Prize Claiming Thread MkII (MAQ March #10223)

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Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
So I'm gonna be the first to use the Old Freshmon update:

Originals:

Monohm(*) [Hi Jack!] (M)
Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 52 (60 / 1.15v) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 3/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Charge(*)
Discharge
Dragon Rage(*)
Growl(*)
Rain Dance(*)
Slack Off
Sonicboom(*)
Tackle(*)
Thundershock(*)
Twister(*)

Heal Bell (*)
Hydro Pump(*)
Magnet Rise(*)
Spark (*)

Dragon Pulse(*)
Flamethrower(*)
Thunder Wave
Thunderbolt(*)

Tepig(*) [Ifrit] (M)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, Evasion -10)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (45 / 1.15v) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Defense Curl(*)
Ember(*)
Flare Blitz
Flame Charge(*)
Odor Sleuth(*)
Roar
Rollout(*)
Smog(*)
Tackle(*)
Tail Whip(*)
Take Down(*)

Curse(*)
Superpower(*)
Yawn(*)

Flamethrower(*)
Solarbeam(*)
Wild Charge(*)

Hippopotas [Queen] (F)
Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 27 (32 / 1.15v) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Bite
Crunch
Dig
Sand Attack
Sand Tomb
Tackle
Take Down
Yawn

Body Slam
Revenge
Slack Off

Earthquake
Hidden Power (Grass 7)
Protect
Roar
Rock Slide
Toxic

Torterra [Rook] (M)

Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10.)

Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56 / 1.15v) (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5 (Unlocked)

Attacks:
Absorb
Bite
Crunch
Curse
Earthquake
Giga Drain
Leaf Storm
Leech Seed
Mega Drain
Razor Leaf
Synthesis
Tackle
Withdraw
Wood Hammer

Sand Tomb
Stealth Rock
Superpower
Worry Seed

Bulldoze
Facade
Light Screen
Protect
Reflect
Rock Polish
Rock Slide
SolarBeam
Substitute
Sunny Day
Swords Dance
Toxic

Fidgit [ARMageddon] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15, Evasion -10)

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 [105/1.15v] (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5 (Unlocked)

Attacks:

Air Slash
Body Slam
Circle Throw
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Heal Block
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Toxic Spikes
Whirlwind
Wide Guard
Wonder Room

Disable
Entrainment
Heal Pulse
Spikes

Earthquake
Protect
Sludge Wave
Taunt
Trick Room

Claydol [Bishop] (U)
Nature: Relaxed (+1 Def; Divides Base Speed by 1.15, Evasion -10.)

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15v) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 1
DC: N/A

Attacks:

Ancientpower
Confusion
Cosmic Power
Earth Power
Explosion
Extrasensory
Harden
Heal Block
Hyper Beam
Mud Slap
Power Trick
Psybeam
Rapid Spin
Rock Tomb
Sandstorm
Selfdestruct
Teleport

Zen Headbutt

Magic Coat
Stealth Rock

Dig
Earthquake
Ice Beam
Light Screen
Protect
Psychic
Reflect
Rock Polish
Rock Slide
Skill Swap
Smack Down
SolarBeam
Telekinesis
Trick Room

Flygon [King] (M)
Nature: Naive (+15% Speed, +15% Accuracy; -1 SpD)

Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 115 (100*1.15^) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:

Bide
Bite
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Dragonbreath
Earth Power
Faint Attack
Feint
Hyper Beam
Mud-Slap
Rock Slide
Sand Attack
Sand Tomb
Sandstorm
Screech
Sonicboom
Superpower

Bug Bite
Endure
Quick Attack

Draco Meteor
Heat Wave
ThunderPunch

Earthquake
Fire Blast
Fly
Giga Drain
Protect
Roost
Solarbeam
Struggle Bug
Substitute
Sunny Day
U-turn

Knight [Gliscor] (M)
Nature: Impish (+1 Def, -1 SpA)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Acrobatics
Faint Attack
Fire Fang
Fury Cutter
Guillotine
Harden
Ice Fang
Knock Off
Night Slash
Poison Jab
Poison Sting
Quick Attack
Sand Attack
Screech
Slash
Swords Dance
Thunder Fang
U-turn
X-Scissor

Counter
Power Trick
Sand Tomb

Dig
Earthquake
Hone Claws
Rock Slide
Stone Edge
Taunt

Trapinch [Pawn] (M)
Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10.

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 8 (10/1.15v) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 5/5 (Unlocked)

Attacks:

Bide
Bite
Bulldoze
Dig
Faint Attack
Feint
Mud-Slap
Rock Slide
Sand Tomb
Sand-Attack

Bug Bite
Endure
Quick Attack

Earthquake
Frustration
Protect

Golurk [VoltronForce] (U)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15v) (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Astonish
Curse
Defense Curl
Dynamicpunch
Earthquake
Focus Punch
Iron Defense
Magnitude
Mega Punch
Mud Slap
Pound
Rollout
Shadow Punch

Drain Punch
Fire Punch
Magic Coat
Stealth Rock

Giga Impact
Grass Knot
Hyper Beam
Ice Beam
Rock Slide
Shadow Ball
Substitute
Telekinesis

Nincada [Goldeneye] (M)
Nature: Naughty (+1Atk, -Def)

Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Dig
False Swipe
Fury Swipes
Harden
Leech Life
Mind Reader
Mud-Slap
Sand-Attack
Scratch

Final Gambit
Night Slash
Silver Wind

Hidden Power (Rock 7)
Hone Claws
Sandstorm

Stunfisk [Foggy Bottom] (M)
Nature: Mild (Adds 1 Rank to Special Attack; Subtracts 1 Rank from Defense)

Type: Ground/Electric
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 32
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Attacks:
Bide
Camouflage
Discharge
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Thunderbolt
Thundershock

Earth Power
Pain Split
Yawn

Dig
Scald
Toxic

Nidoran [Crown] (Male)
Nature: Hasty (+15% Spe, +12% Acc; -1 Def)

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
DC: 1/5

Abilities:
Rivalry: (Innate) is Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Poison Point: (Can Be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Double Kick
Focus Energy
Fury Attack
Helping Hand
Horn Attack
Leer
Peck
Poison Jab
Poison Sting
Tackle

Counter
Disable
Sucker Punch

Dig
Hone Claws
Ice Beam
Thunder

Numel [Caldera] (Female)
Nature: Brave (+1 Atk; Speed/1.15, -10 EVA)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (35/1.15v) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Amnesia
Ember
Flame Burst
Focus Energy
Growl
Lava Plume
Magnitude
Tackle
Take Down

Ancientpower
Body Slam
Yawn

Dig
Flame Charge
Hidden Power (Ice 7)

Swinub [Tusk] (Female)
Nature: Hasty (+15% Spe, +12% Acc; -1 Def)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 0
DC: 2/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Blizzard
Earthquake
Endure
Ice Shard
Icy Wind
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Powder Snow
Tackle

Body Slam
Icicle Crash
Stealth Rock

Dig
Reflect
Roar
Rock Slide

Raikou [Thunder Duke] (U)
Nature: Modest (+SpA, -Atk)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Volt Absorb (LOCKED): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Stats: 90 / 85 / 75 / 115 / 100 / 115

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 115
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: N/A
MC: 0
DC: 1/5

Attacks:
Bite
Discharge
Leer
Quick Attack
Rain Dance
Reflect
Roar
Thunder
ThunderShock

Charge Beam
Shadow Ball
Thunder Wave

Aura Sphere
Weather Ball
Zap Cannon

Tauros [Gorgon Bull] (M)

Nature: Hasty (+15% Spe, +19% Acc, -1 Def)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 127 (110 * 1.15^)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
DC: 1 / 5

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force (DW) (Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Horn Attack
Payback
Pursuit
Rage
Rest
Scary Face
Stomp
Tackle
Tail Whip
Zen Headbutt

Body Slam
Mimic
Sleep Talk

Earthquake
Fire Blast
Rock Slide
Substitute

Throh [Red Shift] (M)

Nature: Brave (+1 Atk; -15% Spe, -10 EVA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:

HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 39 (45 / 1.15v) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 2 / 5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW) (Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Bide
Bind
Body Slam
Circle Throw
Endure
Focus Energy
Leer
Revenge
Seismic Toss
Storm Throw
Vital Throw
Wide Guard

Pain Split

Earthquake
Grass Knot
Payback
Rock Slide
Substitute
Taunt

Donphan [Wheel of Fortune] (F)

Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 3 / 5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Veil (DW) (Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Bulldoze
Defense Curl
Double-Edge
Earthquake
Endure
Fire Fang
Flail
Fury Attack
Growl
Horn Attack
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Rapid Spin
Rollout
Slam
Tackle
Take Down
Thunder Fang

Body Slam
Counter
Head Smash

Bounce
Earth Power

Double Team
Roar
Rock Slide


Updates:

Monohm:
Egg Moves: Dragonbreath, Shock Wave
BW TMs: Protect, Dragon Tail

Tepig:
Egg Moves: Body Slam, Endeavor
BW TMs: Protect, Substitute

Hippopotas:
Egg Moves: Curse, Sleep Talk
BW TMs: 5+

Torterra:
Egg Moves: Body Slam, Wide Guard
BW TMs: 5+

Fidgit:
Egg Moves: Stealth Rock, Wish
BW TMs: 5+

Claydol:
BW Tutors: Gravity, Signal Beam
BW TMs: 5+

Flygon:
Egg Moves: Focus Energy, Flail
BW TMs: 5+

Gliscor:
Egg Moves: Agility, Feint
BW TMs: 5+

Trapinch:
Egg Moves: Focus Energy, Signal Beam
BW TMs: SolarBeam, Double Team

Golurk:
BW Tutors: Signal Beam, ThunderPunch
BW TMs: 5+

Nincada:
Egg Moves: Endure, Gust
BW TMs: Protect, X-Scissor

Stunfisk:
Egg Moves: Sleep Talk, Spark
BW TMs: Thunder Wave, Rock Slide

Nidoran:
Egg Moves: Endure, Head Smash
BW TMs: Protect, Venoshock

Numel:
Egg Moves: Endure, Iron Head
BW TMs: Protect, Will-O-Wisp

Swinub:
Egg Moves: Mud Shot, Icicle Spear
BW TMs: Protect, Light Screen

Raikou:
BW Tutors: Magnet Rise, Signal Beam
BW TMs: Dig, Thunderbolt

Tauros:
BW Tutors: Endeavor, Helping Hand
BW TMs: Blizzard, Protect

Throh:
BW Tutors: Helping Hand, Ice Punch
BW TMs: 5+

Donphan:
Egg Moves: Focus Energy, Ice Shard
BW TMs: Protect, Toxic
 
In regards to the new old Freshmon update:


Flareon [Jet] (Male) *

"I'll protect you. No matter the cost."
Desperation Theme: Ultimate Marvel Vs. Capcom 3: Might Controls Everything
Jet was part of a group of Pokémon that eventually died to a gang of Bisharp and Pawniard. Rescued by Michael, he was the first partner that he ever saw as a true friend. As a Flareon, he favours divine justice and calculation over brute force.

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts: (DW) (Innate) (Unlocked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5


Attacks:
Level Up:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Double-Edge
Focus Energy
Take Down
Ember
Fire Fang
Fire Spin
Smog
Flamethrower
Fire Blast
Lava Plume

Egg:
Wish
Tickle
Endure

Tutor:
Heal Bell
Heat Wave
Iron Tail
Superpower

TM:
Facade
Substitute
Double Team


Jet (Flareon): Gets Detect (Egg), Curse (Egg), Hyper Beam (TM) and Shadow Ball (TM).


Swellow [Black Hawk] (Female)
"It doesn't matter to me if you're tough. I go all out every time!"

Desperation Theme: Ace Combat: Assault Horizon - Gotta Stay Fly
On evolution, Black Hawk hasn't changed much. Her cheery attitude usually gets her through the toughest situations. She looks after the new recruits and trains them in aerial combat.

Nature: Jolly (+15% Speed, +24% Accuracy, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Scrappy: (DW)(Unlocked)(Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 144 (+24% Acc)
Size Class: 1
Weight Class: 2

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Level Up:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Agility
Air Slash
Pluck

Egg:
Brave Bird
Roost
Refresh
Pursuit
Sky Attack

Tutor:
Endeavor

TM:
Aerial Ace
Facade
U-Turn
Giga Impact



Black Hawk (Swellow): Gets Rest (TM) and Fly (TM).


Lilligant [Lily] (Female)
"I...I won't hold back!"
Desperation Theme: Nier: Song of the Ancients - Fate
Upon evolution, Lily is now much less shy than before... and a whole lot faster. She tends to her partners in battle and breaks the hearts of enemies.


Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Leaf Guard: (DW)(Unlocked)(Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+12% Acc)
Size Class: 1
Weight Class: 2


EC:6/6
MC: 0
DC:5/5


Attacks:
Level Up:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Teeter Dance
Magical Leaf
Stun Spore
Helping Hand
Leaf Storm
Giga Drain
Quiver Dance
Petal Dance

Egg:
Worry Seed
Ingrain
Endure

Tutor:

TM:
Sunny Day
Energy Ball
Protect
Safeguard
Toxic
Solarbeam

Lily (Lilligant): Gets Bide (Egg) and Healing Wish (Egg).


Skitty [Eris] (Female)
Desperation Theme (Can we even call it that?): Blazblue Continuum Shift 2 - Catus Carnival
Eris loves to play around - even if the situation is serious! Her careless nature has lead to many injuries, however, none of those injuries were actually hers.
Nature: Adamant (+Atk, -SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Wonder Skin: (DW) (Locked) (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

EC: 4/6
MC: 0
DC: 4/5

Attacks:
Level Up:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Doubleslap
Assist
Charm
Double-Edge
Heal Bell

Egg:
Wish
Simple Beam
Sucker Punch

Tutor:

TM:
Dig
Protect
Frustration
Return


Eris (Skitty): Gets Zen Headbutt (Egg), Helping Hand (Egg), Thunder Wave (TM) and Facade (TM).


Mr. Mime [Mime (pronounced mee-meh)] (Male)
Desperation Theme: Emiya - Fate-Stay Night - Crow's Claw
Evolution has brought no change to Mime - his objective remains and his muteness as well. His telepathy, however, is much stronger, being able to utilize it to communicate to even humans.


Nature: Bold (+Def, -Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
Technician: (DW) (Unlocked) (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4(+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 1
Weight Class: 2


EC: 6/6
MC: 0
DC: 5/5


Attacks:
Level Up:
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Psywave
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Safeguard

Egg:
Confuse Ray
Hypnosis
Icy Wind

Tutor:

TM:
Thunderbolt
Shadow Ball
Thunder Wave
Protect
Taunt


Mime (Mr. Mime): Gets Nasty Plot (Egg) and Trick (Egg).


Houndoom [Cecille] (Female)
"Get out of my sight, or I'll burn you to a crisp."
Desperation Theme: Blazblue Continuum Shift - Nightmare Fiction
Evolution has made Cecille much colder and much more cruel than she already was. Jet still can't help but feel she has some feelings, though.
Nature: Bold (+ Defense, - Attack)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: (DW) (Unlocked) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4



EC: 6/6
MC: 0
DC: 5/5


Attacks:
Level Up:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Thunder Fang

Egg:
Fire Spin
Nasty Plot
Will-o-Wisp

Tutor:
Dark Pulse

TM:
Fire Blast
Sludge Bomb
Torment
Protect
Taunt


Cecille (Houndoom): Gets Counter (Egg) and Spite (Egg).
 
In regards to the new old Freshmon update:

Dewott [Dewott] (M)

Nature:Naive (+15% Speed, +8% Accuracy, -1 SpD)
Type:Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor(DW):(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits


Stats
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 69 (60*1.15) (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 6/9
MC:
DC: 1/5

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Tail
Retaliate

Air Slash
Brine
Night Slash

Swords Dance
Ice Beam
Surf
Hidden Power (Grass, 7)


Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW)(Unlocked):(Innate) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder
Confusion
Wood Hammer
Psyshock
Egg Bomb
Stomp
Seed Bomb
Extrasensory

Giga Drain
Leaf Storm
Synthesis
Power Swap

Sunny Day
Psychic
Hidden Power (Ice, 7)
Sludge Bomb
Trick Room
Protect
Substitute

Rollout


Shelgon [Gentleman]
Nature: Naive (+15% Speed, +6% Accuracy, -1 SpD)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW):(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 2/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Heatbutt

Dragon Dance
Hydro Pump
Fire Fang

Dragon Claw
Fire Blast
Rock Slide

Draco Meteor
Outrage


Dewott gains Copycat (Egg), Detect (Egg), Dig (TM), X-Scissor (TM)
Exeggutor gains Lucky Chant (Egg), Ancient Power (Egg)
Shelgon gains Dragon Pulse (Egg), Shadow Claw (Egg), Brick Break (TM), Hidden Power (Grass, 7) (TM)
 
Time for the revamp.

Butterfree has 4 B/W 2 Tutor moves (Roost, Iron Defense, Snore and Electroweb), allowing him to get 2 more Tutors.

He gets Giga Drain and Signal Beam.



The following pokemon have 4 or less egg moves:

Crawdaunt, Simisage, Omastar, Magcargo, Flareon, Eevee



Crawdaunt gets Body-Slam and AncientPower as free Eggs.

Simisage gets Bullet Seed and Low Kick

Omastar gets Muddy Water and Wring Out

Magcargo gets Stockpile and Swallow

Flareon gets Endure and Charm

Eevee gets Covet and Charm
 
Uuuuuhh alright I'm probably gonna fuck this up, so let's see what happens:

+8 UC
+26 UC

And now for the insanely hard part because I order my moves alphabetically :/

Dragonite (Alduin) Male
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Ability- UNLOCKED): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (22/ 116 total moves)
Physical:
Aqua Tail
Dragon Rush
Dragon Tail
ExtremeSpeed
Fire Punch
Outrage
Slam
ThunderPunch
Waterfall
Wrap

Special:
Dragon Rage
Hurricane
Hyper Beam
Twister

Status:
Agility
Dragon Dance
Leer
Protect
Roost
Safeguard
Thunder Wave
Toxic

Egg moves: ExtremeSpeed, Dragon Rush, Dragon Dance, +Light Screen, +Dragon Pulse
TM Moves: Waterfall, Protect, Toxic, +Substitute, +Thunderbolt


Froslass (Wispmonther) Female
Nature: Modest (+SpA, -Atk)
Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW ability- UNLOCKED): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
EC: 5/5

Attacks: (22 total)
Physical:
Astonish
Bide
Bite
Headbutt
Ice Shard

Special:
Blizzard
Ice Beam
Icy Wind
Ominous Wind
Powder Snow
Shadow Ball

Status:

Confuse Ray
Destiny Bond
Disable
Double Team
Hail
Leer
Pain Split
Protect
Spikes
Substitute
Taunt

Egg moves: Bide, Disable, Spikes, +Hex, +Avalanche


Absol (Edgeworth) Male
Nature: Mild (+1 SpA, -1 Def)
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW ability- UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: N/A
MC: 1
DC: 5/5

Moves: (34 total)
Physical:
Bounce
Counter
Double-Edge
Feint
Giga Impact
Megahorn
Night Slash
Psycho Cut
Pursuit
Quick Attack
Razor Wind
Scratch
Shadow Claw
Slash
Stone Edge
Sucker Punch
Superpower
X-Scissor

Special:
Dark Pulse
Flamethrower
Future Sight
Ice Beam
Thunderbolt

Status:
Detect
Double Team
Endure
Leer
Magic Coat
Me First
Perish Song
Substitute
Swords Dance
Taunt
Torment

Egg moves: Megahorn, Me First, Magic Coat, +Zen Headbutt, +Faint Attack



Serperior (Franziska) Female
Nature: Serious
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW ability- UNLOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks: (32 total)
Physical:
Aqua Tail
Dragon Tail
Iron Tail
Leaf Blade
Slam
Tackle
VINE WHIP
Wrap

Special:
Dragon Pulse
Energy Ball
Giga Drain
Grass Pledge
Hidden Power Fire (7)
Hyper Beam
Leaf Storm
Leaf Tornado
Magical Leaf
Mega Drain
Mirror Coat
Wring Out

Status:
Attract
Coil
Double Team
Gastro Acid
Glare
Growth
Leech Seed
Leer
Light Screen
Protect
Reflect
Substitute
Synthesis
Taunt
Torment

Egg moves: Glare, Iron Tail, Magical Leaf, Mirror Coat, +Pursuit, +Twister


Electivire (von Karma) Male
Nature: Rash (+SpA, -SpD)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit (DW ability- UNLOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (40/ 96 total moves)
Physical:
Cross Chop
Dig
Dual Chop
Earthquake
Fire Punch
Giga Impact
Ice Punch
Low Kick
Quick Attack
Return
Rock Slide
Thunderpunch
Wild Charge

Special:
Discharge
Electro Ball
Flamethrower
Focus Blast
Hidden Power Grass (7)
Hyper Beam
Psychic
Shock Wave
Swift
Thunder
Thunderbolt
Thundershock
Volt Switch

Status:
Double Team
Endure
Helping Hand
Leer
Light Screen
Magnet Rise
Protect
Substitute
Taunt
Torment
Toxic

Egg moves: Fire Punch, Ice Punch, Cross Chop, +Feint, +Focus Punch


Help me, my sprite is awful!
Anorith (Godot) Male
Nature: Adamant (+ Atk, -SpA)
Type: Rock / Bug
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (DW ability- LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 1
DC: 2/5

Attacks: (19 total)
Physical:
Cross Poison
Crush Claw
Dig
Fury Cutter
Metal Claw
Rapid Spin
Rock Blast
Rock Slide
Scratch
Slash
Stone Edge
X-Scissor

Special:
Ancientpower
Water Gun

Status:
Harden
Mud Sport
Protect
Screech
Substitute

Egg moves: Cross Poison, Screech, Rapid Spin, +Iron Defense, +Knock Off


Loudred (Apollo) Male
Nature: Brave (+Atk, -15% Spe, -10% Eva)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Scrappy (DW Ability- LOCKED): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 41 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 3/5

Attacks: (14 total)
Physical:
Astonish
Bite
Earthquake
Frustration
Hammer Arm
Pound
Stomp
Take Down

Special:
Extrasensory
Fire Blast
Hyper Voice
Uproar

Status:
Howl
Roar
Substitute
Supersonic

Egg moves: Extrasensory, Take Down, Hammer Arm, +Endeavor, +Circle Throw
TM moves: Earthquake, Frustration, Fire Blast, Substitute, +Protect, +Ice Beam


Necturine (Elise Deauxnim) Female
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW ability- LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 0
DC: 2/5

Attacks: (17 total)
Physical:
Horn Leech
Leaf Blade
Power Whip
Return
Shadow Sneak
Vine Whip

Special:
Hex
Leaf Storm
Ominous Wind
Psychic
Shadow Ball

Status:
Leer
Pain Split
Sketch
Substitute
Toxic Spikes
Will-O-Wisp

Egg moves: Leaf Blade, Sketch, Leaf Storm, +Giga Drain, +Ingrain
TM moves: Return, Substitute, Psychic, +Protect, +Double Team



Nidorina (Victoria) Female
Nature: Modest
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW ability- LOCKED): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 56
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 1/5

Attacks: (15 total)
Physical:
Bite
Double Kick
Fury Swipes
Poison Sting
Scratch
Skull Bash

Special:
Ice Beam
Sludge Bomb
Thunderbolt

Status:
Charm
Disable
Double Team
Growl
Helping Hand
Tail Whip

Egg moves: Charm, Disable, Skull Bash, +Counter, +Endure
TM moves: Ice Beam, Sludge Bomb, Thunderbolt, +Dig, +Protect


Oliver Cromwell (Nidorino) (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Poison
Poison:
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW Ability- LOCKED): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 4/9
MC: 5
DC: 1/5

Attacks: (15 total)
Physical:
Counter
Double Kick
Fury Attack
Horn Attack
Peck
Poison Sting
Tackle

Special:
Ice Beam
Thunderbolt
Venoshock

Status:
Disable
Endure
Focus Energy
Helping Hand
Leer

Egg moves: Disable, Endure, Counter, +Head Smash, +Sucker Punch
TM moves: Ice Beam, Thunderbolt, Venoshock, +Dig, +Toxic
Oliver Cromwell also spends his 5 MC on the LU move Poison Jab, the BW TM move Sludge Bomb, and the BW Tutor move Super Fang


Shieldon (Menelik II) Male
Nature: Quiet (+1 SpA, -15% Speed, -10% Eva)
Type: Rock/ Steel
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (DW ability- LOCKED): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks: (16 total)
Physical:
Counter
Heavy Slam
Metal Burst
Rock Blast
Tackle
Take Down

Special:
Fire Blast
Flash Cannon
Thunder

Status:
Endure
Iron Defense
Metal Sound
Protect
Stealth Rock
Swagger
Taunt

Egg moves: Counter, Rock Blast, Stealth Rock, +Wide Guard, +Focus Energy
TM moves: Fire Blast, Flash Cannon, Thunder, +Substitute, +Stone Edge


Onix (Shi Haungdi) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock/Ground
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Weak Armor (DW ability- LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 4/6
MC: 2
DC: 3/5

Attacks: (22/ 87 total moves)
Physical:
Bind
Dig
Double-Edge
Earthquake
Flail
Heavy Slam
Iron Tail
Rage
Rock Slide
Rock Tomb
Rock Throw
Smack Down
Stone Edge
Tackle

Special:

Status:
Harden
Mud Sport
Protect
Sandstorm
Screech
Stealth Rock
Substitute
Taunt

Egg moves: Flail, Heavy Slam, Stealth Rock, +Block, Explosion
TM moves: Earthquake, Protect, Substitute, Taunt, +Gyro Ball, +Dragon Tail


Whimsicott (Fluttershy) Female
Nature: Timid (+15% Spe, +21% Acc, -Atk)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW ability- UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (116x1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (32 total)
Physical:
Knock Off
Razor Leaf

Special:
Absorb
Energy Ball
Giga Drain
Gust
Hidden Power Fire (7)
Hurricane
Mega Drain
Psychic
Solarbeam
Shadow Ball

Status:
Charm
Cotton Guard
Cotton Spore
Encore
Endeavor
Grasswhistle
Growth
Helping Hand
Leech Seed
Light Screen
Poisonpowder
Protect
Safeguard
Stun Spore
Substitute
Sunny Day
Switcheroo
Tailwind
Taunt
Toxic

Egg moves: Encore, Grasswhistle, Switcheroo, + Worry Seed, +Beat Up


Milotic (Rarity) Female
Nature: Modest (+SpA, -Atk)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW ability- UNLOCKED): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (22 total)
Physical:
Flail
Tackle
Wrap

Special:

Brine
Dragon Pulse
Hydro Pump
Ice Beam
Mirror Coat
Surf
Twister
Water Gun
Water Pulse

Status:
Attract
Aqua Ring
Captivate
Protect
Recover
Refresh
Safegaurd
Splash
Toxic
Water Sport

Egg moves: Brine, Captivate, Mirror Coat, Dragon Pulse, +Light Screen, +Confuse Ray
TM moves: Ice Beam, Surf, Protect, +Dive, +Scald


Espeon (Twilight Sparkle) Female
Nature: Timid
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Magic Bounce (DW ability- UNLOCKED): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110x1.15) (+)
+19% Acc ((127^2)/870)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (19 total)
Physical:
Covet
Quick Attack
Tackle

Special:
Confusion
Future Sight
Hidden Power Fighting (7)
Psychic
Psyshock
Round
Shadow Ball
Stored Power

Status:
Growl
Helping Hand
Morning Sun
Sand-Attack
Tail Whip
Toxic
Wish
Yawn

Egg moves: Stored Power, Wish, Yawn, +Endure, +Detect
TM Moves: Psyshock, Round, Shadow Ball, Toxic, +Grass Knot, +Reflect


Staraptor (Rainbow Dash) Female
Nature: Adamant (+Atk, -SpA)
Type: Normal / Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW ability- UNLOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks: (21 total)
Physical:
Aerial Ace
Brave Bird
Close Combat
Double-Edge
Fly
Quick Attack
Return
Steel Wing
Tackle
Take Down
U-Turn
Wing Attack

Special:
Final Gambit

Status:
Agility
Double Team
Endeavor
Foresight
Growl
Protect
Substitute
Whirlwind

Egg moves: Double-Edge, Foresight, Steel Wing, +Roost, +Revenge


Mienfoo (Applejack) Female
Nature: Hasty (+15% Spe, -1 Def, +13% Acc)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW ability- LOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 0
DC: 2/5

Attacks: (18 total)
Physical:
Bounce
Doubleslap
Dig
Drain Punch
Fake Out
Hi Jump Kick
Knock Off
Pound
Reversal
U-Turn
Vital Throw

Special:
Aura Sphere
Focus Blast
Swift

Status:
Calm Mind
Detect
Meditate
Me First

Egg moves: Me First, Knock Off, Me First, +Endure, +Low Kick
TM moves: Dig, U-Turn, Focus Blast, +Substitute, +Stone Edge


Slowpoke (Derpy Hooves) Female
Nature: Sassy (+SpD, -Spe, -10% evasion)
Type: Water/Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW ability- UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 26 (30/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (51 total)
Physical:
Aqua Tail
Brick Break
Counter
Dig
Dive
Drain Punch
Earthquake
Focus Punch
Headbutt
Tackle
Zen Headbutt

Special:
Brine
Confusion
Fire Blast
Flamethrower
Focus Blast
Future Sight
Hyper Beam
Ice Beam
Grass Knot
Psychic
Psyshock
Scald
Shadow Ball
Signal Beam
Surf
Water Gun

Status:
Block
Curse
Disable
Double Team
Endure
Growl
Heal Pulse
Light Screen
Magic Coat
Me First
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Slack Off
Sleep Talk
Substitute
Telekinesis
Thunder Wave
Toxic
Trick Room
Yawn

Egg moves: Block, Future Sight, Me First, Safeguard, +Mud Sport, +Wonder Room


Whiscash (Steven Magnet) Male
Nature: Brave (+1 Atk, -15% Spe, -10% evasion)
Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Hydration (DW ability- UNLOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks: (19 total)
Physical:
Aqua Tail
Bounce
Bulldoze
Dive
Earthquake
Magnitude
Thrash
Waterfall
Zen Headbutt

Special:
Earth Power
Future Sight
Hydro Pump
Mud Bomb
Mud-slap
Water Gun
Water Pulse

Status:
Amnesia
Mud Sport
Protect
Tickle
Water Sport

Egg moves: Hydro Pump, Earth Power, Thrash, +Spark, +Dragon Dance
TM moves: Bulldoze, Dive, Waterfall, Protect, +Stone Edge, +Ice Beam


Jynx (Chell) Female
Nature: Timid (+Spe, -Atk, +14% Acc)
Type: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin (DW ABILITY- UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks: (37/ 110 total moves)
Physical:
Avalanche
Bide
Counter
Fake Out
Heart Stamp
Ice Punch
Lick
Pound

Special:
Blizzard
Confusion
Focus Blast
Hyper Beam
Ice Beam
Shadow Ball
Powder Snow
Psychic
Psyshock
Wring Out

Status:
Copycat
Endure
Fake Tears
Light Screen
Lovely Kiss
Lucky Chant
Mean Look
Miracle Eye
Perish Song
Protect
Rain Dance
Reflect
Sing
Substitute
Sweet Kiss
Taunt
Teleport
Toxic
Wish

Egg move: Captivate, Fake Out, Miracle Eye, +Wish, +Wake-up Slap
TM moves:


Stratagem (Turret) -
Nature: Timid (+Spe, -Atk, +26% Acc)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW ability- UNLOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks: (22 total)
Physical:
Head Smash
Rollout
Rock Blast
Tackle

Special:
Ancientpower
Earth Power
Electro Ball
Energy Ball
Giga Drain
Heat Wave
Mud Shot
Paleo Wave
Power Gem
Shadow Ball
Vacuum Wave
Weather Ball

Status:
Accupressure
Defense Curl
Disable
Magnet Rise
Protect
Substitute

BW Tutor: Giga Drain, Heat Wave, Earth Power, +Sleep Talk, +Stealth Rock
TM moves: Energy Ball, Shadow Ball, Protect, Substitute, +Fire Blast, +Hyper Beam



Snorlax (Biggoron) Male
Nature: Brave (+Atk, -Spe)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW ability- LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 2/5

Attacks: (22 total)
Physical:
Chip Away
Counter
Double-Edge
Earthquake
Last Resort
Lick
Return
Tackle
Zen Headbutt

Special:
Flamethrower

Status:
Amnesia
Belly Drum
Defense Curl
Metronome
Odor Sleuth
Recycle
Rest
Screech
Sleep Talk
Snatch
Stockpile
Yawn

Egg moves:
TM moves:


Ralts (Link) Male
Nature: Impish (+Def, -SpA)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW ability- LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks: (14 total)
Physical:
Shadow Sneak

Special:
Confusion
Magical Leaf
Psychic
Shadow Ball

Status:
Calm Mind
Confuse Ray
Disable
Double Team
Growl
Heal Pulse
Lucky Chant
Teleport
Will-o-Wisp

Egg moves: Confuse Ray, Disable, Shadow Sneak, +Encore, +Destiny Bond
TM Moves: Will-o-wisp, Psychic, Shadow Ball, +Psyshock, Grass Knot


Ralts (Zelda) Female
Nature: Bold (+Def, -Atk)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW ability- LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks: (14 total)
Physical:
Shadow Sneak

Special:
Confusion
Magical Leaf
Psychic
Shadow Ball

Status:
Calm Mind
Confuse Ray
Disable
Double Team
Growl
Heal Pulse
Lucky Chant
Teleport
Will-o-Wisp

Egg moves: Confuse Ray, Disable, Shadow Sneak, +Encore, +Destiny Bond
TM Moves: Will-o-wisp, Psychic, Shadow Ball, +Psyshock, Grass Knot


Glaceon (White Wolfos) Male
Nature: Calm (+SpD, -Atk)
Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW Ability- UNLOCKED): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (23 total)
Physical:
Bite
Covet
Ice Fang
Ice Shard
Quick Attack
Tackle
Take Down

Special:
Blizzard
Ice Beam
Icy Wind
Mirror Coat
Shadow Ball

Status:
Barrier
Baton Pass
Endure
Growl
Hail
Helping Hand
Protect
Sand-Attack
Substitute
Tail Whip
Wish
Yawn

Egg moves: Endure, Wish, Yawn, +Synchronoise, +Flail
TM moves: Ice Beam, Shadow Ball, Protect, Substitute, +Hyper Beam, +Frost Breath


Mollux (Torch Slug) Female
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW Ability- UNLOCKED): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 1
DC: 5/5

Attacks: (16 total)
Physical:
Bide

Special:
Acid
Acid Spray
Clear Smog
Ember
Eruption
Fire Spin
Flamethrower
Lava Plume
Sludge Bomb

Status:
Confuse Ray
Heal Pulse
Helping Hand
Moonlight
Protect
Withdraw

Egg moves: Fire Spin, Helping Hand, Heal Pulse, +Aqua Ring, +Heal Bell
TM moves: Flamethrower, Sludge Bomb, Protect, +Solarbeam, +Thunderbolt


Rufflet (Robin/Dick Grayson) Male
Nature: Adamant (+Atk, -Spa)
Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW Ability- UNLOCKED): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (17/ 50 total moves)
Physical:
Aerial Ace
Brave Bird
Fly
Fury Attack
Peck
Rock Slide
Superpower
Thrash
U-Turn
Wing Attack

Special:

Status:
Double Team
Hone Claws
Leer
Protect
Scary Face
Substitute
Whirlwind

BW Tutor moves: None (purchased before BW2 was released, so it got extra TM moves), +Roost, +Heat Wave


Metang (Cyborg) -
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW ability- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 6 [5 Light Metal]
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 5/5

Attacks: (13 total)
Physical:
Bullet Punch
Headbutt
Iron Head
Metal Claw
Meteor Mash
Pursuit
Take Down
Zen Headbutt

Special:
Confusion
Hyper Beam
Psychic

Status:
Agility
Endure
Iron Defense
Magnet Rise
Miracle Eye
Protect
Scary Face

TM moves: Protect, +Brick Break, +Earthquake


Misdreavus (Raven) Female
Nature: Modest (+SpA, - Def)
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 1/6
MC: 0
DC: N/A

Attacks: (14 total)
Physical:
Astonish

Special:
Hex
Shadow Ball
Thunderbolt
Psychic
Psywave

Status:
Confuse Ray
Destiny Bond
Growl
Imprison
Mean Look
Nasty Plot
Protect
Spite

Egg moves: Destiny Bond, Imprison, Nasty Plot, +sucker Punch, +Ominous Wind
TM moves: Thunderbolt, Psychic, Protect, +Taunt, +Will-o-Wisp


Cleffa (Starfire) Female
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW ability- LOCKED): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15)
-10% evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 3
DC: 1/5

Attacks: (13/ 141 total moves)
Physical:
Pound

Special:
Magical Leaf
Round
Shadow Ball
Solarbeam

Status:
Aromatherapy
Charm
Copycat
Encore
Metronome
Mimic
Sing
Sweet Kiss

Egg moves: Aromatherapy, Metronome, Mimic, +Wish, +Substitute
TM moves: Round, Shadow Ball, Solarbeam, +Flamethrower, +Psychic


Beautifly (Beauty) Female
Nature: Quiet (+1 SpA, -1 Spe, -10% evasion)
Type: Bug/Flying
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Rivalry (DW ability- LOCKED): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (65/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/5
MC: 0
DC: 3/5

Attacks: (17 total)
Physical:
Bug Bite
Poison Sting
Tackle

Special:
Absorb
Bug Buzz
Giga Drain
Gust
Mega Drain
Silver Wind
Snore

Status:
Harden
Morning Sun
Quiver Dance
Protect
String Shot
Stun Spore
Whirlwind

BW Tutor moves: Snore, +Signal Beam, +Electroweb
TM moves: Protect, +Solarbeam, +Shadow Ball


Dustox (Beast) Male
Nature: Quiet (+1 SpA, -1 Spe, -10% evasion)
Type: Bug/Poison
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Compoundeyes (DW ability- LOCKED): (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 56 (65/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/5
MC: 0
DC: 3/5

Attacks: (18 total)
Physical:
Bug Bite
Poison Sting
Tackle

Special:
Bug Buzz
Confusion
Gust
Psybeam
Silver Wind
Snore

Status:
Harden
Moonlight
Light Screen
Protect
Quiver Dance
String Shot
Substitute
Toxic
Whilrwind

BW Tutor moves: Snore, +Giga Drain, +Tailwind
TM moves: Substitute, +Venoshock, +Acrobatics


Walrein (The Walrus) Male
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW Ability- UNLOCKED): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (31 total)
Physical:
Aqua Tail
Avalanche
Body Slam
Crunch
Dive
Earthquake
Ice Ball
Super Fang
Waterfall

Special:
Aurora Beam
Blizzard
Brine
Hyper Beam
Ice Beam
Powder Snow
Sheer Cold
Signal Beam
Surf
Water Gun

Status:
Aqua Ring
Defense Curl
Encore
Endure
Growl
Hail
Protect
Rest
Roar
Sleep Talk
Substitute
Toxic

Egg moves: Aqua Ring, Signal Beam, Sleep Talk, +Stockpile, +Swallow


Tirtouga (Crush) Male
Nature: Quiet (+Sp Atk, -15% speed, -10% evasion)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (DW Ability- LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 18 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (16 total)
Physical:
AncientPower
Aqua Jet
Bide
Bite
Body Slam
Crunch
Rollout
Stone Edge
Waterfall

Special:
Surf
Water Gun
Whirlpool

Status:
Iron Defense
Protect
Wide Guard
Withdraw

Egg moves: Body Slam, Iron Defense, Whirlpool, +Flail, +Water Pulse
TM moves: Stone Edge, Waterfall, Surf, +Dive, +Earthquake


Pidgey (Robin/Tim Drake) (M)
Nature: Impish (+Def, -SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Big Pecks (DW ability- LOCKED): (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
DC: 1/5

Attacks: (15/ 62 total moves)
Physical:
Brave Bird
Faint Attack
Fly
Quick Attack
Return
Tackle
Wing Attack

Special:
Gust
Twister

Status:
Double Team
Featherdance
Foresight
Protect
Sand-Attack
Whirlwind

Egg moves: Brave Bird, Faint Attack, Foresight, +Pursuit, +Steel Wing
TM moves: Fly, Return, Protect, +Substitute, +U-Turn


Jolteon (Electro) Male
Nature: Modest (+SpA, -Atk)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet (DW Ability- Locked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Attacks: (21 total)
Physical:
Bite
Covet
Double Kick
Pin Missile
Quick Attack
Tackle
Take Down
Thunder Fang

Special:
Discharge
Shadow Ball
Thunder
Thunderbolt
Thundershock

Status:
Agility
Endure
Growl
Helping Hand
Sand-Attack
Tail Whip
Wish
Yawn

Egg moves: Wish, Yawn, Endure, +Synchronoise, +Detect
TM moves: Shadow Ball, Thunderbolt, Thunder, +Dig, +Hyper Beam
 
... starting a new post because my old one is starting to freeze when I try to edit it.

Minccino is getting Knock Off and Tail Whip - Egg, and Protect and Substitute - BW TM

Minccino [Female]
Nature: Jolly (-1 Special Attack, +10% Speed, +17% Accuracy)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm
:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (Dream World):
Type: Innate
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Endure
Iron Tail

Dig
U-Turn
Safeguard

Torchic is getting Feint and Baton Pass - Egg, and Protect and Rock Slide - BW TM

Torchic [Male]

Nature: Hasty (-Def, +Spe)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (DW LOCKED,Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+9% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand Attack (*)
Fire Spin (*)

Agility
Counter
Endure

Dig
Will-O-Wisp
Fire Blast

Munchlax is getting Pursuit and Zen Headbutt - Egg, and Flamethrower and Earthquake - BW TM

Munchlax [Male]
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Pickup:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (Dream World):
Type: Innates
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Whirlwind
Double-Edge

Protect
Thunderbolt
Ice Beam
 
So, with the new freshmon thing being implemented...First let's look at the mons involved...


Luxray(*) [Alexander] (Male)
"<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
A Luxray that the wanderer caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.

Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Rivalry, Intimidate, Guts (DW)
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Intimidate: (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW, Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (26/57):
Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)
Thunder Fang
Crunch
Wild Charge
Discharge

Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)
Double Kick

TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)
Toxic
Substitute
Double Team
Volt Switch

Other:
Magnet Rise
Superpower
Endure
Mud-slap

Zoroark [Auroch] (Female)
"<Hook, line and sucker!>"
A shiny Zoroark that belongs to El. Doesn't like Ben much at all (and Rico even less), but the sudden return of her real trainer after an unusually prolonged absence has left her questioning her allegiance...

Nature: Hasty (+16 Spe, +17 Accuracy, -1 Def)
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Illusion
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0

Moves (24/73):
Level Up:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
U-Turn
Hone Claws
Nasty Plot
Agility
Night Daze
Imprison

Egg:
Extrasensory
Dark Pulse
Counter

TM:
Dig
Shadow Ball
Toxic
Focus Blast
Hidden Power (Electric, Power 7)
Protect

Other:
Bounce

Feraligatr [Chevrolet] (Male)
"<OH GOD>"
A gentleman and a Feraligatr.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Torrent, Sheer Force (DW)
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW, Unlocked): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (25/99):
Level Up:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Superpower
Crunch
Agility

Egg:
Ice Punch
Aqua Jet
Dragon Dance

TM:
Dig
Brick Break
Waterfall
Aerial Ace
Protect
Dive
Shadow Claw
Rock Slide
Earthquake

Other:
Counter

Necturna [Fion] (Female)
"<Go away. I don't like you.>"
Anonicus's ward. Fion is an ice queen to just about everyone, save for the aforementioned Haxorus...and she seems to be taking an increasingly unhealthy interest in Sethim...

Nature: Relaxed (+1 Def, -15% speed, -10 Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Forewarn, Telepathy (DW)
Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW, Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (27/66):
Level Up:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Shadow Ball
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech

Egg:
Leaf Blade
Giga Drain
Sketch (Extremespeed)
Gravity

TM:
Protect
Psychic
Torment
Stone Edge
Payback
Substitute
Toxic

Other:
Seed Bomb
Synthesis

Colossoil [Charles] (Male)
"<I ain't no role model.>"
A Colossoil that is very good at Basketball - in fact, he's capable of the Chaos Dunk.

Nature: Naive (+15% Spe, +14 accuracy, -1 SpD)
Type: Dark/Ground
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Rebound, Guts, Pressure (DW)
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW, Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (27/88):
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Pursuit
Dig
Muddy Water
Stockpile
Swallow
Drill Run
Peck
Horn Attack
Megahorn
Horn Drill

Egg:
Encore
Thunder Fang
Water Spout
Sucker Punch
Fake Out

TM:
Protect
Taunt
U-Turn
Earthquake

Other:
Aqua Tail

Lairon [Larch] (Male)
<Hello, children! We're gonna have a swell time!>
A Lairon the wanderer caught in Black Sulfur Caldera, then an Aron. Kinda creepy and/or senile.

Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities: Sturdy, Rock Head, Heavy Metal (DW)
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW, Unlocked): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

EC: 8/9
MC: 0
DC: Mastered!

Attacks (25 total):
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Heavy Slam
Autotomize

Egg:
Dragon Rush
Head Smash
Endeavor
Body Slam

TM:
Earthquake
Rock Polish
Rock Slide
Bulldoze
Aerial Ace
Dig
Shadow Claw

Hippowdon [Knull] (Male)
<AHM GUNNA REAM YA, BITCH!>
A Hippowdon the wanderer caught in Black Sulfur Caldera. Generally regarded as the group's big tough stupid guy.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities: Sand Stream
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Sand Force (DW, Locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: 5 (+)
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: 0/5

Attacks:
Level Up:
Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Egg:
Slack Off
Stockpile
Sleep Talk

TM:
Protect
Rest
Rock Slide

Other:
Superpower

Cupra [Teleia] (Female)
"<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>"
El's Cupra. A bit of a glory seeker, Teleia's a bit pissed now that Auroch's back in the spotlight...

Nature: Quiet (+1 SpA, -15% speed, -10 evasion)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Shield Dust, Keen Eye
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW, locked): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-wisp
Ancientpower
Zen Headbutt

Egg:
Bug Buzz
Counter
Hydro Pump

TM:
Psyshock
Protect
Shadow Ball

Other:
Electroweb

Cleffa [Pipi-chan] (Male)
"<My life is pain.>"
Moe's beloved (and suicidal) Clefairy Cleffa. Makes at least three attempts on his own life a day, but always fails.

Nature: Quirky (no effect on stats)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Cute Charm, Magic Guard
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW, Locked): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Level Up:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Egg:
Aromatherapy
Belly Drum
Wish

TM:
Psyshock
Protect
Thunder Wave
Toxic

Other:
Icy Wind

Starly [Socrates] (Male)
"<Don't be jealous; Socrates gets all the bitches. ALL the bitches.>"
Alphonse's beloved Staraptor Starly. A vain, womanizing asshole.

Nature: Quirky (No effect on stats)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Keen Eye
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Keen Eye (DW, locked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Level Up:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Agility
Brave Bird

Egg:
Foresight
Pursuit
Revenge

TM:
Toxic
Protect
U-turn
Fly


Now then...
Luxray:
Egg moves: Night Slash, Swift
BW TMs: 5+

Zoroark:
Egg moves: Detect, Sucker Punch
BW TMs: 5+

Feraligatr:
Egg moves: Block, Mud Sport
BW TMs: 5+

Necturna:
Egg moves: Leaf Storm, Nightmare
BW TMs: 5+

Colossoil:
Egg moves: 5+
BW TMs: Rock Slide, Brick Break

Lairon:
Egg moves: Curse, SmellingSalt
BW TMs: 5+

Hippowdon:
Egg moves: Body Slam, Revenge
BW TMs: Toxic, Bulldoze

Cupra:
Egg moves: Disable, Megahorn
BW TMs: Hidden Power (Ground, power 7), Toxic

Cleffa:
Egg moves: Amnesia, Fake Tears
BW TMs: Flamethrower, Reflect

Starly:
Egg moves: Detect, Sand-attack
BW TMs: Double Team, Substitute
 
FRESHMON MOVES GOGOGO


Data the Porygon2 (-)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 5/9
MC: 0
DC: 3/5

Moves:
Conversion 2
Defense Curl
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Recycle
Magnet Rise
Tri Attack
Discharge
Magic Coat
Lock-On
Zap Cannon
Hyper Beam

Icy Wind
Signal Beam
Foul Play

Ice Beam
Thunderbolt
Psychic
Shadow Ball
Protect
Psyshock

Total Moves: 25


Othello the Reuniclus (F)
Nature: Brave (+Atk, - Speed)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator: (DW UNLOCKED) (Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats: (Brave Nature)
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total:20

EC: 9/9
MC: 0
DC: 5/5


Moves:

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock
Pain Split
Psychic
Endeavor
Future Sight

Trick
Imprison
Confuse Ray

Protect
Shadow Ball
Thunder
Trick Room
Energy Ball
Gyro Ball
Rock Slide

Magic Coat
Signal Beam
Ice Punch
Fire Punch
Drain Punch
Thunderpunch
Helping Hand
Knock Off
Zen Headbutt

Total Moves: 32


Connect Four the Cinccino (F)
Nature: Hasty (+Speed, -Def)

Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link: (DW-UNLOCKED) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats: (Hasty Nature)
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 133 (+20ACC) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC 6/6
MC 1
DC 5/5

Moves:

Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-Up-Slap
After You
Bullet Seed
Rock Blast
Last Resort

Endure
Aqua Tail
Iron Tail

Thief
Dig
Thunderbolt
U-Turn
Thunder Wave
Focus Blast
Safeguard
Light Screen

Gunk Shot

Total Moves: 26


Not Barboach the Foongus (M)

Nature: Quiet (+Sp.Attack, -Speed)

Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Effect Spore (Can be Disabled): This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
When disabled, the Pokemon's Powder attacks are 10% more accurate.
Regenerator (DW) (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Stats: (Quiet Nature)
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/6
MC: 0
DC: 5/5

Moves:

Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Spore
Giga Drain
Synthesis

Substitute
Protect
Sludge Bomb

Gastro Acid
Stun Spore
Endure

Foul Play

Total Moves: 15


Colonel Mustard the Eevee (M)
Nature: Mild (+SpAtk, -Def)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Mild Nature)

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Covet
Quick Attack

Endure
Stored Power
Yawn

Protect
Work Up
Round
Shadow Ball
Dig
Total Moves: 15


Miss Scarlet the Eevee (F)
Nature: Mild (+SpAtk, -Def)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Mild Nature)

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Covet
Quick Attack

Endure
Flail
Yawn

Protect
Work Up
Round
Shadow Ball

Total Moves: 14


Mr. Boddy the Eevee (M)
Nature: Relaxed (+Def, -Speed)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Relaxed Nature)

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 47 (-) (-10 EVA)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Covet
Quick Attack

Wish
Stored Power
Yawn

Protect
Work Up
Round
Dig

Total Moves: 14


Edgar Stalwart, Jr. the Steelix (M)
Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 p
er action, superior senses in darkened cave surroundings.

Abilities:


Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (LOCKED):
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Nature:
Adamant (+1 Atk, -1 SpA)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30

Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 1/5

Moves

Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

Defense Curl
Heavy Slam
Rollout

Taunt
Protect
Dig
Gyro Ball

Total Moves: 21


Billy the Nidoran♂
Nature: Mild (+1 SpA, -1 Def)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW Locked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Moves:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Disable
Head Smash
Sucker Punch

Ice Beam
Thunderbolt
Sludge Bomb

Total Moves: 15

Tetris the Cherubi (F)
[Tetris the Cherubi (F)]

Nature: Timid
-1Atk, +15% Spe, +5% Accuracy

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 41 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0

Moves:

Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

Weather Ball
Nature Power
Heal Pulse

Giga Drain
Protect
Double Team

Total Moves: 13


Bookworm the Syclant (M)
Nature: Naïve (+Speed, -Sp Def)

Type: Ice/Bug

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats: (Naïve Nature)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 140 (+23ACC) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5


Moves:

Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
X-Scissor
Sheer Cold
Bug Buzz
Icicle Crash
Ice Punch

Silver Wind
Pin Missile
Tail Glow

Hail
Blizzard
Dig
Acrobatics
Frost Breath
Rock Slide
Focus Blast
Endure

Total Moves: 26


Risk the Yanma (M)
Nature: Modest (+SpAtk, -Atk)

Type: Bug/Flying

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW LOCKED): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:

HP: 100
Atk:Rank 2 (-)
Def:Rank 2
SpA:Rank 4 (+)
SpD:Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 2/6
MC:
0
DC: 2/5


Moves
:
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Detect
Supersonic
Hypnosis
Air Slash
Ancientpower

Whirlwind
Pursuit
Signal Beam

Psychic
Toxic
Protect

Giga Drain
Tailwind

Total Moves: 17


Catan the Venomoth (F)
Nature: Timid (+Speed, -Atk)

Type: Bug/Poison

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW UNLOCKED): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats (Timid Nature)

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 104 (+12 ACC) (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Moves:

Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam
Silver Wind
Signal Beam
Sleep Powder
Quiver Dance
Psychic
Gust
Bug Buzz
Poison Fang

Morning Sun
Rage Powder
Baton Pass

Protect
Toxic
Venoshock
U-Turn

Giga Drain
Tailwind
Twister

Total Moves: 25

Candy Land the Glalie (M)
Nature: Quirky (No effect on stats)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW-UNLOCKED): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Ice Beam
Ice Shard
Hail
Blizzard
Crunch
Sheer Cold

Bide
Disable
Hex

Safeguard
Frost Breath
Return
Shadow Ball
Earthquake
Taunt

Signal Beam

Total Moves: 24


Move updated up in a sec

EDIT:

Porygon2:
Tutor: +Gravity, +Electroweb
TM: 5+

Reuniclus:
Egg: +Acid Armor, +Secret Power
TM: 5+

Cinccino:
Egg: +Mud-Slap, +Flail
TM: 5+

Foongus:
Egg: +Rollout, +Defense Curl
TM: +Sunny Day, +Venoshock

Eevee (Mustard):
Egg: +Wish, +Flail
TM: 5+

Eevee (Scarlet):
Egg: +Wish, +Stored Power
TM: +Dig, +Facade

Eevee (Boddy):
Egg: +Flail, +Curse
TM: +Shadow Ball, +Toxic

Steelix:
Egg: +Stealth Rock, +Block
TM: +Earthquake, +Torment

Nidoran♂:
Egg: +Counter, +Beat Up
TM: +Thuner, +Blizzard

Cherubi:
Egg: +Aromatherapy, +Grasswhistle
TM: +Safeguard, +Substitute

Syclant:
Egg: +Counter, +Spikes
TM: 5+

Yanma:
Egg:+Feint, +Leech Life
TM: +Shadow Ball, +U-Turn

Venomoth:
Egg: +Toxic Spikes, +Agility
TM: +Sludge Bomb, +U-Turn

Glalie: +Weather Ball, +Spikes
TM: 5+
 
Claiming 5 CC (39) for this battles:
* Alakazam gets 4 MC due to Exp. Share

Nessarose (Alakazam) gets 4 MC (4) & 1 KO (+1 MC = 5)
* Using 4 MC to learn Bide (3) & Double Team (2), leaving her at 0

Fantine (Kitsunoh) gets 3 MC (4)
* Using 4 MC to learn Facade (2) & Iron Tail (2), leaving her at 0

Eponine (Togekiss) gets 3 MC (3)
* Using 3 MC to learn Drain Punch (2), leaving her at 1

Lamarche (Mollux) gets 3 MC (6) & 8 UC (+8 MC = 14)
* Using 14 MC to learn Iron Defense (2), Round (2), Charm (2), Return (2), Frustration (2), Façade (2) & Giga Impact (2) leaving him at 0
** Maxed Movepool


Wilde (Gallade) gets 3 MC (4)
* Using 4 MC to learn Telekinesis (2) & Echoed Voice (2), leaving him at 0

Katherine (Gardevoir) gets 3 MC (6)
* Using 6 MC to learn Rest (2), Hyper Beam (2) & Sleep Talk (2) leaving her at 0

Christine (Dragonite) gets 3 MC (6)
* Using 6 MC to learn Sleep Talk (2), Hidden Power Grass [7] (2) & Sky Drop (2) leaving her at 0

Edit:
Old Freshmons

Monet (Karrablast) has 3 Egg moves & 3 BW TMs
* Getting Screech (Egg), Faint Attack (Egg), Façade (TM) & Frustration (TM)

Louise (Wooper) has 3 Egg moves & 3 BW TMs
* Getting Mud Sport (Egg), Acid Spray (Egg), Sludge Wave (TM) & Dive (TM)

Murriel (Wooper) has 3 Egg moves & 3 BW TMs
* Getting Aromatherapy (Egg), Metronome (Egg), Thunderbolt (TM) & Ice Beam (TM)

Wisselberry (Necturine) has 3 Egg moves & 3 BW TMs
* Getting Leaf Blade (Egg), Leaf Storm (Egg), Frustration (TM) & Torment (TM)

Bubblegum (Clefairy) has 3 Egg moves & 3 BW TMs
* Getting Mimic (Egg), Fake Tears (Egg), Thunderbolt (TM) & Ice Beam (TM)

Maureen (Azumarill) has 3 Egg moves
* Getting Aqua Jet (Egg) & Perish Song (Egg)

Mo'Nique (Mamoswine) has 3 Egg moves & 3 BW TMs
* Getting Icicle Spear (Egg), Fissure (Egg), Giga Impact (TM) & Ice Beam (TM)

Simone (Jynx) has 4 Egg moves
* Getting Miracle Eye (Egg) & Nasty Plot (Egg)

Pandora (Mismagius) has 3 Egg moves
* Getting Imprison (Egg) & Sucker Punch (Egg)

Columbia (Krillowatt) has 3 Egg moves & 4 BW TMs
* Getting Metronome (Egg), Mind Reader (Egg), Dive (TM) & Double Team (TM)

Marceline (Milotic) has 3 Egg moves & 4 BW TMs
* Getting Mus Sport (Egg), Mist (Egg), Dive (TM) & Double Team (TM)

Eden (Delcatty) has 3 Egg moves
* Getting Simple Beam (Egg) & Baton Pass (Egg)

Nessarose (Alakazam) has 3 Egg moves
* Getting Barrier (Egg) & Guard Swap (Egg)

Christine (Dragonite) has 3 Egg moves
* Getting Aqua Jet (Egg) & Haze (Egg)

Éponine (Togekiss) has 3 Egg moves
* Getting Extrasensory (Egg) & Foresight (Egg)

Gavroche (Reuniclus) has 4 Egg moves
* Getting Night Shade (Egg) & Astonish (Egg)

And finally using 31 CC (7) to get the following items:
 
Well, might as well start claiming updates...

The following Poke'mon either have less than 5 Egg moves, less than 5 BWTM moves, and/or both:

Mirage the Zoroark (4/5 Egg Moves, 5+ BWTMs), Decoy the Electrode (No Egg Moves, 4/5 Tutors, 5+ BWTMs), Hope the Chimecho (3/5 Egg Moves, 5+ BWTMs), Dream Slayer the Golbat (3/5 Egg Moves, 4/5 BWTMs), Rook the Pawniard (3/5 Egg Moves, 4/5 BWTMs), and Kyofu the Larvitar (3/5 Egg Moves, 4/5 BWTMs).

Mirage the Zoroark, Seeker of the Drifter

Mirage (Female Zoroark)
Hasty Nature
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilty:
Illusion: Type: Innate
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%

EC: 6/6
MC: 1

Attacks: (40/73 Moves Known)
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze

Counter
Detect
Extrasensory
Sucker Punch

Bounce
Dark Pulse
Knock Off
Snatch
Snore

Toxic
Hidden Power (Ice, 7)
Protect
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Rest
Thief
Low Sweep
Focus Blast
Grass Knot

Decoy the Electrode, Bomber of Itsumo

Decoy (Genderless Electrode)
Naive Nature
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Soundproof: Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(Dream World: Unlocked!) Aftermath: Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 161 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +30%

EC: 6/6
MC: 1
DC: 5/5

Attacks: (30 Moves Known)
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Light Screen
Electro Ball
Selfdestruct
Swift
Magnet Rise
Gyro Ball
Explosion
Mirror Coat

Headbutt
Mimic
Signal Beam
Sucker Punch

Toxic
Zap Cannon
Protect
Thunderbolt
Thunder
Teleport
Double Team
Shock Wave
Thunder Wave

Agility
Refresh

Hope the Chimecho

Hope (Female Chimecho)
Bold Nature
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

HP: 100
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/6
MC: 0

Attacks: (30 Moves Known)
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment
Take Down
Yawn
Psywave
Heal Bell
Safeguard
Extrasensory
Heal Pulse
Psychic

Hypnosis
Recover
Wish

Helping Hand
Mimic
Recycle
Signal Beam
Skill Swap
Swift

Toxic
Light Screen
Protect
Reflect
Shock Wave
Thunder Wave

Dream Slayer the Golbat

Dream Slayer (Male Golbat)
Jolly Nature
Type: Poison/Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilties:
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(Dream World: Unlocked!) Infiltrator: Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 104+
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Accuracy Bonus: +18.46939655% (or +18%)

EC: 6/9
MC: 0
DC: 5/5

Attacks: (24 Moves Known)
Leech Life
Screech
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter
Mean Look
Poison Fang
Acrobatics
Haze
Air Slash

Faint Attack
Hypnosis
Quick Attack

Mimic
Roost
Zen Headbutt

Toxic
Protect
Aerial Ace
Fly

Rook the Pawniard

Rook (Male Pawniard)
Adamant Nature
Type: Dark/Steel
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(Dream World: Locked) Pressure: Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 0
DC: 3/5

Attacks: (24 Moves Known)
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo
Iron Defense
Night Slash
Iron Head
Swords Dance
Guillotine

Psycho Cut
Pursuit
Sucker Punch

Dual Chop

Toxic
Protect
Aerial Ace
Thief


Kyofu the Larvitar

Kyofu (Male Larvitar)
Serious Nature
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
(Dream World: LOCKED!) Sand Veil: Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 7/9
MC: 0
DC: 4/5

Attacks: (21 Moves Known)
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch
Earthquake
Stone Edge

Assurance
Curse
Pursuit

Stealth Rock

Toxic
Protect
Smack Down
Snarl


All right...

Mirage gains two Egg Moves: Captivate and Memento.
Decoy gains two Tutor Moves (Genderless, so no egg moves): Foul Play and Magic Coat.
Hope gains two Egg Moves: Disable and Future Sight.
Dream Slayer gains two Egg Moves and two BWTMs: Pursuit, Whirlwind, Venoshock, and U-Turn.
Rook gains two Egg Moves and two BWTMs: Headbutt, Revenge, False Swipe, and Thunder Wave.
Kyofu gains two Egg Moves and two BWTMs: Dragon Dance, Focus Energy, Brick Break, and Retaliate.

Finally, from this Pike I reffed, I gain 13 UC. Stockpiling.

Mirage the Zoroark:
EC: 6/6
MC: 1 (Gains Captivate and Memento)

Decoy the Electrode:
EC: 6/6
MC: 1 (Gains Foul Play and Magic Coat)
DC: 5/5

Hope the Chimecho:
EC: 6/6
MC: 0 (Gains Disable and Future Sight)

Dream Slayer the Golbat:
EC: 6/9
MC: 0 (Gains Pursuit, Whirlwind, Venoshock, and U-Turn)
DC: 5/5

Rook the Pawniard:
EC: 4/6
MC: 0 (Gains Headbutt, Revenge, False Swipe, and Thunder Wave)
DC: 3/5

Kyofu the Larvitar:
EC: 7/9
MC: 0 (Gains Dragon Dance, Focus Energy, and Brick Break, and Retaliate)
DC: 4/5

Eternal Drifter:
Universal Counters: 47

Edit: All good! Ready for approval!
 
*cracks knuckles* Feels good to be back, now let's do some cleaning!

Geodude6 (.2 UC), akela (Totodile's Sheer Force description is slightly outdated, it's basically the same thing but you might want to update it anyway) (.3 UC), kingmitus, Unoriginal Name, Canis Majoris, yoshinite (Aron can learn Stealth Rock by Gen 5 Tutor instead, which saves you 1 MC), Birkal, and EspyOwner (.2 UC) are APPROVED

Houndoomsday, you forgot to write your nature somewhere on Embirch. It's pretty clear it's Brave, but it should still be spelled out somewhere. You're also missing your counters; it should have 0/9 EC, 0 MC, and 0/5 DC somewhere. Fix those and you are APPROVED.

Cube, Draco Meteor and Signal Beam are both Gen 5 Tutors, so they cost 2 MC each, not 1. Conversely, Torment for Gastly is a Gen 5 TM and as such only costs 2, so you have 1 MC left over. APPROVED now.
Someoneelse, Golbat's nature says Jolly (+Spe, -Atk), but the boosts correspond to Hasty (+Spe, -Def). One or the other should be changed. Also, upon evolution Golbat gets Screech as a pre-level 25 move, so you should pick that up. Fix those and you are APPROVED. (.2 UC)

maserato, you are APPROVED, except the refunding for Tomohawk; because when you bought Sunny Day and Aerial Ace you couldn't get them as level-ups, you don't get to refund them now that you can get them as level-ups. Therefore, you can't grab Hyper Voice and Air Slash.

That takes care of page 5; I need food and then I'll come back to do page 6.

1.7 UC from that, leaving me at .7. Oh, and I SELF-APPROVE myself.
 
Alright time to claim from this here brawl http://www.smogon.com/forums/showthread.php?t=3482976
Riolu (Now Lucario) Claims Quick guard, Bone rush, and Swords dance (LU) for 3 MC
Snivy claims Gastro acid and Coil (LU) for 2 MC, 1 EC brings her to 4/9 meaning...
What? Snivy is evolving!

Sally is a very driven actress. Maserato saw her exceptional talent at the pokemon musical and decided to befriend her
Servine (Diva) (f)
Type: Grass
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Contrary:DW

Type: Can be Enabled.

This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Type: Innate

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Ec 4/9
Mc 0
Dc 4/5
Nature: Serious
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Moves:
Tackle
Leer
Wrap
Vine Whip
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Storm
Giga drain
Coil
Gastro acid

Toxic
Energy Ball
Reflect
Light Screen
Attract
Snatch

Aerial ace
Mirror Coat
Twister
Glare
Iron Tail
Pursuit

Privatyke (now arghonaut) gets 3 MC and puts his KOC into MC which gives him Bind and Snatch (BW2 Tutor)
Nohface claims 1 EC and puts his KOC into EC meaning.....
What? Nohandlebars is evolving!
Nohface


Nohandlebars has a raging addiction to the flobots.
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Nature:Impish +Def -Spa
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

EC 6/6
MC 0
DC 3/5
HP: 100
Atk: Rank 4
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Moves
Scratch
Imprison
Copycat
Tail whip
Iron Defense
Lick
Odor sleuth
Faint Attack
Shadow Sneak
Metal burst
Curse
Fake out
Perish song
Memento
Shadow strike
Revenge
Shadow claw

FeatherDance
Pain split
Metal Sound
Meteor Mash
Foul Play
Yawn

Swagger (yolo 420)
Dig
Facade
Will o wisp
Gyro ball

Kitsunoh claims imprison Tail whip and Copycat (Pre 25 Kitsunoh moves)
also shadow claw and revenge (LU)
Rebble (now Bolderdash) claims Vaccum wave(It should have already had it but I made an error in his initial evolution) and sleep talk (BW2 tutor)
He puts his KOC into EC bringing him to 6.
Scratchet(Now tomohawk) Claims hyper voice and air slash via level up
I stockpile the CC bringing me to 10
 
It is time...
To claim...
Starting moves.

Budew gets:
-Egg: Sleep Powder & Mind Reader
-TM: Double Team & Sunny Day

Budew [Bouquet] (F)
Nature: Timid​

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (DW) Inactive

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64+(+9 Speed, +14% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

EC: 4/9
MC: 3
DC: 3/5​

Attacks:
Absorb | Special | Level Up
Extrasensory | Special | Egg
Growth | Other | Level Up
Leaf Storm | Special | Egg
Mega Drain | Special | Level Up
Protect | Other | Technical Machine
Solarbeam | Special | Technical Machine
Spikes | Other | Egg
Stun Spore | Other | Level Up
Synthesis | Other | Egg
Toxic | Other | Technical Machine
Water Sport | Other | Level Up
Worry Seed | Other | Level Up​

Total Moves: 12

~
Cupra gets:
-Egg: Close Combat & Megahorn
-TM: Psyshock & Light Screen

Cupra [Richard] (M)
Nature: Hasty​

Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] (DW) Inactive

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 51+ (+7 speed, +9% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

EC: 4/9
MC: 7
DC: 4/5​

Attacks:
Bug Bite | Physical | Level Up
Bug Buzz | Special | Egg
Counter | Physical | Egg
Disable | Other | Egg
Heal Pulse | Other | Level Up
Protect | Other | Technical Machine
Psychic | Special | Technical Machine
String Shot | Other | Level Up
Sunny Day | Other | Level Up
Tackle | Physical | Level Up
Will-o-Wisp | Other | Technical Machine
Wish | Other | Level Up​

Total Moves: 11

~
Zorua gets:
-Egg: Dark Pulse & Snatch

Zorua [Red Spy] (M) (*)
Nature: Adamant​

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.​

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]​

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2-
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15​

EC: 6/6
MC: 3​

Attacks:
Counter | Other | Egg
Detect | Other | Egg
Faint Attack | Physical | Level Up
Fake Tears | Other | Level Up
Imprison | Other | Level Up
Fury Swipes | Physical | Level Up
Leer | Other | Level Up
Pursuit | Physical | Level Up
Roar | Other | Technical Machine
Scary Face | Other | Level Up
Scratch | Physical | Level Up
Swords Dance | Other | Technical Machine
Substitute | Other | Technical Machine
Sucker Punch | Physical | Egg
Taunt | Other | Level Up
Toxic | Other | Technical Machine
U-Turn | Physical | Technical Machine​

Total Moves: 16

~
Vanillish gets:
Egg: Water Pulse & Ice Shard
TM: Substitute & Frost Breath

Vanillish [Vanilla DEATH] (F) (*)
Nature: Modest​

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.​

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor: (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. (DW) (Innactive)

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 59
Size Class: 2
Weight Class: 3
Base Rank Total: 16​

EC: 5/9
MC: 0
DC: 4/5​

Attacks:
Astonish | Physical | Level Up
Automize | Other | Egg
Avalanche | Physical | Level Up
Blizzard | Special | Level Up
Explosion | Physical | Technical Machine
Flash Cannon | Special | Technical Machine
Hail | Other | Level Up
Harden | Other | Level Up
Ice Beam | Special | Level Up
Icicle Spear | Physical | Level Up
Icy Wind | Special | Level Up
Imprison | Other | Egg
Iron Defense | Other | Egg
Mirror Coat | Other | Level Up
Mist | Other | Level Up
Powder Snow | Special | Egg
Protect | Other | Technical Machine
Sheer Cold | Special | Level Up
Taunt | Other | Level Up
Uproar | Special | Level Up​

Total Moves: 20

~
Empoleon gets:
-Egg: Double Hit & Snore
-TM: Substitute & Rest

Empoleon [Emperor Iceberg] (M) (*)
Nature: Modest​

Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

EC: 9/9
MC: 3
DC: 4/5​

Attacks:
Aqua Ring | Other | Egg
Bide | Physical | Level Up
Blizzard | Special | Technical Machine
Brine | Special | Level Up
Bubble | Special | Level Up
Featherdance | Other | Egg
Fury Attack | Physical | Level Up
Growl | Other | Level Up
Hydro Pump | Special | Level Up
Icy Wind | Special | Egg
Metal Claw | Physical | Level Up
Mist | Other | Level Up
Peck | Physical | Level Up
Pound | Physical | Level Up
Protect | Other | Technical Machine
Scald | Special | Technical Machine
Sing | Other | Event
Surf | Special | Technical Machine
Swagger | Other | Level Up
Swords Dance | Other | Level Up
Water Sport | Other | Level Up
Whirlpool | Special | Level Up​

Total Moves: 20

Done!
~~~~~~
Edit: Also buying a Klink for 2 CC!

Klink [Gears] (-)
Nature: Lonely

Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

Abilities:
Plus: (Innate) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Innate) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (DW) Locked

Stats:
HP: 90
Atk: 3 +
Def:2 -
SpA: 2
SpD: 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5​

Attacks:

ViceGrip | Physical | Level Up
Charge | Other | Level Up
ThunderShock | Special | Level Up
Gear Grind | Physical | Level Up
Bind | Physical | Level Up

Gravity | Other | Tutor
Magic Coat | Other | Tutor
Magnet Rise | Other | Tutor
Signal Beam | Special | Tutor
Iron Defense | Other | Tutor

Thunderbolt | Special | Technical Machine
Return | Physical | Technical Machine
Protect | Other | Technical Machine
Thunder Wave | Other | Technical Machine
Hidden Power 7 Ice | Special | Technical Machine

Total Moves:
15​
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
http://www.smogon.com/forums/showpost.php?p=3325425&postcount=74
Weezing: Grudge, Psywave
Kitsunoh: Flail, Hex
Gothitelle: Captivate, Miracle Eye
Mienshao: Baton Pass, Feint
Chandelure: Acid, Captivate
Ninetales: Flail, Flare Blitz
Snorlax: After You, Charm
Torterra: Growth, Sand Tomb
Tyranitar: Assurance, Curse
Jellicent: Constrict, Mist
Simisage: Astonish, Bullet Seed
Togekiss: Future Sight, Lucky Charm
Solrock: Psyshock, Calm Mind
Umbreon: Charm, Curse
Empoleon: Aqua Ring, Double Hit
Eevee [Eos]: Covet, Curse
Arcanine: Covet, Double Kick
Absol: Assurance, Baton Pass, Hone Claws, Calm Mind
Roselia: Cotton Spore, Leaf Storm
Yanma: Double-Edge, Faint Attack, Toxic, Hidden Power Ground 7
Krilowatt: Follow Me, Me First
Snorunt: Avalanche, Block, Toxic, Hidden Power Ground 7
Shroomish: Bullet Seed, Charm, Venoshock, Hidden Power Ice 7
Mudkip: AncientPower, Bite, Hail, Hidden Power Fire 7
Eevee [Blitzkrieg]: Charm, Covet, Hidden Power Grass 7, Sunny Day
Treecko: Bullet Seed, Crunch, Toxic, Hidden Power Ice 7
Magnemite: Electroweb, Gravity, Toxic, Hidden Power Fire 7
Porygon: Electroweb, Foul Play, Psyshock, Toxic
Duskull: Dark Pulse, Faint Attack, Calm Mind, Hidden Power Grass 7
Ferroseed: Bullet Seed, Gravity, Hone Claws, Hidden Power Ground 7
Spiritomb: Captivate, Grudge, Calm Mind, Hidden Power Ground 7
Colosshale: Double-Edge, Encore, Roar, Toxic
Darumaka: Encore, Flame Wheel, Roar, Toxic
Embirch: Blaze Kick, DragonBreath, Roar, Toxic
Snivy: Captivate, Magical Leaf, Calm Mind, Toxic
Kabuto: Aurora Beam, BubbleBeam, Hone Claws, Toxic
Privatyke: Circle Throw, Bulk Up, Toxic, Hail
Bagon: Defense Curl, Dragon Dance, Hone Claws, Dragon Claw
Houndour: Feint, Fire Fang, Toxic, Hidden Power Ice 7
Hippopotas: Curse, Sleep Talk, Roar, Toxic
Murkrow: Brave Bird, Confuse Ray, Calm Mind, Hidden Power Grass 7
Yamask: Fake Tears, Memento, Calm Mind, Toxic
Eevee [Nile]: Charm, Covet, Hidden Power Ground 7, Sunny Day
Riolu: Bite, Bullet Punch, Roar, Toxic
Slowpoke: Belly Drum, Block, Psyshock, Calm Mind
Torchic: Baton Pass, Crush Claw, Hone Claws, Toxic
Gastly: Astonish, Clear Smog, Hidden Power Fire 7, Sunny Day
Magby: Barrier, Belly Drum, Toxic, Hidden Power Ice 7
Elekid: Barrier, Cross Chop, Toxic, Hidden Power Grass 7
Gligar: Baton Pass, Cross Poison, Hone Claws, Toxic
Pansear: Astonish, Covet, Hone Claws, Toxic
Trapinch: Earth Power, Flail, Toxic, Hidden Power Ice 7
Pawniard: Headbutt, Mean Look, Hone Claws, Toxic
Skarmory: Assurance, Brave Bird, Roar, Toxic
Nidoran-M: Amnesia, Beat Up, Hone Claws, Toxic
Scraggy: Amnesia, Detect, Dragon Claw, Roar
Swinub: AncientPower, Avalanche, Roar, Hail
Snover: Bullet Seed, Double-Edge, Toxic, Hail
Totodile: AncientPower, Block, Hone Claws, Dragon Claw
Scyther: Baton Pass, Bug Buzz, Toxic, Hidden Power Ground 7
Gible: Double-Edge, DragonBreath, Hone Claws, DragonBreath
Drifloon: Clear Smog, Defog, Calm Mind, Toxic
Panpour: Aqua Tail, Astonish, Hone Claws, Toxic
Omanyte: Aurora Beam, BubbleBeam, Toxic, Hail
Voodoll: Baton Pass, Imprison, Toxic, Hidden Power Rock 7
Larvesta: Foresight, Harden, Calm Mind, Toxic
Bulbasaur: Amnesia, Charm, Toxic, Venoshock
Charmander: AncientPower, Beat Up, Hone Claws, Dragon Claw
Monohm: Dragon Dance, Dragon Rush, Hone Claws, Dragon Claw
Nidoran-F: Beat Up, Charm, Hone Claws, Toxic
Scratchet: Baton Pass, Focus Energy, Toxic, Bulk Up
Sableye: Captivate, Feint, Hone Claws, Calm Mind
 

Stratos

Banned deucer.
deck ¬_¬


(Jumpluff) Dave (M)

Nature: Naive (+17 Spe, +19% accuracy, -1 SpD)

Types:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 2
SpD: 2 (-)
Spe: 127 (+)
SC: 1
WC: 1
BRT: 17

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Acrobatics
Bounce
Bullet Seed
Cotton Spore
Giga Drain
Leech Seed
Mega Drain
Memento
PoisonPowder
Rage Powder
Sleep Powder
Splash
Stun Spore
Synthesis
Tackle
Tail Whip
U-turn
Worry Seed

Amnesia
Aromatherapy
Confusion
Cotton Guard

Encore
Endure
Growl

Helping Hand
Pay Day
Psych Up


Defense Curl
Double-Edge
Headbutt
Mimic
Seed Bomb
Snore

Aerial Ace
Attract
Captivate

Curse

Double Team
Energy Ball
Facade

Flash

Frustration

Giga Impact

Grass Knot

Headbutt
Hidden Power (Fire, 7)
Hyper Beam
Natural Gift

Protect
Psych Up

Reflect
Rest
Return

Round

Secret Power
Silver Wind
Sleep Talk
SolarBeam
Swagger

Sweet Scent
Swords Dance
Substitute
Sunny Day
Toxic

Agility


EGG: cotton guard, pay day



(Cradily) Pete (M)

Nature: Quiet (+SpA, -6 Spe, -10% Evasion)

Types:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 4
Spe: 37 (-)
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Acid
Amnesia
AncientPower
Astonish
Confuse Ray
Constrict
Energy Ball
Gastro Acid
Ingrain
Spit Up
Stockpile
Swallow
Wring Out

Barrier
Curse
Endure
Mega Drain
Mirror Coat
Recover
Tickle

Bind
Block
Body Slam
Double-Edge
Earth Power
Giga Drain
Headbutt
Mimic
Mud-Slap
Pain Split
Psych Up
Seed Bomb
Sleep Talk
Snore
Stealth Rock
String Shot
Synthesis
Worry Seed

Attract
Bulldoze
Bullet Seed
Captivate
Double Team
Earthquake
Facade
Flash
Frustration
Giga Impact
Grass Knot
Hidden Power [FIRE, 7]
Hyper Beam
Natural Gift
Protect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round

Sandstorm
Secret Power
Sludge Bomb
Sludge Wave
Smack Down
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance

Toxic


EGG: Barrier, mega drain



(Necturna) Penny (F)

Nature: Quiet (+SpA, -Spe, -10% eva)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 100
Atk: 5
Def: 4
SpA: 4 (+)
SpD: 5
Spe: 70 (-)
SC: 3
WC: 4
BRT: 23

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Pain Split
Shadow Ball
Power Whip

Soak
Gravity
Leaf Storm

Skill Swap
Knock Off
Snatch

Shadow Claw
Psychic
Hidden Power (Fire, 7)


EGG: Leaf Blade, Giga Drain
TM: Protect, Substitute


(Ludicolo) Emma (F)

Nature: Quiet (+SpA, -Spe, -10% Evasion)

Types:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60 (-)
SC: 3
WC: 4
BRT: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Astonish
Growl
Absorb
Mist
Fake Out
Water Sport
Nature Power
Natural Gift
Mega Drain
BubbleBeam
Rain Dance
Energy Ball
Zen Headbutt
Thief
Hydro Pump
Uproar

Counter
Leech Seed
Flail

Ice Beam
Toxic
Surf
Endure
Focus Punch


EGG: Teeter Dance, Leech Seed


(Cacturne) Alec (M)

Nature: Quirky (none)

Types:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

EC: FULL
MC: 0
DC: FULL

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 4
SpD: 2
Spe: 55
SC: 3
WC: 4
BRT: 17

Attacks:
Poison Sting
Spikes
Destiny Bond
Sucker Punch
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain

Disable
GrassWhistle
Switcheroo

Role Play
ThunderPunch
Drain Punch
Seed Bomb

Payback
Hidden Power (Rock, 7)
Protect
Poison Jab
Brick Break


EGG: Counter, Teeter Dance


(Kitsunoh) Newman (M)

Nature: Jolly (+17 Spe, +19% Accuracy, -1 SpA)

Types: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Copycat
Curse
Faint Attack
Fake Out
Hex
Imprison
Iron Defense
Iron Head
Lick
Memento
Tail Whip
Metal Burst
Metal Claw
Odor Sleuth
Perish Song
Revenge
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike

FeatherDance
Flail
Metal Sound
Meteor Mash
Psycho Shift
Yawn

Endeavor
Foul Play
Fury Cutter
Headbutt
Icy Wind
Knock Off
Last Resort
Magic Coat
Ominous Wind
Pain Split
Role Play
Sleep Talk
Snatch
Snore
Spite


Attract
Captivate
Cut
Dark Pulse
Dig
Double Team
Dream Eater
Embargo
Endure
Facade
Flash
Flash Cannon
Frustration
Gyro Ball
Hidden Power
Natural Gift
Payback
Protect
Psych Up
Psychic
Rain Dance
Rest
Return
Roar
Rock Smash
Round
Safeguard
Secret Power
Shadow Ball
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Thief
Torment
Toxic
Trick Room
U-turn
Will-o-Wisp

26 Moves


EGG: Flail, Feather Dance



(Cupra) Tim (M)

Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Mild (+SpA, -Def)

Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 4 (+)
SpD: 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Moves:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Zen Headbutt
Will-O-Wisp

Close Combat
Hydro Pump
Megahorn

Hidden Power (GROUND, 7)
Substitute
Protect


EGG: Counter, Disable
TM: Telekinesis, Psychic


(Scraggy) Peter (M)

Nature: Adamant (+atk -spa)

Types:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 48
SC: 1
WC: 2
BRT: 15

EC: 0/6
MC: 3
DC: 0/5

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Fake Out
Dragon Dance
Counter

Ice Punch
Fire Punch
ThunderPunch

Taunt
Torment
Dig


EGG: Faint Attack, Detect
TM: Substitute, Protect


(Murkrow) Matt (M)

Nature: Rash (+1 SpA, -1 SpD)

Types:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4(+)
SpD: 1(-)
Spe: 91
SC: 1
WC: 1
BRT: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Torment
Sucker Punch
Foul Play

Psycho Shift
Perish Song
Whirlwind

Thunder Wave
Shadow Ball
Psychic


EGG: Brave Bird, Confuse Ray
TM: Fly, Protect


(Deino) Tony (M)

Nature: Naive (+spe, +7% acc, -1 spD)

Types:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 1
Spe: 44 (+)
SC: 1
WC: 2
BRT: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Body Slam
Outrage

Fire Fang
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Dragon Tail


EGG: Head Smash, Dark Pulse
TM: Protect, Substitute


(Sneasel) Mandy (F)

Nature: Jolly
+15% Speed, +30% Accuracy, -1 Special Attack

Type: Dark / Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW) (Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Snatch

Fake Out
Pursuit
Assist

Foul Play

Protect
Substitute
Dig


EGG: Feint, Double hit
TM: Torment, Double Team


(Cyclohm) Doug (M)

Nature: Modest (+1 SpA, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Double Hit
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
SonicBoom
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Dragon Tail

Heal Bell
Hydro Pump
Dragon Dance
Power Gem

Substitute
Ice Beam
Protect
Thunderbolt
Thunder
Light Screen
Thunder Wave
Volt Switch
Endure


EGG: Gust, Shock Wave
 

Muk* [Barrabus] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Poison
Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Ability 1: Stench (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Ability 3: Poison Touch (DW) (Unlocked) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 43 (50/1.15) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC:6/6
MC:
DC:5/5

Attacks:

Level Up:
Posion Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Gunk Shot
Fling
Acid Armor

Egg Moves:
Curse
Shadow Sneak
Imprison

TM Moves:
Substitue
Payback
Poison Jab
Rock Slide
Flamethrower
Protect
Shadow Ball
Torment
Double Team
Thunderbolt
Toxic

Tutor Moves:
Giga Drain
Pain Split
Ice Punch
Thunderpunch


EGG: Shadow Punch, Mean Look


Electabuzz* [Caiphus] (Male)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Electric
Typing: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Ability 1:Static (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Vital Spirit (DW) (Unlocked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/9
MC: 0
DC: 5/5

Attacks:

Level Up:
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball
Thunderbolt

Egg Moves:
Ice Punch
Fire Punch
Feint

TM Moves:
Brick Break
Substitute
Protect
Psywave
Toxic

Tutor Moves:
Dual Chop
Magnet Rise
Signal Beam
Iron Tail


EGG: Focus Punch, Meditate


Gabite* [Solomon] (Male)
Nature: Serious (No effect on stats)

Type:
Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Veil (Innate)
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Rough Skin (DW) (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 82
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:

Level Up:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Egg Moves:
Iron Head
Outrage
Body Slam

TM Moves:
Earthquake
Dragon Claw
Bulldoze
Shadow Claw
Aerial Ace
Facade


EGG:Thrash, Sand Tomb

This Hall

I gain 6CC bringing me to 28. I gain 6HC which Grimer (Now Muk) will use as MC.

Also this battle with Maserato.

I gain 2CC for a total of 30. Electabuzz gains 2MC, and 1EC. Gabite gains 1EC,2MC,1DC and 1KOC which will be turned into DC. I will put 1UC (13-1=12UC) into Gabite's DC to unlock Rough Skin.

Electabuzz
EC:7/9
MC:2
DC:5/5

Gabite
EC:5/9
MC:2
DC:5/5


Muk will buy the moves Endure and Explosion (Past gen Tutors). Electabuzz will buy Hidden Power Grass (7) which is a BW2 TM. Gabite will buy Flamethrower (BW TM)
 
Deck Knight (.2), Canis Majoris, Matezoide, EspyOwner, The Wanderer, and SubwayJ (.2) are APPROVED

Mylo Xyloto, Endure is a 4th Gen TM, you need to have a Gen 5 TM. Assuming this is fixed, APPROVED.

waterwarrior, APPROVED. (.3 UC)

Gerard, Iron Tail is a Gen 4 TM for Kitsunoh so you don't have the MC to buy both moves. In the same vein, Charm is an Egg move for Mollux, so a similar problem arises. And by Echoed Voice for Gallade I assume you mean Hyper Voice. Finally, if you could put the names of the items instead of just the pictures, I'd greatly appreciate it. At anyrate, APPROVED provided you fix those things (.2 UC).

1.4 UC gives me two more and leaves me at .1. I'll be back to finish up after supper, unless someone wants to take over from after Gerard please save me ;_;
 
Larvitar [Tommy] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Monster
Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (Innate) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 0/5

Attacks: (23/113)
Physical
Assurance
Bite
Chip Away
Earthquake
Iron Head
Payback
Rock Slide
Rock Tomb
Thrash
Special
Dark Pulse
Hyper Beam
Snarl
Snore
Other
Dragon Dance
Focus Energy
Leer
Protect
Rest
Rock Polish
Sand Storm
Scary Face
Screech
Taunt
Torment
Toxic

Larvitar -
Egg: Iron Defense, Outrage

Aerodactyl [Kimberly] [F]

Lonely Nature (+1 Atk, -1 DEF)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Innate) (Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks: (16/87)
Physical
Bite
Dragon Claw
Earthquake
Fire Fang
Ice Fang
Steel Wing
Stone Edge
Thunder Fang
Wing Attack
Special
AncientPower
Other
Agility
Roar
Roost
Scary Face
Supersonic
Tailwind

Aerodactyl -
Egg: Assurance, Whirlwind
TM/HM: Protect, Toxic

Meowth [Trini] [F]

Careful Nature (+1 SpD, -1 SpA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Pickup (Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Unnerve (Innate) (Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks: (16/98)
Physical
Aerial Ace
Bite
Faint Attack
Fake Out
Flail
Foul Play
Fury Swipes
Pay Day
Scratch
Special
Hidden Power (Type: Psychic; BAP: 6)
Petal Dance
Round
Other
Assist
Growl
Screech
Taunt

Meowth -
Egg: Odor Sleuth, Snatch
TM/HM: Toxic, Protect

Piloswine [Zack] [M]

Jolly Nature (+15% Speed, +6% Accuracy, -1 SpA)
Types: Ground/Ice
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Egg Group: Field
Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak (Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (Innate) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (+) [+6 ACC]
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 1/5

Attacks: (21/78)
Physical
Bulldoze
Earthquake
Endeavor
Fissure
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Peck
Rock Slide
Tackle
Special
AncientPower
Ice Beam
Icy Wind
Mud Bomb
Mud-Slap
Powder Snow
Other
Endure
Mud Sport
Odor Sleuth

Piloswine -
Egg: Avalanche, Body Slam
TM/HM: Protect, Dig

Shieldon [Billy] [M]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Rock/Steel
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Monster
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (Innate) (Locked): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 1/5

Attacks: (15/73)
Physical
Fissure
Heavy Slam
Metal Burst
Rock Blast
Tackle
Take Down
Special
Other
Focus Energy
Iron Defense
Metal Sound
Protect
Rain Dance
Sandstorm
Sunny Day
Swagger
Taunt

Shieldon -
Egg: Counter, Wide Guard
TM/HM: Toxic, Ice Beam

Aron [Bulk] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Rock/Steel
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Monster
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (Innate) (Locked): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks: (15/110)
Physical
Body Slam
Head Smash
Headbutt
Iron Head
Metal Claw
Rock Tomb
Stomp
Tackle
Take Down
Special
Mud-Slap
Other
Harden
Hone Claws
Iron Defense
Roar
Rock Polish

Aron -
Egg: Endeavor, Superpower
TM/HM: Toxic, Protect

Cranidos [Skull] [M]

Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster
Abilities:
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 3/6
MC: 0
DC: 5/5

Attacks: (17/89)
Physical
Assurance
Chip Away
Crunch
Earthquake
Hammer Arm
Head Smash
Headbutt
Iron Head
Pursuit
Stone Edge
Take Down
Zen Headbutt
Special
Shock Wave
Other
Leer
Focus Energy
Scary Face
Toxic

Cranidos -
Egg: Double-Edge, Stomp
TM/HM: Protect, Rock Slide

Teddiursa [Baloo] [M]

Adamant Nature (+1 ATK, -1 SPA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Pickup (Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Quick Feet (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Honey Gather (Innate) (Locked): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

Attacks: (18/100)
Physical
Aerial Ace
Chip Away
Covet
Facade
Faint Attack
Fury Swipes
Ice Punch
Lick
Scratch
Slash
Take Down
Special
Snore
Other
Belly Drum
Double Team
Fake Tears
Leer
Rest
Sweet Scent

Teddiursa -
Egg: Close Combat, Metal Claw
TM/HM: Toxic, Protect

Cyndaquil [Ikki] [F]

Modest Nature (+1 SPA, -1 ATK)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Egg Group: Field
Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 5/5

Attacks: (17/91)
Physical
Double Kick
Flame Wheel
Quick Attack
Tackle
Special
Ember
Eruption
Extrasensory
Fire Blast
Flame Burst
Flamethrower
Inferno
Hidden Power (BAP: 7; Type: Grass)
Other
Defense Curl
Leer
Nature Power
SmokeScreen
Sunny Day

Cyndaquil -
Egg: Flame Burst, Foresight
TM/HM: Protect, Toxic

Omastar [Cthylla] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (19/84)
Physical
Bide
Bite
Constrict
Horn Attack
Rollout
Special
AncientPower
Blizzard
Hydro Pump
Mud Shot
Scald
Surf
Water Gun
Water Pulse
Wring Out
Other
Hail
Leer
Spikes
Toxic Spikes
Withdraw

Omastar -
TM/HM: Protect, Ice Beam

Kabuto [Gigan] [M]

Adamant Nature (+1 Atk, -1 SpA)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (12/96)
Physical
Knock Off
Rapid Spin
Scratch
Waterfall
Special
Absorb
Mud Shot
Other
Confuse Ray
Harden
Leer
Sand Attack
Sandstorm
Toxic

Kabuto -
Egg: Aurora Beam, Foresight
TM/HM: Protect, Rock Slide

Lileep [Biollante] [F]

Calm Nature (+1 SpD, -1 Atk)
Type: Rock/Grass
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Water 3
Abilities:
Suction Cups (Innate): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (Innate) (Locked): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 23
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks: (11/73)
Physical
Astonish
Constrict
Special
Acid
Sludge Bomb
SolarBeam
Wring Out
Other
Confuse Ray
Flash
Ingrain
Mirror Coat
Recover

Lileep -
Egg: Barrier, Endure
TM/HM: Protect, Grass Knot

Anorith [Megaguirus] [F]

Jolly Nature (+15% Speed, +14% Accuracy, -1 SpA)
Type: Rock/Bug
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Water 3
Abilities:
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (Innate) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (+) [+14 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (14/61)
Physical
Aerial Ace
Cross Poison
Frustration
Fury Cutter
Knock Off
Metal Claw
Rapid Spin
Return
Rock Blast
Scratch
Special
Mud Sport
Water Gun
Other
Harden
Protect

Anorith -
Egg: Water Pulse, Iron Defense
TM/HM: Dig, Toxic

Nosepass [Olmec] [M]

Sassy Nature(+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Mineral
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sand Force (Innate) (Locked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 1/6
MC: 0
DC: 1/5

Attacks: (17/74)
Physical
Double-Edge
Rock Blast
Rock Throw
Spark
Tackle
Special
Earth Power
Power Gem
Thunderbolt
Zap Cannon
Other
Block
Endure
Harden
Rest
Rock Polish
Stealth Rock
Thunder Wave
Toxic

Nosepass -
Egg: Head Smash, Rollout
TM/HM: Volt Switch, Protect

Rhydon [Hyde] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster/Field
Abilities:
Lightningrod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Innate) (Locked): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 5/9
MC: 0
DC: 2/5

Attacks: (17/121)
Physical
Double-Edge
Fury Attack
Horn Attack
Horn Drill
Ice Fang
Iron Tail
Megahorn
Pay Day
Rock Blast
Skull Bash
Stomp
Take Down
Special
Flamethrower
Thunder
Other
Rock Polish
Scary Face
Tail Whip

Rhydon -
Egg: Counter, Rock Climb
TM/HM: Protect, Ice Beam


And with that, the retroactive egg and TM/HM for old freshmons is complete (for me).
 

Geodude6

Look at my shiny CT!
Freshmon update <3


Rufflet (M)
Adamant nature (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Hustle: (DW) (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank total: 14

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Slash
Crush Claw
Whirlwind
Sky Drop
Brave Bird
Thrash

Superpower
Tailwind
Heat Wave
Roost

Protect
Facade
Shadow Claw

Rufflet is evolving into Braviary. He is getting the TM moves Rest, Giga Impact, and Fly (he has 2 MC stockpiled). Getting the tutor moves Sky Attack and Sleep Talk.

Braviary (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Slash
Crush Claw
Whirlwind
Sky Drop
Brave Bird
Thrash

Heat Wave
Roost
Sky Attack
Sleep Talk
Tailwind

Protect
Facade
Rest
Shadow Claw
Giga Impact
Fly



Argalis (F)
Nature: Rash (+SpA, -SpD)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 4+
SpD: 1-
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15

EC: 7/9
MC: 1
DC: 5/5

Moves:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Wish
Reflect
Light Screen
Zen Headbutt

Psyshock
Psychic
Double Team
Substitute

Bug Buzz
Feint
Megahorn
Hydro Pump

Helping Hand

Getting the TM moves Thunderbolt and Ice Beam. Getting the egg moves Close Combat and Disable. Getting the level-up move Ominous wind (She has 1 MC stockpiled)


Kirlia (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/9
MC: 0
DW: 5/5

Attacks:
Magical Leaf
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power

Destiny Bond
Disable
Encore

Psyshock
Hidden Power (Ice, 7)
Thunderbolt
Endure

Kirlia gets the TM moves Shadow Ball and Grass Knot. He also gets the egg moves Grudge and Synchronoise.


Zweilous (F)
Naive nature (+15% Spe, +7% Acc, -1 SpD)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2-
Spe: 67+
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 7/9
MC: 0
DC: N/A

Attacks:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage

Fire Fang
Head Smash
Ice Fang
Thunder Fang

Taunt
Protect
Frustration
Return
Double Team

Draco Meteor
Superpower
Zen Headbutt

Wing Attack

Has 5 TM moves, so no free TMs for her. But she has only 4 egg moves, so she gets Assurance and Astonish.


Salamence (M)
Hasty nature (+15% Speed, +12% Accuracy, -1 Def)
Type: Dragon/Flying

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
 
Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Tail

Dragon Dance
Hydro Pump
Thrash

Toxic
Earthquake
Brick Break
Fire Blast
Aerial Ace
Rest
Giga Impact
Rock Slide
Substitute

Draco Meteor
Heat Wave
Iron Defense
Outrage
Roost
Sleep Talk
Tailwind

Wish

Getting the egg moves Dragon Rush and Endure.


Blaziken (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Night Slash
Reversal

Hone Claws
Sunny Day
Protect
Solarbeam
Earthquake
Fire Blast
Aerial Ace
Shadow Claw
Swords Dance
Rock Slide
Endure
Substitute

Bounce
Dual Chop
DynamicPunch
Fire Pledge
Heat Wave
Mega Punch
Mega Kick
Thunderpunch

Getting the egg moves Counter and Featherdance.
 
I'm back, let's see if I can get this finished off...

Eternal Drifter, Unoriginal Name, MK Ultra (.5 UC), Pwnemon, Unitas, akela (.2 UC), Geodude6 and AOPSUser are APPROVED

maserato, your Servine still says Snivy inside the hide tags, and the ability formatting is really weird (Overgrow is below Contrary and doesn't have its name written anywhere). APPROVED, but you should try to fix these.

1.4 gives me one final UC and leaves me at .5. DONE! :D
 
gonna post my stuff in a sec. doing the old new pokemon thingy
_____________________________________

Battle Pistol: Egg Moves (Rock Blast/Octazooka), TM/HMs (Scald/Surf)

Battle Shield: Tutor moves (Gravity/Wonder Room), TM/HMs (Substitute/Trick Room)

Battle Grenade: Tutor moves (Endure/Explosion), TM/HMS (Rain Dance/Torment)

Battle Mace: Egg Moves (Flail/Signal Beam), TM/HMs (Sludge Wave/Sludge Bomb)

Snuggles: Egg Move (Bite/Stealth Rock), TM/HM (Giga Impact/Double Team)

Chawhaw: (Note: He has Flamethrower twice under Lvl up moves, so i'm adding in lvl up move Acid Spray to replace the second Flamethrower, a mistake on my part) Egg Moves (Scary Face/Flame Burst), TM/HM (Dig/Hone Claws)

Ponce De Leon: Egg Moves (Razor Wind/Nature Power), TM/HMs (Earthquake/Bulldoze)

Nolan: Egg Moves (Mean Look/Grudge)

Nova: Egg Move (Agility/Low Kick), TM/HM (Will-O-Wisp/Low Sweep)

Xena: Egg Moves (Icy Wind/Rapid Spin), TM/HMs (Scald/Ice Beam)

Nala: TM/HMs (Protect/Sky Drop)

It's_A_Random: Egg Moves (Signal Beam/Mud Shot), TM/HMs (Ice Beam/Surf)

Reika: Egg Move (Magnet Rise/Iron Defense)

Frost: Egg Moves (Endure/Detect), TM/HMs (Dig/Return)

Nakaya: Tutor Move (Bind/Sleep Talk), TM/HM (Flash Cannon/Rest)

Lorelei: TM/HM (Bulldoze/Frost Breath)

Glacia: Egg Moves (Signal Beam/Icicle Spear), TM/HMs (Surf/Waterfall)

Saint Nick: Egg Move (Ice Ball/Rapid Spin), TM/HMs (Fly/Brick Break)




<Remoraid> [Pistol] (Male)
Nature: Mild (+spa -def)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
Remoraid
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy

Acid Spray
Mud Shot
Water Spout

Thunder Wave
Flamethrower
Psychic

12 Moves

Bronzor [Sheild] (-)
NATURE: Relaxed (+def -speed)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Heatproof: (Innate) This Pokémon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.

STATS
HP: 90
Atk: Rank 1
Def: Rank 4 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 (5)
Base Rank Total: 19

EC: 0/6
MC: 0
DC: 0/5

ATTACKS
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Safeguard

Skill Swap
Stealth Rock
Trick

Protect
Light Screen
Reflect

15 Moves
Grenade the Voltorb (-)
Timid Nature

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Soundproof: Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(Dream World) Aftermath: Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 115 (+)
Size Class: 1
Weight Class: 2
Accuracy Bonus: +30%

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Self Destruct

Magic Coat
Mimic
Foul Play

Taunt
Thunderbolt
Thunder Wave

14 Moves


Mace the Qwilfish (Male)
Nature: Rash (+Spa -Spd)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Poison Point (Can be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Intimidate (DW Locked): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 85
Size Class: 1
Weight Class: 1

MC: 0
DC: 0/5

Attacks:
Spikes
Tackle
Poison Sting
Harden
Minimize
Water Gun
Pin Missile
Rollout
Toxic Spikes
Stock Pile
Spit Up
Revenge

Brine
Aqua Jet
Acid Spray

Venoshock
Taunt
Ice Beam

18 Moves

Piloswine [Snuggles, "The Tank"] (Female)

Nature: Sassy (+spd, -spe)

Info on Snuggles:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 5/9
MC: 0
DC: 5/5

Attacks:
Ancient Power
Peck
Horn Attack
Ice Fang
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Earthquake
Ice Shard
Take Down
Flail
Blizzard

Icicle Crash
Body Slam
Rock Slide
Super Power

Protect
Bulldoze
Substitute
Hail

25 moves

Skuntank [Chawhaw] (M)
NATURE: Brave (+1 Atk, -10% Evasion, -15% Speed)

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

ABILITIES
Stench: (Innate) This Pokemon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

STATS
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Flamethrower
Explosion
Flamethrower
Night Slash

Crunch
Haze
Pursuit

Protect
Taunt
Torment
Poison Jab

20 Moves

Ponce De Leon, the Tropius (M)

Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Flying

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Harvest (DW locked): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.


Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 18


EC N/A
MC 0
DC 2/5


Moves:
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent
Whirlwind
Leaf Tornado
Leaf Storm
Air Slash
Solar Beam

Dragon Dance
Leaf Blade
Leech Seed

Sunny Day
Energy Ball
Protect

17 Moves


Nolan [Gallade] (M)

Nature: Impish (+def, -spa)

Type: Psychic/Fighting

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Slash
Fury Cutter
Psycho Cut
Close Combat
Swords Dance
Feint
False Swipe
Helping Hand
Imprison
Hypnosis

Disable
Encore
Shadow Sneak
Destiny Bond

Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt
Trick
Drain Punch
Magic Coat
Skill Swap
Pain Split
Low Kick
Icy Wind

Protect
Shadow Ball
Thunder Wave
Taunt
Torment
Snatch
Endure
Will-O-Wisp

43 Moves

Nova the Combusken (F)

Nature: Hasty (-Def, +Spe)

Type: Fire/Fighting

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (DW LOCKED,Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 64 (+7% accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 3/5

Attacks:

Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand Attack (*)
Fire Spin (*)
Flamethrower

Feint
Endure
Night Slash
Counter

Heat Wave
Bounce

Dig
Protect
Fire Blast
Aerial Ace

Xena the Kabuto (F)

Mild Nature (+Spa, -Def)

Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Scratch
Harden
Absorb
Leer
Mud Shot
Sand Attack
Aqua Jet
Ancient Power

Confuse Ray
Giga Drain
Bubblebeam

Protect
Rock Slide
Smack Down

14 Moves

Scratchet (Nala) [F]
Nature: Brave (+atk -spe)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-10%)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Moves
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Super Power
Air Slash
Hurricane
Heat Wave

Roost
Confuse ray
Stealth Rock
Earth Power
Drain Punch

Taunt
Brick Break
Earthquake
Strength

25 Moves

Its_A_Random the Goldeen (M)

Nature:

Type:

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilties:

Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Water Veil (Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Lightningrod (DW LOCKED): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 63
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attack:
Peck
Tail Whip
Water Sport
Super Sonic
Horn Attack
Water Pulse
Flail
Megahorn
Soak
Agility

Hydro Pump
Mud Slap
Psybeam

Scald
Poison Jab
Protect

16 Moves

Vanilluxe [Reika, "The Foreigner") (F) (OT: Engineer Pikachu)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats: 71 / 95 / 85 / 110 / 95 / 79

HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: ***** (5)
SpD: ***
Spe: 79

Size Class: 3
Weight Class: 4
Base Rank Total: 19

Evolution Counter: 9 / 9
Move Counter: 3
Dream Counter: 5 / 5

Attacks:
Weather Ball
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Hail
Mirror Coat
Mirror Shot
Ice Beam
Blizzard
Acid Armor
Sheer Cold

Ice Shard
Automonize
Imprison
Water Pulse

Light Screen
Double Team
Frost Breath
Rain Dance
Protect
Substitute
Flash Cannon

27 Moves

Frost the Eevee (Male)

Nature: Calm (-atk, +spd)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away (Innate): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptibility (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two

Anticipation (Innate, DW LOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down

Wish
Yawn
Synchronoise

Shadow Ball
Protect
Substitute

15 Moves


Nakaya the Cryogonal (No Gender)

Nature: Modest (+spa, -atk)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 105
Size Class: 2
Weight Class: 5
Base Rank Total: 19

MC: 0

Attacks:
Bind
Ice Shard
Sharpen
Rapid Spin
Icy Wind
Mist
Haze
Aurora Beam
Ice Beam
Acid Armor
Confuse Ray
Recover
Sheer Cold
Solarbeam

Knock Off
Magic Coat
Signal Beam
Iron Defense

Toxic
Hail
Protect
Double Team

22 Moves


Lorelei the Lapras (Female)

Nature: Quiet (+spa, -speed)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Hydration (Innate, DW LOCKED): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-10% Evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 0
DC: 2/5

Attacks:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine

Dragon Dance
Future Sight
Refresh
Hyper Voice
Zen Headbutt

Thunderbolt
Psychic
Surf
Protect

21 Moves



Glacia the Seel (Female)

Nature: Brave (+atk, -speed)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ice Body (Innate, DW LOCKED): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-10% Evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 16


EC: 2/6
MC: 0
DC: 2/5

Attacks:
Headbutt
Growl
Aurora Beam
Icy Wind
Water Sport
Encore
Ice Shard
Rest
Aqua Ring
Ice Beam
Aqua Tail
Take Down
Safeguard

Disable
Fake Out
Perish Song

Double Team
Substitute
Dive

19 Moves

Saint Nick the Delibird (m)

NATURE: Naive (+speed, -spd)

TYPE
Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Vital Spirit: (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Hustle: (Can be Enabled) This Pokémon puts immense force & speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Insomnia (DW UNLOCKED): (Innate) This Pokémon is immune to sleep induced by other Pokémon. It's normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 87 (+9% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 0
DC: 5/5

ATTACKS:
Present

Fake Out
Aurora Beam
Ice Shard
Future Sight

Sky Attack
Bounce
Recycle

Ice Beam
Aerial Ace
Protect

11 Moves


SELF-APPROVED
 
In light of the starting move increase being made retroactive, the following Pokemon will have moves added to their movepools:


Jellicent [Ursula] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Moves: 32

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Water Spout
Rain Dance
Hex
Brine
Hydro Pump
Wring Out
Ominous Wind

Acid Armor
Confuse Ray
Pain Split

Ice Beam
Shadow Ball
Surf
Scald
Energy Ball
Toxic
Will-O-Wisp
Substitute
Hidden Power Ground 7
Protect
Safeguard
Psychic
Trick Room

Giga Drain
Magic Coat

Levitate

New egg moves: Constrict, Mist


Emolga [Madam Mim] (F)
Nature: Mild (+Special Attack, -Defence)

Type: Electric/Flying
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Moves: 32

MC: 1
DC: 5/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW UNLOCKED): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Attacks:
Thundershock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
Encore
Electro Ball
Agility
Light Screen
Acrobatics
Volt Switch
Discharge

Air Slash
Charm
Roost

Taunt
Thunderbolt
Thunder Wave
Rain Dance
Thunder
Substitute
Rest
Flash
Swagger
Hidden Power Fighting 7
Protect
U-turn

Helping Hand
Signal Beam

New egg moves: Baton Pass, Iron Tail


Jynx [Lady Tremaine] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Moves: 38

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin (DW UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Perish Song
Lovely Kiss
DoubleSlap
Ice Punch
Blizzard

Fake Out
Miracle Eye
Nasty Plot
Wish

Hidden Power Ground 7
Ice Beam
Psychic
Psyshock
Light Screen
Reflect
Hail
Toxic
Taunt
Dream Eater
Frost Breath
Protect
Attract
Teleport
Energy Ball

Signal Beam
Counter
Magic Coat
Heal Bell
Icy Wind

Dispel (Raid only)

New egg moves: Meditate, Psych Up


Raticate [Ratigan] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Moves: 28

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW UNLOCKED): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Swords Dance
Scary Face
Super Fang
Endeavor

Counter
Flame Wheel
Last Resort

Dig
Facade
Wild Charge
Giga Impact
Endure
Taunt
Bide
Swift
U-turn
Substitute

Zen Headbutt

New egg moves: Fury Swipes, Reversal


Gyarados [Gantu] (M)
Nature: Jolly (+Speed, -Special Attack)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 94 (+) (Accuracy boost: 10% (10.156321839080459770114942528736% unrounded))
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Moves: 32

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Splash
Tackle
Flail
Thrash
Bite
Dragon Rage
Ice Fang
Aqua Tail
Dragon Dance
Rain Dance

Earthquake
Giga Impact
Stone Edge
Endure
Reflect
Bide
Avalanche
Dive
Taunt
Torment
Thunder Wave
Dragon Tail
Substitute
Protect
Roar
Mimic
Payback
Body Slam

Bounce
Bubble
Reversal
Outrage

New tutors: Iron Head, Sleep Talk


Dragonite [Queen of Hearts] (F)
Nature: Rash (+Special Attack, -Special Defence)

Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Moves: 35

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW UNLOCKED): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Outrage
Fire Punch
ThunderPunch
Roost
Hurricane
Aqua Tail
Hyper Beam

Dragon Pulse
Extremespeed
Light Screen

Ice Beam
Thunderbolt
Flamethrower
Ice Punch
Substitute
Protect
Fly
Dive
Reflect
Bide
Earthquake
Sky Drop
Rock Slide
Endure
Rain Dance

Draco Meteor
Superpower

New egg moves: Aqua Jet, Haze


Liepard [Shere Khan] (M)
Nature: Impish (+Defence, -Special Attack)

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Moves: 24

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (DW UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Sucker Punch
Nasty Plot

Encore
Foul Play
Pay Day

Taunt
Thunder Wave
Swagger
Protect
Toxic
Aerial Ace
U-turn
Substitute

Seed Bomb

New egg moves: Faint Attack, Yawn


Cacturne [McLeach] (M)
Nature: Brave (+Attack, -Speed)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 47 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 4
Base Rank Total: 17
Moves: 25

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW UNLOCKED): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Attacks:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Spikes
Sucker Punch
Destiny Bond
Faint Attack
Sandstorm
Revenge

Counter
Disable
Seed Bomb

Brick Break
Energy Ball
Payback
Drain Punch
Toxic
Venoshock

Dark Pulse
ThunderPunch

New egg moves: Low Kick, Teeter Dance


Wailord [Monstro] (M)
Nature: Sassy (+Special Defence, -Speed)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 130
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Size Class: 7
Weight Class: 8
Base Rank Total: 19
Moves: 25

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW UNLOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Water Spout
Dive
Bounce
Heavy Slam
Brine
Rest
Hydro Pump

Aqua Ring
Body Slam
Zen Headbutt
Defense Curl
Soak

Ice Beam
Earthquake
Scald
Avalanche

Sleep Talk

New TMs: Hidden Power Electric 7, Protect


Yanmega [Yzma] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Moves: 27

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk (DW UNLOCKED): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Attacks:
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
U-turn
Air Slash
AncientPower
Bug Buzz
Night Slash
Bug Bite
Uproar
Feint

Pursuit
Reversal
Signal Beam

Psychic
Shadow Ball
Substitute
Toxic
Hidden Power Ground 7
Hyper Beam

Giga Drain
Roost

New egg moves: Silver Wind, Whirlwind


Rhydon [Clayton] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Moves: 25

EC: 7/9
MC: 0
DC: 5/5

Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW UNLOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Drill Run
Stone Edge
Megahorn
Bulldoze
Hammer Arm

Counter
Magnitude
Pursuit

Dig
Payback
Rock Slide
Protect
Smack Down
Payback

Aqua Tail
Fire Punch
Ice Punch
ThunderPunch

New egg moves: Crunch, Curse


Milotic [Queen Grimhilde] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Moves: 26

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW UNLOCKED): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Attacks:
Splash
Tackle
Flail
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Hydro Pump
Safeguard
Aqua Ring

Brine
Light Screen
Mirror Coat
Mud Sport

Toxic
Ice Beam
Scald
Rain Dance
Surf
Protect

Magic Coat
Dragon Pulse

New egg moves: Confuse Ray, Dragon Pulse


Kecleon [Randall] (M)
Nature: Relaxed (+Defence, -Speed)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 34 (-) (Opponent's accuracy boost: 10%)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
Moves: 28

MC: 0

Abilities:
Color Change: (Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

Attacks:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash
Substitute
Sucker Punch
Shadow Claw
AncientPower
Synchronoise

Magic Coat
Skill Swap
Snatch
Disable
Fake Out

Ice Beam
Thunderbolt
Dig

Drain Punch
Stealth Rock

New TMs: Brick Break, Flamethrower


Voodoom [Lotso] (M)
Nature: Naughty (+Attack, -Special Defence)

Type: Fighting/Dark
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Moves: 25

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Motor Drive (DW UNLOCKED): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack
Substitute
Dark Pulse
Night Slash
Revenge
Wrap
Aura Sphere

Counter
Perish Song
Snatch
Mach Punch

Taunt
Psychic
Brick Break

Dual Chop
Ice Punch

New egg moves: Focus Punch, Shock Wave
New TMs: Hidden Power Fire 7, Rock Slide


Scyther [Hopper] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 22

EC: 4/6
MC: 0
DC: 4/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Double Hit
Feint

Counter
Endure
Reversal

Light Screen
Safeguard
Aerial Ace
U-turn
Substitute

Bug Bite

New egg moves: Baton Pass, Defog


Fidgit [Syndrome] (M)
Nature: Calm (+Special Defence, -Attack)

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Moves: 28

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Gravity
Me First
Comet Punch
Helping Hand
Magic Room
Wonder Room
Circle Throw
Wide Guard
Toxic Spikes

Earth Power
Metronome
Stealth Rock

Toxic
Taunt
Torment
Venoshock
Substitute

New egg moves: Follow Me, Spikes


Meowth [Prince John] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 104 (+) (Accuracy boost: 25% (24.864367816091954022988505747126% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 19

EC: 3/6
MC: 0
DC: 3/5

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Faint Attack
Screech
Taunt
Night Slash
Feint

Hypnosis
Odor Sleuth
Snatch

Thunderbolt
Dig
Torment
U-turn
Aerial Ace

New egg moves: Flail, Foul Play


Pupitar [Rourke] (M)
Nature: Quiet (+Special Attack, -Speed)

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 5
Base Rank Total: 17
Moves: 22

EC: 6/9
MC: 0
DC: 4/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Stone Edge
Dark Pulse
Crunch
Hyper Beam

Dragon Dance
Pursuit
Stealth Rock

Smack Down
Brick Break
Rock Polish
Hidden Power Grass 7
Dig

Outrage

New egg moves: Assurance, Focus Energy


Krokorok [Alameda Slim] (M)
Nature: Hasty (+Speed, -Defence)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 86 (+) (Accuracy boost: 13% (12.751724137931034482758620689655% unrounded))
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Moves: 22

EC: 5/9
MC: 0
DC: 4/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig

Counter
Fire Fang
Thunder Fang

Taunt
Earthquake
Stone Edge
Toxic
Protect
Brick Break

Aqua Tail

New egg moves: Focus Energy, Pursuit


Zoroark [Br'er Fox] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 5
SpD: Rank 1 (-)
Spe: 121 (+) (Accuracy boost: 17% (16.828735632183908045977011494253% unrounded))
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 32

EC: 6/6
MC: 0

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Night Daze
Hone Claws

Dark Pulse
Extrasensory
Sucker Punch
Counter

Dig
Aerial Ace
U-turn
Toxic
Hidden Power Ice 7
Protect
Shadow Ball
Double Team
Payback
Grass Knot
Substitute
Snarl
Flamethrower

Bounce
Snatch

New egg moves: Detect, Memento


Nidorino [Horned King] (M)
Nature: Hardy (no change)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Moves: 19

EC: 6/9
MC: 0
DC: 3/5

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab

Counter
Disable
Endure

Toxic
Ice Beam
Thunderbolt
Venoshock

Drill Run

New egg moves: Head Smash, Sucker Punch
New TMs: Protect, Substitute


Scizor [Scroop] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Bug/Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 (4 with Light Metal)
Base Rank Total: 20
Moves: 26

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Bullet Punch
Metal Claw
Iron Defense
Night Slash
Double Hit
Iron Head
Feint

Counter
Endure
Reversal

Brick Break
Aerial Ace
U-turn
Substitute

Bug Bite
Roost

Levitate

New egg moves: Baton Pass, Defog
New TMs: Light Screen, Safeguard


Scraggy [Edgar] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Moves: 20

EC: 3/6
MC: 0
DC: 3/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Focus Punch

Counter
Drain Punch
Fake Out

Taunt
Protect
Rock Slide
Substitute

Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt

New egg moves: Detect, Dragon Dance
New TMs: Dig, Torment


Klang [AUTO] (U)
Nature: Hasty (+Speed, -Defence)

Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 58 (+) (Accuracy boost: 6% (5.8% unrounded))
Size Class: 1
Weight Class: 4
Base Rank Total: 16
Moves: 19

EC: 4/9
MC: 0
DC: 3/5

Abilities:
Plus: (Innate) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Innate) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Attacks:
ViceGrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Zap Cannon
Hyper Beam
Discharge
Shift Gear

Protect
Thunderbolt
Flash Cannon
Thunder Wave
Volt Switch
Substitute

Gravity
Magic Coat
Signal Beam

Levitate

New tutors: Iron Defense, Sleep Talk


Rampardos [Kron] (M)
Nature: Quiet (+Special Attack, -Speed)

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
Moves: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW UNLOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Head Smash
Endeavor
Zen Headbutt

Crunch
Iron Head
Whirlwind

Ice Beam
Thunderbolt
Earthquake
Flamethrower
Rock Slide
Protect

New egg moves: Curse, Hammer Arm


Rotom-C [Chick Hicks] (U)
Nature: Timid (+Speed, -Attack)

Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (+) (Accuracy boost: 11% (11.265517241379310344827586206897% unrounded))
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Moves: 19

MC: 0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks:

Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Discharge

Hidden Power (Rock 7)
Light Screen
Shadow Ball
Thunderbolt
Reflect

Electroweb
Pain Split
Signal Beam

Leaf Storm

Appliance (Exit)

New tutors: Sleep Talk, Snatch


Timburr [Lumpjaw] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves: 16

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Focus Punch

Counter
Drain Punch
Endure

Dig
Payback
Rock Slide
Brick Break

New egg moves: Comet Punch, Foresight
New TMs: Protect, Substitute


Snivy [Queen Narissa] (F)
Nature: Naive (+Speed, -Special Defence)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 73 (+) (Accuracy boost: 18% (18.375862068965517241379310344828% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 17

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Overgrow: (Innate) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Glare
Mean Look
Mirror Coat

Light Screen
Safeguard
Reflect
Toxic
Aerial Ace

New egg moves: Iron Tail, Twister


Teddiursa [Mor'du] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 19

EC: 2/6
MC: 0
DC: 1/5

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Attacks:
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent

Counter
Crunch
Yawn

Earthquake
Brick Break
Rock Slide
Aerial Ace

Fire Punch
Ice Punch
Seed Bomb
ThunderPunch

New egg moves: Focus Energy, Sleep Talk
New TMs: Protect, Substitute


Vespiquen [Madame Medusa] (F)
Nature: Quiet (+Special Attack, -Speed)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 34 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 23

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Pressure: (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Sweet Scent
Gust
Bug Bite
Bug Buzz
Poison Sting
Confuse Ray
Fury Cutter
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Slash
Toxic
Attack Order

U-turn

Air Cutter
Mud-Slap
Ominous Wind
String Shot
Swift
Tailwind
Endeavor

New TMs: Hidden Power Ice 7, Protect

SELF-APPROVED
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
OK, splitting this claim in two parts.

Code:
[a]Lanturn[/a][hide=Lanturn (F)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/171.png[/img]
[b]Lumos Maxima (F)[/b]

[b]Nature:[/b] Modest
+1 SpA, -1 Atk

[b]Type:[/b] Water / Electric
[b]Water:[/b] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[b]Electric:[/b] 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

[b]Abilities:[/b] Volt Absorb / Illuminate / Water Absorb [DW]
[b]Volt Absorb (Innate):[/b]
This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

[b]Illuminate (Can Be Activated):[/b]
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

[b]Water Absorb (Innate) [DW]:[/b]
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

[b]Stats:[/b]
HP: 120
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

[b]Attacks [40]:[/b]
Aqua Ring
Bubble
BubbleBeam
Charge
Confuse Ray
Discharge
Electro Ball
Flail
Hydro Pump
Signal Beam
Spark
Spit Up
Stockpile
Supersonic
Swallow
Take Down
Thunder Wave
Water Gun

Agility
Psybeam
Whirlpool

Blizzard
Brine
Dive
Hidden Power (Grass, 7)
Ice Beam
Protect
Rest
Scald
Sleep Talk
Substitute
Surf
Thunder
Thunderbolt
Toxic
Volt Switch

Bounce
Endure
Heal Bell
Icy Wind[/hide]

[a]Sunflora[/a][hide=Sunflora (F)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/192.png[/img]
[b]Sol (F)[/b]

[b]Nature:[/b] Modest
+1 SpA, -1 Atk

[b]Type:[/b] Grass
[b]Grass:[/b] Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

[b]Abilities:[/b] Chlorophyll / Solar Power / Early Bird [DW]
[b]Chlorophyll (Innate):[/b]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

[b]Solar Power (Innate):[/b]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

[b]Early Bird (Innate) [DW]:[/b]
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

[b]Stats:[/b]
HP: 100
Atk: Rank 2 [-]
Def: Rank 2
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

[b]Attacks [36]:[/b]
Absorb
Bullet Seed
Double-Edge
Endeavor
Giga Drain
GrassWhistle
Growth
Ingrain
Leaf Storm
Leech Seed
Mega Drain
Natural Gift
Petal Dance
Pound
Razor Leaf
Seed Bomb
Sunny Day
Synthesis
Worry Seed

Bide
Leech Seed
Morning Sun
Nature Power

Double Team
Endure
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Safeguard
Sludge Bomb
SolarBeam
Substitute
Toxic 

Earth Power[/hide]

[a]Rapidash[/a][hide=Rapidash (F)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/78.png[/img]
[b]Sparklez (F)[/b]

[b]Nature:[/b] Rash
+1 SpA, -1 SpD

[b]Type:[/b] Fire
[b]Fire:[/b] Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

[b]Abilities:[/b] Run Away / Flash Fire / Flame Body [DW]
[b]Run Away (Innate):[/b]
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

[b]Flash Fire (Innate):[/b]
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

[b]Flame Body (Innate) [DW]:[/b]
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

[b]Stats:[/b]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

[b]Attacks [21]:[/b]
Bounce
Ember
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Growl
Megahorn
Poison Jab
Quick Attack
Stomp
Tackle
Tail Whip

Double Kick
Hypnosis
Morning Sun

Flamethrower
Sunny Day
Wild Charge
Will-O-Wisp

Heat Wave[/hide]
 
[a]Zoroark[/a][hide=Zoroark (F)][IMG]http://img43.imageshack.us/img43/9919/szoroark.gif[/IMG]
Zoroark [Honey] (F)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
 
Abilities:
Illusion (Innate): Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
 
 
Stats:
 
Zoroark
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A
 
Attacks:
Agility
Faint Attack
Fake Tears
Fury Swipes
Leer
Nasty Plot
Night Daze
Pursuit
Scary Face
Scratch
Taunt
Torment
 
Counter
Dark Pulse
Extrasensory
Snatch
 
Dig
Double Team
Flamethrower
Focus Blast
Grass Knot
Hone Claws
Roar
Shadow Ball
Substitute
U-Turn

Total moves: 26[/hide]

[a]Cubone[/a][hide=Marowak (M)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/105.png[/img]
Marowak [Fibula] (M)
Nature: Adamant (+Atk ; -Sp.Atk)
Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
LightningRod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Battle Armor (DW) (Innate): This Pokemon’s thick armor prevents it from taking critical hits.

HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bone Club
Bone Rush
Bonemerang
Double-Edge
Endeavor
Focus Energy
Growl
Headbutt
Leer
Rage
Tail Whip

Detect
Double Kick
Iron Head

Earthquake
Endure
Hidden Power (Ground, 7)
Protect
Smack Down

Earth Power
Fire Punch
Ice Punch

Total Attacks: 20[/hide]

[a]Magneton[/a][hide=Magneton (N/A)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/82.png[/img]
Magneton [Paul] (N/A)
Nature: Timid (+1 Spe, +11% Accuracy, -1 Atk)
Type:
Electric/Steel: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW) (Innate): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 81 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Discharge
Electro Ball
Gyro Ball
Lock-On
Magnet Bomb
Magnet Rise
Metal Sound
Mirror Shot
Screech
Sonicboom
Spark
Swift
Supersonic
Tackle
ThunderShock
Thunder Wave
Tri-Attack
Zap Cannon

Double Team
Flash Cannon
Hyper Beam
Light Screen
Protect
Rain Dance
Reflect
Substitute
Thunderbolt
Volt Switch

Bide
Endure
Magic Coat
Signal Beam

Total Moves: 32[/hide]

[a]Voodoom[/a][hide=Voodoom (M)][img]http://cap.smogon.com/Sprites/frontnormal-mvoodoom.png[/img]
Voodoom [Puppet] (M)
Nature: Modest (+Sp.Atk , -Atk)
Type:
Fighting/Dark: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. 

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:

Voodoom
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Astonish
Aura Sphere
Charge
Copycat
Dark Pulse
Follow Me
Grudge
Mimic
Night Slash
Pain Split
Pin Missile
Revenge
Spite
Wrap

Mach Punch
Shock Wave
Snatch

Hidden Power (Rock, 7)
Taunt
Torment

Total Moves: 20[/hide]

[a]Chandelure[/a][hide=Chandelure (F)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/609.png[/img]
Chandelure [Éget] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
DC: 5/5

Astonish
Confuse Ray
Curse
Ember
Fire Spin
Flame Burst
Hex
Imprison
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Shadow Ball
Smog
Will-O-Wisp

Clear Smog
Endure
Heat Wave

Calm Mind
Double Team
Embargo
Fire Blast
Flamethrower
Hidden Power [Electric, 7]
Hyper Beam
Incinerate
Protect
Psychic
Rest
Safeguard
Solarbeam
Substitute
Swagger
Taunt
Telekinesis
Toxic

Dark Pulse
Sleep Talk

Raid Only:
- Shadow Mend

Move Total: 40[/hide]

[a]Camerupt[/a][hide=Camerupt (F)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/323.png[/img]
Camerupt [Tüzelés] (F)
Nature: Quiet (+1 SpAtk ; -15% Spe [Flat 10% Eva Drop]

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Magma Armor (Innate): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW) (Innate): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6

EC: 6/6
MC: 0
DC: 5/5

Amnesia
Curse
Double-Edge
Earthquake
Earth Power
Ember
Eruption
Fissure
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Rock Slide
Tackle
Take Down

Endure
Heat Wave
Yawn

Fire Blast
Hidden Power [Electric, 7]
Protect
Rest
Stone Edge
Substitute
Sunny Day
Sleep Talk

Move Total: 27[/hide]

[a]Duosion[/a][hide=Duosion (F)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/578.png[/img]
Duosion [Meiosis] (F)
Nature: Brave (+1 Atk ; -15% Spe [Flat 10% Eva Drop])

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW) (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 7/9
MC: 2
DC: 3/5

Charm
Endeavor
Future Sight
Hidden Power (Flying, 7)
Light Screen
Pain Split
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Snatch

Acid Armor
Night Shade
Trick

Energy Ball
Gyro Ball
Shadow Ball

Move Total: 17[/hide]

[a]Ludicolo[/a][hide=Ludicolo (F)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/272.png[/img]
Ludicolo [Tango] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 12

Abilities:

Swift Swim (Innate):  The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW) (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

EC: 9/9
MC: 1
DC: 5/5

Absorb
Astonish
Bubblebeam
Energy Ball
Fake Out
Fury Swipes
Growl
Hydro Pump
Mega Drain
Mist
Natural Gift
Nature Power
Rain Dance
Thief
Uproar
Water Sport
Zen Headbutt

Counter
Giga Drain
Leech Seed
Synthesis

Brick Break
Double Team
Endure
Focus Blast
Grass Knot
Hidden Power (Ground, 7)
Hyper Beam
Ice Beam
Protect
Scald
Solarbeam
Substitute
Surf
Toxic

Drain Punch
Hyper Voice
Icy Wind
Seed Bomb
ThunderPunch

Total Moves: 40[/hide]

[a]Remoraid[/a][HIDE=Remoraid (M)][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/223.png[/IMG]
Remoraid [Verne] (M)
Nature: Quiet (+1 SpA ; -15% Spe [Flat 10% Eva Drop])
 
Type: 
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Innate) (DW): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

[box]Hardy (+1 Atk)
Lonely (+2 Atk, -1 Def)
Adamant (+2 Atk, -1 SpA)
Naughty (+2 Atk, -1 SpD)
Brave (+2 Atk, -15% Speed, -10% Evasion)

Bold (+2 Def, -1 Atk)
Docile (+1 Def)
Impish (+2 Def, -1 SpA)
Lax (+2 Def, -1 SpD)
Relaxed (+2 Def, -15% Speed, -10% Evasion)

Modest (+2 SpA, -1 Atk)
Mild (+2 SpA, -1 Def)
Bashful (+1 SpA)
Rash (+2 SpA, -1 SpD)
Quiet (+2 SpA, -15% Speed, -10% Evasion)

Calm (+2 SpD, -1 Atk)
Gentle (+2 SpD, -1 Def)
Careful (+2 SpD, -1 SpA)
Quirky (+1 SpD)
Sassy (+2 SpD, -15% Speed, -10% Evasion)

Timid (+30% Speed, +2X Accuracy, -1 Atk)
Hasty (+30% Speed, +2X Accuracy, -1 Def)
Jolly (+30% Speed, +2X Accuracy, -1 SpA)
Naive (+30% Speed, +2X Accuracy, -1 SpD)
Serious (+15% Speed, +X Accuracy)[/box]
 
Stats: 

HP: 90 
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 1
DC: 1/5
 
Aurora Beam
BubbleBeam
Bullet Seed
Focus Energy
Hydro Pump
Hyper Beam
Lock-On
Psybeam
Signal Beam
Soak
Water Gun
Water Pulse

Acid Spray
Rock Blast
Water Spout

Fire Blast
Ice Beam
Scald

Total Moves: 18[/HIDE]

[a]Gigalith[/a][hide=Gigalith (M)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/526.png[/img]
Gigalith [Ore] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

HP: 100
Atk: 6 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 25
Size Class: 4
Weight Class: 6

Abilities:

Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

EC: 9/9
MC: 0
DC: 5/5

Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand-Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle

Autotomize
Gravity
Heavy Slam

Earthquake
Protect
Rock Polish

Earth Power
SuperPower

Total Moves: 22[/hide]

[a]Ninetales[/a][hide=Ninetales (F)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/38.png[/img]
Ninetales [Novem] (F)
Nature: Modest (+1 Spa, -1 Atk)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 100
Size Class: 2
Weight Class: 2

Abilities:

Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW) (Innate): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

EC: 6/6
MC: 0
DC: 5/5

Confuse Ray
Ember
Extrasensory
Faint Attack
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Grudge
Hex
Imprison
Inferno
Nasty Plot
Quick Attack
Roar
Safeguard
Tail Whip
Will-O-Wisp

Disable
Heat Wave
Spite

Dig
Hidden Power [Electric ; 7]
Substitute

Raid Only:
Shadow Mend
Dispel

Total Moves: 24[/hide]

[a]Azumarill[/a][hide=Azumarill (F)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/184.png[/img]
Azumarill [Vellamo] (Female)
Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (DW) (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+) [+5% Acc]
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Aqua Ring
Aqua Tail
Bounce
Bubble
BubbleBeam
Charm
Defense Curl
Double-Edge
Helping Hand
Hydro Pump
Rain Dance
Rollout
Slam
Splash
Superpower
Tackle
Tail Whip
Water Gun
Water Sport

Encore
Sing
Soak

Brick Break
Light Screen
Protect
Substitute
Surf

Ice Punch

Total Moves: 28[/hide]

[a]Seaking[/a][hide=Seaking (F)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/119.png[/img]
Seaking [Dahlia] (Female)
Nature: Modest (+1 SpA ; -1 Atk)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
LightningRod (DW) (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 68
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Agility
Aqua Ring
Flail
Fury Attack
Horn Attack
Horn Drill
Megahorn
Peck
Poison Jab
Soak
Supersonic
Tail Whip
Water Pulse
Water Sport
Waterfall

Hydro Pump
Mud Shot
Signal Beam

Hidden Power [Electric, 7]
Ice Beam
Protect
Substitute
Surf

Total moves: 23[/hide]

[a]Pyroak[/a][hide=Flarelm (M)][img]http://ivnbvn.com/pixels/flarelm.png[/img]
Flarelm [Blazing Inpachi] (M)
Nature: Brave (+1 Atk, -15% Spe [Flat 10% Eva Drop])

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard (Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW) (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4

EC: 8/9
MC: 0
DC: 3/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis

Aromatherapy
Blaze Kick
Counter

Double Team
Flamethrower
Grass Knot
Light Screen
Protect

Total Moves: 19[/hide]

[a]Relicanth[/a][hide=Relicanth (M)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/369.png[/img]
Relicanth [Era] (Male)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (DW) (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

HP: 110
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 2

EC: N/A
MC: 0
DC: 0/5

Attacks:
Harden
Head Smash
Rock Tomb
Tackle
Water Gun
Yawn

Amnesia
Magnitude
Zen Headbutt

Earthquake
Safeguard
Waterfall

Total Moves: 12[/hide]

[a]Fidgit[/a][hide=Fidgit (F)][img]http://cap.smogon.com/Sprites/frontnormal-mfidgit.png[/img]
[b]Multitask (F)[/b]

[b]Nature:[/b] Serious
-

[b]Type:[/b] Poison / Ground
[b]Poison:[/b] Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[b]Ground:[/b] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[b]Abilities:[/b] Persistent / Vital Spirit / Prankster [DW]
[b]Persistent (Innate):[/b]
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

[b]Vital Spirit (Innate):[/b]
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

[b]Prankster (Innate):[/b]
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

[b]Stats:[/b]
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

[b]Attacks [26]:[/b]
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Helping Hand
Knock Off
Magic Room
Rapid Spin
Razor Wind
Tailwind
Whirlwind
Wide Guard
Wonder Room

Follow Me
Heal Pulse
Wish

Double Team
Earthquake
Hidden Power (Ground, 7)
Light Screen
Taunt

Drill Run[/hide]

[a]Sawsbuck[/a][hide=Deerling (M)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/585-spring.png[/img]
Deerling [Charles] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal/Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW) (Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

HP: 90
Atk: Rank 3 [+]
Def: Rank 2
SpA: Rank 1 [-]
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 3/5

Aromatherapy
Camouflage
Charm
Double-Edge
Double Kick
Energy Ball
Growl
Faint Attack
Jump Kick
Leech Seed
Nature Power
Sand-Attack
Solarbeam
Tackle
Take Down

Agility
GrassWhistle
Odor Sleuth

Double Team
Protect
Return
Wild Charge

Total Moves: 19[/hide]

[a]Syclant[/a][HIDE=Syclar (F)][IMG]http://i165.photobucket.com/albums/u65/wyverii/Syclar.png[/IMG]
Syclar [Beira, the Queen of Winter] (F)
[B]Nature: Mild[/B] (Def lowered; Sp. Atk raised)
[B]Type:[/B] Ice/Bug
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in     frozen caves and other frigid arenas.
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

[B]Stats[/B]


HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

[B]EC:[/B] 3/6
[B]MC:[/B] 0
[B]DC:[/B] 2/5

[B]Abilities:[/B]
[B]Compoundeyes:[/B] (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
[B]Snow Cloak:[/B] (Innate) This Pokemon is used to snowy blizzard    conditions and gains a 20%  evasion boost during Hail. Pokemon with this    ability are immune to Hail  damage.
[B]Technician (DW LOCKED):[/B] (Innate) This Pokemon is more skilled at     performing weaker moves, causing any of their attacks that normally deal     6 or below base damage to have their base damage multiplied by 1.5.     (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.)     The Energy Cost for a one-hit or two-hit attack is increased by one   (1).   Each hit in a multi-hit move is boosted by one (1) damage, and   the   Energy Cost for mutli-hit attacks is increased by two (2).

[B]Attacks[/B]

Bug Bite
Bug Buzz
Focus Energy
Fury Attack
Hail
Ice Shard
Ice Shard
Icicle Spear
Icy Wind
Leech Life
Leer
Scratch
Sheer Cold
Slash
X-Scissor

Earth Power
Tail Glow
Silver Wind

Blizzard
Double Team
Frost Breath
Solarbeam

Total Attacks: 20

Raid Only:
[I]Holy Shock
Holy Blade[/i]

[box][B]Holy Shock[/B]: A powerful burst of light which cannot miss its target

Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Special |  Effect Chance: -- | Contact: No | Typing: Light | Priority: 0 | CT: --

[B]Holy Blade[/B]: A shining slash which ignores the foe's stat boosts

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical |  Effect Chance: -- | Contact: Yes | Typing: Light | Priority: 0 | CT: --

Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light[/box][/hide]

[a]Cherrim[/a][hide=Cherubi (F)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/420.png[/img]
[b]Naturia Cherries (F)[/b]

[b]Nature:[/b] Modest
+1 SpA, -1 Atk

[b]Type:[/b] Grass
[b]Grass:[/b] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

[b]Abilities:[/b] Chlorophyll
[b]Chlorophyll (Innate):[/b] During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

[b]Stats:[/b]
HP: 90
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 0
DC: N/A

[b]Attacks [19]:[/b]
Growth
Helping Hand
Leech Seed
Magical Leaf
Morning Sun
Sunny Day
Tackle
Take Down
Worry Seed

Aromatherapy
Heal Pulse
Weather Ball

Endure
Grass Knot
Hidden Power (Ground, 7)
Protect
SolarBeam

Giga Drain[/hide]

[a]Exeggutor[/a][hide=Exeggcute (F)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/102.png[/img]
[b]Coco (F)[/b]

[b]Nature:[/b] Quiet
+1 SpA, -15% Speed, -10% Evasion

[b]Type:[/b] Grass / Psychic
[b]Grass:[/b] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[b]Psychic:[/b] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[b]Abilities:[/b] Chlorophyll / Harvest [DW]
[b]Chlorophyll (Innate):[/b]
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

[b]Harvest (Innate) [DW]:[/b]
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

[b]Stats:[/b]
HP: 90
Atk: 2
Def: 3
SpA: 3 [+]
SpD: 2
Spe: 34 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/6
MC: 2
DC: 3/5

[b]Attacks [19]:[/b]
Barrage
Bullet Seed
Confusion
Hypnosis
Leech Seed
PoisonPowder
Reflect
Sleep Powder
Stun Spore
Uproar

Lucky Chant
Moonlight
Synthesis

Endure
Grass Knot
Hidden Power (Ground, 7)
Light Screen
SolarBeam

Gravity[/hide]

[a]Kingdra[/a][hide=Seadra (M)]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/117.png[/IMG]
[B]Harold (M)[/B]

[B]Nature:[/B] Modest
+1 SpA, -1 Atk

[B]Type:[/B] Water
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when  underwater, are less capable on land unless they are entirely amphibious.

[B]Abilities:[/B] Poison Point / Sniper / Damp [DW]
[B]Poison Point (Can be Disabled.):[/B]
This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

[B]Sniper (Innate):[/B]
This Pokemon has deadly accuracy and strikes sensitive points,  increasing its critical hit bonus from +3 to +5 on single attacks, +2 to  +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

[B]Damp (Innate) [DW]:[/B]
This Pokemon releases a damp mist upon entry into battle that short  circuits the opponent's ability to use Selfdestruct or Explosion.

[B]Stats:[/B]
HP: 90
Atk: Rank 2 [-]
Def: Rank 3
SpA: Rank 4 [+]
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 5
DC: 3/5

[B]Attacks [15]:[/B]
Agility
Brine
Bubble
BubbleBeam
Focus Energy
Hydro Pump
Leer
SmokeScreen
Water Gun

Disable
Flail
Razor Wind

Dragon Pulse
Ice Beam
Surf[/hide]

[a]Delcatty[/a][hide=Skitty (F)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/300.png[/img]
[b]Yin (F)[/b]

[b]Nature:[/b] Adamant
+1 Atk, -1 SpA

[b]Type:[/b] Normal
[b]Normal:[/b] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[b]Abilities:[/b] Cute Charm / Normalize / Wonder Skin [DW]
[b]Cute Charm (Innate):[/b]
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

[b]Normalize (Can be Disabled):[/b]
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.

[b]Wonder Skin (Innate) [DW]:[/b]
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

[b]Stats:[/b]
HP: 90
Atk: 3 [+]
Def: 2
SpA: 1 [-]
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

[b]Attacks [18]:[/b]
Assist
Attract
Charm
Copycat
DoubleSlap
Faint Attack
Fake Out
Foresight
Growl
Sing
Tackle
Tail Whip

Helping Hand
Wish
Zen Headbutt

Dig
Double Team
Protect[/hide]

[a]Cinccino[/a][hide=Minccino (M)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/572.png[/img]
[b]Yang (M)[/b]

[b]Nature:[/b] Jolly
+15% Speed, +17% Accuracy, -1 SpA

[b]Type:[/b] Normal
[b]Normal:[/b] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[b]Abilities:[/b] Cute Charm / Technician / Skill Link [DW]
[b]Cute Charm (Innate):[/b]
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

[b]Technician (Innate):[/b]
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

[b]Skill Link (Innate) [DW]:[/b]
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

[b]Stats:[/b]
HP: 90
Atk: 2
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

[b]Attacks [15]:[/b]
DoubleSlap
Encore
Growl
Helping Hand
Pound
Sing
Swift
Tail Slap
Tickle

Endure
Flail
Tail Whip

Dig
Double Team
Protect[/hide]

[a]Mandibuzz[/a][hide=Vullaby (M)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/629.png[/img]
[b]Buzzie (M)[/b]

[b]Nature:[/b] Adamant
+1 Atk, -1 SpA

[b]Type:[/b] Dark / Flying
[b]Dark:[/b] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[b]Flying:[/b] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[b]Abilities:[/b] Big Pecks / Overcoat / Weak Armor [DW]
[b]Big Pecks (Innate):[/b]
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

[b]Overcoat (Innate):[/b]
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

[b]Weak Armor (Can be Enabled) [DW]:[/b]
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

[b]Stats:[/b]
HP: 100
Atk: 3 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 2/5

[b]Attacks [21]:[/b]
Air Slash
Brave Bird
Dark Pulse
Defog
Embargo
Faint Attack
Flatter
Fury Attack
Gust
Leer
Nasty Plot
Pluck
Punishment
Tailwind
Whirlwind

Fake Tears
Mean Look
Steel Wing

Fly
Taunt
Torment[/hide]

[a]Tomohawk[/a][hide=Scratchet (M)][img]http://i17.photobucket.com/albums/b63/DeckKnight/ScratchetM.png[/img]
[b]Leo (M)[/b]

[b]Nature:[/b] Modest
+1 SpA, -1 Atk

[b]Type:[/b] Normal / Fighting
[b]Normal:[/b] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[b]Fighting:[/b] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[b]Abilities:[/b] Scrappy / Prankster / Vital Spirit [DW]
[b]Scrappy (Innate):[/b]
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

[b]Prankster (Innate):[/b]
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

[b]Vital Spirit (Innate) [DW]:[/b]
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

[b]Stats:[/b]
HP: 90
Atk: 2 [-]
Def: 3
SpA: 2 [+]
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

[b]Attacks [16]:[/b]
Bulk Up
Focus Energy
Fury Swipes
Harden
Hyper Voice
Rest
Roar
Rock Smash
Scratch
Work Up

Rapid Spin
Roost
Stealth Rock

Rock Slide
Safeguard
Taunt[/hide]

[a]Grumpig[/a][hide=Grumpig (M) (*)][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/326.png[/IMG]
Grumpig [GRUMPus] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
 
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
 
Stats:
 
Grumpig
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 80
Size Class: 2
Weight Class: 4
Base Rank Total: 18
 
Abilities:
Own Tempo (Innate): This Pokemon moves at its own pace and cannot be confused by any method.
Thick Fat: (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW) (Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
 
EC: 6/6
MC: 0
DC 5/5
 
Attacks:
Bounce
Confuse Ray (*)
Magic Coat (*)
Odor Sleuth (*)
Power Gem
Psybeam (*)
Psych Up (*)
Psychic
Psywave (*)
Splash (*)
 
Extrasensory (*)
Future Sight (*)
Zen Headbutt (*)
 
Energy Ball
Rest
Shadow Ball (*)
Shock Wave
Taunt (*)
Thunder Wave (*)
 
DynamicPunch
Fire Punch
Signal Beam

Total Moves: 22[/hide] 

[a]Beedrill[/a][hide=Beedrill (M) (*)][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/15.png[/IMG]
Beedrill [Trouser Snakes] (Male) (*)
Nature: Adamant
 
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
 
Stats:
 
Beedrill
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16
 
Abilities:
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW) (Innate):  This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
 
EC: 5/5
MC: 0
DC: 5/5
 
Attacks:
Bug Bite (*)
Focus Energy
Fury Attack
Harden
Poison Jab
Poison Sting (*)
Pursuit
Rage
String Shot (*)
Toxic Spikes
TwinNeedle

Acrobatics
Brick Break
Double Team
Protect
X Scissor

Total Moves: 16[/hide]

[a]Luxray[/a][hide=Luxray (F)]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/405.png[/IMG]
Luxray [Shinxe] (F)
Nature: Adamant (+Atk - Sp.Atk)
 
Type: 
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
 
Stats:
Luxray
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3 
Spe: 70
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5
 
Abilities:
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts (DW) (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
 
Attacks:
Bite
Charge
Crunch
Discharge
Leer
Roar
Scary Face
Spark
Swagger
Tackle
Thunder Fang
Wild Charge

Double Kick
Fire Fang
Ice Fang
Quick Attack
 
Double Team
Endure
Giga Impact
Iron Tail
Light Screen
Protect
Rest
Snarl
Substitute
Thunder Wave
Toxic
Volt Switch

Magnet Rise
Superpower

Total Moves: 30[/hide]

[a]Walrein[/a][hide=Walrein (F)][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/365.png[/IMG]
Walrein [Snooker] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
 
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19
 
EC: 9/9
MC: 0
DC: 5/5
 
Type:
Water/Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
 
Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body (Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW) (Innate): This Pokemon is incapable of being effected by Attract or Cute Charm.
 
Attacks:
Aurora Beam
Body Slam
Defense Curl
Defense Curl
Encore
Growl
Ice Ball
Powder Snow
Water Gun
 
Fissure
Rock Slide
Signal Beam
 
Earthquake
Ice Beam
Rest
Substitute
Waterfall

Aqua Tail

Total Moves: 18[/hide]
 
[a]Raticate[/a][hide=Raticate (M)][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/20.png[/IMG]
Raticate [Jerry] (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
 
Stats:
 
Raticate
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5
 
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
 
Abilities:
Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW) (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
 
Attacks:
Assurance
Bite
Crunch
Focus Energy
Focus Energy
Hyper Fang
Pursuit
Quick Attack
Sucker Punch
Tackle
Tail Whip

Counter
Flame Wheel
Revenge
 
Dig
Pluck
Taunt
U-Turn
Wild Charge

Zen Headbutt

Total Moves: 20[/hide]

[a]Ledian[/a][HIDE=Ledian (M)][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/shiny/166.png[/IMG]
Ledian [Timothy] (Male)
Nature: Adamant (+Atk -Sp.Atk)

Type: Bug/Flying: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
 
Abilities:
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird (Innate) - This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Iron Fist (DW) (Innate) - The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).
 
Stats:
Ledian
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 15 

EC: 6/6
MC: 0
DC: 2/5
 
Moves:
 
Agility
Baton Pass
Bug Buzz
Comet Punch
Light Screen
Mach Punch
Reflect
Safeguard
Silver Wind
Supersonic
Swift
Tackle

Bide
Bug Bite
Drain Punch
 
Acrobatics
Dig
Protect
Toxic

Ice Punch
ThunderPunch

Total Moves: 20[/HIDE]
 
[a]Swalot[/a][hide=Swalot (M)][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/317.png[/IMG]
Swalot [Homer J Simpson] (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
 
Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
 
Abilities:
Liquid Ooze (Innate): This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold (Innate): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW) (Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
 
Swalot
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
 
EC: 6/6
MC: 0
DC: 1/5
 
Attacks:
Amnesia
Encore
Poison Gas
Pound
Sludge
Yawn

Destiny Bond
Dream Eater
Pain Split
 
Giga Drain
Ice Beam
Shadow Ball
Sludge Wave
 
Counter

Total Moves: 14[/hide]

[a]Swoobat[/a][hide=Swoobat (F)][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/528.png[/IMG]
Swoobat [Fledermaus] (F)
Nature: Modest (+Sp.Atk -Atk)
Type: Psychic / Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
 
Abilities:
Unaware (Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. 
Simple (DW) (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
 
Stats:
Swoobat
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 114
Size Class: 2
Weight Class: 2
Base Rank Total: 16
 
EC: 6/6
MC: 0
DC: 5/5
 
Attacks:
Air Cutter
Air Slash
Assurance
Attract
Calm Mind
Confusion
Gust
Heart Stamp
Imprison
Odor Sleuth

Knock Off
Stored Power
Supersonic
 
Charge Beam
Energy Ball
Light Screen
Psychic
Reflect
Shadow Ball
Taunt

Total moves: 20[/hide]
 
[a]Mightyena[/a][hide=Mightyena (M)][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/262.png[/IMG]
Mightyena [Sam] (Male)
Nature: Adamant (Boosts ATK ; Decreases Sp.ATK)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
 
Abilities:
Intimidate (Innate ; Can then be Enabled): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Quick Feet (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Moxie (DW) (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
 
Stats:
 
Mightyena
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 16
 
EC: 6/6
MC: 0
DC: 2/5
 
Attacks:
Bite
Crunch
Howl
Odor Sleuth
Roar
Sand Attack
Swagger
Tackle
Theif
 
Fire Fang
Ice Fang
Thunder Fang
 
Payback
Protect
Substitute
Taunt
Torment

Total Moves: 17[/hide]
 
[a]Klinklang[/a][HIDE=Klinklang (N/A)][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/601.png[/IMG]
Klinklang [Rust] (Genderless)
Nature: Quiet (+ Sp. Attack, - Speed -10% Evasion)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
 
Abilities:
Minus: (Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Plus: (Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Clear Body (DW) (Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
 
Stats:
 
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 78 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 19
 
EC: 9/9
MC: 1
DC: 5/5
 
Attacks:
Autotomize
Bind
Charge
Charge Beam
Discharge
Gear Grind
Hyper Beam
Lock On
Metal Sound
Mirror Shot
Screech
Shift Gear
Thundershock
Vicegrip
Zap Cannon
 
Flash Cannon
Protect
Rest
Sandstorm
Substitute
Thunderbolt
Toxic
Volt Switch

Gravity
Magic Coat
Signal Beam
Sleep Talk

Total moves: 27[/HIDE]

[a]Probopass[/a][hide=Probopass (M)][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/476.png[/IMG]
Probopass [Noro] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Steel: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
 
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
 
Stats:
 
Probopass
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 34 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 21
 
EC: 6/6
MC: 0
DC: 5/5
 
Attacks:
Block
Discharge
Earth Power
Gravity
Harden
Iron Defense
Magnet Bomb
Magnet Rise
Power Gem
Rest
Rock Throw
Sandstorm
Spark
Tackle
Thunder Wave
Zap Cannon
 
Explosion
Head Smash
Stealth Rock
 
Earthquake
Rock Slide
Stone Edge
Taunt
Thunderbolt
Torment
Volt Switch

Fire Punch
Ice Punch

Total moves: 29[/hide]
Lanturn [3 Egg]: Amnesia, Mist

Sunflora [4 Egg]: Encore, Helping Hand

Rapidash [3 Egg, 4 TM]: Horn Drill, Low Kick, Protect, Substitute

Zoroark [4 Egg]: Detect, Sucker Punch

Marowak [3 Egg]: Belly Drum, Perish Song

Magneton [4 Tutor]: Recycle, Sleep Talk

Voodoom [3 Egg, 3 TM]: Psycho Cut, Focus Punch, Toxic, Protect

Chandelure [3 Egg]: Acid, Acid Armour

Camerupt [3 Egg]: Stockpile, Swallow

Duosion [3 Egg, 3 TM]: Confuse Ray, Imprison, Substitute, Protect

Ludicolo [4 Egg]: Water Gun, Razor Leaf

Remoraid [3 Egg, 3 TM]: Flail, Haze, Protect, Substitute

Gigalith [3 Egg, 3 TM]: Lock-On, Rock Tomb, SUbstitute, Toxic

Ninetales [3 Egg, 3 TM]: Energy Ball, Spite, Protect, Toxic

Azumarill [3 Egg]: Perish Song, Refresh

Seaking [3 Egg]: Body Slam, Psybeam

Flarelm [3 Egg]: Water Sport, DragonBreath

Relicanth [3 Egg, 3 TM]: Aqua Tail, Brine, Protect, Substitute

Fidgit [3 Egg]: Entrainment, Me First

Deerling [3 Egg, 4 TM]: Synthesis, Worry Seed, Safeguard, Sunny Day

Syclar [3 Egg, 4 TM]: Counter, Spikes, Protect, Substitute

Cherubi [3 Egg, 4 TM (BW)]: Sweet Scent, Healing Wish, Double Team, Substitute

Exeggcute [3 Egg, 4 TM (BW)]: Leaf Storm, Skill Swap, Protect, Psychoc

Seadra [3 Egg, 3 TM]: Dragon Rage, Signal Beam, Protect, Substitute

Skitty [3 Egg, 3 TM]: Simple Beam, Sucker Punch, Substitute, Rest

Minccino [3 Egg, 3 TM]: Fake Tears, Mud-Slap, Substitute, U-Turn

Vullaby [3 Egg, 3 TM]: Roost, Scary Face, U-Turn, Toxic

Scratchet [3 Egg, 3 TM]: Confuse Ray, Yawn, Double Team, Reflect

Grumpig [3 Egg]: Mirror Coat, Skill Swap

Beedrill [0 Tutor]: Drill Run, Endeavor

Luxray [4 Egg]: Helping Hand, Night Slash

Walrein [3 Egg]: Aqua Ring, Yawn

Raticate [3 Egg]: Last Resort, Reversal

Ledian [3 Egg, 4 TM]: Encore, Focus Punch, Substitute, Brick Break

Swalot [3 Egg, 4 TM]: Acid Armour, Smog, Rest, Protect

Swoobat [3 Egg]: Charm, Helping Hand

Mightyena [3 Egg]: Poison Fang, Sucker Punch

Klinklang [4 Tutor]: Magnet Rise, Iron Defense

Probopass [3 Egg]: Endure, Magnitude


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