1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Prize Claiming Thread MkII (Stop using ×0.85 for negative speed natures)

Discussion in 'Registration Center' started by Its_A_Random, May 10, 2013.

  1. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,010
    i swear i typed "pleut the castform".
  2. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    AOPSUser, akela, The Wanderer, Bec, and Gem (not counting her here because I already counted her up a few posts) are APPROVED

    .8
  3. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305
    A Fun 5 v 5 15 UC
    Once again, stockpiling until I figure out what to spend it on.
  4. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
  5. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    akela and Houndoomsday are APPROVED, giving me 1 UC! :D
  6. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305
    I am a dick:

    Spending 1 CC to purchase:

    Deus Toxin the Wurmple (open)

    Wurmple [Deus Toxin] [F]
    [​IMG]
    Modest Nature (+1 SpA, -1 Atk)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Shield Dust (Innate): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (Innate) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2 (+)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/5
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Tutor
    Electroweb
    Snore


    Spending my remaining 1 CC to purchase:
    Narcissus the Wurmple (open)

    Wurmple [Narcissus] [F]
    [​IMG]
    Bold Nature (+1 Def, -1 Atk)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Shield Dust (Innate): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (Innate) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 1
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/5
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Tutor
    Electroweb
    Snore


    Spending 1 UC to purchase:
    Monarch the Caterpie (open)

    Caterpie [Monarch] [F]
    [​IMG]
    Timid Nature (+15% Speed, +9% Accuracy, -1 Atk)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Shield Dust (Innate): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (Innate) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 52 (+) [+9 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/5
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    String Shot
    Bug Bite
    Tutor
    Electroweb
    Snore


    Spending 1 UC to purchase:
    Neuro the Weedle (open)

    Weedle [Neuro] [M]
    [​IMG]
    Adamant Nature (+1 Atk, -1 SpA)
    Type: Bug/Poison
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Egg Group: Bug
    Abilities:
    Shield Dust (Innate): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (Innate) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/5
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Poison Sting
    String Shot
    Bug Bite
    Tutor
    Electroweb


    Spending 1 UC to purchase:
    Sting the Combee (open)

    Combee [Sting] [F]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Bug/Flying
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Bug
    Abilities:
    Honey Gather (Innate): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    Hustle (Can Be Enabled) (Locked): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Sweet Scent
    Gust
    Bug Bite
    Tutor
    Air Cutter
    Endeavor
    Mud-Slap
    Ominous Wind
    Snore
    String Shot
    Swift
    Tailwind


    Spending 1 UC to purchase:
    To the Flame the Burmy (open)

    Burmy [To the Flame] [M]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Overcoat (Innate) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 31 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/4
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Protect
    Tackle
    Bug Bite
    Hidden Power (Type: Rock; BAP: 7)
    Tutor
    Electroweb
    Snore
    String Shot


    Spending 1 UC to purchase:
    Triplicate Girl #1 the Burmy (open)

    Burmy [Triplicate Girl #1] [F]
    [​IMG]
    Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Overcoat (Innate) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 31 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/4
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Protect
    Tackle
    Bug Bite
    Hidden Power (Type: Rock; BAP: 7)
    Tutor
    Electroweb
    Snore
    String Shot


    Spending 1 UC to purchase:
    Triplicate Girl #2 the Burmy (open)

    Burmy [Triplicate Girl #2] [F]
    [​IMG]
    Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Overcoat (Innate) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 31 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/4
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Protect
    Tackle
    Bug Bite
    Hidden Power (Type: Ice; BAP: 7)
    Tutor
    Electroweb
    Snore
    String Shot


    Spending 1 UC to purchase:
    Triplicate Girl #3 the Burmy (open)

    Burmy [Triplicate Girl #3] [F]
    [​IMG]
    Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Overcoat (Innate) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 31 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/4
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Protect
    Tackle
    Bug Bite
    Hidden Power (Type: Ground; BAP: 7)
    Tutor
    Electroweb
    Snore
    String Shot


    This should leave me with 8 UC and 0 CC, which I am stockpiling.
  7. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
  8. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    akela and The Royal Guard are APPROVED

    .2
  9. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    Spending 2 CC on Skitty. Give it to me nao.
    Normalizer (Skitty) (open)

    [​IMG]
    Skitty [Normalizer] (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities: Cute Charm, Normalize, Wonder Skin (DW)
    Cute Charm: (Innate) - This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Normalize: (Can be Disabled) - This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
    Wonder Skin - Locked: (Innate) - The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-10% Evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Fake Out
    Growl
    Tail Whip
    Tackle
    Foresight
    Attract
    Sing
    Copycat
    DoubleSlap
    Assist
    Charm

    Substitute
    Wish
    Uproar
    Zen Headbutt
    Sucker Punch

    Return
    Safeguard
    Shadow Ball
    Double Team
    Dig
  10. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,277
    Cube: APPROVED.

    1 Claim Checked --> 8/10 C.C.
    ---
    Okay, time to buy mon #66. Does not seem like much, but... Well, you will see... Spending 2 CC on this thing.
    Strine (M) (open)
    [​IMG]
    Zigzagoon [Strine] (M)
    NATURE: Adamant

    TYPE
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    ABILITIES
    Pickup: (Innate) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Gluttony: (Innate) This Pokémon devours healing & stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Quick Feet (DW): (Innate) This Pokémon feels a sense of anxiety when afflicted with a status condition, & its speed increases by 50% (×1.5). Although it can still be fully paralysed, it will not suffer the Speed drop.

    STATS
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    ATTACKS (19/75)
    Belly Drum
    Growl
    Headbutt
    Mud Sport
    Odour Sleuth
    Pin Missile
    Sand-Attack
    Tackle
    Tail Whip

    Pursuit
    Rock Climb
    Sleep Talk
    Substitute
    Trick

    Dig
    Protect
    Rest
    Rock Smash
    Toxic

    Of course, I also have spent 1 UC to teach it Belly Drum (Level-Up), in case you are wondering why it is there.

    I now have 117 CC & 3 UC left.

    EDIT: I recently got a Budew from a Trade, & it is eligible for the retroactive starting move boosts, so...

    [​IMG]
    Budew [Aigax] (F)
    Egg (3): Extrasensory, Spikes
    TM (3): Shadow Ball, Substitute

    Aigax (F) (OT: The Royal Guard) (open)
    [​IMG]
    Budew [Aigax] (F)
    NATURE: Modest

    TYPE
    Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Poison Point: (Can be Disabled) This Pokémon's spikes/quills/thorns are coated in poison, & there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Natural Cure: (Innate) This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
    Leaf Guard (DW): (Innate) In bright sunlight, the Pokémon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    STATS
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    ATTACKS (12/53)
    PHYSICAL
    None

    SPECIAL
    Absorb
    Leaf Storm
    Mega Drain
    Venoshock

    OTHER
    Grasswhistle
    Growth
    Protect
    Stun Spore
    Synthesis
    Toxic
    Water Sport
    Worry Seed


    SELF-APPROVED.
  11. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    -5 CC


  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    hdoom: Approved+.1
  13. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    Getting 2 Egg and 2 TM from the Freshmon update for Lotad

    Egg: Synthesis and Leech Seed
    TM: Ice Beam and Protect

    Spending 3 UC to get 3 level up moves:
    Zen Headbutt
    Rain Dance
    Energy Ball

    And 2 UC to get the following BW Tutor move:
    Seed Bomb
  14. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Houndoomsday is APPROVED

    6.9
  15. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    http://www.smogon.com/forums/showthread.php?t=3483182&page=2
    Claiming from here.

    +2 CC (stockpiling)

    [​IMG]
    Houndour [Ardora] (F)
    EC: 3/6 (+1 EC +1 KOC)
    MC: 2 (+2 MC) --> 0
    DC: 2/5 (+1 DC)
    - Protect (TM)

    [​IMG]
    Bagon [Janet] (F)
    EC: 2/9 (+1 EC)
    MC: 3 (+2 MC +1 KOC) --> 0
    DC: 2/5 (+1 DC )
    - Hydro Pump (Egg Move)

    [​IMG]
    Necturine [Neptune] (F)
    EC: 2/6 (+1 EC)
    MC: 2 (+2 MC) --> 0
    DC: 2/5 (+1 DC)
    - Synthesis (Move Tutor)
  16. RoyIII

    RoyIII

    Joined:
    Oct 23, 2010
    Messages:
    53
    http://www.smogon.com/forums/showthread.php?t=3483182&page=2
    Claiming from here.

    +2 CC (stockpiling)

    [​IMG]
    Combee [StingingHoneyGenerator] (F)
    EC: 4/6 (+1 EC, +1 KOC)
    MC: 4 (+2 MC)
    DC: 2/5 (+1 DC)

    [​IMG]
    Abra [PsychicReptilianHumanoid] (M)
    EC: 2/9 (+1 EC)
    MC: 2 (+2 MC) --> 0
    DC: 3/5 (+1 DC, +1 KOC)
    - Learn Foul Play (BW Tutor)

    [​IMG]
    Monohm [CloudyElectricalDragon] (M)
    EC: 3/9 (+1 EC, +1 KOC)
    MC: 2 (+2 MC) --> 0
    DC: 2/5 (+1 DC)
    - Learn Hurricane and Dragon Pulse (level-up)
  17. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
  18. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,495
    Spending 2 CC to get an Aron.

    Ethan the Aron (open)

    [​IMG]
    <Aron> [Ethan] (Male)
    Nature: Lonely (+Attack, -Defense)
    Type: Steel/Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


    Abilities:
    Sturdy: (Innate) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Innate) (Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 15

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head

    Egg:
    Head Smash
    Stomp
    Stealth Rock
    Superpower
    Dragon Rush

    Tutor:

    TM:
    Earthquake
    Dig
    Double Team
    Sandstorm
    Rock Tomb
  19. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    Bec, RoyIII, Cube, and Canis Majoris are APPROVED

    .6
  20. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    claiming from here

    I get 1 CC (saving)

    Meinfoo
    EC: 3/6 (+1 EC & KOC)
    MC: 5 (+3)
    DC: 2/5 (+1)
  21. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,495
    This lil' guy I just got from TRG has less than 5 tutors/eggs! Time to fix that.

    Dylan the Rufflet (OT: TheRoyalGuard) (open)

    [​IMG]
    Rufflet [Dylan] (Male)
    Desperation Theme: Guile's Theme - Hyper Street Fighter II: Anniversary Edition

    Nature:Careful (+SpD, -SpA)

    Type: Flying/Normal
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.




    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Hustle:(DW)(Can be Enabled) (Locked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.



    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3(+)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14




    EC: 0/6
    MC: 0
    DC: 0/5




    Attacks:


    Level Up:
    Aerial Ace
    Fury Attack
    Hone Claws
    Leer
    Peck
    Scary Face
    Wing Attack


    Egg: N/A


    Tutor:

    Roost
    Superpower
    Tailwind


    TM:

    Protect
    Sky Drop
    Toxic


    Dylan (Rufflet): Learns Snore (Tutor), Sleep Talk (Tutor), Rest (TM) and U-Turn (TM).
  22. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    -2 CC


    Stella (open)


    [​IMG]

    <Snubull> (Stella) (F)
    Nature: Careful (+1 Sp.Def, -1 Attack)
    Type:
    Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basicaly) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
    Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.


    Abilities:
    Intimidate (
    Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Rattled (DW LOCKED,
    Innate): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Ice Fang (*)
    Thunder Fang
    (*)
    Fire Fang (*)
    Tackle (*)
    Scary Face (*)
    Tail Whip (*)
    Charm (*)
    Bite (*)
    Lick (*)
    Headbutt (*)
    Roar (*)


    Thunder-Wave (*)
    Return (*)
    Retaliate (*)
    Earthquake (*)
    Brick-Break (*)

    Metronome (*)
    Mimic (*)
    Heal Bell (*)
    Focus Punch (*)
    Double-Edge (*)




    + 8 UC


    +11 CC


    3 from the battle + 7 from Primeape's bonus + 1 from his KOC


    Throh actually gets 2 KOC, which goes into his MC, bringing it to 6.

    He learns Sunny Day, Knock Off and Protect (All B/W 2 TMs/Tutor)

    Revenankh gets 3 MC. It gets Destiny Bond (Breeding)


    Tyrogue gets 1 EC and 2 MC, bringing the MC to 12. This allows him to evolve.

    He learns Comet Punch, Agility and Revenge automaticaly.

    Using the 12 MC, he also gets Ice Punch, Thunderpunch, Fire Punch, Focus Punch, Sky Uppercut, Quick Guard (All Level Up), Drain Punch, Stone Edge and Low Kick (B/W 2 TMs/Tutor)
    Little Mac (open)



    [​IMG]

    <Hitmonchan> [Little Mac] (Male)

    Nature
    : Adamant

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    About: Small and light, Little Mac is a fighter at heart. He is not afraid to take on enemies larger than himself and aims to become the greatest boxer in the world. After learning everything he could learn from Doc Louis (At the moment), they went their separated ways, under the promisse that they will meet again when he is ready to finish the training.
    Now a Hitmonchan, Doc Louis returned to finish the training. Mac finally mastered the Star Punch, and can shoot several variations of the move with changes in power, speed and typing. Despite this, Mac knows theres much to learn, so he continues to train his body and soul.

    Abilites:


    Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy..

    Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Inner Focus (DW UNLOCKED, Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


    HP: 90
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 4
    Spe: 76
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5


    Tackle (*)
    Helping Hand (*)
    Fake Out (*)
    Foresight (*)
    Comet Punch
    Agility
    Revenge
    Ice Punch
    Fire Punch
    ThunderPunch
    Focus Punch
    Sky Uppercut
    Quick Guard
    Earthquake (*)
    Low Sweep (*)
    Rock-Slide (*)
    Toxic
    Double Team
    Protect
    Substitute
    Rest
    Sleep Talk
    Facade
    Seismic Toss
    Brick-Break
    Bulk Up
    Bulldoze
    Drain Punch
    Stone Edge
    Low Kick

    Counter (*)
    Hi Jump Kick (*)
    Bullet Punch (*)
    Feint
    Mach Punch
    Endure
    Mind Reader
    Pursuit
    Rapid Spin
  23. topher4167

    topher4167

    Joined:
    May 5, 2013
    Messages:
    262
  24. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
  25. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    *Sigh* I have got to become more agressive...

    Loot from my second TLR...

    Prizes:

    Eternal Drifter: 3 CC
    +3 Oran Berries

    Butler: 3 MC / 1 KOC
    Itsumo: 6 MC / 1 KOC
    Hope: 3 MC

    With Butler the Audino's KOC converted to MC, he'll spend the four total on BWTMs Retaliate and Surf.

    Butler the Audino:
    MC: 0 (Gains Retaliate and Surf)
    DC: 5/5

    Hope the Chimecho gains 3 MC. She'll be spending that on the Level-Up Double-Edge and BWTM Double Team.

    Hope the Chimecho:
    EC: 6/6
    MC: 0 (Gains Double-Edge and Double Team)

    Itsumo the Spiritomb... so close... he'll gain 6 MC. I'll have him spend that MC on Psych Up, Swagger, and Substitute (all BWTMs). Converting that KOC into MC to save for later.

    Itsumo the Spiritomb:
    MC: 1 (Gains Psych Up, Swagger, and Substitute)
    DC: 5/5

    In rewards for me, I first of all keep all Poke'balls I brought into the run. Secondly, I gain 3 CC from the run, bringing my total up to 11. Finally, I claim a consolation prize of 3 Oran Berries.

    Eternal Drifter:
    Currency Counters: 11
    +3 Oran Berries [​IMG]

Users Viewing Thread (Users: 0, Guests: 0)