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Prize Claiming Thread MkII (Stop using ×0.85 for negative speed natures)

Discussion in 'Registration Center' started by Its_A_Random, May 10, 2013.

  1. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,552
    Counterteamed

    CC: 37->39

    Medicham:
    Medicham has Double Team listed twice. That's silly. Refunding for 2 MC.
    MC: 0->3->4 (1 KOC)->6 (Double Team refund)->0
    Moves: Sunny Day, Poison Jab, Low Sweep (Gen VI TM)

    Eevee:
    lol why do I have Covet twice on this thing.
    EC: 3->4->5 (Lucky Egg)
    MC: 0->2->3 (Covet refund)->0
    AC: 1->2
    Moves: Charm, Baton Pass, Trump Card (LU)

    Riolu:
    EC: 1->2
    MC: 0->3->0
    AC: 1->2
    Moves: Nasty Plot (LU), Roar (Gen VI TM)
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    +2 CC

    Banette's 2 KOC goes into MC, bringing the number to 5. He learns Shadow Claw (TM) and Phantom Force (Breeding).


    Honedge's KOC goes into MC, bringing the number to 4. He learns Destiny Bond (Breeding) and Iron Head (Level Up). He also gets 1 EC
    He also got Rest twice, due to a mistake. I wish to remove one of the Rests so it can get Reflect (TM) instead.


    Bunnelby uses his 3 MC to learn Dig, Bounce and Super Fang (All Level Up) and 1 gets 1 EC.



    Using 20 CC and 7 UC to buy...

    Using 2 UC so she learns Ice Fang and Avalanche (Level Up)

    Eva. the Bergmite (open)

    [​IMG]

    <Bergmite> [Eva] (F)
    Nature: Careful (-Sp.Attack, +Sp.Def)


    Type:

    Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

    Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None



    About: Coming later


    Abilities:

    Own Tempo (Passive):
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.


    Ice-Body (Passive):

    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.



    Sturdy (HIDDEN ABILITY LOCKED, Passive):


    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 28
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    AC: 0/5

    Attacks:
    Tackle (*)
    Bite (*)
    Harden (*)
    Powder Snow (*)
    Icy Wind (*)
    Take Down (*)
    Sharpen (*)
    Curse (*)
    Avalanche
    Ice Fang

    Rock-Slide (*)
    Gyro Ball (*)
    Stone Edge (*)
    Rock-Smash (*)
    Rest (*)
    Sleep-Talk (*)

    Barrier (*)
    Mirror Coat (*)
    Mist (*)
    Recover (*)



    Laura. the Inkay (open)


    [​IMG]

    <Inkay> [Laura] (F)
    Nature: Quiet (+1 Sp. Atk, -15% Spe, -10% Evasion)
    Type:

    Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
    Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Contrary (Toggle):

    No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease towards 0.


    Suction Cups (Passive):

    This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and not be forced out in a switch battle.


    Infiltrator (HA LOCKED, Passive):

    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all its attacks.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    Sp.Atk: Rank 3 (+)
    Sp.Def: Rank 2
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14


    EC: 0/6
    MC: 0
    AC: 0/5

    Moves:

    Tackle (*)
    Peck (*)
    Constrict (*)
    Reflect (*)
    Foul Play (*)
    Swagger (*)
    Psywave (*)
    Topsy-Turvy (*)
    Hypnosis (*)
    Psybeam (*)
    Switcheroo (*)

    Taunt (*)
    Dark Pulse (*)
    Flamethrower (*)
    Thunderbolt (*)
    Torment (*)
    Trick Room (*)


    Camouflage (*)
    Destiny Bond (*)
    Power Split (*)
    Simple Beam (*)




    Diego. the Binacle (open)

    [​IMG]


    <Binacle> [Diego] (M)
    Nature: Adamant (+1 Attack, -1 Sp.Attack)

    Type:

    Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


    Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.


    About: Later

    Abilities:
    Tough Claws (Passive):

    This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
    Pickpocket (Passive):

    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.

    Command: Activate Pickpocket (ally) - 5 En - Trade items with target ally.
    Sniper (HIDDEN ABILITY LOCKED, Passive):

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    Spa: Rank 1 (-)
    Sped: Rank 2
    Speed: 50
    Base Rank Total: 13
    Size Class: 1
    Weight Class: 3

    EC: 0/6
    MC: 0
    AC: 0/5

    Moves:

    Shell Smash (*)
    Scratch (*)
    Sand-Attack (*)
    Water Gun (*)
    Withdraw (*)
    Fury Swipes (*)
    Slash (*)
    Mud-Slap (*)
    Clamp (*)
    Rock Polish (*)

    Poison Jab (*)
    X-Scissor (*)
    Brick-Break (*)
    Earthquake (*)
    Rock-Slide (*)
    Payback (*)

    Helping Hand (*)
    Water Sport (*)
    Tickle (*)
    Switcheroo (*)



    El Fuerte. the Hawlucha (open)


    [​IMG]

    <Hawlucha> [El Fuerte] (M)
    Nature: Adamant (+1 Attack, -1 Sp.Attack)

    Type:


    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


    Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


    About:


    Abilites:

    Unburden (Passive):

    This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.


    Limber (Passive):

    This Pokemon’s body is well trained and immune to paralysis.

    Mold Breaker (HIDDEN ABILITY LOCKED, Passive):

    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Abilities bypassed by Mold Breaker:
    Code:
    Battle Armor
    Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
    Clear Body
    Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
    Damp
    Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
    Filter
    Flash Fire
    Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
    Friend Guard
    Heatproof (resistance to Fire-type moves)
    Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
    Hyper Cutter
    Inner Focus (immunity to flinch)
    Insomnia (immunity to sleep; the sleep will be cured next action)
    Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
    Leaf Guard
    Levitate
    Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
    Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
    Limber (the paralysis will be cured next action)
    Magic Bounce
    Magma Armor
    Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
    Motor Drive
    Mountaineer (immunity to damaging Rock-type moves)
    Multiscale
    Oblivious (the infatuation will be cured next action)
    Sand Veil
    Sap Sipper
    Shell Armor
    Shield Dust
    Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
    Snow Cloak
    Solid Rock
    Soundproof
    Sticky Hold
    Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
    Sturdy
    Suction Cups
    Tangled Feet (evasion boost)
    Telepathy
    Thick Fat
    Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
    Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
    Volt Absorb
    Water Absorb
    Water Veil (the burn will be cured next action)
    White Smoke (immunity to stat drops)
    Wonder Guard
    Wonder Skin


    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 118
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    Attacks:

    Detect (*)
    Tackle (*)
    Hone Claws (*)
    Karate Chop (*)
    Wing Attack (*)
    Roost (*)
    Aerial Ace (*)
    Encore (*)
    Fling (*)

    Brick-Break (*)
    Dig (*)
    X-Scissor (*)
    Fly (*)
    Taunt (*)

    Me First (*)
    Mud Sport (*)
    Quick Guard (*)
    Ally Switch (*)
    Agility (*)



    Oliver. the Chatot (open)


    [​IMG]
    <Chatot> [Oliver] (M)
    Nature: Timid (-1 Attack, +15% Speed, +13% Accuracy)

    Type:


    Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

    Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


    About:


    Abilites:


    Tangled Feet (Passive):
    When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

    Keen Eye (Passive):

    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

    Big Pecks (HIDDEN ABILITY LOCKED, Passive):

    This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.



    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 (+, +13% Accuracy)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16


    Attacks:

    Hyper Voice (*)
    Chatter (*)
    Confide (*)
    Taunt (*)
    Peck (*)
    Growl (*)
    Mirror Move (*)
    Sing (*)
    Fury Attack (*)

    Ecchoed Voice (*)
    Double-Team (*)
    Substitute (*)
    Protect (*)
    Torment (*)

    Boomburst (*)
    Encore (*)
    Agility (*)
    Supersonic (*)
    Defog (*)



    Jaime. the Heracross (open)

    [​IMG] -> [​IMG]

    <Heracross> [Jaime] (M)
    Nature: Jolly (-1 Sp.Attack, +15% Speed, + 11% accuracy, +9% Accuracy [Mega])

    Type:


    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


    About:

    Abilites:
    Guts (Passive):

    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Swarm (Passive):

    When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


    Moxie (HIDDEN ABILITY LOCKED, Passive):
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Skill-Link (Mega Evolution, Passive):

    This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    Mega
    HP: 100
    Atk: Rank 8
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 87 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 24
    Moves
    Arm Thrust (*)
    Bullet Seed (*)
    Night Slash (*)
    Tackle (*)
    Leer (*)
    Horn Attack (*)
    Endure (*)
    Fury Attack (*)
    Aerial Ace (*)
    Chip Away (*)
    Counter (*)
    Brick Break (*)

    Earthquake (*)
    Rock Slide (*)
    Shadow Claw (*)
    Aerial Ace (*)
    Substitute (*)

    Rock Blast (*)
    Bide (*)
    Focus Punch (*)
    Double-Edge (*)
    Revenge (*)



    Also spending 10 UC to buy a Heracronite



    A total of 20 CC and 19 UC was spent.
    Last edited: Dec 28, 2013
  3. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Flash lose, and drawn out flash reffing. So I get 1 CC and 3 UC, totaling 1 and 349 respectively.

    Gajeel gets 1 EC to evolve into Honchkrow, learning Swagger and Night Slash (2 pre-level-25 moves). Spending the 3 MC (Exp. Share) plus 22 UC to learn Mean Look and Nasty Plot (2 level-ups), Perish Song (Egg move), Payback, Snarl, Double Team, Incinerate, Thunder Wave, Substitute and Steel Wing (7 XY TMs), Superpower and Endure (2 past gen TM/tutor). Finally, he gets a Dusk Stone (bought with 8 UC) as a present!

    CC: 0+1 = 1
    UC: 346+3-22-8 = 319

    +1 Dusk Stone

    Gajeel the Honchkrow (open)
    Honchkrow – Gajeel (M)
    [​IMG]
    Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

    Having treasure-hunted a Dusk Stone, Gajeel spent some days learning how to learn the arts native to his species, guarded by Pantherlily in the progress. The transformation itself is painful, but having endured it, something seems... both more and less in him now. When Zheng found out about his sudden bursts of suppressed emotions, it can only be attributed to Gajeel's efforts. Seeing it as only the results of his evolution, Zheng did nothing else but allow him to discover this new path, mostly on his own. What Zheng didn't know though, was that the lads have secretly form an agreement - to take turns watch over Gajeel whenever he had one of his bursts.

    Nature: Mild (+1 SpA, -1 Def)

    Type:
    Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

    Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

    Abilities:
    Ability 1: Insomnia
    Type: Passive
    This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.

    Ability 2: Super Luck
    Type: Passive
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Ability 3: Moxie (DW Unlocked)
    Type: Passive
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 71
    Size Class: 2
    Weight Class: 3

    EC: 6/6 Next Evolution at 6
    MC: 0
    AC: 5/5

    Attacks:
    Assurance
    Astonish
    Dark Pulse
    Double Team
    Drill Peck
    Endure
    Feint Attack
    Fly
    Foul Play
    Haze
    Heat Wave
    Icy Wind
    Incinerate
    Mean Look
    Nasty Plot
    Night Shade
    Night Slash
    Payback
    Peck
    Perish Song
    Protect
    Psychic
    Psycho Shift
    Pursuit
    Quash
    Quick Attack
    Roost
    Sky Attack
    Sleep Talk
    Snarl
    Steel Wing
    Substitute
    Sucker Punch
    Superpower
    Swagger
    Tailwind
    Taunt
    Thunder Wave
    Torment
    Toxic
    Wing Attack
  4. p4r6g6

    p4r6g6

    Joined:
    Nov 21, 2013
    Messages:
    123
    Forgot to claim the CC from the last battle, so I'll do so now. I got 2 CC, which I will stockpile. This leaves me with 4 CC total.
  5. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,703
    http://www.smogon.com/forums/thread...ld-vs-metal-sonic.3495166/page-2#post-5095797 win

    (He says charmander got 2 MC and Noibat got 3, but that's mixed up; charmander had the exp share.)

    Stockpiling the cc. Charmander spends 3 MC on Bide (Past Gen TM), and stockpiles the KOC. Aragon spends 2 MC and 1 KOC on Draco Meteor (XY Tutor).

    Me:

    + 2 CC

    Gorynych:

    EC: 0 --> 1

    MC: 0 --> 3 --> 0

    DC: 0 --> 1

    KOC: 0 --> 1

    + Bide

    Aragon:

    EC: 0 --> 1

    MC: 0 --> 2 --> 0

    DC: 0 --> 1

    KOC: 0 --> 1 --> 0

    + Draco Meteor
  6. Zeruda

    Zeruda

    Joined:
    Jul 7, 2012
    Messages:
    85
    http://www.smogon.com/forums/thread...3v3-lc-doubles-zeruda-vs-kenneth1221.3494349/

    CC: 3 > 5

    Warrior Star:
    EC: 3/9 > 5/9 (using KOC) and evolves into Dewott
    MC: 6 > 8 (buying Aqua Jet, Encore, Aqua Tail, Retaliate, Swords Dance, and Hydro Pump[6 Lv-up= 6MC] and Protect[1 TM= 2MC]) > 0
    AC: 4/5 > 5/5 (Shell Armor now unlocked)

    Warrior Star the Dewott (open)

    [​IMG]
    Dewott [Female] [Warrior Star]
    Types: Water
    Abilities:

    Torrent/Shell Armor(Unlocked)
    Nature:
    Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Stats:
    HP:
    100
    Atk: 3
    Def: 2
    SpA: 4(+)
    SpD: 2
    Spe: 52(-15%)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15
    EC: 5/9
    MC: 8
    AC: 5/5
    Attacks:
    Level Up

    15/15
    1. Tackle
    2. Tail Whip
    3. Water Gun
    4. Water Sport
    5. Focus Energy
    6. Razor Shell
    7. Fury Cutter
    8. Water Pulse
    9. Revenge
    10. Aqua Jet
    11. Encore
    12. Aqua Tail
    13. Retaliate
    14. Swords Dance
    15. Hydro Pump
    Egg
    5/8
    1. Brine
    2. Trump Card
    3. Screech
    4. Night Slash
    5. Detect
    TM/HM
    5/31
    1. Toxic
    2. Hail
    3. Blizzard
    4. Ice Beam
    5. Dig
    6. Protect

    Guard Star:
    EC: 1/9 > 3/9 (using KOC)
    MC: 2 > 4
    AC: 1/5 > 2/5

    Magic Star:
    EC: 2/9 > 3/9
    MC: 4 > 6
    AC: 3/5 > 4/5
  7. Mulan15262

    Mulan15262

    Joined:
    Apr 5, 2013
    Messages:
    668
  8. tavok

    tavok

    Joined:
    Mar 20, 2011
    Messages:
    1,330
    Claiming from this battle.

    I get 2 CC, which I'm stockpiling, leaving me with 4.

    Hex (Gastly) gets 1 EC, 1 AC and 3 MC, along with 2 KOC, which I'll be using as EC. Sadly, Gastly does not have a hidden ability :/ Leaving him with 0/0 AC and 3/9 EC.
    Spending the MC to get him Pain Split (Past Gen tutor move), leaving him with none.

    Hyrule (Dratini) gets 1 EC, 1 AC and 2 MC, leaving him with 1/9 EC and 1/5 AC.
    Spending his 2 MC to get him Fire Blast (current gen TM), leaving him with none.
  9. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    This is a return to ASB post.
    Scolipede changes: Base Atk rank increased to 4, Hidden ability changed to Speed Boost
    Chandelure changes: Infiltrator replaces Shadow Tag
    Roserade changes: Base Def rank increased to 3
    Cloyster changes: Base Def rank increased to 8
    Nidoking changes: Base Atk rank increased to 4
    Cleffa changed to Fairy Type

    Abilities redone, STABs redone

    EDIT: Movepools fixed

    Dokuto the Scolipede (open)



    [​IMG]
    Scolipede(*) Dokuto (M)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
    Type: Bug/Poison
    Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

    Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Abilities:
    Poison Point:
    (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is deactivated and Poison Touch is activated, the Pokemon's contact attacks will inflict Toxic Poison.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
    Speed Boost (HA=Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 90
    Atk(+): 5
    Def: 3
    SpA(-): 1
    SpD: 3
    Spe: 112
    SC: 5
    WC: 3
    BRT: 17

    EC: 9/9
    MC: 0
    AC: 5/5


    Attacks:
    Megahorn
    Defense Curl(*)
    Rollout(*)
    Poison Sting(*)
    Screech(*)
    Pursuit(*)
    Protect(*)
    Poison Tail(*)
    Iron Defense
    Bug Bite(*)
    Steamroller
    Baton Pass
    Agility

    Spikes(*)
    Toxic Spikes(*)
    Twinneedle(*)
    Pin Missile
    Rock Climb

    Poison Jab(*)
    Double Team(*)
    Payback(*)
    Rock Slide
    Earthquake
    Swords Dance
    Dig
    Facade
    Bulldoze

    Total Moves: 25


    Mr. Bubbles the Toxicroak (open)



    [​IMG]
    Toxicroak(*) Mr. Bubbles (M)
    Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
    Type: Poison/Fighting
    Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

    Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

    Abilities:
    Anticipation:
    (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
    Poison Touch (HA=Unlocked): (Can Be Disabled) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is deactivated and Poison Point is activated, contact attacks will trigger a 30% Toxic chance.

    Stats:
    HP: 100
    Atk(+): 5
    Def: 3
    SpA: 3
    SpD(-): 2
    Spe: 85
    SC: 3
    WC: 3
    BRT: 19

    EC: 6/6
    MC: 0
    AC: 5/5

    Attacks:
    Astonish(*)
    Mud Slap(*)
    Poison Sting(*)
    Taunt(*)
    Pursuit(*)
    Faint Attack(*)
    Revenge(*)
    Swagger(*)
    Sucker Punch
    Nasty Plot
    Mud Bomb
    Venoshock

    Vacuum Wave(*)
    Cross Chop(*)
    Fake Out(*)
    Drain Punch
    Counter

    Bounce
    Ice Punch

    Rain Dance(*)
    Poison Jab(*)
    Earthquake(*)
    Stone Edge
    Swords Dance

    Total Moves: 24


    Cyndi the Ampharos (open)



    [​IMG]
    Ampharos(*) Cyndi (F)
    Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
    Type: Electric
    Electric: Electric STAB; immune to paralysis status.

    Abilities:
    Static:
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Plus (HA=Unlocked): (Innate) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA(+): 5
    SpD: 3
    Spe(-): 47 (55/1.15= 47.8 rounded down to 47)
    SC: 3
    WC: 4
    BRT: 18

    EC: 9/9
    MC: 0
    AC: 5/5


    Attacks:
    Zap Cannon
    Magnetic Flux
    Ion Deluge
    Dragon Pulse
    Fire Punch
    Tackle(*)
    Growl(*)
    Thundershock(*)
    Thunder Wave(*)
    Cotton Spore(*)
    Charge(*)
    Signal Beam
    Electro Ball
    Power Gem
    Cotton Guard
    Discharge
    Thunder

    Agility(*)
    Body Slam(*)
    Screech(*)
    Reflect
    Take Down
    Eerie Impulse

    Heal Bell

    Light Screen(*)
    Thunderbolt(*)
    Charge Beam (*)
    Hidden Power(Ice)
    Hyper Beam
    Brick Break
    Protect
    Substitute

    Total Moves: 26


    Black Swan the Froslass (open)



    [​IMG]
    Froslass- Black Swan (F)
    Nature: Modest (Sp Atk increases by *, Atk decreases by *)
    Type: Ice/Ghost
    Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

    Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

    Abilities:
    Snow Cloak:
    (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (HA=Unlocked): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

    Stats:
    Hp: 100
    Atk(-): 2
    Def: 3
    SpA(+): 4
    SpD: 3
    Spe: 110
    SC: 3
    WC: 3
    BRT: 19

    EC: 6/6
    MC: 0
    AC: 5/5


    Attacks:
    Powder Snow
    Leer
    Double Team
    Astonish
    Bite
    Icy Wind
    Confuse Ray
    Ominous Wind
    Headbutt
    Protect
    Hail
    Blizzard
    Destiny Bond
    Ice Shard

    Hex
    Disable
    Fake Tears
    Bide
    Spikes

    Pain Split

    Ice Beam
    Toxic
    Shadow Ball
    Thunderbolt
    Thunder Wave
    Water Pulse
    Substitute
    Protect

    Total Moves: 28


    Eclipse the Honchkrow (open)



    [​IMG]
    Honchkrow- Eclipse (M)
    Nature: Lonely (Adds * to Attack, Subtracts * from Defense)
    Type: Dark/Flying
    Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
    Flying: Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

    Abilties:
    Insomnia:
    (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (HA=Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 110
    Atk(+): 6
    Def(-): 1
    SpA: 4
    SpD: 2
    Spe: 71
    SC: 2
    WC: 3
    BRT: 20

    EC: 6/6
    MC: 0
    AC: 5/5


    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Sucker Punch
    Taunt
    Nasty Plot
    Dark Pulse
    Tailwind

    Roost
    Sky Attack
    Psycho Shift
    Perish Song
    Confuse Ray

    Beat Up

    Heat Wave
    Superpower

    Thunder Wave
    Snarl
    Toxic
    Fly
    Substitute

    Total Moves: 23


    Iseria the Vespiquen (open)



    [​IMG]
    Vespiquen- Iseria (F)
    Nature: Sassy (add * to Special Defense, divide Speed by 1.15; increase in opponent's acuracy by a flat 10%)
    Type: Bug/Flying
    Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (HA=Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 3
    SpD(+): 5
    Spe(-): 34 (40/1.15= 34.78, rounded down)
    SC: 3
    WC: 3
    BRT: 19

    EC: 6/6
    MC: 0
    AC: 5/5


    Attacks:
    Sweet Scent
    Gust
    Poison Sting
    Confuse Ray
    Fury Cutter
    Bug Bite
    Defend Order
    Pursuit
    Fury Swipes
    Power Gem
    Heal Order
    Toxic
    Attack Order
    Destiny Bond
    Bug Buzz
    Air Slash

    Ominous Wind
    Mud-Slap
    Tailwind
    Swift
    String Shot

    Acrobatics
    Hidden Power (Fire)
    Venoshock
    U-Turn
    Protect

    Total Moves: 25


    King Malboro the Tangrowth (open)



    [​IMG]
    Tangrowth- King Malboro (M)
    Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

    Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Abilities:
    Chlorophyll:
    (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (HA=Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 110
    Atk(+): 5
    Def: 5
    SpA: 4
    SpD: 2
    Spe(-): 43 (50/1.15= 43.5... truncated down to 43)
    SC: 4
    WC: 5
    BRT: 21

    EC: 6/6
    MC: 4
    AC: 5/5


    Attacks:
    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    Poisonpowder
    Vine Whip
    Bind
    Stun Spore
    Power Whip
    Block
    Wring Out
    Tickle

    Giga Drain
    Leech Seed
    Flail
    Worry Seed
    Rage Powder
    Leaf Storm

    Sludge Bomb
    Swords Dance
    Solarbeam
    Hidden Power (Fire)
    Sunny Day
    Toxic
    Earthquake
    Giga Impact
    Rock Slide
    Bide
    Protect
    Substitute
    Brick Break
    Aerial Ace
    Payback
    Reflect

    Total Moves: 33


    Persphone the Chandelure (open)



    [​IMG]
    Chandelure- Persephone (F)
    Nature: Modest (Increase Sp Atk by *, decrease Atk by *)
    Type: Ghost/Fire
    Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
    Fire: Fire STAB; immune to burn status. Brighten Command.
    Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Abilities:
    Flash Fire:
    (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Infiltrator (HA=Unlocked) : (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

    Stats:
    HP: 90
    Atk(-): 1
    Def: 3
    SpA(+): 7
    Spd: 3
    Spe: 80
    SC: 2
    WC: 3
    BRT: 19

    EC: 9/9
    MC: 3
    AC: 5/5


    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Hex
    Pain Split
    Inferno
    Memento

    Haze
    Heat Wave
    Acid Armor
    Endure
    Acid
    Clear Smog

    Shadow Ball
    Solarbeam
    Flamethrower
    Energy Ball
    Psychic
    Telekinesis
    Hidden Power (Ground)
    Sunny Day
    Protect
    Substitute

    Total Moves: 28


    Titania the Roserade (open)



    [​IMG]
    Roserade- Titania (F)
    Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [104^2/870= 12%]
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

    Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

    Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Abilities:
    Natural Cure:
    (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is deactivated and Poison Touch is activated, the Pokemon's contact attacks will inflict Toxic Poison.
    Technician (HA=Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 90
    Atk(-): 2
    Def: 3
    SpA: 5
    SpD: 4
    Spe(+): 104 (90*1.15=103.5, rounded up)
    SC: 2
    WC: 2
    BRT: 19

    EC: 9/9
    MC: 5
    AC: 5/5


    Attacks:
    Weather Ball
    Sweet Scent
    Absorb
    Growth
    Poison Sting
    Leech Seed
    Grasswhistle
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Aromatherapy
    Ingrain
    Synthesis
    Magical Leaf

    Sleep Powder
    Giga Drain
    Extrasensory
    Pin Missile
    Spikes

    Sludge Bomb
    Solarbeam
    Venoshock
    Toxic
    Hidden Power (Ground)
    Rain Dance
    Sunny Day
    Swagger
    Shadow Ball
    Protect
    Substitute

    Total Moves: 29


    Augustus the Lickitung (open)



    [​IMG]
    Lickitung- Augustus (M) (OT: RagnarokAlex)
    Nature: Brave (Increase Atk, Speed divided by 1.15 and Evasion decreased by 10%)
    Type: Normal
    Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

    Abilities:
    Own Tempo:
    (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Cloud Nine (HA): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)


    Stats:
    HP: 100
    Atk(+): 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe(-): 26
    SC: 3
    WC: 4
    BRT: 15

    EC: 1/6
    MC: 0
    AC: 1/5


    Attacks:
    Lick
    Wrap
    Supersonic
    Defense Curl
    Knock Off
    Stomp
    Disable
    Refresh
    Power Whip
    Wring Out

    Body Slam
    Hammer Arm
    Zen Headbutt
    Curse
    Belch

    Mimic
    Fire Punch

    Protect
    Toxic
    Earthquake
    Rock Slide
    Brick Break
    Fire Blast
    Ice Beam
    Thunderbolt
    Surf
    Substitute
    Psych Up
    Endure
    Bide

    Total Moves: 28


    Boreas the Cloyster (open)



    [​IMG]
    Cloyster- Boreas (M)
    Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [81^2/870= 8%]
    Type: Water/Ice
    Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
    Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

    Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Abilities:
    Shell Armor:
    (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat (HA=Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    Hp: 90
    Atk: 3
    Def(-): 7
    SpA: 3
    SpD: 2
    Spe(+): 81 (70x1.15=80.5)
    SC: 3
    WC: 5
    BRT: 20

    EC: 6/6
    MC: 0
    AC: 5/5


    Attacks:
    Toxic Spikes
    Spike Cannon
    Tackle
    Aurora Beam
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Ice Shard
    Shell Smash
    Hydro Pump
    Razor Shell
    Brine
    Spikes

    Rock Blast
    Rapid Spin
    Bubblebeam
    Twineedle
    Screech

    Ice Beam
    Surf
    Payback
    Hidden Power (Electric)
    Substitute
    Teleport
    Torment
    Poison Jab
    Explosion
    Dive
    Bide

    Total Moves: 32


    Florence the Reuniclus (open)



    [​IMG]
    Reuniclus- Florence (F)
    Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks)
    Type: Psychic
    Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat:
    (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Regenerator (HA=Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    Hp: 110
    Atk: 3
    Def: 3
    SpA(+): 6
    SpD: 3
    Spe(-): 26 (30/1.15=26.1, rounded down to 26)
    SC: 2
    WC: 2
    BRT: 20

    EC: 9/9
    MC: 0
    AC: 5/5


    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Fighting)
    Light Screen
    Charm
    Recover
    Psyshock
    Psychic
    Pain Split
    Wonder Room
    Future Sight
    Heal Block

    Imprison
    Acid Armor
    Trick
    Confuse Ray
    Helping Hand

    Calm Mind
    Shadow Ball
    Trick Room
    Thunder Wave
    Energy Ball
    Telekinesis
    Toxic
    Thunder
    Focus Blast
    Rock Slide

    Total Moves: 27


    Iris the Jumpluff (open)



    [​IMG]
    Jumpluff- Iris (F)
    Nature: Jolly (Decrease SpA by 1, Increase Spe by 15%) [Acc modifier: 127^2/870=19%]
    Type: Grass/Flying
    Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

    Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

    Abilities:
    Chlorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Infiltrator (HA=Unlocked): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

    Stats:
    Hp: 100
    Atk: 2
    Def: 3
    SpA(-): 1
    SpD: 3
    Spe(+): 127 (110x1.15=126.5~127)
    SC: 1
    WC: 1
    BRT: 17

    EC: 9/9
    MC: 0
    AC: 5/5


    Attacks:
    Splash
    Synthesis
    Tail Whip
    Tackle
    Poisonpowder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Worry Seed
    Bounce
    Giga Drain
    U-Turn
    Memento
    Rage Powder

    Aromatherapy
    Encore
    Seed Bomb
    Endure
    Worry Seed

    Acrobatics
    Reflect
    Sunny Day
    Substitute
    Toxic
    Double Team
    Protect
    Attract
    Swagger

    Total Moves: 28


    Valentine the Exeggutor (open)



    [​IMG]
    Exeggutor- Valentine (M)
    Nature: Modest (SpA increased by 1; SpD decreased by 1)
    Type: Grass/Psychic
    Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

    Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Chlorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Harvest (HA=Unlocked): (Innate) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    Hp: 100
    Atk(-): 2
    Def: 3
    SpA(+): 6
    SpD: 3
    Spe: 55
    SC: 3
    WC: 5
    BRT: 19

    EC: 6/6
    MC: 1
    AC: 5/5


    Attacks:
    Psyshock
    Seed Bomb
    Stomp
    Confusion
    Barrage
    Uproar
    Hypnosis
    Reflect
    Leech Seed
    Bullet Seed
    Stun Spore
    Poisonpowder
    Sleep Powder
    Solarbeam
    Worry Seed

    Giga Drain
    Synthesis
    Leaf Storm
    Ancientpower
    Moonlight

    Gravity

    Psychic
    Telekinesis
    Light Screen
    Hidden Power (Fire)
    Grass Knot

    Total Moves: 25


    Goliath the Nidoking (open)




    [​IMG]
    Nidoking- Goliath (M)
    Nature: Naive (Speed increased by 15%, Accuracy increased, SpD decreased by 1) [98^2/870= 11%]
    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

    Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

    Abilities:
    Poison Point:
    (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is deactivated and Poison Touch is activated, the Pokemon's contact attacks will inflict Toxic Poison.
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Sheer Force (HA=Unlocked): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:

    Hp: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD(-): 2
    Spe(+): 98 (85x1.15=97.75, rounded up)
    SC: 3
    WC: 4
    BRT: 18

    EC: 9/9
    MC: 0
    AC: 5/5


    Attacks:
    Chip Away
    Tackle
    Horn Attack
    Helping Hand
    Leer
    Peck
    Focus Energy
    Double Kick
    Poison Sting
    Fury Attack
    Toxic Spikes
    Poison Jab
    Earth Power
    Megahorn

    Counter
    Head Smash
    Sucker Punch
    Beat Up
    Endure

    Sludge Bomb
    Thunderbolt
    Ice Beam
    Venoshock
    Shadow Claw
    Fire Blast
    Surf

    Total Moves: 24


    Medea the Tentacool (open)




    [​IMG]
    Tentacool- Medea (F)
    Nature: Modest (SpA increased by 1; Atk decreased by 1)
    Type: Water/Poison
    Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
    Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

    Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (HA): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    Hp: 90
    Atk(-): 1
    Def: 2
    SpA(+): 3
    SpD: 4
    Spe: 70
    SC: 2
    WC: 3
    BRT: 15

    EC: 4/6
    MC: 0
    AC: 3/5


    Attacks:
    Water Gun
    Poison Sting
    Acid
    Supersonic
    Constrict
    Toxic Spikes
    Bubblebeam
    Wrap
    Acid Spray
    Hex
    Sludge Wave
    Hydro Pump

    Aqua Ring
    Confuse Ray
    Mirror Coat
    Rapid Spin
    Haze

    Ice Beam
    Scald
    Toxic
    Venoshock
    Infestation
    Sludge Wave

    Total Moves: 19


    Balthier the Staraptor (open)



    [​IMG]
    Staraptor- Balthier (M)
    Nature: Adamant (+Atk, -SpA)
    Type: Normal/Flying
    Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
    Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

    Abilities:
    Intimidate:
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Reckless (AC=Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.


    Stats:
    Hp: 100
    Atk(+): 6
    Def: 3
    SpA(-): 1
    SpD: 2
    Spe: 100
    SC: 2
    WC: 2
    BRT: 19

    EC: 9/9
    MC: 0
    AC: 5/5


    Attacks:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Agility
    Brave Bird
    Close Combat

    Double-Edge
    Roost
    Foresight
    Detect
    Pursuit

    U-Turn
    Fly
    Toxic
    Facade
    Subsitute
    Steel Wing

    Total Moves: 18


    Nyx the Drifblim (open)



    [​IMG]
    Drifblim- Nyx (F)
    Nature: Serious (No effect)
    Type: Ghost/Flying
    Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
    Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

    Abilities:
    Aftermath:
    (Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
    Flare Boost (HA=Unlocked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:
    Hp: 125
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 80
    SC: 2
    WC: 2
    BRT: 19

    EC: 6/6
    MC: 0
    AC: 5/5

    Attacks:

    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Shadow Ball
    Stockpile
    Swallow
    Spit Up
    Explosion

    Haze
    Disable
    Weather Ball
    Tailwind
    Destiny Bond

    Pain Split

    Will-O-Wisp
    Thunderbolt
    Acrobatics
    Thunder Wave
    Substitute
    Hidden Power (Ground)
    Sunny Day
    Fly

    Total Moves: 23


    Nereid the Poliwag (open)



    [​IMG]
    Poliwag- Nereid (F)
    Nature: Brave (Atk increased by 1, Spe decreased by 15%, flat 10% Evasion decrease
    Type: Water
    Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

    Abilities:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim (HA): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    Hp: 90
    Atk(+): 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe(-): 78 (90/1.15=78.3)

    EC: 1/9
    MC: 0
    AC: 1/5


    Attacks:
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    Doubleslap
    Rain Dance
    Body Slam
    Bubblebeam

    Encore
    Mind Reader
    Refresh
    Endure
    Endeavor

    Ice Beam
    Scald
    Return
    Dig
    Hidden Power (Electric)
    Toxic

    Total Moves: 15


    Shibimaru the Eelektrik (open)



    [​IMG]
    Eelektrik- Shibimaru (M)
    Nature: Quiet (SpA increased, Speed decreased by 15%, Evasion decreased by flat 10%)
    Type: Electric
    Electric: Electric STAB; immune to paralysis status.

    Abilities:
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    Hp: 100
    Atk: 3
    Def: 3
    SpA(+): 4
    SpD: 3
    Spe (-): 34 (40/1.15= 34.8)
    SC: 2
    WC: 2
    BRT: 17

    EC: 4/9
    MC: 0


    Attacks:
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Bind
    Acid
    Crunch
    Thunderbolt
    Acid Spray
    Coil

    Hidden Power (Ice)
    Acrobatics
    Volt Switch
    Light Screen
    Substitute

    Total Moves: 13


    Marisol the Lileep (open)



    [​IMG]
    Lileep- Marisol (F)
    Nature: Relaxed (+Def; 15% decrease to Speed; 10% flat increase to opponents' attacks)
    Type: Rock/Grass
    Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
    Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

    Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Abilities:
    Suction Cups:
    (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (HA): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    Hp: 100
    Atk: 2
    Def(+): 4
    SpA: 3
    SpD: 3
    Spe(-): 20 (23/1.15=20)
    SC: 2
    WC: 2
    BRT: 15

    EC: 3/6
    MC: 0
    AC: 2/5


    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Stockpile
    Swallow

    Barrier
    Mirror Coat
    Recover
    Endure
    Tickle

    Toxic
    Rock Slide
    Energy Ball
    Hidden Power (Fire)
    Substitute
    Swords Dance

    Total Moves: 14


    Mothra the Venonat (open)



    [​IMG]
    Venonat- Mothra (F)
    Nature: Timid (Speed increases by 15%; -Atk; Acc Increase) [52^2/435=6%]
    Type: Bug/Poison
    Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

    Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Abilities:
    Compoundeyes:
    (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Run Away (HA): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    Hp: 90
    Atk(-): 1
    Def: 2
    SpA: 2
    SpD: 2
    Spe(+): 52 (45*1.15=51.75)
    SC: 2
    WC: 3
    BRT: 12

    EC: 1/6
    MC: 0
    AC: 1/5


    Attacks:
    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    PoisonPowder
    Leech Life
    Stun Spore
    Psybeam
    Sleep Powder
    Signal Beam

    Giga Drain
    Morning Sun
    Toxic Spikes
    Agility
    Rage Powder

    Toxic
    Venoshock
    Psychic
    Infestation
    Substitute

    Total Moves: 17



    Karas the Weepinbell (open)



    [​IMG]
    Weepinbell- Karas (M)
    Nature: Mild (+1 SpA; -1 Def)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

    Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

    Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Abilites:
    Chlorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Gluttony (HA): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    Hp: 100
    Atk: 3
    Def(-): 1
    SpA(+): 4
    SpD: 2
    Spe: 55
    SC: 2
    WC: 1
    BRT: 15

    EC: 5/9
    MC: 0
    AC: 3/5


    Attacks:
    Vine Whip
    Growth
    Wrap
    Sleep Powder
    Poisonpowder
    Stun Spore
    Acid

    Power Whip
    Encore
    Weather Ball
    Acid Spray
    Worry Seed

    Giga Drain

    Solarbeam
    Sludge Bomb
    Hidden Power (Ground)
    Toxic
    Venoshock
    Protect

    Total Moves: 17


    Foxy Brown the Cincinno (open)



    [​IMG]
    Cinccino- Foxy Brown (F) [OT: rickheg]
    Nature: Jolly (Speed increases by 15%; Subtracts 1 from Special Attack, Acc boost) [133^2/870= 20%]
    Type: Normal
    Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link (HA=Unlocked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 100
    Atk: 3
    Def: 2
    SpA(-): 2
    SpD: 2
    Spe(+): 133 (115*1.15=132.25)
    SC: 1
    WC: 1
    BRT: 17

    EC: 6/6
    MC: 0
    AC: 5/5


    Attacks:
    Bullet Seed
    Rock Blast
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    Wake-Up Slap

    Aqua Tail
    Iron Tail
    Flail
    Endure
    Knock Off

    Thunder Wave
    U-Turn
    Dig
    Double Team
    Protect
    Substitute

    Total Moves: 21


    Marina the Ludicolo (open)



    [​IMG]
    Ludicolo- Marina (F)
    Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%)
    Type: Water/Grass
    Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
    Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

    Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Abilities:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (HA=Unlocked): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    Hp: 100
    Atk: 3
    Def: 3
    SpA(+): 4
    SpD: 4
    Spe(-): 60 (70/1.15=60.86)
    SC: 3
    WC: 4
    BRT: 19

    EC: 9/9
    MC: 0
    AC: 5/5


    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Fake Out
    Fury Swipes
    Water Sport
    BubbleBeam
    Hydro Pump

    Leech Seed
    Giga Drain
    Counter
    Teeter Dance
    Flail
    Synthesis

    Fire Punch

    Rain Dance
    Ice Beam
    Scald
    Toxic
    Substitute
    Protect
    Surf
    Dive

    Total Moves: 25


    Leviathan the Horsea (open)



    [​IMG]
    Leviathan- Horsea (M)
    Nature: Modest (SpA raised by 1, Atk decreased by 1)
    Type: Water
    Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (HA): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    Hp: 90
    Atk(-): 1
    Def: 3
    SpA(+): 4
    SpD: 1
    Spe: 60
    SC: 1
    WC: 1
    BRT: 13

    EC: 0/9
    MC: 0
    AC: 0/5


    Attacks:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility

    Clear Smog
    Razor Wind
    Signal Beam
    Dragon Rage
    Dragon Breath

    Scald
    Hidden Power (Electric)
    Ice Beam
    Rain Dance
    Toxic

    Total Moves: 13


    Bridget the Deerling (open)



    [​IMG]
    Deerling- Bridget (M)
    Nature: Adamant (Atk raised by 1, SpA decreased by 1)
    Type: Normal/Grass
    Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
    Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

    Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Abilites:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (HA): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    Hp: 90
    Atk(+): 3
    Def: 2
    SpA(-): 1
    SpD: 2
    Spe: 75
    SC: 1
    WC: 2
    BRT: 13

    EC: 0/6
    MC: 0
    AC: 0/5


    Attacks:
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick

    Agility
    Synthesis
    Worry Seed
    Natural gift
    Baton Pass

    Return
    Wild Charge
    Thunder Wave
    Substitute
    Facade

    Total Moves: 15


    Alraune the Necturine (open)



    [​IMG]
    Necturine- Alraune (F)
    Nature: Bashful (No effect on stats)
    Type: Grass / Ghost
    Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

    Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (HA): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    Hp: 90
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 51
    SC: 1
    WC: 1
    BRT: 13

    EC: 1/6
    MC: 0
    AC: 1/5


    Attacks:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Ingrain
    Leaf Blade
    Soak
    Giga Drain
    Future Sight
    Gravity

    Hidden Power (Fire)
    Shadow Ball
    Psychic
    Protect
    Calm Mind

    Total Moves: 14


    Haruhi the Cleffa (open)



    [​IMG]
    Cleffa- Haruhi (F) [OT: King Serperior]
    Nature: Modest (SpA increased by 1, Atk decreased by 1)
    Type: Fairy
    Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

    Abilities:
    Cute Charm
    : (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Friend Guard (HA): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:
    HP: 90
    Atk(-): 0
    Def: 2
    SpA(+): 3
    SpD: 2
    Spe: 15
    SC: 1
    WC: 1
    BRT: 10

    EC: 0/9
    MC: 0
    AC: 0/5


    Attacks:
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf

    Aromatherapy
    Tickle
    Mimic
    Fake Tears
    Wish

    Shadow Ball
    Protect
    Fire Blast
    Thunder Wave
    Psyshock

    Total Moves: 13


    Electra the Buneary (open)



    [​IMG]
    Buneary- Electra (F) [OT: King Serperior]
    Nature: Impish (+Def, - SpA)
    Type: Normal
    Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    Limber (HA): (Innate) This Pokemon’s body is well trained and immune to paralysis.

    Stats:
    HP: 90
    Atk: 3
    Def(+): 3
    SpA(-): 1
    SpD: 2
    Spe: 85
    SC: 1
    WC: 1
    BRT: 14

    EC: 2/6
    MC: 0
    AC: 1/5


    Attacks:
    Splash
    Pound
    Defense Curl
    Foresight
    Endure
    Frustration
    Quick Attack
    Jump Kick
    Agility
    Bounce

    Ice Punch
    Fake Out
    Encore
    Sky Uppercut
    Flail

    Substitute
    Protect
    Double team
    Thunder Wave
    Attract

    Total Moves: 16


    Montblanc the Teddiursa (open)



    [​IMG]
    Teddiursa- Montblanc (M) [OT: The Royal Guard]
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Honey Gather (HA): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Stats:
    HP: 90
    Atk(+): 4
    Def: 2
    SpA(-): 1
    SpD: 2
    Spe: 40
    SC: 1
    WC: 1
    BRT: 13

    EC: 2/6
    MC: 0
    AC: 1/5


    Attacks:
    Covet
    Scratch
    Lick
    Leer
    Fake Tears
    Fury Swipes
    Sweet Scent
    Faint Attack

    Close Combat
    Counter
    Yawn
    Night Slash
    Play Rough

    Ice Punch

    Toxic
    Protect
    Taunt
    Earthquake
    Rock Slide

    Total Moves: 16


    Biggoron the Munchlax (open)



    [​IMG]
    Munchlax- Biggoron (M) [OT: SubwayJ]
    Nature: Quiet (Increase Sp Atk by 1, divide speed by 1.15, decrease Evasion by flat 10%)
    Type: Normal
    Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (HA): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: 3
    Def: 2
    SpA(+): 3
    SpD: 3
    Spe(-): 4 (5/1.15=4.34~4)
    SC: 1
    WC: 5
    BRT: 16

    EC: 2/6
    MC: 0
    AC: 2/5


    Attacks:
    Metronome
    Oder Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch

    Counter
    Double-Edge
    Zen Headbutt
    Pursuit
    Whirlwind

    Fire Blast
    Ice Beam
    Thunderbolt
    Brick Break
    Rock Slide
    Earthquake

    Total Moves: 19

    Last edited: Dec 28, 2013
  10. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Well, this is over with.

    Itsumo the Spiritomb has a complete movepool, and with no sequel to XY in sight yet, I claim 4 CC for the complete movepool (more on this later).

    Itsumo the Spiritomb, Demon Lord of Destruction:
    Complete Movepool Bonus: +4 CC

    Fear, Terror, and Despair the Hydreigon gain 3 MC from this battle. I'll use all three on Egg Move Astonish.

    Fear, Terror, and Despair the Hydreigon, Eaters of Worlds:
    EC: 9/9
    MC: 0 (Gains Astonish)

    Decoy the Electrode gains, with the two KOC, 5 MC. 3 of those will be turned into the almighty Bide (past Generation TM), and the other two will be turned into XY TM Taunt.

    Decoy the Electrode, Bomber of Itsumo:
    EC: 6/6
    MC: 0 (Gains Bide and Taunt)
    AC: 5/5

    Achisuto the Smeargle, Painter of Fate, pays three Sketches to learn Heat Wave (Volcarona), Drain Punch (Revenankh), and Feint Attack (Spiritomb) from this battle. This brings his Sketch total down to 6, but he also gains, with the KOC, 5 MC. 4 of these will be turned into Sketch (giving him a total of 10 Sketch), and the last MC stockpiled.

    Achisuto the Smeargle, Painter of Fate:
    MC: 18 (Loses Sketch *3; Gains Drain Punch, Feint Attack, Heat Wave, and Sketch *4)
    AC: 5/5

    This battle also gives me 3 CC. Combined with Itsumo's bonus, the total rises to 7 CC. This brings my total of CC to 10.

    Eternal Drifter:
    Currency Counters: 10

    Now, I currently have one last claim outstanding, but I can't actually claim from it until I have a replacement color chosen for 'Goat'. Which of these won't have mods editing my posts to change colors?

    Option 1, Option 2, Option 3

    If none of these work, I'll check again next prize claim.

    TexEdit: No fuggin bright yellow. Otherwise idc
    Last edited by a moderator: Dec 28, 2013
  11. Metal Sonic

    Metal Sonic Turn it up!
    is a Tutoris a Tiering Contributoris a Contributor to Smogon
    Mentor

    Joined:
    Sep 14, 2012
    Messages:
    1,724
  12. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,011
    Last edited: Dec 28, 2013
  13. Birkal

    Birkal We have the technology.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,751
    Show Hide


    Current Totals:
    UC = 7
    CC = 9

    Heracross:
    AC (1 | 5)
    4 MC
    Take Down (Level Up)
    Close Combat (Level Up)
    Mega Horn (Level Up)
    Reversal (Level Up)
    Gallade:
    5 MC
    Focus Punch (Previous Gen)
    Low Kick (Gen VI TM)​

    Scrafty:
    5 MC
    Iron Tail (Previous Gen)
    Smack Down (Gen VI TM)
    Conkeldurr:
    4 MC
    Dynamic Punch (Level Up)
    Helping Hand (Egg)

    Buying Crayons the Kecleon with 7 CC. Spending 5 UC to unlock Protean immediately. I have 2 UC and 2 CC remaining.

    Crayons | Kecleon (open)

    [​IMG]
    Crayons Kelceon (M)

    [Nature]
    Quiet (+SpA | -Spe | -10% Evasion)
    [Type]
    Normal​

    [Abilities]
    Color Change
    Protean (✓)​

    [Stats]
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 34 (-)
    S&W: 2 | 2
    Total: 17​

    [Tokens]
    AC: 5 | 5
    MC: 0​

    [Learned Moves]
    [22 | 82]
    Thief
    Tail Whip
    Astonish
    Lick
    Scratch
    Bind
    Feint Attack
    Fury Swipes
    Feint
    Psybeam
    Screech
    Shadow Sneak

    Fake Out
    Recover
    Disable
    Skill Swap
    Magic Coat

    Flamethrower
    Dig
    Power-Up Punch
    Thunderbolt
    Aerial Ace

    [Unknown Moves]
    [Level]
    TBD

    [Gen 6]
    TBD

    [TBD MC]
    Last edited: Dec 28, 2013
  14. awesomeandmodest

    awesomeandmodest

    Joined:
    Sep 8, 2013
    Messages:
    82
    http://www.smogon.com/forums/threads/a-m-vs-gerard.3495640/page-2
    First completed battle!
    Not entirely sure how to claim but here it goes:
    Me: 2 CC
    Torchic: 1 EC, 2 MC, 1 AC
    Mudkip: 1 EC, 2 MC, 1 AC, 1KOC
    Also:
    http://www.smogon.com/forums/threads/awesomeandmodest-vs-tavok.3495852/#post-5098714
    Me: 2 CC
    Torchic: +1 EC, +1 AC, +2 MC, +1 KOC
    Mudkip: +1 EC, +1 AC, +2 MC
    Total:
    Me:4 CC
    Torchic: 2 EC, 4 MC, 2 AC, 1 KOC which I will put into AC, making it 3 AC.
    Mudkip: 2 EC, 4 MC, 2 AC, and 1 KOC which I will put into EC, making it 3 EC.
    Last edited: Dec 28, 2013
  15. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,496
    fire/fairy lgi

    +1 CC
    Vulpix gains 1 + 1 (Lucky Egg) + 1 (KOC) EC, 2 MC and 1 AC (up to 4 EC and 2 AC, as I claimed here and forgot to fix in her profile's EC and AC until I finished this battle I'm claiming from). I spend 5 UC to fill out her EC and AC, unlock her Hidden Ability (Drought) and evolve her into Ninetales! She gains Nasty Plot automatically, and I spend her MC on Solar Beam (XY TM).


    Shaun the Ninetales (open)
    [​IMG]
    <Ninetales> [Shaun] (Female)
    "I'll get back to you, sweetie - I simply must see how expensive these dresses are!"
    Desperation Theme: Atomyk Ebonpyre
    Even though Shaun is a bit of a drama queen, she manages to put a smile in her friends' faces... and a lingering flame in her enemies' faces. Her often cheery mood lightens up anyone's day, quite literally in fact.
    Nature: Timid (+Spe, +15% Acc, -Atk)
    Type: Fire
    Abilities: Flash Fire: (Passive)
    Drought: (H) (Trigger) (Unlocked)
    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 115 (+15% Acc)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    EC:6/6
    MC:0
    AC:5/5
    Attacks:
    Level Up:

    Ember
    Tail Whip
    Roar
    Baby-Doll Eyes
    Quick Attack
    Will-o-Wisp
    Fire Spin
    Confuse Ray
    Imprison
    Flamethrower
    Feint Attack
    Flame Burst
    Extrasensory
    Egg:
    Disable
    Spite
    Heat Wave
    Flare Blitz
    Flail
    TM:
    Dark Pulse
    Protect
    Substitute
    Safeguard
    Toxic
    Energy Ball
    Solar Beam
    Tutor:


    Slugma gains 1 + 1 (KOC) EC (up to 3), 3 MC and 1 AC (up to 2). I spend 3 UC to fill his EC and evolve him into Magcargo! I spend his MC on Shell Smash, Rock Slide and Body Slam (XY LU).

    Rob the Magcargo (open)
    [​IMG]
    <Magcargo> [Rob] (Male)
    "Hold on, what's the rush? We're all gonna die sometime, right?"
    Desperation Theme: Megaman X4 - Magma Dragoon
    Rob's overly relaxed spirit angers enemies a lot, but he knows something that they don't - he's much stronger than what he lets on.
    Nature: Sassy (+SpD, -Spe, -10% Evasion)
    Type: Fire/Rock
    Abilities: Magma Armor: (Passive)
    Flame Body: (Passive)
    Weak Armor: (H) (Toggle) (Locked)
    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 26 (-10% Evasion)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12
    EC:6/6
    MC:0
    AC:2/5
    Attacks:
    Level Up:

    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst
    Lava Plume
    Earth Power
    Shell Smash
    Rock Slide
    Body Slam
    Egg:
    Inferno
    Acid Armor
    Curse
    Memento
    Smokescreen
    TM:
    Protect
    Substitute
    Toxic
    Light Screen
    Reflect
    Tutor:
  16. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Approving. Any unapproved changes after this point will result in any approval status being void.
    starwarsfan: Approved.
    waterwarrior: Approved.
    Fighterman481: Approved. Why is Flash Cannon 2 MC when Flash Cannon is a Level Up move? Because you have confused Flash Cannon with Zap Cannon.
    Arcanite: Approved.
    kenneth1221: Approved.
    AOPSUser: Approved.
    Matezoide: Approved.
    ZhengTann: Approved.
    p4r6g6: Approved.
    S0L1D G0LD: Approved.
    Zeruda: Approved.
    Mulan15262: Approved.
    tavok: Approved.
    Temperantia: Fix Ludicolo's Speed and you are Approved.
    Eternal Drifter: Approved. I would suggest Option 3. Has the most contrast with the white background.
    Metal Sonic: Approved.
    GemOftheDay: Approved.
    Birkal: Approved.
    awesomeandmodest: Approved.
    Canis Majoris: Approved.

    +2.0 (Counting Temperantia as 2 approvals) AUC
    ---
    http://www.smogon.com/forums/thread...eran-rickheg-vs-akela-2v2-fe-singles.3495768/ 2 CC
    Unfortunately, the referee couldn't fix the final round due to reffing too many matches at once.

    Pinsir receives 1 EC, 2 MC, 1 AC, and 1 KOC. Why it received an EC I have no fucking clue about. The 1 AC increases its AC from 1/5 to 2/5. Spending the 1 KOC as MC and the now 3 MC to purchase Frustration (XY TM/HM) and Slash (Level Up).

    Sudowoodo receives 3 MC. Spending the 3 MC to purchase Facade (XY TM/HM) and Hammer Arm (Level Up).

    Self-Approved.
    Last edited: Dec 28, 2013
  17. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Orange it is.

    http://www.smogon.com/forums/threads/battle-hall-challenge-eternal-drifter.3470585/page-10

    ED: 8 CC
    Mareep: 8 KOC


    Goat the Mareep gains 8 KOC from the Hall. 2 of them will go into EC and 2 into AC, leaving 4 for MC. Using that four, Goat will purchase XY TM Rain Dance and Level-Ups Cotton Guard and Light Screen. Furthermore... EVOLUTION!

    'Goat' the Flaaffy
    Show Hide

    [​IMG]
    Goat (Male Flaaffy)
    Nature: Timid (+Speed, -Attack, +5% Accuracy)

    Type: Electric
    Abilities:
    Static:
    Type: Passive
    (Dream World: LOCKED!) Plus: Type: Passive
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14
    Accuracy Bonus: 5%

    EC: 9/9
    MC: 0
    AC: 5/5
    Attacks: (30 Moves Known)
    Tackle
    Growl
    Thunder Wave
    Thundershock
    Cotton Spore
    Charge
    Take Down
    Electro Ball
    Confuse Ray

    Power Gem
    Discharge
    Cotton Guard
    Signal Beam
    Light Screen
    Thunder
    Agility
    Body Slam
    Flatter
    Odor Sleuth
    Sand Attack
    Heal Bell
    Iron Tail
    Toxic
    Protect
    Rain Dance
    Safeguard
    Frustration

    Thunderbolt
    Shock Wave
    Flash


    I gain 8 CC from the Hall. Stockpiling. Seems like I never have enough...

    Eternal Drifter:
    Currency Counters: 18
  18. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    Spending 4 UC and 6 CC on an Ampharosite
  19. tavok

    tavok

    Joined:
    Mar 20, 2011
    Messages:
    1,330
    I HAVE TO START PAYING MORE ATTENTION.
    I bought Fire Blast for my Dratini in my last claim, which you can find in this page, when it had it since I clamed it -.- You can find my Dratini claim here, scroll down a little. I would like to change it for Thunderbolt, which also is a current gen TM.

    And, while I'm at it, I'll buy a Sandile.

    Rampage the Sandile (open)
    [​IMG] Rampage (Sandile (M))
    Nature: Adamant (+Atk, -SpA)

    Type:

    - Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

    - Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

    Abilities:

    - Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

    - Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    - Anger Point (Passive) (LOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    AC: 0/5
    KOC: 0



    Moves:

    Level Up

    - Leer
    - Rage
    - Bite
    - Sand Attack
    - Torment
    - Sand Tomb
    - Assurance
    - Mud Slap
    - Embargo
    - Swagger

    Egg Moves:

    - Counter
    - Fire Fang
    - Focus Energy
    - Pursuit
    - Thunder Fang

    TMs/HMs:

    - Toxic
    - Taunt
    - Protect
    - Bulldoze
    - Rock Slide

    Move Tutor: (0/)

    None


    So my CC goes from 4 to 2.
  20. starwarsfan

    starwarsfan

    Joined:
    Sep 7, 2013
    Messages:
    2,103
    Buying a Mime Jr for 2 UC:
    Mime Jr. (open)
    [​IMG]
    Mime Jr. [Obex (Barrier)] (M)
    Types: Psychic / Fairy
    Abilities: Soundproof / Filter / Technician (H)
    Nature: Bold

    Stats:
    HP:
    80
    Atk: 0 (-)
    Def: 3 (+)
    Spa: 3
    Spd: 3
    Spe: 60
    Size: 1
    Weight: 2
    Total: 12

    EC: 0/6
    MC: 0
    AC: 0/5

    Moves:
    Level Up

    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    Double Slap
    Mimic
    Light Screen
    Reflect
    Psybeam

    TM / HM
    Thunderbolt
    Shadow Ball
    Thunder Wave
    Protect
    Taunt

    Egg
    Confuse Ray
    Fake Out
    Hypnosis
    Trick
    Healing Wish
    Last edited: Dec 28, 2013
  21. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Eternal Drifter: approved
    Temperantia: approved
    tavok: approved
    starwarsfan: approved

    ---

    Claims (open)
    http://www.smogon.com/forums/threads/3495239
    http://www.smogon.com/forums/threads/3492534
    Note: I will turn Mollux's KOC into CC, and I also get 30 UC as this is my fifth gym badge. Additionally, I lose an Air Balloon.

    10 UC

    Total:
    ---
    Currency Counters: 5 ---> 33
    Universal Counters: 32 ---> 72 ---> 19 (post-spending)

    All KOC (aside from Mollux's, see above) will go to MC.

    (Cyclohm): Purchasing Nature Power (XY TM) and Mud-Slap (Past Gen Tutor) for 5 MC.

    Yamirami (Sableye): Purchasing Aerial Ace (XY TM), Body Slam (Past Gen Tutor), Double-Edge (Past Gen Tutor), Dream Eater (XY TM), Flash (XY TM), Fling (XY TM), Headbutt (Past Gen Tutor), Hidden Power (Ground) (XY TM), Imprison (Egg Move), Metronome (Past Gen Tutor), Nasty Plot (Egg Move), Rock Tomb (XY TM), Seismic Toss (Past Gen Tutor), and Wonder Room (Past Gen Tutor) for 5 MC and 31 UC.

    Also:

    Mirokarosu (Milotic): Purchasing Confide (XY TM) for 2 MC. This (re-)completes Milotic's movepool.

    Erufuun (Whimsicott): Whimsicott gains Fairy Wind (Pre-25), and I'll purchase Moonblast (Level-Up), Captivate (Egg Move), Confide (XY TM), Dazzling Gleam (XY TM), and Nature Power (XY TM) for 10 UC. This (re-)completes Whimsicott's movepool.

    PorigonZ (Porygon-Z): Purchasing Confide (XY TM) for 2 MC. This (re-)completes Porygon-Z's movepool.

    Meganiumu (Meganium): Meganium gains Petal Blizzard (Pre-25), and I'll purchase Grassy Terrain (Egg Move), Curse (Past Gen TM), and Flash (XY TM) for 8 UC.

    Self-approved.
    Last edited: Dec 28, 2013
  22. awesomeandmodest

    awesomeandmodest

    Joined:
    Sep 8, 2013
    Messages:
    82
    Buying a Shroomish for 2 CC:
    Shroom the Shroomish (open)

    Shroomish. (M)
    Types: Grass
    Abilities: Effect Spore/ Poison Heal / Quick Feet (H)
    Nature:
    Quiet

    Stats:
    HP:
    90
    Atk: 2
    Def: 2
    Spa: 3 (+)
    Spd:
    2
    Spe: 30 (-)
    Size:
    1
    Weight: 1
    Total: 12


    EC: 0/6
    MC: 0
    AC: 0/5

    Moves:
    Level Up

    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    Poison Powder

    TM / HM
    Toxic
    Protect
    Substitute
    Venoshock
    Sludge Bomb

    Egg
    Bullet Seed
    Drain Punch
    Seed Bomb
    Charm
    Fake Tears
  23. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Hooray, a win for a return!

    I get 2 CC. I stockpile.

    Both of my mons actually get 3 MC, due to maxed EC and AC, as well as 1 KOC each, which will be used as MC.

    Mystic the Gallade uses his 4 MC to learn Power-Up Punch and Dazzling Gleam, both Gen 6 TMs.

    Dust the Cyclohm stockpiles her 4 MC because reasons.
  24. starwarsfan

    starwarsfan

    Joined:
    Sep 7, 2013
    Messages:
    2,103
    Last edited: Dec 29, 2013
  25. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,703

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