Data Prize Claiming Thread (Update 5-09-13)

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Close loss...

UC: 0->11

EDIT: Win

UC: 11->24

Buying a new mon:
CC: 5->3


Clamperl "Bombshell" (F)
Nature: Lonely (+Attack, -Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled (DW Locked): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Clamp
Water Gun
Whirlpool
Iron Defense

Endure
Aqua Ring
Muddy Water

Toxic
Rain Dance
Surf

Total: 10


Also buying one DeepSeaTooth.

CC: 3->0
UC: 24->21

Spending some of that UC:
UC: 21->5
Garchomp:
MC: 0->16 (16 UC)->0
Moves: Stone Edge, Return, Brick Break, Sunny Day (BW TM), Iron Tail (BW2 Tutor), Whirlpool (Past Gen TM), Mud Shot (Egg)
Typo+some other issues fixed.
 
  • Yarnus of Bethany: APPROVED
  • UllarWarlord: Aside from the fact that your Klink's name and species under the sprite are Tripolar and Magnemite, APPROVED
  • AOPSUser: APPROVED

This brings my UC to 14.5, and then from this battle I claim 1 CC, bringing my CC total to 7, and Kron the Cranidos gets 1 EC, 3 MC and 1 KOC. The KOC goes into his EC, bringing his EC to 2/6 and his MC to 3. With the 3 MC he gets the level-up move Head Smash and the BW TM Protect, bringing his MC to 0.

SELF-APPROVED
 
Darnit, missed Objection by -2 hours:(
Anyway, for the third accidentallly deleted time, with my 4 CC from this, I would like to bank 2 and use the other two to buy a snorunt. Also I will use my 4 HC to evolve Necturna.

Snorunt [Cloaky] (F)
Nature: Mild (+SpA -Def)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody: Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5
Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Hidden Power Fighting 7
Shadow Ball
Hail

Hex
Weather Ball
Disable



Name: Necturna [Sacred Fire] (F)
Nature: Rash (+SpA -SpD)

Type: Ghost/Grass
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 6/6
MC 0
DC 1/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Poison Fang
Thunder Fang
Super Fang


Toxic
Shadow Ball
Energy Ball

Leaf Storm
Sketch
Nightmare
Leaf Blade
 
Claiming from this

RG gets 3 CC(Amulet Coin)
Luna the Rapidash gets 4 MC and all the leftover candy from Nightmare Night(EXP.Share)
Aceladus the Vaporeon gets 3 MC and 1 KOC
Eirlasdar thge Serperior gets 3 MC

Stockpiling all until I figure out what to do with it
(KOC becomes MC)

Buying this mon to round out the team


<Snover> [Vexen] (Male)
Nature:Quiet
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning:(Innate)This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning)
Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

Soundproof:Innate(DW-LOCKED)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 34(-)(-10% evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5

Attacks:(13)
GrassWhistle
Icy Wind
Leer
Mist
Powder Snow
Razor Leaf
Swagger

Avalanche
Leech Seed
Stomp

Blizzard
Frost Breath
Protect


- 2 CC
Fixed can this get approved?
 
claiming a protowatt with 2CC.

Prottowatt (Keto) (F)
Nature: Hasty (+15% Spe, +21% Accuracy, -1 Def)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

EC: 0/6
MC: 0
DC: 0/5

HP: 80
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 109 (+, 109.25 rounded)
Size Class: 1
Weight Class: 1

Attacks

Bubble
Charge
Tackle
Thundershock
Detect

Mind Reader
Sheer Cold
Metrenome

Dive
Thundebolt
Substitute
 
I have realized that some pokemon (namely Espeon) get other pre-level 25 moves after evolving that they didn't have before; so, claiming Espeon's here and now.

Psykitty the Espeon: Confusion, Swift, Psybeam, Future Sight
 
http://www.smogon.com/forums/showthread.php?p=4460958#post4460958
1 get 1 CC
Fraxure and Munchlax each get 1/4/1
Fraxure buys Aerial Ace and Rock Slide

Munchlax unlocks Gluttony and purchases Gunk Shot and Sleep Talk

http://www.smogon.com/forums/showthread.php?p=4461434#post4461434
I get 1 CC
Dragonite gets 6 MC - purchases Thunder, Earthquake and Fire Blast
Kingdra gets 4 MC - purchases Hyper Beam and Toxic
Fraxure gets 1 EC and 4 MC - purchases Rest and Sleep Talk

Fraxure evolves!


Haxorus, Slasher (M)
Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
Fraxure
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endeavor
Endure
Iron Tail
Night Slash
Reversal

Aqua Tail
Superpower
Sleep Talk

Aerial Ace
Dig
Earthquake
Protect
Rest
Rock Slide
Substitute
X-Scissor
Total Moves: 33/68

Yet To Get:
3 MC: Focus Energy, Harden, Razor Wind (Subtotal: 9)
2 MC (Tutor): Draco Meteor, Low Kick, Snore (Subtotal: 6)
2 MC (TM): Attract, Brick Break, Bulldoze, Cut, Double Team, Dragon Tail, Facade, Fling, Focus Blast, Frustration, Grass Knot, Hidden Power, Hone Claws, Hyper Beam, Incinerate, Payback, Poison Jab, Rain Dance, Return, Roar, Rock Smash, Rock Tomb, Round, Shadow Claw, Strength, Sunny Day, Surf, Swagger, Toxic (Subtotal: 58)


http://www.smogon.com/forums/showthread.php?p=4461658#post4461658

2 CC
Flarelm gets 1 EC, 3 MC
Fraxure evolved with full DC prior to the end of the battle and thus gets 6 MC, spent on Draco Meteor, Low Kick and Snore

http://www.smogon.com/forums/showthread.php?p=4462375#post4462375
4 UC
 
Swept away by the tides

I get 3 CC, stockpiling.

Darmanitan gets 3 MC, making for a total of 9, which I will spend 8 of now. He learns Roar, Double Team, Flame Charge, and Rest, all BW TMs.

Whimsicott gets 2 MC and 2 DC, with her Lucky Egg. She will spend those MC on the level-up moves Hurricane and Cotton Guard.

Lapras gets 2 MC and 1 DC. He will spend the MC on the level-up moves Ice Beam and Hydro Pump.

EDIT: I get 4 UC.

Using one of those UC on my aforementioned Whimsicott's DC. 1 to be precise, bringing it to 5/5 and unlocking Chlorophyll. The other 3? I'll keep those tyvm.
 
Eternal Drifter: 3 CC
Mirage the Zorua: 1 EC, 2 MC
Decoy the Voltorb: 1 EC, 3 MC, 1 DC
If you can't win, and you can't make your opponent tie you... go out with a BOOM!

Mirage gains 1 EC and 2 MC. Using the 2 MC, she'll pick up the Level-Up moves Torment and Agility.

Mirage the Zorua:
EC: 4/6
MC: 0 (Gains Torment and Agility)

Decoy gains 1 EC, 3 MC, and 1 DC. With the 3 MC, it will pick up the three level-up moves Swift, Explosion, and Mirror Coat.

Decoy the Voltorb:
EC: 1/6
MC: 0 (Gains Swift, Explosion, and Mirror Coat)
DC: 1/5

Finally, I get 3 CC. With two of them, I will purchase a Pawniard, leaving me with 1 CC remaining, which I will stockpile.

Rook the Pawniard

Pawniard (Rook) (Male)
Adamant Nature
Type: Dark/Steel
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(Dream World: Locked) Pressure: Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (13 Moves Known)

Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw

Psycho Cut
Pursuit
Sucker Punch

Toxic
Protect
Thief
 
Don't mind me SDS, I'm just purchasing these mons for no reason.........

-6 CC


Lileep [Marley] (Male)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Rock/Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW Locked): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Endure
Mirror Coat
Recover

Toxic
Protect
Grass Knot



Rogenrolla [Van Halen] (Male)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 13 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW Locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down

Heavy Slam
Magnitude
Lock-On

Protect
Toxic
Earthquake



Geodude [Jones] (Male)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Endure
Focus Punch
Hammer Arm

Toxic
Rock Slide
Protect
 
yoshinite: You have Snorunt's nature listed as Mild but failed to note the required changes among its stats. Furthermore, your Necturna still shows the stats of a Necturine. NOT APPROVED
waterwarrior: APPROVED
The Royal Guard: APPROVED
McRanger97: Speed is Ceilinged when a +Speed nature is involved and so Protowatt has 110 speed. As well, its accuracy modifier is +28%. Fix this and you are: APPROVED
Espeon65: APPROVED
DFrog: APPROVED
Box: APPROVED
Texas Cloverleaf: Self-Approved
UllarWarlord: Ullar, you only get 2 CC, 3v3 triples is 1 CC base plus your Amulet Coin. Fix this and you are: APPROVED
Frosty: APPROVED
Eternal Drifter: APPROVED
LupusAter: APPROVED
AOPSUser: Cyclohm does not learn Taunt through any method: NOT APPROVED
Leethoof: Lileep has 20 speed with a (-) nature. Fix this and you are APPROVED
Ragnarokalex: APPROVED
Glacier Knight: APPROVED

13=1.3 UC
 
Darnit, missed Objection by -2 hours:(
Anyway, for the third accidentallly deleted time, with my 4 CC from this, I would like to bank 2 and use the other two to buy a snorunt. Also I will use my 4 HC to evolve Necturna.

Snorunt [Cloaky] (F)
Nature: Mild (+SpA -Def)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody: Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)

SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5
Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Hidden Power Fighting 7
Shadow Ball
Hail

Hex
Weather Ball
Disable



Name: Necturna [Sacred Fire] (F)
Nature: Rash (+SpA -SpD)

Type: Ghost/Grass
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 81
Size Class: 3
Weight Class: 4
Base Rank Total: 23



EC 6/6
MC 0
DC 1/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Poison Fang
Thunder Fang
Super Fang


Toxic
Shadow Ball
Energy Ball

Leaf Storm
Sketch
Nightmare
Leaf Blade
Fixed the stuff that needed fixing. (in bold)
 
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