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Prize Claiming Thread MkII (Stop using ×0.85 for negative speed natures)

Discussion in 'Registration Center' started by Its_A_Random, May 10, 2013.

  1. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
  2. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    231
    <ladysalaway> fuck combos

    +1 CC

    Salamence gets 5 MC (1 KOC) and has 1 MC from a previous battle. Learns Dragonbreath (1 MC), Zen Headbutt (1 MC), Stone Edge (2 MC) and Shadow Claw (2 MC).
  3. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    http://www.smogon.com/forums/threads/lady-salamence-vs-geodude.3486195/ 2 UC
    Spending on Smeargle as MC and 1 stockpiled Sketch to learn Pluck (Archeops).

    http://www.smogon.com/forums/threads/battle-hall-challenge-akela.3476448/page-5 4 CC
    Spending the 4 CC to purchase:

    AND:

    Larvitar gets 4 HC. Spending it as MC to purchase Iron Head (BW Tutor) and Bulldoze (BW TM/HM).
  4. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Victory for Imanalt, SHAMEFUR DISPRAY for me.

    +15 UC, going into my Togekiss's MC, learns Drain Punch (Tutor, -2 MC), Captivate (Past gen, -3 MC), Curse (Past gen, -3 MC), Defense Curl (Past gen, -3 MC), Detect (Past gen, -3 MC), and stockpiles the last MC (1 total).

    What.

    +2 CC, stockpiling (44 total)
    Lairon: +2 HC, 1 going into EC (9/9; What? Larch is evolving!) and the other into MC (1 total), learns Iron Tail (Level-up, -1 MC). In short, he should look like this...

  5. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,288
    Approving shit like a... uhhh... approver.

    --------------------

    Matezoide: APPROVED.
    Geodude6: APPROVED.
    akela: APPROVED.
    The Wanderer: APPROVED.

    4 Claims Checked --> 6/10 C.C.
  6. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    231
    ...and I'm kicking myself for not realizing Sally already had Zen Headbutt >.<
    Refunding that 1 MC but not spending it right now.

    +1 CC

    Braviary gets 5 MC (1 KOC). Learns Substitute and Retaliate, both 2 MC.
  7. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
  8. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,010
    GemOftheDay: 4 CC (cc -> 16)

    Aurumoth: 2 MC, 1 DC
    EC: 9/9
    MC: 2
    DC: 3/5
    stocking. also, i want to smack the last guy who approved my faulty aurumoth. corrections made.

    Cuivre the Aurumoth (open)
    [​IMG]
    Aurumoth [cuivre](f)
    Mild nature (+SpA, - Def)

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Weak Armor (toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard (passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion (passive) (DW LOCKED): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats
    HP: 90
    Atk: 5
    Def: 4 (-)
    SpA: 5(+)
    SpD: 2
    Spe: 94

    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 2
    DC: 3/5

    Attacks:
    Dragon Dance
    Quiver Dance
    Tackle
    String Shot
    Sunny Day
    Silver Wind
    Bug Bite
    Sunny Day
    Heal Pulse

    Close Combat
    megahorn
    Hydro pump

    Protect
    Psychic
    Safeguard
    will o wisp
    aincentpower
    zen headbutt
    ominous wind
    psyshock
    ice beam
    thunderbolt
    surf


    Gardevoir: 3 MC
    EC: 9/9
    MC: 4
    DC: 5/5
    purchasing stored power, and endure (gen V lvl up and gen 3 TM -4mc -> 0)

    Electrode: 2 MC, 1 DC, 1 KOC (MC)
    EC: 6/6
    MC: 3
    DC: 5/5


    Ralts: 2 MC, 1 EC, 1 DC, 1 KOC and 1 extra EC/DC (all extra counters into ec)
    EC: 4/9
    MC: 2
    DC: 2/5
  9. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Yay...

    CC: 72->73

    Scratchet:
    EC: 4->5->6 (Lucky Egg)
    MC: 1->3->0
    DC: 3->4->5 (1 KOC)
    Moves: Sunny Day, Aura Sphere, Aerial Ace, Morning Sun, Whirlwind (Free upon evolution), Rain Dance, Earth Power, Air Slash (LU)

    Scratchet (open)
    [​IMG]
    Scratchet "Red Hawk" (M)
    Nature: Modest (+Special Attack, -Attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Taunt
    Hyper Voice
    Superpower
    Rest
    Work Up
    Retaliate
    Bulk Up
    Submission
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash

    Rapid Spin
    Yawn
    Baton Pass
    Confuse Ray
    Haze

    Protect
    Substitute
    Double Team
    Brick Break
    Return

    Total: 32
  10. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    geodude6: approved
    akela: approved
    gemoftheday: approved
    aopsuser: approved

    ---

    Claims (open)

    http://www.smogon.com/forums/threads/3486059/
    Note: Aerodactyl should get 3 MC and 1 DC
    http://www.smogon.com/forums/threads/3486091/
    http://www.smogon.com/forums/threads/3486032
    http://www.smogon.com/forums/posts/4735122
    Note: I should actually get 16 CC (plus Milotic's 3).

    2 + 2 + 4.5 + 4.5 + 4 + 8 = 25 UC

    Total:

    [box]Elevator Music: 32 CC / 25 UC
    - Haganeiru (Steelix): 3 MC / 2 KOC
    - Togekissu (Togekiss): 12 MC / 4 KOC
    - Putera (Aerodactyl): 3 MC / 1 DC
    - Yukiwarashi (Snorunt): 2 EC / 4 MC / 2 DC / 1 KOC
    - Doomiraa (Bronzor): 2 EC / 5 MC / 2 DC / 2 KOC[/box]
    ---
    Currency Counters: 5 ---> 37
    Universal Counters: 15 ---> 40 --> 0 (post-spending)

    All KOC goes to MC.

    Haganeiru (Steelix): Purchasing Substitute (BW TM) and Twister (Past Gen Tutor) for 5 MC.

    Togekissu (Togekiss): Purchasing Captivate (Past Gen TM), Curse (Past Gen TM), Defense Curl (Past Gen Tutor), Fling (BW TM), Mega Kick (Past Gen Tutor), Mega Punch (Past Gen Tutor), and Rollout (Past Gen Tutor) for 16 MC and 4 UC. This completes Togekiss's movepool.

    Putera (Aerodactyl): Putting 4 UC into Aerodactyl's DC to unlock Unnerve, and purchasing Air Cutter (Past Gen TM) for 3 MC.

    Yukiwarashi (Snorunt): Putting 1 UC into Snorunt's EC to evolve it:
    Yukimenoko (Froslass) (open)

    [​IMG]
    Froslass [Yukimenoko] (F)
    Nature: Hasty (+15% Spe, +19% Acc, -1 Def)
    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 127 (110 *1.15) (+) (+19% Accuracy boost)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    Total Moves: 39

    EC: 6/6
    MC: 5
    DC: 5/5

    Attacks:
    Astonish(+)
    Bite
    Blizzard
    Confuse Ray(+)
    Crunch
    Double Team
    Hail
    Headbutt
    Ice Beam
    Ice Fang
    Ice Shard
    Icy Wind
    Leer
    Ominous Wind(+)
    Powder Snow
    Protect

    Avalanche
    Bide
    Disable
    Fake Tears
    Hex
    Spikes
    Weather Ball

    Endure
    Facade
    Frost Breath
    Hidden Power (Fighting, 7)
    Light Screen
    Rain Dance
    Rest
    Safeguard
    Shadow Ball
    Substitute
    Toxic

    Block
    Mimic
    Sing
    Sleep Talk
    Spite

    (Froslass gains Astonish, Confuse Ray, and Ominous Wind upon evolution)

    Froslass has 5/5 DC and can unlock Cursed Body. Purchasing Captivate (Level-Up), Destiny Bond (Level-Up), Wake-Up Slap (Level-Up), Hyper Beam (BW TM), Psychic (BW TM), Taunt (BW TM), Telekinesis (BW TM), Thunder (BW TM), Thunderbolt (BW TM), Thunder Wave (BW TM), Torment (BW TM), Ice Punch (BW Tutor), Pain Split (BW Tutor), Signal Beam (BW Tutor), Sucker Punch (BW Tutor), and Trick (BW Tutor) for 5 MC and 24 UC.

    Doomiraa (Bronzor): Putting 1 UC into Bronzor's EC to evolve it:
    Dootakun (Bronzong) (open)

    [​IMG]
    Bronzong [Dootakun] (N)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (33 /1.15) (-)
    Size Class: 3
    Weight Class: 5 [8 Heavy Metal]
    Base Rank Total: 19
    Total Moves: 49

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks:
    Confuse Ray
    Confusion
    Extrasensory
    Faint Attack
    Future Sight
    Gyro Ball
    Heal Block
    Heavy Slam
    Hypnosis
    Imprison
    Iron Defense
    Metal Sound
    Payback
    Psywave
    Rain Dance(+)
    Safeguard
    Sunny Day(+)
    Tackle

    Bulldoze
    Calm Mind
    Charge Beam
    Double Team
    Dream Eater
    Earthquake
    Endure
    Flash Cannon
    Grass Knot
    Light Screen
    Protect
    Psychic
    Psyshock
    Reflect
    Rest
    Rock Slide
    Sandstorm
    Shadow Ball
    SolarBeam
    Substitute
    Telekinesis
    Toxic
    Trick Room

    Gravity
    Iron Head
    Signal Beam
    Skill Swap
    Stealth Rock
    Sleep Talk
    Trick
    Zen Headbutt

    (Bronzong gains Rain Dance and Sunny Day upon evolution)

    Bronzong has 5/5 DC and can unlock Heavy Metal. Purchasing Block (Level-Up), Explosion (BW TM), Giga Impact (BW TM), Hyper Beam (BW TM), Recycle (BW Tutor), and AncientPower (Past Gen Tutor) for 6 MC and 6 UC.

    Self-approved.
  11. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
  12. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Ralts!

    CC: 73->74

    Ralts:
    EC: 3->4->5 (1 KOC)->6 (Lucky Egg)
    MC: 0->2->0
    DC: 2->3
    Evolves into Kirlia
    Moves: Hypnosis, Dream Eater (LU)
    Kirlia (open)
    [​IMG]
    Kirlia "Chivalry" (M)
    Nature: Rash (+Special Attack, -Special Defense)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Command: (Ability: Trace (Target Ability) )
    Telepathy (DW Locked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 6/9
    MC: 0
    DC: 3/5

    Attacks:

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Charm
    Hypnosis
    Dream Eater

    Skill Swap
    Shadow Sneak
    Encore
    Disable
    Destiny Bond

    Psyshock
    Substitute
    Return
    Reflect
    Light Screen

    Total: 24
  13. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    231
    +1 CC

    Tyrogue gets 1 EC and 3 MC. Gets Revenge, Rolling Kick, Focus Energy, Pursuit, Quick Attack, Rapid Spin, Triple Kick, Counter (1 MC), Detect (1 MC), and Close Combat (1 MC).

    [​IMG][​IMG]
    Code:
    Hitmontop (M)
    Impish nature (+1 Def, -1 SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.
     
    Abilities:
    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: (Ability: Intimidate)
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Steadfast (DW): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round
     
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4+
    SpA: Rank 1-
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17
     
    EC: 6/6
    MC: 0
    DC: 5/5
     
    Attacks:
    Fake Out
    Foresight
    Helping Hand
    Revenge
    Rolling Kick
    Tackle
    Focus Energy
    Pursuit
    Quick Attack
    Triple Kick
    Rapid Spin
    Counter
    Detect
    Close Combat
     
    Toxic
    Bulk Up
    Protect
    Earthquake
    Brick Break
    Double Team
    Rock Slide
    Rock Smash
     
    Bullet Punch
    Endure
    Hi Jump Kick
    Mach Punch
    Vacuum Wave
     
    Mimic
    
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    jayjinde: Approved +.1
    AOPS: Approved +.1
    Geodude: Approved +.1, however Hitmontop doesnt learn Counter until level 28 at the earliest, so you need to remove that from the list of moves it gets for free, remove that and your fine.

    39.0

    2 UC going into my Argalis's EC to raise it up to 9 for evolution

    Retriarch the Aurumoth (open)

    [​IMG]
    Argalis (Aurumoth) Male
    Nature:
    Quiet
    Type:
    Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Weak Armor:
    Type: Toggle
    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard:
    Type: Passive
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion (DW):
    Type: Passive
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

    Stats:
    HP: 110
    Atk: 5
    Def: 4
    SpA: 5(+)
    SpD: 2
    Spe: 81 (-) (-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    DC: 5/5
    MC: 3


    Attacks: 33 Total
    Ancient Power
    Bug Bite
    Bug Buzz
    Close Combat
    Counter
    Disable
    Double Team
    Dragon Dance
    Feint
    Heal Pulse
    Helping Hand
    Hydro Pump
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Megahorn
    Protect
    Psychic
    Psyshock
    Quiver Dance
    Reflect
    Safeguard
    Shadow Ball
    String Shot
    Substitute
    Sunny Day
    Tackle
    Thunderbolt
    Toxic
    Willowisp
    Wish
    Zen Headbutt


    Self-Approved
  15. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    2 CC

    Bronzor gets 1 EC and 1 DC
    Bronzor's 3 KOCs goes into MC, bringing the total for that match to 6 (Jay forgot the Exp.Share, so he got 3 MC instead of 2).

    He learns Heal Block (Level Up), Toxic (B/W TM) and Endure (Past Gen).


    Munchlax gets 1 EC, 1 DC and 3 MC.
    He learns Body-Slam (Level Up) and Surf (B/W TM)


    Eevee already has 6 EC and 5 DC, so it gets 4 MC from that battle.


    Using the stocked MC, Eevee goes to 19 MC and evolves into Leafeon.

    With these MC, he learns Synthesis, Sunny Day, Swords Dance, Leaf Blade (All B/W Level Up), Aerial Ace, X-Scissor, Substitute, Worry Seed, Seed Bomb, Double-Team (B/W TMs/Tutor) and Knock Off

    As pre-level 25 moves, Leafeon gets Razor Leaf, Grass Whistle, Magical Leaf and Giga Drain automaticaly.



    Harold (open)

    [​IMG]

    <Leafeon> (Harold) [Male]
    Nature: Adamant (+Atk, -SpAtk)

    Type: Grass

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    About: As an unborn Eevee, Harold was defective. While his brothers and sister developed, Harold's was halted and when his mother gave birth, he was the only one that stayed behind, although nobody knew about his existence.
    After several months inside his mother, the fetus that would turn into Harold started to die, but luckly, his family came across a Moss Rock. Due to Eevee's adaptable nature, his body began to change. This allowed Harold's fetus to fully develop and he was born a week later.
    However, because of this event, part of his DNA is that of a Leafeon, leading Harold to be born with it's physical characteristics and making him immune to the effect of the other stones.


    Abilities:

    Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Chlorophyl (DW UNLOCKED, Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


    Stats

    HP: 100
    Atk: Rank 5(+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Tackle (*)
    Tail Whip (*)
    Helping Hand (*)
    Sand-Attack (*)
    Growl (*)
    Covet (*)
    Quick Attack (*)
    Take Down (*)
    Bite (*)
    Double Edge
    Charm
    Razor Leaf
    Magical Leaf
    Grass Whistle
    Giga Drain
    Synthesis
    Sunny Day
    Leaf Blade
    Swords Dance

    Aerial Ace
    Dig
    Double-Team
    Facade
    Frustration
    Heal Bell
    Knock Off
    Protect (*)
    Seed Bomb
    Substitute
    Return
    Round (*)
    Work Up (*)
    Worry Seed
    X-Scissor

    Endure (*)
    Flail (*)
    Yawn (*)
    Wish
    Covet




    Edit: DQ

    +3 CC

    Aurumoth's KOC goes into MC (Obviously). She learns Tail Glow, Healing Wish (Level Up) and Giga Impact (B/W TM)

    Donphan's 3 MC adds to the MC she already had, bringing the total to 4.
    She learns Substitute and Gyro Ball (B/W TM)

    Hitmonchan learns Mega Punch (Level Up) and Fling (B/W TM)

    Voodoom learns Acupressure (Level Up) and Earthquake (B/W TM)



    Edit: FISSURE + FISSURE!

    5 CC

    1 UC goes into Omastar's MC, bringing his MC to 2. He learns Rock Polish (B/W TM)

    Venusaur's 2 MC are used to purchase Double-Team (B/W TM)

    The 4 KOC from the Pike goes into Sawk, bringing his MC to 4.
    He learns Rest and Sleep Talk (B/W TMs/Tutor)


    Edit: 1 CC

    Flareon learns Rest and Giga Impact (B/W TM), stocking 1 MC

    Sigilyph learns Air Slash, Mirror Move, Gravity (Level Up) and Thunder-Wave (B/W TM)

    1 CC

    Spinda learns Snatch (B/W Tutor) and Fake Out (Event)
  16. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    7 UC


    Also claiming for this

    +1 CC, up to 1

    Fraxure:
    +1 EC, up to 7/9
    +3 MC, learning Dragon Claw (Lvl Up) and Dig (BW TM)
    +1 DC, up to 3/5

    4 UC

    Also using Klink's 6 MC to learn Zap Cannon (Level Up), Hyper Beam (Level Up), Signal Beam (B2W2 Tutor), and Magic Coat (B2W2 Tutor)
    Last edited: Jul 29, 2013
  17. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    http://www.smogon.com/forums/thread...the-wanderer-vs-incoleo.3484538/#post-4773572 9 UC
    http://www.smogon.com/forums/thread...v-matezoide-in-the-forlorn-graveyard.3486031/ 6 UC
    http://www.smogon.com/forums/threads/battle-pike-bronze-rank-matezoide.3473752/page-3 13 UC
    http://www.smogon.com/forums/thread...gemoftheday-3v3-singles.3485151/#post-4775668 4 UC
    Spending 32 UC on Archeops as MC to purchase Sleep Talk (BW Tutor), Snore (BW Tutor), Rest (BW TM/HM), Hone Claws (BW TM/HM), Rock Smash (BW TM/HM), Focus Blast (BW TM/HM), Hyper Beam (BW TM/HM), Giga Impact (BW TM/HM), Frustration (BW TM/HM), Return (BW TM/HM), Facade (BW TM/HM), Substitute (BW TM/HM), Round (BW TM/HM), Attract (BW TM/HM), Swagger (BW TM/HM), and Shadow Claw (BW TM/HM).

    http://www.smogon.com/forums/threads/the-fossiloom-akela-vs-ute-3v3-doubles.3486048/#post-4773908 3 CC
    Stockpiling

    Shieldon receives 1 EC, 3 MC, and 1 DC, increasing its EC from 2/6 to 3/6 and its DC from 1/5 to 2/5. Spending the 3 MC and 1 KOC as MC to purchase Earthquake (BW TM/HM) and Rock Slide (BW TM/HM).
    Kabuto receives 1 EC, 2 MC, and 1 DC, increasing its EC from 0/6 to 1/6 and its DC from 0/5 to 1/5. Spending the 2 MC to purchase Hydro Pump (Level Up) and Aqua Jet (Level Up).
    Anorith receives 1 EC, 2 MC, 1 DC, and 2 KOC, increasing its EC from 0/6 to 1/6 and its DC from 0/5 to 1/5. Spending the 2 MC and 2 KOC to purchase AncientPower (Level Up), Crush Claw (Level Up), and Rock Slide (BW TM/HM).

    http://www.smogon.com/forums/threads/art-class-with-akela-and-matezoide.3486396/#post-4774457 6 CC (4 from Maxed Movepool, 1 from Amulet Coin, 1 from battle format).
    Stockpiling

    Smeargle receives 4 MC. Spending the 4 MC to learn Sketch (Level Up), Sketch (Level Up), Sketch (Level Up), and Sketch (Level Up). Spending 3 of the stockpiled Sketched to learn from the battle Skill Swap, AncientPower, and Swift.
    Last edited: Jul 30, 2013
  18. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,347
  19. Ute

    Ute

    Joined:
    Jun 6, 2013
    Messages:
    458
    I played very badly, but at least I learned from my mistakes.
    CC: 0 -> 2
    (Stockpiling)

    Lilium the Caterpie
    [​IMG]
    EC: 1/5 -> 2/5
    MC: 2 -> 4
    DC: 1/5 -> 2/5
    (Stockpiling MC)

    Merle the Purrloin
    [​IMG]
    EC: 2/6 -> 3/6
    MC: 0 -> 2 -> 0
    DC: 2/5 -> 3/5
    Movepool: +Seed Bomb (BW Tutor)

    Libra the Ralts
    [​IMG]
    EC: 0/9 -> 1/9
    MC: 0 -> 2 -> 0
    DC: 0/5 -> 1/5
    Movepool: +Psychic (Level Up), +Hypnosis (Level Up)
  20. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Ah, balls.

    +3 CC (47 total)
    Chikorita: +2 EC (1 + 1 KOC; 4/9; Fortune evolves), 1 DC (3/5) and 2 MC, learns Body Slam (Level-up, -1 MC) and Aromatherapy (Level-up, -1 MC)
    Cleffa: +1 EC (3/9), 1 DC (3/5) and 2 MC, learns Shadow Ball (TM, -2 MC)
    Cupra: +1 EC (4/9; Teleia evolves), 2 DC (1 + 1 KOC; 4/5) and 2 MC
    Starly: +1 EC (4/9; Socrates evolves), 1 DC (3/5) and 3 MC (2 + 1 KOC), learns Mud-slap (Past Gen, -3 MC)

    Ah, more balls.

    +2 CC (49 total)
    Cupra: +1 EC (5/9), 1 DC (5/5; Illusion unlocked!) and 2 MC (4 total), learns Ice Beam (TM, -2 MC) and Thunderbolt (TM, -2 MC)
    Dratini: +1 EC (1/9), 1 DC (1/5) and 3 MC (2 + 1 KOC), learns Icy Wind (Tutor, -2 MC) and stockpiles the last (1 total)
    Beldum: +2 EC (1 + 1 KOC, 2/9), 1 DC (1/5) and 2 MC, stockpiling (2 total)

    Even more balls.

    +10 (6 + 4 KOC from Rico) CC, stockpiling (59 total), purchasing a king's rock for 20 (putting me down to 39 CC total)
    Lucario: +12 MC, learns Sunny Day (TM, -2 MC), Swagger (TM, -2 MC) and Work Up (TM, -2 MC), maxing out his movepool. The remaining 6 will be stockpiled for use when 6th gen comes out.
    Togekiss: +4 (3 + 1 KOC) MC, learns Fire Blast (TM, -2 MC) and Fly (TM, -2 MC)
    Tyranitar: +3 MC, learns Dig (-2 MC), stockpiles the last

    Anywhat, my evolved mons should look like these...

    Last edited: Aug 1, 2013
  21. Incoleo

    Incoleo

    Joined:
    Jul 14, 2012
    Messages:
    206
    Claiming from this battle

    CC: 3->6

    Exeggcute:

    EC: 3->4
    DC: 3->4
    MC: 3->4 (stockpiled koc)->6->8 (koc)->6 (sleep talk, 5th gen tutor)->4 (explosion, BW tm)->2 (gravity, 5th gen tutor)->0 (sludge bomb, BW tm)

    Omanyte:

    EC: 0->1
    DC: 0->1
    MC: 0->2->1 (hydro pump, level up)->0 (rock blast, level up)

    Joltik:

    EC: 1->2
    DC: 1->2
    MC: 0->2->4 (koc)->2 (bounce, 5th gen tutor)->0 (substitute, BW tm)

    Voodoll:

    EC:0->1
    DC:0->1
    MC:0->2->1 (dark pulse, level up)
  22. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,010
    purchasing machop -2cc -> 10

    buying machop dynamicpunch and mega kick ( Gen V lvl up, past gen tm. -4 UC ->18)

    Coup the Machop (open)

    [​IMG]
    Machop [Coup] M
    Brave: ( +atk -Spe, -10% acc)

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast (DW LOCKED): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    moves:

    Low kick
    Leer
    focus energy
    karate chop
    foresight
    low sweep
    seismic toss
    revenge
    vital throw

    bullet punch
    knock off
    fire punch
    thunder punch
    ice punch

    mega kick
    dynamic punch

    bulk up
    protect
    dig
    earthquake
    rock slide
    Last edited: Aug 3, 2013
  23. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Matezoide: You claim too much shit +.2
    Jayjinde: Approved +.1
    Akela: Approved +.1
    Gerard: Approved +.1
    Ute: Approved +.1

    sooooo i was gonna do the other approvals too, but im fucking tired, so you all get to wait XD
    39.8
  24. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    http://www.smogon.com/forums/threads/battle-pike-bronze-rank-akela.3481351/page-3 9 CC (5 for the Pike + 4 from maxed Eelektross's KOC)
    Stockpiling

    Exploud receives 2 KOC to be spent as MC to purchase Endeavor (BW Tutor).
    Liepard receives 3 KOC. 2 KOC will be spent as MC to purchase Substitute (BW TM/HM). The remaining KOC will be stockpiled as MC.

    http://www.smogon.com/forums/threads/akela-vs-geodude6-in-tokyo.3486273/#post-4776296 10 CC
    Stockpiling

    Smeargle receives 3 MC to be spent to purchase Sketch (Level Up), Sketch (Level Up), and Sketch (Level Up). Using 1 instance of Sketch to learn Brave Bird from this battle.
    Last edited: Jul 30, 2013
  25. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    I gain 4 UC from this battle. Stockpiling, but I'm expecting to spend shortly...

    Eternal Drifter:
    Universal Counters: 66

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