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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Okay lets claim from a Gym loss and Raid victory.

    All up I get 7 CC and 16 KOs to distribute between the four Raiding mons.

    Rhyperior gets 6 MC from the raid to buy Ice Beam, Fire Blast and Focus Blast (BW TM).
    Aggron gets 6 MC from the raid to buy Icy Wind (BW Tutor), Thunderbolt and Fire Blast (BW TM). She also gets 4 raid KOs to take Toxic and Surf (BW TM).
    Reuniclus was in both the raid and the match to get 9 MC. Takes Skill Swap (LU), Telekinesis, Rock Tomb, Attract, Embargo (BW TM). Plus 6 of the raid KOs to get Flash, Rock Smash and Swagger (BW TM).
    Conkeldurr was also in both and gets 9 MC + 1 KO as MC. Takes Helping Hand, Sleep Talk (BW Tutor), Comet Punch (Egg), Superpower (LU) and Swagger (BW TM). And X Raid KOs to take Rest, Rain Dance and Sunny Day (BW TM).
    Dragonite gets 3 MC to buy Whirlpool (Past TM).
    Syclant gets 3 MC to buy Hone Claws (BW TM) and store 1 MC.
  2. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,123
    Also, buffing up my spanking new Lileep.

    Melina the Lileep (open)
    [​IMG]
    Lileep Melina Female
    Nature: Relaxed (Defense increased by *, Speed decreased by *)
    Type:
    Rock
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups (Type: Innate)

    This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

    Storm Drain (Type: Innate, DW Locked)
    This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 20 (-)
    -10 Evade
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:
    Astonish (*)
    Constrict (*)
    Acid (*)
    Ingrain (*)
    Confuse Ray (*)
    Energy Ball
    Gastro Acid

    Barrier (*)
    Endure (*)
    Mirror Coat (*)
    Synthesis

    Smack Down (*)
    Rock Tomb (*)
    Grass Knot (*)
    Protect
    Toxic


    She gets Energy Ball (1), Gastro Acid (1), Synthesis (3), Protect (2) and Toxic (2).

    That brings my total UC use to 33 (right?), leaving me with 5 UC to spare

    UC: 5
    CC: 3


    Edit: I assume Embirch is approved since it was only a minor case of changing Fire Spin into a starting move. Change is reflected here.

    Also, I would assume that my EXP share and Amulet Coin are approved since there's no problem there.
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    spending the extra UC to make my previous prize claim make sense
  4. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,744
    Fixed my previous claim. Viridi the Leafeon is learning the B2W2 Tutor Move Iron Tail instead.
  5. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Auril the Snorunt deserves a major training.

    Nature Change to Mild (7 CC)
    Evolution: 5 EC 5 UC)
    Dream World: 4 DC (4 UC)
    Moves: Astonish (pre-25), Confuse Ray (pre-25), Ominous Wind (pre-25), Wake-Up Slap (Level, 1 UC), Blizzard (Level, 1 UC), Destiny Bond (Level, 1 UC), Ice Fang (Level, 1 UC), Crunch (Level, 1 UC), Avalanche (Egg, 3 UC), Bide (Egg, 3 UC), Block (Egg, 3 UC), Fake Tears (Egg, 3 UC), Spikes (Egg, 3 UC), Sucker Punch (4th gen tutor, 3 UC), Body Slam (3rd gen tutor, 3 UC), Double-edge (3rd gen tutor, 3 UC), Endure (3rd gen tutor, 3 UC), Mimic (3rd gen tutor, 3 UC), Water Pulse (4th gen TM, 3 UC), Sing (XD Purification, 3 UC), Ice Punch (BW tutor, 2 UC), Pain Split (BW tutor, 2 UC), Signal Beam (BW tutor, 2 UC), Sleep Talk (BW tutor, 2 UC), Snatch (BW tutor, 2 UC), Trick (BW tutor, 2 UC), Toxic (BW TM, 2 UC), Taunt (BW TM, 2 UC), Hyper Beam (BW TM, 2 UC), Light Screen (BW TM, 2 UC), Rain Dance (BW TM, 2 UC), Telekinesis (BW TM, 2 UC), Safeguard (BW TM, 2 UC), Thunderbolt (BW TM, 2 UC), Thunder (BW TM, 2 UC), Psychic (BW TM, 2 UC), Torment (BW TM, 2 UC), Facade (BW TM, 2 UC), Fling (BW TM, 2 UC), Embargo (BW TM, 2 UC), Payback (BW TM, 2 UC), Giga Impact (BW TM, 2 UC), Flash (BW TM, 2 UC), Thunder Wave (BW TM, 2 UC), Frost Breath (BW TM, 2 UC), and Dream Eater (BW TM, 2 UC).

    [​IMG] 5 + 4 + 1*5 + 3*12 + 26*2 = 5 + 4 + 5 + 36 + 52 = 102 UC

    Auril the Froslass (open)

    [​IMG]
    Froslass (Auril) (F)
    Nature: Mild (Defense reduced by *; Sp. Attack raised by *)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Snow Cloak:
    (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks (62/77 moves):

    Astonish
    Avalanche
    Bide
    Bite
    Blizzard
    Block
    Body Slam
    Confuse Ray
    Crunch
    Destiny Bond
    Disable
    Double Team
    Double-edge
    Dream Eater
    Embargo
    Endure
    Facade
    Fake Tears
    Flash
    Fling
    Frost Breath
    Giga Impact
    Hail
    Headbutt
    Hex
    Hidden Power (Fire, 7 BP)
    Hyper Beam
    Ice Beam
    Ice Fang
    Ice Punch
    Ice Shard
    Icy Wind
    Leer
    Light Screen
    Mimic
    Ominous Wind
    Pain Split
    Payback
    Powder Snow
    Protect
    Psychic
    Rain Dance
    Safeguard
    Shadow Ball
    Signal Beam
    Sing
    Sleep Talk
    Snatch
    Spikes
    Substitute
    Sucker Punch
    Taunt
    Telekinesis
    Thunder
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick
    Wake-Up Slap
    Water Pulse
    Weather Ball
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    +5 UC
    +17 UC

    Timeless Tower, I will come to you soon...
  7. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Close win.
    I get 4 CC, stockpiling.
    Arthur the Scraggy gets 1 EC, 1 DC, and 3 MC (1 KOC). Getting Head Smash (LU) and Zen Headbutt (Tutor) with that.
    August the Sewaddle gets 1 EC (EVOLUTION TIME BABY), 1 DC, and 3 MC (1 KOC). Getting Agility (Egg) with MC. Getting GrassWhistle and Protect via LU below 25.
    August the Swadloon (open)
    [​IMG]
    Swadloon(August)[F]
    Nature: Serious
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swarm: Type: Innate.
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Chlorophyll: Type: Innate.
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Overcoat: Type: Innate.
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 42
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 4/9
    MC: 1
    DC: 4/5

    Attacks:
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Struggle Bug
    Bug Buzz
    Endure
    Flail
    Protect
    GrassWhistle

    Air Slash
    Silver Wind
    Me First
    Agility

    Magic Coat
    Electroweb
    Synthesis

    Protect
    Safeguard
    Toxic

    Anne the Solosis gets 1 EC, 1 DC, and 3 MC (1 KOC). Getting Heal Block (LU) and Zen Headbutt (Tutor) with MC.
    Chuck the Axew gets 1 EC (ANOTHER EVO), 1 DC, and 3 MC (1 KOC). Getting Counter with MC (Egg).
    Chuck the Fraxure (open)
    [​IMG]
    Fraxure[Chuck](M)*
    Nature: Adamant (+Att, -SpA)
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Mold Breaker: Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Rivalry: Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).\

    Unnerve (DW): Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 4/9
    MC: 0
    DC: 4/5

    Attacks:
    Scratch*
    Leer*
    Assurance*
    Dragon Rage*
    Dual Chop*
    Scary Face*
    Slash*
    False Swipe*
    Dragon Dance
    Dragon Claw
    Outrage
    Taunt

    Iron Tail*
    Night Slash*
    Reversal*
    Counter

    Aqua Tail

    Return*
    X-Scissor*
    Poison Jab*

    King Kong the Darumaka gets 1 EC (DON'T WORRY IT'S THE LAST EVO), 1 DC (DW ABILLITY GET!), and 4 MC (2 KOC). Getting Psychic and Earthquake (Both TM) with the MC.
    King Kong the Darmanitan (open)
    [​IMG]
    Damanitan[King Kong](M)*
    Nature: Adamant
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Sheer Force: Type: Can be Enabled.
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Zen Mode: Type: Can be Enabled.
    Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:
    HP: 110
    Atk: Rank 6(+) (3 Zen)
    Def: Rank 2 (4 Zen)
    SpA: Rank 1(-) (4 Zen)
    SpD: Rank 2 (4 Zen)
    Spe: 95 (55 Zen)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18 (21 Zen)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle*
    Rollout*
    Incinerate*
    Rage*
    Fire Fang*
    Headbutt*
    Uproar*
    Facade*
    Fire Punch*
    Work Up*
    Flare Blitz
    Belly Drum
    Taunt
    Thrash
    Superpower
    Overheat

    Flame Wheel*
    Focus Punch*
    Sleep Talk*

    Endeavor
    Heat Wave

    Substitute*
    Rock Slide*
    Flame Charge*
    Earthquake
    Psychic

    Dexter the Minccino gets 1 EC, 1 DC, and 2 MC. Getting Wake-up Slap and After You (Both LU) with MC.
    EDIT: 4 shiny UC
    Stockpiling. (UC 1->5)
    Edit 2: Everything is finishing at once.
    2 CC, stockpiling.
    Viktor the Snivy gets Leaf Blade and Giga Drain (LU, 1 HC each).
  8. Espeon65

    Espeon65

    Joined:
    Aug 12, 2012
    Messages:
    786
    +1 CC!

    Me: 3 CC -> 4 CC

    Psykitty the Espeon: 1 DC, 3 MC, spending 1 MC on Psychic (BW2 level-up move). 6 MC -> 5 MC

    Pauly the Piplup: 1 EC, 1 DC, 2 MC.


    EDIT: Oh, what the hell. Spending partayyy!

    Pyre the Flarelm: 3 MC, so he will learn Petal Dance and Lava Plume, 1 MC each, leaving him with 1 MC.

    Psykitty the Espeon: 2 MC, so she will learn Psyshock, 2 MC, leaving her with 0 MC.

    Shadow the Gastly: 3 MC, so he will learn Nightmare and Hex, 1 MC each, leaving him with 1 MC.

    This is against my better judgment, as I have way too many weakmons as it is, but also buying a Scratchet (Yes, I have a lot of popular pokemon. Get over it!).

    Scratchet (open)

    [​IMG]

    Scratchet [To be named later] (M)
    Nature: Quiet (+1 SpA, -15% speed, -10% evasion)
    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Baton Pass
    Stealth Rock
    Roost

    Return
    Brick Break
    Aerial Ace


    This leaves me with 2 CC and 7 UC; I will stockpile these for now.
  9. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  10. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Blast it, I knew I forgot something. Also, I'm not planning on evolving it into a Glalie, Subway is. ;)

    Fixed, now it has Safeguard instead.
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    My responses/corrections to this "not approved" in bold (this was my post):

  12. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    http://www.smogon.com/forums/showthread.php?t=3473736

    Orcinus: 1 CC
    Trace: 3 MC, 1 KOC

    Trace the Pyroak gets Fire Blast, Energy Ball

    http://www.smogon.com/forums/showthread.php?t=3471944

    I get 2 CC. Pyroak, Infernape, Camerupt all get 3 MC. Pyroak gets a KOC for Infernape, Infernape gets a KOC for Ninetales (last to hit), Camerupt last to hit the other camerupt

    CC brings me up to 56

    Pyroak gets Hidden Power Ice 7, and with the stocked MC gets Light Screen
    Pyroak then stocks a MC (from KOC)
    Infernape gets Focus Energy, and with the KOC and the stocked MC, gets Fling
    Camerupt gets Selfdestruct
    Camerupt then stocks a MC (from KOC)

    7 CC to change Charizard's nature to Rash
    7 CC to change Camerupt's nature to Quiet
    7 CC to change Infernape's hidden power to ice
    7 CC to change Camerupt's hidden power to ice
    7 CC to change Charizard's hidden power to ice

    21 CC left

    I accidentally have shadow ball on my Chandelure twice so I'm claiming 2 MC back from that.
    Chandelure gets Rest, Flame Charge, Flamethrower, Double Team, Sunny Day, Hidden Power Ice 7, Sleep Talk. With the 2 MC above and 1 MC stocked, that costs me 11 UC.
    2 UC to teach Mollux Hidden Power Ice 7
    2 UC to teach Rotom-H Hidden Power Ice 7

    24 UC left

    Odd Incense for 8 CC
    13 CC left

    2 CC for Nohface, 2 CC for Necturine, 2 CC for elekid
    Nohface (open)

    [​IMG]
    (Nohface) Newman (M)

    Nature: Jolly (+2 Spe, +5% Accuracy, -1 SpA)

    Types: Ghost/Steel
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 0 (-)
    SpD: 3
    Spe: 12 (+)
    Size: 1
    Weight: 3
    BRT: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Iron Defense
    Lick
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse

    Meteor Mash
    Flail
    Yawn

    Will-o-Wisp
    Dig
    Torment

    Crux (open)

    [​IMG]
    Necturine Crux (F)
    Nature: Impish
    Type:
    Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation (Type: Innate)
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Telepathy (Type: Innate, DW Locked)
    This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5


    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Sketch
    Ingrain
    Leaf Blade

    Toxic
    Stone Edge
    Protect

    Elekid (open)
    [​IMG]
    Elekid - Calill (F)
    Nature: Rash (+ to Special Attack; - from Special Defense)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Ability 1: Static
    Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Ability 2 (DW): Vital Spirit
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 95
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Quick Attack
    Leer
    Thunder Punch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Light Screen

    Fire Punch
    Focus Punch
    Ice Punch

    Thunderbolt
    Psychic
    Brick Break

    Moves: 14
  13. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    http://www.smogon.com/forums/showthread.php?t=3473328&page=2

    +12.5UC (13)

    Will use them to get my Ludicolo the following moves:
    - Synthesis (-2MC, BWTutor)
    - Substitute (-2MC, BWTM)
    - Focus Blast (-2MC, BWTM)
    - Blizzard (-2MC, BWTM)
    - Toxic (-2MC, BWTM)
    - Fire Punch (-2MC, BWTutor)

    And the 1UC will go to CC (total of 5).
  14. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Claiming from this Pike run...

    Currency Counters: 3 + 7 = 10

    [​IMG]
    Meliadoul - Sceptile (F)
    MC: 0 + 6 from KOs = 6
    -Using Move Counters to learn Drain Punch (5th Gen Tutor), Endeavor (5th Gen Tutor), and Low Kick (5th Gen Tutor).
    -Spending 7 CC to change nature to Lonely.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    [​IMG]
    Hype Dog - Swampert (F)
    MC: 1 + 3 from KOs = 4
    -Using Move Counters to learn Mimic (3rd Gen Tutor). Left with 1 MC.
  15. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    I have a sudden inexplicit urge to spend a (relatively) ridiculous amount of money.

    UC: 17 -> 2

    [​IMG]
    Aggron (Baron) [M]
    EC:
    9/9
    MC: 0 -> 15 (+15UC) -> 0
    DC: 5/5
    Learns Counter (Past Gen.), Taunt, Dig, Thunder Wave, Giga Impact, Rock Slide, (BW TM) and Endeavor (BW Tutor).
  16. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    It took 3 pokemon to defeat the mighty Beldum

    I gain 6 CC, giving me 20.

    G.E.C. the Beldum gains 6 HC, all of which will go into MC, giving it 14.

    That is all.
  17. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    +11 UC

    using 4 of it to boost Flarem's EC to 8/9 and 6 of it to boost Turtwig's EC to 8/9 and evolving it, then 1 UC into Lotad's EC making him a 4/9 EC mon

    Thadural the Grotle (open)
    [​IMG]
    <Grotle> [Thadural] (Male)
    Nature: Brave
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


    Shell Armor:Innate(DW LOCKED)
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


    Grotle
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 32(-)(-10 evasion)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16


    EC: 8/9
    MC: 2
    DC: 1/5

    Attacks:(13)
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain

    Superpower
    Worry Seed
    Sand Tomb

    Reflect
    Protect
    Toxic
  18. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
  19. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,594
    Claiming

    CC: 1->5

    Gabite:
    EC: 7->8->9 (Lucky Egg)
    MC: 2->4->1
    Evolves into Garchomp!
    Moves: Fire Fang (Free upon evolution), Crunch (LU), Surf (BW TM)
    Garchomp (open)
    [​IMG]

    Garchomp "Gimli" (M)
    Nature: Hasty (+15% Speed, +16% Accuracy, -Defense)

    Type: Dragon/Ground
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW Unlocked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 118 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22
    +16% Accuracy

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:

    Tackle
    Sand-Attack
    Dragon Rage
    Take Down
    Sandstorm
    Sand Tomb
    Slash
    Dragon Claw
    Dig
    Dragon Rush
    Dual Chop
    Crunch
    Fire Fang

    Outrage
    Scary Face
    Thrash
    Body Slam
    Double-Edge
    Endure

    Protect
    Earthquake
    Toxic
    Earth Power
    Sleep Talk
    Stealth Rock
    Flamethrower
    Fire Blast
    Rest
    Dragon Pulse
    Iron Head
    Frustration
    Rain Dance
    Sleep Talk
    Surf

    Total: 34/82


    Zweilous:
    EC: 8->9
    MC: 0->3->1
    Evolves into Hydreigon!
    Moves: Tri Attack (Free after evolution), Roost (BW2 Tutor)
    Hydreigon (open)
    [​IMG]

    Hydreigon "Sauron" (M)
    Nature: Brave (+Attack, -15% Speed, -10% Evasion)

    Type: Dragon/Dark
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 85 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22
    -10% Evasion

    EC: 9/9
    MC: 1
    DC: N/A

    Attacks:

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Body Slam
    Outrage
    Dragon Pulse
    Scary Face
    Hyper Voice
    Slam
    Dragon Rush
    Scary Face
    Double Hit
    Tri Attack

    Fire Fang
    Ice Fang
    Head Smash
    Thunder Fang

    Torment
    Protect
    Taunt
    Dark Pulse
    Earth Power
    Aqua Tail
    Superpower
    Thunder Wave
    Dragon Tail
    Roost

    Total: 32/79


    Necturine:
    EC: 5->6
    MC: 0->2->1
    DC: 3->4->5 (KOC)
    Evolves into Necturna and unlocks Telepathy!
    Spending 5 CC and 2 UC for a Nature change to Quiet:
    CC: 5->0
    UC: 41->39
    Moves: Thunder Fang, Poison Fang, Super Fang (Free upon evolution), Horn Leech (LU)
    Necturna (open)
    [​IMG]

    Necturna "Princess Peach" (F)
    Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23
    -10% Evasion

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip
    Shadow Ball
    Natural Gift
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech

    Sketch Soak
    Future Sight
    Leaf Storm

    Protect
    Hidden Power (Fighting 7)
    Return
    Toxic

    Total: 22


    Dragonite:
    MC: 0->4->5 (KOC)->0
    Moves: Tailwind (BW2 Tutor), Bide (Past Gen TM)
  20. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    If you are fixing an unapproved claim, repost the claim with the edits (and preferably why it was unapproved). DO NOT just edit your old post.
    Ragnarokalex, Ullar, Zarator, waterwarrior, Yarnus, Maxim, C$FP, Frosty, Wolfe, Simon, rickheg and Texas are Approved.

    Deadfox: Not Approved. Conkeldurr wasn't in your raid. Anorith was.
    Box: Synthesis is a BW Tutor move for Lileep, so it only costs 2 UC. This means you've got 6 UC left. Approved.
    TIO: Not Approved. Swadloon has Leaf Guard, not Swam as its first ability. You need to mark Overcoat as Swadloon's DW Ability. There should be no mention of Egg Groups in Rivalry's description. Mark Zen Mode as Darmanitan's DW Ability.
    Espeon65: You are already getting Focus Energy as a Pre-25 Move for Scratchet, you can't get it a second time as an Egg Move. Not Approved.
    Orcinus: Not Approved. You need to post the new stat spread when doing nature changes. Necturine doesn't learn Stone Edge. Elekid also learns Electro Ball as a Pre-25 Move.
    TRG: Grotle's Speed with a -Spe Nature is 31. Fix this and you'll be Approved.

    1.4 UC

    12 UC
  21. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    And since dan missed AOPSUser out ...

    • AOPSUser: APPROVED

    This brings my UC to 13.8.
  22. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Thank you for the battle, TIO and Texas. Match is here.

    Spoils:
    Eternal Drifter: +2 CC
    Hope: +1 EC, +3 MC, +1 KOC
    Mirage: +1 EC, +2 MC, +1 KOC

    Now then, let's start with my current Poke'mon.

    The first Poke'mon, Hope, gains 1 EC, and, with the KOC, 4 MC. This brings her up to 6 EC and 8 MC, with what she already has stockpiled. And with all of that, she evolves and gains a bunch of new moves.

    Upon evolving, she gains Take Down and Yawn for free (Pre-Level 25 Moves), and by level up she gains Heal Bell, Safeguard, and Heal Pulse (BW Level-Up moves: -1 MC each, -3 Total). This leaves her with 5 MC. 3 of that 5 will be going to Past Generation Move Tutor Mimic, leaving her 2 MC, which will be spent on B2W2 Move Tutor Recycle. Hope's updated stats and movepool are below.

    Hope the Chimecho
    Show Hide

    [​IMG]
    Chimecho (Hope) (Female)
    Bold Nature
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Ability:
    Levitate: Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    HP: 100
    Atk: Rank 1-
    Def: Rank 4+
    SpA: Rank 3
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 6/6
    MC: 0

    Attacks: (23 Moves Known)
    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Last Resort
    Entrainment
    Take Down
    Yawn
    Heal Bell
    Safeguard
    Heal Pulse

    Hypnosis
    Recover
    Wish

    Mimic
    Recycle
    Signal Beam
    Swift

    Toxic
    Protect
    Shock Wave
    Thunder Wave


    Hope (Summary):
    EC: 6/6 (Evolves!)
    MC: 0 (Gains Take Down, Yawn, Heal Bell, Safeguard, Heal Pulse, Mimic, and Recycle)

    Mirage the Zorua is not getting anything super fancy, this time around. She gains 1 EC and 3 MC (with the KOC). With the 3 MC, she'll pick up the Egg Move Extrasensory.

    Mirage:
    EC: 3/6
    MC: 0 (Gains Extrasensory)

    Myself, I gain 2 CC. With that 2 CC, I will add a new member of the team: Decoy the Voltorb. Note that Light Screen and Selfdestruct are Pre-Level 25 from past generations, and since Decoy is Genderless, it will be gaining the past generation Move Tutors Headbutt, Mimic, and Sucker Punch in place of egg moves.

    Decoy the Voltorb
    Show Hide

    [​IMG]
    Voltorb (Decoy) (Genderless)
    Naive Nature
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Soundproof: Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Static: Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    (Dream World: Locked) Aftermath: Type: Innate
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1-
    Spe: 115+ (+30% Accuracy)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (15 Moves Known)
    Charge
    Tackle
    Sonicboom
    Spark
    Rollout
    Screech
    Charge Beam
    Light Screen
    Selfdestruct

    Headbutt
    Mimic
    Sucker Punch

    Toxic
    Protect
    Thunder


    And that will bring me down to 0 CC. One more Poke'mon before I can start stocking up for a Legend Run...

    Eternal Drifter: 0 CC (Gains Voltorb)

    Edit: ...And I just missed an approval. Oh well.

    Edit:
    Melee Over! And my congratulations to Endquote!


    Itsumo, the Spiritomb, came to 2nd Place! Itsumo gains 2 MC and 1 DC. This last DC unlocks his Dream World ability permenently, Infiltrator. He also gained 2 KOC for KOing Houdin and Koken. With the KOC, he gains a total of 4 MC. And with that, he'll be picking up the Past Generation TM Shock Wave (3 MC) and, with 1 UC converted to MC, BWTM Rock Tomb (2 MC).

    Itsumo:
    MC: 0 (Gains Shock Wave, Rock Tomb)
    DC: 5/5 (Unlocked!)

    With the Amulet Coin Itsumo held, I gain 4 CC, due to the melee having 8+ Poke'mon in it. I'll probably purchase a Poke'mon with it soon.

    Eternal Drifter's Totals:
    CC: 4
    UC: 13
  23. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    Claiming a New Pokemon:
    -2CC

    Megumi 'Shades' Kitanigi the Sandile (open)

    [​IMG]
    Megumi 'Shades' Kitanigi (M) Sandile

    Musical Theme: '
    Twister'

    Nature:

    Adamant:
    +1 Atk, -1 SpA

    Type:

    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    • Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Abilities:

    • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    • Anger Point: (DW) (Innate) (Not yet Active) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (--)
    Leer
    Rage
    Bite
    Sand Attack
    Torment
    Sand Tomb
    Assurance
    Mud Slap
    Embargo
    Swagger

    Fire Fang
    Pursuit
    Thunder Fang

    Taunt
    Rock Slide
    Protect
  24. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Ok, with my 4 CC I got from here, I would like to do the following, bank 2, and use 2 for this:
    Choice Scarf Abuser the Nincada (open)

    [​IMG][​IMG]
    Nincada [Choice Scarf Abuser] (F)
    Nature: Adamant (+Atk -Spa)

    Type: Bug/Ground
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Compoundeyes:
    Type: Innate
    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Run Away: (DW LOCKED)
    Type: Innate
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC 0/6
    MC 0
    DC 0/5

    Moves:
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Mind Reader
    Fury Swipes
    False Swipe

    Dig
    X-Scissor
    Aerial Ace

    Night Slash
    Bug Bite
    Endure
  25. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,594
    I think now would be a good time to pull out my UC.

    UC: 39->0
    Hydreigon:
    MC: 1->40 (39 UC)->0
    Moves:
    1 MC: none
    2 MC: Draco Meteor, Heat Wave, Iron Tail, Tailwind, Sleep Talk, Zen Headbutt, Toxic, Sunny Day, Rain Dance, Surf, Fire Blast, Flamethrower, Rest, Hidden Power (Ice 7), Hyper Beam, Stone Edge, Bulldoze, Rock Slide, Acrobatics, Focus Blast
    3 MC: none

    EDIT: Kingdra=Broken

    CC: 0->10->11 (1 HC)
    Kingdra:
    MC: 0->9->0
    Moves: Substitute, Facade, Return (BW TM), Bide (Past Gen TM)
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