Data Prize Claiming Thread (Update 5-09-13)

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HARA KIRI SHUCKLE

Rockbottom EVOLVES. and buys Zen Headbutt with the 2 MC.


<Blastoise> [Rockbottom] (Male)
Nature: Brave (+Att, -Spe)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish: (Type: Innate) [DW, Unlocked]
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 67 (-, 15% decrease in evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Skull Bash
Hydro Pump
Flash Cannon

Aqua Jet
Aqua Ring
Refresh

Dive
Substitute
Gyro Ball
Brick Break
Ice Beam
Waterfall
Rock Tomb

Zen Headbutt


Also using my 2 CC to buy a Darumaka.

<Darumaka> [Ian] (Male)
Nature: Jolly (+Spe, -SpA)
Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Type: Can be enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Inner Focus: (Type: Innate) [DW, Locked]
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 58 (+, 8% accuracy increase)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up

Encore
Endure
Yawn

Toxic
Dig
Substitute
 
I'd like to spend 2 CC on a Dratini, please!


Dratini: Valoo (M)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Locked, Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (13)
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

ExtremeSpeed
Haze
DragonBreath

Thunderbolt
Flamethrower
Ice Beam


Oh, and 20 CC on an Expert Belt.

Thanks!
 
Throwing 3 UC into Tynamo's EC, so it evolves into Eelektrik. Upon evolution, it gains Headbutt, Bind, and Acid. With its 12 stockpiled MC, I'll buy Thunderbolt (-1), Acid Spray (-1), Aqua Tail (-2), Giga Drain (-2), Signal Beam (-2), Acrobatics (-2), and Super Fang (-2).

Post Changes:


Eelektrik [Photon] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (40/1.15)

Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0

Attacks: (14)

Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Thunderbolt
Acid Spray

Aqua Tail
Giga Drain
Magnet Rise
Signal Beam
Super Fang

Acrobatics


61-3= 58 UC

EDIT: Also, Fuck hax

I get 4 CC, up tp 11 total.
Cyclohm gets 4 HC, which I'll use to buy the BW TMs Toxic and Dragon Tail
 
Claiming from this

The Royal Guard-3CC
Kethzyal the Staryu-1EC, 1DC, 2MC, 2KOC
Zell the Shinx-1EC, 1DC, 3MC (Exp Share), 1KOC
Luna the Ponyta-1EC, 1DC, 2MC, 1KOC
Thadural the Rebble-1EC, 1DC, 2MC
As ruled by Deck Knight, Rebble still gets counters despite not battling

Staryu
6/6 EC using one KOC as EC
7 MC Using one KOC as DC
3/5 DC

Shinx
2/9 EC
6 MC Using his KOC as MC
2/5 DC

Ponyta
6/6 EC
4 MC
4/5 DC

Rebble
3/9 EC
2 MC
3/5 DC

I'm not too lazy as to not evolve my Pony and Starfish

Rapidash- Luna (F)
Nature: Mild (SpA raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 4/5

Attacks:(21)
Quick Attack
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin
Agility
Flare Blitz
Inferno
Fire Blast
Poison Jab
Megahorn

Low Kick
Morning Sun
Hypnosis

Flamethrower
Solarbeam
Hidden Power (Water, 7)


Kethzyal(Starmie) (Male)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic:(Innate)(DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC:6/6
MC:7
DC:3/5

Moves:(15)

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Hydro Pump
Power Gem
Light Screen
Confuse Ray

Protect
Ice Beam
Thunder
Psychic
Thunder Wave


Getting my Starmie
Reflect(BW TM)/Pain Split(BW2 Tutor)/Dive(Tutor)/2+2+3=7 MC

Getting Shinx
Crunch(LU)/Wild Charge(LU)/Scary Face(LU)/Discharge(LU)/Roar(BW TM)/1+1+1+1+2=6 MC
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Pike Fail

Long Melee

Temperantia gets 3 CC
Cyndi the Ampharos gets 3 MC and 2 KOC
Black Swan the Froslass gets 3 MC
Boreas the Cloyster gets 2 KOC
Interesting(?) Battle

Temperantia gains 1 CC and a win.
Montblanc gains 1 EC, 2 MC, 1 DC, and 1 KOC.


Using 6 of my CC to buy an Exp Share.

Ampharos' KOC will go into MC, and she'll use her combined 6 MC to purchase Protect, Substitute and Brick Break (All TM)

Boreas will put his 2 KOC into CC.

Black Swan will use her MC to get Ice Shard (Lv) and Protect (TM.)

Teddiursa will put its KOC into EC and get Ice Punch (B/W2 Tutor)



Teddiursa- Montblanc (M) [OT: The Royal Guard]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:

HP: 90
Atk(+): 4
Def: 2
SpA(-): 1
SpD: 2
Spe: 40
SC: 1
WC: 1
BRT: 13

EC:2/6
MC:0
DC:1/5


Attacks:
Covet
Scratch
Lick
Leer
Fake Tears
Fury Swipes
Sweet Scent
Faint Attack

Close Combat
Counter
Yawn

Ice Punch

Toxic
Protect
Taunt

Total Moves: 16


Froslass- Black Swan (F)
Nature: Modest (Sp Atk increases by *, Atk decreases by *)
Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW=Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
Hp: 100
Atk(-): 2
Def: 3
SpA(+): 4
SpD: 3
Spe: 110
SC: 3
WC: 3
BRT: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Powder Snow
Leer
Double Team
Astonish
Bite
Icy Wind
Confuse Ray
Ominous Wind
Headbutt
Protect
Hail
Blizzard
Destiny Bond
Ice Shard

Hex
Disable
Fake Tears
Bide
Spikes

Pain Split

Ice Beam
Toxic
Shadow Ball
Thunderbolt
Thunder Wave
Water Pulse
Substitute
Protect

Total Moves: 28


Ampharos(*) Cyndi (F)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus (DW=Unlocked): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Stats:
HP: 100
Atk: 3
Def: 3
SpA(+): 5
SpD: 3
Spe(-): 47 (55/1.15= 47.8 rounded down to 47)
SC: 3
WC: 4
BRT: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Fire Punch
Tackle(*)
Growl(*)
Thundershock(*)
Thunder Wave(*)
Cotton Spore(*)
Charge(*)
Signal Beam
Electro Ball
Power Gem
Cotton Guard
Discharge
Thunder

Agility(*)
Body Slam(*)
Screech(*)
Reflect

Heal Bell

Light Screen(*)
Thunderbolt(*)
Charge Beam (*)
Hidden Power(Ice, 7)
Hyper Beam
Brick Break
Protect
Substitute

Total Moves: 26
 
Claiming from this
+1 EC (1/9), 1 DC (1/5), 2 MC to Klink
-learning tutor move Signal Beam (-2 MC)

+2 EC (2/6 1 EC + 1 KOC) 2 DC (2/5 1 DC + 1 KOC) 2 MC to Slugma
-Learning tutor move Heat Wave (-2 MC)

Redeeming 2 CC for a Tyrogue




Tyrouge (Captain) (Male)
Nature: Adamant
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Vital Spirit DW (locked):(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC:0/6
MC:0
DC:0/5

Attacks:
Tackle
Helping Hand
Fake Out
Foresight

Bullet Punch
Hi Jump Kick
Mach Punch

Low Sweep
Protect
Earthquake


0 CC remaining
 
Temp / Classy [Please in the furture refer to Currency Counters as CC, not MC] / Dinosaurdan Approved

+0.3 UC [5.3 UC Tot.]

~~~

+1 CC [3 CC]

Lucky Egg ==> EC

Goes to 6/9 EC, 2 MC, and 2/5 DC. Using 1 MC to purchase Explosion and storing the other.

+3 CC [6 CC]

Electivire gains 1 KOC. Moves directly to my CC [7 CC]

Archeops gains 3 MC. Purchasing Aqua Tail with 2 and saving the 3rd.

Porygon-Z gains 3 MC. Purchasing Foul Play with 2 and saving the 3rd.

Self Approved
 
Claiming from the Onion_Bubs battle of epic death and whatnot.

First, I get 3 CC, bringing my total to 7 CC.

Neville (Colossoil) gets 3 MC, 2 of which I will spend on Sleep Talk (B2W2 Move Tutor), leaving him with 1 MC and 54 moves.

Draco (Salamence) also gets 3 MC, which I will spend on Defog (DPP HM), leaving him with 0 MC. He now has 38 moves.

Dobby (Krilowatt) gets 1 KOC, which I will put in my CC, bringing me to 8 CC.
 
In hoping that the evo stones go through as proposed, I'll get a few moves for Mystic the Gallade;

1 MC: Psycho Cut
2 MC: ThunderPunch, Ice Punch, Fire Punch, Work Up, Focus Blast, Grass Knot, Shadow Ball, Stone Edge

I'll purchase these with 17 UC, leaving me with 30.

EDIT: oh, +6 UC, so I'm back at 36.
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
CAP Head Mod
Administrative Note:

I updated the main page with a list of all the NEW Event Moves Pokemon get. I do have to cull some of the NYPC 1 and 2 lists that have moves like Substitute or whatever, but you should now, between Veekun and the OP Listing, be able to find every move for every mon.
 
AOPSUser / Dummy007 / SubwayJ / EspyOwner / Rickheg Approved (5.8 UC).

+34 UC

Long overdue, now up to 39.8 UC :-)

Investing 3 UC into Boldore to get him up to 9/9 EC, evolving him. Leaves me 36.8 UC.

[a]Gigalith[/a]

Gigalith [Ore] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

HP: 100
Atk: 6 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 25
Size Class: 4
Weight Class: 6

Abilities:

Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

EC: 9/9
MC: 1
DC: 2/5

Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand-Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle

Autotomize
Gravity
Heavy Slam

Earthquake
Protect
Rock Polish

Total Moves: 20


Self Approved
 
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