OK, redeeming all my MC. And it turns out my Pichu has 4 EC, so...
<Pikachu> [Battery] (Male) Nature: Rash (+SpA, -SpD) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Static: (Type: Innate)
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod: (Type: Innate) [DW, Locked]
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Used its 3 MC to buy FLY
Count Bleck the Duskull will use his 2 MC to buy Hex and Will-O-Wisp, both level-up moves.
Hex the Vulpix will do the same with her 2 MC.
Lucy the Psyduck will learn Aqua Tail and Soak, both level-up moves.
Ian the Darumaka will learn Superpower and Flare Blitz, both level-up moves.
Also using 2 CC to buy Kai the Pansear!
<Pansear> [Kai] (Female) Nature: Quirky (Neutral) Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Gluttony: (Type: Innate)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze: (Type: Innate) [DW, Locked]
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
using the 5 MC to get Knock Off (2) and Endure (3). Now, i accidentally bought Helping Hand both as tutor and LU. IF I can get the 2 MC refund on the tutor version, i'd like to get Mimic (3) (I have one stockpiled)
Koops, my Wartortle, claims 1 EC and 2 MC.
He'll buy Icy Wind, via BW2 Tutor.
Aloe, my Roselia, claims 1 EC, 2 MC, 1 DC, and 2 KOC, which I will place into her MC.
She reaches 5/5 DC, unlocking Leaf Guard.
She'll buy Sunny Day and Solarbeam, via BW TM.
Finally, Joy, my Togetic, claims 1 EC, 2 MC, and 1 KOC, which I will place into her MC.
She reaches 9/9 EC, so she evolves. I'll spend her MC on Water Pulse, via past-gen tutor.
She gains Sky Attack, ExtremeSpeed, Aura Sphere, and Air Slash via evolution.
Togekiss: Joy (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Frosty (both posts), Lord Jesseus, deadfox081, Orcinus Duo (both posts), Kaxtar, AOPSUser, zarator, SubwayJ, Glacier Knight, Imanalt, Rediamond, Maxim, UllarWarlord, Yarnus of Bethany, rickheg, The Royal Guard, Arcanite, Pwnemon, and EndQuote: Approved (+2 UC, rounding up from 1.9 because some were big)
Why am I always the last to claim anyway raid win!
I get 4CC and an extra 7CC for the Stormage Depths Normal Mode acheivement bringing me to 14, 10 of which is used to buy a Dragon Fang
Haxorus gets 6MC and all 8KOC is going into him which is turned into Mcwhich is used to buy Giga Impact (BW LU), Dragon Tail(BW TM), Low Kick(BW2 Tutor), Rest(BW TM), Sleep Talk(BW2 Tutor), Protect (BW TM) and Focus Energy (Egg Move)
Escavalier gets 6MC used to buy Rest (BW TM), Sleep Talk(BW2 Tutor) and Toxic (BW TM)
Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Total Moves: 24
Lombre: 1 EC / 2 MC / 1 DC / 1 KOC
KOC to EC for a total of 7/9 EC, 5 MC and 4/5 DC. Storing all.
Duosion: 1 EC / 2 MC / 1 DC
6/9 EC, 2 MC, 2/5 DC. Purchasing Endeavor and Future Sight.
Cubone: 1 EC / 2 MC / 1 DC / 1 KOC
KOC to EC for 4/6 EC, 3/5 DC and 2 MC. Bone Rush and Double-Edge.
Chingling: 1 EC / 2 MC
EC to 3/6, MC to 5. Using the MC to buy Psychic and Future Sight.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.