Data Prize Claiming Thread (Update 5-09-13)

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OK, redeeming all my MC. And it turns out my Pichu has 4 EC, so...


<Pikachu> [Battery] (Male)
Nature: Rash (+SpA, -SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Type: Innate)
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Lightningrod: (Type: Innate) [DW, Locked]
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 4/9
MC: 0
DC: 2/5

Attacks:
Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Growl
Quick Attack
Electro Ball
Double Team

Volt Tackle
Wish
Fake Out

Thunderbolt
Substitute
Grass Knot

Pain Split
Surf
Fly


Used its 3 MC to buy FLY

Count Bleck the Duskull will use his 2 MC to buy Hex and Will-O-Wisp, both level-up moves.

Hex the Vulpix will do the same with her 2 MC.

Lucy the Psyduck will learn Aqua Tail and Soak, both level-up moves.

Ian the Darumaka will learn Superpower and Flare Blitz, both level-up moves.

Also using 2 CC to buy Kai the Pansear!

<Pansear> [Kai] (Female)
Nature: Quirky (Neutral)
Type: Fire
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony: (Type: Innate)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Blaze: (Type: Innate) [DW, Locked]
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia

Fire Punch
Tickle
Low Kick

Dig
Flamethrower
Solarbeam
 
Let's get moving!
Claiming:
Arcanine: Agility (1), Double Kick (3)
Vanilluxe: Mirror Coat (1), Magic Coat (2)
Lucario: Low Sweep (2), Focus Punch (2)
Dragonite: Mimic (3), Wing Attack (1)
Cyclohm: Magnet Rise (2), Electroweb (2), Sleep Talk (2), Rest (2), Hail (2), Sunny Day (2), Torment (2).
Machamp: Heavy Slam (3), Rolling Kick (3), Dual Chop (2), Rest (2), Sleep Talk (2), Focus Punch (2)
Cinccino: Gunk Shot (2), Seed Bomb (2), Knock Off (2), Thief (1), Iron Tail
Heracross: Rest (2), Sleep Talk (2)
Donphan: Rock Slide (2), Double Team (2), Endure (3)
Scrafty: Dual Chop (2), Outrage (2)

Also buying a Fire Stone, Water Stone and a Shiny Stone for 24 CC
 
From here, I claim 2 CC.

Koops, my Wartortle, claims 1 EC and 2 MC.
He'll buy Icy Wind, via BW2 Tutor.

Aloe, my Roselia, claims 1 EC, 2 MC, 1 DC, and 2 KOC, which I will place into her MC.
She reaches 5/5 DC, unlocking Leaf Guard.
She'll buy Sunny Day and Solarbeam, via BW TM.

Finally, Joy, my Togetic, claims 1 EC, 2 MC, and 1 KOC, which I will place into her MC.
She reaches 9/9 EC, so she evolves. I'll spend her MC on Water Pulse, via past-gen tutor.
She gains Sky Attack, ExtremeSpeed, Aura Sphere, and Air Slash via evolution.

Togekiss: Joy (F)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks: (44)

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
After You
ExtremeSpeed
Sky Attack
Aura Sphere
Air Slash

Morning Sun
Mirror Move
Psycho Shift
Future Sight

Magic Coat
Heal Bell
Counter
Endure
Endeavor
Tailwind

Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
Toxic
Psychic
Solarbeam
Reflect
Light Screen
Dream Eater
Fly
Incinerate
Attract
Roost
Psyshock
Hyper Beam
Brick Break
Water Pulse

Thanks!
 
Frosty (both posts), Lord Jesseus, deadfox081, Orcinus Duo (both posts), Kaxtar, AOPSUser, zarator, SubwayJ, Glacier Knight, Imanalt, Rediamond, Maxim, UllarWarlord, Yarnus of Bethany, rickheg, The Royal Guard, Arcanite, Pwnemon, and EndQuote: Approved (+2 UC, rounding up from 1.9 because some were big)
 
Why am I always the last to claim anyway raid win!
I get 4CC and an extra 7CC for the Stormage Depths Normal Mode acheivement bringing me to 14, 10 of which is used to buy a Dragon Fang
Haxorus gets 6MC and all 8KOC is going into him which is turned into Mcwhich is used to buy Giga Impact (BW LU), Dragon Tail(BW TM), Low Kick(BW2 Tutor), Rest(BW TM), Sleep Talk(BW2 Tutor), Protect (BW TM) and Focus Energy (Egg Move)
Escavalier gets 6MC used to buy Rest (BW TM), Sleep Talk(BW2 Tutor) and Toxic (BW TM)
 
6 UC

EDIT: Tie. 2 CC, and Starmie and Arghonaut each get 3 MC and 1 KOC. Starmie learns Grass Knot and Substitute. Arghonaut learns:

Foul Play (1 MC), Punishment (1 MC), Bulk Up (1 MC, 1 KOC, and 1 UC), Scary Face (3 UC), Soak (3 UC), Gunk Shot (2 UC), Low Kick (2 UC), Superpower (2 UC), Sleep Talk (2 UC), Roar (2 UC), Rain Dance (2 UC), Smack Down (2 UC), Double Team (2 UC), Rest (2 UC), Low Sweep (2 UC), Quash (2 UC), Giga Impact (2 UC), Stone Edge (2 UC), Bulldoze (2 UC), Substitute (2 UC), Rock Tomb (2 UC), Endure (3 UC), and Rock Smash (2 UC), for a total of 44 UC spent.
 
Claiming rewards from this match.

Currency Counters: 0+2=2

Pandora (Necturna)
MC: 3
KOC: 2

Spending the KOC on MC then buying Stone Edge (TM) and Seed Bomb (BW2 Tutor), which leaves her with 1 MC that I'm stockpiling

Skyla (Lucario):
MC: 3

Spending that on Dragon Pulse, Extremespeed, and Swords Dance (All LU)

That'll be it for now.
 
Wobbanaut / C$FP / Maxim / Texas / Danmantincan / Pwnemon / Texas Approved

+0.7 UC, 36.8 UC Total.

---

Claims incoming:

+3 CC [13 CC]

+2 CC [15 CC]

Magneton: 2 EC / 4 MC / 2 DC / 3 KOC
All KOC into MC, giving a total of 13 MC. Unlocking DW ability. Spending 7 CC [8 CC] to change to Timid, stats of:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 81 (+) [+11% Accuracy]
Size Class: 2
Weight Class: 3
Base Rank Total: 18


Purchasing: Tri-Attack (1 MC) ; Swift (1 MC) ; Magnet Bomb (0 MC, level 18 in B2W2) ; Electro Ball (1 MC) ; Hyper Beam (2 MC) ; Reflect (2 MC) ; Protect (2 MC) ; Substitute (2 MC) ; Volt Switch (2 MC)

Chinchou: 1 EC / 3 MC (Exp Share) / 1 DC
Unlocking DW ability. Evolving. Purchasing Swallow (1 MC), Spit Up (1 MC) and Stockpile (1 MC).


Lanturn [Lumos Maxima] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 120
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2

Abilities:

Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

EC: 6/6
MC: 0
DC: 5/5

Aqua Ring
Bubble
BubbleBeam
Charge
Confuse Ray
Discharge
Electro Ball
Flail
Hydro Pump
Signal Beam
Spark
Spit Up
Stockpile
Supersonic
Swallow
Take Down
Thunder Wave
Water Gun

Agility
Psybeam
Whirlpool

Ice Beam
Protect
Substitute

Total Moves: 24


Lombre: 1 EC / 2 MC / 1 DC / 1 KOC
KOC to EC for a total of 7/9 EC, 5 MC and 4/5 DC. Storing all.

Duosion: 1 EC / 2 MC / 1 DC
6/9 EC, 2 MC, 2/5 DC. Purchasing Endeavor and Future Sight.

Cubone: 1 EC / 2 MC / 1 DC / 1 KOC
KOC to EC for 4/6 EC, 3/5 DC and 2 MC. Bone Rush and Double-Edge.

Chingling: 1 EC / 2 MC
EC to 3/6, MC to 5. Using the MC to buy Psychic and Future Sight.

Self Approved.
 
6 UC

EDIT: Tie. 2 CC, and Starmie and Arghonaut each get 3 MC and 1 KOC. Starmie learns Grass Knot and Substitute. Arghonaut learns:

Foul Play (1 MC), Punishment (1 MC), Bulk Up (1 MC, 1 KOC, and 1 UC), Scary Face (3 UC), Soak (3 UC), Gunk Shot (2 UC), Low Kick (2 UC), Superpower (2 UC), Sleep Talk (2 UC), Roar (2 UC), Rain Dance (2 UC), Smack Down (2 UC), Double Team (2 UC), Rest (2 UC), Low Sweep (2 UC), Quash (2 UC), Giga Impact (2 UC), Stone Edge (2 UC), Bulldoze (2 UC), Substitute (2 UC), Rock Tomb (2 UC), Endure (3 UC), and Rock Smash (2 UC), for a total of 44 UC spent.
Apparently my edit was after the approval, so yeah.
 
A win for me!

I get a CC, giving me 8 total. Those get me a Dawn Stone.

Ragnorok the Rebble gains 4 MC, using the KOC, and learns Rock Polish and Explosion, BW TMs. Also, I noticed I bought it Shadow Ball twice. I'd like to make one of those Stealth Rock, a 5th Gen Tutor.

It goes to 8/9 EC, and 4/5 DC.

A training loss for me!


I go to 1 CC

Sir Wattson the Protowatt goes to 2/6, 3, 2/5. The MC go to learning Double Team (BW TM) and Zap Cannon (LU)
 
Claiming 23 UC (103) from this battles:

Nessarose (Alakazam) gets 50 UC (+50 MC = 50)
* Using 50 MC to learn Future Sight (1), Role Play (1), Calm Mind (1), Drain Punch (2), Fire Punch (2), Foul Play (2), Gravity (2), Ice Punch (2), ThunderPunch (2), Signal Beam (2), Sleep Talk (2), Snatch (2), Sunny Day (2), Rain Dance (2), Hidden Power Fire [7] (2), Grass Knot (2), Swagger (2), Safeguard (2), Double Team (2), Protect (2), Substitute (2), Hyper Beam (2), Bide (3), Dig (3) & Endure (3), leaving him with 0

Lola (Jynx) gets 46 UC (+46 MC = 49)
* Using 49 MC to learn Copycat (1), Rain Dance (2), Signal Beam (2), Nightmare (2), Icy Wind (2), Hail (2), Helping Hand (2), Magic Coat (2), Torment (2), Brick Break (2), Focus Punch (2), Grass Knot (2), Protect (2), Double Team (2), Hyper Beam (2), Hidden Power Fire [7] (2), Frost Breath (2), Substitute (2), Toxic (2), Light Screen (2), Reflect (2), Dream Eater (2), Bide (3) & Teleport (3), leaving her with 0
** Using 7 UC to change Lola's Nature from Hasty (+15% Speed, +X% Accuracy, -1 Def) to Timid (+15% Speed, +X% Accuracy, -1 Atk), leaving me with 0 UC

Jinx (Lola) {♀}

Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice/Psychic


  • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Oblivious: (Innate)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  • Forewarn: (Innate)
This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
  • Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Stats:

HP: 100
Atk:
1 (-)
Def: 2
SpA:
4
SpD:
3
Spe:
110 (+)
SC:
3
WC:
3
BST:
22


EC:
6/6
MC:
0
DC:
5/5


Attacks: 51

Bide
Blizzard
Brick Break
Confusion
Copycat
Counter
DoubleSlap
Double Team
Drain Punch
Dream Eater
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire [7]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Magic Coat
Mean Look
Miracle Eye
Nightmare
Perish Song
Pound
Powder Snow
Protect
Psychic
Rain Dance
Reflect
Shadow Ball
Signal Beam
Sing
Substitute
Sweet Kiss
Taunt
Teleport
Torment
Toxic
Wish

 
http://www.smogon.com/forums/showthread.php?p=4361692#post4361692

264

http://www.smogon.com/forums/showthread.php?t=3468800

265

http://www.smogon.com/forums/showthread.php?t=3467865&page=3

I get 1 CC, which is stockpiled to 18 CC
Dream the Mollux gets 4 MC, 2 DC, 1 KOC.

1 DC, along with the KOC and 1 UC is spent in unlocking Illuminate.
4 MC is stockpiled. This brings me down to 264 UC.

http://www.smogon.com/forums/showthread.php?t=3470947

Orcinus: 1CC
Pompeii the Numel: 1EC, 1DC, 2MC

1 CC brings me up to 19 CC

EC, DC are stocked, and so are the 2 MC
 
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