Data Prize Claiming Thread (Update 5-09-13)

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Getting some 'mons with stored TC


Exeggcute- Valentine (M)
Nature: Modest (SpA increased by 1; SpD decreased by 1)
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

Hp: 90
Atk(-): 1
Def: 3
SpA(+): 3
SpD: 2
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Confusion
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Bullet Seed
Stun Spore
Poisonpowder
Sleep Powder

Giga Drain
Synthesis
Leaf Storm

Psychic
Telekinesis
Light Screen



Tentacool- Medea (F)
Nature: Modest (+1 to SpA; -1 to Atk)
Type: Water/Poison
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

Hp: 90
Atk:2
Def: 2
SpA(+): 3
SpD: 4
Spe: 70

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Water Gun
Poison Sting
Acid
Supersonic
Constrict
Toxic Spikes
Bubblebeam
Wrap

Aqua Ring
Confuse Ray
Mirror Coat

Ice Beam
Scald
Toxic
 
Claiming and claiming.

And with the 2 TC I got, I get these 2 bawses


Pansear (Bonfire) (M)
Nature:Naive (+Spe, -SDef)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony: This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (DW): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 74 (Adds 15%, rounded to 74)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia


Dig
Taunt
Hidden Power Ice (7)

Nasty Plot
Heat Wave
Role Play



Stunky (Peppy Le Pew)

Nature: Mild (+SAtk, -Def)


Type: Poison/Dark

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

Stench: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Aftermath: If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Keen Eye (DW): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 74

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Feint
Slash
Toxic

Taunt
Dark Pulse
Hidden Power Ice (7)

Flame Burst
Iron Tail
Crunch
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Claiming from this battle.
I get 2 TC, making my total 8.
Lucario get 3MC, and 1 KOC which becomes and MC, making his total 4.
Scizor gets 2 MC, 1 DWC and 1 KOC. The KOC goes into his DWC, unlocking Light Metal. He also now has 2 MC.
Empoleon gets 2MC, 1 DWC and 1 KOC. The KOC goes into his DWC, unlocking Defiant. He also now has 2 MC.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I need some new moves. :(

http://www.smogon.com/forums/showthread.php?t=3448508 (8)
http://www.smogon.com/forums/showthread.php?t=3447326 (6)
http://www.smogon.com/forums/showthr...38#post3540238 (6)

Metagross

- Sleep Talk (3, past Tutors/TM)
- Flash Cannon (2, BW TM)
- Endure (3, past Tutors/TM)
- Brick Break (2, BW TM)
- Stealth Rock (3, past TM)
- Gyro Ball (2, BW TM)
- Telekinesis (2, BW TM)
- Explosion (2, BW TM)
- Psychic (1, Level-up)

http://www.smogon.com/forums/showthread.php?t=3448843 (2)
http://www.smogon.com/forums/showthread.php?t=103602 (6)
http://www.smogon.com/forums/showthr...41#post3492141 (8)

Voodoom
- Knock Off (3, past Tutor)
- Magic Coat (3, past Tutor)
- Vaccuum Wave (3, past Tutor) [ERR I HAD THIS ALREADY LOL, saving 3]
- Focus Punch (3, past TM)
- Work Up (2, BW TM)
- Wild Charge (2, BW TM)

http://www.smogon.com/forums/showthr...21#post3550121 (6)
http://www.smogon.com/forums/showthr...13#post3519213 (6)

Excadrill
- Fissure (1, Level-up)
- Rest (2, BW TM)
- Horn Drill (1, Level-up)
- Giga Impact (2, BW TM)
- Brick Break (2, BW TM)
- Shadow Claw (2, BW TM)
- Protect (2, BW TM)

edit: ralts too. :( Also, I'm putting Heal Pulse in because Kaxstar forgot to put it in when Ralts learns it at level 23. :) No big deal though!

http://www.smogon.com/forums/showthr...76#post3569176 (4)
http://www.smogon.com/forums/showthr...25#post3551925 (12)
http://www.smogon.com/forums/showthr...49#post3563449 (4)
http://www.smogon.com/forums/showthr...23#post3563523 (4)
http://www.smogon.com/forums/showthr...48#post3608148 (2)
http://www.smogon.com/forums/showthread.php?t=3449995 (4)
http://www.smogon.com/forums/showthr...13#post3598013 (2)
http://www.smogon.com/forums/showthr...46#post3622046 (4)
http://www.smogon.com/forums/showthr...82#post3619782 (4)
http://www.smogon.com/forums/showthr...38#post3625338 (4)
http://www.smogon.com/forums/showthr...40#post3626540 (2)

Ralts
- Protect (2, BW TM)
- Endure (3, Past Tutor/TM)
- Pain Split (3, Past Tutor)
- Reflect (2, BW TM)
- Light Screen (2, BW TM)
- Shock Wave (3, BW TM)
- Calm Mind (1, Level-up) [EDIT: Wait, I already have Calm Mind lol...]
- Imprison (1, Level-up)
- Shadow Ball (2, BW TM)
- Hypnosis (1, Level-up)
- Signal Beam (3, Past Tutor)
- Substitute (2, BW TM)
- Taunt (2, BW TM)
- Snatch (2, BW TM)
- Rest (2, BW TM)
- Sleep Talk (3, Past TM)
- Skill Swap (2, BW TM)
- Telekinesis (2, BW TM)
- Safeguard (2, BW TM)
- Icy Wind (3, Past Tutor)
- Future Sight (1, Level-up)
- Toxic (2, BW TM)

edit: the link http://www.smogon.com/forums/showthread.php?t=3448237 DA vs SDS (Tournament) (2) (still has 1 remaining due to Calm Mind bogus error)
 
http://www.smogon.com/forums/showthread.php?t=3450360&page=2 and http://www.smogon.com/forums/showthread.php?t=3450358 latter Ended in DQ
Rediamond said:
Lyris1035: 2 TC (may be more, cutting it due to DQ): All mon's get 2MC, 1EC, 1DC
Fire Blast said:
Lyris

Zoarork: 3 MC
Samurott: 3 MC, 1 KOc
Lucario: 3 MC, 1 KOc
Zebstrika: 1 DC, 2 MC
Trainer: 3 TC

Servine (F)
Nature: Hasty (+15% Speed, +16% Accuracy, -1 Def)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW Unlocked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
Nature: Hasty
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 96 (83 * 1.15 = 95.45, which rounds up to 96.)(+)

EC: 5/9
MC: 1 -> 3 -> 0
DC: 5/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Giga Drain
Gastro Acid
Leaf Storm

Grass Pledge

Mirror Coat
Captivate
Sweet Scent
Iron Tail

Attract
Protect
Aerial Ace
Solarbeam


Axew [Kibago] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Unnerve (DW) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
Nature: Adamant
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57

EC: 2/9
MC: 0 -> 2 -> 1
DC: 2/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Dragon Dance
Giga Impact

Counter
Iron Tail
Reversal

Hone Claws
Dragon Claw
Swords Dance


Cubchoo Kumasyun (F)
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities: Snow Cloak, Rattled
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Nature: Timid
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 46 (40 * 1.15 = 46) (+)

EC: 2/6
MC: 0 -> 2
DC: 2/5

Attacks:
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Blizzard
Hail

Avalanche
Encore
Ice Punch

Hone Claws
Toxic
Frost Breath
Aerial Ace

[pimg]133[/pimg]
Eevee Evolia (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

EC: 1/6
MC: 0 -> 2 -> 1
DC: 1/5

Attacks:
Tackle
Tail Whip
Tackle
Helping Hand
Sand-Attack
Growl
Quick Attack
Baton Pass

Fake Tears
Synchronoise
Yawn

Shadow Ball
Attract
Retaliate


Zebstrika Zeburaika (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Nature: Rash
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 116

EC: 6/6
MC: 0 -> 2 -> 0
DC: 2/5

Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Discharge
Agility

Double Kick
Me First
Shock Wave

Toxic
Light Screen
Charge Beam
Volt Switch


Zoroark (*) Zorroaaku (F)
Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:
Natue: Naive
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 121 (105 * 1.15 = 120.75, which rounds up to 121)(+)

EC: 6/6
MC: 0 -> 3 -> 0

Attacks:
U-turn
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)
Foul Play
Night Daze
Agility
Nasty Plot
Torment
Embargo
Night Slash

Dark Pulse (*)
Extrasensory (*)
Snatch (*)
Sucker Punch
Counter

Hone Claws (*)
Shadow Ball (*)
Snarl (*)
Aerial Ace
Flamethrower
Sunny Day


Samurott (*) Aquarai (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW Unlocked): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
Nature: Naughty
HP: 100
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 70

EC: 9/9
MC: 0 -> 4 (KO counter) -> 0
DC: 5/5

Attacks:
Megahorn
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore
Aqua Tail
Retaliate
Hydro Pump

Hydro Cannon
Water Pledge

Air Slash (*)
Brine (*)
Night Slash (*)

Ice Beam (*)
Rain Dance (*)
Scald (*)
Swords Dance
Surf
X-Scissor
Taunt
Dragon Tail
Aerial Ace


Lucario (*) Kari (F)
Nature: Naive (+15% Speed, +13% Accuracy, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Nature: Naive
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90 * 1.15 = 103.5, which rounds up to 104) (+)

EC
: 6/6
MC: 0 -> 4 (KO counter) -> 0
DC: 5/5

Attacks:
Dark Pulse
Quick Attack (*)
Foresight (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Bone Rush
Metal Sound
Me First
Aura Sphere
Dragon Pulse
ExtremeSpeed
Screech (*)
Copycat
Nasty Plot
Reversal (*)
Quick Guard

Agility (*)
Bullet Punch (*)
Vacuum Wave (*)

Magnet Rise
Magic Coat

Brick Break (*)
Work Up (*)
Swords Dance (*)
Attract
Drain Punch
Retaliate
Psychic

Saving TC.
 
Claiming from this battle:


Duclohm (M) Cloud Strife

Nature:
Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Not yet active)
Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 5/9
MC: 0
DC: 3/5
KO: 0

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge

DragonBreath
Hydro Pump
Power Gem

Flamethrower
Taunt
Ice Beam
Dragon Pulse
Thunderbolt


Snivy (M) (Edge)

Nature:
Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. (Not yet Active)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 63

EC: 0/9
MC: 0
DC: 0/5
KO: 0

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Reflect
Light Screen
Taunt

Glare
Pursuit
Magical Leaf



  • Arcanite gets 2 TC
  • Edge the Snivy gets 1 EC, 2 MC and 1 DC
  • Cloud Strife the Duclohm gets 1 EC, 2 MC, 1 DC and 2 KOC
Edge spends 2 MC on Giga Drain and Leaf Storm (level Up)

Cloud Spends 2 MC on Slack off and Hurricane (level up) (2KO counters to EC)

After:

Duclohm (M) Cloud Strife

Nature:
Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Not yet active)
Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 8/9
MC: 0
DC: 4/5
KO: 0

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge
Slack Off
Hurricane

DragonBreath
Hydro Pump
Power Gem

Flamethrower
Taunt
Ice Beam
Dragon Pulse
Thunderbolt


Snivy (M) (Edge)

Nature:
Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. (Not yet Active)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 63

EC: 1/9
MC: 0
DC: 1/5
KO: 0

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

Reflect
Light Screen
Taunt

Glare
Pursuit
Magical Leaf
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Battle: http://www.smogon.com/forums/showthread.php?t=3449516

+5RC (total of 16)

EDIT: Actually, I need to get some pokes ready


Cottonee [Veran] (F)
Nature: Timid (Adds 15% to Speed; Subtracts 1 From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): LOCKED(Can Be Enabled) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 1
Def: 2
SpA: 2
SpD: 2
Spe: 76 (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder

Encore
GrassWhistle
Worry Seed

Toxic
Taunt
SolarBeam



Litwick [Jalhalla] (M)

Nature: Relaxed (+ Defense, - Speed)

Type: Ghost / Fire
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW): [LOCKED] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 17 (-)

EC: 0/9
MC: 0
DC 0/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison

Heat Wave
Haze
Endure

Trick Room
Solarbeam
Shadow Ball
 
In response to the new stat changes, I'm changing Phanpy's Nature to Careful.


Richter - Phanpy (M)
Nature: Careful(-1 Sp. Attack, +1 Sp. Defense)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40

EC: 1/6
MC: 2
DC: 1/5

Abilities:
Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:
Odor Sleuth
Tackle
Growl
Defense Curl
Flail
Take Down
Rollout
Natural Gift
Slam
----------------
Bulldoze
Rock Slide
Facade
----------------
Ice Shard
Head Smash
Heavy Slam
 
Claiming from another unfortunate battle hall challenge and a reffing job. Stockpiling the 4 RC and the 1 TC and BT from the respective challenges.

The 2 HC for Travis (Privatyke) goes into evolving him into Arghonaut! DW ability changes to Iron Fist, and get the moves Cross Chop and Aqua Jet as part of the evolution! Changes in bold


Arghonaut (Travis) M
Nature: Adamant
Type: Water/Fighting

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)


Stats:
HP: 110
Atk (+1): Rank 5

Def: Rank 3
SpA (-1): Rank 2
SpD: Rank 4
Spe: 75


Moves:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Aqua Jet
Cross Chop

Recover
Ice Punch
Drain Punch

Earthquake
Waterfall
Taunt
Toxic
Rock Slide

EC: 6/6
MC: 0
DW: 3/5



TC total = 8
RC total = 10
BT total = 3
 
Claiming from this unfortunately ended battle: http://www.smogon.com/forums/showthread.php?t=3449516&page=2

Temperantia: 2 TC
Flaaffy (who is an ampharos for quite a while): 0 EC, 3MC, 0DC, 1KOC (the confusion inflicted by Signal Beam killed Gordon)
Shellder: 1EC, 2MC, 1DC
Tangela: 1EC, 2MC, 1DC, 1KOC



Tangela is actually fully evolved now so... :/
It's KOC is going into DC. And it learns Rock Slide (TM)

Shellder learns Dive (HM)

Ampharos learns Counter (Past Gen Tutor)

Also, getting another new Pokemon since my last purchase has yet to be approved.


Zubat- Pazuzu (M)
Nature: Hasty (Spe increased by 15%; Def decreased by 1; Accuracy modifier) [Acc= +14%]
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

Hp: 90
Atk: 2
Def(-): 1
SpA: 2
SpD: 2
Spe: 63 (55*1.15= 63.25)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Brave Bird
Giga Drain
Hypnosis

Sludge Bomb
Acrobatics
U-Turn
 
From This: http://www.smogon.com/forums/showthread.php?t=3447872&page=7

Kaxtar:
6 BP
Magic Shrimp:
12 MC, 3 KO Counter
Onyx:
3 MC
Mamoswine:
1 DC, 2 MC, 2 KO Counter
On Krilowatt, I'm claiming Aqua Jet from pre-level 25 moves for free, as I forgot to do this earlier. Then, I'll use my 1+15 MC to get Thunder (Level), Muddy Water (Level), Dive (TM), Substitute (TM), Thunder Wave (TM), Rain Dance (TM), Double Team (TM), Torment (TM), and Toxic (TM). For Mamoswine, I would like to get 1+2+2= 5 MC, allowing me to get Superpower and Double Team. The DW ability is also unlocked. Sazandora is getting Rock Slide and Body Slam. All BP are saved.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
hi

FlOrA said:
Rewards
GoldenKnight (W): 4 TCs
Nimda (Porygon-Z) > 3 MCs
Dusclops > 1 EC | 2 MCs | 2 KOCs
Heyeohkah > 3 MCs | 2 KOCs (including Helios's suicide)
Guthrum (Breloom) > 2 MCs | 1 DC
Chaac (Cyclohm) > 3 MCs
Latobius (Dragonite) > 3 MCs | 2 KOCs
TC: 0 --> 4
i'm tc poor again :c

i'll just hoard the mc my tournament mons have

Porygon-Z is gonna learn past gen pre evo tm Bide
Counters:
EC: 9/9
MC: 3 ---> 0
DC: 5/5

Dusclops gets tutor move counter
Counters:
EC: 7/9
MC: 3 ----> 0
DC: infinity/0

Kitsunoh
Counters:
EC: 6/6
MC: 5
DC: 5/5

Breloom is gonna get force palm and dynamic punch
Counters:
EC: 6/6
MC: 2 ------> 0
DC: 5/5 <------- unlocks technician

Cyclohm
Counters:
EC: 9/9
MC: 3
DC: 5/5

Dragonite
Counters:
EC: 9/9
MC: 8 +1
DC: 5/5
 
Claiming from: http://www.smogon.com/forums/showthread.php?t=3450457&page=2

I got 4 TC, these were the other prizes:

Shine (Espeon) > 3 MCs | 1 KOC
KO going toward MC. Teaching her Morning sun (level) and Bide (past gen) leaving her with 0 left

Helios (Volcarona) > 3 MCs | 2 KOCs
KO's going toward MC, leaving him with 6. Gonna spend all of them to teach him substitute (TM), Solar Beam (TM) and Sunny Day (TM)

Tangle (Servine) > 1 EC | 2 MCs
This leaves her with 8 EC and 3 MC. Teaching her Torment (TM) leaving her with 1 MC

Hyperion (Metagross) > 2 MCs | 1 DC
Using those MC to teach him Rock Slide (TM), leaving him with 0 MC and 5 DC, unlocking his dreamworld ability

Titan (Gyarados) > 2 MCs | 1 DC | 2 KOCs
Putting the 2 KO's into MC, making 4. Teaching him Taunt (TM) and Dive(TM) leaving him with 0 MC and 3 DC

Chai (Tomohawk) > 2 MCs | 1 DC
Using those 2 MC to teach him Hidden Power (Ice 7), leaving him with 0 MC and 3 DC.

Furthermore I will use up some of my free nature changes:
Shine the Espeon from naive to modest:

Espeon(*)(Shine) (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Synchronize (innate):
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Magic Bounce (DW) (innate):
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks:
Confusion
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)
Psychic
Morning Sun

Wish (*)
Detect (*)
Yawn (*)

Toxic (*)
Shadow Ball (*)
Hidden Power (Fighting 7) (*)
Calm Mind
Reflect
Bide


Helios the Volcarona from Rash to Timid:

Volcarona(*) (Helios)(M)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Bug:Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
Gust
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Bug Buzz
Quiver Dance
Fiery Dance
Hurricane

Morning Sun (*)
Zen Headbutt (*)
Magnet Rise (*)

Will-o-Wisp(*)
Fire Blast (*)
Wild Charge (*)
Hidden Power (Rock 7)
Substitute
Solar Beam
Sunny Day


Titan the Gyarados from Adamant to Jolly:

Gyarados (Titan) (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Flying
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (DW)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (DW)



Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 93 (+)

EC: 6/6
MC: 0
DC: 3/5

Moves:

Splash
Thrash
Tackle
Bite
Dragon Rage
Flail
Ice Fang
Aqua tail

Stone Edge
Earthquake
Taunt
Dive

Bounce


And finally Lark the Torchic from Brave to lonely

Torchic(*) [Lark](Male)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45

EC: 3/9
MC: 0
DC: 3/5

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Flamethrower

Counter
Night Slash
Low Kick

Rock Slide
Dig
Substitute
 
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