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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,340
    Spending 32 CC on...

    1x Dusk Stone
    1x Moon Stone
    1x Sun Stone
    1x Water Stone


    EDIT:
    Spending 2 CC on this. (open)
    [​IMG]
    Klink [Geargia] (-)
    NATURE: Hasty (+5% Accuracy)

    TYPE
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Plus: (Trait) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
    Minus: (Trait) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
    Clear Body (DW): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 36 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    ATTACKS (11/43)
    Vicegrip
    Charge
    Thundershock
    Gear Grind
    Bind

    Flash Cannon
    Protect
    Volt Switch

    Magic Coat
    Signal Beam
    Sleep Talk

    ---
    DOUBLE EDIT: +49 UC Get! & Battle

    I gain 1 CC from the battle & Splurge (Whee 1000 Total UC passed!)
    ---
    [​IMG]
    Zweilous [DAD] (M)
    EC: 7/9 (+1 EC, +1 KO Counter)
    MC: 3 (+(2+1) MC) > 0
    DC: N/A
    -Learns Thunder Fang (Gen V Egg Move)
    ---
    [​IMG]
    Trubbish [Datsuodasu] (M)
    EC: 5/6 (+1 EC, +1 KOC, +3 UC)
    MC: 45 (+(2+1) MC, +42 UC) > 0
    DC: 4/5 (+1 DC, +3 UC)
    -Learns Sludge Bomb, Clear Smog, Toxic, Amnesia, Gunk Shot, Explosion (All Gen V Level Up), Hidden Power (Ice 7), Protect, Double Team, Sludge Wave, Facade, Rest, Attract, Swagger (All Gen V TM), Dark Pulse, Drain Punch, Giga Drain, Pain Split, Seed Bomb, Sleep Talk, Snore (All Gen V Tutor), Rollout, Haze, & Mud-Sport (All Gen V Egg Moves)
    ---
    And I spend another 6 UC on teaching both Caius the Dusknoir & Banshee the Banette Helping Hand (Pokemon XD Purification Move).

    That is all.

    37-34+1=37-33=4 CC
    33+49-54=33-5=28 UC
  2. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    8UC
    5UC
    11UC
    6UC

    add this is to 10UC stockpiled, i have 40UC now

    -2 UC for a Smoochum
    -5 UC being used for its EC
    -4 UC being used for its DC

    29 UC left, getting her the moves
    Psychic (-1)
    Perish Song (-1)
    Blizzard (-1)
    Copycat (-1)
    Icy Wind (-3)
    Recycle (-3)
    Endure (-3)
    Sleep Talk (-3)
    Rest (-2)
    Psyshock (-2)
    Frost Breath (-2)
    Grass Knot (-2)
    Skill Swap (-3)
    Shadow Ball (-2)

    Show Hide

    [​IMG]
    Smoochum [Marilyn] (F)
    Nature: Timid (+spe -atk)
    Type: Ice/Psychic

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Hydration (DW): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3
    SpD: Rank 3
    Spe: 75 (+13% acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 5/6
    MC: 0
    DC: 4/5

    Attacks:
    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears
    Psychic
    Blizzard
    Copycat
    Perish Song

    Fake Out
    Wish
    Lovely Kiss
    Icy Wind
    Recycle
    Endure
    Sleep Talk
    Skill Swap

    Ice Beam
    Substitute
    Protect
    Rest
    Psychock
    Grass Knot
    Shadow Ball
    Frost Breath


  3. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    finally over

    Lileep gets 1 EC, 1 DC, and 3 MC (KOC)
    -spends the 3 MC on Earth Power (BW2 Tutor) and Gastro Acid (Lvl)

    I don't get 1 CC because it was training? Or was it just left out of the rewards?
  4. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,021
    http://www.smogon.com/forums/showthread.php?p=4295272#post4295272

    13 UC

    edit:

    http://www.smogon.com/forums/showthread.php?p=4355935#post4355935

    4 UC

    http://www.smogon.com/forums/showthread.php?t=3468821&page=4


    COUNTERS
    Lord Jesseus: 10 CC
    Sigma: 10 MC, 2 KOC
    Gamma: 12 MC, 1 KOC
    Upsilon: 7 MC, 1 KOC
    Bronzor: 2 EC, 4 MC, 2 DC, 1 KOC
    Bronzong: 5 MC, 2 DC

    ITEMS/POKEMON GAINS/LOSSES
    +1x Bronzong
    +1x Bronzor
    +1x Nanab Berry
    +1x Float Stone
    +2x Mental Herb
    +1x Steel Pearl
    -1x Potion
    -1x Super Potion
    -1x Revive
    -1x Elixir
    -5x Heal Ball

    Ok so stocking CC
    taking all KOC as MC

    gotta claim the bronze brothers, adding counters from above
    Bronzor (open)

    [​IMG]
    Bronzor [Bronzor]
    Nature: Brave (+Atk, -Spe)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


    Stats:
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20
    Size Class: 1 (-)
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 11

    EC: 2/6
    MC: 5
    DC: 2/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof: (Innate)
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Attacks:
    Tackle
    Confusion
    Hypnosis
    Impriosn
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard

    Earthquake
    Payback
    Reflect

    Gravity
    Stealth Rock
    Signal Beam

    Bronzong (open)

    [​IMG]

    Bronzong [Bronzong]
    Nature: Brave (+Atk, -Spe)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 [8 Heavy Metal]
    Base Rank Total: 19

    EC: 6/6
    MC: 5
    DC: 2/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof: (Innate)
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Attacks:
    Tackle
    Confusion
    Hypnosis
    Impriosn
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard

    Earthquake
    Payback
    Reflect

    Gravity
    Stealth Rock
    Signal Beam

    OK now some moves
    Blaziken, now with 8 MC will learn:
    Bounce
    ThunderPunch
    Solarbeam
    Substitute
    leaves 0 MC

    Rotom, now with 14 (had 1 previously) MC:
    Mud-Slap
    Sucker Punch
    Swift
    Secret Power
    Telekinesis
    None left for him either

    Machamp will stock his for now
  5. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Claiming from this victory.

    PRIZES:
    3 cc each for players

    3 MC for Serperior, Blastoise, Seviper
    4 MC for Revenankh
    1 KOC for Seviper, Serperior
    2 KOC for Revenankh
    Using all KOC as MC

    Seviper goes to 4 MC
    Blastiose goes to 3 MC
    Serperior goes to 4 MC
    Revenankh goes to 9 MC

    Getting my Revenankh
    Revenge(LU)/Grudge(LU)/Vital Throw(LU)/Mach Punch(Egg)/Curse(Egg)/for 1+1+1+3+3=9 MC

    Getting my Seviper
    Dig(5th Gen TM)/Substitute(5th Gen TM)/for 2+2=4 MC

    Getting my Blastoise
    Refresh(Egg)/for 3 MC

    Getting Serperior
    Grass Pledge(BW Tutor)/Dragon Pulse(BW Tutor)/for 2+2=4 MC
  6. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Failed Battle Hall

    I get 4 CC

    Ragnorok the Rebble (now a Bolderdash) Gets 4 HC, which go to MC, learning Protect and Sunstitute, both BW TMS.

    A much needed win

    I get 3 CC (so close to a evo stone...)

    Sir Wattson the Protowatt gains 1 EC, 4 MC (Exp. Share and KOC), and 1 DC. The MC go to learning Protect and Dive, both BW TMs.

    Ragnorok also gets another 1 EC, 3 MC (KOC) and 1 DC, going to 7/9, 3, 3/5. The 3 MC go to learning Endure from Gen IV.
  7. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Claiming from here.

    Clefairy gets 2 EC (1 EC + 1 KO), putting her Evolution Counter at 6/9

    She also get 1 DC, putting her Dream Counter to 2/5

    She learns Mimic (Egg, 3 MC)


    Stockpiling 1 CC (I believe 1v1 matches are worth 1 CC right?)
  8. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Claiming from this disqualified battle.

    Currency Counters: 1+2=3

    Shadow (Misdreavus):
    EC: 1/6
    MC: 2

    Spending the MC on Perish Song and Power Gem. Additionally, due to B2W2, Misdreavus gets Hex for free.

    Eruca (Eevee):
    EC: 1/6
    MC: 2
    DC: 1/5

    Stockpiling the MC for now.

    Ivan (Deino):
    EC: 4/9
    MC: 5

    Ivan now evolves into Zweilous, and purchases Work Up, Dragon Pulse, and Outrage from level up, as well as Aqua Tail from B2W2 Tutor. As if that wasn't enough, it now gains Double Hit automatically.

    Ivan (open)

    [​IMG]
    Zweilous [Ivan] (M)
    Nature: Hasty (+15% Speed, +8% Accuracy, -1 Defense)
    Type: Dragon/Dark
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 67 (58*1.15^)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 4/9
    MC: 3
    DC: N/A

    Abilities:

    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks (23):
    Double Hit
    Bite
    Crunch
    DragonBreath
    Dragon Rage
    Dragon Rush
    Focus Energy
    Headbutt
    Roar
    Tackle
    Work Up
    Dragon Pulse
    Outrage

    Earth Power
    Fire Fang
    Ice Fang

    Draco Meteor
    Aqua Tail

    Hidden Power (Grass) (7)
    Protect
    Taunt
    Thunder Wave
    Torment


    All right, finally, I want to spend some UC. I'm putting one into CC in order to purchase ANOTHER SHRUBBERY Porygon.

    Data (open)

    [​IMG]
    Porygon [Data]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace:
    (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 35 (40/1.15^)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Conversion 2
    Tackle
    Sharpen
    Conversion
    Psybeam
    Agility
    Recover
    Magnet Rise

    (Note: I think you give him BW2 tutors only, please correct me if wrong)
    Magic Coat
    Signal Beam
    Foul Play

    Ice Beam
    Thunderbolt
    Protect


    Actually, I guess that's all for now.

    Universal Counters: 15-1=14

    Currency Counters: 4-4=0
  9. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Going to buff up Leonardo the Bolderdash. Using 4 UC as DC and 4 as EC to have it evolve, learning Weather Ball and Giga Drain, and unlock it's Dream World Ability.
    I will then spend its 1 MC and 7 UC to teach him Double Team (2), Substitute (2), Calm Mind (2), Earth Power (1) and Metal Sound (1).
    Leonardo the Stratagem (open)
    [​IMG]
    Leonard0 - Stratagem
    Nature: Bold (+Def, -Atk)

    Types: Rock
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 130

    Size Class: 2
    Weight Class: 3

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Earth Power
    AncientPower
    Weather Ball
    Giga Drain
    Metal Sound
    Earth Power

    Trick
    Ominous Wind
    Heat Wave

    Protect
    Energy Ball
    Volt Switch
    Hidden Power (Ice 6)
    Double Team
    Substitute
    Calm Mind
  10. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Dennis wins! And just in time, because I leave for Hawaii tomorrow!

    +4 UC
    -3 go into Tomohawk's MC (3 total)
    -Learns egg move Rapid Spin (-3 MC)
    -last one goes into Togekiss's MC (2 total)
    -Learns TM move Toxic (-2 MC)
  11. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    rickheg, deadfox081, Frosty, C$FP, TheMogRunner [nature changes cost 7 CC], AOPSUser, Matezoide, AOPSUser, Orcinus [lol], ZhengTann, Kaxtar, IAR, Glacier [Sleep Talk might be a BW2 Tutor, in which case you spend less], LockDown [that CC was left out], Jesseus, Kevin, rickheg, zarator, danmantincan and The Wanderer are approved.

    Maxim: you can get tutor moves of any generation, but if you're sticking with those you're approved too.

    That's 2 UC with 0.6 remaining.

    28 UC from here.

    Also claiming from here.
    Woobat ends up evolving! Using the 3 MC to get Endeavour (BW Lvl) and Substitute (BW TM).

    Blyton the Swoobat (open)
    [​IMG]
    Swoobat [Blyton] (F)

    • Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

    Type:

    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    • [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100

    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 114

    EC:
    6/6
    MC:
    0
    DC:
    5/5

    Abilities:

    • Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    • Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    • Simple (DW UNLOCKED): (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Attacks (31):

    Air Cutter
    Air Slash
    Amnesia
    Assurance
    Attract
    Calm Mind
    Charm
    Confusion
    Endeavour
    Fly
    Giga Drain
    Gust
    Heart Stamp
    Heat Wave
    Hidden Power [Fighting] [7]
    Imprison
    Light Screen
    Magic Coat
    Odor Sleuth
    Protect
    Psychic
    Psyshock
    Reflect
    Roost
    Shadow Ball
    Signal Beam
    Substitute
    Super Fang
    Stored Power
    Taunt

    Torment


    Here's how Grovyle is looking. Spending 3 MC on Leaf Blade, Leaf Storm and Detect (all BW Lvl). Stockpiling the final MC. His DW ability is also unlocked.

    Wilde the Grovyle (open)
    [​IMG]
    Grovyle [Wilde] (M)

    • Nature: Rash (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Special Defense.)

    Type:

    • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 7/9
    MC: 1
    DC: 5/5

    Abilities:

    • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    • Unburden (DW UNLOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Attacks (21):

    Absorb
    Acrobatics
    Agility
    Crunch
    Detect
    Dig
    Endeavour
    Fury Cutter
    Giga Drain
    Leaf Blade
    Leaf Storm
    Leech Seed
    Leer
    Low Kick
    Pound
    Pursuit
    Quick Attack
    Rock Slide
    Screech
    ThunderPunch
    X-Scissor


    Stockpiling that CC too.

    So I now have 44 UC. Splurge time.

    Odds and Ends (open)


    • Harper Lee the Girafarig learns Hyper Voice (BW2 TM; 2 UC).
    • Steinbeck the Claydol gets Substitute (BW TM; 2 UC); Sleep Talk (BW2 Tutor; 2 UC); Zen Headbutt (BW TM; 2 UC).
    • Blyton the (S)woobat gets Charge Beam (BW TM; 2 UC).


    There were significantly fewer odds and ends than I thought. Oh well, this leaves me with 34 UC.


    Flemming the Slowpoke gets:

    • Slack Off; Psychic; Heal Pulse -- all BW Lvl [3 UC].
    • Magic Coat; Signal Beam -- both BW2 Tutor [4 UC].
    • Psyshock; Ice Beam; Light Screen; Protect; Shadow Ball -- all BW TM [10 UC].
    • Endure; Teleport; Reflect; Bide -- all Past-gen TM [12 UC].
    This leaves me with 5 UC. All of these will go into Flemming's EC, bringing it right up to 5/6.

    And that's me done! Self-approving.
  12. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Joined:
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    Purchasing a Pure Incense and a Sun Stone for 16 CC, bringing me down to 9 CC.

    Self Approved
  13. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    From this tourney battle I claim 11.5 UC, which I round to 12 because it's from reffing. This brings my UC to 34.1.

    And now to spend some on Br'er Fox the Zorua, since if his ability is gonna be of any use whatsoever, he needs the moves to pull off a successful deception. He gets the following moves:
    • Level-up moves: Foul Play, Torment, Agility, Night Daze
    • Egg moves: Counter
    • BW tutors: Bounce, Snatch
    • BW TMs: Toxic, Hidden Power Ice 7, Protect, Shadow Ball, Double Team, Payback, Grass Knot, Substitute, Snarl

    So that's 4 level-up moves + 1 egg move + 2 BW tutors + 9 BW TMs = 4 + 3 + 4 + 18 = 29 UC spent, leaving me with 5.1. I will then spend 5 UC to bring Br'er Fox the Zorua's EC to 5/6, leaving me with 0.1 UC.

    SELF-APPROVED
  14. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,021
    http://www.smogon.com/forums/showthread.php?t=3449372&page=13

    26 CC
    26 HC for Sawk
    using them to MOVE UP

    From Level Up:
    Bulk Up
    Retaliate
    Quick Guard
    Reversal

    From BW TM/Tutor:
    Rock Slide
    Substitute
    Bulldoze
    Toxic
    Sleep Talk
    Facade
    Giga Impact
    Grass Knot
    Poison Jab
    Swagger
    Return

    That's all of them

    edit: Eh might as well spend Machamp's 12 MC now too

    Cross Chop
    Heavy Slam
    Dual Chop
    Role Play
    Poison Jab
    Giga Impact
  15. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
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    Messages:
    1,032
    Makuhita > Sawk, js. Jesseus Approved

    42.1 UC

    ---

    +1 CC [10 CC]

    Lucky Egg --> DC

    2/6 EC, 2 MC, 3/5 DC. Adding 6 UC (36.1 UC) to go to 6/6 EC and 5/5 DC.

    Naturally learnt: Nasty Plot. Using the 2 MC to purchase Extrasensory & Inferno

    Ninetales (F) (open)
    [​IMG]
    Ninetales [Novem] (F)
    Nature: Modest (+1 Spa, -1 Atk)

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 100
    Size Class: 2
    Weight Class: 2

    Abilities:

    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (DW) (Innate): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    EC: 6/6
    MC: 0
    DC: 5/5

    Confuse Ray
    Ember
    Extrasensory
    Faint Attack
    Fire Blast
    Fire Spin
    Flame Burst
    Flamethrower
    Grudge
    Hex
    Imprison
    Inferno
    Nasty Plot
    Quick Attack
    Roar
    Safeguard
    Tail Whip
    Will-O-Wisp

    Disable
    Heat Wave
    Spite

    Dig
    Hidden Power [Electric ; 7]
    Substitute

    Total Moves: 24


    Self Approved
  16. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Big post, here we come: http://www.smogon.com/forums/showthread.php?t=3470886

    With the help of the handy-dandy KOC, Boulderdsh evolves into Stratagem! Learns Weather ball by Evolution, gets Electro Ball and Shadow Ball.

    Stratagem (open)
    [​IMG]
    Stratagem (U)
    Timid (+15% Speed, +26% Accuracy, -1 Atk)
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW-UNLOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 100
    Atk: 1 (-)
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 150 (+)
    Size Class: 2
    Weight Class: 3

    EC: 9/9
    MC: 0
    DC: 5/5

    Weather Ball
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Ancient Power
    Metal Sound
    Paleo Wave
    Earth Power
    Rock Polish
    Electro Ball

    Fire Blast
    Protect
    Shadow Ball
    Giga Drain
    Volt Switch
    Hidden Power Fighting


    I have 5+2=7 CC, spending 6 to get a trio of new pokemon.

    Timburr (open)
    [​IMG]
    Timburr (M)
    Nature: Careful (+1 SpD, -1 SpA)

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (DW) [LOCKED]: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 3 (+)
    Spe: 35

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5


    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away

    Counter
    Drain Punch
    Mach Punch

    Toxic
    Taunt
    Payback
    Dratini (open)

    [​IMG]
    Dratini [Marethyu] (M)
    Nature: Rash
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 2
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Aqua Jet
    ExtremeSpeed
    Dragon Dance

    Flamethrower
    Light Screen
    Thunderbolt
    Colosshale (open)
    [​IMG]
    Colosshale (F)
    Nature: Hasty (+15% Speed, +22% Accuracy, -1 Rank Defense)

    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW-LOCKED): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    HP: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 4
    Weight Class: 9

    EC: 0/6
    MC: 0
    DC: 0/5

    Leer
    Tackle
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam

    Water Spout
    Fake Out
    Encore

    Earthquake
    Taunt
    Protect
  17. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,587
    7 UC

    UC: 0->7->0

    Spending all 7 UC to teach Duclohm Thrash by Level-Up, Protect and Flamethrower by BW TM, and Draco Meteor by BW(2) Tutor.
  18. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Let's get moving!
    Claiming:
    Arcanine: Agility (1), Endure (3)
    Vanilluxe: Mirror Coat (1), Magic Coat (2)
    Lucario: Low Sweep (2), Focus Punch (2)
    Dragonite: Mimic (3), Wing Attack (1)
    Cyclohm: Magnet Rise (2), Electroweb (2), Sleep Talk (2), Rest (2), Hail (2), Sunny Day (2), Torment (2).
    Machamp: Heavy Slam (3), Rolling Kick (3), Dual Chop (2), Rest (2), Sleep Talk (2), Focus Punch (2), Smack Down (2)
    Cinccino: Gunk Shot (2), Seed Bomb (2), Knock Off (2), Thief (2), Sleep Talk (2)
    Heracross: Rest (2), Sleep Talk (2)
    Donphan: Rock Slide (2), Double Team (2), Endure (3)
    Scrafty: Dual Chop (2), Outrage (2)

    Also buying a Fire Stone, Water Stone and a Shiny Stone for 24 CC
  19. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Regismash. I get 1 CC. Registeel gets 3 MC, and I bought it Hyper Beam twice, so now it has 4 MC, which go to Stealth Rock, Iron Defense and Amnesia. Regirock gets 4 MC, spent on Gravity and Sleep Talk. Regice also gets 4 MC, and it learns Frost Breath and Gravity.
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Using my 4 CC to buy two new pokemons,leaving me with 0 CC

    Turning my last UC into a MC to give Psychic (level up) to Elgyem

    Peter,the Elgyem (open)


    [​IMG]
    <Elgyem> [Peter]
    Nature: Brave nature (+ Attack,-10% evasion)
    Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilites:

    Telepathy (Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Synchronize (Innate):

    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Analytic (Innate,DW LOCKED):

    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Confusion(*)
    Growl(*)
    Heal Block(*)
    Miracle Eye(*)
    Psybeam(*)
    Headbutt(*)
    Hidden-Power -> Fighting (7) (*)
    Imprison(*)
    Psychic

    Trick-Room(*)
    Thunderbolt(*)
    Rock-Slide(*)

    Skill-Swap(*)
    Teleport(*)
    Nasty-Plot(*)




    Fiona,the Vanillite (open)


    [​IMG]
    <Fiona> [Vanillite]
    Nature: Modest (+ Sp.Attack - Attack)

    Type: Ice Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilites:
    Ice-Body (Innate):


    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Weak Armor (Can be enabled):

    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 44
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Icicle Spear(*)
    Harden(*)
    Astonish(*)
    Uproar(*)
    Icy Wind(*)
    Mist(*)
    Avalanche(*)
    Taunt(*)


    Hail (*)
    Blizzard (*)
    Hidden-Power (7 BP,Fighting) (*)

    Automotize(*)
    Water-Pulse(*)
    Imprison(*)



    What a great move-set Fiona has atm.

    Show Hide

    Sarcasm
  21. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
  22. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Claiming for this Terrible effort
    TRG: 4 CC
    Shinx: 4 HC

    taking the four CC I got and adding it to my 3 CC to buy an Amulet Coin
    Using my four HC as MC for Shinx putting him to 10

    Getting Shinx
    Thunder Wave(5th Gen TM)/Double Team(5th Gen TM)/Night Slash(Egg)/Quick Attack(Egg)/for 2+2+3+3=10 MC
  23. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Well, 4 UC, and I saw somewhere that it was advised to spend UC as MC. So I'll be doing that.

    I'll be converting the 4 UC to MC for Itsumo, my Spiritomb. Using that MC, he'll gain Psychic and Shadow Ball (BW TMs, 2 MC each). Got to expand his movepool quickly for my next Battle Hall raid.
  24. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,725
    This and this.

    So correcting AOPS's erroneous rewards, that makes...

    5 CC for me

    Battery: 1 EC, 2 MC, 1 DC, 1 KOC
    Count Bleck: 1 EC, 2 MC, 1 DC
    Hex: 2 EC, 2 MC, 3 DC (with KOC and Lucky Egg) This unlocks Drought.
    Ian: 1 EC, 2 MC, 1 DC
    Lucy: 1 EC, 2 MC, 1 DC

    All the MC will be stockpiled cuz I'm fuckin' lazy.

    Woo
  25. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    http://www.smogon.com/forums/showthread.php?t=3468867&page=2

    Ambipom gets 6 MC and spends them on Low Sweep, Foul Play, and Gunk Shot.
    Snorlax gets (9+4) 13 MC, and spends them and 2 UV on Double-Edge, Rollout, Last Resort, Wild Charge, Reflect, Skull Bash, and Self-Destruct
    Snorlax gets Headbutt, a pre-25 lvlup move
    PorygonZ gets Shock Wave and Sleep Talk with 5 of its 6 MC.

    And I get 6 CC.
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