Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this near victory

The Royal Guard: 6 CC
Zephyr the Cyclohm: 12 MC + 4 KOC
Lionheart the Lucario: 3 MC + 1 KOC
Vonlefera the Seviper: 3 MC

Yeah that is a total of 19(3 pre-existing) MC for Cyclohm and 9 for Lucario, they need moves


Cyclohm gets 10 moves

Weather Ball(LU)/Flamethrower(5th Gen TM)Magnet Rise(BW2 Tutor)//Volt Switch(5th Gen TM)/Torment(5th Gen TM)/Light Screen(5th Gen TM)/Fire Blast(5th Gen TM)/Flash(5th Gen TM)/Sunny Day(5th Gen TM)/Hail(5th Gen TM)/for 1+2+2+2+2+2+2+2+2+2=19 MC

Lucario gets 4 moves
Magnet Rise(BW2 Tutor)/Substitute(5th Gen TM)/Facade(5th Gen TM)/Iron Tail(Past Gen TM)/for 2+2+2+3=9 MC

Seviper gets with his 4 MC (One(1) pre-existing)

Sleep Talk(BW2 Tutor)/Snore(BW2 Tutor)/for 2+2=4 MC

Stockpiling the 6 CC
 
Well, it was fun while it lasted...

I gain 6 CC, +3 CC from my Gliscor's KOC, since his movepool is complete - In total, I gain 9 CC.
---

Eelektross [Sheeldon] (M)
EC: 9/9
MC: 5 (+4 KOC) > 1
DC: N/A
-Learns Bounce, & Thunderpunch (Both Gen V Tutor).
---

Ludicolo [Poncho] (M)
EC: 9/9
MC: 3 (+3 KOC) > 0
DC: 5/5
-Learns Teeter Dance (Gen V Egg Move).
---
EDIT: Gym Win

I gain 3 CC, +10 CC since both my Hippowdon & my Gliscor have complete movepools, +2 CC from Gliscor's 2 KOC, giving me 15 CC total from the match.
---

Camerupt [Tormeldon] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Curse, Double-Edge (Both Gen V Level-Up), & Stone Edge (Gen V TM).
---

Fidgit [Utilitand] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Aerial Ace, & Facade (Both Gen V TM).
---
That is all.
 
Okay, so Beldum isn't so unstoppable. I blame my Necturine.

Loss


I gain 2 CC, giving me 16.

Beldum gains 1/3/1, going to 3/9, 8, 3/5. Since it has no more moves to learn, it'll stockpile the MC.

Rosalina the Necturine gains 2/2/1, using the KOC as MC, going to 4/5, 4, 3/5. She'll stockpile the MC for now as well.
 
http://www.smogon.com/forums/showpost.php?p=4440010&postcount=13

Frosty: 2 CC
- Lombre: 1 EC / 2 MC / 1 DC / 1 KOC
- Snover: 1 EC / 3 MC / 1 DC / 1 KOC

CC: 2->4 (stockpile)

Lombre
EC: 8->9
MC: 0-> 3 (KOC goes here)
DC: 0->5 (DW Ability Unlocked!)

And it evolves, getting Endure (-3MC).

Check below for end result

Snover
EC: 4->5->6 (KOC)
MC: 3->6
DC: 2->3

And it also evolves, getting:
- Ice Punch (automatic)
- Earthquake (-2MC, BWTM)
- Rock Slide (-2MC, BWTM)
- Substitute (-2MC, BWTM)

End result for both pokemon being:


Ludicolo [Odolwa] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60 (70/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Moves (26):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt
Energy Ball
Rain Dance
Fake Out
Fury Swipes
Water Sport
Thief
Uproar
Hydro Pump

Counter
Giga Drain
Leech Seed
Endure

Ice Beam
Protect
Surf
Scald
Solarbeam



Abomasnow (Blizzeta) (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 3/5

Moves (24):
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Blizzard
Wood Hammer
Ice Shard
Ingrain
Sheer Cold
Ice Punch

Bullet Seed
Leech Seed
Avalanche

Energy Ball
Ice Beam
Protect
Giga Drain
Synthesis
Earthquake
Rock Slide
Substitute


- - -

EDIT: Texas brought to my attention that Cyclohm doesn't learn Taunt anymore. Apparently the change was done while I was away and I missed while updating my profile. So I would like to replace it with Toxic (also TM).
 
15 UC
Spending 1 on CC, added to my 5 gets me a shiny new Exp. Share.
Spending 5 on Jill the Jellicent's MC, getting Brine (LU), Icy Wind (BW tutor), and Double Team (BW TM).
Spending 8 on Anne the Solosis's MC, getting Future Sight (LU), Skill Swap (LU), Signal Beam (BW Tutor), Thunder (BW TM), and Explosion (BW TM)
Stockpiling the last one.
 
Prizes:
Both battlers: 3 CC
Dan gets 3 extra CC
Deino gets one extra MC
Every mon gets 1 EC, 2 MC, and 1 DC, unless they already have max EC and DC, in which case they get 3 MC.
KOC: Garchomp, Piloswine (x2), Flarelm (x2), Emboar, Horsea
So, I go to 37 CC.
Piloswine will go to 7/9 EC (2 KOC) and 2/5 DC. He will learn Ice Fang since it became a pre-25 move, Blizzard (1) and Fury Attack (1).
Slowpoke will evolve and unlock her DW Ability. She will learn Power Gem and Hidden Power (Ground 7) through evolution and Trick Room (2).

Ena - Slowking (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (-)

Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves:
After You
Amnesia
Aqua Tail
Attract
Avalanche
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
BubbleBeam
Bulldoze
Calm Mind
Captivate
Confusion
Counter
Curse
Dig
Disable
Dive
Double-Edge
Double Team
Dragon Tail
Drain Punch
Dream Eater
DynamicPunch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Flamethrower
Flash
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Ground 7)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mega Punch
Me First
Mimic
Mud-Slap
Mud Sport
Nasty Plot
Natural Gift
Nightmare
Pay Day
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Quash
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Trump Card
Water Gun
Water Pulse
Whirlpool
Wonder Room
Yawn
Zap Cannon
Zen Headbutt

Pignite evolves and unlocks her DW Ability. She will learn Hammer Arm through evolution and put her KOC into MC to learn Scald (2) and Assurance (1).

Meg - Emboar (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 56 (-)

Size Class: 3
Weight Class: 5

EC: 9/9
MC:
DC: 5/5

Moves:
Arm Thrust
Assurance
Attract
Blast Burn
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Covet
Curse
Defense Curl
Double Team
Earthquake
Echoed Voice
Ember
Endeavor
Facade
Fire Blast
Fire Pledge
Fire Punch
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Head Smash
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hidden Power
Hyper Beam
Incinerate
Iron Head
Iron Tail
Low Kick
Low Sweep
Magnitude
Odor Sleuth
Overheat
Poison Jab
Protect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Sleep Talk
Smack Down
Smog
Snore
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thrash
ThunderPunch
Toxic
Wild Charge
Will-o-Wisp
Work Up
Yawn

Scratchet has already evolved so he will get 3 MC. He will learn Air Slash (1), Heat Wave (1) and Hyper Voice (1).
Dan gets 3 CC
Snorlax gets 3 MC and 2 KOC, Stoutland gets 3 MC
I go to 40 CC.
Snorlax will learn Earthquake (2) and Payday (3).
Stoutland will learn Last Resort (1) and Rain Dance (2).
 
I REALLY shot myself in the foot, taking this battle... but these two so needed the training... I hope the results prove worth it...

Hope gains 1 EC and 3 MC (+1 Due to the Exp. Share). Stockpiling everything for when she gains that last Evolution Counter... and the end of my next battle...

Hope:
EC: 5/6
MC: 4

Mirage gains 1 EC and 2 MC, brining her up to 2 EC and 2 MC. She'll be spending the two MC on Foul Play and Night Daze (BW Level-Up moves).

Mirage:
EC: 2/6
MC: 0 (Gains Foul Play and Night Daze)

I gain 2 CC, bringing my total up to 8. To boost Hope, I'll be spending all eight on a Pure Incense. Boosting Special Attack and Special Defense by one rank each, AND increases resistance to status? Yes please.
 
Rather late claim. I get 1 CC. Cyclohm gets 4 MC, which are spent on Thunder Wave and Surf. Necturna gets 4 MC, 1 KOC, and has 3 MC stored, which she uses for Natural Gift, Curse, Double Team and Hyper Beam.

Failed TLR. I get all of the stuff I bought for it, since I never put them in my profile: 10 Timer Balls, 8 Heal Balls (I bought 10 and used 2), 14 Sport Balls (I bought 15 and used 1), 1 Potion (bought 2, used 1), 1 Super Potion, 2 Ethers, and 1 Revive. I also get 1 Soft Sand, 1 Hippowdon, and 6 CC.

Swamp Thing the Swampert gets 7 MC and 1 KOC, which are spent on Refresh, Low Kick, and Hail.

Starmie gets 9 MC and 1 KOC, which are spent on Icy Wind, Trick, Toxic, and Whirlpool.

Arghonaut gets 7 MC, which are spent on Thief, Toxic, Drain Punch, and Snatch.

Hippowdon gets 2 MC and 1 DC; it uses the 2 MC to learn Earthquake and Crunch.

Hippowdon [Hippo] (Male)
Nature: Sassy (+ to Special Defense; - 15% from Speed; -10% flat evasion)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Stream
Type: Innate
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. Command: (Ability: Sand Stream)

Ability 2 (DW): Sand Force
Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 40 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch
Earthquake

Revenge
Slack Off
Whirlwind

Rock Slide
Giga Impact
Stone Edge

Moves: 18


EDIT: 15.5 UC
 
Claiming move alert!

Lucy the Golduck will use her 3 MC to buy HP Fire 7, as well as the level-up move Psych Up.

Hex the Ninetales will use her 3 MC on the Event move Charm.

Kai the Pansear will learn the B2W2 Tutor move Gunk Shot with her 2 MC.

And Ian the Darumaka will use his 2 MC to buy the B2W2 Tutor move Zen Headbutt.
 
Forgot to claim my 4 CC from this I would like to buy a Revenankh with them!

Revenankh [CleoPatrick] (M)
Nature: Brave (+Atk -Spe -10% Evasion)

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
DC: 0/5

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Earthquake
Brick Break
Smack Down

Counter
Mach Puch
Shadow Sneak
 
Why would I want to be the rock gym leader when I could fight RK?
- 4 CC

Budew (Lothlorien) (F)
Nature: Naive (+15% Speed, +14% Accuracy, -1 SpD)

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW Locked): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 63 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Spikes
Sleep Powder
Extrasensory

Venoshock
Solarbeam
Sludge Bomb



Foongus (Fangorn) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Effect Spore: (Can be Disabled)
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Regenerator (DW Locked): (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 90
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent

PoisonPowder
Endure
Stun Spore

Venoshock
Sludge Bomb
Solarbeam
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
First reffing done. Using them 4 UC to get Zen Headbutt and ThunderPunch (both BW2 Tutors) for Gray-Riolu

Riolu(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

Nature: Serious (N/A)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Prankster (DW)
Type: Innate
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/6 Next Evolution at 6
MC: 0
DC: 3/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Copycat (*)
Screech (*)
Nasty Plot

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)

Earthquake (*)
Rock Slide (*)
Substitute (*)
Shadow Claw
Drain Punch
Ice Punch
 
Congrats to Espeon65.

3 CC for me with the Amulet Coin, stockpiling.

Kai the Pansear gets 2 EC/2 MC/2 DC (with the KOC and Lucky Egg) and EVOLVES!


<Simisear> [Kai] (Female)
Nature: Quirky (Neutral)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony: (Type: Innate)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Blaze: (Type: Innate) [DW, Unlocked]
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia

Fire Punch
Tickle
Low Kick

Dig
Flamethrower
Solarbeam

Heat Wave
Gunk Shot
Superpower


Note that that is with the Gunk Shot claimed from the previous claim. And also, using the 2 MC to learn Superpower.

Viridi the Leafeon, being evolved already, gets no EC, but 2 MC and 1 DC. Using those MC to purchase the B2W2 Tutor move Iron Tail.

Ian the Darumaka gets 1 EC, 2 MC, and 1 DC. Using those 2 MC to purchase the TM move Protect.

And that's about it. Again.
 
It begins.
-4 UC


Necturine Andromeda Female
Nature: Impish (Defense increased by * ; Special Attack decreased by *)
Type:
Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation (Type: Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Telepathy (Type: Innate, DW Locked)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5


Leer (*)
Vine Whip (*)
Ominous Wind (*)
Shadow Sneak (*)
Toxic Spikes (*)
Will-O-Wisp (*)
Hex (*)

Sketch (*)
Ingrain (*)
Leaf Blade (*)

Toxic (*)
Stone Edge (*)
Protect (*)

Embirch Goliath Male
Nature: Brave (Attack increased by * ; Speed decreased by *)
Type:
Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard (Type: Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Type: Innate, DW Locked)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
-10 Evade

Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain

Earth Power (*)
Water Sport (*)
Seed Bomb (*)

Rock Slide (*)
Flamethrower (*)
Protect (*)

In addition, Necturine gets Power Whip (1), Pain Split (1), Facade (2) and Embirch gets Synthesis (1), Petal Dance (1), Fire Spin (1), Sunny Day (2)

Buying an exp share and amulet coin -12 UC.
 
Yay Brawl Win

Ragnarok the Gallade
3 MC +1 KOC spent to learn X-Scissor and Skill Swap

Maltia the Gengar
3 MC +1 UC spent to learn Focus Blast and Icy Wind

Malthir the Aggron
4 MC +1 KOC spent to learn Fire Punch, Ice Punch, and Iron Head

Aerza the Lucario
3 MC +1 KOC spent to learn Drain Punch and Focus Punch

Azavel the Togekiss
3 MC + 1 UC spent to learn Roost and Flamethrower

Shorin the Blastoise
3 MC +3 KOC spent to learn Blizzard, Dig, and Hail



and 3 CC for me
 
SIG MOVE LOSS :(

Anyways, I get the following things

SubwayJ
CC: 72--->74

Angry Birds (Cyclohm)
MC: 0--->3--->4(KOC)--->0
Buys Flash and Trick Room (Both BW TM)

Carcassonne (Conkeldurr)
MC: 0--->3--->0
Buys Superpower (LV UP) and Rest (BW TM)

PvZ (Necturna)
MC: 0--->3--->4(KOC)--->0
Buys Hidden Power (Water 7) and Spite (Both 2 MC 0ne BW TM one B2W2 Tutor)

It turns out Conk gets the KOC not Necty

So they are changed to

Carcassonne (Conkeldurr)
MC: 0--->3--->4(KOC)--->0
Buys Snore (B2W2 Tutor) and Rest (BW TM)

PvZ (Necturna)
MC: 0--->3--->1
Buys Hidden Power (Water 7) (BW TM)

Also I get my first UC in forever!

SubwayJ
UC: 0--->4
 
Alright, time for another Pokemon purchase or two:

First, I'm getting a Snorunt.


Snorunt [Snorunt] (M)
Nature: Quirky (No effect on stats)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Bide
Disable
Hex

Safeguard
Frost Breath
Return


Currency Counters: 9-2=7

All right, that's all for now, but I'll probably edit in some more later.
 
Spending 2 of my CC on a Timburr


Timburr (Krusty) M
Nature: Careful (+SpD, -SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (DW Locked) (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 3(+)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks
Level Up
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Egg
Counter
Drain Punch
Wide Guard

TM
Stone Edge
Poison Jab
Brick Break
 
Boop!
DFrog: 2 CC
Sigma: 1 EC, 3 MC, 1 DC,
Gel: 1 EC, 2 MC, 1 DC
Aphrodite: 1 EC, 2 MC, 1 DC, 1 KOC, 1 EC/DC (Lucky Egg)
+2 CC Stockpiled

Pawniard [Sigma]
0 > 1/6 EC
0 > 1/5 DC
+Swords Dance, +Iron Head, +Night Slash [All BW2 LU Moves] (-3MC)

Solosis [Gel]
0 > 1/9 EC
0 > 1/5 DC
+Thunder [BW2 TM] (-2MC)

Necturine [Aphrodite]
0 > 2/6 EC
0 > 1/5 DC
+Power Whip [LU Move], +Torment [BW2 TM] (-2MC + KOC)

Claiming counters for Onix [Atlas] from here, didn't think I could cause he didn't participate in the roflstomp.
Onix [Atlas]
2/6 > 3/6 EC
1/5 > 2/5 DC
+Dig, +Iron Tail [BW2 LU Moves] (-2MC, 1 remaining) +Dragonbreath as it is now a pre-lvl 25 move in BW2
 
I have a funny feeling I may have said this before, but either way, I'll say it now.

If your most recent prize claim has yet to be looked over by an approver and you wish to make a new claim, edit your new claim into the post your most recent claim is in, especially if your new claim is based on prizes in your most recent claim. It lowers the chances of the approver getting pissed off and/or bringing out a rusty chainsaw.

  • UllarWarlord:
    • First post: You should say that your "Vulpix" and "Psyduck" get 3 MC for being fully evolved and having their DW abilities unlocked, rather than just copying and pasting the prizes that the ref gives (since the ref can get it wrong). Fix this and you're APPROVED
    • Second post: APPROVED, but I strongly recommend paying attention to the big red text above.
    • Third post: Your claim in the first post brings Pansear's EC to 5/6 and her DC to 4/5 and this claim brings her EC to 6/6 and her DC to 5/5 without factoring in the Lucky Egg or the KOC. This means that her KOC should either go to her MC or your CC. That is, unless your Pansear did not have 4/6 EC and 3/5 DC before your first claim. In which case, HOW MANY TIMES DO I HAVE TO TELL Y'ALL NOT TO PUT PRIZES INTO YOUR PROFILE BEFORE THEY ARE APPROVED? Also, HOW MANY TIMES DO WE HAVE TO TELL Y'ALL TO USE SPECIES NAMES (in addition to nicknames) IN YOUR PRIZE CLAIMS? Also, Endure is not a BW tutor and there is no way for Leafeon to get it for less than 3 MC. NOT APPROVED
  • zarator:
    • First post: APPROVED
    • Second post: APPROVED
  • AOPSUser: APPROVED
  • Texas Cloverleaf: APPROVED
  • Ragnarokalex:
    • First post: APPROVED
    • Second post: Everything except Lucario's moves is APPROVED. Lucario's moves are NOT APPROVED because Focus Punch costs 3 MC as a past gen TM (not available any other way) and Drain Punch costs 2 MC as a BW tutor.
  • The Royal Guard: Iron Tail is available for Lucario as a BW tutor, allowing you to save 1 MC. Fix this and you're APPROVED
  • Its_A_Random: APPROVED
  • rickheg:
    • First post: Assuming you mean 4/6 for Necturine's EC instead of 4/5, APPROVED
    • Second post: APPROVED
  • Frosty: I take it you meant to say your Lombre's DC goes from 4 to 5, not 0 to 5. Also, you should probably mark somewhere in Ludicolo's summary that his DW ability is unlocked (change the DW in brackets to DW UNLOCKED or something). Fix this things and you're APPROVED
  • TIO: APPROVED
  • danmantincan: Your Emboar should have a note in its summary that its DW ability is unlocked. Fix this and you're APPROVED
  • Eternal Drifter: APPROVED
  • C$FP: By my calculations, you are buying 10 MC worth of moves for Necturna (3 for Curse and Natural Gift as egg moves, 2 for Double Team and Hyper Beam as BW TMs), but Necturna only gets a total of 8 MC to buy stuff with. Also, Swampert only needs to use 7 MC to get those moves (3 for Refresh as an egg move, 2 for Low Kick as a BW Tutor and 2 for Hail as a BW TM) and Starmie only needs to use 9 MC to get those moves (2 for Icy Wind and Trick as BW tutors, 2 for Toxic as a BW TM and 3 for Whirlpool as a past gen TM). Furthermore, the UC you get from a 4v4 doubles is 9 + half the number of KOs, rounded to the nearest whole number, so 9+5/2=11.5~=12 UC. NOT APPROVED
  • yoshinite: A single-stage pokemon's CC cost is increased by 3 if it is not one of your starting pokemon. This means that Revenankh you're buying costs 4+3=7 CC and, even with the CC you claim from that hall challenge, you don't have enough. NOT APPROVED
  • Leethoof: When applying the speed boost of a +speed nature, you always round up to the nearest whole number, meaning Budew should have 64 speed. Also you should remove the HP: 90 from Foongus since you correctly stated just below it that it has 100 HP. Fix these things and you're APPROVED
  • ZhengTann: APPROVED
  • Yarnus of Bethany: APPROVED
  • Box: Necturine does not learn Stone Edge so you'll have to replace that with a different BW TM. Also Embirch gets Fire Spin at level 25 in 4th gen so you don't need to buy that with UC. NOT APPROVED
  • Espeon65: APPROVED
  • SubwayJ: APPROVED
  • Maxim: Any reason why you picked Protect as a starting TM when Snorunt already gets it for free in the level-up moves? For your benefit I'm going to say NOT APPROVED until you change the Protect TM. Also, I'm assuming you plan to evolve that Snorunt into Glalie. If you want it to become a Froslass later, you'll have to make it female.
  • waterwarrior: APPROVED
  • DFrog: APPROVED
  • The Wanderer: APPROVED

These 29 approvals bring my UC to 13.7. And now I'm going to purchase two new pokemon since I haven't done so in a while. The first of these will be Edgar the Scraggy:


Scraggy [Edgar] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Moves: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Counter
Drain Punch
Fake Out

Taunt
Protect
Rock Slide


The second will be AUTO the Klink:


Klink [AUTO] (U)
Nature: Hasty (+Speed, -Defence)

Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5% (4.2241379310344827586206896551724% unrounded))
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves: 11

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Plus: (Trait) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Minus: (Trait) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Clear Body (DW): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
ViceGrip
Charge
Thundershock
Gear Grind
Bind

Protect
Thunderbolt
Flash Cannon

Gravity
Magic Coat
Signal Beam


This brings my CC to 7. SELF-APPROVED
 
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