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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    I was updating my profile with the latest update, when I noticed this at the top of the page I was on:

    Fern the Meowth bought Pay Day with 1 MC, since it was a Black and White Level Up move. However, it was also a level up at levels 17, 18, and 20 in previous generations, so that means Fern should have it for free, if this is true. Thus, seeking to regain the mis-spent move counter, and then immediately spend it with the stockpiled move counter to gain Icy Wind (B2W2 Move Tutor), putting Fern's MC back to 0.

    Similarly, Dream Slayer the Zubat has one more level up move that was gained at level 25 in 4th Gen and BW, but not B2W2: Air Cutter. Seeking to gain this initial move now.

    My apologies for this slight mix up.
  2. Sound

    Sound

    Joined:
    Feb 18, 2012
    Messages:
    219
  3. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Y'know what? I just realized I need to pick it up a bit if I'm going to be the Grass Gym leader. So here we go.

    -2CC
    Turtwig (open)
    [​IMG]

    Turtwig [Chad] (M)

    Nature: Brave (+1 Atk, -15% Spe, -10% evasion)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain

    Double-Edge
    Seed Bomb
    Superpower

    Safeguard
    Double Team
    Rest

    Total Moves: 13


    -2CC
    Shroomish (open)
    [​IMG]

    Shroomish [Bret] (M)

    Nature: Adamant (+1 Atk, -1 SpA)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
    Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    PoisonPowder

    Bullet Seed
    Drain Punch
    Worry Seed

    Venoshock
    Return
    Facade

    Total Moves: 13


    -2CC
    Cacnea (open)
    [​IMG]

    Cacnea [Pablo] (M)
    Nature: Brave (+1 Atk, -15% Spe, -10% evasion)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand-Attack
    Pin Missile
    Ingrain

    Counter
    Low Kick
    Teeter Dance

    Protect
    Brick Break
    Energy Ball

    Total Moves: 14


    Leaves me with 1 CC remaining.
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    From this match...

    Currency Counters: 14 + 2 = 16

    [​IMG]
    Chrysalis - Staryu (-)
    EC: 0 + 1 + 1 from KOs = 2/6
    MC: 0 + 2 = 2
    DC: 0 + 1 = 1/5
    -Using Move Counters to learn Brine (Level up) and Hydro Pump (Level up). Also learning Minimize and Bubblebeam for being Level < 25 moves in B2W2.
  5. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    [​IMG]
    "Damnit, Gray won first! I would've done the same!"

    It's okay, Natsu, you'll get your turn soon. I claim 2 CC, totaling 6 CC. My Riolu (Gray) claimed 2EC (1 converted from KOC), 2MC, 1DC. With additional 1MC in storage, Riolu learns Nasty Plot (level-up) and Shadow Claw (BW2 TM).

    And now I spend 4CC in total, 2 each on the following team members:

    Wendy the Chikorita (open)
    Chikorita - Wendy (F)
    [​IMG]
    (Fairy lore here, after approval)

    Nature: Calm (+1 SpD, -1 Atk)

    Type:
    Grass type:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Ability 1: Overgrow
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).

    Ability 2: Leaf Guard (DW)
    Type: Innate
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9 Next Evolution at 4
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Growl
    Razor Leaf
    Reflect
    PoisonPowder
    Synthesis
    Magical Leaf
    Natural Gift

    Ancient Power
    Counter
    Leaf Storm

    Protect
    Double Team
    Sunny Day
    Charla the Staryu (open)
    Staryu - Charla (F)
    [​IMG]
    (Fairy lore here, after approval)

    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Water type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Illuminate
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released. (Command - Ability: Illuminate)

    Ability 2: Natural Cure
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 3: Analytic (DW)
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6 Next Evolution at 6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Bubblebeam
    Minimize

    Aurora Beam
    Barrier
    Supersonic

    Thunderbolt
    Thunder Wave
    Psychic

    tl;dr -
    Added a Chikorita and a Staryu
    CC: 4 + 2 - 4 = 2 left
    Gray the Riolu (*) (open)
    Riolu(*) Gray (M)
    [​IMG]
    Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

    Nature: Serious (N/A)

    Type:
    Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Prankster (DW)
    Type: Innate
    Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 3/6 Next Evolution at 6
    MC: 0
    DC: 2/5

    Attacks:
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Copycat (*)
    Screech (*)
    Nasty Plot

    Bullet Punch (*)
    Crunch (*)
    Blaze Kick (*)

    Earthquake (*)
    Rock Slide (*)
    Substitute (*)
    Shadow Claw
  6. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    http://www.smogon.com/forums/showthread.php?t=3469570

    4 UC, that's 148

    http://www.smogon.com/forums/showthread.php?t=3469626

    156

    http://www.smogon.com/forums/showthread.php?t=3469663

    157

    http://www.smogon.com/forums/showthread.php?p=4313829#post4313829

    158

    http://www.smogon.com/forums/showthread.php?t=3467865&page=3

    I go up to 8 CC

    Mind gets 15 MC (KOC went here), getting us Zen Headbutt, Focus Punch, Brick Break, round, grass knot, Snore, and Drain Punch
    Gengar gets 4 MC, giving us Explosion, and with the 1 existing MC, Focus Punch
    Snorlax gets 4 MC, so Iron Head and Blizzard are added
  7. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    http://www.smogon.com/forums/showthread.php?t=3469570

    CC: 5->7->0

    Using all of it to get rotom a Wash Washer.

    [​IMG]

    Dusclops:
    EC: 8->9/9
    MC: 0->2->0

    Using the 2MC to get Dusclops Taunt (TM -2MC)

    Cyclohm:
    MC: 0->5 (2KOC go here)->0

    Using the 5 MC to get it:
    - Tri Attack (-0MC it is a level-up move learned on lvl 0, so I was supposed to get it anyway)
    - Zap Cannon (-1MC, LU)
    - Shock Wave (-2MC, TM)
    - Endure (-2MC, TM)
    (Stupid me just seeing the first TM list I've found).
    - Endure (-3MC, DP TM)
    - Draco Meteor (-2MC, BW Tutor)
  8. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    i has 40cc, but i has no big boy Items.

    THIS WILL CHANGE.

    Getting one Expert Belt and one Focus Band
  9. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    From here, I claim 2 CC.

    Joy, my Togetic, claims 1 EC, 3 MC (EXP Share), and 1 KOC, which I will place into her MC.
    She'll buy Hyper Beam and Brick Break, via BW TM.

    Opal, my Minccino, claims 1 EC, 2 MC, and 1 DC.
    She'll buy U-Turn, via BW TM.

    From here, I claim 3 CC. (Amulet Coin)

    Kindle, my Chimchar, claims 1 EC, 2 MC, 1 DC, and 1 KOC, which I will place into his MC.
    He'll buy Quick Guard, via egg move.

    Opal, my Minccino, claims 1 EC, 2 MC, and 1 DC.
    She'll buy Safeguard, via BW TM.

    Finally, Nightfall, my Zorua, claims 1 EC and 2 MC.
    He'll buy Knock Off, via BW Tutor.

    Thanks!
  10. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Dismal subway attempt.

    +1 CC

    Drogon gets 6 MC + 1 KO as MC. Grabs Torment, Bulldoze and Surf then stockpiles the last MC.
  11. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Using 2 of my 3 CC on a Protowatt

    Sir Wattson the Protowatt (open)
    [​IMG]
    Protowatt (Sir Wattson) M
    Nature: Timid (+15% Speed, +27.82% Accuracy, -1 Atk)
    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 80
    Atk: Rank 1(-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 110(+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Attacks:
    Level Up:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Egg Moves:
    Counter
    Metronome
    Sheer Cold

    5th Gen TMs:
    Ice Beam
    Thunderbolt
    Scald
  12. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,391
  13. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    Eterrnal Drifter, Sound, TheWolfe, ZhengTann, Orcinus Duo, Glacier Knight, EndQuote, deadfox081, rickheg (the +acc rounds up to 28%, but whatever), and Gerard: Approved (+1 UC)

    Galladiator: You forgot to apply the Brave nature to Turtwig. It should have rank 4 Atk and 26 Spe. Cacnea's Speed should also be 30, not 29 (35/1.15 = ~30.434). Also, I'm guessing you meant (-) next to Shroomish's SpA? Not approved until fixed (just vm me when you do). Approved (+0.1 UC)

    Frosty: Shock Wave and Endure are only past gen TMs, meaning they cost 3 mc. You'll have to spend Cyclohm's mc differently. Not approved until fixed (just vm me when you do). Approved (+0.1 UC)
  14. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,360
    +26 UC Get!
    +4 UC Get!
    +8 UC Get!

    /ME Spends it.
    ---
    [​IMG]
    Fidgit [Utilitand] (M)
    EC: 6/6
    MC: 14 (+14 UC) > 0
    DC: 5/5
    -Learns Telekinesis, Sandstorm, Torment, Attract, Bulldoze (All Gen V TM), Drill Run, & Skill Swap (Both Gen V Tutor).
    ---
    [​IMG]
    Mollux [Laval] (M)
    EC: N/A
    MC: 16 (+16 UC) > 0
    DC: 5/5
    -Learns Toxic, Rain Dance, Sunny Day, Fire Blast, Rest (All Gen V TM), Aqua Ring, & Helping Hand (Both Gen V Egg Moves).
    ---
    Whee!

    Also, some more Pre-25 Moves I forgot to claim for my Pokemon...

    Tomohawk [Raiza]: Scratch
    Steelix [Iron Chain]: Curse

    0+26+4+8-30=8 UC
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Welp, Battle Pike's over.

    +3 CC, for a total of 108, spending 20 of it on a quick claw and a scope lens.

    My Togekiss gains 3 KOC, all of it goes into his MC
    -learns the past gen move Shock Wave (-3 MC)
  17. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    Its A Random, C$FP, and The Wanderer: Approved (+0.3 UC)

    that gives me 1.5 UC from claims
  18. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    http://www.smogon.com/forums/showthread.php?t=3469613

    162 UC

    http://www.smogon.com/forums/showthread.php?t=3469265

    166

    http://www.smogon.com/forums/showpost.php?p=4343414&postcount=38
    Orcinus Duo: 3 CC (+1 CC)
    Marge: 1 EC, 2 MC, 1 DC & 3 KO
    Dream: 2 MC & 1 DC
    Palm: 3 MC & 1 KO
    Drake: 1 EC, 2 MC, 1 DC

    I get 4 CC, stockpile gives me 12 CC in total

    Dream the Mollux goes up to 1 DC, and spends 2 MC on Flamethrower (thank god).

    Palm the Rotom gets 3 MC and 1 KOC used as MC, spending on Volt Switch and Will-o-Wisp

    Drake gets 1 EC, 2 MC, 1 DC, which evolves it and unlocks DW ability.

    Drake (open)

    [​IMG]
    Marowak - Drake (M)
    KOC: 5
    Nature: Adamant
    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 38 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage

    Rock Slide
    Detect
    Endure

    Counter
    Earthquake
    Dig
    Endeavor
    Fire Punch
    Double Edge
    Thunderpunch
    Smack Down
    Bide
    Bulldoze
    Double Team
    Stealth Rock
    Earth Power


    2 MC is spent on Aerial Ace

    Marge the Lombre goes up to 8 EC with the EC, and spends 1 KOC to evolve

    Marge (open)

    [​IMG]
    Ludicolo - Marge (F)
    KOC: 4
    Nature: Naughty
    Type: Water/Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (-)
    Spe: 70
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubblebeam
    Fake Out
    Fury Swipes

    Counter
    Giga Drain
    Flail

    Surf
    Rain Dance
    Double Team
    Endure
    Ice Beam
    Synthesis
    Energy Ball
    Zen Headbutt
    Protect
    Substitute
    Toxic
    Seed Bomb
    Solarbeam
    Thunder Punch
    Ice Punch
    Drain Punch
    Fire Punch
    Dive
    Hydro Pump
    Brick Break

    2 MC and 2 KOC gives us 4 MC to spend on Waterfall and Hyper Beam
  19. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,594
    Win

    CC: 4->6

    Meditite:
    EC: 0->1->2 (KOC)
    MC: 0->2->0
    DC: 0->1
    Moves: Zen Headbutt (BW2 Tutor)

    Nidoking:
    MC: 0->3->4 (KOC)->0
    Moves: Protect, Flamethrower (BW TMs)
  20. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,360
  21. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Oh god, I did it again - he already had shock wave and I forgot to update his data!

    So instead, Seth will learn the TM move Substitute (-2 MC), and stockpile the last move counter (1 total). Nothing else from the old post changes.
  22. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,594
    Buying three new mons!

    CC: 6->0

    Axew (open)
    [​IMG]

    Axew "Frodo" (M)
    Nature: Jolly (+15% Speed, -Special Attack, +15% Accuracy)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW Locked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 66 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    +15% Accuracy

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe

    Counter
    Night Slash
    Endure

    X-Scissor
    Dig
    Double Team

    Total: 14
    Dratini (open)
    [​IMG]

    Dratini "Sam" (M)
    Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW Locked): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13
    -10% Evasion

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Extremespeed
    Aqua Jet
    Water Pulse

    Toxic
    Protect
    Thunderbolt

    Total: 13
    Deino (open)
    [​IMG]

    Deino "Sauron" (M)
    Nature: Brave (+Attack, -15% Speed, -10% Evasion)

    Type: Dragon/Dark
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 33 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    -10% Evasion

    EC: 0/9
    MC: 0
    DC: N/A

    Attacks:

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Fire Fang
    Ice Fang
    Head Smash

    Torment
    Protect
    Taunt

    Total: 14


    Also changing Duclohm's name to Gandalf.

    EDIT: 2 UC

    UC: 4->6
  23. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Going to spend a couple of CC to purchase a Tepig.

    Salazar (open)

    [​IMG]
    Salazar [Tepig] (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 39 (45/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down

    Endeavor
    Magnitude
    Yawn

    Protect
    Fire Blast
    Scald


    Currency Counters: 3-2=1
  24. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,391
    Claiming 10 UC (83) & 11 CC (19) from this battles:

    Vogue (Starmie) gains 12 MC (12) & 5 KO (+5 MC = 17)
    * Uses 17 MC to learn Cosmic Power (1), Refect Type (1), Gyro Ball (1), Psyshock (2), Dream Eater (2), Hail (2), Twister (2), Trick (2), Magic Coat (2) & Rest (2) leaving her at 0

    Lamarche (Mollux) gains 12 MC (12) & 4 KO (+5 MC = 16)
    * Uses 16 MC & 3 UC to learn Acid Armor (1), Toxic Spikes (1), Inferno (1), Gunk Shot (1), Final Gambit (1), Sleep Talk (2), Sunny Day (2), Rain Dance (2), Snatch (2), Double Team (2), Solarbeam (2) & Venoshock (2), leaving him at 0 and leaving me at 80

    Fantine (Kitsunoh) gains 3 MC (3) & 1 KO (4)

    Christine (Dragonite) gains 3 MC (3)
  25. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    I have got to reel in my impatience...

    Eternal Drifter gains 2 CC.

    Butler the Audino gains 1 DC and 3 MC (1 KO Counter Converted).
    Dream Slayer the Zubat gains 1 EC, 2 MC, and 1 DC.

    Let's use the counters, including what is stockpiled.

    Dream Slayer the Zubat uses the 2 MC stockpiled and the 2 MC gained from the match to learn Roost (B2W2 Move Tutor: -2 MC) and Zen Headbutt (B2W2 Move Tutor: -2 MC), leaving him with 0 MC remaining.

    Scraggy uses his 2 stockpiled MC to pick up what I consider to be an essential move: Protect (BW TM: -2 MC). With this, he will have 0 MC remaining.

    Butler the Audino will use his 3 MC to pick up Thunder Wave (BW TM: -2 MC) and Simple Beam (Level Up: -1 MC).

    Finally, with this match completed, I now have 7 CC. I will now spend all that currency to gain... Itsumo, the Spiritomb.

    Show Hide

    [​IMG]
    Itsumo (Spiritomb) (Male)
    Relaxed Nature
    Type: Ghost/Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure: Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    (Dream World: LOCKED) Infiltrator: Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 30 (-) (29.75 Unrounded) (-10% Evasion)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    MC: 0
    DC: 0/5

    Attacks:
    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind

    Destiny Bond
    Pain Split
    Smokescreen

    Toxic
    Protect
    Will-O-Wisp
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