Data Prize Claiming Thread (Update 5-09-13)

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KaxSTAR: 2 TC
Onyx: EC, MC, DC, 2 KO
Magic Shrimp: EC, MC, DC
First off, Magic Shrimp evolves into a Krillowatt. Upon evolution, it learns Ice Shard, Confuse Ray, Imprison, Mirror Coat and Counter. I'm using two saved MCs and my current one to learn to learn Heart Swap, Copycat and Hydro Pump. Stats and stuff increase accordingly, and my DW ability switches from Shed Skin to Battle Armor.

Monozu is already a zwelious, but it can't evolve yet. Therefore, my EC will only increase and I am choosing to save my MC. My KO counters will also become MCs, and these shall be saved as well.

Saving TCs as well.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Claiming from this battle.

Banquo goes to:
EC: 4/6
MC: 1
DC: 3/5

Using my two TCs to buy:


Mienfoo [Mysterio] (F)
Nature: Lonely (+Atk, -Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: ****(+)
Def: *(-)
SpA: **
SpD: **
Spe: 65

EC: 0/6
MC: 0

Moves:
Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
Doubleslap(*)
Swift(*)
Calm Mind(*)

Endure(*)
Low Kick(*)
Vital Throw(*)

Bulk Up (*)
Focus Miss(*)
Taunt(*)
 
From this battle I claim 2 Trainer counters (bringing my total to 3) and Ursula gets 1 Evolution counter, 1 Move counter, 1 Dream counter and 1 KO counter. I wish to put the KO counter into Ursula's move counter, bringing it to 2, and then use that up to teach it the B/W TM Scald, bringing it back to 0.

Furthermore, since I have forfeited this match, I believe I get another 2 TC (bringing my total to 5) and Frollo gets 1 EC, MC and DC (bringing them to 2, 1 and 1 respectively). The MC will be saved for now.

I will use 4 of my trainer counters on this pokemon:


Gligar [Jafar] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: **** (+)
Def: ****
SpA: * (-)
SpD: ***
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Metal Claw
Night Slash
Wing Attack

Earthquake
Stone Edge
X-Scissor
 

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
claiming from this battle

http://www.smogon.com/forums/showthread.php?t=86852

Azure gets Dragon Dance so yeah

Using my two TCs to buy


Rebble [Gem] (M)
Nature: Modest (+SpA, -Atk)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 90

EC: 0/9
MC: 0
DW: 0/5

Moves
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Earth Power
Energy Ball
Flamethrower
Shadow Ball
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Hi, I reffed this 1v1: http://www.smogon.com/forums/showthread.php?t=102429

Want this: level up move Electro Ball on Chinchou.

Should look like this afterward:

Attacks:
Supersonic(*)
Bubble(*)
Thunder Wave(*)
Flail(*)
Confuse Ray(*)
Water Gun(*)
Spark(*)
Take Down(*)
Charge
Electro Ball

Whirlpool(*)
Agility(*)
Mist(*)

Thunderbolt(*)
Ice Beam(*)
Scald(*)


Thanks!
 
Flora: Approved.

Atheno: Approved.

That's 10. I'll be using my Approver Counter on Grass Skirt's EC, bringing it to 7.

Also:

From a battle I reffed here
http://www.smogon.com/forums/showthr...67#post3393367
I get 3 Ref Couters. They will all go towards Grass Skirt's EC, bringing it to 6.
Now from this match
http://www.smogon.com/forums/showthr...54#post3380854
Chuck Norris has finally gotten enough EC to evolve into a Machamp! I'll be saving all my other tokens.
These need to be approved.
 
Claiming rewards from http://www.smogon.com/forums/showthread.php?t=87138

2 Trainer Counters
Azurill: 1 EC, 1 MC, 1 DC
Larvesta: 1 KO, 1 EC, 1 MC, 1 DC
Rhyhorn: 1 KO, 1 EC, 1 MC, 1 DC
Saving everything for now except the KO counters, which will go into their respective EC.

Trainer Counters: 2


Rhyhorn (*) (M)
Nature: Adamant (Adds * to Attack / Subtracts * from Special Attack)
Type: Rock / Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Lightning Rod: (Innate) These Pokémon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Rock Head: (Innate) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokémon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokémon do two (2) more damage, and recoil percentage is unaffected.


Stats:

HP: 100
Atk: **** (+)
Def: ***
SpA: *(-)
SpD: **
Spe: 25

EC: 2/9
MC: 1
DC: 1/5

Attacks:
Horn Attack (*)
Stomp (*)
Tail Whip (*)
Fury Attack (*)
Scary Face (*)
Rock Blast (*)

Fire Fang (*)
Thunder Fang (*)
Ice Fang (*)

Rock Polish (*)
Earthquake (*)
Double Team (*)




Azurill (*) (F)
Nature: Brave (Adds * to Attack / 15% Decrease in Speed and a 5% increase in accuracy for opponents.)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Thick Fat: (Innate) This Pokémon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Innate) This Pokémon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokémon’s Attack is only raised by *.
Sap Sipper (DW): (Innate) This Pokémon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokémon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Stats:

HP: 90
Atk: ** (+)
Def: **
SpA: *
SpD: **
Spe: 17 (-)

EC: 1/9
MC: 1
DW: 1/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)

Sing (*)
Refresh (*)
Encore (*)

Waterfall (*)
Double Team (*)
Blizzard (*)




Azurill (*) (F)
Nature: Brave (Adds * to Attack / 15% Decrease in Speed and a 5% increase in accuracy for opponents.)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Thick Fat: (Innate) This Pokémon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Innate) This Pokémon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokémon’s Attack is only raised by *.
Sap Sipper (DW): (Innate) This Pokémon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokémon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Stats:

HP: 90
Atk: ** (+)
Def: **
SpA: *
SpD: **
Spe: 17 (-)

EC: 2/9
MC: 1
DW: 1/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)

Sing (*)
Refresh (*)
Encore (*)

Waterfall (*)
Double Team (*)
Blizzard (*)
 
From this battle I claim 2 Trainer Counters (bringing my total to 3) and for now I am keeping all of them. Facilier gets 1 EC, MC and DC and I'm applying his KO counter to his MC. This brings his EC and DC to 2 and his MC to 4. I am using up his entire MC to teach him the tutor move Heat Wave, bringing it back to 0. Frollo gets 1 EC, MC and DC, bringing them to 3, 2 and 2 respectively.
 
From this battle, I'm claiming:

Galladiator:
Irwin:
1 EC
1 MC
1 DC

Electra:
1 EC
1 MC
1 DC
1 KO Counter

Roman:
1 EC
1 MC
1 DC

Two Trainer Counters
Irwin's Move Counter goes toward Crunch, Electra's KO Counter goes into Move Counters so she can learn Hidden Power (Ice 7), and Roman's MC stays put.

As for my two Trainer Counters...


Pawniard [Fischer] (M)
Nature: Adamant
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Moves:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw

Sucker Punch
Pursuit
Revenge

Brick Break
Aerial Ace
Low Sweep


That takes my Trainer Counters back down to zero.
 
Claiming a ref token from this battle:http://www.smogon.com/forums/showthread.php?t=86773

Making it an EC towards Jitterbug.
Spending one MC on Staryu towards Thunderbolt.

That looks like this now:

Staryu(*) Victory
Nature:Modest (Add * to Special Attack; Subtract * from Attack*)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1)


HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85

Abilities
Illuminate:
Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW):
Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (Locked)

Attacks:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Thunderbolt

Hydro Pump (*)
Cosmic Power (*)
Light Screen (*)

EC: 1/6
MC:0
DC:1/5



Trapinch (*), Jitterbug
Nature: Serious (Neutral)

Type:Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 90
Atk: ****
Def: **
SpA: **
SpD: **
Spe: 10

Abilites:
Hyper Cutter:
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Arena Trap:
Type: Innate
This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Sheer Force (DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.(LOCKED)


Attacks:
Bite (*)
Sand Attack (*)
Faint Attack (*)
Sand Tomb (*)

Focus Energy (*)
Fury Cutter (*)
Quick Attack (*)

Earthquake (*)
Toxic (*)
Rest (*)

EC: 2/9
MC:1
DC: 0/5
 
http://www.smogon.com/forums/showthread.php?t=86991
danmantincan:
Scar:
1 EC
1 MC
1 DC
2 KO Counters

Jörmungandr:
1 EC
1 MC
1 DC
1 KO Counter

Two Trainer Counters
http://www.smogon.com/forums/showthread.php?t=87020
Danmantincan:
Growlithe, Riolu, and Dratini get standard counters. In addition, Dratini gets a KO counter. He gets 2KO counters and wounded pride.
(I'm assuming the 2 KO Counters meant Trainer Counters)


Jörmungandr is going to use her 2 KOCs as ECs to evolve into a Dragonair;

EC: 6/9
MC: 2
DC: 3/5

Scar will use his KOCs as MCs and learn Flame Burst, Crunch, Heat Wave (all Level-up);
EC: 4/6
MC: 2
DC: 4/5

Anubis will now learn Nasty Plot and evolve into a Lucario;

EC: 6/6
MC: 2
DC: 3/5
And I'll keep my TCs
 
I claim points from this battle. They are as follows:

Tiamat gets 1 EC (which causes him to evolve into HYDREIGON!), 1 MC (which adds to the one already present and causes my newly gotten Hydreigon to learn Flamethrower), and 1 KO counter (which obviously goes towards the MC counter but will be saved for now).

Cyric gets 1 EC (which combined with the KO counter causes him to evolve into GENGAR!) and 1 MC (which I'll save for now)

Mask gets 1 MC (which combined with the KO counter lets him get Double Team) and 1 DC.

The three mons look like this now:



Hydreigon* (Tiamat) (F)
Nature: Timid (Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.

Type: Dragon/Dark
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Stats
HP: 100
Atk: *** (-)
Def: ***
SpA: ****
SpD: ***
Spe: 113 (+)

EC: N/A
MC: 0
DC: N/A

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


Attacks:
Bite(*)
Crunch(*)
Dark Pulse(*)
Dragon Pulse
Dragon Rage(*)
Dragonbreath(*)
Earth Power(*)
Flamethrower
Focus Energy(*)
Head Smash(*)
Headbutt(*)
Incinerate(*)
Roar(*)
Tackle(*)
Thief(*)
Thunder Wave(*)




Gengar* (Cyric) (M)
Nature: Modest (Attack reduced by *; Special Attack raised by *).

Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
Gengar
HP: 100
Atk: ** (-)
Def: ***
SpA: ***** (+1)
SpD: ***
Spe: 110
EC: N/A
MC: 1
DC: N/A

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Confuse Ray(*)
Curse(*)
Destiny Bond
Energy Ball(*)
Haze(*)
Hypnosis(*)
Lick(*)
Mean Look(*)
Night Shade(*)
Perish Song(*)
Psychic
Scary Face(*)
Shadow Ball(*)
Spite(*)
Sucker Punch(*)
Thunderbolt(*)



Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 100
Atk: ****
Def: ***
SpA: * (-)
SpD: ***
Spe: 127 (110*1.15)

EC: N/A
MC: 0
DC: 4/5

Abilities:
Frisk: (Can be activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:

Curse(*)
Dig(*)
Double Team
Earthquake
Faint Attack(*)
Featherdance(*)
Ice Fang
Iron Defense(*)
Leer(*)
Lick(*)
Meteor Mash(*)
Odor Sleuth(*)
Psycho Shift(*)
Rock Slide(*)
Scratch(*)
Shadow Sneak(*)
Shadowstrike
Substitute
Will-O-Wisp(*)
 
Okay, sorry for the rushed feeling here, but this is my third attempt to post. Claiming from this battle and this reffing. TC is up to nine, and one ref counter is being saved for now.

Vulpix: One ref+EC=Ninetails. One ref+DC=Drought. One MC=Stored

Ninetails(*) [Sunshine] (Female)
Nature: Modest (+SpAtt, -Att)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
Hp: 90
Att: *(-)
Def: **
SpAtt: ***(+)
SpDef: ***
Spe: 65


EC: 4/6
MC: 0
DC: 3/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream Locked)

Attacks:
Ember*
Tail Whip*
Roar*
Quick Attack*
Fire Spin*
Will-o-Wisp*
Confuse Ray*
Imprison*
Flame Burst*
Flamethrower*
Safeguard*

Energy Ball*
Extrasensory*
Hypnosis*
Faint Attack

Protect*
Toxic*
Return*
Dig

Mankey: One Ec=2/6, One DC=2/5. One MC+One KO=Earthquake
Nuzleaf: One EC=5/6. One DC=3/5. One MC+One KO=Explosion+Faint Attack
 
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