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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    What a failure.

    Currency Counters: 8+1=9

    Cosmo (Solosis):
    EC: 1/9
    MC: 2
    DC: 1/5

    Spending the MC on Pain Split and Psychic (Both LU)

    Salazar (Tepig):
    EC: 2/9
    MC: 2
    DC: 2/5

    Spending the MC on Wild Charge (BW TM)

    Vexen (Snover):
    EC: 2/6
    MC: 2
    DC: 2/5

    Spending his MC on Shadow Ball (BW TM).

    That's all for now.
  2. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    SIG MOVE LOSS :(

    Anyways, I get the following things

    SubwayJ
    CC: 72--->74

    Angry Birds (Cyclohm)
    MC: 0--->3--->4(KOC)--->0
    Buys Flash and Trick Room (Both BW TM)

    Carcassonne (Conkeldurr)
    MC: 0--->3--->0
    Buys Superpower (LV UP) and Rest (BW TM)

    PvZ (Necturna)
    MC: 0--->3--->4(KOC)--->0
    Buys Hidden Power (Water 7) and Spite (Both 2 MC 0ne BW TM one B2W2 Tutor)
  3. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    http://www.smogon.com/forums/showthread.php?t=3466803&page=6

    +12.5 (rounded to 13) UC

    Using them to get my Ferrothorn:
    - Mirror Shot (-1mc, LU)
    - Selfdestruct (-1mc, LU)
    - Flash Cannon (-1mc, LU)
    - Endeavor (-2mc, BWTutor)
    - Gravity (-2mc, BWTutor)
    - Knock Off (-2MC, BWTutor)
    - Sleep Talk (-2MC, BWTutor)
    - Bulldoze (-2MC, BWTM)
  4. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,625
    Popping my Voodoom's 2 MC on Drill Run.

    DON'T CRITICIZE ME FOR MY WHIMS
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Claiming quite a lot of UC here, and spending them in a pretty anti-climactic fashion.

    +18 UC
    +16 UC
    +7 UC

    Combined with the 16 UC I already have, I now have a whopping 61 UC. Time to do some quick-training!

    Phoenix the Lucario purchases the Brick Break (2), Low Sweep (2), Stone Edge (2), Rock Slide (2), Cross Chop (3), Mind Reader (3), Agility (3), Bullet Punch (3), and Focus Punch (3) for 23 UC total.

    Ra's al Ghul the Revanankh purchases Telekinesis (2), Low Sweep (2), Payback (2), Substitute (2), Drain Punch (2), Helping Hand (2), Pain Split (2), Superpower (2), Destiny Bond (3), Shadow Sneak (3), Focus Punch (3), and Endure (3) for 28 UC total.

    Derpy Hooves the Slowbro purchases Reflect (3) and Endure (3) for 6 UC total.

    This leaves me with no UC left.
  6. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • AOPSUser: APPROVED
    • danmantincan: Telepathy's description got updated. Get the updated description from the DAT and you're APPROVED, but next time could you please format your pokemon's moves in a way that's easier for approvers to read? You can give them your own special format in your profile.
    • yoshinite: Haunter has 95 speed. Fix this and you're APPROVED
    • Maxim: APPROVED, but next time could you please not claim anything until your profile is up-to-date? Your last claim saw you get 7 CC but your profile says you didn't.
    • SubwayJ: Looking at that battle, I think Conkeldurr should've gotten a KOC, not Necturna. NOT APPROVED for now, although had waterwarrior given the KOC to the correct pokemon, those moves would've been fine.
    • Frosty: APPROVED
    • UllarWarlord: APPROVED
    • waterwarrior: Since the first match was a doubles, the KO bonus for it is half the number of KOs, meaning you only get 18 UC from it. NOT APPROVED until you remove 4 UC worth of moves from your purchase.

    This brings my UC to 17.8, and then I claim from two battles. First of all, a victory here gives me 2 CC, bringing my CC total to 7.

    Captain Hook the Arghonaut gets 3 MC and 1 KOC. The KOC goes into his MC, bringing his MC to 5 (he had one stored fsr). With those 5 MC he gets the BW TM Double Team, the BW tutor Superpower and the level-up move Revenge, bringing his MC to 0.

    Cruella de Vil the Roserade gets 3 MC, bringing her MC to 3. With those 3 MC she gets the egg move Mind Reader, bringing her MC to 0.

    Lady Tremaine the Jynx gets 3 MC and 2 KOC. The KOC go into her MC, bringing her MC to 5. With those 5 MC she gets the past gen TM Teleport and the BW TM Energy Ball, bringing her MC to 0.

    And now for this less successful battle. From there I get 4 CC (not 5), bringing my CC total to 11.

    Randall the Kecleon gets 3 MC and 1 KOC. The KOC goes into his MC, bringing his MC total to 4. I will also add 6 UC to his MC, bringing his MC to 10 and my UC to 11.8. With those 10 MC he gets the egg moves Disable and Fake Out and the BW tutors Drain Punch and Stealth Rock, bringing his MC to 0.

    Lotso the Voodoll gets 1 EC, 2 MC and 1 DC, bringing his counters to 3/6, 2 and 3/5. With his 2 MC he gets the BW tutor Dual Chop, bringing his MC to 0.

    Syndrome the Breezi gets 1 EC, 2 MC, 1 DC and 1 KOC. The KOC goes into his EC, bringing his counters to 3/6, 2 and 3/5. With his 2 MC he gets the BW TM Venoshock, bringing his MC to 0.

    Alameda Slim the Sandile gets 1 EC, 2 MC and 1 DC, bringing his counters to 2/9, 2 and 2/5. With his 2 MC he gets the BW TM Toxic, bringing his MC to 0.

    Br'er Fox the Zorua gets 1 EC and 2 MC, bringing his counters to 6/6 and 2. This means he evolves into Zoroark, getting Hone Claws for free upon evolution, and with those 2 MC he gets the BW TM Flamethrower, bringing his MC to 0. Here's what he looks like now:

    Br'er Fox the Zoroark (open)
    [​IMG]
    Zoroark [Br'er Fox] (M)
    Nature: Naive (+Speed, -Special Defence)

    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 1 (-)
    Spe: 121 (+) (Accuracy boost: 17% (16.828735632183908045977011494253% unrounded))
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Moves: 32

    EC: 6/6
    MC: 0

    Abilities:
    Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Attacks:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Foul Play
    Torment
    Agility
    Night Daze
    Hone Claws

    Dark Pulse
    Extrasensory
    Sucker Punch
    Counter

    Dig
    Aerial Ace
    U-turn
    Toxic
    Hidden Power Ice 7
    Protect
    Shadow Ball
    Double Team
    Payback
    Grass Knot
    Substitute
    Snarl
    Flamethrower

    Bounce
    Snatch


    Horned King the Nidoran♂ gets 1 EC, 2 MC and 1 DC, bringing his counters to 3/9, 2 and 2/5. I will add 1 UC to his EC, bringing my UC to 10.8 and his EC to 4/9. This means he evolves into Nidorino and then with the 2 MC he gets the level-up moves Toxic Spikes and Poison Jab. Here's what he looks like now:

    Horned King the Nidorino (open)
    [​IMG]
    Nidorino [Horned King] (M)
    Nature: Hardy (no change)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15
    Moves: 18

    EC: 4/9
    MC: 0
    DC: 2/5

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Toxic Spikes
    Poison Jab

    Counter
    Disable
    Endure

    Toxic
    Ice Beam
    Thunderbolt
    Venoshock


    SELF-APPROVED
  7. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Well, that was just sad.

    +4 CC, stockpiling (23 total)
    +4 MC (3 + 1 KO) for Lucario (5 total), spending it on Focus Blast (-2 MC) and Focus Punch (-3 MC)
    +3 MC for Cyclohm, spending it on Volt Switch (-2 MC) and Zap Cannon (-1 MC)
    +2 EC (1 + 1 KO; 8/9), 1 DC (5/5; Unnerve unlocked!) and 2 MC for Fraxure; stockpiling the MC for later (2 total)
    +1 EC (6/6; What? Fion is evolving!), 1 DC (5/5; Telepathy unlocked!) and 3 MC (2 + 1 KO) for Necturine, Learns Thunder Fang (free), Poison Fang (free), Super Fang (free), Horn Leech (-1 MC) and Stone Edge (-2 MC). So, she should look like this...
    Congratulations! Fion evolved into Necturna! (open)
    [​IMG]
    Necturna [Fion] (Female)
    "<Go away. I don't like you.>"
    Anonicus's ward. Fion is an ice queen to just about everyone, save for the aforementioned Fraxure...and she seems to be taking an increasingly unhealthy interest in Sethim...

    Nature: Relaxed (+1 Def, -15% speed, -10 Evasion)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Forewarn, Telepathy (DW)
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW, Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (22 total):
    Level Up:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Shadow Ball
    Pain Split
    Power Whip
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech

    Egg:
    Leaf Blade
    Giga Drain
    Sketch (Extremespeed)

    TM:
    Protect
    Psychic
    Torment
    Stone Edge

    Other:
    Seed Bomb
    Synthesis
  8. Espeon65

    Espeon65

    Joined:
    Aug 12, 2012
    Messages:
    786
    A disappointing loss...

    Claiming 1 CC, bringing my total to 7, and buying an Amulet Coin. This leaves me with 1 CC left.

    Pyre (Embirch): 1 EC, 2 MC, 1 DC. Buying the moves Sunny Day and Energy Ball with his 4 MC, leaving him with none. The 1 EC puts him at 4 EC, so...

    What? Pyre is evolving! (open)

    [​IMG]

    Embirch [Pyre] (M)
    Nature: Naughty (+1 Atk, -1 SpD)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC:1/5

    Moves:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Blaze Kick
    Inferno
    Seed Bomb

    Flamethrower
    SolarBeam
    Swords Dance
    Sunny Day
    Energy Ball
  9. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    From here, I claim 4 CC.

    Aloe, my Roselia, claims 1 EC, 2 MC, and 1 KOC, which I will place into her EC.
    She'll buy Double Team, via BW TM.
    She reaches 9/9 EC and evolves into Roserade, gaining Weather Ball.
    Aloe the Roserade (open)
    [​IMG]
    Roserade: Aloe (F)

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

    Type:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (39)
    Absorb
    Growth
    Poison Sting
    Water Sport
    Stun Spore
    Mega Drain
    Leech Seed
    Magical Leaf
    Worry Seed
    Grasswhistle
    Toxic Spikes
    Aromatherapy
    Synthesis
    Ingrain
    Petal Dance
    Weather Ball

    Sleep Powder
    Extrasensory
    Spikes
    Cotton Spore

    Mud-Slap
    Swift
    Endure
    Sleep Talk
    Mimic
    Covet

    Giga Drain
    Shadow Ball
    Sludge Bomb
    Venoshock
    Toxic
    Attract
    Protect
    Substitute
    Rest
    Sunny Day
    Solarbeam
    Swagger
    Double Team


    Paradox, my Kirlia, claims 1 EC, 2 MC, and 1 KOC, which I will place into his MC.
    He'll buy Mean Look, via egg move.

    Nightfall, my Zoroark, claims 3 MC and 1 KOC, which I will place into his MC.
    He'll buy Focus Blast and Hyper Beam.

    Finally, Joy, my Togekiss, claims 3 MC and 1 KOC, which I will place into her MC.
    She'll buy Heat Wave and Hyper Voice, via BW Tutor.

    Thanks!
  10. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Fixed.

    Now to gain all that back in Hall...
  12. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Claiming 28 UC from here and 16 UC from here.
  13. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    So yeah
    http://www.smogon.com/forums/group.php?do=discuss&gmid=285255#gmessage285255

    Moltres:
    1 Evolution Counter per each Pokémon
    2 Move Counters per each Pokémon
    1 Dream Counter per each Pokémon
    2 Trainer Counters
    4 KO Counters to distribute freely among any raiding Pokémon
    Volcarona:
    1 Evolution Counter
    2 Move Counters
    1 Dream Counter
    2 Currency Counters
    4 KO Counters - to be used on any of the Pokémon brought for the raid

    Okay so I bought a Sudowoodo and my Snorlax so I get 6 MC total for both.

    Snorlax just stocks the 6 MC (nomnomnom)
    Sudowoodo gets 6 MC and all 8 KOC.
    Earth Power, Foul Play, Ice Punch, Facade, Rest, Sleep Talk, Hidden Power Rock (7) (i'm not crazy)

    4 CC is stockpiled

    http://www.smogon.com/forums/showthread.php?p=4436778#post4436778 this was extremely stupid

    1 (B1 Win) + 2 (B2 Win) = 3 CC
    Mind: 9 MC, 2 KOC

    3 CC is stockpiled

    Mind gets Trick, Role Play, Baton Pass, Wake-up Slap, Healing Wish, Helping Hand

    Oh yeah I use the CC above and 1 UC to buy an odd incense.
  14. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Might as well take care of things... First off, because I don't want to run low on energy in a battle, I'll be evolving Scraggy... and granting him a nickname. Meet... the Oblivion Knight!

    Oblivion Knight (aka Knight of Oblivion) the Scrafty
    Show Hide


    [​IMG]
    Oblivion Knight* (Male Scrafty)
    Adamant
    Type: Dark/Fighting
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    (Dream World: Unlocked!) Intimidate: Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Command: (Ability: Intimidate)

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (20 Moves Known)
    Leer*
    Low Kick*
    Sand-Attack*
    Faint Attack*
    Headbutt*
    Swagger*
    Brick Break*
    Payback*
    Chip Away

    Dragon Dance*
    Drain Punch
    Fake Out
    Fire Punch
    Ice Punch*
    ThunderPunch*

    Dragon Claw*
    Toxic
    Bulk Up*
    Protect
    Rest*


    Also, Fern is back. Nothing new for her, but a correction: when she was evolving, she accidentally kept her ability Pick Up. In reality, it should have turned into Limber. This correction is below.

    Fern the Persian
    Show Hide

    [​IMG]
    Fern (Persian) (Female)
    Hardy Nature
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilties:
    Limber: Type: Innate
    This Pokemon’s body is well trained and immune to paralysis.
    Technician: Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    (Dream World: Unlocked!) Unnerve: Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (25 Moves Known)
    Switcheroo
    Scratch
    Growl
    Bite
    Fake Out
    Fury Swipes
    Screech
    Faint Attack
    Taunt
    Pay Day
    Feint

    Hypnosis
    Odor Sleuth
    Spite

    Icy Wind
    Mimic
    Swift

    Water Pulse

    Toxic
    Protect
    Double Team
    Shock Wave
    Aerial Ace
    Thief
    Retaliate


    Regrettably, Dream Slayer's stats were slightly off as well, so I'm also taking the opprotunity to correct them. (Base Rank Total was listed as 12, as its Pre-Evolution stats were at 12, but in reality Dream Slayer's BRT is 18.)

    Dream Slayer the Golbat
    Show Hide

    [​IMG]
    Dream Slayer (Golbat) (Male)
    Jolly Nature
    Type: Poison/Flying
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilties:
    Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (Dream World: Unlocked!) Infiltrator: Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2-
    SpD: Rank 3
    Spe: 104+
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18
    Accuracy Bonus: +18.46939655% (or +18%)

    EC: 5/9
    MC: 0
    DC: 5/5

    Attacks: (23 Moves Known)
    Leech Life
    Screech
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift
    Air Cutter
    Mean Look
    Poison Fang
    Acrobatics
    Haze
    Air Slash

    Faint Attack
    Hypnosis
    Quick Attack

    Mimic
    Roost
    Zen Headbutt

    Toxic

    Protect
    Aerial Ace


    And that will be it for corrections. I hope to put a claim up soon, with the melee starting to draw to a close.
  15. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,288
  16. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Lets spend some time evolving some mons.

    Shank my Kirlia gets 4 UC as EC and 1 UC as DC to become a Gallade with Justified unlocked. He picks up Leaf Blase, Night Slash, Fury Cutter and Slash as pre L25 moves.
    Slam the Onix takes 1 UC as EC and 2 UC as DC to becomes a Steelix with Sheer Force unlocked. She gets Thunder Fang, Ice Fand, Fire Fang and Automize as pre L25 moves.
    Statue the Golett only takes 2 UC as EC to become a Golurk. It doesn't pick up any free moves in the process but.
    Swoop the Gligar needs 2 UC in each of EC and DC to become a Poison Healing Gliscor. She picks up Thunder Fang, Ice Fang, Fire Fang and Poison Jab as pre L25 moves.
    Last off Wildfire the Flarelm grabs 1 UC as EC and 2 as DC to become a Chlorophylling Pyroak. He gets his go to weapons Flare Blitz and Wood Hammer for free upon evolution.

    All up that has me spending 17 UC, which takes my stockpile of 47 down to 30. I'll worry about buying moves for these guys and gals later.

    Shank the Gallade (open)
    [​IMG]
    Gallade [Shank] (M)
    Nature: Quiet (+1 Spa, -15% Spe, -10% Eva)

    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 69 (80/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (22):
    PHYSICAL
    Fury Cutter
    Leaf Blase
    Night Slash
    Slash

    SPECIAL
    Confusion
    Magical Leaf
    Psychic
    Psyshock
    Shadow Ball
    Thunderbolt

    OTHER
    Calm Mind
    Confuse Ray
    Disable
    Double Team
    Encore
    Growl
    Heal Pulse
    Imprison
    Lucky Chant
    Magic Coat
    Teleport
    Will-O-Wisp

    RAID
    Dispel
    Slam the Steelix (open)
    [​IMG]
    Steelix [Slam] (F)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

    Type: Steel/Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (30/1.15)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks (29):
    PHYSICAL
    Bind
    Dig
    Double Edge
    Dragon Tail
    Fire Fang
    Flail
    Heavy Slam
    Ice Fang
    Rage
    Rock Blast
    Rock Slide
    Rock Throw
    Rock Tomb
    Sand Tomb
    Smackdown
    Stone Edge
    Tackle
    Thunder Fang

    SPECIAL
    Dragonbreath
    Earth Power

    OTHER
    Automize
    Curse
    Harden
    Mud Sport
    Rock Polish
    Sandstorm
    Screech
    Stealth Rock
    Taunt
    Statue the Golurk (open)
    [​IMG]
    Golurk [Statue] (U)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (55/1.15)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Iron First: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Attacks (21):
    PHYSICAL
    Astonish
    Drain Punch
    DynamicPunch
    Earthquake
    Fire Punch
    Hammer Arm
    Magnitude
    Mega Punch
    Pound
    Rock Slide
    Rollout
    Shadow Punch

    SPECIAL
    Focus Blast
    Grass Knot
    Ice Beam
    Mud Slap
    Shadow Ball

    OTHER
    Defence Curl
    Iron Defence
    Magic Coat
    Stealth Rock
    Swoop the Gliscor (open)
    [​IMG]
    Gliscor [Swoop] (F)
    Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)

    Type: Ground/Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (95*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Attacks (25):
    PHYSICAL
    Acrobatics
    Aerial Ace
    Brick Break
    Cross Poison
    Dig
    Faint Attack
    Fire Fang
    Fury Cutter
    Knock Off
    Ice Fang
    Poison Jab
    Poison Sting
    Quick Attack
    Sand Tomb
    Sky Uppercut
    Stone Edge
    Thunder Fang
    U-Turn
    X-Scissor

    SPECIAL

    OTHER
    Agility
    Harden
    Roost
    Sand Attack
    Wildfire the Pyroak (open)
    [​IMG]
    Pyroak [Wildfire] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (60/1.15)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Battle Armour: (Innate) This Pokemon’s thick armour prevents it from taking critical hits.

    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks (20):
    PHYSICAL
    Bullet Seed
    Flame Wheel
    Flare Blitz
    Rock Slide
    Counter
    Wood Hammer

    SPECIAL
    Absorb
    Ember
    Giga Drain
    Lava Plume
    Flamethrower
    Energy Ball
    Earth Power
    Psybeam

    OTHER
    Sweet Scent
    Growth
    Leech Seed
    Synthesis
    Will-O-Wisp
    Stealth Rock
  17. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
  18. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Link Reffing; Done (+12 UC)

    UC: 17 -> 29
  19. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Claiming from here.

    Stockpiling the 2 CC.

    Necturna learns Shadow Ball (Level, 1 MC), and Curse (Egg, 2 MC + 1 KOC).
  20. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    ehh

    Espeon65, EndQuote, Yarnus, waterwarrior, Orcinus, Eternal Drifter, IAR, deadfox081 (+.1), DFrog, and Simonsays APPROVED.

    The Wanderer: Necturna has Forewarn, not Anticipation. Fix then you're good.
    zarator: Your Necturna also has Anticipation instead of Forewarn. Fix that and you're good.

    1.3 brings me to 40.3

    ==

    http://www.smogon.com/forums/showthread.php?t=3472785
    http://www.smogon.com/forums/showthread.php?t=3449753&page=2

    11 uc total

    http://www.smogon.com/forums/showthread.php?t=3471655
    noting that the latter three mons had exp shares

    +3 CC

    Chansey puts 1 KO in each of the three counters, bringing it to 9/3/5. It then evolves and unlocks Healer.
    Porygon puts 1 KO in EC, bringing it to 4/5/2. It then evolves, learning a pre-25 move.
    Stunky is brought to 5/8/4.
    Abra is brought to 4/3/3. It then evolves, learning a ton of pre-25 moves.

    Koken the Blissey (OT: Maxim) (open)

    [​IMG]
    Blissey (Koken) (F)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Natural Cure:
    (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Healer (Unlocked): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats: 255 / 10 / 10 / 75 / 135 / 55

    HP: 140
    Atk-: (0)
    Def: * (1)
    SpA+: **** (4)
    SpD: ***** (5)
    Spe: 55

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    Evolution Counter: 9 / 9
    Move Counter: 3
    Dream Counter: 5 / 5

    Attacks:
    Bestow
    Charm
    Copycat
    Defense Curl
    DoubleSlap
    Growl
    Heal Pulse
    Light Screen
    Minimize
    Pound
    Refresh
    Sing
    Softboiled
    Sweet Kiss
    Tail Whip

    Gravity
    Heal Bell (#)
    Helping Hand
    Counter (#)
    Endure (#)

    Endeavor
    Icy Wind

    Toxic (#)
    Ice Beam
    Protect
    Thunderbolt
    Double Team
    Flamethrower (#)
    Thunder Wave (#)

    Teleport
    Reflect
    Bide
    Skill Swap
    Snatch
    Tri Attack

    Move Count: 34
    Osaku the Porygon2 (OT: Glacier) (open)

    [​IMG]
    Porygon2 (Osaku) (U)
    Nature: Timid (+15% Spe, +8% [8.209%] Acc, Attack decreased by *)

    Abilities:
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (LOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats: 85 / 80 / 90 / 105 / 95 / 60

    HP: 100
    Atk-: ** (2)
    Def: *** (3)
    SpA: **** (4)
    SpD: *** (3)
    Spe+: 69 (60 * 1.15)

    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    Evolution Counter: 4 / 9
    Move Counter: 5
    Dream Counter: 2 / 5

    Attacks:
    Agility
    Conversion
    Conversion2
    Defense Curl
    Magnet Rise
    Psybeam
    Recover
    Sharpen
    Tackle

    Endure (#)
    Icy Wind (#)
    Pain Split (#)

    Ice Beam (#)
    Thunderbolt (#)
    Psychic (#)

    Move Count: 15
    Tensai the Kadabra (open)

    [​IMG]
    Kadabra
    (Tensai) (M)
    Nature: Naive (+15% Speed, Accuracy increased by 25% [25.243%], Special Defense decreased by *)

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (LOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats: 40 / 35 / 30 / 120 / 70 / 105

    HP: 90
    Atk: ** (2)
    Def: ** (2)
    SpA: ***** (5)
    SpD-: ** (2)
    Spe+: 121 (105 * 1.15)

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Evolution Counter: 4 / 9
    Move Counter: 3
    Dream Counter: 3 / 5

    Attacks:
    Ally Switch
    Confusion
    Disable
    Kinesis
    Miracle Eye
    Psybeam
    Recover
    Reflect
    Teleport

    Encore (#)
    Light Screen (#)
    Skill Swap (#)

    Psyshock (#)
    Hidden Power [Fire 7]
    Taunt
    Shadow Ball (#)
    Energy Ball (#)

    Move Count: 20

    Finally, I will be purchasing some moves:
    [​IMG]8 MC, 24 UC
    BW TM (13): Hone Claws, Roar, Hidden Power [Ice 7], Sunny Day, Rain Dance, Frustration, Return, Rest, Attract, Incinerate, Payback, Swagger, Cut
    BW Tut (3): Dark Pulse, Iron Tail, Sleep Talk

    also spending 2 uc on it for max ec and dc

    SELF-APPROVED
  21. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,625
    It's FINALLY over...

    UllarWarlord: 3 CC
    Hex the VULPIX: 1 EC, 2 MC
    Lucy the PSYDUCK: 1 EC, 2 MC, 1 DC, 1 KOC, 1 EC/DC of Ullar's Choice
    Ian the DARUMAKA: 1 EC, 2 MC, 1 DC
    Kai the PANSEAR: 1 EC, 2 MC, 1 DC

    Lucy will apply the KOC to MC and use the Lucky Egg on DC (as she is already evolved, just not in that battle).

    Stockpiling everything to claim all the moves at a later date. I'm lazy, sue me.
  22. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Claiming 34 UC from here.
  23. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    13 UC

    UC: 0->13

    EDIT: 14 UC

    UC: 13->27

    EDIT: Spending UC to prepare Prinplup for a trade:
    UC: 27->23
    Prinplup:
    EC: 6->9 (3 UC)
    MC: 4->0
    DC: 4->5 (1 UC)
    Moves: Tackle, Swagger, Swords Dance (Free upon evolution), Fury Attack, Aqua Jet, Whirlpool, Mist (LU, upon evolution)
    Evolves and unlocks Defiant!
    Empoleon (OT: MrcRanger97) (open)

    [​IMG]
    Empoleon (Nereus) (M)
    Nature: Serious (No Stat Change)
    Type: Water/Steel
    Water: Water STAB; Can breathe and have excellent mobility underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Torrent: Innate
    When this pokemon's HP is below 33% the Base Attack Power of any water attack is increased by two.

    Defiant (DW UNLOCKED): Innate
    The pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's attack or ability, its Attack is increased by two. Attack boosts gained this way are not subject to deterioration at the end of a round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 60
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks

    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack
    Tackle
    Metal Claw
    Drill Peck
    Brine
    Tackle
    Swords Dance
    Swagger
    Fury Attack
    Aqua Jet
    Whirlpool
    Mist

    Hydro Pump
    Supersonic
    Aqua Ring

    Dig
    Rain Dance
    Protect

    Total: 25


    EDIT: 18 more UC

    UC: 23->41
  24. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,621
    Horsea porra!

    I get 3 CC
    Flarelm gets 1 EC and 4 MC, stockpiled
    Garchomp gets 4 MC, used to purchase Double-Edge and Swift, along with its 2 prior MC
    Deino/Hydreigon gets 4 MC, used to purchase Double Team and Earthquake
    Horsea/Kingdra gets 4 MC, used to purchase Blizzard and Rain Dance

    http://www.smogon.com/forums/showthread.php?p=4440647#post4440647

    I get 3 CC

    Hydreigon gets 4 MC
    Kingdra/Cyclohm/Garchomp/Dragonite/Charizard get 3 MC

    Garchomp buys Natural Gift, 0 MC left
    Cyclohm buys Mud-Slap, 0 MC left
    Dragonite buys Surf and Razor Wind with its 2 prior MC, 0 left
    Hydreigon buys Hidden Power Grass (7) and Hyper Beam, 0 MC left
    Kingdra buys Haze, 0 MC left
    Charizard stockpiles


    http://www.smogon.com/forums/showthread.php?t=3473690
    4 UC
    Spent on Reflect and Toxic for Hydreigon
  25. Ragnarokalex

    Ragnarokalex

    Joined:
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