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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Claiming from this

    Prizes:
    Each mon: 1 EC, 2 MC, 1 DC
    Each battler: 4 CC
    TRG gets one extra CC
    Shinx gets one extra MC
    KOC goes to: Turtwig,Cyndaquil, Embirch, Pansage (TRG's),
    All KOC as EC

    OK here goes

    Pansage
    EC: 3/6
    MC: 2
    DC: 2/5

    Turtwig
    EC: 2/9
    MC: 2
    DC: 1/5

    Shinx
    EC: 3/9
    MC: 3
    DC: 3/5

    Cyndaquil
    EC: 2/9
    MC: 2
    DC: 1/5

    Chimchar
    EC: 1/9
    MC: 2
    DC: 1/5

    Embirch
    EC: 2/9
    MC: 4
    DC: 2/5

    Stockpiling all MC till later
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Claiming....

    EDIT: Claiming from here too

    9 CC,for a total of 11

    Steve evolves into Primeape AND unlocks his DW ability from the first battle and gets 3 MC from the second one.

    Both KOC goes into his MC,leaving him at 7 MC.
    Buying Ice Punch and Seed-Bomb (B/W 2 tutor),Cross Chop (Level up) and Smack-Down (B/W2 TM),leaving his MC at 0
    Oh,and he gets Fling automaticaly

    Steve,the Primeape (open)

    [​IMG]
    <Primeape> [Steve] (Male)
    Nature: Jolly (+14% accuracy)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    About: He was the very first pokemon Matt obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour. Steve is extremely strong,determined,honored and relatively docile Mankey, only feeling trully alive during a battle with a worth opponent,he cares very much about his trainer and team mates.


    Abilities:
    Vital Spirit : (Innate)

    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


    Anger Point: (Innate)
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


    Defiant (DW UNLOCKED): (Innate)
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (95 * 1,15)
    Size Class: 2
    Weight Class: 3



    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:

    Covet(*)
    Scratch(*)
    Low Kick(*)
    Leer(*)
    Focus Energy(*)
    Fury Swipes(*)
    Karate Chop(*)
    Seismic Toss(*)
    Screech(*)
    Assurance(*)
    Fling
    Cross Chop



    Close Combat(*)
    Reversal(*)
    Encore(*)
    Counter
    Substitute
    Return
    Punishment
    Earthquake
    Smack-Down



    Dig(*)
    Acrobatics(*)
    Rock Slide(*)
    Thunder-Punch
    Endure
    Ice Punch
    Seed-Bomb




    My Ponyta gets 1 EC and DC (for a total of 5 and 4,respectively) ,as well as 2 MC and 2 KOC.
    Both KOC goes into MC,allowing her to buy Endure (Past gen tutor),stocking 1 MC.


    Twilight,the Ponyta (open)

    [​IMG]
    <Ponyta> [Twilight] (Female)

    Nature: Naive (+25% accuracy)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    About: Caught after being found injured by Matt and nursed back to health,Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and ,despite managing to maintain a serious attitude,she is a sweet heart and quickly becomes timid depending on the situation.

    Run Away (Innate):
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Flash-Fire (Innate):

    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body (DW LOCKED,Innate):

    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


    Ponyta
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 104 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/6
    MC: 1
    DC: 4/5


    Attacks:

    Growl(*)
    Tackle(*)
    Tail Whip(*)
    Ember(*)
    Flame Wheel(*)
    Stomp(*)
    Flame-Charge(*)
    Fire-Spin(*)
    Bounce
    Agility
    Flare-Blitz

    Fire-Blast(*)
    Wild-Charge(*)
    Sunny-Day(*)
    Will-O-Wisp
    Solar Beam
    Overheat
    Double Team


    Hypnosis(*)
    Low-Kick(*)
    Charm(*)
    Morning Sun
    Double-Edge
    Endure



    Corphish gets 2 EC,allowing him to evolve and 4 MC,with his 3 KOCs going into MC for a total of 7
    With this,he buys Taunt,Guillotine (Both Level Up), Dig (TM) and Endure (Past gen)

    Rob,the Crawdaunt (open)

    [​IMG]
    <Corphish> [Rob] (Male)
    Nature: Adamant
    Type: Water/Dark

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    About: Rob was the first pokemon ever caught by Matt,using it's Double-Team and Trump-Card techniches,he slowy gained an advantage against Steve and was about to easily defeat him,until being caught off-guard by an extremely powerfull Reversal combo,weakning him enough to be captured. Being prety much powerless against the lobster pokemon,Steve grew determined to become stronger.
    Similary to the others,he cares deeply about his friends,and is willing to risk his life for them if necessary.....he is also a huge nerd.




    Abilities:
    Hyper Cutter: (Innate)
    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.


    Shell Armor: (Innate)
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


    Adaptability: (DW UNLOCKED, Innate)


    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Bubble(*)
    Harden(*)
    Vice-Grip(*)
    Leer(*)
    BubbleBeam(*)
    Protect(*)
    Knock Off(*)
    Crunch
    Swords-Dance
    Crabhammer
    Taunt
    Guillotine


    Dragon Dance (*)
    Mudsport(*)
    Trump Card(*)
    Superpower
    Endeavor
    Dig
    Endure


    Waterfall(*)
    Brick-Break(*)
    Double-Team(*)
    X-Scissor
    Hone-Claws



    Vanillite goes to 4 EC and 4 DC,while the KOCs are used for her MC.
    Getting Sheer-Cold, Magic Coat, Acid Armor (all level up) and Substitute,going to 1 MC.
    Oh,and Evolution for her too

    Fiona,the Vanillish (open)

    [​IMG]
    <Fiona> [Vanillite] (Female)
    Nature: Modest (+ Sp.Attack - Attack)
    Type: Ice

    Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    About: Aside from her physical difference betwen other Vanillite (wich Bosco described as ''delicious looking''),Fiona is a highly timid and modest pokemon,refusing to show off no matter what. Sadly,this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move,but will not hesitate to use it if she feels it is necessary.

    Abilites:
    Ice-Body (Innate):

    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Weak Armor (Can be enabled):

    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 59
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16


    EC: 4/9
    MC: 2
    DC: 4/5

    Attacks:

    Icicle Spear(*)
    Harden(*)
    Astonish(*)
    Uproar(*)
    Icy Wind(*)
    Mist(*)
    Avalanche(*)
    Taunt(*)
    Acid Armor
    Mirror Coat
    Sheer-Cold

    Hail (*)
    Blizzard (*)
    Hidden-Power (7 BP,Electric) (*)
    Flash Cannon
    Magic Coat
    Signal Beam
    Substitute


    Automotize(*)
    Water-Pulse(*)
    Imprison(*)




    Pansage gets 2 EC and 2 DC,going to 4 EC and unlocking Overgrow.
    both KOCs goes into MC,allowing him to buy Crunch (level up) and Solar Beam (Tutor),stocking 1 MC.

    Pansage (open)

    [​IMG]
    <Johnny Bravo> [Pansage] (Male)
    Nature: Hasty (+ Speed, - Def, + 12% accuracy)

    Type: Grass
    Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is,until he starts talking. Johnny met the group during a training section,becoming infatulated by Twilight (and to a lesser extent,Fiona),but she didnt feel attracted to him at all (Unlike Fiona,who blushed a bit),leading him to try and prove his power to impress her,Johnny fought Bosco,but was quickly and easly defeated (In part,due to his constant winking at Twilight),being captured shorty after.

    Abilites:

    Gluttony (Innate):

    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Overgrow (DW UNLOCKED,Innate):

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 74
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    EC: 4/9
    MC: 1
    DC: 5/5

    Attacks:

    Scratch(*)
    Leer(*)
    Lick(*)
    Vine Whip(*)
    Fury-Swipes(*)
    Leech-Seed(*)
    Bite(*)
    Seed Bomb(*)
    Torment(*)
    Acrobatics
    Crunch

    Dig(*)
    Attract(*)
    Shadow-Claw(*)
    Hidden-Power Ice (7 BP)
    Double-Team
    Solar Beam

    Leaf-Storm(*)
    Nasty-Plot(*)
    Role-Play(*)



    Elgyem (He didnt fight though) goes to 4 EC and 4 DC.
    The 2 MC received are used for Magic Coat (Tutor)


    Elgyem (open)


    [​IMG]
    <Elgyem> [Peter] (Male)
    Nature: Brave nature (+ Attack,-10% evasion)
    Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    About: Peter was captured after being over-powered by Rob's Crunch,his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat,Peter strongly stands up for what he believes in and will fight until the bitter end.

    Abilites:

    Telepathy (Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Synchronize (Innate):

    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Analytic (Innate,DW LOCKED):

    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 4/6
    MC: 0
    DC: 4/5

    Attacks:
    Confusion(*)
    Growl(*)
    Heal Block(*)
    Miracle Eye(*)
    Psybeam(*)
    Headbutt(*)
    Hidden-Power -> Fighting (7) (*)
    Imprison(*)
    Psychic
    Recover
    Simple-Beam

    Trick-Room(*)
    Thunderbolt(*)
    Rock-Slide(*)
    Shadow-Ball
    Dark-Pulse
    Energy Ball
    Magic Coat

    Skill-Swap(*)
    Teleport(*)
    Nasty-Plot(*)



    Grimer gets 1 EC and 2 DC,unlocking his DW ability.
    His 2 MC add up to the 1 he had previously stocked,wich are used for Gunk Shot (Level up) and Thunderbolt (TM)
    Also spending 7 CC to change his nature to Quiet,leaving my CC at 4.

    Bosco,The Grimer (open)

    [​IMG]
    <Grimer> (Bosco) (Male)

    Nature: Quiet (-10% evasion)
    Type: Poison

    Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


    About: When his pack was forced to run away from Twilight's Fire-Blast,Steve's dig was able to catch him off-guard and KO,since then,Bosco has shown to be an extremely quirky Grimer,highly energetic and cheerful towards his team mates regardless of the situation,he can be described as the team's cheer-leader. He is also extremely fond of costumes.


    Abilites:

    Stench (Innate):

    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


    Sticky Hold (Innate):

    This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


    Poison Touch (DW UNLOCKED,can be enabled):

    This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).



    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 22(-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13



    EC: 4/6
    MC: 0
    DC: 5/5


    Attacks:

    Poison Gas(*)
    Pound(*)
    Harden(*)
    Mud-Slap(*)
    Disable(*)
    Sludge(*)
    Minimize(*)
    Mud-Bomb(*)
    Acid Armor
    Gunk Shot




    Poison-Jab(*)
    Flamethrower(*)
    Payback(*)
    Rock-Slide
    Pain-Split
    Giga-Drain
    Rest
    Venoshock
    Sleep-Talk
    Ice Punch
    Thunderbolt


    Curse(*)
    Shadow-Sneak(*)
    Acid-Spray(*)



    Spinda gets 2 MC,wich are used so she can learn Shadow Ball (TM)

    Dizzy,the Spinda (open)

    [​IMG]
    <Spinda> (Dizzy) [Female]
    Nature: Brave (- 10% Evasion)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    About: Before her capture,Dizzy was a greatly arrogant and un-nice Spinda,generaly thinking to be better than everyone else,it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
    Upon being nursed back to health by her trainer and fellow team-mates,she learned to value friendship and became determined to train hard in order to improve herself.

    Abilites:

    Own Tempo (Innate):
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Tangled Feet (Innate):

    When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

    Contrary (DW UNLOCKED, Can Be Enabled):
    This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.



    Spinda
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 12

    EC: NA
    MC: 0
    DC: 5/5

    Attacks:

    Tackle(*)
    Uproar(*)
    Copycat(*)
    Faint Attack(*)
    Psybeam(*)
    Hypnosis(*)
    Sucker-Punch
    Thrash

    Trick Room(*)
    Wild-Charge(*)
    Swagger(*)
    Shadow Ball

    Wish(*)
    Rapid-Spin(*)
    Water-Pulse(*)
    Superpower
    Last Resort




    Edit: And 4 more UC
  3. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,309
  4. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,646
  5. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    3 CC for me! Stockpiling for now.
    Darumaka gets 2 EC (1 KOC), 2 MC, and a DC, getting Endeavor with MC.
    Frillish gets 1 EC and 3 MC (1 KOC), evolves into jellicent with EC, getting Surf and Water Spout with that MC.
    Axew gets 1 EC, 2 MC, and 1 DC, getting dragon claw and taunt with MC.
    Sewaddle gets 1 EC, 2 MC, and 1 DC, getting Synthesis with MC.
    Scraggy gets 1 EC, 2 MC, and 1 DC, getting Fire Punch with MC.
    Minccino gets 1 EC, 2 MC, and 1 DC, getting Covet with MC.
    Also, the below wasn't approved yet.
  6. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Victory.

    I'm stockpiling the 12 CC.

    Hlal the Audino unlocks Klutz and learns Amnesia (Egg, 3 MC), Bestow (Egg, 3 MC), Healing Wish (Egg, 3 MC), Lucky Chant (Egg, 3 MC), Sweet Kiss (Egg, 1 MC + 2 KOC), and Covet (BW tutor, 2 KOC)

    Sune the Gardevoir unlocks Telepathy and learns Stored Power (Level, 1 MC), Charm (Level, 1 MC), Confuse Ray (Egg, 3 MC), Destiny Bond (Egg, 3 MC), Grudge (Egg, 3 MC), Memento (Egg, 3 MC), and Fire Punch (BW tutor, 1 MC + 1 KOC)

    Tyr the Gallade learns Destiny Bond (Egg, 3 MC), Grudge (Egg, 3 MC), Memento (Egg, 3 MC), Synchronoise (Egg, 3 MC), Dual Chop (BW tutor, 2 MC), Hyper Voice (BW tutor, 2 KOC), and Magic Room (BW tutor, 2 KOC).

    I also claim Phione

    Phione (open)

    [​IMG]
    Phione (N)
    Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (-)
    SpD: Rank 3
    Spe: 69 (-)
    Size Class: 1
    Weight Class: 1
    Evasion reduced by 10%
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: N/A

    Ability:
    Hydration:
    (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Attacks (11 moves):

    Bubble
    Water Sport
    Charm
    Supersonic
    Bubblebeam

    Ancientpower
    Bounce
    Signal Beam

    Hidden Power (Electric, 7 BP)
    Ice Beam
    Grass Knot


    I also claim the following items:

    1x Macho Brace
    1x Muscle Band
    1x Mystic Water

    And finally, I claim 26 UC from here.
  7. Espeon65

    Espeon65

    Joined:
    Aug 12, 2012
    Messages:
    786
    7 UC get!

    Using some of them for EC's on my Pokemon:

    Psykitty (Eevee): +2 EC

    Pyre (Embirch): +1 EC

    Pauly (Piplup): + 1 EC

    Saving up the other 3 for another time.

    EDIT: Screw saving up money. Buying a Beldum for 2 CC (UC converts into CC).

    Beldum (open)

    [​IMG]
    Beldum (M)
    Nature: Adamant (+1 Atk, -1 Sp. Atk)
    Type: Steel/Psychic
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body (Innate):This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (Trait) (DW;Locked): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 [3 Light Metal]
    Base Rank Total: 13

    EC: 1/9
    MC: 0
    DC: 0/5

    Take Down

    Headbutt
    Iron Head
    Zen Headbutt


    And use another UC for 1 EC for Beldum!

    EDIT2: I deleted Iron Defense as a move tutor move, and now it should be good.
  8. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    A loss... though a near loss at that. I simply couldn't find a way to keep up my energy and my health when they were that low. The new referee wasn't bad, though.

    Eternal Drifter: 4 CC
    Scraggy: 1 EC, 3 MC, 1 DC, 2 KOC
    Hope: 1 EC, 2 MC
    Mirage: 1 EC, 2 MC

    Looking at the battle tower, I should only be getting 1 CC, BUT I have one Amulet Coin used AND borrowed a second on a different Poke'mon, getting me 3 CC. Still, I could be wrong... anyway, I'll be stocking whatever CC I gain for now.

    Scraggy earned 1 EC, 3 MC (from the Exp Share), 1 DC and 2 KOC. The DC maxed out his Dream Counter, unlocking his Dream World Ability Intimidate. In the interest of speeding things along, I'll apply 1 KOC to his Evolution Counter, maxing it out. I'll hold off on the evolution for now, until I figure out if that is what I really want. This leaves him with 3 MC and 1 KOC, which will be converted to MC, meaning he has 4 MC. He will spend 3 MC on Fake Out (an Egg Move), to gain a priority move, and 1 MC on Chip Away (Level-Up).

    Scraggy:
    EC: 6/6 (MAX! Withhold evolution)
    MC: 0 (Gain Chip Away and Fake Out)
    DC: 5/5 (Unlock!)

    Hope the Chingling didn't do anything other than give a KOC to Frosty... but still, she's meant to become a supporter, not a primary attacker. She gains 1 EC and 2 MC. Using the 2 MC and 1 previously gained, she picks up past generation move tutor Swift. She may supposed to be a supporter, but she'll be attracting blows anyway.

    Hope the Chingling:
    EC: 4/6
    MC: 1 (Gains Swift)

    Mirage the Zorua was a new member of the team, and is very undertrained. She gains 1 EC and 2 MC, and will spend that 2 MC on Shadow Ball (BW TM).

    Mirage the Zorua:
    EC: 1/6
    MC: 0 (Gains Shadow Ball)
  9. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Endquote, rickheg, Texas (First Post), Ragnarokalex, Texas (Second Post), Yarnus, SubwayJ, Orcinus, AOPSUser are all Approved. And I'll self approve my post near the start of the queue.

    Glacier: Those moves only cost 4 MC, so Froslass has 1 MC left. Approved.
    Espeon65 (First Post): Not Approved. You only get 2 UC from 1v1 Battles. You also have no CC, so you have to decide if/how you are using the UC.
    EDIT: DO NOT EDIT YOUR PROFILE UNTIL YOUR CLAIM HAS BEEN APPROVED!!!!!!!!!!!!!!!!!!!!!!
    SECOND EDIT: Luckily, Dogfish was able to revert your profile back to before the edits. You only get 2 UC from reffing a 1v1 Battle (You don't get KO Bonus). Piplup has 34 Speed after applying nature and rounding down. It also learns BubbleBeam before level 25 so you can add that into it's movelist. Since you only get 2 UC from that reffing, you need to decide whether Piplup or Eevee will be getting the 1 EC, and which will not. Not Approved
    Frosty: You only need to spend 3 UC and 3 MC to purchase those moves for Lombre. Change Chlorophyll to Innate on Whimsicott. Fix Necturna's Size and Weight Class. Then you will be Approved.

    That's 1.1 UC.

    I don't have time to do the others right now.

    If any other approver wants to finish this off, TRG is the first post needing approval.
  10. AOPSUser

    AOPSUser

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  11. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

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    raid win!

    claiming Stormrage Depths Normal Mode Achievement (7 CC)
    Claiming all the rewards in the raid: 4 CC, 6 MC for Gallade, 6 MC for Colossoil, 6 KOC for Gallade (MC), 2 KOC for Soil (MC)

    Colossoil's 8 MC go to Toxic (2), Snarl (2), Brick Break (2), and Iron Tail (2)
    Gallade's 12 MC go to Dual Chop (2), Earthquake (2), Rock Slide (2), False Swipe (2), Vacuum Wave (2), and Sleep Talk (2)
  12. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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  13. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
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    1,495
  14. Orcinus Duo

    Orcinus Duo

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  15. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    99% sure there's precedence for claiming from a melee once you're out (probably from a few melees like a year back). w/e

    http://www.smogon.com/forums/showthread.php?p=4424610#post4424610

    I get 3 CC: 4v4 Singles / Doubles, 5v5 Triples+, Triples+ with 6 to 9 Pokemon per side, Melees with 8+ Pokemon total

    Dragonite gets 3 MC which he stockpiles
  16. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
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    http://www.smogon.com/forums/showthread.php?t=3472482&page=2
    Gligar stockpiles the MC. DC goes to 5/5 unlocking its dream world ability. KO goes to EC, putting it at 6/6, thus causing it to evolve:
    Gliscor (open)

    [​IMG]
    Gliscor (Ground) (M)
    Nature: Careful (+ SpD, -SpA)

    Type: Ground/Flying
    Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter:
    (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW, unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 11
    DC: 5/5

    Attacks (19 Moves):
    Thunder Fang
    Fire Fang
    Ice Fang
    Poison Jab
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Acrobatics

    Counter
    Feint
    Night Slash

    Protect
    U-Turn
    Earthquake

    Roost

    Rufflet puts the KO in EC and stockpiles everything, putting it at 3/6 EC, 2 MC, 2/5 DC.

    Sandshrew puts one KO in DC, bringing it to 5/5 and unlocking its DW ability. The other KO goes to MC. And, its EC brings it to 6/6, causing it to evolve as well:
    Sandslash (open)

    [​IMG]
    Sandslash (Toki) (M)
    Nature: Careful (+SpD, -SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil:
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Sand Rush (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 9
    DC: 5/5

    Attacks (17 Moves):
    Scratch
    Defense Curl
    Sand Attack
    Poison Sting
    Rapid Spin
    Slash
    Swift
    Fury Swipes
    Roll Out
    Fury Cutter
    Magnetude
    Crush Claw

    Counter
    Endure
    Night Slash

    Earthquake
    X-Scissor
    Sandstorm

    Sentret stockpiles everything going to 3/6 EC, 4 MC, 3/5 DC

    Buizel does likewise, going to 4/6 EC, 4 MC, 3/5 DC
  17. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
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  18. UllarWarlord

    UllarWarlord

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    2,656
    SUCCESSFUL RAID

    Metagross and Blastoise each get 6 MC. Using 1 MC on Blastoise to purchase Water Pledge, stockpiling the rest. Oh, and using all 8 KOC as CC... so, with the achievement, I get 19 CC out of this Raid. Not bad. Will use it at the end of this post.

    FAILED TLR

    COUNTERS
    UllarWarlord: 4 CC
    Huggable: 6 MC, 1 KOC
    Hex: 4 MC, 1 KOC
    Mimring: 4 MC

    Using those KOC as CC bling, too; I'll just stockpile the MC atm. Now. 22 CC...whatever shall I do with it...owait, there's more!

    I really, really suck at battling...

    Kai the Pansear, Ian the Darumaka, Viridi the Eevee, and Battery the Pikachu all get 1 EC, 2 MC, and 1 DC. Except for Viridi, who gets an extra EC. Oh, and Bettery gets 2 KOC, both spent on EC. And finally, I get 3 CC. So, 25 CC. I suppose it's time to purchase some 'mons!

    ...when I edit them in!
  19. Glacier Knight

    Glacier Knight

    Joined:
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    Messages:
    2,445
    11UC
    my total is 21UC, stockpiling.
  20. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    I go to 29 CC.
    Slowpoke goes to 5/6 EC and 4/5 DC and will learn Surf (2).
    Ralts will go to 3/9 EC (KOC) and 2/5 DC and will learn Thunder Wave (2).
    Shelgon will gain 4 MC (KOC), since he evolved already, and will learn Earthquake (2) and Roar (2).
    Scratchet will go to 6/6 EC (KOC) and 5/5 DC (KOC). It will learn Sunny Day, Aura Sphere, Aerial Ace, Morning Sun and Whirlwind through evolution and I will teach it Rain Dance (1) and Hurricane (1).
    Janaff the Tomohawk (open)
    [​IMG]
    Janaff - Tomohawk (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Types: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Acrobatics
    Aerial Ace
    After You
    Air Slash
    Attract
    Aura Sphere
    Baton Pass
    Bounce
    Brick Break
    Bulk Up
    Bulldoze
    Confuse Ray
    Covet
    Double Team
    Drain Punch
    Earth Power
    Earthquake
    Echoed Voice
    Facade
    False Swipe
    Flash
    Fling
    Fly
    Focus Blast
    Focus Energy
    Frustration
    Fury Swipes
    Grass Knot
    Harden
    Haze
    Healing Wish
    Heat Wave
    Hidden Power
    Hurricane
    Hyper Beam
    Hyper Voice
    Incinerate
    Iron Tail
    Last Resort
    Memento
    Morning Sun
    Nature Power
    Protect
    Quash
    Rain Dance
    Rapid Spin
    Reflect
    Rest
    Retaliate
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Safeguard
    Scratch
    Sky Attack
    Sky Drop
    Sleep Talk
    Snatch
    Snore
    SolarBeam
    Stealth Rock
    Strength
    Submission
    Substitute
    Sunny Day
    Superpower
    Swagger
    Taunt
    Thief
    Toxic
    Uproar
    Whirlwind
    Work Up
    Yawn
  21. Espeon65

    Espeon65

    Joined:
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    Messages:
    786
    +2 CC!

    Psykitty the Eevee: 1 EC, 1 DC, 2 MC

    Shadow the Gastly: 1 EC, 2 MC, 1 KOC=1 more EC

    Psykitty the Eevee (open)

    [​IMG]

    Eevee [Psykitty] (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Adaptibility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 1 (-1)
    Def: Rank 2
    SpA: Rank 3 (+1)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 2
    DC:2/5

    Moves:
    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down

    Stored Power
    Endure
    Wish

    Return
    Shadow Ball
    Hidden Power (Fighting, 7)

    Heal Bell


    Shadow the Gastly (open)

    [​IMG]

    Gastly [Shadow] (M)
    Nature: Modest (+1 SpA, - 1 Atk)

    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Levitate : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 1 (-1)
    Def: Rank 2
    SpA: Rank 5 (+1)
    SpD: Rank 2
    Spe: 80
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 3/9
    MC: 2

    Moves:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Dream Eater
    Dark Pulse

    Clear Smog
    Psywave
    Ice Punch

    Toxic
    Venoshock
    Shadow Ball
  22. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    Messages:
    1,592
    oh dear lord this looks painful

    blahblah let's see how many people made mistakes


    • The Royal Guard: Embirch should actually have 3 EC, since 1+1+1 = 3, not 2. APPROVED nevertheless.
    • Matezoide (+0.1): Primeape is still labeled as Mankey under the sprite, and reflect the Base Speed in your +Spe nature (e.g. 110 (95 * 1.15) instead of just 110). Vanillish has one more MC, I think, since 2+2+2+1-2-2-1 = 2, not 1. SolarBeam is not a Tutor move for Pansage; rather, it is a BW TM so you can move it into that section. Still APPROVED once you fix these, though.
    • IAR: APPROVED
    • Texas: APPROVED
    • TIO (+0.1): Everything except your evolution is APPROVED. You need to put the evolution in your prize claim, though, so the evolution to Jellicent is NOT APPROVED for now. You might want to note that your DW abilities are Locked as of now, too. how many veekun pages do you want me to check v_v
    • zarator: Everything except Phione is APPROVED. On Phione, however, it gets 3 Tutor moves instead of three additional Level-Up moves due to a not-so-recent change, so it's NOT APPROVED; in addition, I doubt that it has 62 moves.
    • Espeon65: Sadly enough Beldum actually only gets three of its four Tutor moves to start with. Remove one of them and you will be APPROVED.
    • Eternal Drifter: Correct, you only get 3 CC. APPROVED.
    • AOPSUser, Texas [2], Pwnemon, The Royal Guard [2]: APPROVED
    • Orcinus Duo: APPROVED
    • Texas [3]: Actually, as far as I can recall (and the melees I've been in / reffed) you only claim once the battle is completed. NOT APPROVED unless you think I'm wrong, in which case ask another approver.
    • jas61292: Finally got your Gliscor? APPROVED.
    • Frosty: APPROVED
    • UllarWarlord: (7+8+4)+(4+1+1)+(3) = 28, not 25. Learn to add. USE SPECIES NAMES ALONG WITH NICKNAMES. DO NOT USE JUST NICKNAMES. ...APPROVED.
    • Glacier, danmantincan, Espeon65 [2]: APPROVED

    2.2 brings me to a solid 39 AC.

    ==

    http://www.smogon.com/forums/showthread.php?t=3471870&page=2
    http://www.smogon.com/forums/showthread.php?t=3472739
    http://www.smogon.com/forums/showthread.php?t=3468319&page=4

    [box]Engineer: 4 CC / 14 UC
    Sableye: 3 MC / 3 KO
    Gallade: 3 MC
    Tomohawk: 3 MC / 1 KO
    Togekiss: 3 MC
    Conkeldurr: 4 MC / 1 KO
    Carracosta: 4 MC / 1 KO
    Machamp: 4 MC / 1 KO[/box]

    All KOC go into MC. CC and UC are stockpiled.

    Sableye purchases Sunny Day, Rain Dance, Frustration, Aerial Ace, Thief, and Poison Jab (BW TM).
    Gallade stockpiles, giving him 12 MC total.
    Shogun purchases Safeguard (BW TM) and Hyper Voice (BW Tut).
    Togekiss purchases Shock Wave (Past TM).
    Conkeldurr purchases Block (BW Tut) and Taunt (BW TM) and has 1 left.
    Carracosta stockpiles to 5.
    Machamp stockpiles to 5.
  23. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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  24. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
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    1) I just noticed that I already have Covet for my Snorlax (and I just bought it again as a BW Tutor >_<). Will replace it for a Wild Charge (BW TM, for the same MC).


    2) http://www.smogon.com/forums/showthread.php?t=3473112

    CC: 0->3 (stockpiling)

    Blizzeta/Snover:
    EC: 0->1->2 (1KOC)
    MC: 0->2->0
    DC: 0->1

    MC used to get Synthesis (BWTutor)

    Odolwa/Lombre:
    EC: 5->6->7 (KOC)
    MC: 0->3->0
    DC: 1->2

    MC used to get Thief, Uproar and Hydro Pump (all LU).

    EDIT: 3) http://www.smogon.com/forums/showthread.php?p=4416620

    +12.5 (rounded to 13, right?) UC

    the 3CC above + 5UC will be used to get me a Rose Incense.
    8UC will be used to get me a Water Stone.

    4) http://www.smogon.com/forums/showthread.php?t=3466748&page=8

    +11 UC

    I'll use them to get the following moves to my Snorlax:

    - Natural Gift (LU)
    - Whirlwind (Egg)
    - Selfdestruct (Egg)
    - Hyper Voice (BWTutor)
    - Rock Slide (BWTM)

    5) http://www.smogon.com/forums/showthread.php?t=3473327

    CC are stockpiled (0->2CC)

    Odolwa/Lombre:
    EC: 7->8
    MC: 0->2
    DC: 2->3->4 (koc goes here)

    2MC will be used to get it Solarbeam

    Blizzeta/Snover:
    EC: 2->3->4 (koc goes here)
    MC: 0->3 (stockpiled to be used upon evolution)
    DC: 1->2
  25. Pwnemon

    Pwnemon judges silently
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