Data Prize Claiming Thread (Update 5-09-13)

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Okay lets claim from a Gym loss and Raid victory.

All up I get 7 CC and 16 KOs to distribute between the four Raiding mons.

Rhyperior gets 6 MC from the raid to buy Ice Beam, Fire Blast and Focus Blast (BW TM).
Aggron gets 6 MC from the raid to buy Icy Wind (BW Tutor), Thunderbolt and Fire Blast (BW TM). She also gets 4 raid KOs to take Toxic and Surf (BW TM).
Reuniclus was in both the raid and the match to get 9 MC. Takes Skill Swap (LU), Telekinesis, Rock Tomb, Attract, Embargo (BW TM). Plus 6 of the raid KOs to get Flash, Rock Smash and Swagger (BW TM).
Conkeldurr was also in both and gets 9 MC + 1 KO as MC. Takes Helping Hand, Sleep Talk (BW Tutor), Comet Punch (Egg), Superpower (LU) and Swagger (BW TM). And X Raid KOs to take Rest, Rain Dance and Sunny Day (BW TM).
Dragonite gets 3 MC to buy Whirlpool (Past TM).
Syclant gets 3 MC to buy Hone Claws (BW TM) and store 1 MC.
 
It begins.
-4 UC


Necturine Andromeda Female
Nature: Impish (Defense increased by * ; Special Attack decreased by *)
Type:
Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation (Type: Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Telepathy (Type: Innate, DW Locked)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5


Leer (*)
Vine Whip (*)
Ominous Wind (*)
Shadow Sneak (*)
Toxic Spikes (*)
Will-O-Wisp (*)
Hex (*)
Power Whip
Pain Split

Sketch (*)
Ingrain (*)
Leaf Blade (*)

Toxic (*)
Will-O-Wisp (*)
Protect (*)
Facade

Embirch Goliath Male
Nature: Brave (Attack increased by * ; Speed decreased by *)
Type:
Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard (Type: Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Type: Innate, DW Locked)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
-10 Evade

Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Bullet Seed (*)
Sweet Scent (*)
Absorb (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Petal Dance

Earth Power (*)
Water Sport (*)
Seed Bomb (*)

Rock Slide (*)
Flamethrower (*)
Protect (*)
Sunny Day

In addition, Necturine gets Power Whip (1), Pain Split (1), Facade (2) and Embirch gets Synthesis (1), Petal Dance (1), Sunny Day (2)

Buying an Exp Share and Amulet Coin -12 UC.
Also, buffing up my spanking new Lileep.


Lileep Melina Female
Nature: Relaxed (Defense increased by *, Speed decreased by *)
Type:
Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups (Type: Innate)

This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Storm Drain (Type: Innate, DW Locked)
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 20 (-)
-10 Evade
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5


Attacks:
Astonish (*)
Constrict (*)
Acid (*)
Ingrain (*)
Confuse Ray (*)
Energy Ball
Gastro Acid

Barrier (*)
Endure (*)
Mirror Coat (*)
Synthesis

Smack Down (*)
Rock Tomb (*)
Grass Knot (*)
Protect
Toxic


She gets Energy Ball (1), Gastro Acid (1), Synthesis (3), Protect (2) and Toxic (2).

That brings my total UC use to 33 (right?), leaving me with 5 UC to spare

UC: 5
CC: 3


Edit: I assume Embirch is approved since it was only a minor case of changing Fire Spin into a starting move. Change is reflected here.

Also, I would assume that my EXP share and Amulet Coin are approved since there's no problem there.
 
Auril the Snorunt deserves a major training.

Nature Change to Mild (7 CC)
Evolution: 5 EC 5 UC)
Dream World: 4 DC (4 UC)
Moves: Astonish (pre-25), Confuse Ray (pre-25), Ominous Wind (pre-25), Wake-Up Slap (Level, 1 UC), Blizzard (Level, 1 UC), Destiny Bond (Level, 1 UC), Ice Fang (Level, 1 UC), Crunch (Level, 1 UC), Avalanche (Egg, 3 UC), Bide (Egg, 3 UC), Block (Egg, 3 UC), Fake Tears (Egg, 3 UC), Spikes (Egg, 3 UC), Sucker Punch (4th gen tutor, 3 UC), Body Slam (3rd gen tutor, 3 UC), Double-edge (3rd gen tutor, 3 UC), Endure (3rd gen tutor, 3 UC), Mimic (3rd gen tutor, 3 UC), Water Pulse (4th gen TM, 3 UC), Sing (XD Purification, 3 UC), Ice Punch (BW tutor, 2 UC), Pain Split (BW tutor, 2 UC), Signal Beam (BW tutor, 2 UC), Sleep Talk (BW tutor, 2 UC), Snatch (BW tutor, 2 UC), Trick (BW tutor, 2 UC), Toxic (BW TM, 2 UC), Taunt (BW TM, 2 UC), Hyper Beam (BW TM, 2 UC), Light Screen (BW TM, 2 UC), Rain Dance (BW TM, 2 UC), Telekinesis (BW TM, 2 UC), Safeguard (BW TM, 2 UC), Thunderbolt (BW TM, 2 UC), Thunder (BW TM, 2 UC), Psychic (BW TM, 2 UC), Torment (BW TM, 2 UC), Facade (BW TM, 2 UC), Fling (BW TM, 2 UC), Embargo (BW TM, 2 UC), Payback (BW TM, 2 UC), Giga Impact (BW TM, 2 UC), Flash (BW TM, 2 UC), Thunder Wave (BW TM, 2 UC), Frost Breath (BW TM, 2 UC), and Dream Eater (BW TM, 2 UC).

5 + 4 + 1*5 + 3*12 + 26*2 = 5 + 4 + 5 + 36 + 52 = 102 UC


Froslass (Auril) (F)
Nature: Mild (Defense reduced by *; Sp. Attack raised by *)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Snow Cloak:
(Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks (62/77 moves):

Astonish
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Double-edge
Dream Eater
Embargo
Endure
Facade
Fake Tears
Flash
Fling
Frost Breath
Giga Impact
Hail
Headbutt
Hex
Hidden Power (Fire, 7 BP)
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Ice Shard
Icy Wind
Leer
Light Screen
Mimic
Ominous Wind
Pain Split
Payback
Powder Snow
Protect
Psychic
Rain Dance
Safeguard
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snatch
Spikes
Substitute
Sucker Punch
Taunt
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Wake-Up Slap
Water Pulse
Weather Ball
 
Close win.
I get 4 CC, stockpiling.
Arthur the Scraggy gets 1 EC, 1 DC, and 3 MC (1 KOC). Getting Head Smash (LU) and Zen Headbutt (Tutor) with that.
August the Sewaddle gets 1 EC (EVOLUTION TIME BABY), 1 DC, and 3 MC (1 KOC). Getting Agility (Egg) with MC. Getting GrassWhistle and Protect via LU below 25.

Swadloon(August)[F]
Nature: Serious
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm: Type: Innate.
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Chlorophyll: Type: Innate.
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Overcoat: Type: Innate.
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 1
DC: 4/5

Attacks:
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Bug Buzz
Endure
Flail
Protect
GrassWhistle

Air Slash
Silver Wind
Me First
Agility

Magic Coat
Electroweb
Synthesis

Protect
Safeguard
Toxic

Anne the Solosis gets 1 EC, 1 DC, and 3 MC (1 KOC). Getting Heal Block (LU) and Zen Headbutt (Tutor) with MC.
Chuck the Axew gets 1 EC (ANOTHER EVO), 1 DC, and 3 MC (1 KOC). Getting Counter with MC (Egg).

Fraxure[Chuck](M)*
Nature: Adamant (+Att, -SpA)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker: Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry: Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).\

Unnerve (DW): Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Scratch*
Leer*
Assurance*
Dragon Rage*
Dual Chop*
Scary Face*
Slash*
False Swipe*
Dragon Dance
Dragon Claw
Outrage
Taunt

Iron Tail*
Night Slash*
Reversal*
Counter

Aqua Tail

Return*
X-Scissor*
Poison Jab*

King Kong the Darumaka gets 1 EC (DON'T WORRY IT'S THE LAST EVO), 1 DC (DW ABILLITY GET!), and 4 MC (2 KOC). Getting Psychic and Earthquake (Both TM) with the MC.

Damanitan[King Kong](M)*
Nature: Adamant
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Sheer Force: Type: Can be Enabled.
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Zen Mode: Type: Can be Enabled.
Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: Rank 6(+) (3 Zen)
Def: Rank 2 (4 Zen)
SpA: Rank 1(-) (4 Zen)
SpD: Rank 2 (4 Zen)
Spe: 95 (55 Zen)
Size Class: 3
Weight Class: 4
Base Rank Total: 18 (21 Zen)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle*
Rollout*
Incinerate*
Rage*
Fire Fang*
Headbutt*
Uproar*
Facade*
Fire Punch*
Work Up*
Flare Blitz
Belly Drum
Taunt
Thrash
Superpower
Overheat

Flame Wheel*
Focus Punch*
Sleep Talk*

Endeavor
Heat Wave

Substitute*
Rock Slide*
Flame Charge*
Earthquake
Psychic

Dexter the Minccino gets 1 EC, 1 DC, and 2 MC. Getting Wake-up Slap and After You (Both LU) with MC.
EDIT: 4 shiny UC
Stockpiling. (UC 1->5)
Edit 2: Everything is finishing at once.
2 CC, stockpiling.
Viktor the Snivy gets Leaf Blade and Giga Drain (LU, 1 HC each).
 
+1 CC!

Me: 3 CC -> 4 CC

Psykitty the Espeon: 1 DC, 3 MC, spending 1 MC on Psychic (BW2 level-up move). 6 MC -> 5 MC

Pauly the Piplup: 1 EC, 1 DC, 2 MC.


EDIT: Oh, what the hell. Spending partayyy!

Pyre the Flarelm: 3 MC, so he will learn Petal Dance and Lava Plume, 1 MC each, leaving him with 1 MC.

Psykitty the Espeon: 2 MC, so she will learn Psyshock, 2 MC, leaving her with 0 MC.

Shadow the Gastly: 3 MC, so he will learn Nightmare and Hex, 1 MC each, leaving him with 1 MC.

This is against my better judgment, as I have way too many weakmons as it is, but also buying a Scratchet (Yes, I have a lot of popular pokemon. Get over it!).



Scratchet [To be named later] (M)
Nature: Quiet (+1 SpA, -15% speed, -10% evasion)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Baton Pass
Stealth Rock
Roost

Return
Brick Break
Aerial Ace


This leaves me with 2 CC and 7 UC; I will stockpile these for now.
 
Objection said:
Maxim: Any reason why you picked Protect as a starting TM when Snorunt already gets it for free in the level-up moves? For your benefit I'm going to say NOT APPROVED until you change the Protect TM. Also, I'm assuming you plan to evolve that Snorunt into Glalie. If you want it to become a Froslass later, you'll have to make it female.
Blast it, I knew I forgot something. Also, I'm not planning on evolving it into a Glalie, Subway is. ;)

Fixed, now it has Safeguard instead.
 
My responses/corrections to this "not approved" in bold (this was my post):

  • C$FP: By my calculations, you are buying 10 MC worth of moves for Necturna (3 for Curse and Natural Gift as egg moves, 2 for Double Team and Hyper Beam as BW TMs), but Necturna only gets a total of 8 MC to buy stuff with. Necturine learns Natural Gift at level 31, so it costs 1 MC instead of 3. Also, Swampert only needs to use 7 MC to get those moves (3 for Refresh as an egg move, 2 for Low Kick as a BW Tutor and 2 for Hail as a BW TM) and Starmie only needs to use 9 MC to get those moves (2 for Icy Wind and Trick as BW tutors, 2 for Toxic as a BW TM and 3 for Whirlpool as a past gen TM). OK, I'll store 1 MC for Starmie and Swampert each. Furthermore, the UC you get from a 4v4 doubles is 9 + half the number of KOs, rounded to the nearest whole number, so 9+5/2=11.5~=12 UC. Since this was a gym match, I get a bonus of 0.5 UC per mon in the match, so I get 9+8*0.5+5/2=15.5 (and I guess that rounds up so) ~ 16. NOT APPROVED
 
http://www.smogon.com/forums/showthread.php?t=3473736

Orcinus: 1 CC
Trace: 3 MC, 1 KOC

Trace the Pyroak gets Fire Blast, Energy Ball

http://www.smogon.com/forums/showthread.php?t=3471944

I get 2 CC. Pyroak, Infernape, Camerupt all get 3 MC. Pyroak gets a KOC for Infernape, Infernape gets a KOC for Ninetales (last to hit), Camerupt last to hit the other camerupt

CC brings me up to 56

Pyroak gets Hidden Power Ice 7, and with the stocked MC gets Light Screen
Pyroak then stocks a MC (from KOC)
Infernape gets Focus Energy, and with the KOC and the stocked MC, gets Fling
Camerupt gets Selfdestruct
Camerupt then stocks a MC (from KOC)

7 CC to change Charizard's nature to Rash
7 CC to change Camerupt's nature to Quiet
7 CC to change Infernape's hidden power to ice
7 CC to change Camerupt's hidden power to ice
7 CC to change Charizard's hidden power to ice

21 CC left

I accidentally have shadow ball on my Chandelure twice so I'm claiming 2 MC back from that.
Chandelure gets Rest, Flame Charge, Flamethrower, Double Team, Sunny Day, Hidden Power Ice 7, Sleep Talk. With the 2 MC above and 1 MC stocked, that costs me 11 UC.
2 UC to teach Mollux Hidden Power Ice 7
2 UC to teach Rotom-H Hidden Power Ice 7

24 UC left

Odd Incense for 8 CC
13 CC left

2 CC for Nohface, 2 CC for Necturine, 2 CC for elekid

(Nohface) Newman (M)

Nature: Jolly (+2 Spe, +5% Accuracy, -1 SpA)

Types: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 0 (-)
SpD: 3
Spe: 12 (+)
Size: 1
Weight: 3
BRT: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Iron Defense
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Meteor Mash
Flail
Yawn

Will-o-Wisp
Dig
Torment


Necturine Crux (F)
Nature: Impish
Type:
Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation (Type: Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Telepathy (Type: Innate, DW Locked)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5


Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Sketch
Ingrain
Leaf Blade

Toxic
Stone Edge
Protect


Elekid - Calill (F)
Nature: Rash (+ to Special Attack; - from Special Defense)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Ability 1: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Ability 2 (DW): Vital Spirit
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen

Fire Punch
Focus Punch
Ice Punch

Thunderbolt
Psychic
Brick Break

Moves: 14
 
Claiming from this Pike run...

Currency Counters: 3 + 7 = 10


Meliadoul - Sceptile (F)
MC: 0 + 6 from KOs = 6
-Using Move Counters to learn Drain Punch (5th Gen Tutor), Endeavor (5th Gen Tutor), and Low Kick (5th Gen Tutor).
-Spending 7 CC to change nature to Lonely.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Hype Dog - Swampert (F)
MC: 1 + 3 from KOs = 4
-Using Move Counters to learn Mimic (3rd Gen Tutor). Left with 1 MC.
 
I have a sudden inexplicit urge to spend a (relatively) ridiculous amount of money.

UC: 17 -> 2


Aggron (Baron) [M]
EC:
9/9
MC: 0 -> 15 (+15UC) -> 0
DC: 5/5
Learns Counter (Past Gen.), Taunt, Dig, Thunder Wave, Giga Impact, Rock Slide, (BW TM) and Endeavor (BW Tutor).
 
+11 UC

using 4 of it to boost Flarem's EC to 8/9 and 6 of it to boost Turtwig's EC to 8/9 and evolving it, then 1 UC into Lotad's EC making him a 4/9 EC mon


<Grotle> [Thadural] (Male)
Nature: Brave
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Shell Armor:Innate(DW LOCKED)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Grotle
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 32(-)(-10 evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 16


EC: 8/9
MC: 2
DC: 1/5

Attacks:(13)
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Superpower
Worry Seed
Sand Tomb

Reflect
Protect
Toxic
 
Claiming

CC: 1->5

Gabite:
EC: 7->8->9 (Lucky Egg)
MC: 2->4->1
Evolves into Garchomp!
Moves: Fire Fang (Free upon evolution), Crunch (LU), Surf (BW TM)


Garchomp "Gimli" (M)
Nature: Hasty (+15% Speed, +16% Accuracy, -Defense)

Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Unlocked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
+16% Accuracy

EC: 9/9
MC: 1
DC: 5/5

Attacks:

Tackle
Sand-Attack
Dragon Rage
Take Down
Sandstorm
Sand Tomb
Slash
Dragon Claw
Dig
Dragon Rush
Dual Chop
Crunch
Fire Fang

Outrage
Scary Face
Thrash
Body Slam
Double-Edge
Endure

Protect
Earthquake
Toxic
Earth Power
Sleep Talk
Stealth Rock
Flamethrower
Fire Blast
Rest
Dragon Pulse
Iron Head
Frustration
Rain Dance
Sleep Talk
Surf

Total: 34/82


Zweilous:
EC: 8->9
MC: 0->3->1
Evolves into Hydreigon!
Moves: Tri Attack (Free after evolution), Roost (BW2 Tutor)


Hydreigon "Sauron" (M)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
-10% Evasion

EC: 9/9
MC: 1
DC: N/A

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage
Dragon Pulse
Scary Face
Hyper Voice
Slam
Dragon Rush
Scary Face
Double Hit
Tri Attack

Fire Fang
Ice Fang
Head Smash
Thunder Fang

Torment
Protect
Taunt
Dark Pulse
Earth Power
Aqua Tail
Superpower
Thunder Wave
Dragon Tail
Roost

Total: 32/79


Necturine:
EC: 5->6
MC: 0->2->1
DC: 3->4->5 (KOC)
Evolves into Necturna and unlocks Telepathy!
Spending 5 CC and 2 UC for a Nature change to Quiet:
CC: 5->0
UC: 41->39
Moves: Thunder Fang, Poison Fang, Super Fang (Free upon evolution), Horn Leech (LU)


Necturna "Princess Peach" (F)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
-10% Evasion

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Shadow Ball
Natural Gift
Thunder Fang
Poison Fang
Super Fang
Horn Leech

Sketch Soak
Future Sight
Leaf Storm

Protect
Hidden Power (Fighting 7)
Return
Toxic

Total: 22


Dragonite:
MC: 0->4->5 (KOC)->0
Moves: Tailwind (BW2 Tutor), Bide (Past Gen TM)
 
If you are fixing an unapproved claim, repost the claim with the edits (and preferably why it was unapproved). DO NOT just edit your old post.
Ragnarokalex, Ullar, Zarator, waterwarrior, Yarnus, Maxim, C$FP, Frosty, Wolfe, Simon, rickheg and Texas are Approved.

Deadfox: Not Approved. Conkeldurr wasn't in your raid. Anorith was.
Box: Synthesis is a BW Tutor move for Lileep, so it only costs 2 UC. This means you've got 6 UC left. Approved.
TIO: Not Approved. Swadloon has Leaf Guard, not Swam as its first ability. You need to mark Overcoat as Swadloon's DW Ability. There should be no mention of Egg Groups in Rivalry's description. Mark Zen Mode as Darmanitan's DW Ability.
Espeon65: You are already getting Focus Energy as a Pre-25 Move for Scratchet, you can't get it a second time as an Egg Move. Not Approved.
Orcinus: Not Approved. You need to post the new stat spread when doing nature changes. Necturine doesn't learn Stone Edge. Elekid also learns Electro Ball as a Pre-25 Move.
TRG: Grotle's Speed with a -Spe Nature is 31. Fix this and you'll be Approved.

1.4 UC

12 UC
 
Thank you for the battle, TIO and Texas. Match is here.

Spoils:
Eternal Drifter: +2 CC
Hope: +1 EC, +3 MC, +1 KOC
Mirage: +1 EC, +2 MC, +1 KOC

Now then, let's start with my current Poke'mon.

The first Poke'mon, Hope, gains 1 EC, and, with the KOC, 4 MC. This brings her up to 6 EC and 8 MC, with what she already has stockpiled. And with all of that, she evolves and gains a bunch of new moves.

Upon evolving, she gains Take Down and Yawn for free (Pre-Level 25 Moves), and by level up she gains Heal Bell, Safeguard, and Heal Pulse (BW Level-Up moves: -1 MC each, -3 Total). This leaves her with 5 MC. 3 of that 5 will be going to Past Generation Move Tutor Mimic, leaving her 2 MC, which will be spent on B2W2 Move Tutor Recycle. Hope's updated stats and movepool are below.

Hope the Chimecho

Chimecho (Hope) (Female)
Bold Nature
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Ability:
Levitate: Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


HP: 100
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/6
MC: 0

Attacks: (23 Moves Known)
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment
Take Down
Yawn
Heal Bell
Safeguard
Heal Pulse

Hypnosis
Recover
Wish

Mimic
Recycle
Signal Beam
Swift

Toxic
Protect
Shock Wave
Thunder Wave


Hope (Summary):
EC: 6/6 (Evolves!)
MC: 0 (Gains Take Down, Yawn, Heal Bell, Safeguard, Heal Pulse, Mimic, and Recycle)

Mirage the Zorua is not getting anything super fancy, this time around. She gains 1 EC and 3 MC (with the KOC). With the 3 MC, she'll pick up the Egg Move Extrasensory.

Mirage:
EC: 3/6
MC: 0 (Gains Extrasensory)

Myself, I gain 2 CC. With that 2 CC, I will add a new member of the team: Decoy the Voltorb. Note that Light Screen and Selfdestruct are Pre-Level 25 from past generations, and since Decoy is Genderless, it will be gaining the past generation Move Tutors Headbutt, Mimic, and Sucker Punch in place of egg moves.

Decoy the Voltorb

Voltorb (Decoy) (Genderless)
Naive Nature
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Soundproof: Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(Dream World: Locked) Aftermath: Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 115+ (+30% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (15 Moves Known)
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Light Screen
Selfdestruct

Headbutt
Mimic
Sucker Punch

Toxic
Protect
Thunder


And that will bring me down to 0 CC. One more Poke'mon before I can start stocking up for a Legend Run...

Eternal Drifter: 0 CC (Gains Voltorb)

Edit: ...And I just missed an approval. Oh well.

Edit:
KOC: Itsumo (Houdin), Norita (Tempest), Norita (Jill), Bejeweled (Hatchet), Fang (Nimbus), Bejeweled (Sigma), Norita (Nidhogg), Koken (Rodney), Koken (Bejeweled), Koken (Norita), Itsumo (Koken), Fang (Itsumo)
Everybody gets 3 MC or 1 EC, 1 DC, 2 MC or 5 CC if you're batling with a maxed Clamperl.

Everyone gets 1 CC, except for Eternal Drifter who gets 2 because of Amulet Coin.

I only get 14 UC fuck you system.

Thank you for participating!

CONGRATULATIONS ENDQUOTE
Melee Over! And my congratulations to Endquote!


Itsumo, the Spiritomb, came to 2nd Place! Itsumo gains 2 MC and 1 DC. This last DC unlocks his Dream World ability permenently, Infiltrator. He also gained 2 KOC for KOing Houdin and Koken. With the KOC, he gains a total of 4 MC. And with that, he'll be picking up the Past Generation TM Shock Wave (3 MC) and, with 1 UC converted to MC, BWTM Rock Tomb (2 MC).

Itsumo:
MC: 0 (Gains Shock Wave, Rock Tomb)
DC: 5/5 (Unlocked!)

With the Amulet Coin Itsumo held, I gain 4 CC, due to the melee having 8+ Poke'mon in it. I'll probably purchase a Poke'mon with it soon.

Eternal Drifter's Totals:
CC: 4
UC: 13
 
Claiming a New Pokemon:
-2CC


Megumi 'Shades' Kitanigi (M) Sandile

Musical Theme: '
Twister'

Nature:

Adamant:
+1 Atk, -1 SpA

Type:

  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
  • Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:

  • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
  • Anger Point: (DW) (Innate) (Not yet Active) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 0/9
MC: 0
DC: 0/5

Attacks: (--)
Leer
Rage
Bite
Sand Attack
Torment
Sand Tomb
Assurance
Mud Slap
Embargo
Swagger

Fire Fang
Pursuit
Thunder Fang

Taunt
Rock Slide
Protect
 
Ok, with my 4 CC I got from here, I would like to do the following, bank 2, and use 2 for this:

Nincada [Choice Scarf Abuser] (F)
Nature: Adamant (+Atk -Spa)

Type: Bug/Ground
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes:
Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away: (DW LOCKED)
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 0/6
MC 0
DC 0/5

Moves:
Scratch
Harden
Leech Life
Sand-Attack
Mind Reader
Fury Swipes
False Swipe

Dig
X-Scissor
Aerial Ace

Night Slash
Bug Bite
Endure
 
I think now would be a good time to pull out my UC.

UC: 39->0
Hydreigon:
MC: 1->40 (39 UC)->0
Moves:
1 MC: none
2 MC: Draco Meteor, Heat Wave, Iron Tail, Tailwind, Sleep Talk, Zen Headbutt, Toxic, Sunny Day, Rain Dance, Surf, Fire Blast, Flamethrower, Rest, Hidden Power (Ice 7), Hyper Beam, Stone Edge, Bulldoze, Rock Slide, Acrobatics, Focus Blast
3 MC: none

EDIT: Kingdra=Broken

CC: 0->10->11 (1 HC)
Kingdra:
MC: 0->9->0
Moves: Substitute, Facade, Return (BW TM), Bide (Past Gen TM)
 
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