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Prize Claiming Thread MkII (Stop using ×0.85 for negative speed natures)

Discussion in 'Registration Center' started by Its_A_Random, May 10, 2013.

  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Matezoide: Approved+.1

    31.8

    +1CC

    Retriarch the Argalis:
    1 EC up to 5
    3 MC +1 UC Spent to learn Ice Beam and Icy Wind
    1 DC up to 5, unlocking illusion

    Clarwyn the Clefairy
    1 EC up to 6
    3 MC +3 UC +2 MC previously stockpiled spent to learn Heal Bell, Helping Hand, Reflect, and Stealth Rock
    1 DC up to 3



    Self-Approved


    Deadfox: Approved+.1

    31.9
  2. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    +10 UC

    I'll use these right now to teach my Slowbro Psyshock, Earthquake (BW TM), Whirlpool and Endure (Past TM).
  3. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    http://www.smogon.com/forums/showthread.php?t=3480895&page=2

    CC: 44->46

    +1 Max Revive

    Snorlax: MC: 0->5->0. Will use them to get Fissure (-3MC, Egg) and Icy Wind (-2MC, Tutor).

    Ludicolo: MC: 0->3->0. Will use them to get Mimic (-3MC, Past Gen Tutor)

    Rotom: has full movepool so I get FLOOR(52/15) = 3CC+1KOC = 4CC

    CC: 46->50

    Also, I have 7 UC, which will be spent on Colossoil to get it the following moves:
    - Endure (-3MC, Past Gen TM)
    - Rock Slide (-2MC, BWTM)
    - Quash (-2MC, BWTM)
  4. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Frosty: Approved+.1

    32.0

    +1 CC

    Aerza the Lucario recieves 5 MC (3+1 KOC+1 EXP share equipped when sent in)
    spent to learn Vacuum Wave and Roar

    Self-Approved
  5. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Battletime

    CC: 35-->36--->37 (KOC)

    Aurumoth spends her 4MC on Fling and Double Team (Both BW TM)

    Also spending 20CC on an Eviolite[​IMG] and 6CC on 5 Enigma Berries[​IMG]
    CC: 37-->11
  6. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    834
    http://www.smogon.com/forums/showthread.php?t=3482654&page=3
    Reaping the rewards of getting my ass kicked again. 2CC+2CC(already had it)=4CC so I have that much
    Eevee:Using 2 mc for the gen 5 tutor move iron tail. Also using its one KOC towards its EC.
    Chimchar: using its 2mc for the gen 5 TM move brick break.
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
  8. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    Meh...
    Unoriginal Name - 5 CC

    Mienfoo - 2 MC, 1 EC, 1 DC and 1 KOC
    Ralts - 2 MC, 1 EC, 1 DC, 1 KOC and 1 extra EC or DC
    Empoleon - 4 MC
    Budew - 2 MC, 1 EC and 1 DC
    Cupra - 2 MC, 1 EC, 1 DC and 2 KOC

    All KOC goes into that respective mon's MC, any evolutions are withheld, Ralt's Lucky Egg bonus goes into EC, stockpile.

    Edit:
    Stockpiling the rewards from here:
    Unoriginal Name:
    2CC
    Mienfoo: 1EC, 3MC, 1DC
    Scratchet: 1EC, 2MC, 1DC
  9. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  10. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    Banquo will rise again!

    HDoom gets 1 CC and a loss! 1->2 CC
    Banquo the Sableye gets 1 DC and 3 MC!

    +1 DC->DW Unlocked!

    Buying Foul Play (lvup), and Substitute (BW2 TM)
  11. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Taunting a Demon Lord: BAD IDEA.

    Itsumo the Spiritomb gains 5 MC from the battle (with Exp. Share and KOC). He has 1 MC stored, bringing his total to 6 MC. He'll spend all 6 on the BW TMs Torment, Attract, and Round.

    Itsumo the Spiritomb:
    MC: 0 (Gains Torment, Attract, and Round)
    DC: 5/5

    Myself, I gain 1 CC, making a total of 10 CC. Going to be spending 2 of that on this Poke'mon...

    Show Hide

    [​IMG]
    Kanbatsu (Male Cacnea)
    Quirky Nature
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Sand Veil: Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (Dream World: LOCKED!): Type: Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (18 Moves Known)
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand Attack
    Pin Missile
    Ingrain

    Acid
    Block
    Counter
    Disable
    Magical Leaf

    Toxic
    Venoshock
    Protect
    Energy Ball
    Poison Jab


    Eternal Drifter:
    Currency Counters: 8
    +1 Cacnea
  12. Birkal

    Birkal We have the technology.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,724
    I'll be using 2 UC to purchase Elikiteru (26 UC remaining).

    Show Hide
    [​IMG]
    Elikiteru (Male)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal / Electric

    Normal: Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.

    Electric: These little power plants are uncommon in most parts, but gather around strong sources of electromagnetic activity. Generally speaking these spark-plugs are less likely to get paralyzed from electricity, whether they can absorb it or not. Other methods of paralyzation, such as the bio-warfare Grass-types engage in and the ki techniques or brute force of Fighting- and Normal-types respectively are still effective, however. During Rain, Thunder has a 30% chance of breaking through Protect through sheer power and has perfect accuracy, able to be boosted with a launch from any portion of the sky.

    Abilities:

    Pick Up (Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

    Unaware (Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Static (Innate) (DW) (Locked): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    Attacks:
    Growl
    Scratch
    Spark
    Parabola Charge
    Thundershock
    Yawn
    Faint Attack
    Thunderbolt
    Charge
    Discharge

    Tail Glow
    Fake Out
    Ice Punch
    Fire Punch
    Imprison

    Taunt
    Torment
    Protect
    Thunder
    Dig
  13. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    Claiming from this http://www.smogon.com/forums/showthread.php?t=3482878&page=2
    maserato: 1 CC
    -Scratchet: 1 EC/2 MC/1 DC + 1 KOC
    -Rebble: 1 EC/2 MC/1 DC + 1 KOC
    I stockpile the CC
    Scratchet spends the MC on drain punch (BW2 tutor) and puts the KOC into EC bringing him to 4
    Rebble puts KOC to MC and spends the MC on Ancientpower (Level up) and substitute (BW2 TM)

    What? Rebble is Evolving!
    Rocky II (open)

    Bolderdash
    [​IMG]
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Modest Nature

    HP: 90
    Atk: Rank 1-
    Def: Rank 2
    SpA: Rank 5+
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    Moves
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo wave
    Metal sound
    Rock polish
    Head smash
    Double edge

    Tutor moves (no egg moves)
    Heat Wave
    Giga Drain
    Earth Power
    Stealth rock
    Trick

    Tm/HM moves
    Calm Mind
    Fire blast
    Flash cannon
    Shadow ball
    Volt Switch
    Toxic

    Rocky II learns Vaccum wave from evolution
    I use 2 CC to purchase Free hugs the Ralts
    Free hugs (open)

    Ralts
    [​IMG]


    Ralts (M)
    Abilities:
    Trace:

    Type: Can be Activated

    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Synchronize:

    Type: Innate

    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    (DW)Telepathy:

    Type: Innate

    This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
    Nature=Impish
    HP: 90
    Atk: Rank 1
    Def: Rank 2+
    SpA: Rank 1-
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    EC:0/9
    MC 0
    DC 0/5

    Moves
    Growl
    Confusion
    Double team
    Teleport
    Lucky chant
    Magical leaf
    Calm mind
    Heal pulse

    Confuse ray
    Destiny bond
    Disable
    Encore
    Will o wisp

    Taunt
    Torment
    Return
    Psyshock
    Protect

    Now have 5 CC left
  14. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    So yeah, a gym is open. And I have four reasonably trained mons for that gym. Sooooo.....

    CC: 30->26
    Scratchet (open)
    [​IMG]
    Scratchet "Red Hawk" (M)
    Nature: Modest (+Special Attack, -Attack)

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW Locked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Rapid Spin
    Yawn
    Baton Pass
    Confuse Ray
    Haze

    Protect
    Substitute
    Double Team
    Brick Break
    Return

    Total: 16
    Ralts (open)
    [​IMG]
    Ralts "Chivalry" (M)
    Nature: Rash (+Special Attack, -Special Defense)

    Type: Psychic
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can Be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Command: (Ability: Trace (Target Ability) )
    Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Skill Swap
    Shadow Sneak
    Encore
    Disable
    Destiny Bond

    Psyshock
    Substitute
    Return
    Reflect
    Light Screen

    Total: 18


    Spending 8 CC on a Dawn Stone

    CC: 26->18

    EDIT: Flawless.

    CC: 18->20

    Colosshale:
    EC: 5->6
    MC: 0->2->3 (1 KOC)
    EC: 3->4->5 (Lucky Egg)
    Evolves into Colossoil!
    Moves: Drill Run, Peck, Horn Attack (Free), Crunch, Megahorn, Horn Drill (LU)
    Colossoil (open)
    [​IMG]

    Colossoil "Triassic" (F)
    Nature: Hasty (+15% Speed, +14% Accuracy, -Defense)

    Type: Dark/Ground
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22
    +14% Accuracy

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Leer
    Tackle
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam
    Dig
    Bounce
    Muddy Water
    Magnitude
    Pursuit
    Stockpile
    Swallow
    Spit Up
    Drill Run
    Peck
    Horn Attack
    Crunch
    Megahorn
    Horn Drill

    Fake Out
    Water Spout
    Sucker Punch

    Protect
    Rain Dance
    Sludge Wave

    Total: 26


    Munchlax:
    EC: 5->6
    MC: 0->3->0
    DC: 3->4->5 (1 KOC)
    Evolves into Snorlax!
    Moves: Headbutt, Belly Drum, Yawn, Rest (Free), Sleep Talk, Rollout, Crunch (LU)
    Snorlax (open)
    [​IMG]

    Snorlax "Gordo" (M)
    Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22
    -10% Evasion

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Swallow
    Rollout
    Last Resort
    Natural Gift
    Snatch
    Fling
    Headbutt
    Yawn
    Belly Drum
    Rest
    Rollout
    Crunch
    Sleep Talk

    Counter
    Whirlwind
    Double-Edge

    Protect
    Thunderbolt
    Ice Beam
    Flamethrower
    Fire Blast

    Total: 32
  15. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    Claiming this

    EC: 2 ---> 3
    MC: 0 ---> 3 (KOC) ---> 0
    Spent on Mach Punch, Waterfall and Taint (all BW lvl up), Also he didnt have Chip Away (BW pre-25) so I'm adding that to his repetoire
    DC: 2 ---> 3

    CC: 4 ---> 5
  16. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
  17. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Battle Subway Fail

    King Serperior: 3 CC
    - Nidoking: 9 MC, 2 KO*
    *Nidoking is Maxed, so he gets no MC. Instead, I get 8CC.

    I transfer Nidoking's KOC to my MC, giving me a total of 13CC from this Subway Run.

    Next, I have a Yanma that has 6/6EC that needs evolving:

    Corruptor the Yanmega (open)

    [​IMG]
    Corruptor [Yanmega] (Male)
    Nature: Modest (-atk, +sp.atk)

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Speed Boost: (Innate)Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    Tinted Lens: (Innate)When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Frisk (DW): (Innate)The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    DC: 5/5
    MC: 3

    Moves:
    Tackle
    Foresight
    Quick Attack
    Double Team
    Sonicboom
    Hypnosis
    Detect
    Supersonic
    Bug Buzz
    Air Slash
    U-Turn
    Ancient Power

    Pursuit
    Feint
    Whirlwind
    Secret Power
    Signal Beam

    Giga Drain
    Toxic
    Substitute
    Psychic
    Shadow Ball

    Yanmega gets the following moves automatically:
    Night Slash and Bug Bite

    Yanmega has 3MC, I will spend it on the following:
    Roost (BW2 TM/HM).
    This leaves Yanmega with 1MC.

    EDIT1:

    By my count, I have a total of 18CC. I will use 15CC to buy 2 sets of Cherish Balls and 1 set of Heal Balls. This gives me +10 Cherish Balls, +5 Heal Balls, and leaves me with 3CC remaining.
  18. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
  19. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    +2UC
    Spending it on my Gengar to buy it Giga Drain (BW Tutor)
    hall
    Banking my CC
    Using 5 KOC for Evolution! The remaining one will be used for Volt Switch (LU)
    Thor the Krilowatt (OT: Inanimate Blob) (open)

    [​IMG][​IMG]
    Krilowatt [Thor] (M)

    Nature: Modest (+1 Rank to SpA, -1 Rank to Atk)

    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: Type: Cam Be Activated
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: Type: Innate
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW LOCKED): Type: Innate
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 1/5

    Moves:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Aqua Jet
    Confuse Ray
    Ice Shard
    Volt Switch

    Scald
    Thunder Wave
    Thunderbolt
    Ice Beam
    Blizzard

    Hail

    Counter
    Mirror Coat
    Metronome
    Mind Reader
    Sheer Cold


    Italic: Had moves before trade
    Movecount: 19
  20. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    AOPSUser, scratchet gets focus energy via level up, so choose a different egg move (dnot get it twice). fix and approved.

    Subwayj, Kingmitus, Matezoide, Unoriginal Name, Yarnus of Bethany, Houndoomsday, Eternal Drifter, Maserato, Pimpgangster (Its taunt, not taint), Complications, Frosty, King Serperior, and Yoshinite are APPROVED.

    Birkal is not approved. That's not a real pokemon -_____-

    5.9




  21. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
  22. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,584
    welp

    if i have correctly calculated this, i get 10 UC
  23. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    http://www.smogon.com/forums/showthread.php?t=3478936&page=3

    Pwnemon reffed 7 rounds and I did 4. 11 total.

    Glacier sent out 5 pokemon and WW 4. Average is 4.5.

    Using the formula we get for the battle: 0.5 * (5*4.5 - 1) = 10.75UC

    9 pokemon were sent out and this is a Gym Battle so that number is increased by 0.5*9 = 4.5 to a total of 15.25UC.

    I get FLOOR(4/11*15.25)= 5UC

    Pwnemon gets CEILING (7/11*15.25)= 10 UC

    and Pwnemon get 4 extra UC due to KOs to a total of 14.

    I think.

    If that is correct, I would like to claim my 5 UC bringing me to a total of 7UC.

    If not let me know.
  24. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,000
    Maserato: Approved
    Pwnemon: Approved with an extra 4.
    Frosty: Approved

    (Bloody gym calculations ¬_¬)

    Glacier's doing all t'others so...

    [7.4 UC]

    ===

    +3 CC [41 CC] [Yes, I know it's a little late...]

    +3 CC [44 CC]

    +102 CC [146 CC] [Glad to get this back...]

    [box]Vullaby: 2 EC / 2 DC / 8 MC [3 KOC]
    Scratchet: 1 EC / 1 DC / 4 MC [1 KOC]
    Cherubi: 1 EC / 5 MC [2 KOC]
    Exeggcute: 1 EC / 1 DC / 3 MC
    Combee: 1 EC / 1 DC / 3 MC [1 KOC]
    Duosion: 1 EC / 1 DC / 2 MC
    Seadra: 1 EC / 1 DC / 2 MC[/box]

    Vullaby goes to 2/6 EC, 2/5 DC, and 8 MC. Spending the 8 MC on Punishment, Defog, Tailwind, Air Slash, Dark Pulse, Embargo, Whirlwind & Brave Bird, all through level.

    Scratchet goes to 1/6 EC, 1/5 DC and 4 MC. Spending the 4 MC on Rest, Hyper Voice, Work Up and Bulk Up, all through level.

    Cherubi will go to 4/6 EC, and 8 MC. Purchasing Lucky Chant, Take Down, and Worry Seed by Level, Giga Drain by BW2 Tutor, and Endure By Gen IV TM.

    Exeggcute will go to 4/6 EC, 5 MC and 3/5 DC. I'll pick up Endure for 3 MC, storing the last 2.

    Combee moves to 2/6 EC, 2/5 DC and 3 MC. 2 of the 3 MC are spent on Snore, giving Combee a temporarily maxxed movepool, storing 1 MC for when Combee evolves.

    Duosion moves to 7/9 EC, 2 MC and 3/5 DC. Storing the 2 MC.

    Seadra [Who I will repost the profile for below to account for the mid-match evolution] goes to 4/9 EC, 5 MC and 3/5 DC.

    Seadra (M) (open)

    [​IMG]
    Harold (M)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Poison Point / Sniper / Damp [DW]
    Poison Point (Can be Disabled.):
    This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Sniper (Innate):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp (Innate) [DW]:
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 2 [-]
    Def: Rank 3
    SpA: Rank 4 [+]
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/9
    MC: 5
    DC: 3/5

    Attacks [15]:
    Agility
    Brine
    Bubble
    BubbleBeam
    Focus Energy
    Hydro Pump
    Leer
    SmokeScreen
    Water Gun

    Disable
    Flail
    Razor Wind

    Dragon Pulse
    Ice Beam
    Surf


    Finally, using 7 CC [139 CC] to purchase an Alomomola.

    Alomomola (F) (open)
    [​IMG]
    Aphrodite (F)

    Nature: Quiet
    +1 SpA, -15% Speed, -10% Evasion

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Healer / Hydration / Regenerator [DW]
    Healer (Innate):
    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Hydraition (Innate):
    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Regenerator (Innate) [DW]:
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 130
    Atk: 3
    Def: 3
    SpA: 3 [+]
    SpD: 2
    Spe: 56 [-]
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks [18/53]:
    Pound
    Water Sport
    Aqua Ring
    Aqua Jet
    DoubleSlap
    Heal Pulse
    Protect
    Water Pulse

    Endure
    Mirror Coat
    Mist
    Refresh
    Tickle

    Ice Beam
    Light Screen
    Toxic
    Substitute
    Surf


    Self Approved.
  25. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Subreffingaccording to the formula, after reffing 5/11 rounds, I receive 2 UC.
    Another Reffing 4 UC
    Spending all 6 UC as MC on Eelektross to learn Flamethrower (BW TM/HM), Grass Knot (BW TM/HM), and ThunderPunch (BW Tutor).

    Also spending 8 of my 13 stockpiled CC to purchase 1 Thunderstone (for Eelektross, of course!).

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