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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Claiming from here.

    Persephone the Necturine gets 6 EC (1 EC + 1 KOC + 4 UC) and evolves into Necturna
    She also gets 5 DC (1 DC + 4 UC) and unlocks her Dream World ability Telepathy
    As for the moves, she learns Thunder Fang (pre-25), Poison Fang (pre-25), Super Fang (pre-25), Horn Leech (Level, 1 MC), Pain Split (Level, 1 MC), Power Whip (Level, 1 UC), Bind (BW tutor, 2 UC), Covet (BW tutor, 2 UC), Knock Off (BW tutor, 2 UC), Seed Bomb (BW tutor, 2 UC), Skill Swap (BW tutor, 2 UC), Sleep Talk (BW tutor, 2 UC), Snatch (BW tutor, 2 UC), Synthesis (BW tutor, 2 UC), Trick (BW tutor, 2 UC), Worry Seed (BW tutor, 2 UC), Toxic (BW TM, 2 UC), Sunny Day (BW TM, 2 UC), Telekinesis (BW TM, 2 UC), Psychic (BW TM, 2 UC), Torment (BW TM, 2 UC), Facade (BW TM, 2 UC), Thief (BW TM, 2 UC), Shadow Claw (BW TM, 2 UC), Giga Impact (BW TM, 2 UC), Stone Edge (BW TM, 2 UC), and Cut (BW HM, 2 UC). I also want to free up Sketch

    [​IMG] 4 + 4 + 1*1 + 21*2 + 3 = 4 + 4 + 1 + 42 + 3 = 54 UC

    Persephone the Necturna (open)

    [​IMG]
    Necturna (Persephone) (F)
    Nature: Impish (Defense raised by *; Sp. Attack lowered by *)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats

    HP: 100
    Atk: Rank 5
    Def: Rank 5 (+)
    SpA: Rank 2 (-)
    SpD: Rank 5
    Spe: 81
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks (40/66 moves)

    Bind
    Covet
    Cut
    Facade
    Giga Impact
    Gravity
    Hex
    Horn Leech
    Knock Off
    Leaf Blade
    Leer
    Ominous Wind
    Pain Split
    Payback
    Poison Fang
    Power Whip
    Protect
    Psychic
    Seed Bomb
    Shadow Claw
    Shadow Sneak
    Sketch
    Skill Swap
    Sleep Talk
    Snatch
    Stone Edge
    Substitute
    Sunny Day
    Super Fang
    Synthesis
    Telekinesis
    Thief
    Thunder Fang
    Torment
    Toxic
    Toxic Spikes
    Trick
    Vine Whip
    Will-O-Wisp
    Worry Seed



    Beshaba the Misdreavus gets 6 EC (1 EC + 5 UC) and evolves into Mismagius.
    As for the moves, she learns Lucky Chant (pre-25), Magical Leaf (pre-25), Pain Split (Level, 1 MC), Shadow Ball (Level, 1 MC), Perish Song (Level, 1 MC), Power Gem (Level, 1 UC), Nasty Plot (Egg, 3 UC), Shadow Sneak (Egg, 3 UC), Sucker Punch (Egg, 3 UC), Inferno (Dream World, 3 UC), Hypnosis (NYPC, 3 UC), Shock Wave (4th gen TM, 3 UC), Endure (4th gen TM, 3 UC), Zap Cannon (2nd gen TM, 3 UC), Dark Pulse (BW tutor, 2 UC), Foul Play (BW tutor, 2 UC), Heal Bell (BW tutor, 2 UC), Hyper Voice (BW tutor, 2 UC), Icy Wind (BW tutor, 2 UC), Magic Coat (BW tutor, 2 UC), Magic Room (BW tutor, 2 UC), Skill Swap (BW tutor, 2 UC), Sleep Talk (BW tutor, 2 UC), Snatch (BW tutor, 2 UC), Snore (BW tutor, 2 UC), Trick (BW tutor, 2 UC), Uproar (BW tutor, 2 UC), Wonder Room (BW tutor, 2 UC), Toxic (BW TM, 2 UC), Hidden Power (Fighting, 7 BP) (BW TM, 2 UC), Sunny Day (BW TM, 2 UC), Hyper Beam (BW TM, 2 UC), Rain Dance (BW TM, 2 UC), Telekinesis (BW TM, 2 UC), Thunderbolt (BW TM, 2 UC), Thunder (BW TM, 2 UC), Psychic (BW TM, 2 UC), Aerial Ace (BW TM, 2 UC), Torment (BW TM, 2 UC), Thief (BW TM, 2 UC), Energy Ball (BW TM, 2 UC), Charge Beam (BW TM, 2 UC), Embargo (BW TM, 2 UC), Flash (BW TM, 2 UC), Thunder Wave (BW TM, 2 UC), Dream Eater (BW TM, 2 UC), Swagger (BW TM, 2 UC), Substitute (BW TM, 2 UC), and Trick Room (BW TM, 2 UC).

    [​IMG] 5 + 1*1 + 3*8 + 2*35 = 5 + 1 + 24 + 70 = 100 UC

    Beshaba the Mismagius (open)

    [​IMG]
    Mismagius (Beshaba) (F)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 4
    Spe: 121
    Size Class: 2
    Weight Class: 1
    Accuracy boost: 17%
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: N/A

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (14 moves):

    Aerial Ace
    Astonish
    Charge Beam
    Confuse Ray
    Dark Pulse
    Destiny Bond
    Dream Eater
    Embargo
    Endure
    Energy Ball
    Flash
    Foul Play
    Growl
    Heal Bell
    Hex
    Hidden Power (Fighting, 7 BP)
    Hyper Beam
    Hyper Voice
    Hypnosis
    Icy Wind
    Imprison
    Inferno
    Lucky Chant
    Magic Coat
    Magic Room
    Magical Leaf
    Mean Look
    Nasty Plot
    Ominous Wind
    Pain Split
    Perish Song
    Power Gem
    Protect
    Psybeam
    Psychic
    Psywave
    Rain Dance
    Shadow Ball
    Shadow Sneak
    Shock Wave
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick
    Trick Room
    Uproar
    Will-O-Wisp
    Wonder Room
    Zap Cannon


    Auril the Snorunt gets 1 EC, 1 DC, and learns Ice Beam (Level, 1 MC), Ice Shard (Level, 1 MC), and Hail (Level, 1 MC)


    As for the CC, I'm using the 2 CC I got from this battle - as well as some that I was saving so far (I got 35 saved) - to change Auril's nature to Mild (7 CC), Tyr the Gallade's nature to Relaxed (7 CC) and to buy two Dusk Stones and one Dawn Stone (23 CC + 1 UC).
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Claiming

    1 CC,getting me to 3 CC.

    Dizzy unlocks Contrary and ,with her 2 MC,unlocks Sucker-Punch and Thrash (Both level up).


    Dizzy (open)

    [​IMG]
    <Spinda> (Dizzy) [Female]
    Nature: Brave (- 10% Evasion)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    About: Before her capture,Dizzy was a greatly arrogant and un-nice Spinda,generaly thinking to be better than everyone else,it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
    Upon being nursed back to health by her trainer and fellow team-mates,she learned to value friendship and became determined to train hard in order to improve herself.

    Abilites:

    Own Tempo (Innate):
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Tangled Feet (Innate):

    When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

    Contrary (DW UNLOCKED, Can Be Enabled):
    This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.



    Spinda
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 12

    EC: NA
    MC: 0
    DC: 5/5

    Attacks:

    Tackle(*)
    Uproar(*)
    Copycat(*)
    Faint Attack(*)
    Psybeam(*)
    Hypnosis(*)
    Sucker-Punch
    Thrash

    Trick Room(*)
    Wild-Charge(*)
    Swagger(*)

    Wish(*)
    Rapid-Spin(*)
    Water-Pulse(*)
    Superpower
    Last Resort



    Thankies.
  3. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Using 2 stockpiled CC, I would like to buy a Corphish, leaving me with 8 CC.

    Wrath (open)

    Corphish (Wrath) (M)
    [​IMG]
    Nature: Brave (+Atk, -Spe, -10 Evasion)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hyper Cutter
    Type: Innate
    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Shell Armor
    Type: Innate
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Adaptability (DW Locked)
    Type: Innate
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats
    HP: 90
    ATK: 4 (+)
    DEF: 3
    SATK: 2
    SDEF: 2
    SPE: 30 (35/1.15=30.4>31)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5
    KO's Scored: 0
    KO'd: 0

    Attacks:
    Bubble (*)
    Harden (*)
    Vicegrip (*)
    Leer (*)
    BubbleBeam (*)
    Protect (*)

    Superpower (*)
    Dragon Dance (*)
    Trump Card (*)

    Waterfall (*)
    X-Scissor (*)
    Dig (*)
  4. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  5. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    http://www.smogon.com/forums/showthread.php?t=3472631
    Also it appears as though I would gain 2 CC from this battle, bringing my total back up to 10. Bisharp gets 3 MC and a KOC which can only go into MC, bringing me to 4. I would like to buy Rock Polish (TM, 2 MC) and Substitute (TM, 2 MC) for a total of 4 MC, bringing me back down to 0 MC.
  6. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Brace yourself: Large claim approaching.

    1 + 2UC + 4UC + 1UC + 2 UC = 10 UC.

    A Loss and A Win.
    CC: 1 + 4 + 2(Amulet Coin) = 7 CC

    [​IMG]
    Syclar (Viceroy) [M]
    EC:
    4/6 -> 5/6
    MC: 0 -> 2
    DC: 4/5 -> 5/5 (DW Unlocked!)

    [​IMG]
    Vulpix (Celest) [F]
    EC:
    2/6 -> 3/6
    MC: 1 -> 3
    DC: 2/5 -> 4/5 (+KOC)

    [​IMG]
    Cubone (Domino) [M]
    EC:
    4/6 -> 5/6
    MC: 2 -> 4
    DC: 3/5 -> 4/5

    [​IMG]
    Blitzle (Electress) [F]
    EC:
    3/6 -> 5/6 (+KOC)
    MC: 0 -> 2
    DC: 2/5 -> 4/5 (+KOC)

    [​IMG]
    Scratchet (Marquis) [M]
    EC:
    2/6 -> 3/6
    MC: 0 -> 3 (+KOC)
    DC: 2/5 -> 3/5

    [​IMG]
    Togetic (Dame) [F]
    EC:
    8/9 -> 9/9 (Evolves!)
    MC: 6 -> 8
    DC: 5/5

    [​IMG]
    Clefairy (Emira) [F]
    EC:
    4/9 -> 5/9
    MC: 0 -> 5 (EXP Share, +2KOC)
    DC: 4/5 -> 5/5 (DW Unlocked!)

    Dame the TOGEKISS (open)

    [​IMG]
    Togekiss (Dame) [F]
    Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.


    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    Aura Sphere
    Air Slash
    ExtremeSpeed
    Sky Attack
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Wish
    Baton Pass

    Secret Power
    Mirror Move
    Psycho Shift

    Psyshock
    Flamethrower
    Shadow Ball
    Light Screen
    Reflect
    SolarBeam
    Thunder Wave

    Roost
    Magic Coat

    Moves: 28

    Learns Aura Sphere, Air Slash, ExtremeSpeed, Sky Attack (Pre-25), Roost, Magic Coat (BW Tutor), Thunder Wave and SolarBeam (BW TM), leaving her at 0 MC.
  7. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

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  8. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Jas, Texas (Update Levitate's description), DFrog (Change Solosis' EC to 0/9 from 0/6 and you can add Leer to Necturine's movepool), TIO, Leethoof, Frosty, Matezoide, Yarnus, Complications (Second post), SimonSays and Texas (Second post) are all Approved.

    Zarator: Not Approved. You got 2 CC from that battle, not 3. All of Mismagius' moves and evolution cost 103 UC total. Snorunt doesn't learn Wake-Up Slap. Approved
    Complications: -Speed natures always round down. So change Corphish's Speed to 30 and you're Approved.

    That's 1.3 UC.

    I'll edit in my claim to avoid a double post.

    2 UC
    11 UC
    4 UC
    Snorlax will put his KOC into MC and learn Fire Punch (2) and ThunderPunch (2).
    Stoutland will put his KOC into MC and learn Payback (2) and Protect (2).
    Octillery will learn Hydro Pump (1) and Hidden Power (Ground 7) (2).
    Infernape will learn Focus Energy (3).

    Going to spend 4 of my 5 CC on these guys.
    Danved the Shellos (open)
    [​IMG]
    Danved - Shellos (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW Locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 29 (-)

    Size Class: 1
    Weight Class: 1

    EC: 0/6
    MC: 0
    DC: 0/6

    Moves:
    Mud-Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (Grass 7)
    Rain Dance

    Brine
    Counter
    Mirror Coat

    Toxic
    Ice Beam
    Surf
    Devdan the Shellos (open)
    [​IMG]
    Danved - Shellos (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW Locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 29 (-)

    Size Class: 1
    Weight Class: 1

    EC: 0/6
    MC: 0
    DC: 0/6

    Moves:
    Mud-Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (Fire 7)
    Rain Dance

    Brine
    Counter
    Mirror Coat

    Toxic
    Ice Beam
    Protect

    I'm going to spend the 18 UC I claimed in this post to make both Shellos 5/6 EC and 4/5 DC.
    Self-Approved
  9. Complications

    Complications

    Joined:
    Aug 20, 2011
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  10. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

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    Mar 12, 2008
    Messages:
    4,975
    I edited everything you asked, DF, but Mismagius costs 100 UC, not 103. You must've miscounted.
  11. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

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  12. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Another quick match.

    Currency Counters: 0+1=1

    Quartz (Marowak):
    MC: 4

    Spending all those on Earthquake (TM) and Protect (TM)
  13. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    ALMOST READY FOR TLR!

    SubwayJ

    CC: 57--->58

    Mrs Peacock
    MC: 1--->5--->6(KOC)--->0
    Buys Reflect and Bide (Both Past Gen TM)
  14. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Cyclohm+Necturna=pretty awesome. I get 1 CC. Cyclohm and Necturna each get 5 MC (4 MC+1 KOC): Cyclohm learns Outrage, Flamethrower, and Blizzard. Necturna learns Gravity and Giga Impact.
  15. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    My current "small" reffing is done. Now to focus on the Icy Forest...

    9 UC, which I shall stockpile. I'll spend it later once I get a few more battles done... I just need a ref for the three battles I have at the moment...

    Edit: Apparently, I get 12 UC, not 9, according to AOPSUser. Stockpiling it anyway.
  16. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Claiming

    Eternal Drifter you get 12 UC because 6 KOs.

    CC: 0->4

    Dragonair:
    EC: 7->8
    MC: 0->3->5 (KOC)

    Deino:
    EC: 2->3->4 (Lucky Egg)
    MC: 0->2->0
    Evolves into Zweilous
    Moves: Double Hit (Free upon evolving), Superpower (BW2 Tutor)
    Zweilous (open)
    [​IMG]

    Zweilous "Sauron" (M)
    Nature: Brave (+Attack, -15% Speed, -10% Evasion)

    Type: Dragon/Dark
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 50 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17
    -10% Evasion

    EC: 4/9
    MC: 0
    DC: N/A

    Attacks:

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Body Slam
    Outrage
    Dragon Pulse
    Scary Face
    Hyper Voice
    Slam
    Dragon Rush
    Scary Face
    Double Hit

    Fire Fang
    Ice Fang
    Head Smash
    Thunder Fang

    Torment
    Protect
    Taunt
    Dark Pulse
    Earth Power
    Aqua Tail
    Superpower

    Total: 28/73


    Gible:
    EC: 2->3
    MC: 1->3->0
    DC: 2->3
    Moves: Endure (Past Gen TM)

    Horsea (Now Seadra):
    EC: 5->6
    MC: 0->3->0
    DC: 3->4
    Moves: Endure (Past Gen TM)

    EDIT: 10 UC

    UC: 4->14
  17. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,288
    Claiming from here.

    +3 CC, +1 win
    ---
    [​IMG]
    Zweilous [DAD] (M)
    EC: 9/9 (+1 EC)
    MC: 2 (+2 MC) > 0
    DC: N/A
    -Auto-learns Double Hit since I forgot to claim it... 9.9
    -Evolves into Hydreigon
    -Auto-learns Tri Attack upon Evolution
    -Learns Earthquake (Gen V TM)
    DAD (open)
    [​IMG]
    Hydreigon [DAD] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Dark
    : Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    ABILITIES
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 85 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: N/A

    ATTACKS (23/82)
    PHYSICAL
    Bite
    Body Slam
    Crunch
    Double Hit
    Earthquake
    Fire Fang
    Headbutt
    Ice Fang
    Outrage
    Tackle
    Thunder Fang

    SPECIAL
    Dragon Pulse
    Dragon Rage
    Dragonbreath
    Earth Power
    Hyper Voice
    Tri Attack

    OTHER

    Focus Energy
    Protect
    Roar
    Substitute
    Taunt
    Torment

    ---
    [​IMG]
    Buizel [Crash] (M)
    EC: 2/6 (+1 EC)
    MC: 2 (+2 MC) > 0
    DC: 2/5 (+1 DC)
    -Learns Razor Wind & Hydro Pump (Both Gen V level-Up)
    ---
    [​IMG]
    Piplup [Napoleon] (M)
    EC: 4/9 (+1 EC, +1 KOC)
    MC: 3 (+(2+1) MC) > 0
    DC: 2/5 (+1 DC)
    -Evolves into Prinplup
    -Auto-Learns Tackle & Metal Claw upon Evolution
    -Learns Whirlpool, Mist, & Hydro Pump (All Gen V Level-Up)
    Napoleon (open)
    [​IMG]
    Prinplup [Napoleon] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (DW): (Innate) The Pokemon has a deep sense of honour, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 4/9
    MC: 0
    DC: 2/5

    ATTACKS (21/73)

    PHYSICAL
    Bide
    Dive
    Double-Hit
    Drill Peck
    Fury Attack
    Metal Claw
    Peck
    Pound
    Tackle

    SPECIAL
    Brine
    Bubble
    Bubblebeam
    Grass Knot
    Hydro Pump
    Ice Beam
    Mud-Slap
    Whirlpool

    OTHER

    Agility
    Growl
    Mist
    Water Sport

    ---
    [​IMG]
    Porygon [Virus] (-)
    EC: 4/9 (+1 EC, +3 KOC)
    MC: 3 (+(2+1) MC) > 0
    DC: 1/5 (+1 DC)
    -Evolves into Porygon2
    -Auto-learns Defence Curl upon Evolution
    -Learns Signal Beam, Recycle, & Magic Coat (All Gen V Level-Up)
    Virus (open)
    [​IMG]
    Porygon2 [Virus] (-)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    ABILITIES
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyses the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offence that strikes an opponent’s weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, and attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 1/5

    ATTACKS (18/76)

    PHYSICAL
    Last Resort
    Tackle

    SPECIAL
    Ice Beam
    Psybeam
    Signal Beam
    Solarbeam
    Thunderbolt

    OTHER

    Agility
    Conversion
    Defence Curl
    Gravity
    Magic Coat
    Magnet Rise
    Pain Split
    Recover
    Recycle
    Conversion 2
    Sharpen

    ---
    That is all.
  18. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Buying a Cleffa for 2 CC.
    Ding! the Cleffa (open)

    [​IMG]
    Ding! (Cleffa) [F]
    Nature: Serious
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Cute Charm: Type: Innate This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: Type: Innate This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Friend Guard: (locked) Type: Innate The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 15
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Moves:
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf

    Belly Drum
    Stored Power
    Wish

    Toxic
    Protect
    Fire Blast

    Finished
    http://www.smogon.com/forums/showthread.php?p=4389215#post4389215
    And 1 UC
  19. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Texas, Maxim, Subway, C$FP, Eternal, AOPS and IAR are all Approved.

    Yarnus: Not Approved. Why...?
    0.7, giving me a full UC

    15 UC

    Self-Approved
  20. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Here's a crushing loss to remind me I suck at this.

    I gain 3 CC, giving me 21. I'll spend 16 to pick up a Link Cable and a Protector.

    Surt the Pyroak gains 3 MC and learns Earthquake (5th Gen TM), storing the other MC

    Mystic the Gallade gains 4 MC (KOC) and learns X-Scissor (5th Gen TM) and Dual Chop (5th Gen Tutor)

    Cyclost the Dusknoir gains 3 MC and learns Memento (Egg)

    Randy Savage the Machamp gains 4 MC (KOC) and learns Fire Punch (5th Gen Tutor) and Stone Edge (5th Gen TM)
  21. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    And while I remember, revising/updating Syclar:
    Viceroy the SYCLAR (open)

    [​IMG]
    Syclar (Viceroy) (M)
    Nature: Mild (Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 5/6
    MC: 0
    DC: 5/5

    Attacks:
    Fury Attack
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    Sheer Cold
    Hail
    Icicle Crash

    Earth Power
    Tail Glow
    Counter

    Sword Dance
    X-Scissor
    Blizzard
    Ice Beam
    U-Turn

    Superpower

    Moves: 23

    - Changed Weight Class from 2 to 1.
    - Changed Ability Mountaineer to Snow Cloak.
    - Started with 2MC, Loses Rock Slide (+2 MC), learns Fury Attack (Pre-25), U-Turn and Ice Beam (BW TM)
  22. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,584
    claim1
    claim2
    claim3
    claim4

    so that totals up to:

    3 EC 6 MC 3 DC 2 KOC for Nohface
    2 EC 4 MC 2 DC 1 KOC for Horsea
    3 MC 1 KOC for Pyroak
    3 MC 1 KOC for Gliscor
    6 MC 1 KOC for Colossoil
    3 MC 2 KOC for Sableye
    3 MC 2 KOC for Porygon-Z
    3 MC for Gallade
    7CC for me

    Nohface's KOC goes into EC, his 6 MC are used for Magic Coat (2), Snatch (2), and Pain Split (2)
    Horsea's KOC goes into EC, her 4 MC are used for Endure (3) and Hydro Pump (1)
    Gliscor's KOC goes into MC, her 4 MC are used for Bug Bite (2) and Sleep Talk (2)
    Pyroak's KOC goes into MC, his 5 MC (including 1 stockpiled) are used for Leaf Tornado (1), Iron Defense (1) and Natural Gift (3)
    Colossoil's KOC goes into MC, his 8 MC (including 1 stockpiled) are used for Flail (3), Double Team (2), Aqua Tail (2) and Horn Drill (1)
    Sableye's KOC goes into MC, his 5 MC are used for Double Team (2) and Pain Split (3)
    Porygon-Z's KOC goes into MC, his 5 MC are used for Foul Play (2) and Bide (3)
    Gallade's MC are used for Focus Punch (3)

    I have two evolutions yay!!!

    Kitsunoh (open)

    [​IMG]
    (Kitsunoh) Newman (M)

    Nature: Jolly (+17 Spe, +19% Accuracy, -1 SpA)

    Types: Ghost/Steel
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    SC: 3
    WC: 4
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 4/5

    Imprison
    Tail Whip
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Metal Claw
    Revenge
    ShadowStrike
    Perish Song
    Fake Out
    Curse

    Meteor Mash
    Psycho Shift
    Yawn

    Magic Coat
    Snatch
    Pain Split

    Will-o-Wisp
    Gyro Ball
    Payback

    24 Moves


    Seadra (open)

    [​IMG]
    (Seadra) Mary (F)

    Nature: Modest (+SpA, -Atk)

    Types: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Poison Point:
    (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: 2 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 2
    Spe: 85
    SC: 2
    WC: 2
    BRT: 16

    EC: 4/9
    MC: 0
    DC: 3/5

    Attacks:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Dragon Pulse
    Hydro Pump
    Brine

    Disable
    Signal Beam
    Muddy Water

    Ice Beam
    Double Team
    Hidden Power (Electric, 7)
    Endure

    17 Moves
  23. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    It is over!

    Items I've recieved
    1 Miracle Seed
    1 Magost Berry
    2 Grass Gems(Can I sell gems?)
    1 Poison Gem
    1 Bug Gem

    I believe I can sell my 4 gems for a total of 6 CC(I was told so on IRC)

    Spending Lucario's 7 MC to learn
    Dual Chop(BW2 Tutor)/Focus Punch(Past Gen Tutor)/Rest(5th Gen TM)/For 2+3+2=7

    Spending Weavile's 9 MC to learn
    Punishment(LU)/Fling(LU)/Snatch(LU)/Slash(LU)/Torment(5th Gen TM)/Focus Punch(5th Gen TM)/for 1+1+1+1+2+3=9

    Spending Seviper's 6 MC to learn
    ...but before I do so I seem to have bought Substitute twice so I would like to refund that for 2 MC
    Here is the mon in question
    VonKarma the Seviper (open)

    [​IMG]
    Seviper [VonKarma] (M)
    Nature: Brave (+*Att, -15% speed)

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

    Abilities:
    Shed Skin:
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Infiltrator (DW UNLOCKED):
    Type: Innate
    Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: 5(+)
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 56 (-)
    Base Rank Total: 17

    MC: 0
    DC: 5/5


    Attacks:29
    Wrap
    Lick
    Bite
    Poison Tail
    Screech
    Glare
    Crunch
    Poison Fang
    Swagger
    Haze
    Night Slash
    Poison Jab
    Venoshock
    Wring Out
    Coil


    Night Slash
    Iron Tail
    Body Slam
    Bind

    Earthquake
    Flamethrower
    Protect
    Toxic
    X-Scissor
    Taunt
    Substitute
    Aqua Tail
    Sludge Bomb
    Sludge Wave
    Dig
    Substitute

    So if I get the 2 MC back I have 8 to spend and I will get
    Endure(Past Gen TM)/Rest(5th Gen TM)/Dark Pulse(Past Gen TM)/for 2+3+3 if Substitue isn' refunded then I'll drop Rest so I'm only spending 6 MC EDIT: Turns out I only have to use 7 of my 8 MC so I'm gonna stockpile it.

    Arcanine had an EXP.Share on for two fights and so actually gets a 8 MC for the fighrts in addition to his 1 KOC as MC to 9 MC

    Learning
    Endure(Past Gen TM)/Bide(Past Gen TM)/Double Edge(Egg)/for 3*3=9 MC

    I also net these two grassy mons!
    Leafeon (open)

    [​IMG]
    Leafeon (X)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard:
    (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Chlorophyll (DW):
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1
    SpD: Rank 3
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 2
    DC: 1/5

    Attacks: 19
    Growl
    Bite
    Covet
    Take Down
    Tackle
    Tail Whip
    Helping Hand
    Sand Attack
    Razor Leaf
    Quick Attack
    GrassWhistle
    Magical Leaf
    Giga Drain

    Endure
    Flail
    Yawn

    Toxic
    Protect
    Aerial Ace


    And
    TBN Turtwig (open)

    [​IMG]
    Turtwig (X)

    Nature: Lonely
    +1 Atk, -1 Def

    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Overgrow:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Shell Armor (DW):
    (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 31
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/9
    MC: 4
    DC: 2/5

    Attacks: 13
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain

    Superpower
    Wide Guard
    Earthpower

    Protect
    Light Screen
    Relfect


    Also against my judgement re-getting a Rebble
    Thadural the Rebble (open)

    [​IMG]
    Thadural [Rebble] [Male]
    Nature: Modest(+1 S. Attack, -1 Attack)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC:0/9
    MC:0
    DC:0/5

    Moves:(14)

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem

    Earth Power
    Giga Drain
    Heat Wave
    Protect
    Energy Ball
    Toxic


    After all is said and one I have a total of 12 CC now I had 2 before gained 12 and spent 2



    I recieve
    The Royal Guard: 6 CC
    Lionheart the Lucario: 6 MC & 1 KO KOC goes to MC
    Lasfirlian the Weavile: 9 MC
    Vonlafera the Seviper: 6 MC
    Korlyam the Arcanine: 6 MC & 1 KO KOC goes to MC
    Turtwig: 2 EC, 4 MC & 2 DC
    Leafeon: 1 EC, 2 MC & 1 DC
  24. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
  25. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
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