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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,537
    Claiming

    Duclohm:
    EC: 8->9
    MC: 1->4->5 (KOC)->0
    Moves: Sunny Day, Ice Beam (BW TM)

    Evolves into Cyclohm!

    Cyclohm (OT Galladiator) (open)
    [​IMG]

    Cyclohm [Gandalf] (M)
    Nature: Modest (+Special Attack, -Attack)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Zap Cannon
    Double Hit
    Thrash
    Whirlwind
    Bide
    Tri Attack

    DragonBreath
    Hydro Pump
    Magnet Rise
    Heal Bell
    Power Gem

    Light Screen
    Thunder
    Thunder Wave
    Thunderbolt
    Protect
    Draco Meteor
    Flamethrower
    Toxic
    Hail
    Blizzard
    Substitute
    Hidden Power (Ground 7)
    Fire Blast
    Volt Switch
    Surf
    Sunny Day
    Ice Beam

    Total: 44


    Gible:
    EC: 0->1
    MC: 0->2->0
    DC: 0->1
    Moves: Dragon Claw, Dig (LU)

    Horsea:
    EC: 0->1->2 (Lucky Egg)
    MC: 0->2->0
    DC: 0->1
    Moves: Brine, Dragon Pulse (LU)

    CC: 3->5

    EDIT: 13 UC

    EDIT: 7 more UC

    UC: 0->20
  2. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    decent Hall run
    Zubat will purchase: Poison Fang (1, Lvl), Haze (1, Lvl), Fly (2, BW HM), Hidden Power [Ground, 7] (2, BW TM), Endure (3, Past Gen TM)

    Last HC goes to DC to unlock Infiltrator.

    I keep the 10 CC.
  3. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    From here, I claim 2 UC.

    Atlas, my Venonat, will use them to buy Giga Drain, via BW2 Tutor.

    Thanks!
  4. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Same battle as EndQuote.

    Necturine's Lucky Egg counter becomes EC, bringing her to 2/6. Her 2 MC buy her Protect (BW TM).

    Storing the CC for a total of 13. Just three more to complete my gym pool...
  5. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Claiming from this match

    I go to 8 CC, all KOC go to CC.

    Ragnorok, now having fought as a Bolderdash, gains 1/3/1, going to 9/9, 3, 5/5, evolving and unlocking Mold Breaker! The MC are stored for now.

    Claw the Gible, Anger the Bagon, and Rosalina the Necturine all gain 1/2/1, and store the MC.

    Ragnorok the Stratagem (open)
    [​IMG]
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:
    Level Up:

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    AncientPower
    Earth Power
    Paleo Wave

    Tutor:
    Giga Drain
    Heat Wave
    Mud-Slap
    Vacuum Wave
    Ominous Wind
    Stealth Rock

    TM:
    Energy Ball
    Volt Switch
    Double Team
    Hidden Power Ice (6)
    Flamethrower
    Shadow Ball
    Protect
    Endure
    Rock Polish
    Explosion
  6. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,958
    http://www.smogon.com/forums/showthread.php?t=3470734&page=2

    Prizes:
    Both battlers: 2 CC
    Volcarona, Chandelure, Darmanitan: 4 MC
    3 KOC for Volcarona (putting into MC)

    Volcarona has 7 MC
    Swagger
    Tailwind
    Overheat
    Leaves 1

    Darmanitan has 4 MC:
    Endure
    Leaves 1

    Chandelure has 4 MC:
    Telekinesis
    Inferno
    Leaves 1
  7. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    A battle is finished!

    SubwayJ
    CC: 35--->37

    Catan the Venomoth
    MC: 0--->5 (KOC)--->0
    Buys Tailwind (B2W2 Tutor)
    And Twister (Past Gen Tutor)

    PvZ the Necturna
    MC: 0--->4--->0
    Buys Payback (BW TM)
    And Snatch (B2W2 Tutor)
  8. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    A wanderer is defeated!

    Yours Truly
    +2 CC, Stockpiling (92 total)

    Quass the Gallade
    +4 MC (3 MC + 1 KOC, 4 total)
    Learns the TM move Reflect (-2 MC) and the Tutor move Fire Punch (-2 MC)

    Karamazov the Cyclohm
    +3 MC (3 total)
    Learns the Level-up move Slack Off (-1 MC) and the TM move Blizzard (-2 MC)
  9. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • Rediamond: APPROVED
    • Kaxtar:
      • First post: Gallade gets Protect via level up, so he has 1 spare MC. Also you might want to change the name Necturine on the hide tag. Fix this and you're APPROVED
      • Second post: APPROVED
    • Matezoide: APPROVED
    • AOPSUser:
      • First post: Holy shit that was a freakin' curbstomp! Anyway, APPROVED
      • Second post: Cyclohm gets the moves Whirlwind, Bide and Tri Attack for free upon evolution. Fix this and you're APPROVED
    • Orcinus Duo: If you're going to refer to your mons by nickname, could you please say what species they are too, like "Simion the Infernape"? Also, if your Lileep was never approved, why have you deducted 2 CC for it already? Plus, Slowpoke gets Tackle as a starting move, not Tickle. Fix this and you're APPROVED
    • SimonSays: APPROVED
    • SubwayJ:
      • First post: Eevee gets bite at level 17 in BW2, so Vaporeon should get Bite for free, meaning she has 1 spare MC. Fix this and you're APPROVED
      • Second post: APPROVED
    • C$FP: APPROVED
    • Eternal Drifter: APPROVED
    • Its_A_Random: APPROVED
    • Lord Jesseus:
      • First post: APPROVED
      • Second post: APPROVED
    • Imanalt: APPROVED
    • danmantincan: APPROVED
    • Frosty: APPROVED
    • Lockdown: APPROVED, although I had a look at your Zubat and, as it has 4/9 EC, it can evolve into Golbat now.
    • EndQuote: APPROVED
    • Galladiator: APPROVED
    • rickheg: Stratagem gets Weather Ball and Magnet Rise for free upon evolution. Add those and you're APPROVED
    • The Wanderer: APPROVED

    These approvals give me 2.4 UC and from this battle I claim 15 UC, bringing my UC total to 17.5. In addition, I have claims to make for this battle. I gain 4 CC, bringing my CC total to 9. I will then spend 6 of these on an Exp. Share, bringing my CC total to 3.

    Shere Khan the Purrloin gets 1 EC and 2 MC, bringing his EC to 4/6 and his MC to 2. I will use 2 of my UC to bring my UC to 15.5 and his EC to 6/6, evolving him into Liepard. He will use his 2 MC to learn the BW TM Aerial Ace. Here's what he looks like now:

    Shere Khan the Liepard (open)
    [​IMG]
    Liepard [Shere Khan] (M)
    Nature: Impish (+Defence, -Special Attack)

    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 106
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Moves: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Prankster (DW UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws
    Snatch
    Sucker Punch
    Nasty Plot

    Encore
    Foul Play
    Pay Day

    Taunt
    Thunder Wave
    Swagger
    Protect
    Toxic
    Aerial Ace


    McLeach the Cacnea gets 1 EC, 2 MC, 1 DC and 1 KOC. The KOC goes into his MC, bringing his MC to 4 (since he has 1 stockpiled fsr), his EC to 4/6 and his DC to 4/5. As with Shere Khan, I will put 2 UC into his EC, bringing my UC to 13.5 and his EC to 6/6 and evolving him into Cacturne. He gets the move Revenge for free upon evolution and the 4 MC are spent on the BW tutors Dark Pulse and ThunderPunch. Here's what he looks like now:

    McLeach the Cacturne (open)
    [​IMG]
    Cacturne [McLeach] (M)
    Nature: Brave (+Attack, -Speed)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 47 (-) (Opponent's accuracy boost: 10%)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17
    Moves: 23

    EC: 6/6
    MC: 0
    DC: 4/5

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Attacks:
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand-Attack
    Pin Missile
    Ingrain
    Spikes
    Sucker Punch
    Destiny Bond
    Faint Attack
    Sandstorm
    Revenge

    Counter
    Disable
    Seed Bomb

    Brick Break
    Energy Ball
    Payback
    Drain Punch

    Dark Pulse
    ThunderPunch


    Alameda Slim the Sandile gets 1 EC, 2 MC and 1 DC, bringing his EC to 1/9, his MC to 2 and his DC to 1/5. Using the 2 MC he learns the level-up moves Crunch and Dig, bringing his MC to 0.

    Horned King the Nidoran♂ gets 1 EC, 2 MC, 1 DC and 1 KOC. The KOC goes into his EC, bringing his EC to 2/9, his MC to 2 and his DC to 1/5. The 2 MC are spent on the BW TM Venoshock, bringing his MC to 0.

    SELF-APPROVED
  10. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    From this reffing...

    Universal Counters: 64 + 7 = 71
  11. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    TheWolfe: Approved

    Claim (open)
    http://www.smogon.com/forums/showthread.php?t=3470734
    http://www.smogon.com/forums/showthread.php?p=4358758

    Also lots of UC: 2 + 5 + 12.5 + 12.5 + 11 + 11 + 14 = 68 UC, plus the 5 I already have for a total of 73 UC.

    Total:

    [box]Elevator Music: 6 CC / 68 UC
    - Togekissu (Togekiss): 3 KOC
    - PorigonZ (Porygon-Z): 3 KOC
    - Miniryu (Dratini): 1 EC / 3 MC / 1 DC
    - Kirinriki (Girafarig): 1 EC / 3 MC / 1 DC / 1 KOC
    - Nyuura (Sneasel): 1 EC / 3 MC / 1 DC / 1 KOC[/box]
    ---
    Currency Counters: 20 ---> 26
    Universal Counters: 5 ---> 73 ---> 0 (spending)

    - I'll put Togekiss's and Porygon-Z's KOC into their respective MC. For Togekiss, I'll use the 3 KOC and 12 UC to buy: Double Team (BW TM), Facade (BW TM), Pluck (BW TM), Headbutt (Past Gen Tutor), Swift (Past Gen Tutor), and Peck (Egg Move). For Porygon-Z, I'll use the 3 KOC and 1 UC to buy Iron Tail (BW Tutor) and Hidden Power (Fire, 7) (BW TM).

    - Miniryu goes up to 4/9 EC and 4/5 DC, meaning it now evolves into Dragonair:

    Hakuryu (Dragonair) (open)

    [​IMG]
    Dragonair [Hakuryu] (M)
    Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60 (70 /1.15) (-)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18
    Total Moves: 29

    EC: 4/9
    MC: 3
    DC: 4/5

    Attacks:
    Agility
    Aqua Tail
    Dragon Dance
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Hyper Beam
    Leer
    Outrage
    Safeguard
    Slam
    Thunder Wave
    Twister
    Wrap

    Aqua Jet
    ExtremeSpeed
    Haze

    Bide
    Flamethrower
    Light Screen
    Protect
    Reflect
    Rest
    Sleep Talk
    Substitute
    Swagger
    Thunderbolt
    Toxic

    Dragon Pulse

    I'm also going to use its 3 MC and 6 UC to buy the following: Double Team (BW TM), Surf (BW TM), Icy Wind (BW Tutor), and Endure (Past Gen TM).

    - Girafarig's DC goes up to 2/5. I'll put its KOC into its MC, and use it to buy the following: Signal Beam (BW Tutor) and Uproar (BW Tutor).

    - Sneasel's EC goes up to 2/6, and its DC goes up to 2/5. I'll put its KOC into its MC. I'm going to put 7 UC into it to max out its EC and DC though, unlocking Pickpocket and letting it evolve:

    (Weavile gains Embargo, Revenge, Assurance, and Nasty Plot upon evolution)
    Manyuura (Weavile) (open)

    [​IMG]
    Weavile [Manyuura] (M)
    Nature: Jolly (+15% Spe, +24% Acc, -1 SpA)
    Type: Dark/Ice
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 144 (125 *1.15) (+) (24% Accuracy boost)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21
    Total Moves: 32

    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:
    Agility
    Assurance (+)
    Beat Up
    Embargo (+)
    Faint Attack
    Fury Swipes
    Hone Claws
    Ice Shard
    Icy Wind
    Leer
    Metal Claw
    Nasty Plot (+)
    Punishment
    Quick Attack
    Revenge (+)
    Scratch
    Screech
    Slash
    Snatch
    Taunt

    Avalanche
    Counter
    Fake Out
    Reflect

    Dig
    Endure
    Protect
    Substitute
    Torment
    Toxic

    DynamicPunch
    Ice Punch

    I'm going to spend Weavile's 4 MC and 47 UC on the following: Fling (Level-Up), Night Slash (Level-Up), Dark Pulse (Level-Up), Assist (Egg Move), Bite (Egg Move), Pursuit (Egg Move), Hail (BW TM), Sunny Day (BW TM), Brick Break (BW TM), Double Team (BW TM), Aerial Ace (BW TM), Rest (BW TM), Giga Impact (BW TM), Swords Dance (BW TM), Psych Up (BW TM), X-Scissor (BW TM), Swagger (BW TM), Focus Punch (Past Gen TM), Natural Gift (Past Gen TM), Iron Tail (BW Tutor), Knock Off (BW Tutor), Low Kick (BW Tutor), Sleep Talk (BW Tutor), and Moonlight (NYPC event).

    That's that. Self-approved
  12. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Claiming this ^

    KOC invested into EC bring the count to 4/6

    Spending 12 of my CC to purchase an Amulet Coin [​IMG] and a Lucky Egg [​IMG] 22-12 = 10 CC remaining
  13. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
  14. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    I could have sworn I had another round...

    Hope the Chingling gains 1 EC and 2 MC (0 DC, since she does not have a dream world ability to unlock). She'll immediately use the two MC to learn Signal Beam (B2W2 Tutor: 2 MC). Dark types are no longer safe!

    Hope's Totals:
    EC: 1/6
    MC: 0

    Fern the Meowth gains 1 EC, 2 MC, 1 DC, and 1 KOC. The KOC will be turned into MC, for a total of 3 MC. She will turn the three MC into Water Pulse (Past Generation TM: 3 MC). Low powered? How about high powered with a chance of confusion?

    Fern's Totals:
    EC: 4/6
    MC: 0
    DC: 4/5

    Of course, I also recieve 2 CC, bringing my total up to 4. Not enough for an item I need, so I'll stockpile this for now.

    Total CC: 4
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    DFrog, Frosty, and Drifter are APPROVED.

    0.3 brings me to 36.2

    ==

    I get 5 CC in total.

    Sigilyph will use its MC on Gravity, Mirror Move, and Sky Attack (LU) and its DC as well as 3 UC will go into DC, unlocking Tinted Lens.
    Duclohm will stockpile all counters, bringing it from 7/4/3 to 8/6/4.
    Slowpoke will use 2 KO as EC and 1 KO as DC, bringing it from 0/0/0 to 3/2/2.
    Conkeldurr will use 4 MC on Bulk Up, DynamicPunch, Hammer Arm, and Superpower (LU).
    Abra will use its KO on EC and buy Hidden Power [Fire 7] (BW TM).
    Stunky will use its KOC on EC and stockpile.
    Porygon will use its KOC on EC and stockpile.

    Next, to buy some moves.
    [​IMG]
    BW TM [12]
    Psyshock
    Toxic
    Telekinesis
    SolarBeam
    Brick Break
    Rest
    Attract
    Echoed Voice
    Incinerate
    Flash
    Dream Eater
    Grass Knot

    BW Tutor [8]
    Covet
    Drain Punch
    Endeavor
    Hyper Voice
    Roost
    Signal Beam
    Sleep Talk
    Tailwind

    Past TM [4]
    Focus Punch
    Water Pulse
    Endure
    Defog

    Past Tutor [3]
    Air Cutter
    Roleplay
    Swift

    (12 * 2) + (8 * 2) + (3 * 3) + (4 * 3) = 61 UC.
    [​IMG]
    Level [6]
    Faint Attack
    Knock Off
    Mean Look
    Power Gem
    Punishment
    Shadow Claw

    BW TM [10]
    Hone Claws
    Telekinesis
    Psychic
    Brick Break
    Rock Tomb
    Incinerate
    Embargo
    Flash
    Dream Eater
    Snarl

    BW Tutor [9]
    Dark Pulse
    Fire Punch
    Foul Play
    Gravity
    Icy Wind
    Low Kick
    Signal Beam
    Spite
    Wonder Room

    Past TM [1]
    Water Pulse

    (6 * 1) + (10 * 2) + (9 * 2) + (1 * 3) = 47 UC.

    61 + 47 = 108 Total.

    Also spending 17 CC on a Sharp Beak and a Soothe Bell.

    SELF-APPROVED
  16. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  17. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,278
    Two Victories

    Sleast's (Gastrodon) Movepool is Complete, so I get 3+5+1=9 CC from the first link.
    I also get 14 CC from the second link.
    In total I get 23 CC.
    ---
    [​IMG]
    Golurk [Robolem] (-)
    EC: 6/6
    MC: 9 (+9 KOC) > 0
    DC: 5/5
    -Learns Curse (Gen V Level-Up), Telekinesis, Flash (Both Gen V TM), Gravity, & Stealth Rock (Both Gen V Tutor).
    ---
    [​IMG]
    Fidgit [Utilitand] (M)
    EC: 6/6
    MC: 5 (+3 MC, +2 KOC) > 0
    DC: 5/5
    -Learns Swagger (Gen V TM), & Twister (Past Gen Move).
    ---
    [​IMG]
    Eelektross [Sheeldon] (M)
    EC: 9/9
    MC: 4 (+3 MC, +1 UC) > 0
    DC: N/A
    -Learns Drain Punch, & Giga Drain (Both Gen V Tutor).
    ---
    [​IMG]
    Ludicolo [Poncho] (M)
    EC: 9/9
    MC: 4 (+3 MC, +1 KOC) > 0
    DC: 5/5
    -Learns Surf (Gen V TM), & Seed Bomb (Gen V Tutor).
    ---
    That is all.

    16-1=15 UC
  18. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
  19. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Claimin from a battle.

    +3 CC.
    Slam the Onix gets 1 EC, 3 MC, 1 DC, 1 KO. KO as EC while I spend the MC on Double Edge (LU) and Taunt (TM).
    Golett gets 1 EC, 2 MC, 1 DC and 1 DC by virtue of the Lucky Egg to unlock No Guard. These MC go on Magic Coat (BW Tutor) and I now realise I bought Earthquake as a LU move after my last match when I had already purchased it as as a starting TM. I'll trade that in now for DynamicPunch if I may.
    Gligar just got 1 EC, 2 MC, 1 DC. MC shall be spent on Roost (BW Tutor).
    Lastly Embirch evolved into a Flarelm mid match and also picked up 1 EC, 2 MC, 1 DC and 3 KOs. I'll put all 3 KOs into EC and get Will-O-Wisp (TM) with the MC. Here's Flarelm in its new state.

    Wildfire the Flarelm (open)
    [​IMG]
    Flarelm [Wildfire] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 47 (55/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 8/9
    MC: 0
    DC: 3/5

    Abilities:

    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll: [DW LOCKED] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks (16):
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Synthesis
    Lava Plume

    Flamethrower
    Energy Ball
    Rock Slide
    Will-O-Wisp

    Stealth Rock

    Earth Power
    Psybeam
    Counter


    And now my failed (pretty epically mind you) TLR.

    +6 CC
    +1 Nanab Berry
    +1 Focus Band
    -1 Potion
    -1 Revive
    -2 Heal Ball
    -1 Sport ball
    +1 Gigalith

    Tomohawk gets 9 MC, 1 KO. KO will turn into CC and I'll get Snatch, Tailwind (BW Tutor), Incinerate, Quash (BW TM) and Rest (LU) with the 9 MC.
    Slowbro gets 6 MC, 1 KO. KO becomes MC to get Focus Punch (Past TM), Icy Wind and Protect (TM).
    Muk gets 6 MC, 3 DC and 1 KO. KO becomes Dc to unlock Poison Touch while the MC are spent on Fire Punch, Ice Punch, ThunderPunch (BW Tutor).
    Gigalith is captured and gets 2 MC, 1 DC, 1 KO. KO goes into DC and MC buy Stealth Rock and Rock Slide (LU)

    Heap the Gigalith (open)
    [​IMG]
    Gigalith [Heap] (M)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 21 (25/1.15)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 3/5

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sand Force: [DW LOCKED] (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks (16):
    Tackle
    Harden
    Sand Attack
    Headbutt
    Rock Blast
    Mud Slap
    Iron Defence
    Smackdown
    Power Gem
    Stealth Rock
    Rock Slide

    Earthquake
    Rock Polish
    Protect

    Heavy Slam
    Gravity
    Magnitude


    Finally the 10 CC I gained in this post are immediately spent on a Flame Orb.
  20. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    1 CC,
    1 EC, 3 MC, and 1 DC for King Kong (third MC is from a KOC)

    King Kong the Darumaka (open)
    [​IMG]
    Darumaka[King Kong](M)*
    Nature: Adamant
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Hustle: Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Inner Focus (DW): Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 0(-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle*
    Rollout*
    Incinerate*
    Rage*
    Fire Fang*
    Headbutt*
    Uproar*
    Facade*
    Fire Punch*
    Work Up*

    Flame Wheel*
    Focus Punch*
    Sleep Talk*

    Substitute*
    Rock Slide*
    Flame Charge*

    Becomes
    King Kong the Darumaka (open)
    [​IMG]
    Darumaka[King Kong](M)*
    Nature: Adamant
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Hustle: Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Inner Focus (DW): Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 0(-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Tackle*
    Rollout*
    Incinerate*
    Rage*
    Fire Fang*
    Headbutt*
    Uproar*
    Facade*
    Fire Punch*
    Work Up*
    FLARE BLITZ
    BELLY DRUM
    TAUNT

    Flame Wheel*
    Focus Punch*
    Sleep Talk*

    Substitute*
    Rock Slide*
    Flame Charge*
  21. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Using 4UC to get my Roserade the following moves:

    - Ingrain (LU, 1UC)
    - Spikes (Egg, 3UC)
  22. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,611
    Using 2 CC to buy an Eevee!

    Camo the Eevee (open)
    [​IMG]
    <Eevee> [Camo] (Male)
    Nature: Adamant (+Att, -SpA)
    Type: Normal
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Type: Innate)
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Adaptability: (Type: Innate)
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Anticipation: (Type: Innate) [DW, Locked]
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Helping Hand
    Tackle
    Tail Whip
    Sand-Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down

    Tickle
    Wish
    Endure

    Sunny Day
    Return
    Protect
  23. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,332
    Ok, let's try this again...
    Claiming 14 CC (33) & 31 UC (111) from this battles:


    Fantine (Kitsunoh) gets 3 MC (7)

    Katherine (Gardevoir) gets 3 MC (3)

    Éponine (Togekiss) gets 4 MC (4)

    Lamarche (Mollux) gets 6 MC (6) & 2 KO (+2 MC = 8)

    * Using 8 MC to learn Knock Off (2), Stealth Rock (2), Light Screen (2) & Hidden Power Ice [7] (2) leaving him at 0

    Vogue (Starmie) gets 9 MC (9) & 4 KO (+4 MC = 13)

    * Using 13 MC & 1 UC to learn Wonder Room (2), Telekinesis (2), Flash (2), Waterfall (2), Mimic (3) & Whirlpool (3), leaving her at 0, and leaving me with 110

    Mirage (Bronzong) gets 54 MC (+54 UC) & 4 DC (+4 UC) (5/5)
    * Unlocks Heavy Metal (Will update after prizes are approved)
    ** Using 54 MC to learn Heavy Slam (1), Heal Block (1), Block (1), Future Sight (1), Metal Sound (1), Trick (2), Stealth Rock (2), Sleep Talk (2), Skill Swap (2), Signal Beam (2), Iron Head (2), Gravity (2),
    Psychic (2), Bulldoze (2), Explosion (2), Toxic (2), Protect (2), Substitute (2), Double Team (2), SolarBeam (2), Shadow Ball (2), Giga Impact (2), Sandstorm (2), Rest (2), Grass Knot (2), Hyper Beam (2), Light Screen (2), Reflect (2), & Endure (3), thus leaving him with 0

    Lola (Jynx) gets 4 MC (7) & 44 UC (+44 MC = 51)
    * Using 51 MC to learn Copycat (1), Rain Dance (2), Signal Beam (2), Icy Wind (2), Hail (2), Helping Hand (2), Magic Coat (2), Torment (2), Brick Break (2), Grass Knot (2), Protect (2), Double Team (2), Hyper Beam (2), Hidden Power Fire [7] (2), Skill Swap (2), Substitute (2), Toxic (2), Light Screen (2), Reflect (2), Dream Eater (2), Bide (3), Nightmare (3), Focus Punch (3) & Teleport (3), leaving her with 0
    ** Using 7 UC to change Lola's Nature from Hasty (+15% Speed, +X% Accuracy, -1 Def) to Timid (+15% Speed, +X% Accuracy, -1 Atk), leaving me with 1 UC

    Lola (open)

    Jinx (Lola) {♀}
    [​IMG]
    Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
    Type: Ice/Psychic


    • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Oblivious: (Innate)
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    • Forewarn: (Innate)
    This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    • Dry Skin: (Innate)
    This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Stats:

    HP: 100
    Atk:
    1 (-)
    Def: 2
    SpA:
    4
    SpD:
    3
    Spe:
    110 (+)
    SC:
    3
    WC:
    3
    BST:
    22


    EC:
    6/6
    MC:
    0
    DC:
    5/5


    Attacks: 52

    Bide
    Blizzard
    Brick Break
    Confusion
    Copycat
    Counter
    DoubleSlap
    Double Team
    Drain Punch
    Dream Eater
    Endure
    Energy Ball
    Fake Out
    Fake Tears
    Focus Blast
    Focus Punch
    Frost Breath
    Grass Knot
    Hail
    Heal Bell
    Heart Stamp
    Helping Hand
    Hidden Power Fire [7]
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Lick
    Light Screen
    Lovely Kiss
    Magic Coat
    Mean Look
    Miracle Eye
    Nightmare
    Perish Song
    Pound
    Powder Snow
    Protect
    Psychic
    Rain Dance
    Reflect
    Shadow Ball
    Signal Beam
    Sing
    Skill Swap
    Substitute
    Sweet Kiss
    Taunt
    Teleport
    Torment
    Toxic
    Wish



    and finally using 28 CC to get a Focus Sash and a Rose Incense

    [​IMG] [​IMG]

    Thus leaving me with 5 CC & 1 UC
    u.u

    Totally worth it!
  24. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,537
    This is finally over.

    UC: 20->33->0

    Buying Axew:

    Dragon Dance, Dragon Pulse, and Swords Dance by Level Up (3 UC)
    Reversal by Egg (3 UC)
    Superpower and Sleep Talk by BW2 Tutor (4 UC)
    Protect, Toxic, Rest, Payback, Poison Jab, Aerial Ace, and Facade by BW TM (14 UC)

    Buying Deino:
    Hyper Voice, Slam, Dragon Rush, and Scary Face by Level-Up (4 UC)
    Earth Power by BW2 Tutor (2 UC)
    Thunder Fang by Egg (3 UC)
  25. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,585
    any KOC is MC

    http://www.smogon.com/forums/showthread.php?t=3470590

    Texas Cloverleaf gets 2 CC
    Titan the Embirch gets 1 EC, 2 MC, 1 DC and 1 KOC
    Hugabear the Munchlax gets 1 EC, 2 MC, 1 DC and 1 KOC
    Priestess the Necturine gets 1 EC, 2 MC, 1 DC and 1 KOC

    +3 MC for each
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