1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Claiming from this near victory

    The Royal Guard: 6 CC
    Zephyr the Cyclohm: 12 MC + 4 KOC
    Lionheart the Lucario: 3 MC + 1 KOC
    Vonlefera the Seviper: 3 MC

    Yeah that is a total of 19(3 pre-existing) MC for Cyclohm and 9 for Lucario, they need moves


    Cyclohm gets 10 moves

    Weather Ball(LU)/Flamethrower(5th Gen TM)Magnet Rise(BW2 Tutor)//Volt Switch(5th Gen TM)/Torment(5th Gen TM)/Light Screen(5th Gen TM)/Fire Blast(5th Gen TM)/Flash(5th Gen TM)/Sunny Day(5th Gen TM)/Hail(5th Gen TM)/for 1+2+2+2+2+2+2+2+2+2=19 MC

    Lucario gets 4 moves
    Magnet Rise(BW2 Tutor)/Substitute(5th Gen TM)/Facade(5th Gen TM)/Iron Tail(Past Gen TM)/for 2+2+2+3=9 MC

    Seviper gets with his 4 MC (One(1) pre-existing)

    Sleep Talk(BW2 Tutor)/Snore(BW2 Tutor)/for 2+2=4 MC

    Stockpiling the 6 CC
  2. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,278
    Well, it was fun while it lasted...

    I gain 6 CC, +3 CC from my Gliscor's KOC, since his movepool is complete - In total, I gain 9 CC.
    ---
    [​IMG]
    Eelektross [Sheeldon] (M)
    EC: 9/9
    MC: 5 (+4 KOC) > 1
    DC: N/A
    -Learns Bounce, & Thunderpunch (Both Gen V Tutor).
    ---
    [​IMG]
    Ludicolo [Poncho] (M)
    EC: 9/9
    MC: 3 (+3 KOC) > 0
    DC: 5/5
    -Learns Teeter Dance (Gen V Egg Move).
    ---
    EDIT: Gym Win

    I gain 3 CC, +10 CC since both my Hippowdon & my Gliscor have complete movepools, +2 CC from Gliscor's 2 KOC, giving me 15 CC total from the match.
    ---
    [​IMG]
    Camerupt [Tormeldon] (M)
    EC: 6/6
    MC: 4 (+3 MC, +1 KOC) > 0
    DC: 5/5
    -Learns Curse, Double-Edge (Both Gen V Level-Up), & Stone Edge (Gen V TM).
    ---
    [​IMG]
    Fidgit [Utilitand] (M)
    EC: 6/6
    MC: 4 (+3 MC, +1 KOC) > 0
    DC: 5/5
    -Learns Aerial Ace, & Facade (Both Gen V TM).
    ---
    That is all.
  3. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Okay, so Beldum isn't so unstoppable. I blame my Necturine.

    Loss


    I gain 2 CC, giving me 16.

    Beldum gains 1/3/1, going to 3/9, 8, 3/5. Since it has no more moves to learn, it'll stockpile the MC.

    Rosalina the Necturine gains 2/2/1, using the KOC as MC, going to 4/5, 4, 3/5. She'll stockpile the MC for now as well.
  4. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    http://www.smogon.com/forums/showpost.php?p=4440010&postcount=13

    Frosty: 2 CC
    - Lombre: 1 EC / 2 MC / 1 DC / 1 KOC
    - Snover: 1 EC / 3 MC / 1 DC / 1 KOC

    CC: 2->4 (stockpile)

    Lombre
    EC: 8->9
    MC: 0-> 3 (KOC goes here)
    DC: 0->5 (DW Ability Unlocked!)

    And it evolves, getting Endure (-3MC).

    Check below for end result

    Snover
    EC: 4->5->6 (KOC)
    MC: 3->6
    DC: 2->3

    And it also evolves, getting:
    - Ice Punch (automatic)
    - Earthquake (-2MC, BWTM)
    - Rock Slide (-2MC, BWTM)
    - Substitute (-2MC, BWTM)

    End result for both pokemon being:

    Odolwa the Ludicolo (open)

    [​IMG]
    Ludicolo [Odolwa] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 60 (70/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (26):
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    BubbleBeam
    Zen Headbutt
    Energy Ball
    Rain Dance
    Fake Out
    Fury Swipes
    Water Sport
    Thief
    Uproar
    Hydro Pump

    Counter
    Giga Drain
    Leech Seed
    Endure

    Ice Beam
    Protect
    Surf
    Scald
    Solarbeam


    Blizzeta the Abomasnow (open)

    [​IMG]
    Abomasnow (Blizzeta) (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (60/1.15) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 3/5

    Moves (24):
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Blizzard
    Wood Hammer
    Ice Shard
    Ingrain
    Sheer Cold
    Ice Punch

    Bullet Seed
    Leech Seed
    Avalanche

    Energy Ball
    Ice Beam
    Protect
    Giga Drain
    Synthesis
    Earthquake
    Rock Slide
    Substitute


    - - -

    EDIT: Texas brought to my attention that Cyclohm doesn't learn Taunt anymore. Apparently the change was done while I was away and I missed while updating my profile. So I would like to replace it with Toxic (also TM).
  5. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    15 UC
    Spending 1 on CC, added to my 5 gets me a shiny new Exp. Share.
    Spending 5 on Jill the Jellicent's MC, getting Brine (LU), Icy Wind (BW tutor), and Double Team (BW TM).
    Spending 8 on Anne the Solosis's MC, getting Future Sight (LU), Skill Swap (LU), Signal Beam (BW Tutor), Thunder (BW TM), and Explosion (BW TM)
    Stockpiling the last one.
  6. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    So, I go to 37 CC.
    Piloswine will go to 7/9 EC (2 KOC) and 2/5 DC. He will learn Ice Fang since it became a pre-25 move, Blizzard (1) and Fury Attack (1).
    Slowpoke will evolve and unlock her DW Ability. She will learn Power Gem and Hidden Power (Ground 7) through evolution and Trick Room (2).
    Ena the Slowking (open)
    [​IMG]
    Ena - Slowking (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Types: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 26 (-)

    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    After You
    Amnesia
    Aqua Tail
    Attract
    Avalanche
    Belly Drum
    Bide
    Blizzard
    Block
    Body Slam
    Brick Break
    Brine
    BubbleBeam
    Bulldoze
    Calm Mind
    Captivate
    Confusion
    Counter
    Curse
    Dig
    Disable
    Dive
    Double-Edge
    Double Team
    Dragon Tail
    Drain Punch
    Dream Eater
    DynamicPunch
    Earthquake
    Echoed Voice
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Focus Blast
    Focus Punch
    Foul Play
    Frustration
    Fury Cutter
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Hail
    Headbutt
    Heal Pulse
    Hidden Power (Ground 7)
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Defense
    Iron Tail
    Light Screen
    Magic Coat
    Mega Kick
    Mega Punch
    Me First
    Mimic
    Mud-Slap
    Mud Sport
    Nasty Plot
    Natural Gift
    Nightmare
    Pay Day
    Power Gem
    Protect
    Psych Up
    Psychic
    Psyshock
    Psywave
    Quash
    Rage
    Rain Dance
    Recycle
    Reflect
    Rest
    Return
    Rock Smash
    Round
    Safeguard
    Scald
    Secret Power
    Seismic Toss
    Shadow Ball
    Signal Beam
    Skill Swap
    Skull Bash
    Slack Off
    Sleep Talk
    Snore
    Stomp
    Strength
    Substitute
    Sunny Day
    Surf
    Swagger
    Swift
    Tackle
    Take Down
    Telekinesis
    Teleport
    Thunder Wave
    Toxic
    Tri Attack
    Trick
    Trick Room
    Trump Card
    Water Gun
    Water Pulse
    Whirlpool
    Wonder Room
    Yawn
    Zap Cannon
    Zen Headbutt

    Pignite evolves and unlocks her DW Ability. She will learn Hammer Arm through evolution and put her KOC into MC to learn Scald (2) and Assurance (1).
    Meg the Emboar (open)
    [​IMG]
    Meg - Emboar (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 56 (-)

    Size Class: 3
    Weight Class: 5

    EC: 9/9
    MC:
    DC: 5/5

    Moves:
    Arm Thrust
    Assurance
    Attract
    Blast Burn
    Block
    Body Slam
    Brick Break
    Bulk Up
    Bulldoze
    Covet
    Curse
    Defense Curl
    Double Team
    Earthquake
    Echoed Voice
    Ember
    Endeavor
    Facade
    Fire Blast
    Fire Pledge
    Fire Punch
    Flame Charge
    Flamethrower
    Flare Blitz
    Fling
    Focus Blast
    Frustration
    Giga Impact
    Grass Knot
    Gyro Ball
    Hammer Arm
    Head Smash
    Heat Crash
    Heat Wave
    Heavy Slam
    Helping Hand
    Hidden Power
    Hyper Beam
    Incinerate
    Iron Head
    Iron Tail
    Low Kick
    Low Sweep
    Magnitude
    Odor Sleuth
    Overheat
    Poison Jab
    Protect
    Rest
    Retaliate
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Round
    Scald
    Sleep Talk
    Smack Down
    Smog
    Snore
    SolarBeam
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Swagger
    Tackle
    Tail Whip
    Take Down
    Taunt
    Thrash
    ThunderPunch
    Toxic
    Wild Charge
    Will-o-Wisp
    Work Up
    Yawn

    Scratchet has already evolved so he will get 3 MC. He will learn Air Slash (1), Heat Wave (1) and Hyper Voice (1).
    I go to 40 CC.
    Snorlax will learn Earthquake (2) and Payday (3).
    Stoutland will learn Last Resort (1) and Rain Dance (2).
  7. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    I REALLY shot myself in the foot, taking this battle... but these two so needed the training... I hope the results prove worth it...

    Hope gains 1 EC and 3 MC (+1 Due to the Exp. Share). Stockpiling everything for when she gains that last Evolution Counter... and the end of my next battle...

    Hope:
    EC: 5/6
    MC: 4

    Mirage gains 1 EC and 2 MC, brining her up to 2 EC and 2 MC. She'll be spending the two MC on Foul Play and Night Daze (BW Level-Up moves).

    Mirage:
    EC: 2/6
    MC: 0 (Gains Foul Play and Night Daze)

    I gain 2 CC, bringing my total up to 8. To boost Hope, I'll be spending all eight on a Pure Incense. Boosting Special Attack and Special Defense by one rank each, AND increases resistance to status? Yes please.
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Rather late claim. I get 1 CC. Cyclohm gets 4 MC, which are spent on Thunder Wave and Surf. Necturna gets 4 MC, 1 KOC, and has 3 MC stored, which she uses for Natural Gift, Curse, Double Team and Hyper Beam.

    Failed TLR. I get all of the stuff I bought for it, since I never put them in my profile: 10 Timer Balls, 8 Heal Balls (I bought 10 and used 2), 14 Sport Balls (I bought 15 and used 1), 1 Potion (bought 2, used 1), 1 Super Potion, 2 Ethers, and 1 Revive. I also get 1 Soft Sand, 1 Hippowdon, and 6 CC.

    Swamp Thing the Swampert gets 7 MC and 1 KOC, which are spent on Refresh, Low Kick, and Hail.

    Starmie gets 9 MC and 1 KOC, which are spent on Icy Wind, Trick, Toxic, and Whirlpool.

    Arghonaut gets 7 MC, which are spent on Thief, Toxic, Drain Punch, and Snatch.

    Hippowdon gets 2 MC and 1 DC; it uses the 2 MC to learn Earthquake and Crunch.
    Hippo the Hippowdon (open)
    [​IMG]
    Hippowdon [Hippo] (Male)
    Nature: Sassy (+ to Special Defense; - 15% from Speed; -10% flat evasion)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Sand Stream
    Type: Innate
    When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. Command: (Ability: Sand Stream)

    Ability 2 (DW): Sand Force
    Type: Innate
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 40 (-)
    Size Class: 4
    Weight Class: 7
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Tackle
    Sand-Attack
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb
    Crunch
    Earthquake

    Revenge
    Slack Off
    Whirlwind

    Rock Slide
    Giga Impact
    Stone Edge

    Moves: 18


    EDIT: 15.5 UC
  9. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,610
    Claiming move alert!

    Lucy the Golduck will use her 3 MC to buy HP Fire 7, as well as the level-up move Psych Up.

    Hex the Ninetales will use her 3 MC on the Event move Charm.

    Kai the Pansear will learn the B2W2 Tutor move Gunk Shot with her 2 MC.

    And Ian the Darumaka will use his 2 MC to buy the B2W2 Tutor move Zen Headbutt.
  10. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Forgot to claim my 4 CC from this I would like to buy a Revenankh with them!
    CleoPatrick the Revenankh (open)

    [​IMG]
    Revenankh [CleoPatrick] (M)
    Nature: Brave (+Atk -Spe -10% Evasion)

    Abilities:
    Shed Skin:
    (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    MC: 0
    DC: 0/5

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch

    Earthquake
    Brick Break
    Smack Down

    Counter
    Mach Puch
    Shadow Sneak
  11. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Claiming 56 UC from here.
  12. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Why would I want to be the rock gym leader when I could fight RK?
    - 4 CC
    Lothlorien the Budew (open)

    [​IMG]
    Budew (Lothlorien) (F)
    Nature: Naive (+15% Speed, +14% Accuracy, -1 SpD)

    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Leaf Guard (DW Locked): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 63 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed

    Spikes
    Sleep Powder
    Extrasensory

    Venoshock
    Solarbeam
    Sludge Bomb


    Fangorn the Foongus (open)

    [​IMG]
    Foongus (Fangorn) (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Effect Spore: (Can be Disabled)
    This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Regenerator (DW Locked): (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 90
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 13 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Absorb
    Growth
    Astonish
    Bide
    Mega Drain
    Ingrain
    Faint Attack
    Sweet Scent

    PoisonPowder
    Endure
    Stun Spore

    Venoshock
    Sludge Bomb
    Solarbeam
  13. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    First reffing done. Using them 4 UC to get Zen Headbutt and ThunderPunch (both BW2 Tutors) for Gray-Riolu

    Gray the Riolu (*) (open)
    Riolu(*) Gray (M)
    [​IMG]
    Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

    Nature: Serious (N/A)

    Type:
    Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Prankster (DW)
    Type: Innate
    Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/6 Next Evolution at 6
    MC: 0
    DC: 3/5

    Attacks:
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Copycat (*)
    Screech (*)
    Nasty Plot

    Bullet Punch (*)
    Crunch (*)
    Blaze Kick (*)

    Earthquake (*)
    Rock Slide (*)
    Substitute (*)
    Shadow Claw
    Drain Punch
    Ice Punch
  14. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,610
    Congrats to Espeon65.

    3 CC for me with the Amulet Coin, stockpiling.

    Kai the Pansear gets 2 EC/2 MC/2 DC (with the KOC and Lucky Egg) and EVOLVES!

    Kai the Simisear (open)
    [​IMG]
    <Simisear> [Kai] (Female)
    Nature: Quirky (Neutral)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Gluttony: (Type: Innate)
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Blaze: (Type: Innate) [DW, Unlocked]
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Leer
    Lick
    Incinerate
    Fury Swipes
    Yawn
    Bite
    Flame Burst
    Amnesia

    Fire Punch
    Tickle
    Low Kick

    Dig
    Flamethrower
    Solarbeam

    Heat Wave
    Gunk Shot
    Superpower


    Note that that is with the Gunk Shot claimed from the previous claim. And also, using the 2 MC to learn Superpower.

    Viridi the Leafeon, being evolved already, gets no EC, but 2 MC and 1 DC. Using those MC to purchase the B2W2 Tutor move Iron Tail.

    Ian the Darumaka gets 1 EC, 2 MC, and 1 DC. Using those 2 MC to purchase the TM move Protect.

    And that's about it. Again.
  15. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  16. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    It begins.
    -4 UC

    Andromeda the Necturine (open)

    [​IMG]
    Necturine Andromeda Female
    Nature: Impish (Defense increased by * ; Special Attack decreased by *)
    Type:
    Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation (Type: Innate)
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Telepathy (Type: Innate, DW Locked)
    This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5


    Leer (*)
    Vine Whip (*)
    Ominous Wind (*)
    Shadow Sneak (*)
    Toxic Spikes (*)
    Will-O-Wisp (*)
    Hex (*)

    Sketch (*)
    Ingrain (*)
    Leaf Blade (*)

    Toxic (*)
    Stone Edge (*)
    Protect (*)
    Goliath the Embirch (open)

    [​IMG]
    Embirch Goliath Male
    Nature: Brave (Attack increased by * ; Speed decreased by *)
    Type:
    Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard (Type: Innate)
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Battle Armor (Type: Innate)
    This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (Type: Innate, DW Locked)
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (-)
    -10 Evade

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5


    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain

    Earth Power (*)
    Water Sport (*)
    Seed Bomb (*)

    Rock Slide (*)
    Flamethrower (*)
    Protect (*)

    In addition, Necturine gets Power Whip (1), Pain Split (1), Facade (2) and Embirch gets Synthesis (1), Petal Dance (1), Fire Spin (1), Sunny Day (2)

    Buying an exp share and amulet coin -12 UC.
  17. Espeon65

    Espeon65

    Joined:
    Aug 12, 2012
    Messages:
    786
    I won my first (and hopefully not last) battle!

    Me: 2 CC, bringing my total to 3 CC

    Psykitty the Espeon: 3 MC, 1 DC
    Shadow the Gastly: 1 EC, 3 MC
    Pyre the Embrich: 1 EC, 3 MC, 1 DC

    Stockpiling because I simply don't want to go to the effort of looking up moves/items I want. I'm lazy, sue me.

    Also, +7 UC!

    Stockpiling these as well.
  18. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Yay Brawl Win

    Ragnarok the Gallade
    3 MC +1 KOC spent to learn X-Scissor and Skill Swap

    Maltia the Gengar
    3 MC +1 UC spent to learn Focus Blast and Icy Wind

    Malthir the Aggron
    4 MC +1 KOC spent to learn Fire Punch, Ice Punch, and Iron Head

    Aerza the Lucario
    3 MC +1 KOC spent to learn Drain Punch and Focus Punch

    Azavel the Togekiss
    3 MC + 1 UC spent to learn Roost and Flamethrower

    Shorin the Blastoise
    3 MC +3 KOC spent to learn Blizzard, Dig, and Hail



    and 3 CC for me
  19. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746

    It turns out Conk gets the KOC not Necty

    So they are changed to

    Carcassonne (Conkeldurr)
    MC: 0--->3--->4(KOC)--->0
    Buys Snore (B2W2 Tutor) and Rest (BW TM)

    PvZ (Necturna)
    MC: 0--->3--->1
    Buys Hidden Power (Water 7) (BW TM)

    Also I get my first UC in forever!

    SubwayJ
    UC: 0--->4
  20. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Alright, time for another Pokemon purchase or two:

    First, I'm getting a Snorunt.

    Snorunt (open)

    [​IMG]
    Snorunt [Snorunt] (M)
    Nature: Quirky (No effect on stats)

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Bide
    Disable
    Hex

    Safeguard
    Frost Breath
    Return


    Currency Counters: 9-2=7

    All right, that's all for now, but I'll probably edit in some more later.
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
  22. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Spending 2 of my CC on a Timburr

    Krusty the Klown (open)
    [​IMG]
    Timburr (Krusty) M
    Nature: Careful (+SpD, -SpA)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist: (DW Locked) (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 0(-)
    SpD: Rank 3(+)
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks
    Level Up
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away

    Egg
    Counter
    Drain Punch
    Wide Guard

    TM
    Stone Edge
    Poison Jab
    Brick Break
  23. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Boop!
    +2 CC Stockpiled

    Pawniard [Sigma]
    0 > 1/6 EC
    0 > 1/5 DC
    +Swords Dance, +Iron Head, +Night Slash [All BW2 LU Moves] (-3MC)

    Solosis [Gel]
    0 > 1/9 EC
    0 > 1/5 DC
    +Thunder [BW2 TM] (-2MC)

    Necturine [Aphrodite]
    0 > 2/6 EC
    0 > 1/5 DC
    +Power Whip [LU Move], +Torment [BW2 TM] (-2MC + KOC)

    Claiming counters for Onix [Atlas] from here, didn't think I could cause he didn't participate in the roflstomp.
    Onix [Atlas]
    2/6 > 3/6 EC
    1/5 > 2/5 DC
    +Dig, +Iron Tail [BW2 LU Moves] (-2MC, 1 remaining) +Dragonbreath as it is now a pre-lvl 25 move in BW2
  24. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Welp, this one's over.

    +3 CC, stockpiling (26 total)
    Lucario gains 11 MC (9 + 2 KOC), learns Low Kick (-2 MC), Dig (-2 MC), Crunch (-3 MC) and Water Pulse (-3 MC). The last MC is stockpiled (1 total)
  25. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    I have a funny feeling I may have said this before, but either way, I'll say it now.

    If your most recent prize claim has yet to be looked over by an approver and you wish to make a new claim, edit your new claim into the post your most recent claim is in, especially if your new claim is based on prizes in your most recent claim. It lowers the chances of the approver getting pissed off and/or bringing out a rusty chainsaw.

    • UllarWarlord:
      • First post: You should say that your "Vulpix" and "Psyduck" get 3 MC for being fully evolved and having their DW abilities unlocked, rather than just copying and pasting the prizes that the ref gives (since the ref can get it wrong). Fix this and you're APPROVED
      • Second post: APPROVED, but I strongly recommend paying attention to the big red text above.
      • Third post: Your claim in the first post brings Pansear's EC to 5/6 and her DC to 4/5 and this claim brings her EC to 6/6 and her DC to 5/5 without factoring in the Lucky Egg or the KOC. This means that her KOC should either go to her MC or your CC. That is, unless your Pansear did not have 4/6 EC and 3/5 DC before your first claim. In which case, HOW MANY TIMES DO I HAVE TO TELL Y'ALL NOT TO PUT PRIZES INTO YOUR PROFILE BEFORE THEY ARE APPROVED? Also, HOW MANY TIMES DO WE HAVE TO TELL Y'ALL TO USE SPECIES NAMES (in addition to nicknames) IN YOUR PRIZE CLAIMS? Also, Endure is not a BW tutor and there is no way for Leafeon to get it for less than 3 MC. NOT APPROVED
    • zarator:
      • First post: APPROVED
      • Second post: APPROVED
    • AOPSUser: APPROVED
    • Texas Cloverleaf: APPROVED
    • Ragnarokalex:
      • First post: APPROVED
      • Second post: Everything except Lucario's moves is APPROVED. Lucario's moves are NOT APPROVED because Focus Punch costs 3 MC as a past gen TM (not available any other way) and Drain Punch costs 2 MC as a BW tutor.
    • The Royal Guard: Iron Tail is available for Lucario as a BW tutor, allowing you to save 1 MC. Fix this and you're APPROVED
    • Its_A_Random: APPROVED
    • rickheg:
      • First post: Assuming you mean 4/6 for Necturine's EC instead of 4/5, APPROVED
      • Second post: APPROVED
    • Frosty: I take it you meant to say your Lombre's DC goes from 4 to 5, not 0 to 5. Also, you should probably mark somewhere in Ludicolo's summary that his DW ability is unlocked (change the DW in brackets to DW UNLOCKED or something). Fix this things and you're APPROVED
    • TIO: APPROVED
    • danmantincan: Your Emboar should have a note in its summary that its DW ability is unlocked. Fix this and you're APPROVED
    • Eternal Drifter: APPROVED
    • C$FP: By my calculations, you are buying 10 MC worth of moves for Necturna (3 for Curse and Natural Gift as egg moves, 2 for Double Team and Hyper Beam as BW TMs), but Necturna only gets a total of 8 MC to buy stuff with. Also, Swampert only needs to use 7 MC to get those moves (3 for Refresh as an egg move, 2 for Low Kick as a BW Tutor and 2 for Hail as a BW TM) and Starmie only needs to use 9 MC to get those moves (2 for Icy Wind and Trick as BW tutors, 2 for Toxic as a BW TM and 3 for Whirlpool as a past gen TM). Furthermore, the UC you get from a 4v4 doubles is 9 + half the number of KOs, rounded to the nearest whole number, so 9+5/2=11.5~=12 UC. NOT APPROVED
    • yoshinite: A single-stage pokemon's CC cost is increased by 3 if it is not one of your starting pokemon. This means that Revenankh you're buying costs 4+3=7 CC and, even with the CC you claim from that hall challenge, you don't have enough. NOT APPROVED
    • Leethoof: When applying the speed boost of a +speed nature, you always round up to the nearest whole number, meaning Budew should have 64 speed. Also you should remove the HP: 90 from Foongus since you correctly stated just below it that it has 100 HP. Fix these things and you're APPROVED
    • ZhengTann: APPROVED
    • Yarnus of Bethany: APPROVED
    • Box: Necturine does not learn Stone Edge so you'll have to replace that with a different BW TM. Also Embirch gets Fire Spin at level 25 in 4th gen so you don't need to buy that with UC. NOT APPROVED
    • Espeon65: APPROVED
    • SubwayJ: APPROVED
    • Maxim: Any reason why you picked Protect as a starting TM when Snorunt already gets it for free in the level-up moves? For your benefit I'm going to say NOT APPROVED until you change the Protect TM. Also, I'm assuming you plan to evolve that Snorunt into Glalie. If you want it to become a Froslass later, you'll have to make it female.
    • waterwarrior: APPROVED
    • DFrog: APPROVED
    • The Wanderer: APPROVED

    These 29 approvals bring my UC to 13.7. And now I'm going to purchase two new pokemon since I haven't done so in a while. The first of these will be Edgar the Scraggy:

    Edgar the Scraggy (open)
    [​IMG]
    Scraggy [Edgar] (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15
    Moves: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback

    Counter
    Drain Punch
    Fake Out

    Taunt
    Protect
    Rock Slide


    The second will be AUTO the Klink:

    AUTO the Klink (open)
    [​IMG]
    Klink [AUTO] (U)
    Nature: Hasty (+Speed, -Defence)

    Type: Steel
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35 (+) (Accuracy boost: 5% (4.2241379310344827586206896551724% unrounded))
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Moves: 11

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Plus: (Trait) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
    Minus: (Trait) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
    Clear Body (DW): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    ViceGrip
    Charge
    Thundershock
    Gear Grind
    Bind

    Protect
    Thunderbolt
    Flash Cannon

    Gravity
    Magic Coat
    Signal Beam


    This brings my CC to 7. SELF-APPROVED
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)