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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    TYNAMOOOO

    1 CC for me and 3 MC for Tynamo. That is all
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Claiming my prizes from this thread

    This brings my CC total to 4


    Using Mankey`s 2MC to learn Thunder-Punch and turning his KOC into a MC

    Turning Corphish`s KOC into a MC,to teach it Crunch and X-Scissor

    Buying a Ponyta and Grimer,bringing my CC to 0.


    Twilight

    Ponyta (open)


    [​IMG]
    <Ponyta> [Twilight] (Female)

    Nature: Naive (+25% accuracy)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Run Away (Innate):
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Flash-Fire (Innate):

    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body (DW LOCKED,Innate):


    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


    Ponyta
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 104 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:

    Growl(*)
    Tackle(*)
    Tail Whip(*)
    Ember(*)
    Flame Wheel(*)
    Stomp(*)
    Flame-Charge(*)
    Fire-Spin(*)

    Fire-Blast(*)
    Wild-Charge(*)
    Sunny-Day(*)

    Hypnosis(*)
    Low-Kick(*)
    Charm(*)




    Bosco


    Grimer (open)

    [​IMG]
    <Grimer> (Bosco) (Male)

    Nature: Sassy (-10% evasion)
    Type: Poison
    Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilites:
    Stench (Innate):

    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Sticky Hold (Innate):


    This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Poison Touch (DW LOCKED,can be enabled):

    This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    <Grimer> (Bosco) (Male)
    Grimer
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3(+)
    Spe: 22(-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Poison Gas(*)
    Pound(*)
    Harden(*)
    Mud-Slap(*)
    Disable(*)
    Sludge(*)
    Minimize(*)
    Mud-Bomb(*)


    Poison-Jab(*)
    Flamethrower(*)
    Payback(*)

    Curse(*)
    Shadow-Sneak(*)
    Acid-Spray(*)

  3. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Four months done at last... my The Legend Run: The Mysterious Cove is finally over!
    From it, I gain:
    4 CC
    +3 Oran Berries
    Butler (Audino): 4 MC, 2 DC, 1 KOC
    Scraggy: 1 EC, 2 MC, 1 DC, 1 KOC

    Both KO Counters are turned into MC Counters. (Butler 5 MC, Scraggy 3 MC)
    Stockpiling the berries.

    Now... let's go shopping!

    Butler the Audino learns three moves: Hyper Voice (B2W2 Tutor: 2 Counters), Psychic (BW TM: 2 Counters), and Heal Pulse (Level up: 1 Counter). Butler has 0 MC remaining.

    Scraggy will only learn one move: Drain Punch (Egg Move: 3 Counters). Scraggy has 0 MC remaining.

    Now... I need a few teammates. I have my eye on a couple of bugs (Nincada and Spinarak... especially the Spinarak), but I'll catch them myself later. For now, I need someone to help rake in the cash and someone who is resistant to fighting, since both my current teammates are weak to it. I'll be spending all of my Currency Counters on two Pokemon.

    Introducing... Dream Slayer the Zubat!

    Dream Slayer the Zubat
    Show Hide

    [​IMG]
    Dream Slayer (Zubat) (Male)
    Jolly Nature
    Type: Poison/Flying
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilties:
    Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (Dream World: Locked) Infiltrator: Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1-
    SpD: Rank 2
    Spe: 64+
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Accuracy Bonus: +13.795043103448275862068965517241% (Or +14%)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift

    Faint Attack
    Hypnosis
    Quick Attack

    Toxic
    Protect
    Aerial Ace


    And now, a sly cat... Fern the Meowth!

    Fern the Mewoth
    Show Hide

    [​IMG]
    Fern (Meowth) (Female)
    Hardy Nature
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilties:
    Pick Up:Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Technician: Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    (Dream World: Locked) Unnerve: Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Growl
    Bite
    Fake Out
    Fury Swipes
    Screech
    Faint Attack
    Taunt

    Hypnosis
    Odor Sleuth
    Spite

    Toxic
    Aerial Ace
    Thief


    This leaves me with no CC remaining.
  4. Sound

    Sound

    Joined:
    Feb 18, 2012
    Messages:
    219
    http://www.smogon.com/forums/showthread.php?t=3469262&page=2

    Another lose, but I learned from it.

    -PeaceMaker the Nincada gets 1 EC, 1 DC, 2 MC. I'm using those 2 MC to get it X-Scissor (TM).
    -Sniper the Remoraid gets 1 EC, 1 DC, 2 MC, 1 KOC. The KOC is being placed into his MC. I'm using 1 MOC to get Hydro Pump (Level-Up).

    I get 2 CC, which I'm saving.
  5. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
  6. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,587
    This is BS.

    Sandile:
    EC: 7->8
    DC: 4->5
    MC: 0->2->0
    Moves: Earthquake, Crunch (LU)

    Evolution time!

    Krokorok (open)
    [​IMG]

    Krokorok "Krok" (M)
    Nature: Jolly (-Special Attack, +15% Speed, +12% Accuracy)

    Type: Ground/Dark
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Command: (Ability: Intimidate)
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Anger Point (DW Locked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 86 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14
    +12% Accuracy

    EC: 7/9
    MC: 0
    DC: 3/5

    Attacks:

    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Earthquake
    Crunch

    Fire Fang
    Thunder Fang
    Beat Up

    Protect
    Return
    Double Team

    Total: 18


    Woobat:
    EC: 0->1
    MC: 0->2->0
    DC: 0->1->5 (4 UC)
    UC: 33->29
    Moves: Calm Mind, Air Slash (LU)
    Unlocks Simple.
  7. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    +4 UC

    Stockpiling.

    Going to buy Discharge and Recycle for Porygon with the 2 MC I have stored up.

    +4 more UC

    Stockpiling.

    +3 MC, +1 EC/DC, +1 KOC for Porygon, +1 CC

    Putting 2 UC into Porygon's EC, evolving it.
    Buying Teleport for 3 MC, putting KOC into CC leaving me at 4 CC.
    Putting the rest of the UC into CC and buying a Silk Scarf.


    Porygon2 (Micah Sanders) (open)
    [​IMG]
    Porygon [Micah Sanders]
    Nature: Modest (+1 Special Attack, -1 Attack)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Trace:
    Type: Can be Activated
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Download:
    Type: Innate
    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

    Analytic (Dream World):
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 3

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:

    Conversion 2
    Tackle
    Sharpen
    Conversion
    Agility
    Psybeam
    Recover
    Magnet Rise
    Tri Attack
    Discharge
    Recycle

    Wonder Room
    Magic Coat
    Signal Beam

    Ice Beam
    Thunderbolt
    Solarbeam
    Teleport


    Fixed...
  8. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,032
    Dummy007 / C$FP / Frosty / WaterWarrior / Typon77 [It's worth it!!] / Sound [Make sure you mark that Remoraid has 2 MC left over in your profile - you can use them at any time!] / EspyOwner / Orcinus Duo Approved.

    Matezoid: Not Approved. If you're purchasing a pokemon, you need to list out the entire pokemon, including it's Stats, Typing, and starting movepool (Like when you registered) - otherwise how is anyone to know what the mon has?

    Eternal Drifter: First off, congrats on that incredible stalling. Secondly, your purchases are pretty much fine, but +Speed natures always round the speed up, so Zubat has 64 speed =]. So fix that and you're Approved

    10 Approvals, so +1 UC for me, I'm up to 3 UC. Oh wait, I get 4 more here, to total 7 UC. Gonna keep hold of most of them for now, bar dropping 2 UC into Swoobat to pick up Calm Mind and Air Slash, both by level.

    Also spending 3 CC (Down to 2) on 5* Lum Berries.

    Self-Approved.
  9. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    http://www.smogon.com/forums/showthread.php?t=3468164&page=2

    83 UC

    http://www.smogon.com/forums/showthread.php?p=4318428#post4318428

    85 UC

    Buying



    Simion (open)

    [​IMG]
    Chimchar-Simion (M)
    Nature: Hardy
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist:(DW LOCKED)Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 61
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:(19)
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Focus Punch
    Fake Out
    Encore

    Flamethrower
    Brick Break
    Acrobatics


    And

    Soul (open)
    [​IMG]
    Litwick - Soul (F)
    Nature: Timid (+15% Speed [+5% Accuracy], -1 Atk)

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 23 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison

    Clear Smog
    Endure
    Heat Wave

    Calm Mind
    Fire Blast
    Taunt

    and
    Tim (open)
    [​IMG]
    Charmander - Tim (M)
    Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 65

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang

    Crunch
    Counter
    Focus Punch

    Dig
    Rock Slide
    Substitute


    I don't have CC left :(

    http://www.smogon.com/forums/showthread.php?t=3469572

    89 UC

    http://www.smogon.com/forums/showthread.php?t=3469394

    93 UC

    http://www.smogon.com/forums/showthread.php?t=3469592

    95 UC

    I'M HALFWAY THERE

    http://www.smogon.com/forums/showthread.php?t=3449285&page=28

    105 UC
  10. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    My appologizes,i was unsure if that was necessary or not,so i decided to check.
    The post has been properly edited to include info on Ponyta and Grimer.
  11. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    +6 UC, giving me 47. I'll spend them eventually.
  12. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,021
    http://www.smogon.com/forums/showthread.php?p=4319648#post4319648
    Jesseus: 4 CC (Amulet Coin)
    Charizard: 3 MC (has full EC and DC elsewhere)
    Feraligatr: 3 MC (had full EC and DC when he got here)
    Blastoise: 1 EC, 1 DC, 3 MC (EXP Share)
    Dragonite: 1 EC, 1 DC, 3 MC (EXP Share), 2 KOC
    KOC as MC
    And some evolutions:
    Lambda the Blastoise (open)
    [​IMG]

    Blastoise [Lambda] (Female)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 67 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
    Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Attacks:
    Tackle
    Tail Whip
    Bubble
    Flash Cannon
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse

    Mirror Coat
    Brine
    Fake Out
    Yawn

    Ice Beam
    Scald
    Toxic
    Surf
    Dig
    Brick Break
    Counter

    Zeta the Dragonite (open)

    [​IMG]
    Dragonite [Zeta] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Fire Punch
    ThunderPunch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Safeguard
    Outrage
    Dragon Tail
    Dragon Dance
    Aqua Tail
    Hyper Beam

    Extremespeed
    Light Screen
    Dragon Pulse

    Ice Beam
    Surf
    Thunder
    Protect
    Fire Blast
    Light Screen

    Eta the Feraligatr (open)

    [​IMG]

    Feraligatr [Eta] (Male)
    Nature: Adamant (+Atk, -SpA)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 78
    Size Class: 4
    Weight Class: 4

    EC: 9/9
    MC: 6
    DC: 5/5

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
    Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Thrash
    Crunch
    Aqua Tail
    Superpower

    Ice Punch
    Dragon Dance
    Aqua Jet

    Brick Break
    Rock Slide
    Dive
    Waterfall
    Dig
    Protect
    Substitute

    I'll stock the other stuff for now.

    http://www.smogon.com/forums/showthread.php?p=4319664#post4319664
    12 UC
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,545
    I really should get a new Pike team
    Stockpiling the 6 CC, all KOC to MC.

    Houdin the Alakazam purchases Barrier with his 3 MC

    Dovahkiin the Weavile purchases the BW LU move Snatch and the BW TM Protect with his 3 MC.
  14. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,389
    Claiming 22 CC (33) & 46 UC (61) from this battles:

    * Lola gains 3 MC due to her DC and EC having been maxed already (at the time of the battle)
    ** Isis gains 3 MC due to her DC and EC having been maxed already (at the time of the battle)

    Katherine (Gardevoir) gets 21 MC (23) & 4 KO (+3 MC = 27)
    * Using 26 MC to learn Hypnosis (1), Imprison (1), Heal Bell (2), Helping Hand (2), Signal Beam (2), Hidden Power Fire [6] (2), Torment (2), Safeguard (2), Snatch (2), Sunny Day (2), Rain Dance (2), Destiny Bond (3) & Endure (3) leaving her at 1

    Wilde (Gallade) gets 15 MC (15) & 5 KO (+5 MC = 20)
    * Using 20 MC to learn Dream Eater (1) Future Sight (2), Dual Chop (2), Knock Off (2), Aerial Ace (2), X-Scissor (2), Helping Hand (2), Toxic (2), Safeguard (2), Poison Jab (2) & Zen Heabutt (2) leaving him at 0

    Christine (Dragonite) gets 12 MC (16) & 4 KO (+4 MC = 20)
    * Using 20 MC to learn Dragon Tail (1), Aqua Tail (1), Hyper Beam (1), Ice Punch (2), Fly (2), Heat Wave (2), Superpower (2), Tailwind (2), Blizzard (2), Rock Slide (2) & Endure (3) leaving her at 0

    Fantine (Kitsunoh) gets 3 MC (12) & 2 KO (+2 MC = 14)
    * Using 14 MC to learn Iron Head (1), Revenge (1), Super Fang (2), Endeavour (2), Superpower (2), Giga Impact (2), Torment (2) & Low Kick (2) leaving her at 0

    Kurt (Slowbro) gets 3 MC (6) & 2 KO (+2 MC = 8)
    * Using 8 MC to learn After You (2), Block (2), Hyper Beam (2) & Rest (2) leaving him at 0

    Cicuta (Roserade) gets 3 MC (5) & 2 KO (+2 MC = 7)
    * Using 7 MC to learn Worry Seed (2), Rain Dance (2) & Mud Slap (3) leaving her at 0

    Vogue (Starmie) gets 3 MC (3) & 1 KO (+1 MC = 4)
    * Using 4 MC to learn Signal Beam (2) & Icy Wind (2) leaving her at 0

    Éponine (Togekiss) gets 9 MC (9) & 1 KO (+1 MC = 10)
    * Using 10 MC to learn Baton Pass (1), Hyper Voice (2), Tailwind (2), Icy Wind (2) & Defog (3) leaving her at 0

    Lola (Jynx) gets 14 MC (14) & 1 KO (+1 MC = 15)
    * Using 14 MC to learn Blizzard (1), Perish Song (1), Psychic (1), Heal Bell (2), Drain Punch (2), Energy Bal (2), Taunt (2) & Endure (3) leaving her at 1

    Kirot (Metagross) gets 3 MC (3)
    * Using 3 MC to learn Miracle Eye (1) & Rock Polish (2) leaving him at 0

    Isis
    (Meowth) gets 3 MC (3)
    * Using 3 MC to learn Hyper Voice (2) leaving her at 1

    Mo'Nique (Mamoswine) gets 2 MC (4) & 1 DC (2/5) & 1 KO (+1 MC = 5)
    * Using 4 MC to learn Blizzard (1), Earthquake (1) & Dig (2) leaving her at 1

    Pandora (Misdreavus) gets 2 EC (4/6), 5 MC (10) & 3 KO (+3 MC = 13)
    * Using 13 MC to learn Shadow Ball (1), Pain Split (1), Perish Song (1), Taunt (2), Psychic (2), Hidden Power Fighting [7] (2), Icy Wind (2) & Heal Bell (2) leaving her at 0

    Nessarose (Kadabra) gets 2 EC (6/9), 4 MC (5) & 1 KO (+1 MC = 6)
    * Using 3 UC to increase his EC to 9/9, leaving me at 58 UC
    ** Evolves into Alakazam
    *** Using 6 MC to learn Focus Blast (2), Torment (2) & Magic Coat (2) leaving him at 0

    Nessarose (open)

    Nessarose (Alakazam) {♂}
    [​IMG]
    Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
    Type: Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Synchronize: (Innate)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Inner Focus: (Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Stats:

    HP: 90
    Atk:
    2
    Def:
    1 (-)
    SpA:
    5
    SpD:
    3
    Spe:
    138 (+)
    SC:
    3
    WC:
    3
    BST:
    18


    EC:
    9/9
    MC:
    0
    DC:
    5/5


    Attacks: 23

    Teleport

    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Psyquic

    Guard Split

    Light Screen
    Encore
    Magic Coat

    Psychic

    Shadow Ball
    Energy Ball
    Taunt
    Thunder Wave
    Zap Cannon
    Counter
    Torment
    Focus Blast


    Columbia (Protowatt) gets 1 EC (3/6), 2 MC (6), 1 DC (3/5) & 1 KO (+1 MC = 7)
    * Using 3 UC to increase his EC to 6/6, leaving me at 55 UC
    ** Evolves into Krillowatt
    *** Using 7 MC to learn Hydro Pump (1), Thunder (1), Volt Switch (1), Discharge (1), Muddy Water (1) & Earth Power (2) leaving her at 0

    Columbia (open)

    Columbia (Krillowatt) {♀}
    [​IMG]
    Nature: Naive (+15% Speed, +17% Acc, -1 SpD)
    Type: Water/Electric


    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:


    • Trace: (Can be Activated)
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.​
    • Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.​
    • Shell Armor (DW): (Innate)
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP:
    125
    Atk:
    3
    Def:
    3
    SpA:
    3
    SpD:
    2 (-)
    Spe:
    121 (+)
    SC:
    1
    WC:
    2
    BST:
    22


    EC:
    6/6
    MC:
    0
    DC:
    3/5


    Attacks: 24

    Bubble

    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Thundershock
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Counter
    Imprison
    Hydro Pump
    Thunder
    Volt Switch
    Discharge
    Muddy Water

    Follow Me

    Me First
    Sheer Cold
    Earth Power

    Blizzard

    Scald
    Thunder Wave


    Madame R (Happiny) gets 1 EC (1/9), 2 MC (2), 1 DC (1/5) & 1 KO (+1 MC = 3)
    * Using 3 UC to increase his EC to 4/9, leaving me at 52 UC
    ** Evolves into Chansey

    *** Using 3 MC to learn Tri Attack (3) leaving her at 0

    Madame Rouge (open)

    Madame Rouge (Chansey) {♀}
    [​IMG]
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal


    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:


    • Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Serene Grace: (Innate)
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    • Healer (DW): (Innate)
    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:

    HP: 140
    Atk:
    0 (-)
    Def:
    1
    SpA:
    3 (+)
    SpD:
    4
    Spe:
    50
    SC:
    3
    WC:
    3
    BST:
    19


    EC:
    4/9
    MC:
    0
    DC:
    1/5


    Attacks: 21

    Pound

    Charm
    Copycat
    Refresh
    Sweet Kiss
    Defense Curl

    Pound
    Growl
    Tail Whip
    Softboiled
    DoubleSlap
    Minimize
    Sing
    Bestow


    Counter

    Mud Bomb
    Endure
    Tri Attack

    SolarBeam

    Flamethrower
    Psychic



    Marceline (Feebas) gets 5 UC (+5 EC = 6/6)
    * Evolves into Milotic
    ** Leaving me at 47 UC
    *** Using 4 MC to learn Hydro Pump (1), Rain Dance (1) & Dragon Pulse (2) leaving her at 0

    Marceline (open)

    Marceline (Milotic) {♀}
    [​IMG]
    Nature: Bold (+1 Def, -1 Atk)
    Type: Water


    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Marvel Scale: (Innate)
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).​
    • Cute Carm (DW): (Innate)
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    .

    Stats:

    HP: 100
    Atk:
    1 (-)
    Def:
    4 (+)
    SpA:
    4
    SpD: 5

    Spe:
    81
    SC:
    5
    WC:
    5
    BST:
    20


    EC:
    6/6
    MC:
    0
    DC:
    1/5


    Attacks: 19

    Splash

    Tackle
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse

    Twister
    Recover
    Captivate
    Hydro Pump
    Rain Dance


    Confuse Ray

    Mirror Coat
    Hypnosis

    Ice Beam

    Scald
    Light Screen
    Blizzard


    Bubblegum (Cleffa) gets 2 UC (+2 EC = 4/9)
    * Evolves into Clefairy
    ** Leaving me at 45 UC
    *** Using 6 MC to learn Body Slam (1), Moonlight (1), Meteor Mash (1), Light Screen (1) & Hyper Voice (2) leaving her at 0

    Bubblegum (open)

    Bubblegum (Clefairy) {♀}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal


    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:


    • Cute Charm: (Innate)
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    • Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    • Friend Guard (DW): (Innate)
    The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:

    HP:
    100
    Atk:
    2
    Def:
    2
    SpA:
    3 (+)
    SpD:
    3
    Spe:
    30 (-)
    SC:
    1
    WC:
    1
    BST:
    16


    EC:
    4/9
    MC:
    0
    DC:
    2/5


    Attacks: 13

    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf
    DoubleSlap
    Defense Curl
    Follow Me
    Bestow
    Minimize
    Wake-Up Slap
    Cosmic Power
    Body Slam
    Moonlight
    Light Screen
    Meteor Mash

    Wish
    Aromatherapy
    Metronome
    Hyper Voice

    Thunder Wave

    Flamethrower
    Psyshock



    Mirage (Bronzor) gets 5 UC (+5 EC = 6/6)
    * Evolves into Bronzong
    ** Leaving me at 40 UC
    *** Using 2 MC to learn Zen Headbutt (2) leaving it at 0

    Mirage (open)

    Mirage (Bronzor) {O}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Steel / Psychic


    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Levitate: (Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    • Heatproof: (Innate)
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    • Heavy Metal (DW): (Innate)
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
    Stats:

    HP: 100
    Atk:
    4 (+)
    Def:
    4
    SpA:
    3
    SpD:
    4
    Spe:
    28 (-)
    SC:
    3
    WC:
    5
    BST:
    19


    EC:
    6/6
    MC:
    0
    DC:
    1/5


    Attacks: 12

    Tackle

    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Safeguard
    Gyro Ball
    Payback
    Sunny Day
    Rain Dance
    Psywave
    Iron Defense
    Faint Attack
    Safeguard

    Zen Headbutt

    Trick Room

    Rock Slide
    Earthquake



    Persephone (Duskull) gets 3 UC (+3 EC = 4/9)
    * Evolves into Dusclops
    ** Leaving me at 37 UC
    *** Using 2 MC to learn Shadow Ball (2) leaving her at 0

    Persephone (open)

    Persephone (Dusclops) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Ghost


    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:


    • Pressure: (Trait)
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Stats:

    HP: 90
    Atk:
    3
    Def:
    5
    SpA:
    3 (+)
    SpD:
    5
    Spe:
    22 (-)
    SC:
    3
    WC:
    3
    BST:
    18


    EC:
    6/6
    MC:
    2
    DC:
    x.x


    Attacks:
    20

    Leer

    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind


    Pain Split

    Imprison
    Destiny Bond

    Shadow Ball
    Ice Beam

    Charge Beam
    Toxic



    Karma (Salamence) changes nature from Mild (+1 SpA, -1 Def) to Hasty (+15% Speed, +X% Accuracy, -1 Def)
    * Free Nature Change from before the Speed Change (too long ago)
    ** Using 10 MC to learn Tailwind (2), Heat Wave (2), Aqua Tail (2), Stone Edge (2) & Shadow Claw (2) leaving her at 0

    Karma (open)

    Karma (Salamence) {}
    [​IMG]
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
    Type: Dragon/Flying



    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:


    • Intimidate: (Can be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    • Moxie: (Innate)
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Stats:


    HP: 100
    Atk: 5
    Def: 2 (-)
    SpA: 4
    SpD: 3
    Spe: 115 (+)
    SC: 4
    WC: 5
    BST: 22



    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks: 32

    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Crunch
    Protect
    Zen Headbutt
    Double-Edge
    Fire Fang
    Thunder Fang
    Dragon Tail
    Fly

    Flamethrower
    Brick Break
    Dragon Claw
    Substitute
    Rock Slide
    Hidden Power Ice (7)
    Draco Meteor
    Outrage
    Earthquake
    Roost
    Stone Edge
    Heat Wave

    Hydro Pump
    Dragon Dance
    Dragon Pulse
    Tailwind
    Heat Wave
    Aqua Tail


    Using 7 CC to get a Mollux
    * Using 27 UC to increase his DC to 5/5 and it's MC to 22, leaving me at 10 UC
    ** Unlocks Illuminate (DW)
    ***
    Using 22 MC to learn Moonlight (1), Heat Wave (1), Recover (1), Eruption (1), Bug Bite (2), Gastro Acid (2), Heal Bell (2), Thunderbolt (2), Thunder (2), Sludge Wave (2), Will-o-Wisp (2), Protect (2) & Thunder Wave (2)

    Lamarché (open)

    Lamarché (Mollux) {}
    [​IMG]
    Nature:Bold (+1 Def, -1 Atk)
    Type: Fire / Poison


    • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    • Fire: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:


    • Dry Skin: (Innate)
    This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    • Illuminate: (Trait)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.
    Stats:

    HP: 100
    Atk:
    1 (-)
    Def:
    4 (+)
    SpA:
    5
    SpD: 4

    Spe: 76
    SC: 3
    WC: 3
    BST: 20


    EC: -.-
    MC: 0
    DC: 5/5


    Attacks: 16

    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume
    Moonlight
    Heat Wave
    Recover
    Eruption

    Heal Pulse

    Healping Hand
    Rapid Spin
    Bug Bite
    Gastro Acid
    Heal Bell


    Flamethrower

    Fire Blast
    Sludge Bombs
    Thunderbolt
    Thunder
    Sludge Wave
    Will-o-Wisp
    Protect
    Thunder Wave



    And 2 CC or another new member to the family, lovely Azurril

    Maureen (open)

    Maureen (Azurill) {}
    [​IMG]
    Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal


    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:


    • Think Fat: (Innate)
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    • Huge Power: (Trait)
    This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    • Sap Sipper: (Innate)
    This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 90
    Atk:
    1
    Def:
    2
    SpA:
    2 (+)
    SpD: 2

    Spe: 17 (+)
    SC: 1
    WC: 1
    BST: 10


    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks: 16

    Splash
    Charm
    Bubble
    Tail Whip
    Slam
    Water Sport
    Water Gun
    BubbleBeam
    Helping Hand
    Bounce

    Encore
    Muddy Water
    Soak

    Scald
    Ice Beam
    Waterfall



    And we shall finish the shopping spree with some of this new priced marvels

    [​IMG] [​IMG] [​IMG]

    Leaving me at 2 CC and 10 UC and the hate of whoever approves this
  15. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,726
    Popping my 3 UC on my Nidorina's EC and DC, bringing them to maximum.

    Kiova the Nidoqueen (open)
    [​IMG]
    <Nidoqueen> [Kiova] (Female)
    Nature: Brave (+Att, -Spe)
    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point: (Type: Can be Disabled)
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry: (Type: Innate)
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Sheer Force: (Type: Can be Enabled) [DW, Unlocked]
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 66 (-, 10% decrease in evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Growl
    Scratch
    Tail Whip
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand
    Toxic Spikes
    Crunch
    Chip Away

    Pursuit
    Supersonic
    Disable

    Poison Jab
    Ice Beam
    Substitute
    Protect
    Hone Claws


    Oh, and I might as well spend my MC while I'm at it.

    Farfetch'd uses his 3 to learn Trump Card, an egg move.

    Charizard uses his 4 to learn Tailwind and Outrage, both BW Tutor Moves.

    Dragonite uses his 4 to learn Dragon Tail, a BW TM, and Iron Head, a BW Tutor Move.

    Oh, and spending 2 of my 3 CC on a Psyduck.
    Lucy the Psyduck (open)
    [​IMG]
    <Psyduck> [Lucy] (Female)
    Nature: Docile (Neutral)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Damp: (Type: Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Cloud Nine: (Type: Trait)
    Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

    Swift Swim: (Type: Innate) [DW, Unlocked]
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:
    Water Sport
    Scratch
    Tail Whip
    Water Gun
    Disable
    Confusion
    Water Pulse
    Fury Swipes
    Screech

    Refresh
    Secret Power
    Confuse Ray

    Ice Beam
    Surf
    Shadow Claw
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Okay guys, that last claim I made? Disregard it, since I'm clearly a dumbass who gives his pokemon moves they already have.

    So let's try this again.

    The four UC I got are still distributed the same way - two into my Hydreigon's MC, and the other two into that of my Togekiss. But instead, both learn the tutor move Tailwind.

    Again, I retract that last claim I made in favor of this one.
  17. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Battle: http://www.smogon.com/forums/showthread.php?t=3466792&page=3

    Claiming 8 UC (I think it is right)

    Will Stockpile 3, bring my total from 27UC to 30UC.

    The 5 remaning UC will be used on my Tepig. First of all I'll (finally) evolve it into a Pignite. Next it will get the following moves:

    - Arm Thrust (upon Evolution)
    - Flamethrower (-1 UC, LU)
    - Protect (-2 UC, TM)
    - Taunt (-2 UC, TM)

    Result being:

    Ganon the Pignite (open)

    [​IMG]
    Ganon (M) Pignite

    Type:

    Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    EC 6/9
    MC 0
    DC 2/5

    Nature:

    Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Pignite
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 48 (-) (55/1.15 = 48)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    Attacks

    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down
    Assurance
    Head Smash
    Flare Blitz
    Roar
    Arm Thrust
    Flamethrower

    Yawn
    Superpower
    Sleep Talk

    Fire Blast
    Wild Charge
    Will-o-Wisp
    Rest
    Protect
    Taunt
  18. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    From here, I claim 3 CC.

    Kindle, my Chimchar, claims 1 EC, 2 MC, 1 DC, and 1 KOC, which I will place into his MC.
    He'll buy Endure, via past-gen TM.
    I'll also spend 4 UC to teach him Grass Knot and Will-O-Wisp. (BW TM)

    Nightfall, my Zorua, claims 1 EC, and 2 MC.
    He'll buy Payback, via BW TM.
    I'll spend 4 more UC to teach him Grass Knot (BW TM) and Dark Pulse. (BW Tutor)

    Aloe, my Budew, claims 1 EC, 3 MC (EXP Share), and 1 DC.
    She'll buy Endure, via past-gen TM.
    I'll also spend 4 more UC to teach her Rest (BW TM) and Sleep Talk (BW Tutor).

    Paradox, my Ralts, claims 1 EC, 2 MC, 1 DC, and 1 KOC, which I will place into his MC.
    He'll buy Skill Swap, via egg move.
    I'll also spend 4 UC to teach him Thunder Wave and Torment, both via BW TM.

    Finally, Opal, my Minccino, claims 1 EC, 2 MC, 1 DC, and 3 KOC, all of which I will place into her MC.
    She'll buy Last Resort (LU), Toxic (BW TM) and Sleep Talk (BW Tutor).

    That's a total of 4+4+4+4=16 UC spent.

    Thanks!

    EDIT: Also claiming 4 UC from here.
  19. sandshrewz

    sandshrewz
    is a Site Staff Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 18, 2010
    Messages:
    2,448
    Here and here ^_^

    3 CC

    Toki (Togepi) earns 2 EC, 2 DC, 4 MC, 1 KOC
    Bulbasaur earns 1 EC, 1 DC, 2 MC

    Buying Wish (level-up), SolarBeam (TM), and Fire Blast (TM) for 4 MCs and 1 KOC
    Buying SolarBeam (TM) for Bulbasuar for 2 MCs
  20. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Time to claim
    First off MAGIKARPPPPPPPPP
    Magikarp already has 4EC, 1MC, 1DC
    He gains 1DC from the battle bring it to 2
    He gains 1EC and 1KOC which goes into EC ready to evolve
    He automatically learns Thrash, Bite and Dragon Rage he uses the 3MC to buy Aqua Tail(BW LU) and Protect(BW TM)
    Gyarados (open)

    [pimg]130[/pimg]
    Gyarados(M)
    Nature: Mild(+SpA, -Def)
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities

    Intimidate:[Type: Can be Enabled]When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie:[Type: Innate][DW]This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 3(+)
    SpD: Rank 4
    Spe: 81
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 2/5


    Attacks
    Level Up: Splash, Tackle, Flail, Thrash, Bite, Dragon Rage, Aqua Tail
    TM/HM: Protect
    5th Gen Tutor: Bounce
    Event: Bubble, Reversal


    Onto Solosis
    He gets 1EC taking it to 5 more then ready to evolve
    He gets 1DC takes it to 4 his KOC brings it to 5 unlocking Regenerator
    He gets 2MC using it to buy Gyro Ball
    Evolution Time
    Fission the Duosion (open)

    [pimg]608[/pimg]
    Solosis [Fission] (M)
    Nature: Brave(+Att, -Spe, -10%Eva)
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Overcoat:[Type Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard:[Type Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Regenerator:[Type Innate][DW]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 26(-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC 5/9
    MC 0
    DC 5/5


    Attacks
    Level Up - Psywave, Reflect, Rollout, Snatch, Hidden Power Fire 7, Light Screen, Charm, Recover, Psyshock, Pain Split
    TM/HM - Safeguard, Trick Room, Explosion, Shadow Ball, Thunder, Gyro Ball
    Egg Moves - Imprison, Confuse Ray, Acid Armour
    5th Gen Tutor - Magic Coat, After You


    And Ofc I get 2CC from that match bringing me to 6
    One more game
    I get one 1CC bringing it to 7
    Treecko gets 1EC going to 1
    Treecko gets 1DC going to 1
    Treecko gets 2MC and 1KOC using it to buy Detect(BW LU), Drain Punch(BW2 Tutor)
  21. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  22. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
  23. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Claiming my prize from my attempt at the battle hall.

    Turning Mankey`s 2HC into KOC,wich are turned into MCs,bringing his total to 3.
    Teaching him Counter

    And claiming 2CC,wich i will save for now.
  24. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
  25. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Orcinus, Matezoide, rickheg, Jesseus, waterwarrior, Gerard, Ullar, The Wanderer, Frosty, EndQuote, sandshrewz, Wobbanaut, Yarnus, C$FP, Matezoide and Espyowner.

    APPROVED!

    That gives me 2 UC and leaves me with 0.3!

    Also claiming from this somewhat disappointing Silver Pike.

    Stockpiling everything, and self-approving.
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