature (+1 Def, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.
 
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: (Ability: Intimidate)
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round
 
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17
 
EC: 6/6
MC: 0
DC: 5/5
 
Attacks:
Fake Out
Foresight
Helping Hand
Revenge
Rolling Kick
Tackle
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Counter
Detect
Close Combat
 
Toxic
Bulk Up
Protect
Earthquake
Brick Break
Double Team
Rock Slide
Rock Smash
 
Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave
 
Mimic
 
jayjinde: Approved +.1
AOPS: Approved +.1
Geodude: Approved +.1, however Hitmontop doesnt learn Counter until level 28 at the earliest, so you need to remove that from the list of moves it gets for free, remove that and your fine.

39.0

2 UC going into my Argalis's EC to raise it up to 9 for evolution


Argalis (Aurumoth) Male
Nature:
Quiet
Type:
Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
Type: Toggle
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard:
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW):
Type: Passive
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5(+)
SpD: 2
Spe: 81 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
DC: 5/5
MC: 3


Attacks: 33 Total
Ancient Power
Bug Bite
Bug Buzz
Close Combat
Counter
Disable
Double Team
Dragon Dance
Feint
Heal Pulse
Helping Hand
Hydro Pump
Ice Beam
Icy Wind
Light Screen
Magic Coat
Megahorn
Protect
Psychic
Psyshock
Quiver Dance
Reflect
Safeguard
Shadow Ball
String Shot
Substitute
Sunny Day
Tackle
Thunderbolt
Toxic
Willowisp
Wish
Zen Headbutt


Self-Approved
 
2 CC

Bronzor gets 1 EC and 1 DC
Bronzor's 3 KOCs goes into MC, bringing the total for that match to 6 (Jay forgot the Exp.Share, so he got 3 MC instead of 2).

He learns Heal Block (Level Up), Toxic (B/W TM) and Endure (Past Gen).


Munchlax gets 1 EC, 1 DC and 3 MC.
He learns Body-Slam (Level Up) and Surf (B/W TM)


Eevee already has 6 EC and 5 DC, so it gets 4 MC from that battle.


Using the stocked MC, Eevee goes to 19 MC and evolves into Leafeon.

With these MC, he learns Synthesis, Sunny Day, Swords Dance, Leaf Blade (All B/W Level Up), Aerial Ace, X-Scissor, Substitute, Worry Seed, Seed Bomb, Double-Team (B/W TMs/Tutor) and Knock Off

As pre-level 25 moves, Leafeon gets Razor Leaf, Grass Whistle, Magical Leaf and Giga Drain automaticaly.





<Leafeon> (Harold) [Male]
Nature: Adamant (+Atk, -SpAtk)

Type: Grass

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

About: As an unborn Eevee, Harold was defective. While his brothers and sister developed, Harold's was halted and when his mother gave birth, he was the only one that stayed behind, although nobody knew about his existence.
After several months inside his mother, the fetus that would turn into Harold started to die, but luckly, his family came across a Moss Rock. Due to Eevee's adaptable nature, his body began to change. This allowed Harold's fetus to fully develop and he was born a week later.
However, because of this event, part of his DNA is that of a Leafeon, leading Harold to be born with it's physical characteristics and making him immune to the effect of the other stones.


Abilities:

Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyl (DW UNLOCKED, Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats

HP: 100
Atk: Rank 5(+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Moves:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Double Edge
Charm
Razor Leaf
Magical Leaf
Grass Whistle
Giga Drain
Synthesis
Sunny Day
Leaf Blade
Swords Dance

Aerial Ace
Dig
Double-Team
Facade
Frustration
Heal Bell
Knock Off
Protect (*)
Seed Bomb
Substitute
Return
Round (*)
Work Up (*)
Worry Seed
X-Scissor

Endure (*)
Flail (*)
Yawn (*)
Wish
Covet



Edit: DQ

+3 CC

Aurumoth's KOC goes into MC (Obviously). She learns Tail Glow, Healing Wish (Level Up) and Giga Impact (B/W TM)

Donphan's 3 MC adds to the MC she already had, bringing the total to 4.
She learns Substitute and Gyro Ball (B/W TM)

Hitmonchan learns Mega Punch (Level Up) and Fling (B/W TM)

Voodoom learns Acupressure (Level Up) and Earthquake (B/W TM)



Edit: FISSURE + FISSURE!

5 CC

1 UC goes into Omastar's MC, bringing his MC to 2. He learns Rock Polish (B/W TM)

Venusaur's 2 MC are used to purchase Double-Team (B/W TM)

The 4 KOC from the Pike goes into Sawk, bringing his MC to 4.
He learns Rest and Sleep Talk (B/W TMs/Tutor)


Edit: 1 CC

Flareon learns Rest and Giga Impact (B/W TM), stocking 1 MC

Sigilyph learns Air Slash, Mirror Move, Gravity (Level Up) and Thunder-Wave (B/W TM)

1 CC

Spinda learns Snatch (B/W Tutor) and Fake Out (Event)
 
7 UC


Also claiming for this

+1 CC, up to 1

Fraxure:
+1 EC, up to 7/9
+3 MC, learning Dragon Claw (Lvl Up) and Dig (BW TM)
+1 DC, up to 3/5

4 UC

Also using Klink's 6 MC to learn Zap Cannon (Level Up), Hyper Beam (Level Up), Signal Beam (B2W2 Tutor), and Magic Coat (B2W2 Tutor)
 
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http://www.smogon.com/forums/thread...the-wanderer-vs-incoleo.3484538/#post-4773572 9 UC
http://www.smogon.com/forums/thread...v-matezoide-in-the-forlorn-graveyard.3486031/ 6 UC
http://www.smogon.com/forums/threads/battle-pike-bronze-rank-matezoide.3473752/page-3 13 UC
http://www.smogon.com/forums/thread...gemoftheday-3v3-singles.3485151/#post-4775668 4 UC
Spending 32 UC on Archeops as MC to purchase Sleep Talk (BW Tutor), Snore (BW Tutor), Rest (BW TM/HM), Hone Claws (BW TM/HM), Rock Smash (BW TM/HM), Focus Blast (BW TM/HM), Hyper Beam (BW TM/HM), Giga Impact (BW TM/HM), Frustration (BW TM/HM), Return (BW TM/HM), Facade (BW TM/HM), Substitute (BW TM/HM), Round (BW TM/HM), Attract (BW TM/HM), Swagger (BW TM/HM), and Shadow Claw (BW TM/HM).

http://www.smogon.com/forums/threads/the-fossiloom-akela-vs-ute-3v3-doubles.3486048/#post-4773908 3 CC
Stockpiling

Shieldon receives 1 EC, 3 MC, and 1 DC, increasing its EC from 2/6 to 3/6 and its DC from 1/5 to 2/5. Spending the 3 MC and 1 KOC as MC to purchase Earthquake (BW TM/HM) and Rock Slide (BW TM/HM).
Kabuto receives 1 EC, 2 MC, and 1 DC, increasing its EC from 0/6 to 1/6 and its DC from 0/5 to 1/5. Spending the 2 MC to purchase Hydro Pump (Level Up) and Aqua Jet (Level Up).
Anorith receives 1 EC, 2 MC, 1 DC, and 2 KOC, increasing its EC from 0/6 to 1/6 and its DC from 0/5 to 1/5. Spending the 2 MC and 2 KOC to purchase AncientPower (Level Up), Crush Claw (Level Up), and Rock Slide (BW TM/HM).

http://www.smogon.com/forums/threads/art-class-with-akela-and-matezoide.3486396/#post-4774457 6 CC (4 from Maxed Movepool, 1 from Amulet Coin, 1 from battle format).
Stockpiling

Smeargle receives 4 MC. Spending the 4 MC to learn Sketch (Level Up), Sketch (Level Up), Sketch (Level Up), and Sketch (Level Up). Spending 3 of the stockpiled Sketched to learn from the battle Skill Swap, AncientPower, and Swift.
 
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Rewards:
Ute: 2 CC
- Caterpie: 1 EC / 2 MC / 1 DC
- Purrloin: 1 EC / 2 MC / 1 DC
- Ralts: 1 EC / 2 MC / 1 DC
I played very badly, but at least I learned from my mistakes.
CC: 0 -> 2
(Stockpiling)

Lilium the Caterpie

EC: 1/5 -> 2/5
MC: 2 -> 4
DC: 1/5 -> 2/5
(Stockpiling MC)

Merle the Purrloin

EC: 2/6 -> 3/6
MC: 0 -> 2 -> 0
DC: 2/5 -> 3/5
Movepool: +Seed Bomb (BW Tutor)

Libra the Ralts

EC: 0/9 -> 1/9
MC: 0 -> 2 -> 0
DC: 0/5 -> 1/5
Movepool: +Psychic (Level Up), +Hypnosis (Level Up)
 
Ah, balls.

+3 CC (47 total)
Chikorita: +2 EC (1 + 1 KOC; 4/9; Fortune evolves), 1 DC (3/5) and 2 MC, learns Body Slam (Level-up, -1 MC) and Aromatherapy (Level-up, -1 MC)
Cleffa: +1 EC (3/9), 1 DC (3/5) and 2 MC, learns Shadow Ball (TM, -2 MC)
Cupra: +1 EC (4/9; Teleia evolves), 2 DC (1 + 1 KOC; 4/5) and 2 MC
Starly: +1 EC (4/9; Socrates evolves), 1 DC (3/5) and 3 MC (2 + 1 KOC), learns Mud-slap (Past Gen, -3 MC)

Ah, more balls.

+2 CC (49 total)
Cupra: +1 EC (5/9), 1 DC (5/5; Illusion unlocked!) and 2 MC (4 total), learns Ice Beam (TM, -2 MC) and Thunderbolt (TM, -2 MC)
Dratini: +1 EC (1/9), 1 DC (1/5) and 3 MC (2 + 1 KOC), learns Icy Wind (Tutor, -2 MC) and stockpiles the last (1 total)
Beldum: +2 EC (1 + 1 KOC, 2/9), 1 DC (1/5) and 2 MC, stockpiling (2 total)

Even more balls.

+10 (6 + 4 KOC from Rico) CC, stockpiling (59 total), purchasing a king's rock for 20 (putting me down to 39 CC total)
Lucario: +12 MC, learns Sunny Day (TM, -2 MC), Swagger (TM, -2 MC) and Work Up (TM, -2 MC), maxing out his movepool. The remaining 6 will be stockpiled for use when 6th gen comes out.
Togekiss: +4 (3 + 1 KOC) MC, learns Fire Blast (TM, -2 MC) and Fly (TM, -2 MC)
Tyranitar: +3 MC, learns Dig (-2 MC), stockpiles the last

Anywhat, my evolved mons should look like these...

Congratulations! Fortune evolved into Bayleef! said:

Bayleef [Fortune] (Male)
"<I am FABULOUS!>"
Ben's Bayleef, caught in the Windswept Meadow. Fortune is effeminate in the extreme, and may or may not be gay.

Nature: Quiet (+1 SpA, -15% speed, -10% evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Overgrow
Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW, Locked): (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Level Up:
Tackle
Growl
Razor Leaf
Reflect
Poisonpowder
Synthesis
Magical Leaf
Natural Gift
Light Screen
Body Slam
Aromatherapy

Egg:
Ancientpower
Counter
Flail
Heal Pulse
Leech Seed

TM:
Protect
Toxic
Energy Ball
Grass Knot
Substitute

Other:
Endure
Congratulations! Teleia evolved into Argalis! said:

Argalis [Teleia] (Female)
"<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>"
El's Aurumoth Argalis. A bit of a glory seeker, Teleia has a seething hatred for Auroch.

Nature: Quiet (+1 SpA, -15% speed, -10 evasion)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Shed Skin, Compoundeyes, Illusion (DW)
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW, unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 46 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 15

EC: 4/9
MC: 0
DC: Mastered!

Attacks:
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-wisp
Ancientpower
Zen Headbutt

Egg:
Bug Buzz
Counter
Hydro Pump
Disable
Megahorn

TM:
Psyshock
Protect
Shadow Ball
Hidden Power (Ground, 7)
Toxic
Ice Beam
Thunderbolt

Other:
Electroweb
Congratulations! Socrates evolved into Staravia! said:

Staravia [Socrates] (Male)
"<Don't be jealous; Socrates gets all the bitches. ALL the bitches.>"
Alphonse's beloved Staraptor Staravia. Socrates is a vain, womanizing asshole.

Nature: Quirky (No effect on stats)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Intimidate
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Reckless (DW, locked): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Level Up:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Agility
Brave Bird

Egg:
Foresight
Pursuit
Revenge
Detect
Sand-attack

TM:
Toxic
Protect
U-turn
Fly
Double Team
Substitute

Other:
Mud-slap
 
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Claiming from this battle

CC: 3->6

Exeggcute:

EC: 3->4
DC: 3->4
MC: 3->4 (stockpiled koc)->6->8 (koc)->6 (sleep talk, 5th gen tutor)->4 (explosion, BW tm)->2 (gravity, 5th gen tutor)->0 (sludge bomb, BW tm)

Omanyte:

EC: 0->1
DC: 0->1
MC: 0->2->1 (hydro pump, level up)->0 (rock blast, level up)

Joltik:

EC: 1->2
DC: 1->2
MC: 0->2->4 (koc)->2 (bounce, 5th gen tutor)->0 (substitute, BW tm)

Voodoll:

EC:0->1
DC:0->1
MC:0->2->1 (dark pulse, level up)
 
purchasing machop -2cc -> 10

buying machop dynamicpunch and mega kick ( Gen V lvl up, past gen tm. -4 UC ->18)


Machop [Coup] M
Brave: ( +atk -Spe, -10% acc)

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW LOCKED): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

moves:

Low kick
Leer
focus energy
karate chop
foresight
low sweep
seismic toss
revenge
vital throw

bullet punch
knock off
fire punch
thunder punch
ice punch

mega kick
dynamic punch

bulk up
protect
dig
earthquake
rock slide
 
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Matezoide: You claim too much shit +.2
Jayjinde: Approved +.1
Akela: Approved +.1
Gerard: Approved +.1
Ute: Approved +.1

sooooo i was gonna do the other approvals too, but im fucking tired, so you all get to wait XD
39.8
 
http://www.smogon.com/forums/threads/battle-pike-bronze-rank-akela.3481351/page-3 9 CC (5 for the Pike + 4 from maxed Eelektross's KOC)
Stockpiling

Exploud receives 2 KOC to be spent as MC to purchase Endeavor (BW Tutor).
Liepard receives 3 KOC. 2 KOC will be spent as MC to purchase Substitute (BW TM/HM). The remaining KOC will be stockpiled as MC.

http://www.smogon.com/forums/threads/akela-vs-geodude6-in-tokyo.3486273/#post-4776296 10 CC
Stockpiling

Smeargle receives 3 MC to be spent to purchase Sketch (Level Up), Sketch (Level Up), and Sketch (Level Up). Using 1 instance of Sketch to learn Brave Bird from this battle.
 
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