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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Battle Hall Pwnage ends

    I get 22 CC (+4 HC), so I now have 37 Total.

    Clyde gets 18 HC.
    10 are spent on the LU Moves Water Pulse and Hyper Beam, the BW TM Psychic, and the Past Gen moves Brine and Seed Bomb
    4 go into his DC, unlocking his DW Ability Moody
    4 go into CC.
  2. LeviLamprey

    LeviLamprey

    Joined:
    Nov 24, 2010
    Messages:
    1,158
    http://www.smogon.com/forums/showthread.php?t=3461487
    http://www.smogon.com/forums/showthread.php?t=3462447

    Prizes galore~

    Natsumi the Ralts, Hajike the Eelektrik, Narusegawa the Swablu and Midori the Petilil all obtain 1EC, 2MC and 1DC. Narusegawa and Hajike also get 1 KOC each, which I convert into MC for Naru and EC for Hajike.
    I stockpile these~<3
    I also stockpile TC,

    This also brings Midori to 6EC, and she evolves! @.@

    Midori the Lilligant (open)

    Lilligant (*)[​IMG]Midori (F)

    Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities: Own Tempo, Chlorophyll, Leaf Guard (DW Locked)
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (DW LOCKED) (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 90

    Size Class: 2
    Weight Class: 2

    EC:6/6
    MC:6
    DC:4/5

    Attacks
    Teeter Dance
    Absorb (*)
    Growth (*)
    Leech Seed (*)
    Sleep Powder (*)
    Mega Drain (*)
    Synthesis (*)
    Magical Leaf (*)
    Stun Spore (*)

    Bide (*)
    Worry Seed (*)
    Healing Wish (*)

    Hidden Power Ice 7 (*)
    Toxic (*)
    Dream Eater (*)

    Energy Ball
    Aromatherapy


    I then spend 2 MC to learn Quiver Dance and Petal Dance, and another 4 to learn Toxic and Light Screen, bringing my total to 0 MC.
    I expend 3 of Narusegawa's now 7 MC to learn Dragon Dance, Cotton Guard, and Sky Attack and use another 4 to obtain Flamethrower and Earthquake, reducing my total to 0.
    Natsumi's 4 MC are expended for Shadow Ball, Stored Power and Dream Eater.
    Hajike's 2 new MC are pooled, bringing the total to 2.
    I also claim 4 TC/CC (whatever :V).
  3. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,000
    IAR (+0.2 UC) ; TheWolfe ; deadfox081 ; CMFP ; typon77 ; LeviLamprey Approved

    4.6 + 0.6 = 5.2 UC total~
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Apparently my edit into my last post was after approval, so here it is.
  5. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,000
    I hate you, die in a fire.

    Approved. 5.3 UC.

    Also: Purchasing a Rotom Fan and a Rotom Mower. Down to 7 CC :S
  6. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,911
    Hipster jas must be hipster. Add two more uniquemons to my collection:

    For 2 CC:

    Sentret (open)

    [​IMG]
    Sentret [Guardian] (M)
    Nature: Hasty (+15% Spe, -1 Def, +5% Acc)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away:
    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 23 (20*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 11

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (15 Moves):
    Tackle
    Scratch
    Foresight
    Defense Curl
    Quick Attack
    Fury Swipes
    Helping Hand
    Follow Me
    Slam

    Assist
    Iron Tail
    Reversal

    Toxic
    Protect
    Shadow Ball


    And then 7 CC for this fella:

    Bouffalant (open)

    [​IMG]
    Bouffalant [AFROBULL] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Reckless:
    (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 17

    MC: 0
    DC: 0/5

    Attacks (12 Moves):
    Pursuit
    Leer
    Rage
    Fury Attack
    Horn Attack
    Scary Face

    Skull Bash
    Iron Head
    Amnesia

    Earthquake
    Stone Edge
    Wild Charge


    And I am left with 9 CC.

    EDIT:

    Actually, I want more.

    Give me a Buizel (-2 CC, down to 7)

    Buizel (open)

    [​IMG]
    Buizel (Finny) (M)
    Nature: Naive (+15% Spe, -1 SpD, +22% Accuracy)

    Type: Water
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 98 (85*1.15)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (14 Moves):
    Sonicboom
    Growl
    Water Sport
    Quick Attack
    Water Gun
    Pursuit
    Swift
    Aqua Jet

    Aqua Ring
    Me First
    Tail Slap

    Blizzard
    Brick Break
    Waterfall



    EDIT2: Goddamn it IAR. Buizel was mine first :p.

    Well, I guess I need another new mon then.

    -6 CC

    Minun (open)


    [​IMG]

    Minun (Zip) (M)
    Nature: Timid (+15% Spe, -Atk, +14% Acc)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Minus: (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (95*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    MC: 0

    Attacks (14 Moves):
    Growl
    Thunder Wave
    Quick Attack
    Helping Hand
    Spark
    Encore
    Charm
    Copycat

    Sing
    Sweet Kiss
    Wish

    Toxic
    Thunder
    Charge Beam
  7. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Finished reffing this piece of awesome.

    I gain 7 UC, all going into my CC (20 total), which in turn gets spent on an Amulet coin.
  8. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Each in turn from while I was away:

    vs. Alchemator
    Swampert, Starmie and Cloyster all get 3 MC. Cloyster gets 2 KO and Swampert gets 1. I get 2 CC

    Highlight Match - vs. zarator
    Lapras, Slowking and Dragonite all get 3 MC, and Slowking and Dragonite get 1 KO. I get 2 CC.

    The Battle Hall - Starmie
    I get 16 CC and Starmie gets 16 HC.

    Central Processing (Raid) - Heatmor, Dragonite
    Nite gets 3 MC and 4 KO Counters. Heatmor gets 2 MC and 1 DC. I get 2 CC.

    Battle Hall - Munchlax
    I get 2 CC and Munchlax gets 2 HC.

    Everyone uses their HC or KOC as MC and stockpiles everything.
  9. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Yes! Ultimate win!

    TheMogRunner gets 2 CC and a win

    Stunky: 1 EC, 1 DC, 2 MC and 2 KOC
    EC:6/6(+1KOC) (Is he evolving?!)
    MC:2(Buying Fire Blast)
    DC:5/5 (+1KOC) (UNLOCKED!)
    Diet Poison the Skuntank (open)
    [​IMG]
    Skuntank[Diet Poison](M)
    Rarity: 2

    Nature:Lonely (+1 Atk, -1 Def)

    Type:
    Poison:
    Poison shares a lot in common with Normal, at least as far as being generalist and having poor super effective coverage. Its greatest advantage though is its complete immunity to toxins. Poison-types can survive in toxic waste sites, deserted city dumps, abandoned playgrounds, anywhere pollution drives out other Pokemon. Poison-types will never choke on or be blinded by smog, smokescreens, sludge, or anything other than direct solid material (such as sand or mud) into their eyes. Other common poisonous critters are snakes, who in addition to their toxic tendencies can also squeeze the life out of opponents or paralyze them with a snake glare.
    Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark:
    Dark types are often portrayed as inherently malevolent, but this is not the case. What Dark-types do posses is a fierce mental presence that makes them immune to the effects of psychic suggestion and control. This presence also disables psychic waves surrounding an incoming object, stopping it dead in its tracks as it falls harmlessly to the ground. Dark-types are nocturnal for the most part, and thus battle very effectively in caves, at night, or in otherwise darkened conditions. While any total darkness will do, Dark-types are also the best at navigating confusing half-light situations such as twilight or dawn battles, where shadows can confuse or disorient other Pokemon. This perception does not necessarily extend to structural problems deep in caves, as while Dark-types can discern anything in their immediate vicinity, they aren't naturally in-tune with the echoes of earth vibrations. Dark-types are very vengeful by nature and happily use retaliatory attacks. In addition, Dark-types are more endeared to trickery and deviousness, and can use attacks like Nasty Plot and Taunt even if infatuated.
    Summary: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Stench:(Innate)
    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Aftermath:(Innate)
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    (DW)Keen Eye:(Innate)
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.(UNLOCKED)

    Stats:
    HP: 110
    Atk: Rank 4(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 84
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    SmokeScreen
    Toxic
    Feint
    Slash
    Acid Spray
    Night Slash

    Crunch
    Flame Burst
    Foul Play

    Venoshock
    Explosion
    Taunt
    Hone Claws
    Dark Pulse
    Fire Blast
    (Attacks=18)


    Karrablast: 1 EC, 1 DC, 2 MC and 1 KOC
    EC:2/6
    MC:4 (Buying Double-edge[lv-up] and Bug Bite [egg]) -4MC
    DC:3/5(+1KOC)
    Magneton: 1 EC, 1 DC and 2 MC
    EC:8/9
    MC:2 (Buying Reflect [bw tm] -2MC)
    DC:4/5
  10. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,133
    Claiming from a match.

    Korski: 2 CC (-->9)

    Mosquixote the SYCLANT: 4 MC | spending 4 MC on Dig and Focus Blast (BW TMs).
  11. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    You need more practice! Continue?

    All KOC go into EC for their respective Pokemon

    Flarelm's MC goes into Flamethrower (TM)

    Lotad evolves, then 1 of Lombre's MC goes into Hydro Pump (Lv) and the other is saved.

    Duosion puts its MC into Energy Ball (TM)

    Finally, I'm going to purchase a Miracle Seed, Expert Belt and 3 2-rarity Pokemon (Ponyta, Horsea, Deerling) which will, with the addition of the 2 CC this battle gives me, leave me at 1 CC.

    I'm a hypocrite because Vileplume is too outclassed by almost every other Grass type, even by my standards. :p


    Surt the Flarelm (open)



    [​IMG]
    Flarelm- Surt (M)
    Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    Hp: 100
    Atk(+): 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe(-): 47 (55/1.15=47.8)
    SC: 2
    WC: 3
    BRT: 13

    EC: 6/9
    MC: 0
    DC: 3/5

    Attacks:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain

    Aromatherapy
    Earth Power
    Blaze Kick
    Seed Bomb

    Fire Blast
    Will-O-Wisp
    Return
    Flamethrower

    Total Moves: 16


    Marina the Lombre (open)



    [​IMG]
    Lombre- Marina (F)
    Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%)
    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    Hp: 90
    Atk: 2
    Def: 2
    SpA(+): 3
    SpD: 3
    Spe(-): 43 (50/1.15=43.48)
    SC: 2
    WC: 3
    BRT: 13

    EC: 4/9
    MC: 1
    DC: 3/5

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Fake Out
    Fury Swipes
    Water Sport
    BubbleBeam
    Hydro Pump

    Leech Seed
    Giga Drain
    Counter

    Rain Dance
    Ice Beam
    Scald
    Toxic
    Substitute

    Total Moves: 20


    Florence the Duosion (open)



    [​IMG]
    Duosion- Florence (F)
    Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    Hp: 100
    Atk: 2
    Def: 2
    SpA(+): 6
    SpD: 2
    Spe: 26 (30/1.15=26.1, rounded down to 26)
    SC: 1
    WC: 1
    BRT: 16

    EC: 7/9
    MC: 0
    DC: 4/5

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Fighting, 7)
    Light Screen
    Charm
    Recover
    Psyshock
    Psychic
    Pain Split
    Wonder Room

    Imprison
    Acid Armor
    Trick

    Calm Mind
    Shadow Ball
    Trick Room
    Thunder Wave
    Energy Ball

    Total Moves: 20




    Luna the Ponyta (open)



    [​IMG]
    Ponyta- Luna (F)
    Nature: Mild (SpA raised by 1, Def decreased by 1)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:

    Hp: 90
    Atk: 3
    Def(-): 1
    SpA(+): 4
    SpD: 3
    Spe: 90
    SC: 2
    WC: 3
    BRT: 16

    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:
    Quick Attack
    Growl
    Tackle
    Tail Whip
    Ember
    Flame Wheel
    Stomp
    Flame Charge
    Fire Spin

    Low Kick
    Morning Sun
    Hypnosis

    Flamethrower
    Solarbeam
    Hidden Power (Water, 7)

    Total Moves: 15


    Leviathan the Horsea (open)



    [​IMG]
    Leviathan- Horsea (M)
    Nature: Modest (SpA raised by 1, Atk decreased by 1)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    Hp: 90
    Atk(-): 1
    Def: 3
    SpA(+): 4
    SpD: 1
    Spe: 60
    SC: 1
    WC: 1
    BRT: 13

    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility

    Clear Smog
    Razor Wind
    Signal Beam

    Scald
    Hidden Power (Electric, 7)
    Ice Beam

    Total Moves: 13


    Bridget the Deerling (open)



    [​IMG]
    Deerling- Bridget (M)
    Nature: Adamant (Atk raised by 1, SpA decreased by 1)
    Type: Normal/Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilites:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:

    Hp: 90
    Atk(+): 3
    Def: 2
    SpA(-): 1
    SpD: 2
    Spe: 75
    SC: 1
    WC: 2
    BRT: 13

    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick

    Agility
    Synthesis
    Worry Seed

    Return
    Wild Charge
    Thunder Wave

    Total Moves: 15

  12. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    OK, I have 8CC and I am ready to buy!!

    First up is:
    Show Hide

    [​IMG]
    Slakoth [El Gigante] (male)
    Nature: Adamant (+Attack, -Sp.Atk)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Traunt: (trait)This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    Stats:
    HP: 90
    Atk: Rank 3 (+Atk)
    Def: Rank 2
    SpA: Rank 1 (-Sp.Atk)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: N/A
    KOC: 0

    Moves:

    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia

    Hammer Arm
    Body Slam
    Sleep Talk

    Rest
    Rock Slide
    Protect

    Move Total: 12


    8CC ---> 6CC after buying Slakoth

    Show Hide

    [​IMG]
    Feebas [Serenity] (Female)
    Nature: Bold (-Atk, +Def)
    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Swift Swim: (Innate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Adaptability: (DW - Locked)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats:
    HP: 80
    Atk: Rank 0 (-Atk)
    Def: Rank 2 (+ Def)
    SpA: Rank 1
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    EC: 0/6
    MC: 0
    DC: 0/5
    KOC: 0

    Moves:
    Splash
    Tackle
    Flail

    Dragon Pulse
    Mirror Coat
    Hypnosis

    Ice Beam
    Scald
    Hidden Power (Grass - 7)


    6CC ---> 4CC after buying Feebas
  13. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
  14. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    +3 UC Get!

    Also, placeholder for buying mons...This will be fun...
    -6 CC (open)
    [​IMG]
    Luvdisc [Gold Medal] (F)
    NATURE: Mild

    TYPE

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 97
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: N/A
    MC: 0
    DC: 0/5

    ATTACKS (13)

    Tackle
    Charm
    Water Gun
    Agility
    Take Down
    Lucky Chant
    Water Pulse

    Mud Sport
    Heal Pulse
    Brine

    Hidden Power (Ground 7)
    Ice Beam
    Rain Dance

    -2 CC (open)
    [​IMG]
    Pidgey [Kalut] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Keen Eye
    : (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
    Big Pecks (DW): (Innate) This Pokemon's sturdy wings prevent its defence from being lowered. The rate its natural defence drops after a boost is also halved from one every round to once every two (2) rounds.

    STATS
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    ATTACKS (13)

    Tackle
    Sand-Attack
    Gust
    Quick Attack
    Whirlwind
    Twister
    Featherdance

    Foresight
    Steel Wing
    Brave Bird

    Facade
    U-Turn
    Fly

    -2 CC (open)
    [​IMG]
    Buizel [Crash] (M)
    NATURE: Mild

    TYPE

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    ATTACKS (14)

    Sonicboom
    Growl
    Water Sport
    Quick Attack
    Water Gun
    Pursuit
    Swift
    Aqua Jet

    Mud-Slap
    Fury Cutter
    Aqua Tail

    Ice Beam
    Brick Break
    Dive


    And with that...That's all. If anyone wants to complain about me stealing "hipsterness", here's 5 cents, use it to ring up someone who cares. :)

    EDIT: Yes, shut up, I know jas has claimed a Buizel several posts above, but I want a Buizel for myself.

    DOUBLE EDIT: Also, I'm randomly going to change my Pachirisu's name to Watt.

    52-(6+2+2)=52-10=42 CC
  15. Albinoloon

    Albinoloon

    Joined:
    Apr 27, 2010
    Messages:
    1,408
    -2 CC
    Shiva the Shuppet (open)

    [​IMG]
    Shiva, male Shuppet

    Nature:
    Brave (+1 Attack; -15% Speed; -10% Evasion)

    Personality:
    Believing in a strong yet cryptic sense of justice, Shiva is a complicated pokemon indeed. He shares a connection with his namesake, the Hindu god of destruction, in goal. Shiva basks in the practice of tearing his opponents into pieces. However, his strength also consists of his tactic. Weaving curses into his attack pattern, Shiva succeeds in rendering a foe helpless before he delivers his vindictive retribution. He specializes in providing the tools need to surgically dissect an opponent's actions to his advantage.

    ~Counters
    EC:0/6
    DC:0/5
    MC:0

    Type: Ghost

    Ghost: (Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.)

    Abilities:

    Insomia (INNATE This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.)

    Frisk (INNATE The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.)

    DW LOCKED
    Cursed Body (INNATE When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.)

    ~Stats

    HP:90
    Atk:Rank 4(+)
    Def:Rank 2
    SAtk:Rank 3
    SDef:Rank 2
    Spe:39(-)

    Size Class:1
    Weight Class:1
    Base Rank Total:14

    -Moves
    Knock Off
    Screech
    Night Shade
    Curse
    Spite
    Shadow Sneak
    Will 'o' Wisp

    Imprison
    Confuse Ray
    Disable

    Trick Room
    Shadow Ball
    Taunt

    Move Total: 13


    E:

    ocrap this
    2k_brawl_from_aeons_ago

    I get 4 CC

    Sone the Dusknoir gets 3 MC+ 1 KOC; Spending 5 MC on Torment and Sucker Punch
    Sone the Dusknoir (open)

    [​IMG]
    EC:9/9
    MC:0


    Vayn gets 3 MC+ 1 KOC; spending 4 MC on Toxic and Rest
    Vayn the Chandelure (open)

    [​IMG]
    EC:9/9
    DC:5/5
    MC:1


    Ivaldii gets 3MC; Spending 3 MC on Acid Spray
    Ivaldii the Fidgit (open)

    [​IMG]
    EC:9/9
    DC:5/5
    MC:0
  16. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,977
    http://www.smogon.com/forums/showthread.php?t=3463702
    +2 CC

    Sampi: 1 EC, 3 MC, 1 DC
    edit: he'll spend 2 MC for mud slap and metal claw, also ill use 3 UC to max his ec (+2) and DC (+1)

    edit: http://www.smogon.com/forums/showthread.php?t=3463665
    6 UC

    Also buying a Sawk for 7 CC, and using 5 UC to max out his DC
    Odd Sawk the Sawk (open)

    [​IMG]
    Sawk [Odd Sawk] (Male)

    Nature: Jolly (+Spe, -SpA)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (+)
    Accuracy: +11%
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Rock Smash
    Leer
    Bide
    Focus Energy
    Double Kick
    Low Sweep
    Counter
    Karate Chop

    Taunt
    Earthquake
    Brick Break
    Protect
    Dig
    Stone Edge


    edit: more claiming... where are the approvals? D:
    http://www.smogon.com/forums/showthread.php?t=3464245
    Lord Jesseus: 4 CC
    Gengar: 3 MC, 1 KOC
    Krilowatt: 4 MC, 1 KOC
    All KOC as MC

    Gengar will use 3 of 4 MC to get Icy Wind.
    Krillowatt wil use 5 of 5 to get Follow Me and Ice Beam.
  17. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,601
  18. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    3UC

    Okay I get 3 UC from this battle and I currently have 5 UC and with a total of 8 I shall purchase 4 new mons…

    [​IMG]
    Temple Run the Rebble (-)
    Temple Run the Rebble (-) (open)

    Nature: Modest (+SpAtk, -Atk)

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats: (Modest Nature)
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC 0/9
    MC 0
    DC 0/5

    Moves:

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem

    Earth Power
    Heat Wave
    Vacuum Wave

    Shadow Ball
    Energy Ball
    Protect


    [​IMG]
    Scrabble the Darumaka (M)
    Scrabble the Darumaka (M) (open)

    Nature: Rash (+Sp Atk, -Sp Def)

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Hustle: (Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Inner Focus: (DW LOCKED) (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats: (Rash Nature)
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (+)
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC 0/6
    MC 0
    DC 0/5

    Moves:

    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up

    Encore
    Hammer Arm
    Yawn

    Rock Slide
    Dig
    Flamethrower


    [​IMG]
    Bookworm the Scylar (M)
    Bookworm the Scylar (M) (open)

    Nature: Naïve (+Speed, -Sp Def)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats: (Naïve Nature)
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 105 (+25ACC) (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC 0/6

    MC 0
    DC 0/5


    Moves:

    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear

    Silver Wind
    Pin Missile
    Tail Glow

    Hail
    Blizzard
    Dig


    [​IMG]
    Cranium the Embirch (M)
    Cranium the Embirch (M) (open)

    Nature: Quiet (+Sp Atk, -Speed)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: (Quiet Nature)
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-10EVA) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC 0/9

    MC 0
    DC 0/5


    Moves:

    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Aromatherapy
    Dragonbreath
    Earth Power

    Sunny Day
    Flamethrower
    Solarbeam
  19. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    IAR, this means war.

    i have 7 UC, using whatever it takes to get me that LUVDISC

    actually, i OBJECT myself.

    I don't want luvdisc, no matter how hipster. i won't use it.

    INSTEAD, buying a tropius, cause i love those things

    Show Hide

    [​IMG]
    Ponce De Leon, the Tropius (M)

    Nature: Quiet (+Sp Atk, -Speed)

    Type: Grass/Flying

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Harvest (DW locked): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.


    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 44 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18


    EC N/A
    MC 0
    DC 0/5


    Moves:
    Leer
    Gust
    Growth
    Razor Leaf
    Stomp
    Sweet Scent
    Whirlwind

    Dragon Dance
    Leaf Blade
    Leech Seed

    Sunny Day
    Energy Ball
    Protect
  20. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,559
    @Glacier Knight:

    I have 9 UC. We all know what that means...

    UC: 9-6=3

    That's right! (open)
    [​IMG]

    Luvdisc "U Mad?" (F)
    Nature: Modest (-1 * Attack, +1 * Special Attack)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Hydration (DW Locked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    STATS
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 97
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Charm
    Water Gun
    Agility
    Take Down
    Lucky Chant
    Water Pulse
    Attract

    Brine
    Captivate
    Heal Pulse

    Scald
    Hidden Power (Fire 7)
    Toxic
  21. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    I win on damage taken

    Siege the Rhyperior gets 3 MC, purchasing Submission (Past Gen something).
    I get 2 CC.

    I will also cash in some UC.
    Jet the Aerodactyl will get Fly (TM), Torment (TM), Double-Edge (Tutor), and Thief (TM) for a total of 6 UC + 3 MC.
    Reef the Cradily will get Pain Split (Tutor), Stealth Rock (Egg), Smack Down (TM), and Sludge Bomb (TM) for 10 UC. That is all of my UC.
  22. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
  23. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Another Win Yay!!!

    I get 2 CC, up to 39 Total.

    Colossoil gets 3 MC, 1 DC, and 1 KOC. KOC goes to DC, which fills him at 5/5, unlocking his DW Ability Pressure.
    3 MC used to buy the Egg Move Flail

    Purchasing Broh the Throh (-7 CC) and Odin the Riolu (-2 CC):
    Broh the Throh (open)
    [​IMG]
    Throh [Broh] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker (DW) [LOCKED]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 0/5

    Attacks: (14)

    Physical
    Bind
    Payback
    Return
    Revenge
    Rock Slide
    Seismic Toss
    Storm Throw
    Vital Throw

    Special
    None

    Status
    Bide
    Focus Energy
    Leer
    Protect
    Substitute
    Taunt

    Odin the Riolu (open)

    [​IMG]
    Riolu [Odin] (M)
    Nature: Naive (+15% Spd, +11% Accuracy, -1 SpD)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 69 (60*1.15)
    +11% Accuracy

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (14)

    Physical
    Circle Throw
    Counter
    Crunch
    Dig
    Feint
    Force Palm
    Hi Jump Kick
    Quick Attack
    Reversal

    Special
    None

    Status
    Double Team
    Endure
    Foresight
    Screech
    Substitute
  24. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Claiming from this match...

    Currency Counters: 17 + 2 = 19

    [​IMG]
    Serenity - Togekiss (F)
    MC: 1 + 3 + 3 from KOs = 7
    Using Move Counters to learn Heal Bell (4th Gen Tutor) and Roost (4th Gen TM). Left with 1 MC.

    [​IMG]
    Meliadoul - Sceptile (F)
    MC: 2
    Using Move Counters to learn Grass Knot (5th Gen TM).

    Finally, adding one new Pokemon to my ranks:

    Frostbite the Scylar (open)

    [​IMG]
    Frostbite - Scylar (M)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
    Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    KOs: 0

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Dream World) LOCKED.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 + 25 Acc
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    -Leer
    -Leech Life
    -Scratch
    -Focus Energy
    -Ice Shard
    -Slash
    -Icy Wind
    -Bug Bite
    -Icicle Spear

    -Earth Power
    -Pin Missile
    -Counter

    -Blizzard
    -Brick Break
    -Protect

    Total Moves: 15
  25. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    In an attempt to bring some use to ASB's unowned 'mons, I would like to purchase a Patrat (2 CC) and a Basculin (4 CC + 3 UC). This leaves me with 0 CC and 7 UC.
    Samuel the Patrat (open)

    [​IMG]
    Patrat [Samuel] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities; however, it can escape other situational trapping strategies in battle.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 36 (42/1.15)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (16):
    Tackle
    Leer
    Bite
    Bide
    Detect
    Sand-Attack
    Crunch
    Hypnosis
    Super Fang
    After You

    Flail
    Iron Tail
    Revenge

    Thunderbolt
    Shadow Ball
    Grass Knot

    Lamoni the Basculin-B (open)

    [​IMG]
    Basculin-B [Lamoni] (M)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
    Typing: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponent's natural abilities (e.g., Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 98
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks (15):
    Tackle
    Water Gun
    Uproar
    Headbutt
    Bite
    Aqua Jet
    Chip Away
    Take Down
    Crunch

    Agility
    Revenge
    Whirlpool

    Taunt
    Ice Beam
    Substitute
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