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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • Yarnus of Bethany: As much as I disagree with a 1-round 1v1 giving 2 UC to the ref, APPROVED
    • Its_A_Random: APPROVED
    • Orcinus Duo: Just checking, Gengar stores 1 KOC as MC, right? Because Explosion is a BW TM for him. Anyway, APPROVED
    • deadfox081: I take it you meant BW tutor for Icy Wind on Slowbro, since the only ways it gets Icy Wind are BW tutor and past gen TM. If that's the case then APPROVED
    • TIO: APPROVED, but in future prize claims, please list the moves you are buying like "With 3 MC Darumaka gets Flare Blitz, Belly Drum and Taunt", rather than saying "Here he is before, here he is after" and forcing us approvers to play spot the difference.
    • Frosty: APPROVED
    • UllarWarlord: Wishful thinking much? Eevee is not a Grass-type just yet. Fix that though and you're APPROVED
    • Gerard: According to the prizes in the TLR link and your own subway, you only get 14 UC and 1 CC respectively. This means that you do not have enough CC to purchase both the Focus Sash and the Rose Incense, so your item purchases are NOT APPROVED. The rest of your stuff is APPROVED but what are you doing with Jynx's KOC from the battle against Orcinus (since it got 4 MC without factoring in the KOC)?
    • AOPSUser: APPROVED
    • Texas Cloverleaf: APPROVED

    These approvals give me exactly 1 UC and this battle gives me 6 UC, bringing my UC total to 20.5. SELF-APPROVED
  2. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    http://www.smogon.com/forums/showthread.php?t=3471085


    Alright.....
    I claim 2 CC,leaving my total at 9.

    Rob,the Corphish, gets a DC,unlocking his DW ability.
    KOC gets turned into MC,giving him a total of 3 MC,wich are used to teach him Taunt (Level up) and Dig (5th gen TM)
    Gets an EC as well.


    Rob (open)

    [​IMG]
    <Corphish> [Rob] (Male)
    Nature: Adamant
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    About: Rob was the first pokemon ever caught by Matt,using it's Double-Team and Trump-Card techniches,he slowy gained an advantage against Steve and was about to easily defeat him,until being caught off-guard by an extremely powerfull Reversal combo,weakning him enough to be captured. Being prety much powerless against the lobster pokemon,Steve grew determined to become stronger.
    Similary to the others,he cares deeply about his friends,and is willing to risk his life for them if necessary.....he is also a huge nerd.




    Abilities:
    Hyper Cutter: (Innate)
    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.


    Shell Armor: (Innate)
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


    Adaptability: (DW UNLOCKED, Innate)


    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    EC: 4/6
    MC: 0
    DC: 5/5


    Attacks:
    Bubble(*)
    Harden(*)
    Vice-Grip(*)
    Leer(*)
    BubbleBeam(*)
    Protect(*)
    Knock Off(*)
    Crunch
    Swords-Dance
    Crabhammer


    Dragon Dance (*)
    Mudsport(*)
    Trump Card(*)
    Superpower
    Endeavor


    Waterfall(*)
    Brick-Break(*)
    Double-Team(*)
    X-Scissor
    Hone-Claws


    Fiona,the Vanillite, gets a DC and EC.
    Her KOC goes to MC,getting Flash Cannon (TM). The other MC will be saved for later.


    Fiona (open)


    [​IMG]
    <Fiona> [Vanillite] (Female)
    Nature: Modest (+ Sp.Attack - Attack)
    Type: Ice

    Summary:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    About: Aside from her physical difference betwen other Vanillite (wich Bosco described as ''delicious looking''),Fiona is a highly timid and modest pokemon,refusing to show off no matter what. Sadly,this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move,but will not hesitate to use it if she feels it is necessary.

    Abilites:
    Ice-Body (Innate):


    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Weak Armor (Can be enabled):

    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 44
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 1/9
    MC: 1
    DC: 1/5

    Attacks:

    Icicle Spear(*)
    Harden(*)
    Astonish(*)
    Uproar(*)
    Icy Wind(*)
    Mist(*)
    Avalanche(*)
    Taunt(*)


    Hail (*)
    Blizzard (*)
    Hidden-Power (7 BP,Electric) (*)
    Flash Cannon

    Automotize(*)
    Water-Pulse(*)
    Imprison(*)




    Using 2 of my CC to buy Johnny Bravo,the Pansage.

    Johnny Bravo (open)

    [​IMG]
    <Johnny Bravo> [Pansage] (Male)
    Nature: Hasty (+ Speed, - Def, + 12% accuracy)

    Type: Grass
    Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is,until he starts talking. Johnny met the group during a training section,becoming infatulated by Twilight (and to a lesser extent,Fiona),but she didnt feel attracted to him at all (Unlike Fiona,who blushed a bit),leading him to try and prove his power to impress her,Johnny fought Bosco,but was quickly and easly defeated (In part,due to his constant winking at Twilight),being captured shorty after.

    Abilites:

    Gluttony (Innate):

    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Overgrow (DW LOCKED,Innate):

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 74
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Scratch(*)
    Leer(*)
    Lick(*)
    Vine Whip(*)
    Fury-Swipes(*)
    Leech-Seed(*)
    Bite(*)
    Seed Bomb(*)
    Torment(*)

    Dig(*)
    Attract(*)
    Shadow-Claw(*)

    Leaf-Storm(*)
    Nasty-Plot(*)
    Role-Play(*)



    I like using the (*)'s :P
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    Danmantincan Approved

    MAtezoide: Please give your Pansage and Vanillite genders, as obvious as the names indicate. Also, you need to show the new speed on Oansage, and the modified defense. Also, your Accuracy boost is 12.452782%, which rounds down to just +12%. Not Approved until those things are fixed.

    +0.2 UC [40.0 UC]

    6 Haxxy Haxxy UC... [46.0 UC]

    Spending 3 UC on Lombre - 2 EC and 1 DC. Maxxed out DC unlocks Own Tempo, whilst the EC boosts him to 9/9 EC, which enables evolution.

    Using his 5 MC to purchase Thief (1 MC), Protect (2 MC), and Substitute (2 MC).
    In addition, I'm purchasing Hyper Beam, SolarBeam, Ice Beam, Grass Knot, Counter, and Endure for 14 UC. This brings me down to 29.0 UC.

    [a]Ludicolo[/a]
    Ludicolo (F) (open)
    [​IMG]
    Ludicolo [Tango] (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Water / Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 12

    Abilities:

    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW) (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    EC: 9/9
    MC: 0
    DC: 5/5

    Absorb
    Astonish
    Bubblebeam
    Energy Ball
    Fake Out
    Fury Swipes
    Growl
    Hydro Pump
    Mega Drain
    Mist
    Natural Gift
    Nature Power
    Rain Dance
    Thief
    Uproar
    Water Sport
    Zen Headbutt

    Counter
    Giga Drain
    Leech Seed
    Synthesis

    Endure
    Grass Knot
    Hidden Power (Ground, 7)
    Hyper Beam
    Ice Beam
    Protect
    Scald
    Solarbeam
    Substitute
    Toxic

    Total Moves: 31


    Also going to bulk Sunflora up. Bullet Seed (1 MC) / Double-Edge (1 MC) / Pound (0 MC) / Razor Leaf (0 MC) / Seed Bomb (1 MC) / Endure (3 MC) / Hyper Beam (2 MC) / Light Screen (2 MC) / Protect (2 MC) / Safeguard (2 MC) / Toxic (2 MC). That bundle costs 16 UC, and brings me down to 13.0 UC.

    As the owner of 1 badge I am entitled to claim 5 CC, bringing myself to 16 CC. Purchasing a Water Stone, and a Sea Incense, bringing me back to 0 CC.

    Self Approved
  5. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    I thought the acc would be rounded up regardless,my bad.

    Cant believe i forgot to change his stats though,fixed.
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
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    Messages:
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    Approved

    e: Spending 8 UC on Ludicolo's MC to purchase Icy Wind, Seed Bomb, ThunderPunch and Brick Break Self Approved
  7. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    http://www.smogon.com/forums/showthread.php?t=3470881&page=2

    30 UC total

    http://www.smogon.com/forums/showthread.php?t=3465824&page=2
    http://www.smogon.com/forums/showthread.php?t=3468670&page=3
    All right, so claiming from my tournament matches since I've yet to do that. Two wins over Jesseus and Atheno, which makes me a happy man. These are well earned counters here.

    Orcinus Duo: 3 CC
    Nommy the Snorlax: 3 MC, 2 KOC
    Pants the Scrafty: 3 MC, 1 KOC
    Mind the Mr. Mime: 3 MC, 1 KOC
    Purple Boss the Gengar: 3 MC

    Orcinus Duo: 3 CC
    Snorlax, Scrafty, Mr. Mime, Gengar: 3 CC
    KOC: Scrafty, Mr. Mime, Gengar, Gengar

    6 CC is stocked, I have 15 total now.

    All of the KOC is turned into CC. So that gives me 8 more CC, which I shall stockpile for 23 total.

    Snorlax gets Ice Punch, Sunny Day, Thunder
    Scrafty gets Knock Off, Outrage, Spite
    Mr. Mime gets Metronome, Psych Up
    Gengar gets Icy Wind, Brick Break, Sunny Day
  8. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Claiming from this

    The Royal Guard: 4 CC
    Serperior: 3 MC
    Cyclohm: 3 MC
    Starmie: 3 MC, 1 DC
    Vaporeon: 3 MC, 2 KOC used as MC

    Getting my Vaporeon
    Endure(Egg)/Hyper Voice(BW2 Tutor)/for 3+2=5 MC

    Getting Serperior
    Bind(BW2 Tutor)/for 2 MC

    Getting Starmie
    Zap Cannon(Past Gen TM)/For 3 MC

    Getting Cyclohm
    Zap Cannon(LU)/Draco Meteor(5th Gen TM)/For 1+2=3 MC
  9. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,321
    Fuck the Subway

    I get 3 CC.
    ---
    [​IMG]
    Garchomp [Choragon] (M)
    EC: 9/9
    MC: 11 (+9 MC, +2 KOC) > 0
    DC: 5/5
    -Learns Swords Dance (Gen V TM), Dragon Pulse, Iron Tail (Both Gen V Tutor), & Fury Cutter (Past Gen Move).
    ---
    EDIT: By virtue of being the first user to win a Gym Badge, I get...5 CC...Yay!!!
    ---
    DOUBLE EDIT: Flawless Gym Defence.

    I gain 13 CC by virtue of Hippowdon & Excadrill having full movepools.
    ---
    [​IMG]
    Golurk [Robolem] (-)
    EC: 6/6
    MC: 3 (+3 MC) > 0
    DC: 5/5
    -Learns Night Shade (Gen V Level Up), & Snore (Gen V Tutor).
    ---
    [​IMG]
    Steelix [Iron Chain] (M)
    EC: 6/6
    MC: 7 (+3 MC, +4 KOC) > 0
    DC: 5/5
    -Learns Return, Giga Impact (Both Gen V TM), & Rock Blast (Gen V Egg Move).
    ---
    That is all.
  10. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    With Gym battles starting, I guess it's a good idea to be fully prepared. I'll start by finally evolving Vulpix. So he picks up Nasty Plot upon evolving, and will spend his 8 MC and 4 UC on SolarBeam (2), Sleep Talk (2), Foul Play (2), Swift (3), Mimic (3).

    Volug the Ninetales (open)
    [​IMG]
    Volug - Ninetales (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: [​IMG]
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought (DW Unlocked): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100

    Size Class: 2
    Weight Class: 2

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Attract
    Bide
    Body Slam
    Calm Mind
    Captivate
    Confuse Ray
    Covet
    Curse
    Dark Pulse
    Dig
    Disable
    Double-Edge
    Double Team
    Dream Eater
    Ember
    Endure
    Energy Ball
    Extrasensory
    Facade
    Faint Attack
    Fire Blast
    Fire Spin
    Flail
    Flame Burst
    Flame Charge
    Flamethrower
    Flare Blitz
    Foul Play
    Frustration
    Giga Impact
    Grudge
    Headbutt
    Heat Wave
    Hex
    Hidden Power (Ground 7)
    Howl
    Hyper Beam
    Hypnosis
    Imprison
    Incinerate
    Inferno
    Iron Tail
    Magic Coat
    Mimic
    Nasty Plot
    Natural Gift
    Ominous Wind
    Overheat
    Pain Split
    Payback
    Power Swap
    Protect
    Psych Up
    Psyshock
    Quick Attack
    Rage
    Reflect
    Rest
    Return
    Roar
    Role Play
    Round
    Safeguard
    Secret Power
    Skull Bash
    Sleep Talk
    Snore
    SolarBeam
    Spite
    Substitute
    Sunny Day
    Swagger
    Swift
    Tail Slap
    Tail Whip
    Take Down
    Toxic
    Will-o-Wisp
    Zen Headbutt


    Pyroak will spend 9 MC to learn Bulldoze (2), Swagger (2), Hidden Power (Water 7) (2) and AncientPower (3).
    Volcarona will learn Hidden Power (Rock 7) (2), Roost (2) and U-Turn (2) for 6 MC.
    I will store 1 UC, which leaves 19 UC for Torkoal to spend. Protect (1), Flamethrower (1), Double Team (2), Stealth Rock (2), Earth Power (2), Rock Slide (2), Substitute (2), Mimic (3), Toxic (2) and Swagger (2)

    4 UC
    Torkoal will pick up Hidden Power (Water 7) (2), Flail (1) and Giga Impact (2) for 5 UC.


    I go up to 3 CC

    Heather (Infernape) gets 11 MC which brings her total to 14.

    She will learn Attract (2), Blast Burn (2), Covet (2), Facade (2), Sleep Talk (2), Mud-Slap (3) and Feint (1).
  11. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,018
    http://www.smogon.com/forums/showthread.php?p=4370989&posted=1#post4370989

    miserable loss! yay!

    Jesseus: 3 CC
    Beldum: 1 EC, 3 MC, 1 DC
    Trapinch: 1 EC, 3 MC, 1 DC
    Privatyke: 1 EC, 3 MC, 1 DC, 1 KOC (as MC)
    Solosis: 1 EC, 3 MC, 1 DC

    Beldum is evolving so hard right now.
    Phi the Metang (open)

    [​IMG]

    Metang [Phi]
    Nature: Sassy (+SpD, -Spe)

    Type:
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 43 (-)
    Eva: -10%
    Size Class: 2
    Weight Class: 6 [5 Light Metal]
    Base Rank Total: 16

    EC: 4/9
    MC: 14
    DC: 4/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit

    Iron Head
    Headbutt
    Zen Headbutt

    Claiming his 14 MC now
    Light Screen
    Reflect
    Protect
    Brick Break
    Earthquake
    ThunderPunch
    Ice Punch

    Privatyke has 4 MC:
    Waterfall
    Brick Break

    Trapinch has 3 MC:
    Crunch
    Dig
    Earthquake

    Solosis also has 3:
    Pain Split
    Endeavour
    Psychic
  12. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,674
  13. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Claiming from here.

    Stockpiling 3 CC

    Amoonguss (who had 5 MC left) learns After You (BW Tutor, 2 MC), Foul Play (BW Tutor, 2 MC), Seed Bomb (BW Tutor, 2 MC), and Sleep Talk (BW Tutor, 2 MC). I'm turning the 2 KOC in yet another 2 CC.

    Haxorus finally unlocks his Dream World ability, and learns Iron Tail (BW Tutor, 2 MC) and Dragon Tail (BW TM, 2 KOC).

    Moreover, I'm claiming 5 CC as a proud Gym League badgeholder!
  14. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Claiming from this match.

    Currency Counters: 5+1=6

    Yojimbo (Vigoroth):
    EC: 9/9
    MC: 2

    And with that, Yojimbo evolves into Slaking, then spends the MC to buy Brick Break (TM)
    Yojimbo (open)

    [​IMG]
    Slaking [Yojimbo] (M)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Truant:
    (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    Stats:

    HP: 125
    Atk: Rank 5 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 25

    EC: 9/9
    MC: 0

    Attacks (24):
    Scratch
    Focus Energy
    Yawn
    Encore
    Uproar
    Fury Swipes
    Endure
    Slack Off
    Faint Attack
    Amnesia
    Flail
    Counter
    Reversal
    Focus Punch

    Body Slam
    Night Slash
    Sleep Talk

    Protect
    Aerial Ace
    Blizzard
    Brick Break
    Thunder
    Fire Blast
    Rock Slide


    Data (Porygon):
    EC: 4/9
    MC: 2
    DC: 1/5
    KOC: 2

    Porygon evolves into Porygon 2, then spends the KOC on MC and purchases Tri Attack (LU), Magic Coat (LU), Hyper Beam (LU), and Discharge (LU). Additionally, it gets Defense Curl for free.

    Data (open)

    [​IMG]
    Porygon2 [Data]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace:
    (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 52 (60/1.15)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks (19):
    Conversion 2
    Defense Curl
    Tackle
    Sharpen
    Conversion
    Psybeam
    Agility
    Recover
    Magnet Rise
    Tri Attack
    Discharge
    Magic Coat
    Hyper Beam

    Magic Coat
    Signal Beam
    Foul Play

    Ice Beam
    Thunderbolt
    Protect


    Eruca:
    EC: 2/6
    MC: 4
    DC: 2/5
    KOC: 1

    Now I will be spending my KOC on EC, as well as three Universal Counters on her EC, evolving her into *drumroll*

    Glaceon

    With the MC, Glaceon gets Blizzard (LU), Hail (LU), Magic Coat (LU), and Barrier (LU). It also gets Helping Hand, Icy Wind, Bite, Ice Shard, and Ice Fang from evolving.
    Eruca (open)

    [​IMG]
    Glaceon [Eruca] (F)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak:
    (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks (20):
    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Icy Wind
    Bite
    Ice Fang
    Ice Shard
    Barrier
    Mirror Coat
    Hail
    Blizzard

    Wish
    Yawn
    Endure

    Shadow Ball
    Protect
    Toxic


    Finally, I want to spend my last Universal Counter on CC and spend all of my CC on a Rotom.

    Electra the Rotom-W (open)

    [​IMG]
    Electra the Rotom

    Nature:
    Modest - Increase of Special Attack by *. Decreases Attack by *

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)

    EC: Does Not Evolve
    MC: 0
    DC: No DW Ability

    Attacks:
    -Hydro Pump (From Forme)
    -Trick
    -Astonish
    -Thunder Wave
    -Thundershock
    -Confuse Ray
    -Uproar
    -Double Team
    -Shock Wave
    -Pain Split
    -Snatch
    -Dark Pulse
    -Thunderbolt
    -Shadow Ball
    -Volt Switch


    Note: I'm not buying the item, this is to trade to Atheno who probably does or soon will have the item.

    That'll be all

    Currency Counters: 6+1-7=0

    Universal Counters: 4-3-1=0
  15. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,385
    Derped, right there (that was Engineer's prize), ok since that would only be +5 CC in total, thus leaving me with 24 then I'll be only getting the Focus Sash, Jynx KO goes to MC :3
  16. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Claiming the Camerupt from my TLR here.
    Ian (open)

    [​IMG]
    Camerupt [Ian] (M)
    Nature: Quiet (Increases Special Attack by *, -15% Speed, -10% Evasion)

    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor:
    (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (40/1.15)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Flamethrower
    Earthquake
    Eruption

    Mud Bomb
    Ancientpower
    Endure

    Protect
    Will-o-Wisp
    Fire Blast

    Also, the moves Flamethrower, Earthquake, and Eruption are all spent with MC (KOC is spent into MC).

    Then, Claiming my Bolderdash from this TLR, and using his 2 MC for Hidden Power.
    Obsidian the Bolderdash (open)

    [​IMG]
    Bolderdash [Obsidian]
    Nature: Bold (+Def, -Atk)

    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3 (+)
    SpA: 4
    SpD: 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/9
    MC: 0
    DC: 1/5

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem

    Vacuum Wave
    Ominous Wind
    Heat Wave

    Protect
    Energy Ball
    Volt Switch

    Hidden Power Ice (6)


    I also buy the Washtom Forme for 7 CC and a Dragon Scale for 8 CC, using 5 CC and the 10 from here which I never claimed.
  17. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,018
    Buying for 2 CC
    Scylla the Tentacool (open)
    [​IMG]
    Scylla the Tentacool

    Nature:
    Rash - Increase of Special Attack by *. Subtracts * from Special Defence.

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Clear Body - (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze - (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (DW) - (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3 (-)
    Spe: 70
    Size Class: 2
    Weight Class: 3

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    -Poison Sting
    -Acid
    -Supersonic
    -Wrap
    -Water Gun
    -Constrict
    -Toxic Spikes
    -Bubblebeam
    -Wrap
    -Mirror Coat
    -Rapid Spin
    -Knock Off
    -Ice Beam
    -Sludge Wave
    -Dive
  18. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    From here, I claim 2 CC.

    Fang, my Feraligatr, claims 3 MC.
    He'll buy Body Slam, via past-gen tutor.

    Watt, my Galvantula, claims 3 MC and 1 KOC, which I will place into her MC.
    She'll buy Poison Jab and Cut, via BW TM and HM.

    Finally, Odin, my Nidoking, claims 3 MC and 1 KOC, which I will place into his MC.
    He'll buy Superpower, via BW2 Tutor, and Taunt, via BW TM.

    Thanks!
  19. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Claiming for ASM:
    There wasn't really a thread for this, but Rediamond, the ASM leader, will be able to confirm that this is a legit claim, so contact him if you think that if you want to double check.
  20. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Claiming from this win, an accidental counter teaming of giant proportions.

    I gain 3 CC, giving me 11.

    Sir Wattson puts his KOC into EC, going to 4/6, 2, 3/5. The MC go to learning Substitute by BW TM.

    Ragnorok, now a Stratagem, actually gains 4 MC thanks to the KOC instead of EC/DC. It'll stockpile those, making it 7 MC.
  21. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
  22. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,690
    Whoops. Forgot to look at EN.

    UllarWarlord: 2 CC
    Hex: 1 EC, 2 MC, 1 KOC to EC
    Lucy: 2 EC, 1 DC, 2 MC

    Hex has a total of 3 MC, so she'll use it to learn the BW Tutor move Heat Wave and the level-up move Fire Blast.

    Lucy learns the BW Tutor move Ice Punch.
  23. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
  24. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    A little late in claiming... but better late than never, assuming that claims can be late.

    I gain 1 CC, bringing my total up to 5 CC. One short...

    Butler the Audino gains 2 MC and 1 DC, bringing his totals to 2 and 4, respectively. With the two MC, he'll be getting... THUNDER! (BW TM: -2 MC)

    Butler:
    MC: 0 (Gains Thunder)
    DC: 4/5

    Hope the Chingling gains 1 EC, 2 MC, and 1 KOC. She'll have the KOC turned into MC, and use the 3 MC to gain Shock Wave (Past Generation TM: -3 MC).

    Hope:
    EC: 2/6
    MC: 0 MC (Gains Shock Wave)

    The final one of the three, Dream Slayer the Zubat, gains 1 EC, 2 MC, and 1 DC. He'll be sitting on the EC, and evolution potential, because I don't want to evolve him here when he's already evolved in a different battle. However, I'll have him spend both MC to gain Haze and Air Slash (Level Up: -1 MC each), to complete, for now, his level up movepool... though there are a lot of tutor, egg, and TM moves that need learning before his movepool is completely complete...

    Dream Slayer:
    EC: 4/9 (Withholding evolution)
    MC: 0 (Gains Haze and Air Slash)
    DC: 4/5

    In other news, a battle I subreffed is over. This gives me 6 UC, for a total of 19 UC.
  25. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,579
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