Prize Claiming Thread MkII (MAQ March #10223)

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Roy3 and Classical are APPROVED

6.8
_______________________________

using 3 of my 6.8 UC to get my Qwilfish the Lvl up moves Destiny Bond, Poison Jab, and Aqua Tail.

I have 49CC
-10CC for 2 Potions
-8CC for 1 Super Potion
-5CC for 1 Ether
-10CC for 1 Revive
-10CC for 10 Heal Balls
-5CC for 5 Sport Balls

I have 1CC left (._.)

SELF APPROVED
 
That was fairly long 16 UC
Using it and 2 of my stockpiled 5 UC as MC on Eelektross to purchase Dragon Claw (BW TM/HM), Dragon Tail (BW TM/HM), Cut (BW TM/HM), Strength (BW TM/HM), Giga Impact (BW TM/HM), Attract (BW TM/HM), Double Team (BW TM/HM), Flash (BW TM/HM), and Hone Claws (BW TM/HM).
 
http://www.smogon.com/forums/showthread.php?t=3483770&page=3
My first win all thanks to Beast boy (Monferno
Kingmitus: 3 CC- stockpiling
-Monferno: 1 EC/2 MC/1 DC + 3 KOC
Using 1 DC plus 1 KOC as DC to unlock Iron fist (dw ability)
Using the 2 MC plus 1 KOC to buy acrobatics (level up) and endeavor (tutor move)
Stockpiling the 1 EC and 1 KOC as EC
-Embirch: 1 EC/2 MC/1 DC
Using 2 MC to buy petal dance (Level up) and synthesis (level up)
Stockpiling the EC and DC.
-Eevee: 1 EC/2 MC/1 DC + 1 KOC
Using the one DC to unlock plus 1 KOC to unlock its DW ability (anticipation)
Stockpiling the EC and MC for when I want it to become a Vaporeon.
-Growlithe: 1 EC/2 MC/1 DC
Using MC to buy crunch (level up) and outrage (level up)
Stockpiling EC and DC
Lastly I have a question. What happens when you evolve your mon and you spent MC to buy new moves before you evolved it? Do you keep the moves or do you get a MC refund? Elevator music thank you and that means I accidentally took away flamethrower brick break and nasty plot from Monferno when I evolved may I please put the moves back on him.
 
Unoriginal Name: approved
akela: approved
kingmitus: approved. you keep the moves ?

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http://www.smogon.com/forums/showthread.php?t=3481586
emma 2 cc 2 uc
regice 4 mc 1 koc
slowking 3 mc 1 koc
audino 3 mc 1 koc
http://www.smogon.com/forums/showthread.php?t=3481171
Prizes:
Elevator Music: 4 (base) + 5 (Ninetales) + 4 (Milotic) + 5 (Venomoth) + 4 (Necturna) + 4 (Conkeldurr) + 4 (Mollux) + 4KOC (Sableye, Gallade, Gliscor and Colossoil) = 34CC
http://www.smogon.com/forums/showth...mogon.com/forums/showthread.php?p=4703038"]14 + 11 = 25 UC (plus the 2 from the highlight match for a total of 27)

Total:

[box]Elevator Music: 69 CC / 27 UC
- Yadokingu (Slowking): 3 MC / 1 KOC
- Tabunne (Audino): 3 MC / 1 KOC
- Rejiaisu (Regice): 4 MC / 1 KOC[/box]
---
Currency Counters: 24 ---> 93 ---> 83
Universal Counters: 42 ---> 69

OK, since we can claim for old "freshmons," I'm going to do that:
- Haganeiru (Steelix) only has 4 Egg moves, so I'll get Flail and Rollout for it.

All KOC goes to MC.

Yadokingu (Slowking): Purchasing Fire Blast (BW TM) and Shadow Ball (BW TM) for 4 MC.

Tabuune (Audino): Purchasing Wild Charge (BW TM) and Work Up (BW TM) for 4 MC.

Rejiaisu (Regice): Purchasing Seismic Toss (Past Gen Tutor) and ThunderPunch (BW Tutor) for 5 MC.

I'm also going to purchase a Charcoal for 10 CC, leaving me with 50 CC.

Self-approved
 
Link =/ Time management is a little off.

UC: 21 -> 23

Also need to update my mons with the free TMs/Egg moves;
Ace the DRAGONITE: Aqua Jet, Mist (Egg) ~ 5+ TMs
Prometheus the ARCANINE: Body Slam, Double Kick (Egg) ~ 5+ TMs
Prince the SAWSBUCK: 5+ Egg ~ 5+ TMs
Fawkes the ESPEON: Fake Tears, Endure (Egg) ~ 5+ TMs
Solid the GOLEM: Endure, Block (Egg) ~ 5+ TMs
Regisand the CLAYDOL: Magic Coat, Endure (Tut.) ~ 5+ TMs
Sleuth the SLOWKING: Future Sight, Block (Egg) ~ 5+ TMs
Viceroy the SYCLANT: Spikes, Pin Missile (Egg) ~ 5+ TMs
♣ King the LUCARIO: 5+ Eggs ~ 5+ TMs
Princess the LOPUNNY: Circle Throw, Sweet Kiss (Egg) ~ Toxic, Protect (TM)
Creon the SLAKING: 5+ Eggs ~ 5+ TMs
Tsar the SWELLOW: 5+ Eggs ~ 5+ TMs
Duchess the VESPIQUEN: Tailwind, String Shot (Tut.) ~ Struggle Bug, Acrobatics (TM)
Pharaoh the REVENANKH:
Emira the CLEFABLE: Amnesia, Stored Power (Egg) ~ 5+ TMs
Dame the TOGEKISS: Nasty Plot, Stored Power (Egg) ~ 5+ TMs
Marquis the SCRATCHET:
VIgilante the ROSELIA:
♠ King the MACHOP:
Bonaparte the PRINPLUP:
Electress the ZEBSTRIKA:
Knight the VOODOLL:
Domino the MAROWAK:
Celest the VULPIX:
Jester the KECLEON:
Ancient the DITTO:
??? the PORYGON:
Cannon the STEELIX:
 
Forgive me if I'm doing this wrong, but I suppose I'll claim retroactive moves now.

Honchrow (Bec) (F)
Nature *Quiet: (+ SAtk, -Spe, -10 Evasion)

Dark: Dark STAB; immunity to all telepathic and telekinetic *attacks, better performance in all darkened and especially twilight *conditions. Can use any Dark-type attack regardless of Attraction.

Flying: *Flying STAB; immunity to Ground attacks except under the *effects of Smack Down and Gravity, even for ground-based flying *Pokemon. Will always hit foes with Dig (except other Flying types) and *Dive. Cannot be hit by Dive unless the attacking Pokemon has a size *class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced *aerial mobility. Superior senses in open air arenas.

Abilities
Insomnia
Type: Inate
This Pokemon is immune to sleep induced by other Pokemon. It's normal *state of sleeplessness makes it take 1 less damage and energy/action *from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker *it will wake up the next action. If a Pokemon with Insomnia also has *Vital Spirit, its accuracy is raised by one (1) stage permanently.

Super Luck
Type: Inate:
This Pokemon’s natural skill increases its critical hit levels one stage *above other Pokemon, making its normal moves inflict critical hits *12.5% of the time and its high critical hit moves inflict critical hits *25% of the time.

DW: Moxie
Type: Inate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, *increasing its attack by one (1) stage. This boost is maintained at the *end of each round.

Stats
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 62 (61.7>62)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Moves:
Peck*
Astonish*
Pursuit*
Haze*
Wing Attack*
Night Shade*
Assurance*
Swagger
Dark Pulse
Night Slash

Sky Attack*
Mirror Move*
Roost*
Brave Bird

Shadow Ball*
Psychic*
Protect
Thunder Wave
Substitute

Heat Wave*
Superpower
Tailwind
Icy Wind


Honchkrow gets Whirlwind and Drill Peck- Egg

Gallade (Slawter) Male


Nature: Brave (+Atk, -Spe -10 Evasion)

Psychic: Psychic STAB; less susceptible to blinding, more *susceptible to sound-based assaults as far as locking on with Psychic *attacks, can lift and throw opponents with Psychic regardless of Special *Attack Rank. Psychic-type attacks are not godlike and cannot be used as *a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle *Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. *Superior reaction time in close quarters.

Abilities:
Steadfast
Type: (Innate)*
If this Pokemon is flinched, it becomes aware of the speed difference *and increases Speed by one (1) stage to make up the difference. This *Speed boost is maintained at the end of each round.

Justified (DW)
Type: (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. *When hit by a Dark-type move, the Pokemon's attack will increase one (1) *stage. A boost gained this way by another Pokemon's attack will be *maintained at the end of each round. Self-targeted attacks do not *maintain boosts.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (69.6>69)
Size Class: 3
Weight Class: 4
Base Rank Total: *21

EC: 9/9
MC: 0
DC: 5/5

Attacks
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Calm Mind (*)
Heal Pulse (*)
Psychic
Imprison
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut
Close Combat
Helping Hand
Protect

Disable (*)
Shadow Sneak (*)
Encore (*)

Toxic (*)
Thunderbolt (*)
Trick Room (*)
Reflect
Stone Edge
Will-O-Wisp

Drain Punch
Ice Punch
Thunder Punch


Gallade gets Destiny Bond and Skill Swap- Egg

Voldemort (Deino) (M)

Nature: Naughty (+ATK, -SDEF)

Type

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle
Type: Can Be Activated
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)

Earth Power (*)
Assurance (*)
Head Smash (*)

Dragon Tail (*)
Substitute (*)
Thief (*)


Deino Voldemort gets Taunt and Protect- TM and Fire Fang and Thunder Fang- Egg

Durza (Zweilous) (M)

Nature: Modest (+SATK, -ATK)

Type

Dark: Dark STAB; immunity to all telepathic and telekinetic *attacks, better performance in all darkened and especially twilight *conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle
Type: Can Be Activated
This Pokemon puts immense force and speed in its physical attacks, *increasing the Base Attack Power of all its physical attacks by three *(3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 58
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/9
MC: 5

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)
Double Hit
Dragon Pulse

Dark Pulse (*)
Earth Power (*)
Head Smash (*)

Thunder Wave (*)
Substitute (*)
Work Up (*)
Hidden Power Grass (7)

Draco Meteor


Zweilous Durza gets Protect and Taunt- TM and Screech and Assurance- Egg

Sauron (Deino) (M)

Nature: Adamant (+ATK, -SATK)

Type

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle
Type: Can Be Activated
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 4

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)

Ice Fang (*)
Fire Fang (*)
Head Smash (*)

Thief (*)
Substitute (*)
Dragon Tail (*)

Superpower
Zen Headbutt


Deino Sauron gets Protect and Thunder Wave- Tutor and Thunder Fang and Assurance- Egg

Colloshale (Gluttony/Beelzebub) Male


Nature: Lonely (+Atk, -Def)

Dark: Dark STAB; Immunity to all telepathic and telekinetic *attacks, better performance in all darkened and especially twilight *conditions. Can use any Dark-type attack regardless of Attraction.

Water: Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Abilities:
Rebound
Type: (Innate)*
When this Pokemon is released into battle, it senses the hazards the *opponent has laid on the field and thrusts them to the other side of the *arena where they will affect the opponent's Pokemon. The Pokemon does *not suffer the effects of these hazards when it switches in.

Storm Drain
(Innate)*
This Pokemon lures all water attacks to itself, altering their course *away from partner Pokemon. It absorbs the water and increases its *Special Attack by one (1) stage. This boost is maintained at the end of *each round.

Flare Boost (DW)
Type: (Innate)*
This Pokemon's Body can harness the heat from a burn into internal *energy, fueling its mental capabilities. When Burned, the Pokemon's *special attacks do two (2) more damage.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC:3/6
MC: 0
DC: 3/5

Attacks
Leer (*)
Tackle (*)
Mud Shot (*)
Rapid Spin (*)
BubbleBeam (*)
Mud Bomb (*)
Pursuit (*)
Dig
Bounce
Muddy Water

Fake Out (*)
Fire Fang (*)
Encore (*)

Earthquake (*)
Substitute (*)
U-Turn (*)
Protect

Dark Pulse


Colosshale gets Rock Slide and Sludge Wave- TM Sucker Punch and Thunder Fang- Egg

Arghonaut (Pride/Lucifer) Male

Nature: Brave (+Atk, -Spe, -10 ACC)

Water:*Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Fighting:*Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware
Type: (Innate)*
When this Pokemon is released, a light aura enshrouds the opponent, *nullifying all stat boosts or reductions other than Speed, it remains *while this Pokemon is active.

Iron Fist (DW Unlocked)
Type: (Innate)
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65 (65.2>65)
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 6
DC: 5/5

Attacks
Night Slash
Constrict
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Chip Away (*)
Arm Thrust (*)
Aqua Jet(*)
Mach Punch
Taunt
Focus Punch
Thief*

Rock Blast (*)
Recover (*)
Circle Throw(*)

Waterfall (*)
Earthquake (*)
Ice Beam (*)
Poison Jab
Protect

Drain Punch
Ice Punch
Thunder Punch


Arghonaut gets Cross Chop and Octazooka- Egg

Ninjask (Gasta) Male


Nature: Adamant (+Atk, -SAtk)

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of *Smack Down and Gravity, even for ground-based flying Pokemon. Will *always hit foes with Dig (except other Flying types) and Dive. Cannot be *hit by Dive unless the attacking Pokemon has a size class greater than *four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. *Superior senses in open air arenas.

Abilities:
Speed Boost
Innate
Pokemon with this ability increase their speed as the battle progresses, *boosting it one (1) stage at the end of each round at the cost of 2% of *their energy. This overrides the normal drop in stats that occurs at *the end of each round (stats other than Speed are still affected).

Infiltrator (DW, Locked)
Innate
Through a combination of speed and cunning, this Pokemon easily *circumvents the effects of Light Screen, Mist, Reflect, and Safeguard *with all of its attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 160
Size Class: 1
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks
Scratch (*)
Harden (*)
Leach Life (*)
Sand Attack (*)
Fury Swipes(*)
Mind Reader(*)
False Swipe *(*)
Dig
Bug Bite
Double Team
Fury Cutter
Screech
Swords Dance
Agility

Endure (*)
Night Slash (*)
Final Gambit (*)

X-Scissor (*)
Aerial Ace (*)
Substitute (*)
Protect
Facade
Toxic
U-Turn
Thief

Roost


Nincada gets Faint Attack and Bug Buzz- Egg

Shedinja (Envy/Leviathan)


Nature: Quiet (+SAtk, -Spe, -10 Evasion)

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type *attacks. Can move through walls for a brief period of time but must *remain in motion. Superior senses in low light and inside dark *buildings. Have no vision reduction in hazes.

Abilities:
Wonder Guard
Innate
Pokemon with this ability have their maximum HP set to 60, but suffer no damage from attacks that are not super effective.


Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (34.7>35)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 6/6
MC: 0

Attacks
Scratch (*)
Harden (*)
Leach Life (*)
Sand Attack (*)
Fury Swipes(*)
Mind Reader(*)
False Swipe *(*)
Dig
Spite
Bug Bite
Double Team
Fury Cutter
Screech
Swords Dance
Shadow Sneak
Shadow Ball
Agility

Endure (*)
Night Slash (*)
Final Gambit (*)
Bug Buzz

X-Scissor (*)
Aerial Ace (*)
Substitute (*)
Protect
Facade
Toxic
Shadow Claw
Will-O-Wisp
Giga Impact


Shedinja gets Gust and Silver Wind- Egg

Corphish (Wrath/Amon) (M)

Nature: Brave (+Atk, -Spe, -10 Evasion)

Type:

Water: Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Abilities:
Hyper Cutter
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Shell Armor
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Adaptability (DW Locked)
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats
HP: 90
ATK: 4 (+)
DEF: 3
SATK: 2
SDEF: 2
SPE: 30 (35/1.15=30.4>31)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Bubble (*)
Harden (*)
Vicegrip (*)
Leer (*)
BubbleBeam (*)
Protect (*)
Taunt
Crunch
Crabhammer

Superpower (*)
Dragon Dance (*)
Trump Card (*)

Waterfall (*)
X-Scissor (*)
Dig (*)
Rock Slide
Brick Break


Corphish gets Mud Sport and Endeavor- Egg

Wingull (Greed/Mammon) (M)*

Nature: Relaxed (+Def, -Spe, -10% Acc)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye
Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.*

Rain Dish (DW, Locked)
Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats
HP: 90
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 4
DC: 0/5

Attacks:
Growl (*)
Water Gun (*)
Supersonic (*)
Wing Attack (*)
Mist (*)
Water Pulse (*)
Quick Attack (*)
Roost*
Hurricane

Aqua Ring (*)
Gust (*)
Twister (*)

Ice Beam (*)
U-Turn (*)
Scald (*)
Rain Dance
Protect

Icy Wind


Wingull gets Brine and Agility- Egg

Lampent (Seth) (M)

Nature: Timid (+Spe, 7% Acc boost, -Atk

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.*

Flash Fire
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.*

Shadow Tag (DW Locked)
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.*

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64 (63.25>64)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)
Overheat
Inferno
Hex
Shadow Ball

Acid Armor
Endure (*)
Clear Smog (*)

Fire Blast (*)
Solar Beam (*)
Protect (*)
Flame Charge
Substitute


Lampent gets Heat Wave and Acid- Egg

Hippopotas (Sloth/Belphegor) (M)*

Nature: Brave +Atk, -Spe, -10 Evasion

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream
Innate
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.*

Sand Force (DW Locked)
Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (27.8>27)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Sand-Attack (*)
Bite (*)
Yawn (*)
Take Down (*)
Dig (*)
Sand Tomb (*)

Slack Off (*)
Revenge (*)
Body Slam (*)

Rock Slide (*)
Protect (*)
Toxic (*)


Hippopotas gets Earthquake and Bulldoze- TM and Whirlwind and Curse- Egg

Roselia (Lust/Asmodea) (F)

Nature: Bold (+Def, -Atk)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure
Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.*

Poison Point
Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).*

Leaf Guard (DW Locked)
Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Absorb (*)
Growth (*)
Water Sport (*)
Stun Spore (*)
Mega Drain (*)
Worry Seed (*)
Leech Seed
Magical Leaf
Grasswhistle*

Leaf Storm (*)
Spikes (*)
Synthesis (*)

Sludge Bomb (*)
Shadow Ball (*)
Solarbeam (*)
Toxic

Giga Drain
Extrasensory


Roselia gets Hidden Power Ground (6) and Venoshock- TM and Sleep Powder and Cotton Spore- Egg

Jellicent (Lir) (M)*

Nature: Modest (+SAtk, -Atk)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb
Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*

Cursed Body
Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW, Locked)
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Bubble(*)
Water Sport (*)
Absorb (*)
Night Shade (*)
Bubblebeam (*)
Recover (*)
Water Pulse (*)
Hydro Pump
Water Spout
Hex

Acid Armor (*)
Confuse Ray (*)
Pain Split (*)

Ice Beam (*)
Shadow Ball (*)
Scald (*)
Toxic
Protect
Trick Room
Taunt
Will-O-Wisp
Sludge Wave
Psychic
Substitute

Magic Coat
Giga Drain

Attract
Blizzard
Bind
Brine
Constrict
Dark Pulse
Dive
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustration
Giga Impact
Hail
Hidden Power
Hyper Beam
Icy Wind
Mist
Ominous Wind
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Sleep Talk
Sludge Bomb
Snore
Spite
Surf
Swagger
Trick
Water Pulse
Waterfall
Wring Out

Total Moves: 26
Moves to Obtain: 36
MC Needed:


Jellicent gets Constrict and Mist- Egg

Venipede (Morgan) (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point
Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Swarm
Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Quick Feet (DW, Locked)
Innate
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 4
DC: 1/5

Attacks:
Defense Curl (*)
Rollout (*)
Poison Sting (*)
Screech (*)
Protect (*)
Pursuit (*)
Poison Tail (*)
Bug Bite (*)

Twinneedle (*)
Spikes (*)
Toxic Spikes (*)

Poison Jab (*)
Substitute (*)
Toxic (*)


Venipede gets Payback and Rock Smash- TM and Pin Missile and Rock Climb- Egg

Empoleon (Napoleon) (M)

Nature: Relaxed +Def, -Spe, -10 Evasion

Type:

Water: Water STAB; *Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Abilities:
Torrent
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any *water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, *Hydro Pump from 12 to 14)

Defiant (DW Unlocked)
Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (52.2>52)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Pound (*)
Growl (*)
Bubble (*)
Water Sport (*)
Peck (*)
Bubblebeam (*)
Bide (*)
Fury Attack (*)
Metal Claw
Swagger
Swords Dance
Aqua Jet
Brine
Drill Peck
Whirlpool

Agility (*)
Yawn (*)
Mud Sport (*)

Ice Beam (*)
Surf (*)
Grass Knot (*)
Earthquake
Brick Break
Protect
Substitute
Hyper Beam
Scald
Shadow Claw
Rock Slide
Double Team
Flash Cannon
Roar
Blizzard

Icy Wind
Knock Off
Hydro Cannon
Signal Beam

Vacuum Wave


Empoleon gets Aqua Ring and Mud Slap- Egg

Kitsunoh (Baal) (M)

Nature: Adamant +Atk, -SAtk

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to *toxic attacks, but can be corroded specifically by Acid and Acid Spray, *can be magnetized. Superior senses in high-metal environments like *construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and *Fighting-type attacks. Can move through walls for a brief period of time *but must remain in motion. Superior senses in low light and inside dark *buildings. Have no vision reduction in hazes.

Abilities:
Frisk
Can be Activated*
The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Limber*
Innate*
This Pokemon’s body is well trained and immune to paralysis.

Cursed Body (DW Unlocked)
Innate
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Odor Sleuth*
Metal Claw
Copycat
Fake Out
Shadow Claw
Iron Head
Revenge*
Shadow Strike

Meteor Mash (*)
Psycho Shift (*)
Yawn (*)

Will-O-Wisp (*)
Payback (*)
Dig (*)
Protect
Taunt
Roar
Earthquake
Double Team
Torment
Giga Impact
Bulldoze
U-Turn
Rock Slide
Substitute
Endure*

Ice Punch*
Low Kick
Magic Coat
Pain Split
Snatch
Superpower
Super Fang
Thunderpunch


Kitsunoh gets Foul Play and Flail- Egg

Excadrill (The Boulder) (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig *through almost any substance, Evasive Digging reduced from 6 per action *Energy Cost to 5 per action, superior senses in darkened cave *surroundings.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush
Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in *them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) *in a Sandstorm. Pokemon with this ability are immune to Sandstorm *damage.

Sand Force
Innate
This Pokemon thrives in Sandstorm conditions, using the power of the *swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. *Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have *the Base Attack Power increased by two (2). Pokemon with this ability *are immune to Sandstorm damage.

Mold Breaker*
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick *pulse preceding the attack that disables the opponents natural abilities *(e.g. Levitators plummet towards the ground before Earthquake hits, *Volt Absorb will not absorb electric attacks, Clear Body does not *prevent stat-drops, etc.)

Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch (*)
Mud Sport (*)
Rapid Spin (*)
Mud Slap (*)
Fury Swipes (*)
Metal Claw (*)
Dig (*)
Hone Claws (*)
Drill Run
Fissure
Swords Dance
Earthquake

Iron Defense (*)
Crush Claw (*)
Skull Bash (*)

Brick Break (*)
X-Scissor (*)
Rock Slide (*)
Protect
Giga Impact
Double Team
Sandstorm
Aerial Ace
Shadow Claw
Poison Jab
Substitute
Bulldoze
Rock Tomb
Toxic

Stealth Rock
Iron Head
Magnet Rise


Excadrill gets Submission and Earth Power- Egg

And that concludes my retroactive PC
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
akela and imanalt are good friends. link

Birkal: +2 CC (6 total)

Tomohawk: +4 MC (KOC)
Reflect (Gen V TM)
Toxic (Gen V TM)​

Gallade: +6 MC (2 KOC)
Brick Break (Gen V TM)
Ice Punch (Gen V Tutor)
Magic Coat (Gen V Tutor)​

Infernape: +4 MC
ThunderPunch (Gen V TM)
Rock Slide (Gen V TM)​
 
Vanillish has 5 DC. I will unlock his DW ability, Weak Armor.
Budew has 5 EC. I will edit in his evolution in a moment.
As pre-level 25 moves, Roselia gets Poison Sting, Leech Seed, Magical Leaf, GrassWhistle and Giga Drain.

Roselia [Bouquet] (F)
Nature: Timid​

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (DW) Locked

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 74 +(+14% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 16​

EC: 6/9
MC: 5
DC: 4/5​

Attacks:
Absorb | Special | Level Up
Double Team | Other | Technical Machine
Extrasensory | Special | Egg
Giga Drain | Special | Level Up
GrassWhistle | Other | Level Up
Growth | Other | Level Up
Leaf Storm | Special | Egg
Leech Seed | Other | Level Up
Magical Leaf | Special | Level Up
Mega Drain | Special | Level Up
Mind Reader | Other | Egg
Poison Sting | Special | Level Up
Protect | Other | Technical Machine
Sleep Powder | Other | Egg
Solarbeam | Special | Technical Machine
Spikes | Other | Egg
Stun Spore | Other | Level Up
Sunny Day | Other | Technical Machine
Synthesis | Other | Egg
Toxic | Other | Technical Machine
Water Sport | Other | Level Up
Worry Seed | Other | Level Up​

Total Moves:​
22

Roselia has 5 MC. I will purchase Toxic Spikes (level up, -1 mc), Aromatherapy (level up, -1 mc), Petal Dance (again, level up, -1 mc), Ingrain (lvl up, -1 mc) and Sweet Scent (level up, -1 mc) meaning he has 0 MC left and every level up move available to him.
 
Welp time for the massive hassle


Toxicroak (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting/Posion
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:

Anticipation:

Type: Innate: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Dry Skin:

Type: Innate:This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch:

Type: Can be Disabled:(DW LOCKED):This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
Toxicroak
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

Attacks: 20
Astonish
Mud-Slap
Posion Sting
Taunt
Pursuit
Faint Attack
Flatter
Revenge
Swagger
Poison Jab
Sucker Punch
Sludge Bomb

Counter
Drain Punch
Fake Out

Protect
Torment
Helping Hand
Toxic
Ice Punch

Gets Dynamic Punch and Bullet Punch, both egg


Hitmonchan (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Keen Eye:

Innate: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Iron Fist:

Innate: The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Inner Focus:

Innate: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
Hitmonchan
HP: 90
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 4/5

Attacks: 21
Fake Out
Foresight
Helping Hand
Tackle
Revenge
Agility
Ice Punch
Thunder Punch
Fire Punch
Comet Punch
Mach Punch
Bullet Punch
Focus Punch
Mega Punch
Drain Punch
Close Combat
Counter
Quick Guard
Sky Uppercut

Endure
Feint
Pursuit

Protect
Substitute
Toxic
Earthquake

Gets Rapid Spin and Hi Jump Kick as Egg and Double Team and Stone Edge for TMs


Machop (M)

Nature: Careful
+1 SpD, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Guts:

Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard:

Type: Innate: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast:

Type: Innate:(DW LOCKED) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.


Stats:
Machop
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 1
DC: 2/5

Attacks: 16
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Seismic Toss
Revenge
Vital Throw
Foresight
Dynamic Punch

Close Combat
Ice Punch
Thunder Punch

Light Screen
Protect
Toxic
Fire Punch

Gets Encore and Counter as Egg moves and Dig and Earthquake as TM moves


Ralts (M)

Nature: Rash
+1 SpA, -1 SpD

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Synchronize:

Type: Innate: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace:

Type: Can be Activated: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy:

Type: Innate(DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:
Ralts
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 0
DC: 1/5

Attacks: 13
Growl
Calm Mind
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Psychic
Hypnosis

Disable
Encore
Shadow Sneak

Protect
Torment
Toxic

Gets Will-o-Wisp and Skill Swap as Egg moves and Shadow Ball and Taunt as TMs


Heracross (M)

Nature: Jolly
Up Spe, -1 SpA

Type: Fighting/Bug
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Swarm:

Type: Innate: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts:

Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie:

Type: Innate(DW LOCKED): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Stats:
Heracross
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 98(+)(+11% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 1/5

Attacks: 19
Night Slash
Leer
Tackle
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Megahorn

Bide
Flail
Pursuit

Earthquake
Protect
Shadow Claw
Stone Edge

gets Focus Punch and Seismic Toss as Egg moves and Smack Down and Toxic as TMS


Rapidash- Luna (F)
Nature: Mild (SpA raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW UNLOCKED): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5

Total Moves: 67
Attacks:(26)
Agility
Bounce
Ember
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Fury Attack
Growl
Inferno
Megahorn
Poison Jab
Quick Attack
Stomp
Tackle
Tail Whip
Take Down


Drill Run
Hypnosis
Low Kick
Morning Sun

Flamethrower
Hidden Power (Water, 7)
Protect
Solarbeam

gets Captivate and Charm as Egg moves and Overheat and Will-O-Wisp as TMs


Piplup (Symond) Male
Nature: Modest
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Dreamworld)
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 3/9
MC: 2
DC: 1/5


Total Moves: 88
Attacks:(14)

Bide
Bubble
Bubble Beam
Fury Attack
Growl
Peck
Pound
Water Sport

Agility
Aqua Ring
Yawn

Ice Beam
Rain Dance
Toxic

Gets Bide and Supersonic as Egg moves and Blizzard and Scald as TMs


Seviper [Vonlafera] (M)
Nature: Brave (+*Att, -15% speed)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Infiltrator (DW UNLOCKED):
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

MC: 1
DC: 5/5

Total Moves: 72
Attacks:(34)
Bite
Coil
Crunch
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out


Bind
Body Slam
Iron Tail
Night Slash

Aqua Tail
Dark Pulse
Dig
Earthquake
Endure
Flamethrower
Protect
Rest
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Substitute
Taunt
Toxic
X-Scissor

Gets Stockpile and Spit up as Egg moves


Frillish (Zheslid) Male
Nature:Modest
Type: Water/Ghost
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Water Absorb:(Innate)
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body:(Innate)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp:(DW LOCKED)(Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.



Stats:
Frillish
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14


EC: 3/6
MC: 2
DC: 2/5

Total Moves: 61
Attacks: (16)
Absorb
Brine
Bubble
BubbleBeam
Hydro Pump
Night Shade
Recovery
Water Pulse
Water Sport
Water Spout

Acid Armor
Confuse Ray
Pain Split

Protect
Taunt
Toxic

Gets Recovery and Mist as Egg moves and Shadow Ball Will-O-Wisp as TMs


Cyndaquil- Ifrit (M)
Nature: Modest (SpA raised by 1, Atk decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Flash Fire:(DW LOCKED)(Innate):This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:

Cyndaquil
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 2
DC: 1/5

Total Moves: 91
Attacks:(19)
Defense Curl
Ember
Flame Charge
Flame Wheel
Leer
Quick Attack
SmokeScreen
Tackle

Extrasensory
Flame Burst
Flare Blitz

Protect
Toxic
Will-O-Wisp

Gets Thrash and Crush Claw as Egg moves and Overheat and Rest as TMs


Chimchar-Auron (M)
Nature: Lonely (Atk raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist:(DW LOCKED)Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

Chimchar
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 3/5

Total Moves: 100
Attacks:(23)
Acrobatics
Ember
Flame Wheel
Fury Swipes
Leer
Nasty Plot
Scratch
Slack Off
Taunt
Torment

Counter
Encore
Fire Punch
Thunder Punch

Protect
Shadow Claw
Toxic
U-Turn

Gets Focus Punch and Fake Out as Egg moves and Torment and Will-O-Wisp as TMs


<Meganium> [Marluxia] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard:(Innate)(DW UNLOCKED)In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
Meganium
HP: 100
Atk: Rank 2(-)
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Total Moves: 75
Attacks:(21)
Aromatherapy
Body Slam
Growl
Light Screen
Magical Leaf
Natural Gift
Poison Powder
Razor Leaf
Reflect
Safeguard
Synthesis
Tackle

GrassWhistle
Leaf Storm
Leech Seed
Magic Coat
Wring Out

Energy Ball
Protect
Sunny Day
Toxic

Gets Earthquake and Reflect as TMs


Leafeon(TBD) (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard:
(Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll (DW):
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Total Moves: 84
Attacks: 21
Bite
Covet
Giga Drain
GrassWhistle
Growl
Helping Hand
Last Resort
Leaf Blade
Magical Leaf
Quick Attack
Razor Leaf
Sand Attack
Tackle
Tail Whip
Take Down

Endure
Flail
Yawn

Aerial Ace
Protect
Toxic

Gets Wish and Detect as Egg moves and Energy Ball and X-Scissor as TMs


Ancientflower - Cradily (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 38 (43/1.15 ^)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC:0
DC:4/5

Total Moves 73
Attacks (14):
Acid
Astonish
Confuse Ray
Constrict
Energy Ball
Gastro Acid
Ingrain

Barrier
Endure
Mirror Coat
Recover

Double Team
Giga Drain
Protect
Rock Slide
Toxic

Gets Stealth Rock and Wring Out as Egg moves and Sandstorm and Earthquake as TMs


<Torterra> [Lazarus] (Male)
Nature: Brave
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Shell Armor:Innate(DW LOCKED)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Torterra
HP: 100
Atk: Rank 5(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48(-)(-10% evasion)
Size Class: 5
Weight Class: 7
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 1/5

Total Moves: 79
Attacks:(19)
Absorb
Bite
Curse
Earthquake
Giga Drain
Mega Drain
Razor Leaf
Tackle
Withdraw
Wood Hammer

Sand Tomb
Superpower
Worry Seed

Frenzy Plant
Iron Head
Protect
Reflect
Stealth Rock
Toxic

Gets Stockpile and Swallow as Egg moves


<Cyclohm> [Zephyr] (Male)
Nature: Modest
Type: Dragon/Electirc
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Overcoat:(Innate)(DW UNLOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(-)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Total Moves: 65
Attacks:(32)
Charge
Double Hit
Dragon Rage
Growl
Hurricane
Rain Dance
Slack Off
Sonicboom
Tackle
Thundershock
Twister
Weather Ball
Zap Cannon

Dragon Breath
Dragon Dance
Hydro Pump
Mud-Slap

Blizzard
Draco Meteor
Fire Blast
Flamethrower
Flash
Hail
Light Screen
Magnet Rise
Protect
Sunny Day
Thunder
Thunder Wave
Torment
Toxic
Volt Switch

Gets Shock Wave and Heal Bell as Egg moves


Matthew [Rebble] [Male]
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC:0/9
MC:0
DC:0/5

Total Moves: 70
Moves:(14)

Acupressure
Defense Curl
Disable
Mud Shot
Power Gem
Rock Blast
Rollout
Tackle

Earth Power
Energy Ball
Giga Drain
Heat Wave
Protect
Toxic

Gets Magnet Rise and Stealth Rock as Tutors


<Pyroak> [Axel] (Male)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



Stats:
Pyroak
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)(-10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 3/5

Attacks:(22)
Absorb
Bullet Seed
Ember
Fire Spin
Flame Wheel
Giga Drain
Growth
Heat Crash
Lava Plume
Leech Seed
Petal Dance
Sweet Scent
Synthesis
Zap Cannon

Blaze Kick
Counter
GrassWhistle

Energy Ball
Fire Blast
Sunny Day
Toxic
Will-o-Wisp

Gets Psybeam and Seed Bomb as Egg moves


Glaceon (Vonuath) Male
Nature: Calm
Type:
Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Abilities:
Snow Cloak:
Type: Innate
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW):
Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: 1 (-)
Def: 4
SpA: 5
SpD: 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5


Attacks: 16 Total
Bite
Growl
Helping Hand
Ice Fang
Icy Win
Mirror Coat
Quick Attack
Sand Attack
Shadow Ball
Tackle
Tail Whip


Wish
Yawn
Endure

Blizzard
Ice Beam
Protect

Gets Flail and Charm as Egg moves and Shadow Ball and Dig as TM(he also should've had Ice Fang at 21 so I added that)

Ooooooooof that took forever
 
kingmitus: approved
Frosty: approved
SimonSays: genderless Pokemon can only choose BW tutors apparently (that's what it says in the OP anyways), so change those (Claydol, Vespiquen).
Complications: approved
maserato: approved (note: you only get the 2 you claimed, not the 4 that the last post in the battle says because that's incorrect)
akela: approved
Birkal: approved
Unoriginal Name: approved
The Royal Guard: approved
Cube: approved
 

Someoneelse

Why am I here?
Erm…
CC: 0 > 2 (CC)

Chandelure (Wisp):
MC: 0 > 4 (MC) > 0 (learns moves)
Moves: Hyper Beam (BW TM, 2), Flame Charge (BW TM, 2)

Weavile (UU):
MC: 2 > 6 (MC) > 0 (learns moves)
Moves: Low Sweep (BW TM, 2), Torment (BW TM, 2), X-Scissor (BW TM, 2)
 
Spending 4 of my 10 stockpiled UC as EC on Run the Roggenrola, raising its EC from 1/9 to 5/9. Spending the remaining 6 UC as MC on Run the Roggenrola to purchase Magnitude (Egg), Stealth Rock (Level Up), Stone Edge (Level Up), and Sandstorm (Level Up).

5/9 EC? You know what that means. Boldore Learns Power Gem (Pre-Level 26) :

Boldore [Run] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Mineral
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (Innate) (Locked):This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 1/5

Attacks: (21/49)
Physical
Bulldoze
Explosion
Frustration
Headbutt
Heavy Slam
Magnitude (See Above)
Rock Blast
Rock Slide
Rock Tomb
Smack Down
Stone Edge (See Above)
Tackle
Take Down
Special
Mud-Slap
Power Gem (See Above)
Other
Gravity
Harden
Lock-On
Iron Defense
Protect
Rock Polish
Sandstorm (See Above)
Sand-Attack
Stealth Rock (See Above)
Substitute
 
Someoneelse, akela, and MrcRanger97 are APPROVED

Gem is APPROVED now
.4 UC

Using 14 of my UC to buy some nature changes. Magmortar goes from Brave to Naive and Gallade goes from Quiet to Jolly.


Magmortar - Flamestrike (M)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 96 (83*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 45

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Sunny Day
Lava Plume
Flamethrower
Fire Blast
Hyper Beam

Barrier
Cross Chop
DynamicPunch
Mach Punch
ThunderPunch

Dual Chop
Low Kick

Counter
Endure
Heat Wave
Helping Hand
Mimic

Hidden Power Ice 7
Taunt
Protect
SolarBeam
Thunderbolt
Earthquake
Psychic
Brick Break
Torment
Rest
Overheat
Focus Blast
Will-O-Wisp
Rock Slide
Substitute

Focus Punch
Teleport
Bide


Gallade - Mindstrike (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (80*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Total Moves: 75

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Swords Dance
Psychic
Psycho Cut
Imprison
Helping Hand
Feint
False Swipe
Protect
Hypnosis
Close Combat
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

Dual Chop

Endure
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mimic
Mud-Slap
Pain Split
Role Play
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt

Taunt
Light Screen
Rain Dance
Telekinesis
Safeguard
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Torment
Facade
Will-O-Wisp
Stone Edge
Thunder Wave
Psych Up
Rock Slide
X-Scissor
Grass Knot
Substitute
Trick Room

Focus Punch
Snatch
Drain Punch
Sleep Talk

Wish

Raid-only Moves:
Dispel
Shadow Mend

SELF-APPROVED
 
http://www.smogon.com/forums/showthread.php?t=3483389&page=2
Claiming from here.

+2 CC (stockpiling)


Houndour [Ardora] (F)
EC: 1/6 (+1 EC)
MC: 2 (+2 MC) --> 0
DC: 1/5 (+1 DC)
- Flame Charge (TM)


Bagon [Janet] (F)
EC: 1/9 (+1 EC)
MC: 3 (+2 MC +1 KOC) --> 0
DC: 2/5 (+1 DC )
- Double Edge (level up)
- Flamethrower (TM)


Necturine [Neptune] (F)
EC: 1/6 (+1 EC)
MC: 2 (+2 MC) --> 0
DC: 1/5 (+1 DC)
-Pain Split (level up)
- Power Whip (level up)
 
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