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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,750
    What a disappointment.

    UllarWarlord: 1 CC
    Drake: 3 MC

    Stockpilling the CC, will use the MC to purchase the Egg Move Quick Attack.
  2. Pwnemon

    Pwnemon youngjake93 is a valuable midseason pickup
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    4,085
    lots of things

    Pwnemon: 3 CC
    - Hoppip: 1 EC / 3 MC / 1 DC
    - Snover: 1 EC / 3 MC / 1 DC
    - Lileep: 1 EC / 3 MC / 1 DC / 2 KOC
    - Necturine: 1 EC / 2 MC / 1 DC / 1 KOC
    - Lotad: 1 EC / 2 MC / 1 DC / 2 KOC

    3 cc get cockpiled

    Hoppip is using his 1 DC to unlock Infiltrator and his 1 EC to evolve!

    Jumpluff (open)

    [​IMG]
    (Jumpluff) Dave (M)

    Nature: Naive (+17 Spe, +19% accuracy, -1 SpD)

    Types:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Chlorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 2
    SpD: 2 (-)
    Spe: 127 (+)
    SC: 1
    WC: 1
    BRT: 17

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Splash
    Synthesis
    Tail Whip
    Tackle
    PoisonPowder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Rage Powder
    Acrobatics
    Giga Drain
    U-turn
    Bounce
    Memento

    Encore
    Endure
    Helping Hand

    Protect
    Reflect
    Toxic

    Using the 3 MC on Aromatherapy (egg)

    Snover gets pumped full of 5 EC and 4 DC, (UC), and using his normal EC and DC, unlocks his DW ability and evolves!
    Abomasnow (open)

    [​IMG]

    (Snover) Maylene (F)

    Nature: Sassy (+SpD, -8 Spe, -10% evasion)

    Types:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 4 (+)
    Spe: 52 (-)
    SC: 4
    WC: 5
    BRT: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    attacks:
    Ice Punch
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist

    Avalanche
    Leech Seed
    Seed Bomb

    Water Pulse
    Hidden Power (Fire, 7)
    Shadow Ball

    Spending his 3 MC on Wood Hammer, Blizzard, and Ice Shard (LU)

    Lileep gets 4 DC and 5 EC also artificially pumped in, unlocking its dw ability and evolving it!
    Cradily (open)

    [​IMG]

    (Cradily) Pete (M)

    Nature: Quiet (+SpA, -6 Spe, -10% Evasion)

    Types:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 4 (+)
    SpD: 3
    Spe: 37 (-)
    SC: 3
    WC: 4
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray

    Mirror Coat
    Recover
    Endure

    Rock Slide
    Sludge Bomb
    Substitute

    Spending the 5 MC (w/ KOC) on Energy Ball, Gastro Acid, AncientPower (LU) and Pain Split (Current Gen Tutor)

    Necturine gets the same ec/dc treatment
    Necturna (open)

    [​IMG]

    (Necturna) Penny (F)

    Nature: Quiet (+SpA, -Spe, -10% eva)

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    HP: 100
    Atk: 5
    Def: 4
    SpA: 4 (+)
    SpD: 5
    Spe: 70 (-)
    SC: 3
    WC: 4
    BRT: 23

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Thunder Fang
    Poison Fang
    Super Fang
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Sketch
    Gravity
    Leaf Storm

    Shadow Ball
    Psychic
    Hidden Power (Fire, 7)

    Spending my 3 MC (w/ KOC) on Shadow Ball, Pain Split, and Horn Leech

    And last but certainly not least, LUDICOLOLOLOLO
    Ludicolo (open)


    [​IMG]
    (Ludicolo) Emma (F)

    Nature: Quiet (+SpA, -Spe, -10% Evasion)

    Types:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 60 (-)
    SC: 3
    WC: 4
    BRT: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Growl
    Absorb
    Mist
    Fake Out
    Water Sport
    Nature Power
    Natural Gift
    Mega Drain
    BubbleBeam
    Rain Dance
    Energy Ball
    Zen Headbutt
    Thief
    Hydro Pump

    Counter
    Leech Seed
    Flail

    Ice Beam
    Toxic
    Surf

    Spending my 4 MC (w/ KOC) on Focus Punch (Past gen TM) and Uproar (LU)

    56-9-9-9 = 29 UC
    7+3 = 10 CC
  3. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Interesting doubles matches.

    I gain a total of 3 CC, stockpiling.

    Beldum gains a total of 2/4/2, going to 5/9, 18, 5/5, evolving into Metang, and unlocking Light Metal! Of course, a buncha free pre-25 moves.
    Giant Enemy Crab the Metang (open)
    [​IMG]
    Metang (Giant Enemy Crab) -
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion
    Type: Psychic/Steel
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW Locked): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4(+)
    Spe: 43(-)
    Size Class: 2
    Weight Class: 6 [5 Light Metal]
    Base Rank Total: 16

    EC: 5/9
    MC: 18
    DC: 5/5

    Attacks
    Level Up:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit

    Tutor:
    Headbutt
    Iron Head
    Zen Headbutt
    Iron Defense


    G.E.C. will use its 18 MC to learn Meteor Mash (1), Agility (1), Bullet Punch (1), Zen Headbutt (1), Ice Punch (2), ThunderPunch (2), Rock Slide (2), Earthquake (2), Substitute (2), Double Team (2), and Brick Break (2).

    Timburr gains a total of 2/5/2, and 2 KOC. He uses those KOC, and 1 UC, to go to 4/9, 6, 2/5, evolving into Gurdurr and learing Fire Punch, Ice Punch, and ThunderPunch as BW2 Tutor moves.
    Krusty the Klown (open)
    [​IMG]
    Gurdurr (Krusty) M
    Nature: Careful (+SpD, -SpA)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist: (DW Locked) (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3(+)
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks
    Level Up
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away

    Egg
    Counter
    Drain Punch
    Wide Guard

    Tutor
    Fire Punch
    Ice Punch
    ThunderPunch

    TM
    Stone Edge
    Poison Jab
    Brick Break


    That's all for now.
  4. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,368
    UllarWarlord: APPROVED.
    Pwnemon: Cradily should have R4 Sp. Defence, & you need to update Necturna's Sprite. Fix these, & you will be APPROVED.
    rickheg: APPROVED.

    3 claims approved gives me 6/10 claims approved.

    EDIT: Spending 4 UC to teach Shovrill, my Excadrill: Sleep Talk (Gen V Tutor), & Snore (Gen V Tutor), re-maxxing his movepool once more.

    52-4=48 UC

    SELF APPROVED
  5. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
  6. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    09:33<SubwayJ> Its one UC per block, also, I'm all good to claim then?
    09:36<Deck_Knight> Yes, go ahead. If SDS complains tell him that UC is not distributed in signed paychecks.
    09:37<SubwayJ> Okay thanks!
    09:37<SubwayJ> Should I tell others they can claim as well, or will you?
    09:38<Deck_Knight> Go ahead and tell them. I hope it doesn't lead to an SDS meltdown, but honestly, if you do the work you get to make the claim.

    This is regarding the calculator thread

    sooooo...

    1UC
    2UC
    3UC
    4UC
    5UC
    6UC
    7UC
    8UC
    9UC
    10UC

    This brings me to 13UC total

    EDIT:

    Spending that UC to evolve Miccino and Unlock her DW ability (4UC to EC, 4UC to DC)
    [​IMG]
    Connect Four the Cinccino (F)
    Connect Four the Cinccino (F) (open)

    Nature: Hasty (+Speed, -Def)

    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Skill Link: (DW-UNLOCKED) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats: (Hasty Nature)
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 133 (+20ACC) (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC 6/6
    MC 0
    DC 5/5

    Moves:

    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    Wake-Up-Slap
    After You
    Bullet Seed
    Rock Blast
    Last Resort

    Endure
    Aqua Tail
    Iron Tail

    Thief
    Dig
    Thunderbolt
    U-Turn

    Gunk Shot

    Total Moves: 21

    Gets bullet seed and rock blast FO FREE (Pre 25)
    Buys Gunk Shot and U-Turn (B2W2 Tutor and BW TM) and Last Resort (Minccino LV UP) with the remaining UC leaving me with 0
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Using my new Azurill's 5 MC (trade approved at IRC) and 1 UC to buy:
    Facade, Rest (B/W TMs) and Sleep Talk (B/W Tutor).

    Also, it learns Bounce, Helping Hand, Bubblebeam and Water Sport (All Pre Level 25 moves that were forgotten).

    http://www.smogon.com/forums/showthread.php?t=3469572&page=6
    Spinda uses the 6 HC to buy Fire Punch (B/W Tutor), Return and Toxic (B/W TMs).


    And + 6 CC.
  8. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    In my last claim, I gave Metang Zen Headbutt as a level-up move when it already knew it as a Tutor move. I'd like to teach it Psychic by level-up with that 1 MC instead.
  9. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    http://www.smogon.com/forums/showthread.php?p=4457115#post4457115
    +4 CC
    Venusaur: +3 MC, +2 KOC
    Togekiss: +3 MC
    Porygon-Z: +3 MC
    Weavile: +2 MC, +1 DC
    Mamoswine: +2 MC, +1 DC, +3 KOC

    http://www.smogon.com/forums/showthread.php?p=4456268#post4456268
    +2 CC
    Ninetales: +3 MC, +1 KOC
    Volcarona: +3 MC
    Heracross: +3 MC

    Venusaur uses her KOC, MC, and 2 stored MC to learn Endure (Egg), Protect (BW TM), and Bind (BW Tutor).
    Togekiss uses 2 of his MC to learn Tailwind (BW Tutor). The third is saved.
    Porygon-Z uses 2 of its MC to learn Thunderbolt (BW TM). The third is saved.
    Weavile uses its MC to learn Double Team (BW TM). The DC brings his total up to 2.
    Mamoswine's DC total is brought up to 3. He uses his 2 MC and 3 KOC to learn Knock Off, Endeavor (BW Tutor), and Ice Shard (prevo lvl up).

    Ninetales learns Hex, Captivate (prevo lvl up), and Covet (B2W2 tutor) with her MC and KOC.
    Heracross learns Toxic and Sunny Day (BW TM) with his MC and 1 stored MC.
    Volcarona learns Incinerate (BW TM) with 2 of her MC. The third is stored.
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Match. I get 2 CC. Golett gets 1 EC, 2 MC, 1 DC, and 1 KOC; it uses the MC and KOC to learn Earthquake and Ice Punch. Syclar gets 1 EC, 2 MC, 1 DC, and 1 KOC; it uses the MC and KOC to learn Sheer Cold, Hail, and it stores 1 MC. Timburr gets 1 EC, 3 MC, 1 DC, 1 KOC, and it has 4 MC stored; it uses the MC and KOC to learn Dynamic Punch, Foresight, Dig, and Payback.
  11. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,598
  12. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,368
    Frosty: APPROVED.
    SubwayJ: NOT APPROVED. Cinccino does not get Rock Slide as a pre-25 move. You do mean Rock Blast, right?
    Matezoide: APPROVED.
    rickheg: APPROVED.
    Rediamond: APPROVED, but Ninetales already knows Hex, so it has 1 MC left.
    C$FP: APPROVED.
    AOPSUser: APPROVED.

    6 Approvals gives me 12/10 claims approved, giving me 1 UC & 2/10 claims approved.
    ---
    Claiming from here.

    1 CC, & a win.
    ---
    [​IMG]
    Klink [Geargia] (-)
    EC: 3/9 (+1 EC, +1 KOC)
    MC: 3 (+(2+1) MC) > 0
    DC: 2/5 (+1 DC)
    -Learns Hyper Beam (Gen V Level Up), & Hidden Power (Ground 7) (Gen V TM).
    ---
    SELF APPROVED.
  13. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
  14. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Claim!

    Vexen earns 3 MC and 1 DC.
    The Royal Guard earns 1 CC.

    Vexen evolves into

    Vexen the Abomasnow (open)

    [​IMG]

    <Abomasnow> [Vexen] (Male)
    Nature:Quiet
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning:(Innate)This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Snow Warning)
    Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

    Soundproof:Innate(DW-LOCKED)
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:
    Abomasnow
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 52(-)(-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17


    EC: 6/6
    MC: 0
    DC: 0/5

    Attacks:(13)
    GrassWhistle
    Ice Punch
    Icy Wind
    Leer
    Mist
    Powder Snow
    Razor Leaf
    Sheer Cold
    Swagger
    Wood Hammer

    Avalanche
    Leech Seed
    Stomp

    Blizzard
    Frost Breath
    Protect

    Gets Ice Punch via evolving
    And getting him
    Sheer Cold, Ingrain, Wood Hammer all LU moves
  15. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Matezoide and The Royal Guard approved.

    13.6

    2 UC put me at 15.6 UC.
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
  17. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    Claiming 4 CC (4) & 4 UC (78) from this battles:

    *Krill still hasn't been maxed

    Maureen (Marril) gets 1 EC (6/9), 2 MC (5) & 1 DC (5/5)
    * Unlocks Sap Sipper (DW)

    Vogue (Starmie) gets 3 MC (3) & 1 KO (+1 MC = 4)
    * Using 4 MC to learn BubbleBeam (0), Trick Room (2) & Swagger (2), leaving her in 0

    Katherine (Gardevoir) gets 3 MC (3)
    * Using 6 MC to learn Ice Punch (2), ThunderPunch (2) & Fire Punch, leaving her in 0


    Columbia (Krilowatt) gets 3 MC (3), 1 DC (4/5) & 2 KO (+1 DC [5/5] +1 MC [4])
    * Unlocks Shell Armor (DW)

    Pandora (Misdreavous) gets 1 EC (6/6), 3 MC (5) & 1 KO (+1 MC = 6)
    * Evolves
    * Using 6 MC to learn Thunderbolt (2), Energy Ball (2) & Hyper Voice (2), leaving her in 0

    Pandora (open)

    Misdreavus (Pandora) {♀}
    [​IMG]
    Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
    Type: Ghost


    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:


    • Levitate: (Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Stats:

    HP:
    90
    Atk:
    1 (-)
    Def:
    2
    SpA:
    4
    SpD:
    4
    Spe:
    121 (+)
    SC:
    2
    WC:
    1
    BST:
    18


    EC:
    6/6
    MC:
    0
    DC:
    x.x


    Attacks: 27

    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam
    Shadow Ball
    Pain Split
    Perish Song

    Magical Leaf
    Lucky Chant

    Skill Swap

    Destiny Bond
    Shadow Sneak
    Hyper Voice
    Heal Bell

    Torment

    Thunder Wave
    Will-O-Wisp
    Taunt
    Psychic
    Hidden Power Fighting [7]
    Icy Wind
    Thunderbolt
    Energy Ball


    Using 2 CC to get a new member to my team
    * Using 9 UC (+5 EC [5/6]; +4 DC [4/5])
    * Using X MC to learn Superpower (1), Taunt (1), Flare Blitz (1), Heat Wave (2), Endeavour (2), Sleep Talk (2), Brick Break (2), Dig (2), U-turn (2), Grass Knot (2) & Rock Slide (2), leaving me at 50 UC

    Yue (open)

    Yue (Darumaka) {
    }
    [​IMG]
    Nature:Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Fire


    • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:


    • Hustle: (Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    • Inner Focus (DW): (Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Stats:

    HP: 100
    Atk:
    4 (+)
    Def:
    2
    SpA:
    1
    SpD: 2

    Spe: 43 (-)
    SC: 1
    WC: 3
    BST: 13



    EC: 5/6
    MC: 0
    DC: 4/5


    Attacks: 28

    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang

    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up

    Superpower
    Taunt
    Flare Blitz

    Encore
    Endure
    Focus Energy

    Heat Wave
    Endeavour
    Sleep Talk

    Flamethrower
    Fire Blast
    Will-O-Wisp

    Brick Break
    Dig
    U-turn
    Grass Knot
    Rock Slide



    Also since my Gym has finally been aproved, claiming the Second Badge
    (Psychic) Prize
    .
    [​IMG] [​IMG]
  18. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,368
    LouisCyphre: APPROVED.
    waterwarrior: APPROVED.
    Gerard: APPROVED, but Mismagius gets Lucky Chant & Magical Leaf as pre-25 moves, so you may want to add them!
    MrcRanger97 (Below): APPROVED.

    4 Claims approved gives me 6/10 claims Approved.
    ---
    I spend 3 UC to teach my Gliscor (Capers) Bite (Manga Move), maxxing his movepool again & leaving me with 46 UC.

    SELF APPROVED.
  19. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
  20. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Fixed, yeah I did mean rock blast, I wrote it in cinccinos hide tag as rock blast then when doing summary xD
  21. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I would like to spend 3 UC to teach my Dragonite the Gen 3 purification move Heal Bell.
  22. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
  23. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
    Subway: APPROVED
    Deadfox: APPROVED
    Wanderer: APPROVED

    1 UC total now

    SimonSays (below): APPROVED

    1.1
  24. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
  25. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    I go to 39 CC.
    Elekid learns Discharge (1), Screech (1) and Thunder (1). Stores the last HC as MC.

    Self-Approved
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