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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. DFrog

    DFrog

    Joined:
    Aug 1, 2009
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    Claiming from here, match ended in forfeit.
    All MC is stockpiled.
    All CC is stockpiled.
    All KOC earned by: Electabuzz, Flarelm & Croconaw is invested into EC.
  2. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Subway
    Kingdra gets 1DC and 2MC which is used to buy Quash (BW TM)
    Hall
    Solosis gets 4HC, 3 goes into EC, 1 goes into MC giving it Wonder Room(BW LU)
    Evo time
    Fission the Reuniclus (open)

    [pimg]609[/pimg]
    Reuniclus[Fission](M)
    Nature: Brave(+Att, -Spe, -10%Eva)
    Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Overcoat:[Type: Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard:[Type: Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Regenerator:[Type: Innate][DW]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 26(-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC 9/9
    MC 0
    DC 5/5


    Attacks:
    Level Up: Psywave, Reflect, Rollout, Snatch, Hidden Power Fire 7, Light Screen, Charm, Recover, Psyshock, Pain Split, Psychic, Wonder Room
    TM/HM: Safeguard, Trick Room, Explosion, Shadow Ball, Thunder, Gyro Ball, Protect
    Egg Moves: Imprison, Confuse Ray, Acid Armour
    5th Gen Tutor: Magic Coat, After You

    Spending 7CC on a Hera
    Braveheart the Heracross (open)

    [pimg]214[/pimg]
    Heracross[Braveheart](M)
    Nature: Jolly(+Spe, -SpA, +11%Acc)
    Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts:[Type: Innate]This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie:[Type: Innate][DW]This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 98(+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 0/5


    Attacks:
    Level Up: Night Slash, Tackle, Leer, Horn Attack, Endure, Fury Attack, Aerial Ace, Chip Away, Counter, Brick Break
    TM/HMs: Dig, Stone Edge, Protect
    Egg Moves: Bide, Focus Punch, Pursuit
  3. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

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  4. Sound

    Sound

    Joined:
    Feb 18, 2012
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    219
    http://www.smogon.com/forums/showthread.php?t=3470071

    My first battle hall challenge, which I lost because I forgot I could combo a move with itself.

    I get 2 CC, which I'm saving.

    Grenade the Mienfoo gets 2 HC, both of which are going into her MC. I'm using those 2 in order to get Hi Jump Kick, and Bounce, both level up moves.
  5. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,694
  6. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
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  7. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    From this Battle Hall reffing...

    Universal Counters: 56 + 8 = 64

    And from my recent Battle Arcade run...

    Currency Counters: 10 + 4 = 14

    [​IMG]
    Hakumen - Kitsunoh (M)
    MC: 0 + 9 MC + 2 from KOs = 11
    -Using Move Counters to learn Earthquake (5th Gen TM), Protect (5th Gen TM), Ice Punch (5th Gen Tutor), Iron Head (Level up), Taunt (5th Gen TM), and Thunderpunch (5th Gen Tutor).
  8. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    From here, I claim 3 CC.

    Fang, my Feraligatr, claims 9 MC and 2 KOC, which I will place into his MC.
    He'll buy:
    Sleep Talk and Block (BW2 Tutor) (4 MC)
    Rest and Fling (BW TM) (4 MC)
    Detect (Past-gen Tutor) (3 MC)

    Thanks!
  9. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    Bug-On-Bug Action: Only on Direct Demand!

    Temperantia's prizes
    1 CC
    3 MC and a KOC for Vespi

    KOC goes into Vespiquen's movepool

    Vespiquen gets Bug Buzz (Combee Lv), Air Slash (Lv) and Protect (TM)


    Iseria the Vespiquen (open)



    [​IMG]
    Vespiquen- Iseria (F)
    Nature: Sassy (add * to Special Defense, divide Speed by 1.15; increase in opponent's acuracy by a flat 10%)
    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW=Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 3
    SpD(+): 5
    Spe: 34 (40/1.15= 34.78, rounded down)
    SC: 3
    WC: 3
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Sweet Scent
    Gust
    Poison Sting
    Confuse Ray
    Fury Cutter
    Bug Bite
    Defend Order
    Pursuit
    Fury Swipes
    Power Gem
    Heal Order
    Toxic
    Attack Order
    Destiny Bond
    Bug Buzz
    Air Slash

    Ominous Wind
    Mud-Slap
    Tailwind

    Acrobatics
    Hidden Power (Fire, 7)
    Venoshock
    U-Turn
    Protect

    Total Moves: 25

  10. C$FP

    C$FP

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    4,715
  11. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
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    1,587
  12. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • typon77: APPROVED
    • Orcinus Duo: APPROVED
    • The Wanderer: APPROVED
    • LockDown: APPROVED
    • zarator: APPROVED
    • Lord Jesseus: APPROVED
    • SubwayJ: APPROVED
    • deadfox081: APPROVED
    • rickheg: APPROVED
    • DFrog: APPROVED
    • Wobbanaut: APPROVED
    • Its_A_Random: APPROVED
    • Sound: APPROVED
    • Texas Cloverleaf: APPROVED
    • Imanalt: APPROVED
    • TheWolfe: APPROVED
    • EndQuote: I think you mean past gen TM for Detect on Feraligatr. It costs the same anyway so APPROVED
    • Temperantia: APPROVED
    • C$FP: APPROVED
    • AOPSUser: APPROVED

    [​IMG]

    Anyway, this registration tower approval brings my UC to 27.1, these approvals bring it to 29.1 and my work for the calculator brings it to 30.1. The calculator payouts are not official until it's all done, so that UC currently does not exist.

    In addition, from this battle, I claim 2 CC, bringing my CC total to 5 (or 8 once the prizes for my tourney battle are approved).

    Lady Tremaine the Jynx gets 3 MC and 1 KOC. The KOC goes into her MC, bringing her MC to 4. With those 4 MC she gets the BW tutors Heal Bell and Icy Wind.

    Evil Queen the Milotic gets 2 MC, 1 DC and 1 KOC. The KOC goes into her MC, bringing her MC to 3 and her DC to 3/5. With those 3 MC she gets the egg move Mud Sport, bringing her MC to 0. In addition, I spend 2 of my UC to teach her the BW TM Surf, bringing my UC to 28.1 27.1.

    Oh, one more thing. I add 5 UC to Scroop the Scyther's EC, bringing it to 5/6 and my UC to 23.1 22.1.

    SELF-APPROVED
  13. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    3,803
  14. rickheg

    rickheg

    Joined:
    Aug 31, 2009
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    2,536
    Right as I was about to edit these moves into my profile, I noticed that Dusknoir already has Endure and Counter. I'd like to regain those 6 UC, leaving me with 11 now.
  15. Orcinus Duo

    Orcinus Duo

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  16. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    http://www.smogon.com/forums/showthread.php?t=3469959

    Rewards:
    Texas Cloverleaf: 1 CC
    - Cyclohm: 3 MC
    - Metagross: 4 MC / 1 KOC <--5 MC

    I go to 3 CC

    Cyclohm gets Dragon Tail and Attract

    Metagross gets Hammer Arm (1), Thunderpunch (3), Rock Smash (2), Psychic (1)
    Utilised my two UC

    EDIT: Apparently Cacturne doesnt learn Magic Coat. Replacing it with Focus Punch and Payback
  17. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    http://www.smogon.com/forums/showthread.php?t=3468986&page=2

    CC: 3->5

    Magmar:
    EC: 6->7->8->9 (1KOC and 1 UC go here)
    MC: 3->5
    DC: 2->3

    Lampent:
    EC: 6->7->8->9 (1KOC and 1UC go here)
    MC: 0->2
    DC: 2->3

    UC: 30->28

    Also, if that wasn't obvious enough, I'll evolve the two of them. They get the following moves upon evolution:

    Magmortar:
    - Thunderpunch
    - Clear Smog
    - Flame Burst

    Also, I am buying some as well:

    Magmortar:
    Lava Plume (-1MC)
    Thunderbolt (-2MC)
    Substitute (-2MC)

    Chandelure:
    - Overheat (-1MC)
    - Curse (-1MC)

    End result being:

    Efreet the Magmortar (open)

    [​IMG]

    Magmortar [Efreet] (Male)
    Nature: Hasty (+15% to speed, +11% accuracy; Subtracts One (1) Rank From Defense)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): [LOCKED] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 96 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 3/5

    Moves:
    Ember
    Smog
    Leer
    Fire Punch
    Smokescreen
    Faint Attack
    Fire Spin
    Confuse Ray
    Fire Blast
    Sunny Day
    Flamethrower
    Thunderpunch
    Clear Smog
    Flame Burst
    Lava Plume

    Mach Punch
    Cross Chop
    Flare Blitz

    Psychic
    Will-o-Wisp
    Protect
    Counter
    Thunderbolt
    Substitute


    Jalhalla the Chandelure (open)

    [​IMG]
    Chandelure [Jalhalla] (M)

    Nature: Relaxed (+ Defense, - Speed)

    Type: Ghost / Fire
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag (DW): [LOCKED] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 6
    SpD: Rank 3
    Spe: 69(-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC 3/5

    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison
    Hex
    Pain Split
    Curse
    Overheat

    Heat Wave
    Haze
    Endure

    Trick Room
    Solarbeam
    Shadow Ball
    Sunny Day
    Fire Blast


    It should be all for now.
  18. Rediamond

    Rediamond

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  19. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    +6 UC Get!

    Golurk needs more moves, so...
    ---
    [​IMG]
    Golurk [Robolem] (-)
    EC: 6/6
    MC: 6 (+6 UC) > 0
    DC: 5/5
    -Learns Grass Knot, Swagger (Both Gen V TM), & Earth Power (Gen V Tutor)
    ---
    That is all. Yay my Golurk now has over 50% of its full movepool...

    EDIT: +1 UC Get!

    I spend that 1 UC on Hieratic the Trapinch's EC, giving it 3/9 EC.

    0+6+1-6-1=0 UC
  20. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    COUNTERS

    SubwayJ
    UC: 0--->7

    Carcassonne
    MC: 0--->2 (UC)--->0
    Buys Earthquake (BW TM)

    Rock-Paper-Scissors
    MC: 0--->3 (UC)--->0
    Buys Metronome (Egg)
    Saving the last 2 UC

    EDIT:
    2 more UC

    SubwayJ
    UC: 2--->4--->0

    Jenga
    MC: 0--->4--->0
    Buys Dragon Rush, Hyper Beam, Dragon Tail and Aqua Tail (LV UP)
  21. Lord Jesseus

    Lord Jesseus

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    Jul 2, 2009
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    4,021
  22. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    I have 5UC using 2 of them to buy a Torchic

    Show Hide

    [​IMG]
    Nova the Torchic (F)

    Nature: Hasty (-Def, +Spe)

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost: (DW LOCKED,Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52 (+9% accuracy)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Sand Attack (*)
    Fire Spin (*)

    Feint
    Endure
    Night Slash

    Dig
    Protect
    Fire Blast
  23. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Well, this shows I REALLY need to work on the movepools of my Poke'mon.

    Claims:

    Eternal Drifter: 1 CC
    Fern: 1 EC, 2 MC, 1 DC

    The MC and CC will be stockpiled.

    Fern's new totals:
    EC: 2/6
    MC: 2
    DC: 2/5

    Eternal Drifter's Total CC: 3


    Edit: While claiming above, another of my battles was finished.


    Total CC is now up to 5, Fern's EC and DC are up to 3, and Fern has 1 MC remaining after getting Swift (Past Generation TM/Move Tutor). Still need Icy Wind, Shock Wave, and Water Pulse... but that's another day...


    Also, double checking, Spiritomb costs 7 CC, correct?

    Summary:
    Fern:
    EC: 3/5
    MC: 1 (Gains Swift)
    DC: 3/6

    Eternal Drifter:
    5 CC
  24. C$FP

    C$FP

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  25. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    Feb 7, 2009
    Messages:
    3,803
    rickheg, Orcinus, Texas, Frosty, Rediamond, IAR, SubwayJ, Jesseus, Wobbanaut, Eternal Drifter [You're correct on Spiritomb, and my eternally invincible foe are all approved.

    There's 1 UC, and I have 0.5 carried over from last time.

    Claiming from here too. ;_;

    Stockpiling every mon's KOC into MC. Gonna spend those 9 CC soon.

    Christie the Smoochum (open)
    [​IMG]
    Smoochum [Christie] (F)

    • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+13% Acc.], subtracts one (1) Rank from Defense.)

    Type:

    • [Ice]: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 0 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 75 (74.75^)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC:
    0
    DC:
    0/5

    Abilities:

    • Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    • Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    • Hydration (DW LOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Attacks (15):

    Confusion
    Fake Out
    Fake Tears
    Grass Knot
    Heart Stamp
    Ice Beam
    Lick
    Mean Look
    Miracle Eye
    Nasty Plot
    Pound
    Powder Snow
    Shadow Ball
    Sing
    Sweet Kiss

    Flemming the Slowpoke (open)
    [​IMG]
    Slowpoke [Flemming] (M)

    • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type:

    • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 13 (15/1.15v)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    • Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    • Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    • Regenerator (DW LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Attacks (14):

    Block
    Confusion
    Curse
    Disable
    Flamethrower
    Grass Knot
    Growl
    Headbutt
    Me First
    Scald
    Tackle
    Water Gun
    Yawn
    Zen Headbutt

    Cussler the Meditite (open)
    [​IMG]
    Meditite [Cussler] (M)

    • Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+11% Acc.], subtracts one (1) Rank from Special Attack.)
    Type:

    • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 90
    Atk: Rank 2 [4 Pure Power]
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (60*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    • Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    • Telepathy (DW LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Attacks (15):

    Bide
    Calm Mind
    Confusion
    Detect
    Drain Punch
    Fake Out
    Feint
    Hidden Power [Ground] [7]
    Light Screen
    Meditate
    Mind Reader
    Psycho Cut
    Reflect
    Rock Slide
    Swagger


    Leaves me with 3 CC, and self-approving.
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