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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Claiming tokens for this battle: http://www.smogon.com/forums/showthread.php?p=3336847#post3336847

    I receive two Trainer Counters, bringing my total to 6.

    Buggo the Caterpie and George the Lickitung both gain 1 EC, 1 MC, and 1 DC each.

    George gets a KO counter, which I'm putting on his EC, bringing his total to 4.

    I am now going to use 2 of my Trainer Counters (if that's correct) to purchase a Privatyke, so now I have 4.

    Show Hide
    [​IMG]

    Privatyke (Eoleo)(M)
    Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    HP: 100
    Atk: ****(+)
    Def: ***
    SpA: *(-)
    SpD: **
    Spe: 35

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Attacks:

    Level Up:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust

    Egg Moves:
    Recover
    Bulk Up
    Ice Punch

    BW TM:
    Rock Slide
    Waterfall
    Brick Break
  2. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    son of Shadoo: Your privatyke should only cost 2 trainer counters, so you should have 4. Also, make sure to indicate nature changes in the stats (attack should have a bonus sign to it, while special attack should have a negative sign next to it). Other than that, it looks good. Approved.

    EDIT: That makes ten approvals. So I'm claiming an approval token.
  3. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Edited, thanks very much.
  4. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    HD: Your Horsea is approved.
  5. ginganinja

    ginganinja Dating Haunter
    is a Forum Moderatoris a Contributor to Smogonis a Community Contributor Alumnusis a Battle Server Moderator Alumnus
    Moderator

    Joined:
    Apr 13, 2009
    Messages:
    3,679
    claiming tokens from this battle http://www.smogon.com/forums/showthread.php?t=86456

    Evolution Counters
    Azure (Dratini): 1
    Vapor (Tirtouga): 1

    Move Counters
    Vapor (Tirtouga): 1
    Azure (Dratini): 1

    Dream World Counters
    Vapor (Tirtouga): 1
    Azure (Dratini): 1

    KO counter
    Azure (Dratini): 1

    Trainer Counters: 2

    o.k so

    Azure will use her KO counter in conjunction with her new evolution counter to evolve into Dragonair (I can do that right?). I will use her Move counter so he learns Outrage

    Vapor will use his move counter to learn Aqua Tail

    Spending my Trainer counters to get this pokemon

    [​IMG]

    Nohface (Shadow)(M)
    Nature: Jolly A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks.

    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit

    HP: 100
    Atk: **
    Def: ***
    SpA: (-)
    SpD: ***
    Spe: 11 (+)


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Tackle
    Iron Defense
    Lick
    Odor Sleuth
    Leer
    Faint Attack
    Shadow Sneak
    Curse
    Meteor Mash
    Foul Play
    FeatherDance
    Taunt
    Will-O-Wisp
    Dig
  6. Chomper The Sharptooth

    Chomper The Sharptooth

    Joined:
    Dec 20, 2009
    Messages:
    301
    Claiming prize for
    http://smogon.com/forums/showthread.php?t=86248

    I get 2 Trainer Counters
    For my pokemon below the parentheses are what my total number for the counter should come out to

    Machop [Akihiko] recieved
    +1 EC (2)
    +1 MC (1)
    +1 DC (2)
    +1 KO Counter (1)

    Moving my KO counter into Move Counters puts everything at 2, at least until I use those 2 Move Counters to buy Rock Slide.

    Vulpix [Chidori] recieved
    +1 EC (2)
    +1 MC (2)
    +1 DC (2)
    +1 KO Counter (1)

    Sending my KO counter towards my Dream Counters (Bringing it up to 3) and spending my 2 Move Counters for Hidden Power Dragon-7.

    Spending one Trainer counter give Shroomish a move counter, which I will promptly spend to teach him Spore. Keeping my other in reserve.
  7. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    898
    Claiming prize for
    http://www.smogon.com/forums/showthread.php?t=86388

    2 TC
    Mist: +1 EC +1 MC, +1 DC, +1 KO
    Boyd: +1 EC, +1 MC, +1 DC

    KO counter will go towards Evolution to put Togepi at 4, evolving into Togetic (I've got mist out in three battles, and EC can be added immediately if I read that part correctly)!

    I'm also spending my TC on a new pokemon!

    Marcia the Venonat (open)

    [​IMG]
    Venonat [Marcia] (F)
    Nature: Modest

    Type:
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    Venonat
    HP: 100
    Atk: * (-)
    Def: **
    SpA: *** (+)
    SpD: **
    Spe: 45

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Static: [Innate] This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    [Dream World] Run Away (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:
    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    PoisonPowder
    Leech Life
    Stun Spore
    Psybeam

    Agility
    Morning Sun
    Signal Beam

    Venom Shock
    Bug Resistance
    Substitute

    I'm then converting my 1 ref counter into an MC to teach Marcia Sleep Powder.

    Finally, I'm using my MC on Boyd to teach him Ingrain from his level up movepool.
  8. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    Both approved.

    You can't spend Trainer Counters on moves, only items and Pokémon.
  9. Wikey

    Wikey

    Joined:
    Jul 4, 2006
    Messages:
    1,746
    Claiming prizes from this battle: http://www.smogon.com/forums/showpost.php?p=3340966&postcount=47

    I get 1 EC, 1 MC, and 1 DC for Keasbey. I get the same for Holden plus two KO counters which I'll add to MC.

    I'll use all three of Keasbey's MC to teach him Flamethrower (5th gen level up) and Nitro Charge (5th gen TM.) I'll use all five of Holden's MC to teach him Acrobat (5th gen level up), Toxic (5th gen TM), and Venom Shock (5th gen TM.)

    I'll keep the two trainer counters for now which bring my total to 4.
  10. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    730
    Oh wait, I forgot to convert my KO counters from this battle into stuff.

    Staryu gets 1 KO counter. I will be converting it into an evolution counter (so now it should have 2/6).

    Magnemite gets 1 KO counter. I will be converting this into a move counter (so it now has 2 move counters). Furthermore, I want to use these counters to purchase Magnet Rise and Zap Cannon.
  11. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Kaxtar - 2 Trainer Counters

    Onyx

    - 1 EC
    - 1 MC
    - 1 DC

    Jade

    - 1 EC
    - 1 MC
    - 1 DC

    Quartz

    - 1 EC
    - 1 MC
    - 1 DC

    From the recently concluded triples battle. I'll be using some of my ref and approval counters to get an evolution or two, but I need to decide how I'll spend them. i'll edit this post when I've figured out how I'll use them. for the new moves, I'm using bulbasaur's on synthesis, toxic for Togepi, and Monozu is learning Dragon Pulse.

    EDIT: I'm using 3 approval tokens on Bulbasaur, letting it evolve into ivysaur! I'm also applying 2 ref tokens to Togepi's evolution counter.
  12. LifeAdmiral

    LifeAdmiral

    Joined:
    Sep 27, 2010
    Messages:
    336
    LifeAdmiral vs. Deck Knight

    I'm claiming 2 Trainer Tokens, 1 EC, 1 MC, 1 DC and 1 KO counter.

    Cesternino should now look like this:
    EC: 2/6
    MC: 1
    DW: 1/5

    The KO counter goes towards the EC.

    In addition, I am claiming a new Pokemon with my Trainer Counters.

    Richard Hatch (open)
    [​IMG]
    Shellder (*) [Hatch] (M)
    Nature: Naive (+Special Defense, -Attack)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: ** (-)
    Def: ****
    SpA: **
    SpD: ** (+)
    Spe: 40

    EC: 0/6
    MC: 0
    DC: 0

    Abilities:
    Shell Armour: (Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Attacks:
    Tackle (*)
    Withdraw (*)
    Supersonic (*)
    Icicle Spear (*)
    Protect (*)
    Leer (*)
    Clamp (*)

    Rock Blast (*)
    Rapid Spin (*)
    Avalanche (*)

    Dive (*)
    Surf (*)
    Rest (*)


    Capiche?
  13. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    Approved. That gives me 1 Approver Token. I'll edit into this post what I'm spending things on.

    E: Ok.

    From this battle I earned 5 Ref tokens. 4 of these are going to go into Diana's EC.
    [​IMG]
    Vulpix [Diana] (F)
    EC: 4/6
    MC: 0
    DC: 0/5

    Then I am going to use the remaining ref counter and that approval counter (that makes 2) on this fella!

    Simon the Tyrogue (open)
    [​IMG]
    Tyrogue [Simon] (M)
    Nature: Adamant (Adds * to Attack, subtracts * from Special Attack)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: *** (+)
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 35

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Attacks:
    Tackle
    Helping Hand
    Fake Out
    Foresight
    Hi Jump Kick
    Mach Punch
    Rapid Spin
    Rock Slide
    Earthquake
    Facade
  14. Chomper The Sharptooth

    Chomper The Sharptooth

    Joined:
    Dec 20, 2009
    Messages:
    301
    Noted. Is it approved if I keep all the other changes and simply hold onto my two trainer counters?
  15. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Alchemator: Tyrouge approved, but edit your stats with nature bonuses

    Chomper: Yeah, you're fine

    1
  16. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
  17. Wikey

    Wikey

    Joined:
    Jul 4, 2006
    Messages:
    1,746
    Alright, time to blow my 4 Trainer Counters.

    Adding this gal,

    Luca (open)

    [​IMG]
    Shuppet - Luca (F)
    Nature:
    Quiet (Special Attack increased by a *; A 15% decrease in Base Speed [Rounded Down] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on opposing Pokemon's attacks.)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: ****(+)
    SpD: **
    Spe: 38 (-15%)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Frisk: (Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks:
    Knock Off
    Screech
    Night Shade
    Curse
    Spite
    Shadow Sneak
    Will-O-Wisp

    Confuse Ray
    Disable
    Ominous Wind

    Taunt
    Toxic
    Trick Room


    and this guy,
    Guernica (open)

    [​IMG]
    Grimer - Guernica (M)
    Nature:
    Quiet (Special Attack increased by a *; A 15% decrease in Base Speed [Rounded Down] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on opposing Pokemon's attacks.)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: ***
    Def: **
    SpA: ***(+)
    SpD: **
    Spe: 21 (-15%)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Stench:
    (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Hand(DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Attacks:
    Poison Gas
    Pound
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Mud Bomb

    Haze
    Stockpile
    Acid Bomb

    Venom Shock
    Flamethrower
    Thunderbolt
  18. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,562
    I finished this battle: http://www.smogon.com/forums/showthread.php?t=86614

    Current Trainer Counters: 1
    After Battle: 3

    I am claiming:

    A Move Counter, a Dream Counter and an Evo Counter for Murkrow.

    The KO Counter is going to be used for a Move Counter.

    Show Hide
    [​IMG]
    Murkrow [Missidian] (Female) (*)
    Nature: Hasty

    EC: 1/6
    MC: 2
    DC: 1/5


    I'd like the two Move Counters to be Taunt and Sucker Punch.

    I'm using the 2 earned Trainer Counters to collect this as a prize:

    Croagunk (open)
    [​IMG]
    Croagunk (Garnet) (F)
    Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:
    Croagunk
    HP: 90
    Atk: ****(+)
    Def: **
    SpA: **(-)
    SpD: **
    Spe: 50

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
    Poison Hand (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Attacks:
    Astonish
    Mud-slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Protect
    Torment
    Rock Slide

    Counter
    Cross Chop
    Bullet Punch
  19. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    All of a sudden, I feel a desire to blow 2 TCs on one of my new favourite Gen V Pokémon... This will bring me down to 2 TCs.

    Show Hide

    [​IMG]
    Klink (Cogsworth) (No gender)
    Nature: Brave - Adds * to Attack, A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    HP: 90
    Atk: ***(+)
    Def: ***
    SpA: **
    SpD: ***
    Spe: 26 (30 divided by 1.15)

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Plus - This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. (Innate)
    Minus - This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. (Innate)
    Clear Body (DW) - This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (Innate)

    Attacks:
    Level up:
    Vicegrip
    Charge
    Thundershock
    Gear Saucer
    Bind

    BW TMs:
    Thunder Wave
    Volt Change
    Hidden Power (Water - 7)

    Other Level up moves to replace Egg moves:
    Gear Change
    Discharge
    Metal Sound
  20. Albinoloon

    Albinoloon

    Joined:
    Apr 27, 2010
    Messages:
    1,408
    Spending the two trainer tokens I earned here to buy the first pokemon of this species in the CAP ASB metagame!

    Show Hide

    [​IMG]
    Snorunt [Yuki] F
    Nature: Rash (SATK increased by *; SDEF reduced by *)

    Type:
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)

    Stats:

    HP: 90
    Atk: **
    Def: **
    SpA: ** (+)
    SpD: ** (-)
    Spe: 50

    EC:0/6
    MC:0
    DC:0/5

    Abilities:
    Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Inconsistant(DW): (Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.


    Moves:
    Powder Snow
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Hail
    Blizzard
    Shadow Ball

    Disable
    Avalance
    Fake Tears





    My pokemon, Raff ze Foongus would also like to spend its newly aquired points:

    Show Hide

    [​IMG]
    Amoongus * (Raff)

    EC: 1/6
    MC: 1
    DC: 1/5



    I'm spending his move counter on spore. (!!!) *usefullness increased sharply*
  21. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,050
    Wikey: Approved.

    Flora: Approved.

    Son_of_Shadoo: Approved.

    Albinoloon: Approved.

    This brings me to 5 approvals.
  22. TotalPotato

    TotalPotato

    Joined:
    Jul 24, 2007
    Messages:
    325
    http://www.smogon.com/forums/showthread.php?t=86388
    I claim 2 Ref Tokens for this battle.

    http://www.smogon.com/forums/showthread.php?t=86365
    For this one, I claim 2 TC, and 1 MC, EC, DC & KO counter on both my Mankey and my Electrike.

    Mankey's KO counter will be converted into a MC. I'll spend 2 MC to teach Mankey Taunt.
    Electrike's KO counter will be converted into a MC.

    I'll convert 2 Ref Tokens into 2 ECs for Chikorita, letting her evolve into Bayleef! The Ref Token I haven't spent yet will go towards an MC to teach Bayleef Body Slam as a celebration of her evolution.
  23. Cartoons!

    Cartoons! !!!
    is an Artist Alumnusis a Forum Moderator Alumnus

    Joined:
    Nov 2, 2007
    Messages:
    1,055
    http://www.smogon.com/forums/showpost.php?p=3343915&postcount=37

    Cartoons!:
    - Gets 2 trainer counters.
    - Passpartou gets 1 DC, 1 MC and 1 EC.
    - Handsome gets 1 DC, 1 MC, 1 EC and 1 KO counter.

    I'd like to put Handsome (Breezi)'s KO counter into his MC, bringing the total to 3.
    Then I'd like to spend two of those MC's on Air Slash and Toxic Spikes, both level up moves, bringing the MC down to 1.
  24. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
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    Total: Approved.

    Cartons (not a misspelling): Approved.

    Up to 7.
  25. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
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