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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,741
    HARA KIRI SHUCKLE

    Rockbottom EVOLVES. and buys Zen Headbutt with the 2 MC.

    Rockbottom the Blastoise (open)
    [​IMG]
    <Blastoise> [Rockbottom] (Male)
    Nature: Brave (+Att, -Spe)
    Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Type: Innate)
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Rain Dish: (Type: Innate) [DW, Unlocked]
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 67 (-, 15% decrease in evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse
    Skull Bash
    Hydro Pump
    Flash Cannon

    Aqua Jet
    Aqua Ring
    Refresh

    Dive
    Substitute
    Gyro Ball
    Brick Break
    Ice Beam
    Waterfall
    Rock Tomb

    Zen Headbutt


    Also using my 2 CC to buy a Darumaka.
    Ian the Darumaka (open)
    [​IMG]
    <Darumaka> [Ian] (Male)
    Nature: Jolly (+Spe, -SpA)
    Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Hustle: (Type: Can be enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Inner Focus: (Type: Innate) [DW, Locked]
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 58 (+, 8% accuracy increase)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up

    Encore
    Endure
    Yawn

    Toxic
    Dig
    Substitute
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Subway failure. I get 6 CC, and an extra 6 because Magnezone's movepool is complete and it got 1 KOC. Dragonite gets 12 MC, spent on Razor Wind, Water Gun, Heat Wave, Iron Tail and Iron Head. Swampert gets 3 MC, spent on Natural Gift.

    EDIT: 12.5 UC
  3. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    I'd like to spend 2 CC on a Dratini, please!

    Valoo the Dratini (open)
    [​IMG]
    Dratini: Valoo (M)

    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Locked, Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (13)
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    ExtremeSpeed
    Haze
    DragonBreath

    Thunderbolt
    Flamethrower
    Ice Beam


    Oh, and 20 CC on an Expert Belt.

    Thanks!
  4. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Throwing 3 UC into Tynamo's EC, so it evolves into Eelektrik. Upon evolution, it gains Headbutt, Bind, and Acid. With its 12 stockpiled MC, I'll buy Thunderbolt (-1), Acid Spray (-1), Aqua Tail (-2), Giga Drain (-2), Signal Beam (-2), Acrobatics (-2), and Super Fang (-2).

    Post Changes:

    Photon the Eelektrik (open)
    [​IMG]
    Eelektrik [Photon] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 34 (40/1.15)

    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 4/9
    MC: 0

    Attacks: (14)

    Tackle
    Headbutt
    Thunder Wave
    Spark
    Charge Beam
    Bind
    Acid
    Thunderbolt
    Acid Spray

    Aqua Tail
    Giga Drain
    Magnet Rise
    Signal Beam
    Super Fang

    Acrobatics


    61-3= 58 UC

    EDIT: Also, Fuck hax

    I get 4 CC, up tp 11 total.
    Cyclohm gets 4 HC, which I'll use to buy the BW TMs Toxic and Dragon Tail
  5. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
  6. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
  7. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,362
    Claiming from here.

    +2 CC, +2 HC for Heiratic the Trapinch. Both HC goes into Hieratic's EC, giving it 2/9 EC.
  8. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Claiming from this

    The Royal Guard-3CC
    Kethzyal the Staryu-1EC, 1DC, 2MC, 2KOC
    Zell the Shinx-1EC, 1DC, 3MC (Exp Share), 1KOC
    Luna the Ponyta-1EC, 1DC, 2MC, 1KOC
    Thadural the Rebble-1EC, 1DC, 2MC
    As ruled by Deck Knight, Rebble still gets counters despite not battling

    Staryu
    6/6 EC using one KOC as EC
    7 MC Using one KOC as DC
    3/5 DC

    Shinx
    2/9 EC
    6 MC Using his KOC as MC
    2/5 DC

    Ponyta
    6/6 EC
    4 MC
    4/5 DC

    Rebble
    3/9 EC
    2 MC
    3/5 DC

    I'm not too lazy as to not evolve my Pony and Starfish
    Luna the Rapidash (open)

    [​IMG]
    Rapidash- Luna (F)
    Nature: Mild (SpA raised by 1, Def decreased by 1)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 105
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 4
    DC: 4/5

    Attacks:(21)
    Quick Attack
    Growl
    Tackle
    Tail Whip
    Ember
    Flame Wheel
    Stomp
    Flame Charge
    Fire Spin
    Agility
    Flare Blitz
    Inferno
    Fire Blast
    Poison Jab
    Megahorn

    Low Kick
    Morning Sun
    Hypnosis

    Flamethrower
    Solarbeam
    Hidden Power (Water, 7)

    Kethzyal the Starmie (open)

    [​IMG]
    Kethzyal(Starmie) (Male)
    Nature: Modest (+ to S.Attack, - to Attack)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

    Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic:(Innate)(DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC:6/6
    MC:7
    DC:3/5

    Moves:(15)

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Hydro Pump
    Power Gem
    Light Screen
    Confuse Ray

    Protect
    Ice Beam
    Thunder
    Psychic
    Thunder Wave


    Getting my Starmie
    Reflect(BW TM)/Pain Split(BW2 Tutor)/Dive(Tutor)/2+2+3=7 MC

    Getting Shinx
    Crunch(LU)/Wild Charge(LU)/Scary Face(LU)/Discharge(LU)/Roar(BW TM)/1+1+1+1+2=6 MC
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    +2 UC
    Unfortunately for me, that's it. Stockpiling.
  10. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Woe to the conquered indeed.

    +2 CC, stockpiling, 104 total

    +1 EC (1/9), 1 DC (1/5), and 3 MC (2 MC + 1 KOC) to Axew
    -learns tutor move Aqua Tail (-2 MC)
    -learns level-up move Taunt (-1 MC)

    +1 EC (1/6), 1 DC (1/5) and 2 MC to Necturine
    -Sketches my Togekiss's Extremespeed (-2 MC)
  11. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
  12. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    Pike Fail

    Long Melee

    Interesting(?) Battle



    Using 6 of my CC to buy an Exp Share.

    Ampharos' KOC will go into MC, and she'll use her combined 6 MC to purchase Protect, Substitute and Brick Break (All TM)

    Boreas will put his 2 KOC into CC.

    Black Swan will use her MC to get Ice Shard (Lv) and Protect (TM.)

    Teddiursa will put its KOC into EC and get Ice Punch (B/W2 Tutor)


    Montblanc the Teddiursa (open)



    [​IMG]
    Teddiursa- Montblanc (M) [OT: The Royal Guard]
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Stats:

    HP: 90
    Atk(+): 4
    Def: 2
    SpA(-): 1
    SpD: 2
    Spe: 40
    SC: 1
    WC: 1
    BRT: 13

    EC:2/6
    MC:0
    DC:1/5


    Attacks:
    Covet
    Scratch
    Lick
    Leer
    Fake Tears
    Fury Swipes
    Sweet Scent
    Faint Attack

    Close Combat
    Counter
    Yawn

    Ice Punch

    Toxic
    Protect
    Taunt

    Total Moves: 16


    Black Swan the Froslass (open)



    [​IMG]
    Froslass- Black Swan (F)
    Nature: Modest (Sp Atk increases by *, Atk decreases by *)
    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW=Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    Hp: 100
    Atk(-): 2
    Def: 3
    SpA(+): 4
    SpD: 3
    Spe: 110
    SC: 3
    WC: 3
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Astonish
    Bite
    Icy Wind
    Confuse Ray
    Ominous Wind
    Headbutt
    Protect
    Hail
    Blizzard
    Destiny Bond
    Ice Shard

    Hex
    Disable
    Fake Tears
    Bide
    Spikes

    Pain Split

    Ice Beam
    Toxic
    Shadow Ball
    Thunderbolt
    Thunder Wave
    Water Pulse
    Substitute
    Protect

    Total Moves: 28


    Cyndi the Ampharos (open)



    [​IMG]
    Ampharos(*) Cyndi (F)
    Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Plus (DW=Unlocked): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA(+): 5
    SpD: 3
    Spe(-): 47 (55/1.15= 47.8 rounded down to 47)
    SC: 3
    WC: 4
    BRT: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Fire Punch
    Tackle(*)
    Growl(*)
    Thundershock(*)
    Thunder Wave(*)
    Cotton Spore(*)
    Charge(*)
    Signal Beam
    Electro Ball
    Power Gem
    Cotton Guard
    Discharge
    Thunder

    Agility(*)
    Body Slam(*)
    Screech(*)
    Reflect

    Heal Bell

    Light Screen(*)
    Thunderbolt(*)
    Charge Beam (*)
    Hidden Power(Ice, 7)
    Hyper Beam
    Brick Break
    Protect
    Substitute

    Total Moves: 26

  13. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    Claim

    MC: 12 - 13

    Monferno
    EC: 7/9
    MC: 0 -> 2 -(buy swagger)-> 0

    Also going to spend 12 MC for an XP share & an amulet coin bringing me to 1mc
  14. dinosaurdan

    dinosaurdan

    Joined:
    Mar 14, 2012
    Messages:
    200
    Claiming from this
    +1 EC (1/9), 1 DC (1/5), 2 MC to Klink
    -learning tutor move Signal Beam (-2 MC)

    +2 EC (2/6 1 EC + 1 KOC) 2 DC (2/5 1 DC + 1 KOC) 2 MC to Slugma
    -Learning tutor move Heat Wave (-2 MC)

    Redeeming 2 CC for a Tyrogue



    Show Hide
    [​IMG]
    Tyrouge (Captain) (Male)
    Nature: Adamant
    Type: Fighting
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Vital Spirit DW (locked):(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Stats:
    HP: 90
    Atk: Rank 3+
    Def: Rank 2
    SpA: Rank 1-
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12
    EC:0/6
    MC:0
    DC:0/5

    Attacks:
    Tackle
    Helping Hand
    Fake Out
    Foresight

    Bullet Punch
    Hi Jump Kick
    Mach Punch

    Low Sweep
    Protect
    Earthquake


    0 CC remaining
  15. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,037
    Temp / Classy [Please in the furture refer to Currency Counters as CC, not MC] / Dinosaurdan Approved

    +0.3 UC [5.3 UC Tot.]

    ~~~

    +1 CC [3 CC]

    Lucky Egg ==> EC

    Goes to 6/9 EC, 2 MC, and 2/5 DC. Using 1 MC to purchase Explosion and storing the other.

    +3 CC [6 CC]

    Electivire gains 1 KOC. Moves directly to my CC [7 CC]

    Archeops gains 3 MC. Purchasing Aqua Tail with 2 and saving the 3rd.

    Porygon-Z gains 3 MC. Purchasing Foul Play with 2 and saving the 3rd.

    Self Approved
  16. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,594
    Burned

    Weedle:
    EC: 1->2
    MC: 11->13
    DC: 1->2

    CC: 10->11
  17. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Claiming from the Onion_Bubs battle of epic death and whatnot.

    First, I get 3 CC, bringing my total to 7 CC.

    Neville (Colossoil) gets 3 MC, 2 of which I will spend on Sleep Talk (B2W2 Move Tutor), leaving him with 1 MC and 54 moves.

    Draco (Salamence) also gets 3 MC, which I will spend on Defog (DPP HM), leaving him with 0 MC. He now has 38 moves.

    Dobby (Krilowatt) gets 1 KOC, which I will put in my CC, bringing me to 8 CC.
  18. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    With my 2UC I buy Catan the Venonat Sleep Powder and Signal Beam (LV UP)
  19. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
  20. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    In hoping that the evo stones go through as proposed, I'll get a few moves for Mystic the Gallade;

    1 MC: Psycho Cut
    2 MC: ThunderPunch, Ice Punch, Fire Punch, Work Up, Focus Blast, Grass Knot, Shadow Ball, Stone Edge

    I'll purchase these with 17 UC, leaving me with 30.

    EDIT: oh, +6 UC, so I'm back at 36.
  21. Deck Knight

    Deck Knight DK! DK! Donkey Kong is here!
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,612
    Administrative Note:

    I updated the main page with a list of all the NEW Event Moves Pokemon get. I do have to cull some of the NYPC 1 and 2 lists that have moves like Substitute or whatever, but you should now, between Veekun and the OP Listing, be able to find every move for every mon.
  22. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    Just to add a bit to that, here's the DW-Exclusive list:

    Nidoqueen - Sucker Punch
    Gengar - Sludge Wave
    Weezing - Sludge Wave
    Misdreavus - Inferno
    Spinda - Superpower
    Lunaton - Moonlight
    Solrock - Morning Sun
    Bannete - Cotton Guard
  23. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,037
    AOPSUser / Dummy007 / SubwayJ / EspyOwner / Rickheg Approved (5.8 UC).

    +34 UC

    Long overdue, now up to 39.8 UC :-)

    Investing 3 UC into Boldore to get him up to 9/9 EC, evolving him. Leaves me 36.8 UC.

    [a]Gigalith[/a]
    Gigalith (M) (open)
    [​IMG]
    Gigalith [Ore] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    HP: 100
    Atk: 6 (+)
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 25
    Size Class: 4
    Weight Class: 6

    Abilities:

    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    EC: 9/9
    MC: 1
    DC: 2/5

    Explosion
    Harden
    Headbutt
    Iron Defense
    Mud-Slap
    Power Gem
    Rock Blast
    Rock Slide
    Sand-Attack
    Sandstorm
    Smack Down
    Stealth Rock
    Stone Edge
    Tackle

    Autotomize
    Gravity
    Heavy Slam

    Earthquake
    Protect
    Rock Polish

    Total Moves: 20


    Self Approved
  24. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Claiming from a match I would have lost were it not for DQ.

    I get 1 CC, bringing my total to 9 CC.

    Queen Etheldredda (Necturine) gets 1 EC (2 with Lucky Egg), 2 MC, and 1 DC, bringing her to 2/6 EC and 1/5 DC. I will spend 1 of her MC on Pain Split (B2W2 Level-Up), leaving her with 1 MC.
  25. Pwnemon

    Pwnemon is a more intuitive player
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    4,074
    claiming all the stuffs here and 3 UC here

    Gallade uses the 3 UC to buy Wish (Event), I stockpile the CC, Pyroak uses the KOC to buy Revenge (Egg), Colossoil uses the KOC to buy Double-Edge (egg) and Thunder Fang (egg)
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