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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    whataho

    I get 8 CC (2 KOC go here)
    Lapras gets 4 MC
  2. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,891
  3. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Now that my mons are caught up, I'll spend more UC. Especially Butler, who is shortly going into my first raid.

    I will spend 10 UC on Butler the Audino, teaching him Light Screen, Safeguard, Reflect, Grass Knot (BW TMs, 2 MC each, 6 total), and Drain Punch (B2W2 Tutor).

    10 UC will be spent on Fern the Persian, teaching her past Generation TM Shock Wave (3 MC) and Past Generation Move Tutor Mimic (3 MC). In the present time, I'll have Fern learn Double Team and Retaliate (BW TMs, 2 each).

    This brings me down to 2 UC.

    Also gaining the Pre-level 25 level up move Switcheroo for Fern, since I forgot to claim that last time.
  4. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Done reffing this one.

    I gain 16 UC from this one, which will be spent as follows...
    -3 go into my Larvitar's EC (3/9)
    -Speaking of which, 8 teach my Larvitar Crunch (-1 UC), Dark Pulse (-1 UC), Earthquake (-1 UC), Smack Down (-2 MC) and Focus Energy (-3 UC)
    -5 counters teach my Lucario Sleep Talk (-2 UC) and Agility (-3 UC)
  5. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Second raid victory, quite epic in its own right.

    First of all, I claim 6 CC + 7 CC since I defeated Wildfire Plateau (Normal) for the first time.

    As for the other counters... (it is 9 MC for each Pokemon plus 12 KOC divided among them - to be accurate, I chose 1 KOC to Hydreigon and 11 to Regirock)

    Tiamat the Hydreigon learns Iron Tail (BW tutor, 2 MC), Roost (BW tutor, 2 MC), Signal Beam (BW tutor, 2 MC), Sleep Talk (BW tutor, 2 MC), and Superpower (BW tutor, 1 MC + 1 KOC)

    Regirock learns Ancientpower (Level, 1 MC), Charge Beam (Level, 1 MC), Lock-On (Level, 1 MC), Hyper Beam (Level, 1 MC), Block (BW tutor, 2 MC), Defense Curl (3rd gen tutor, 3 MC), Earth Power (BW tutor, 2 KOC), Headbutt (4th gen tutor, 3 KOC), Mega Kick (3rd gen tutor, 3 KOC), and Mega Punch (3rd gen tutor, 3 KOC).

    That's all.
  6. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
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  7. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • Frosty: APPROVED
    • Texas Cloverleaf: APPROVED
    • Pwnemon: APPROVED
    • Eternal Drifter: APPROVED
    • The Wanderer: APPROVED
    • zarator: I didn't know that a tie in a raid counted as a win! I'll have to bear that in mind for when I try raiding again. Anyway, APPROVED
    • Imanalt: Actually, if only 1 pokemon got KO'd before DQ was called, you only get 1 UC. Fix this then you'll be APPROVED

    This brings my UC to 11.1, then from this battle I claim 2 UC, bringing my UC to 13.1. In addition, in this post I claimed 5 UC from a Battle Arcade challenge. However, with how prizes work in the arcade, I should have claimed 7 UC. As a result, I will now claim the 2 UC I didn't claim back then, bringing my UC to 15.1.

    SELF-APPROVED
  8. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
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    Messages:
    7,674
    Time to claim a Hasty Deino and a Modest Horsea for 4 CC

    Deino (open)

    [​IMG]
    Deino, (M)
    Nature: Hasty (plus Speed, minus Defense, +7% Accuracy)
    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    Deino
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 44 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Earth Power
    Ice Fang
    Thunder Fang

    Taunt
    Thunder Wave
    Torment
    Total Moves: 14


    and Horsea

    Horsea (open)

    [​IMG]
    Horsea, (F)
    Nature: Modest (plus Special Attack, minus Attack)
    Type: Water
    Dark: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW-Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    Horsea
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 1
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility

    Signal Beam
    Razor Wind
    Disable

    Dive
    Ice Beam
    Protect
    Total Moves: 13
  9. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,690
    Putting my 1 UC into Kai the Pansear's EC, bring it to 2/6
  10. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    I overlooked, just as Engi predicted.

    So, I get to stock up this CC I get (not spending it until I have a better idea what path to take), totaling 6 CC. Gray (Riolu) 1 EC, 1 DC, and 2 MC, and 1 KOC converted into a third MC. He's using that with his one stockpiled MC to get Drain Punch and Ice Punch (both BW2 tutor moves). Charla (Staryu) gets 1 EC, 1 DC, and 2 MC to be spent learning Scald (TM).

    Gray the Riolu (*) (open)
    Riolu(*) Gray (M)
    [​IMG]
    Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

    Nature: Serious (N/A)

    Type:
    Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Prankster (DW)
    Type: Innate
    Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/6 Next Evolution at 6
    MC: 0
    DC: 3/5

    Attacks:
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Copycat (*)
    Screech (*)
    Nasty Plot

    Bullet Punch (*)
    Crunch (*)
    Blaze Kick (*)

    Earthquake (*)
    Rock Slide (*)
    Substitute (*)
    Shadow Claw
    Drain Punch
    Ice Punch
    Charla the Staryu (open)
    Staryu - Charla (U)
    [​IMG]
    Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its the precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.

    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Water type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Illuminate
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released. (Command - Ability: Illuminate)

    Ability 2: Natural Cure
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 3: Analytic (DW)
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 2/6 Next Evolution at 6
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Bubblebeam
    Minimize

    Aurora Beam
    Barrier
    Supersonic

    Thunderbolt
    Thunder Wave
    Psychic
    Signal Beam
    Scald
  11. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,579
    Spending my UC.

    UC: 42->0

    Gible:
    Nature change to Hasty for 7 UC
    MC: 1->25 (24 UC)->0
    Moves:
    1 MC: none
    2 MC: Earth Power, Sleep Talk, Stealth Rock, Dragon Pulse, Flamethrower, Fire Blast, Sandstorm, Rest
    3 MC: Iron Head, Body Slam, Double-Edge
    Gible:
    Gible (open)
    [​IMG]

    Gible "Gimli" (M)
    Nature: Hasty (+15% Speed, +8% Accuracy, -Defense)

    Type: Dragon/Ground
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW Locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 90
    Atk: 3
    Def: 1 (-)
    SpA: 2
    SpD: 2
    Spe: 49 (+)
    Weight Class: 2
    Base Rank Total: 13
    +8% Accuracy

    EC: 2/9
    MC: 1
    DC: 2/5

    Attacks:

    Tackle
    Sand-Attack
    Dragon Rage
    Take Down
    Sandstorm
    Sand Tomb
    Slash
    Dragon Claw
    Dig
    Dragon Rush

    Outrage
    Scary Face
    Thrash
    Iron Head
    Body Slam
    Double-Edge

    Protect
    Earthquake
    Toxic
    Earth Power
    Sleep Talk
    Stealth Rock
    Flamethrower
    Fire Blast
    Sandstorm
    Rest
    Dragon Pulse

    Total: 27


    Horsea:
    MC: 0->11 (11 UC)->0
    Moves:
    1 MC: Dragon Dance
    2 MC: Surf, Icy Wind, Bounce, Double Team, Protect
    3 MC: none
  12. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    So, time to spend a bunch of MC.
    - Dragonite will learn Wing Attack (1).
    - Pyroak will learn Leaf Tornado (1).
    - Blaziken will learn Protect (2) and Stone Edge (2).
    - Venusaur will learn Protect (2) and Worry Seed (1).
    - Togekiss will learn Covet (2), Hyper Beam (2) and Protect (2).
    - Roserade will learn Aromatherapy (1) and Protect (2).
    - Dusknoir will learn Focus Punch (3).
    - Camerupt will learn Stone Edge (2).
    - Snorlax will learn Fling (1).
    - Shelgon will learn DragonBreath (1).
    - Braviary will learn Protect (2) and Tailwind (1).
    - Staravia will learn Facade (2).
    - Vaporeon will learn Bite, Covet, Take Down, Aqua Ring, Aurora Beam and Water Pulse as pre-level 25 moves. Then learn Hydro Pump (1), Ice Beam (2), Substitute (2) and Surf (2).
    - Umbreon will learn Bite, Covet, Take Down, Confuse Ray, Faint Attack, Assurance, Moonlight (1) and Yawn (3).
    - Flareon will learn Bite, Covet, Take Down, Fire Fang, Fire Spin, Fire Blast (1), Flamethrower (1), Heal Bell (2) and Facade (2).
    - Espeon will learn Bite, Covet, Take Down, Swift, Psybeam, Future Sight, Morning Sun (1), Psychic (1), Light Screen (2) and Reflect (2).
    - Jolteon will learn Bite, Covet, Take Down, Double Kick, Thunder Fang, Pin Missile, Agility (1), Thunder (1), Thunder Wave (1), Thunderbolt (2) and Hidden Power [Ice 7] (2).
    - Leafeon will learn Bite, Covet, Take Down, GrassWhistle, Magical Leaf, Giga Drain, Sunny Day (1), Synthesis (1), Leaf Blade (1), Return (2), Frustration (2).
    - Glaceon will learn Bite, Covet, Take Down, Ice Fang, Ice Shard, Blizzard (1), Hail (1), Mirror Coat (1), Ice Beam (2), Frost Breath (2).
    - Pignite will learn Heat Crash (1) and Roar (1).
    - Volcarona will learn Flare Blitz (1), Tailwind (2) and Calm Mind (2).
    - Ralts learned Psychic as a Level-up move when it had already learned it as a starting TM, so it refunds 1 MC and will learn Shadow Ball (2).
    - Stratagem will learn Electro Ball (1), Flamethrower (2), Flash Cannon (2), Stealth Rock (2) and Sandstorm (2).
  13. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Claiming from this Battle Hall run...

    Currency Counters: 15 + 16 = 31

    [​IMG]
    Chugga - Koffing (M)
    MC: 0 + 16 HC = 16
    Using Move Counters to learn Endure (3rd Gen Tutor), Explosion (Level up), Fire Blast (5th Gen TM), Haze (Level up), Rain Dance (5th Gen TM), Sludge Wave (Dream World), Thunder (5th Gen TM), and Torment. (5th Gen TM)

    Also purchasing a [​IMG] King's Rock for 20 CC and a [​IMG] Water Stone for 8 CC.
  14. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    http://www.smogon.com/forums/showthread.php?t=3472108

    Claiming 1 CC for a total of 5 CC.

    Both my mons get an EC,2 MC,1 DC and a KOC.

    Spending 1 UC into his MC,leaving my UC at 24.

    Bosco`s KOC also goes into MC and he buys Sleep-Talk (B/W 2 TM) and Ice-Punch (B/W 2 tutor)

    Bosco (open)

    [​IMG]
    <Grimer> (Bosco) (Male)

    Nature: Sassy (-10% evasion)
    Type: Poison

    Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


    About: When his pack was forced to run away from Twilight's Fire-Blast,Steve's dig was able to catch him off-guard and KO,since then,Bosco has shown to be an extremely quirky Grimer,highly energetic and cheerful towards his team mates regardless of the situation,he can be described as the team's cheer-leader. He is also extremely fond of costumes.


    Abilites:

    Stench (Innate):

    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


    Sticky Hold (Innate):

    This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


    Poison Touch (DW LOCKED,can be enabled):

    This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).



    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3(+)
    Spe: 22(-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13



    EC: 3/6
    MC: 1
    DC: 3/5


    Attacks:

    Poison Gas(*)
    Pound(*)
    Harden(*)
    Mud-Slap(*)
    Disable(*)
    Sludge(*)
    Minimize(*)
    Mud-Bomb(*)
    Acid Armor



    Poison-Jab(*)
    Flamethrower(*)
    Payback(*)
    Rock-Slide
    Pain-Split
    Giga-Drain
    Rest
    Venoshock
    Sleep-Talk
    Ice Punch


    Curse(*)
    Shadow-Sneak(*)
    Acid-Spray(*)



    Peter's KOC goes into his MC.
    This allows him to buy Dark-Pulse (B/W 2 tutor) and Simple-Beam (B/W 2 level up),leaving his MC at 0.

    Peter (open)


    [​IMG]
    <Elgyem> [Peter] (Male)
    Nature: Brave nature (+ Attack,-10% evasion)
    Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    About: Peter was captured after being over-powered by Rob's Crunch,his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat,Peter strongly stands up for what he believes in and will fight until the bitter end.

    Abilites:

    Telepathy (Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Synchronize (Innate):

    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Analytic (Innate,DW LOCKED):

    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Confusion(*)
    Growl(*)
    Heal Block(*)
    Miracle Eye(*)
    Psybeam(*)
    Headbutt(*)
    Hidden-Power -> Fighting (7) (*)
    Imprison(*)
    Psychic
    Recover

    Trick-Room(*)
    Thunderbolt(*)
    Rock-Slide(*)
    Shadow-Ball

    Skill-Swap(*)
    Teleport(*)
    Nasty-Plot(*)

  15. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    +4 UC

    Valoo the Dratini will buy Outrage and Dragon Dance via LU and Icy Wind via BW2 Tutor. Thanks!
  16. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Claiming.

    Storing the 3 CC for a total of...3 CC. Wowzers.

    Ness (Grovyle) goes to 5/9 EC and 4/5 DC. MC used to buy ThunderPunch (BW2 tutor, -2 MC).

    Lily (Petilil) gets to 3/6 EC, 3/5 DC, and 4 MC. Those MC buy Entrainment (BW2 level, -1 MC) and Endure (BW2 egg, -3 MC).

    Chad (Turtwig) puts his KOC into EC, meaning at 4/9 he gets to evolve into Grotle. Yay. He also goes to 2 DC. He'll buy Synthesis and Giga Drain with his 2 MC (BW2 level, -1 MC each).

    Pablo (Cacnea) goes to 2/6 EC and 2/5 DC. His MC are spent on Faint Attack and Cotton Spore (BW2 level, -1 MC each).

    New info for Chad:

    Chad the Grotle (open)
    [​IMG]

    Grotle [Chad] (M)

    Nature: Brave (+1 Atk, -15% Spe, -10% evasion)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 31 (36/1.15) (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Moves:
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Leech Seed
    Crunch
    Synthesis
    Giga Drain

    Double-Edge
    Seed Bomb
    Superpower

    Safeguard
    Double Team
    Rest

    Total Moves: 17
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Gah, damn you Leethoof for taking my challenge with jas about a week before I expected it to be taken!

    So ICE to see this battle is over!
    Stockpiling the 2 CC I get, brining me up to a whopping... 4

    Frozone: 3 MC,1 EC,1 DC and 1 KOC
    EC: 0 -> 2 (+KOC)
    MC: 0 -> 3 -> 0 (purchases the BW LU moves Ice Shard, Razor Shell, and Shell Smash)
    DC: 0 -> 1

    Mr Freeze: 2 MC,2 EC (Lucky Egg),1 DC,1 KOC
    EC: 5 -> 8 (+KOC)
    MC: 0 -> 2 -> 0 (purchases the BW TM Protect, gains Hail and Ice Fang upon evolution)
    DC: 4 -> 5 (Thick Fat unlocked!)

    Spending all of my 15 stockpiled UC:

    1 UC goes into Mr. Freeze's EC, bringing him up to 9/9, meaning that he finally evolves!

    7 UC go into my Swampert's MC to buy him the BW tutor moves Icy Wind, Stealth Rock, and the past-gen move Counter

    3 UC go into my Weavile's MC to buy him Endure.

    4 UC go into my Pilo/Mamoswine's MC to buy him Light Screen and Reflect.

    Congratulations! Your Mr. Freeze evolved into Mamoswine! (open)

    [​IMG]
    Mamoswine (Mr. Freeze) Male
    Nature: Jolly (-SpA, +Spe, +10% Acc)
    Type: Ice/Ground
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
    Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (80x1.15) (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (28 total)
    Physical:
    Dig
    Double-Edge
    Earthquake
    Flail
    Horn Attack
    Ice Fang
    Ice Shard
    Icicle Crash
    Peck
    Superpower
    Tackle
    Take Down
    Thrash

    Special:
    AncientPower
    Blizzard
    Icy Wind
    Mud-Slap
    Mud Bomb
    Powder Snow

    Status:
    Endure
    Hail
    Light Screen
    Mud Sport
    Odor Sleuth
    Protect
    Reflect
    Stealth Rock
    Substitute
  18. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,579
    So close...

    CC: 0->4->5 (Cyclohm's KOC)

    Cyclohm:
    MC: 0->4->0
    Moves: Outrage (LU), Mud-Slap (BW TM)
    KOC to CC

    Fraxure:
    EC: 6->7->8 (Lucky Egg)
    MC: 0->2->0
    DC: 3->4
    Moves: Frustration (BW TM)

    Dragonair:
    EC: 5->6->7 (KOC)
    MC: 0->3->1
    DC: 4->5
    Moves: Double Team (BW TM)

    Slowking:
    MC: 3->6->0
    Moves: Pay Day, Body Slam (Past Gen TM)
  19. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,321
    Claiming from here.

    I get 4 CC. My Rotom is completely maxxed out, so its 3 KOC become my CC. Mobius the Jynx gets 1 KOC - That becomes MC, & Mobius learns Blizzard (Gen V Level-Up) with it.
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Claiming 4 UC,bringing my total to 29.

    Spending 5 CC to buy Dizzy,the Spinda,leaving my CC at 0.

    3 of my UC goes into her DC and 4 UC into her MC so she can learn Superpower and Last Resort,leaving my UC at 20 total.

    Dizzy (open)

    [​IMG]
    <Spinda> (Dizzy) [Female]
    Nature: Brave (- 10% Evasion)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    About:

    Abilites:

    Own Tempo (Innate):
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Tangled Feet (Innate):

    When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

    Contrary (DW LOCKED, Can Be Enabled):
    This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.



    Spinda
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 12

    EC: NA
    MC: 0
    DC: 3/5

    Attacks:

    Tackle(*)
    Uproar(*)
    Copycat(*)
    Faint Attack(*)
    Psybeam(*)
    Hypnosis(*)

    Trick Room(*)
    Wild-Charge(*)
    Swagger(*)

    Wish(*)
    Rapid-Spin(*)
    Water-Pulse(*)
    Superpower
    Last Resort

  21. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
  22. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Claiming from this match.

    Currency Counters: 10+3=13

    Vexen (Snover):
    EC: 1/6
    MC: 2
    DC: 1/5

    Spending the MC on Energy Ball (TM)

    Ivan (Deino; Currently a Zweilous):
    EC: 5/9
    MC: 2

    Spending the MC on Dragon Tail (TM).

    Shadow (Misdreavus):
    EC: 2/6
    MC: 2
    KOC: 2

    Spending the KOC on EC, then I'll spend some UC. 2 UC will go into EC, evolving her into a Mismagius. Then 8 UC will go into MC so she can pick up Zap Cannon (PG TM), Inferno (DW Only), Hidden Power Fire 7 (TM), and Thunderbolt (TM). Also, it gains Lucky Chant and Magical Leaf Automatically from evolving.

    Shadow (open)

    [​IMG]
    Mismagius [Shadow] (F)
    Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)

    Type:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 4
    Spe: 121 (105*1.15^)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 18

    EC: 6/6
    MC: 0

    Attacks (22):
    Lucky Chant
    Magical Leaf
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Hex
    Mean Look
    Psybeam
    Perish Song
    Power Gem

    Nasty Plot
    Imprison
    Ominous Wind

    Inferno

    Protect
    Hidden Power Fire 7
    Thunderbolt
    Thunder Wave
    Shadow Ball
    Zap Cannon


    Universal Counters: 19-2-8=9

    Stocke (Torchic):
    EC: 3/9
    MC: 2
    DC: 3/5
    KOC: 2

    Spending his KOC on EC, evolving him into Combusken. It gains Double Kick automatically, and the MC will be spent on Sky Uppercut and Flare Blitz (both LU).

    Finally, I'll be spending more UC. 3 UC will go into EC and 1 will go into DC.

    Stocke (open)

    [​IMG]
    Combusken [Stocke] (M)
    Nature: Quiet (Special Attack increased by *, Speed lowered by 15%, -10% Evasion)

    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    (Innate)
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 47 (55/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 8/9
    MC: 0
    DC: 4/5

    Attacks (20):
    Scratch
    Growl
    Focus Energy
    Ember
    Double Kick
    Peck
    Sand Attack
    Fire Spin
    Quick Attack
    Flamethrower
    Sky Uppercut
    Flare Blitz

    Agility
    Counter
    Night Slash

    Protect
    Aerial Ace
    Fire Blast
    Dig
    Will-o-Wisp


    Universal Counters: 9-3-1=5

    That'll be all.
  23. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  24. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Claiiiiiiiiiiiiiiiiiiiiiming


    Got 2 CC,bringing my total to.....2.

    Johnny already has 1 MC,plus the 2 he get from the battle and 1 more from my UC (Bringing down my UC to 19) ,he goes to 4 MC,allowing Johnny to buy Hidden-Power Ice and Double-Team (Both TMs)


    He also gets an EC and 2 DC (Lucky Egg)

    Johnny Bravo (open)

    [​IMG]
    <Johnny Bravo> [Pansage] (Male)
    Nature: Hasty (+ Speed, - Def, + 12% accuracy)

    Type: Grass
    Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is,until he starts talking. Johnny met the group during a training section,becoming infatulated by Twilight (and to a lesser extent,Fiona),but she didnt feel attracted to him at all (Unlike Fiona,who blushed a bit),leading him to try and prove his power to impress her,Johnny fought Bosco,but was quickly and easly defeated (In part,due to his constant winking at Twilight),being captured shorty after.

    Abilites:

    Gluttony (Innate):

    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Overgrow (DW LOCKED,Innate):

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 74
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    EC: 2/9
    MC: 0
    DC: 3/5

    Attacks:

    Scratch(*)
    Leer(*)
    Lick(*)
    Vine Whip(*)
    Fury-Swipes(*)
    Leech-Seed(*)
    Bite(*)
    Seed Bomb(*)
    Torment(*)
    Acrobatics

    Dig(*)
    Attract(*)
    Shadow-Claw(*)
    Hidden-Power Ice (7 BP)
    Double-Team

    Leaf-Storm(*)
    Nasty-Plot(*)
    Role-Play(*)




    Fiona`s KOC goes into her MC,plus two MC,leaves her total MC into 4.

    With that,she buys Signal Beam and Magic Coat (Both B/W 2 tutors)

    Fiona (open)


    [​IMG]
    <Fiona> [Vanillite] (Female)
    Nature: Modest (+ Sp.Attack - Attack)
    Type: Ice

    Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    About: Aside from her physical difference betwen other Vanillite (wich Bosco described as ''delicious looking''),Fiona is a highly timid and modest pokemon,refusing to show off no matter what. Sadly,this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move,but will not hesitate to use it if she feels it is necessary.

    Abilites:
    Ice-Body (Innate):

    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Weak Armor (Can be enabled):

    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 44
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:

    Icicle Spear(*)
    Harden(*)
    Astonish(*)
    Uproar(*)
    Icy Wind(*)
    Mist(*)
    Avalanche(*)
    Taunt(*)


    Hail (*)
    Blizzard (*)
    Hidden-Power (7 BP,Electric) (*)
    Flash Cannon
    Magic Coat
    Signal Beam

    Automotize(*)
    Water-Pulse(*)
    Imprison(*)



    Peter gets 1 EC and 1 DC,as well as 2 MC wich are spent on Energy Ball.

    Elgyem (open)

    [​IMG]
    <Elgyem> [Peter] (Male)
    Nature: Brave nature (+ Attack,-10% evasion)
    Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    About: Peter was captured after being over-powered by Rob's Crunch,his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat,Peter strongly stands up for what he believes in and will fight until the bitter end.

    Abilites:

    Telepathy (Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Synchronize (Innate):

    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Analytic (Innate,DW LOCKED):

    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Confusion(*)
    Growl(*)
    Heal Block(*)
    Miracle Eye(*)
    Psybeam(*)
    Headbutt(*)
    Hidden-Power -> Fighting (7) (*)
    Imprison(*)
    Psychic
    Recover
    Simple Beam

    Trick-Room(*)
    Thunderbolt(*)
    Rock-Slide(*)
    Shadow-Ball
    Energy Ball

    Skill-Swap(*)
    Teleport(*)
    Nasty-Plot(*)
    Dark-Pulse

  25. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Hey look, I won.

    +2 CC.
    Slam the Onix takes 1 EC, 2 MC, 1 DC + 1 EC (Lucky Egg). Takes Earth Power (BW Tutor) with the MC.
    Swoop the Gliar earns 1 EC, 2 MC, 1 DC, 2 KO. 1 KO is EC while 1 goes into MC to pick up X-Scissor (LU) and Aerial Ace (BW TM).
    Statue the Golett received 1 EC, 3 MC, 1 KO. KO is MC to learn Fire Punch and Stealth Rock (BW Tutor).
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