Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
waterwarrior (note that you actually only got 4 CC due to the battles being 1 CC each so you get 0 in total), Complications and deadfox are APPROVED.

44.1 after factoring in the reg post

==

a lesson in failing
+10 CC

Shoki evolves into Skuntank, and then places all HC into MC, bringing it to 11.

Skuntank (Shoki) (F)
NATR: Rash (Special Attack increased by *, Special Defense decreased by *)

Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

ABILITIES
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

STATS:
103 / 93 / 67 / 71 / 61 / 84

HP: 110
Atk: *** (3)
Def: *** (3)
SpA+: **** (4)
SpD-: ** (2)
Spe: 84

SC: 2
WC: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [59]:
Acid Spray
Explosion
Feint
Focus Energy
Flamethrower
Fury Swipes
Memento
Night Slash
Poison Gas
Scratch
Screech
Slash
SmokeScreen
Toxic

Haze
Flame Burst (#)
Foul Play (#)
Pursuit (#)
Scary Face

Dark Pulse
Iron Tail
Sleep Talk
Snore
Sucker Punch

Attract
Cut
Dig (#)
Double Team
Facade
Fire Blast (#)
Frustration
Giga Impact
Hidden Power [Ice 7]
Hone Claws
Hyper Beam
Incinerate
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Smash
Round
Shadow Ball
Shadow Claw
Sludge Bomb
Snarl
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Torment
Venoshock (#)

Endure
Snatch

11 MC used on Flamethrower (LU), Giga Impact (TM), Hyper Beam (TM), Poison Jab (TM), Round (TM), Strength (TM).

http://www.smogon.com/forums/showthread.php?t=3473853&page=2
+4 CC

Slowpoke goes from 3/2/2 to 6/46/5 with the help of 1 KO and 42 UC and 4 AC, then evolves.

Slowking (Meikun) (M)
NATR: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)

Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

ABILITIES
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

STATS: 95 / 75 / 80 / 100 / 110 / 30

HP: 100
Atk: *** (3)
Def+: **** (4)
SpA: **** (4)
SpD: **** (4)
Spe-: 26 (30 / 1.15)

SC: 3
WC: 4
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [57]:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Hidden Power [Electric 7]
Nasty Plot
Power Gem
Psych Up
Psychic
Rain Dance
Slack Off
Swagger
Tackle
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt

Block
Future Sight (#)
Mud Sport (#)
Safeguard (#)

Drain Punch
Foul Play
Icy Wind
Magic Coat
Signal Beam
Skill Swap
Sleep Talk

Blizzard
Brick Break
Dig
Double Team
Dragon Tail
Earthquake
Flamethrower
Focus Blast
Grass Knot
Hyper Beam
Ice Beam (#)
Incinerate
Light Screen
Protect
Psyshock
Quash
Rest
Scald (#)
Shadow Ball
Substitute
Surf
Telekinesis
Thunder Wave
Toxic (#)
Trick Room

Brine
Skill Swap

Slowking gets Power Gem and Hidden Power Electric 7 for free. Amnesia, Nasty Plot, Psych Up, Psychic, Rain Dance, Swagger, Trump Card, Water Pulse, Zen Headbutt (LU), Block (Egg), Blizzard, Brick Break, Dragon Tail, Focus Blast, Hyper Beam, Incinerate, Quash, Rest, Surf, Thunder Wave (BW TM), Drain Punch, Foul Play, Icy Wind, Magic Coat, Signal Beam, Skill Swap, Sleep Talk (BW Tut).

Nidorino goes from 8/14/4 to 9/18/5, evolving.

Nidoking (Omono) (M)
NATR: Mild (Special Attack increased by *, Defense decreased by *)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (UNLOCKED: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS: 81 / 92 / 77 / 85 / 75 / 85

HP: 100
Atk: *** (3)
Def-: ** (2)
SpA+: **** (4)
SpD: *** (3)
Spe: 85

SC: 3
WC: 4
BRT: 18

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [37]:
Captivate
Chip Away
Double Kick
Earth Power
Flatter
Focus Energy
Fury Attack
Helping Hand
Horn Attack
Horn Drill
Leer
Megahorn
Peck
Poison Jab
Poison Sting
Tackle
Thrash
Toxic Spikes

Counter (#)
Disable (#)
Endure
Sucker Punch (#)

Outrage
Sleep Talk
Stealth Rock

Dig
Double Team
Dragon Tail
Earthquake
Fire Blast
Ice Beam (#)
Protect
Rock Smash
Shadow Claw
Sludge Bomb (#)
Substitute
Thunderbolt (#)
Toxic
Venoshock

Chip Away and Thrash are free. Buying Captivate, Earth Power, Flatter, Horn Drill, Megahorn, Toxic Spikes (LU), Outrage, Sleep Talk, Stealth Rock (BW Tut), Dragon Tail, Earthquake, Fire Blast (BW TM).

Kadabra goes from 4/3/3 to 5/6/4.
Porygon2 goes from 4/5/2 to 6/7/3.

SELF-APPROVED
 
Using Klink's KOC on his EC, allowing him to EVOLVE. Oh, and using 7 of my 19 CC on a Nature change, to make him Lonely.

<Klang> [Simplicity] (Genderless)
Nature: Lonely (+Att, -Def)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus (Type: Trait)
This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Minus (Type: Trait)
This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Levitate (Type: Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Clear Body (Type: Innate) [DW, Locked]
This Pokemon’s body structure makes it immune to status lowering moves used by opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 50
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 4
DC: 2/5

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Metal Sound
Shift Gear
Lock-On
Zap Cannon

Magic Coat
Magnet Rise
Signal Beam

Protect
Flash Cannon
Thunder Wave


Also spending his 4 MC on the level-up moves Metal Sound, Shift Gear, Lock-On, and Zap Cannon.
 
UllarWarlord: APPROVED.
Pwnemon: APPROVED, but Abomasnow already knows Icy Wind, so it should have 2 MC left.

2 Claims approved gives me 4/10 Claims approved.
---
Claiming from here.

I gain 1 CC, & I splurge UC.
---

Nidorino [King Odin] (M)
EC: 9/9 (+1 EC)
MC: 52 (+(2+1) MC, +1 KOC, +48 UC) > 0
DC: 5/5 (+1 DC)
-Evolves into Nidoking.
-Learns Chip Away & Thrash upon Evolution.
-Unlocks DW Ability: Sheer Force
-Learns Earth Power, Megahorn (Both Gen V Level Up), Hone Claws, Roar, Hidden Power (Grass 7), Taunt, Blizzard, Smack Down, Thunder, Earthquake, Shadow Ball, Double Team, Flamethrower, Sandstorm, Fire Blast, Torment, Focus Blast, Bulldoze, Rock Slide, Dragon Tail, Surf (All Gen V TM), Aqua Tail, Dragon Pulse, Stealth Rock (All Gen V Tutor), Endure, & Bide (Both Past Gen Moves).

Nidoking [King Odin] (M)
NATURE: Mild

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (54/130)
PHYSICAL
Aqua Tail
Bide
Bulldoze
Chip Away
Counter
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Fury Attack
Head Smash
Horn Attack
Horn Drill
Megahorn
Peck
Poison Jab
Rock Slide
Shadow Claw
Smack Down
Tackle
Thrash

SPECIAL
Blizzard
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass 7)
Ice Beam
Shadow Ball
Sludge Bomb
Surf
Thunder
Thunderbolt
Venoshock

OTHER
Captivate
Disable
Double Team
Endure
Flatter
Focus Energy
Helping Hand
Hone Claws
Leer
Protect
Roar
Sandstorm
Stealth Rock
Substitute
Taunt
Torment
Toxic
Toxic Spikes


48-48=0 UC

SELF APPROVED.
 
http://www.smogon.com/forums/showthread.php?t=3475290

Espeon forgot the KOC, so it has 4 MC total.

It learns Shell Smash, Hydro Pump (Both level up) and Earth Power (B/W 2 Tutor).

And + 1 CC :D

http://www.smogon.com/forums/showthread.php?p=4487853#post4487853
+ 2 UC that i wont know how to spend.

http://www.smogon.com/forums/showthread.php?t=3475424
+ 2 UC too

http://www.smogon.com/forums/showthread.php?t=3474883
+ 2 CC.

Fiona evolves into Vanilluxe and learns Weather Ball automaticaly.

She uses the 2 MC to learn Hyper Beam (B/W 2 TM) and stocks the KOC as a MC.


<Fiona> [Vanillite] (Female)
Nature: Modest (+ Sp.Attack - Attack)
Type: Ice

Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


About: Aside from her physical difference betwen other Vanilish (wich Bosco described as ''delicious looking''), Fiona is a highly timid and modest pokemon, refusing to show off no matter what. Sadly, this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move, but will not hesitate to use it if she feels it is necessary.

Abilites:
Ice-Body (Innate):

This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Weak Armor (DW UNLOCKED, Can be enabled):

The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 1
DC: 5/5

Attacks:

Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)
Acid Armor
Mirror Coat
Sheer-Cold

Hail (*)
Blizzard (*)
Hidden-Power (7 BP,Electric) (*)
Flash Cannon
Magic Coat
Signal Beam
Substitute
Toxic
Double Team
Rest
Rain Dance


Automotize(*)
Water-Pulse(*)
Imprison(*)


Phanpy gets 1 EC, 1 DC and 4 MC total (Exp.Share and KOC), allowing for evoultion.
She learns Assurance, Giga Impact (Both level up) and Rock Polish (B/W TM).


<Phanpy> [Alice] (F)
Nature: Careful (- Sp.Attack,+ Sp.Def)

Type: Ground

Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

About: An extremely happy and careful Donphan, Alice always prefer to think it carefully before acting, she doesnt have any dreams for the future, prefering to live ''one day at a time''. Her small size when compared to the rest of the species as a Phanpy (Something that quickly caught the team's attention) didnt disapear upon evolution, as such, Alice boasts smaller fangs than the rest of her species.

Abilites:


Sturdy (Innate):


This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sand Veil (DREAM WORLD LOCKED, Innate):

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage


Donphan
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 6/6
MC: 1
DC: 4/5

Attacks:

Odor Sleuth(*)
Tackle(*)
Growl(*)
Defense Curl(*)
Flail(*)
Take Down(*)
Rollout(*)
Natural Gift(*)
Slam(*)
Endure
Fire Fang
Thunder Fang
Horn Attack
Bulldoze
Rapid Spin
Knock Off
Magnitude
Assurance
Giga Impact

Earthquake(*)
Protect(*)
Toxic(*)
Seed-Bomb
Superpower
Gunk Shot
Double Team
Rock Polish

Counter(*)
Ice-Shard(*)
Body-Slam(*)




Edit: Gonna use some UC for my Primeape.

For starters, i got Punishment for him twice, wich means he gets 1 MC.
Then i give him 27 UC and learn:

Outrage, Helping Hand, Endeavor, Sleep Talk (All B/W 2 Tutor), Stone Edge, Rest, Overheat, Double Team, Protect (All B/W 2 TMs), Final Gambit (Level Up), Skull Bash, Mimic and Body Slam (Past gen).
 
+2 UC

Might as well go on a spending spree...

Converting all 11 of my UC to CC.

9 UC -> 11 UC -> 0 UC

Buying an Exp. Share (6 CC) and a Lucky Egg (6 CC). Also, buying a Slowpoke!


Slowpoke [To be name later] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic/Water
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (Innate, DW; LOCKED: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15%, -10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Belly Drum
Sleep Talk
Zen Headbutt

Earthquake
Rest
Hidden Power (Ground, 7)


13 CC -> 24 CC -> 12 CC -> 10 CC

Moves:

Psykitty the Espeon: Morning Sun (BW LU), Calm Mind, Reflect, Light Screen (BW TM). -7 MC

7 MC -> 0 MC

Shadow the Gastly: Giga Drain (BW2 Tutor), Thunderbolt (BW TM). -4 MC

5 MC -> 1 MC

That's all for now!
 
DQ :[
I get 1 CC

Shinx gets 1 EC, 2 MC, 1 DC
Cranidos gets 1 EC, 2 MC, 1 DC

Now, for some spending!

Both Shinx and Cranidos will spend 2 MC each to learn Protect (5th Gen TM) leaving them both at 0 MC.

I will also turn One (1) of my UC into CC in order to purchase a Misdreavus:


Misdreavus [Willow] (Female)
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (85*1.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam

Nasty Plot
Destiny Bond
Memento

Hidden Power [Fighting 7]
Shadow Ball
Taunt

This leaves me at 0 CC and 1 UC I believe.
 
Optimus is Prime.

Stockpiling 1 CC, bringing my total to 6.
Optimus the Bisharp gets 4 MC and a KOC which will be used as an MC. I would like to buy the moves Low Sweep (TM, 2 MC) and Hone Claws (TM, 2 MC). Stockpiling the last MC.


Roll out!
5 MC (KOC goes to MC.) 1 CC.
Using 1 stored MC Optimus would like to buy the moves
Facade and Focus Blast (TM, 2 MC), and Metal Sound and Assurance (Level-Up, 1 MC), leaving me with 0 MC.
 
From this:

I get: 2 CC, stored
Munnin: 1 EC, 1 DC and 2 MC, evolves!, buys Dark Puse and Night Slash as level up moves.


Honchkrow Muninn (M)
Nature: Relaxed (+Def, -Spe)

Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie:(Locked)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
HP: 110
Atk: Rank 5
Def: Rank 3(+)
SpA: Rank 4
SpD: Rank 2
Spe: 61(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC 6/6
MC 0
DC 3/5

Peck
Astonish
Wing Attack
Night Shade
Assurance
Faint Attack
Sucker Punch
Taunt
Pursuit
Haze
Dark Pulse
Night Slash

Featherdance
Brave Bird
Roost

Psychic
Payback
Double Team
Fly

Jormungardr the Colosshale: 1 EC(1/6), 1 DC(1/6) and 2 MC, buys U-Turn as a BW TM
Tyr the Scraggy: 1 EC, 1 DC(2/6), 2 MC and 1 KOC, spent as an EC(3/6), buys Hi-Jump Kick and Crunch as Level-Up moves.
From this:
I get 2 CC
Skadi the Weavile gets 3+1 MC, and buys Cut and X-Scissor as BW TMs.
Tyr the Scraggy; 1 EC(4/6), 1 DC(3/6), 3 MC, buys Head Smash as a levelup move and Drain Punch as a BW tutor.
Buying with 2 CC:


Deino Typhon (M)
Nature: Rash(+Sp.Atk, -Sp.Def)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:Hustle(can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:0/9
MC: 0

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Dark Pulse
Earth Power
Fire Fang

Taunt
Protect
Thunder Wave
 
+32 CC [106 CC]

+32 MC for Makuhita. This sounds familiar.

Purchasing:

2 MC:
Fling
Frustration
Retaliate
Return
Rock Smash
Rock Tomb
Round
Strength
Work Up

3 MC:
DynamicPunch
Focus Punch
Refresh
Vacuum Wave

Using 1 UC as MC as well for Wide Guard (3 MC).

Body Slam (3 MC)
Captivate (3 MC)
Chip Away (3 MC)
Cross Chop (3 MC)
Detect (3 MC)
Double-Edge (3 MC)
Headbutt (3 MC)
Mega Kick (3 MC)
Mega Punch (3 MC)
Metronome (3 MC)
Mud-Slap (3 MC)
Natural Gift (3 MC)
Rock Climb (3 MC)
Secret Power (3 MC)


+1 CC [107 CC]

+3 EC for Embirch [EC/KOC/LuEgg]. Using 1 UC to bring that to 4 EC, evolving!

2 MC go into Synthesis and Lava Plume. DC 0/5 --> 1/5


Flarelm [Blazing Inpachi] (M)
Nature: Brave (+1 Atk, -15% Spe [Flat 10% Eva Drop])

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard (Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW) (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis

Aromatherapy
Blaze Kick
Counter

Double Team
Light Screen
Protect

Total Moves: 17


Approving later today / tomorrow depending on which country you're in.
 
Matezoide / Espeon / Classical / ThePhalanx / Complications / Zarator / Glacier / KS / SimonSays / Pwnemon / Deadfox / Ullar Approved

LupusAter: Not Approved. Your Honchkrow should round down to 61 speed. Fix for approval.

+1.3 UC (3.6 UC Total after other claim).

Also going to claim a Max Revive [2 Badges] and 10 UC [1 Badge]. Wooo~

Self Approved
 
BOOM

3 (Base) + 5 (Hippowdon's movepool full) + 5 (Gliscor's movepool full) + 2 (Hippowdon's KOC) + 2 (Gliscor's KOC) = 17 CC.

I also pretend that my fourth mon was Camerupt.
---

Camerupt [Tormeldon] (M)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Mimic (Past Gen Move).
---

Fidgit [Utilitand] (M)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Icy Wind (Past Gen Move).
---
SELF APPROVED.

EDIT: Glacier Knight (Below): APPROVED.

(Previous Approval Post) 1 Claim Approved gives me 5/10 C.A.
 
Status
Not open for further replies.