Apparently I have Calm Mind twice on Woobat... So I refund the 1 MC I spent on Calm Mind as a Level-Up move to get Amnesia by Level-up. EDIT: Claiming CC: 10->13 Eevee: EC: 5->6 MC: 0->2->0 DC: 4->5 Moves: Confusion, Swift, Psybeam, and Future Sight for free, Morning Sun and Psychic for 2 MC. Espeon (Move your mouse to reveal the content) Espeon (open) Espeon (close) Espeon "EspyOwned" (F) Nature: Timid (+15% Speed, -1 Attack, +18% Accuracy) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Magic Bounce (DW UNLOCKED): This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 20 +18% Accuracy EC: 6/6 MC: 0 DC: 5/5 Moves: Tail Whip Tackle Helping Hand Sand-Attack Growl Quick Attack Last Resort Take Down Trump Card Bite Baton Pass Covet Charm Double-Edge Confusion Swift Psybeam Future Sight Psychic Morning Sun Endure Yawn Stored Power Protect Work Up Double Team Hidden Power (Fighting 7) Toxic Total: 28 Slowpoke: EC: 5->6 MC: 0->3->0 DC: 4->5 Moves: Power Gem and Hidden Power (Electric 7) for free, Nasty Plot, Swagger, and Trump Card for 3 MC. Slowking (Move your mouse to reveal the content) Slowking (open) Slowking (close) Slowking "Hermit" (F) Nature: Bold (+Defense, -Attack) Type: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 4 Spe: 30 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Slack Off Heal Pulse Water Pulse Psychic Rain Dance Amnesia Psych Up Zen Headbutt Power Gem Hidden Power (Electric 7) Nasty Plot Swagger Trump Card Future Sight Sleep Talk Wonder Room Rest Ice Beam Scald Toxic Total: 28/117 That will be all for now.