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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    waterwarrior (note that you actually only got 4 CC due to the battles being 1 CC each so you get 0 in total), Complications and deadfox are APPROVED.

    44.1 after factoring in the reg post

    ==

    a lesson in failing
    +10 CC

    Shoki evolves into Skuntank, and then places all HC into MC, bringing it to 11.
    Shoki the Skuntank (open)

    [​IMG]
    Skuntank (Shoki) (F)
    NATR: Rash (Special Attack increased by *, Special Defense decreased by *)

    Type: Poison / Dark
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    ABILITIES
    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    STATS:
    103 / 93 / 67 / 71 / 61 / 84

    HP: 110
    Atk: *** (3)
    Def: *** (3)
    SpA+: **** (4)
    SpD-: ** (2)
    Spe: 84

    SC: 2
    WC: 3
    BRT: 19

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    ATTACKS [59]:
    Acid Spray
    Explosion
    Feint
    Focus Energy
    Flamethrower
    Fury Swipes
    Memento
    Night Slash
    Poison Gas
    Scratch
    Screech
    Slash
    SmokeScreen
    Toxic

    Haze
    Flame Burst (#)
    Foul Play (#)
    Pursuit (#)
    Scary Face

    Dark Pulse
    Iron Tail
    Sleep Talk
    Snore
    Sucker Punch

    Attract
    Cut
    Dig (#)
    Double Team
    Facade
    Fire Blast (#)
    Frustration
    Giga Impact
    Hidden Power [Ice 7]
    Hone Claws
    Hyper Beam
    Incinerate
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Smash
    Round
    Shadow Ball
    Shadow Claw
    Sludge Bomb
    Snarl
    Strength
    Substitute
    Sunny Day
    Swagger
    Taunt
    Thief
    Torment
    Venoshock (#)

    Endure
    Snatch

    11 MC used on Flamethrower (LU), Giga Impact (TM), Hyper Beam (TM), Poison Jab (TM), Round (TM), Strength (TM).

    http://www.smogon.com/forums/showthread.php?t=3473853&page=2
    +4 CC

    Slowpoke goes from 3/2/2 to 6/46/5 with the help of 1 KO and 42 UC and 4 AC, then evolves.
    Meikun the Slowking (open)

    [​IMG]
    Slowking (Meikun) (M)
    NATR: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)

    Type: Water / Psychic
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    ABILITIES
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regenerator (Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    STATS: 95 / 75 / 80 / 100 / 110 / 30

    HP: 100
    Atk: *** (3)
    Def+: **** (4)
    SpA: **** (4)
    SpD: **** (4)
    Spe-: 26 (30 / 1.15)

    SC: 3
    WC: 4
    BRT: 19

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    ATTACKS [57]:
    Amnesia
    Confusion
    Curse
    Disable
    Growl
    Headbutt
    Heal Pulse
    Hidden Power [Electric 7]
    Nasty Plot
    Power Gem
    Psych Up
    Psychic
    Rain Dance
    Slack Off
    Swagger
    Tackle
    Trump Card
    Water Gun
    Water Pulse
    Yawn
    Zen Headbutt

    Block
    Future Sight (#)
    Mud Sport (#)
    Safeguard (#)

    Drain Punch
    Foul Play
    Icy Wind
    Magic Coat
    Signal Beam
    Skill Swap
    Sleep Talk

    Blizzard
    Brick Break
    Dig
    Double Team
    Dragon Tail
    Earthquake
    Flamethrower
    Focus Blast
    Grass Knot
    Hyper Beam
    Ice Beam (#)
    Incinerate
    Light Screen
    Protect
    Psyshock
    Quash
    Rest
    Scald (#)
    Shadow Ball
    Substitute
    Surf
    Telekinesis
    Thunder Wave
    Toxic (#)
    Trick Room

    Brine
    Skill Swap

    Slowking gets Power Gem and Hidden Power Electric 7 for free. Amnesia, Nasty Plot, Psych Up, Psychic, Rain Dance, Swagger, Trump Card, Water Pulse, Zen Headbutt (LU), Block (Egg), Blizzard, Brick Break, Dragon Tail, Focus Blast, Hyper Beam, Incinerate, Quash, Rest, Surf, Thunder Wave (BW TM), Drain Punch, Foul Play, Icy Wind, Magic Coat, Signal Beam, Skill Swap, Sleep Talk (BW Tut).

    Nidorino goes from 8/14/4 to 9/18/5, evolving.
    Omono the Nidoking (open)

    [​IMG]
    Nidoking (Omono) (M)
    NATR: Mild (Special Attack increased by *, Defense decreased by *)

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (UNLOCKED: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    STATS: 81 / 92 / 77 / 85 / 75 / 85

    HP: 100
    Atk: *** (3)
    Def-: ** (2)
    SpA+: **** (4)
    SpD: *** (3)
    Spe: 85

    SC: 3
    WC: 4
    BRT: 18

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    ATTACKS [37]:
    Captivate
    Chip Away
    Double Kick
    Earth Power
    Flatter
    Focus Energy
    Fury Attack
    Helping Hand
    Horn Attack
    Horn Drill
    Leer
    Megahorn
    Peck
    Poison Jab
    Poison Sting
    Tackle
    Thrash
    Toxic Spikes

    Counter (#)
    Disable (#)
    Endure
    Sucker Punch (#)

    Outrage
    Sleep Talk
    Stealth Rock

    Dig
    Double Team
    Dragon Tail
    Earthquake
    Fire Blast
    Ice Beam (#)
    Protect
    Rock Smash
    Shadow Claw
    Sludge Bomb (#)
    Substitute
    Thunderbolt (#)
    Toxic
    Venoshock

    Chip Away and Thrash are free. Buying Captivate, Earth Power, Flatter, Horn Drill, Megahorn, Toxic Spikes (LU), Outrage, Sleep Talk, Stealth Rock (BW Tut), Dragon Tail, Earthquake, Fire Blast (BW TM).

    Kadabra goes from 4/3/3 to 5/6/4.
    Porygon2 goes from 4/5/2 to 6/7/3.

    SELF-APPROVED
  2. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,686
    Using Klink's KOC on his EC, allowing him to EVOLVE. Oh, and using 7 of my 19 CC on a Nature change, to make him Lonely.
    Simplicity the Klang (open)
    [​IMG]
    <Klang> [Simplicity] (Genderless)
    Nature: Lonely (+Att, -Def)
    Type: Steel
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Plus (Type: Trait)
    This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Minus (Type: Trait)
    This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Levitate (Type: Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Clear Body (Type: Innate) [DW, Locked]
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 50
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 16

    EC: 4/9
    MC: 4
    DC: 2/5

    Attacks:
    ViceGrip
    Charge
    ThunderShock
    Gear Grind
    Bind
    Metal Sound
    Shift Gear
    Lock-On
    Zap Cannon

    Magic Coat
    Magnet Rise
    Signal Beam

    Protect
    Flash Cannon
    Thunder Wave


    Also spending his 4 MC on the level-up moves Metal Sound, Shift Gear, Lock-On, and Zap Cannon.
  3. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,876
    hall run end

    8 cc stockpiled

    aboma's 8 koc go to Endure, Giga Drain, Icy Wind, and Sheer Cold
  4. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,321
    UllarWarlord: APPROVED.
    Pwnemon: APPROVED, but Abomasnow already knows Icy Wind, so it should have 2 MC left.

    2 Claims approved gives me 4/10 Claims approved.
    ---
    Claiming from here.

    I gain 1 CC, & I splurge UC.
    ---
    [​IMG]
    Nidorino [King Odin] (M)
    EC: 9/9 (+1 EC)
    MC: 52 (+(2+1) MC, +1 KOC, +48 UC) > 0
    DC: 5/5 (+1 DC)
    -Evolves into Nidoking.
    -Learns Chip Away & Thrash upon Evolution.
    -Unlocks DW Ability: Sheer Force
    -Learns Earth Power, Megahorn (Both Gen V Level Up), Hone Claws, Roar, Hidden Power (Grass 7), Taunt, Blizzard, Smack Down, Thunder, Earthquake, Shadow Ball, Double Team, Flamethrower, Sandstorm, Fire Blast, Torment, Focus Blast, Bulldoze, Rock Slide, Dragon Tail, Surf (All Gen V TM), Aqua Tail, Dragon Pulse, Stealth Rock (All Gen V Tutor), Endure, & Bide (Both Past Gen Moves).
    King Odin (M) (open)
    [​IMG]
    Nidoking [King Odin] (M)
    NATURE: Mild

    TYPE
    Poison
    : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (54/130)
    PHYSICAL
    Aqua Tail
    Bide
    Bulldoze
    Chip Away
    Counter
    Dig
    Double Kick
    Dragon Tail
    Drill Run
    Earthquake
    Fury Attack
    Head Smash
    Horn Attack
    Horn Drill
    Megahorn
    Peck
    Poison Jab
    Rock Slide
    Shadow Claw
    Smack Down
    Tackle
    Thrash

    SPECIAL
    Blizzard
    Dragon Pulse
    Earth Power
    Fire Blast
    Flamethrower
    Focus Blast
    Hidden Power (Grass 7)
    Ice Beam
    Shadow Ball
    Sludge Bomb
    Surf
    Thunder
    Thunderbolt
    Venoshock

    OTHER
    Captivate
    Disable
    Double Team
    Endure
    Flatter
    Focus Energy
    Helping Hand
    Hone Claws
    Leer
    Protect
    Roar
    Sandstorm
    Stealth Rock
    Substitute
    Taunt
    Torment
    Toxic
    Toxic Spikes


    48-48=0 UC

    SELF APPROVED.
  5. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    http://www.smogon.com/forums/showthread.php?t=3475290

    Espeon forgot the KOC, so it has 4 MC total.

    It learns Shell Smash, Hydro Pump (Both level up) and Earth Power (B/W 2 Tutor).

    And + 1 CC :D

    http://www.smogon.com/forums/showthread.php?p=4487853#post4487853
    + 2 UC that i wont know how to spend.

    http://www.smogon.com/forums/showthread.php?t=3475424
    + 2 UC too

    http://www.smogon.com/forums/showthread.php?t=3474883
    + 2 CC.

    Fiona evolves into Vanilluxe and learns Weather Ball automaticaly.

    She uses the 2 MC to learn Hyper Beam (B/W 2 TM) and stocks the KOC as a MC.

    Fiona (open)



    [​IMG]
    <Fiona> [Vanillite] (Female)
    Nature: Modest (+ Sp.Attack - Attack)
    Type: Ice

    Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    About: Aside from her physical difference betwen other Vanilish (wich Bosco described as ''delicious looking''), Fiona is a highly timid and modest pokemon, refusing to show off no matter what. Sadly, this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move, but will not hesitate to use it if she feels it is necessary.

    Abilites:
    Ice-Body (Innate):

    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Weak Armor (DW UNLOCKED, Can be enabled):

    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 79
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:

    Icicle Spear(*)
    Harden(*)
    Astonish(*)
    Uproar(*)
    Icy Wind(*)
    Mist(*)
    Avalanche(*)
    Taunt(*)
    Acid Armor
    Mirror Coat
    Sheer-Cold

    Hail (*)
    Blizzard (*)
    Hidden-Power (7 BP,Electric) (*)
    Flash Cannon
    Magic Coat
    Signal Beam
    Substitute
    Toxic
    Double Team
    Rest
    Rain Dance


    Automotize(*)
    Water-Pulse(*)
    Imprison(*)



    Phanpy gets 1 EC, 1 DC and 4 MC total (Exp.Share and KOC), allowing for evoultion.
    She learns Assurance, Giga Impact (Both level up) and Rock Polish (B/W TM).

    Alice (open)


    [​IMG]
    <Phanpy> [Alice] (F)
    Nature: Careful (- Sp.Attack,+ Sp.Def)

    Type: Ground

    Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    About: An extremely happy and careful Donphan, Alice always prefer to think it carefully before acting, she doesnt have any dreams for the future, prefering to live ''one day at a time''. Her small size when compared to the rest of the species as a Phanpy (Something that quickly caught the team's attention) didnt disapear upon evolution, as such, Alice boasts smaller fangs than the rest of her species.

    Abilites:


    Sturdy (Innate):


    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


    Sand Veil (DREAM WORLD LOCKED, Innate):

    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage


    Donphan
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19


    EC: 6/6
    MC: 1
    DC: 4/5

    Attacks:

    Odor Sleuth(*)
    Tackle(*)
    Growl(*)
    Defense Curl(*)
    Flail(*)
    Take Down(*)
    Rollout(*)
    Natural Gift(*)
    Slam(*)
    Endure
    Fire Fang
    Thunder Fang
    Horn Attack
    Bulldoze
    Rapid Spin
    Knock Off
    Magnitude
    Assurance
    Giga Impact

    Earthquake(*)
    Protect(*)
    Toxic(*)
    Seed-Bomb
    Superpower
    Gunk Shot
    Double Team
    Rock Polish

    Counter(*)
    Ice-Shard(*)
    Body-Slam(*)





    Edit: Gonna use some UC for my Primeape.

    For starters, i got Punishment for him twice, wich means he gets 1 MC.
    Then i give him 27 UC and learn:

    Outrage, Helping Hand, Endeavor, Sleep Talk (All B/W 2 Tutor), Stone Edge, Rest, Overheat, Double Team, Protect (All B/W 2 TMs), Final Gambit (Level Up), Skull Bash, Mimic and Body Slam (Past gen).
  6. Espeon65

    Espeon65

    Joined:
    Aug 12, 2012
    Messages:
    786
    +2 UC

    Might as well go on a spending spree...

    Converting all 11 of my UC to CC.

    9 UC -> 11 UC -> 0 UC

    Buying an Exp. Share (6 CC) and a Lucky Egg (6 CC). Also, buying a Slowpoke!

    Slowpoke (open)

    [​IMG]
    Slowpoke [To be name later] (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Psychic/Water
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (Innate, DW; LOCKED: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-15%, -10% evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt

    Belly Drum
    Sleep Talk
    Zen Headbutt

    Earthquake
    Rest
    Hidden Power (Ground, 7)


    13 CC -> 24 CC -> 12 CC -> 10 CC

    Moves:

    Psykitty the Espeon: Morning Sun (BW LU), Calm Mind, Reflect, Light Screen (BW TM). -7 MC

    7 MC -> 0 MC

    Shadow the Gastly: Giga Drain (BW2 Tutor), Thunderbolt (BW TM). -4 MC

    5 MC -> 1 MC

    That's all for now!
  7. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    Claiming

    from here

    Lovely
    EC: 2/5
    DC: 2/5
    MC: 6
  8. ThePhalanx

    ThePhalanx

    Joined:
    Nov 9, 2011
    Messages:
    255
    DQ :[
    I get 1 CC

    Shinx gets 1 EC, 2 MC, 1 DC
    Cranidos gets 1 EC, 2 MC, 1 DC

    Now, for some spending!

    Both Shinx and Cranidos will spend 2 MC each to learn Protect (5th Gen TM) leaving them both at 0 MC.

    I will also turn One (1) of my UC into CC in order to purchase a Misdreavus:

    Willow the Misdreavus (open)

    [​IMG]
    Misdreavus [Willow] (Female)
    Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (85*1.15) (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0

    Attacks:
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam

    Nasty Plot
    Destiny Bond
    Memento

    Hidden Power [Fighting 7]
    Shadow Ball
    Taunt

    This leaves me at 0 CC and 1 UC I believe.
  9. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Optimus is Prime.

    Stockpiling 1 CC, bringing my total to 6.
    Optimus the Bisharp gets 4 MC and a KOC which will be used as an MC. I would like to buy the moves Low Sweep (TM, 2 MC) and Hone Claws (TM, 2 MC). Stockpiling the last MC.


    Roll out!
    5 MC (KOC goes to MC.) 1 CC.
    Using 1 stored MC Optimus would like to buy the moves
    Facade and Focus Blast (TM, 2 MC), and Metal Sound and Assurance (Level-Up, 1 MC), leaving me with 0 MC.
  10. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
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    4,977
    Claiming a Max Revive by virtue of holding two badges^^
  11. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    From this:

    I get: 2 CC, stored
    Munnin: 1 EC, 1 DC and 2 MC, evolves!, buys Dark Puse and Night Slash as level up moves.

    Muninn (open)
    [​IMG]
    Honchkrow Muninn (M)
    Nature: Relaxed (+Def, -Spe)

    Type:
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie:(Locked)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    HP: 110
    Atk: Rank 5
    Def: Rank 3(+)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 61(-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC 6/6
    MC 0
    DC 3/5

    Peck
    Astonish
    Wing Attack
    Night Shade
    Assurance
    Faint Attack
    Sucker Punch
    Taunt
    Pursuit
    Haze
    Dark Pulse
    Night Slash

    Featherdance
    Brave Bird
    Roost

    Psychic
    Payback
    Double Team
    Fly

    Jormungardr the Colosshale: 1 EC(1/6), 1 DC(1/6) and 2 MC, buys U-Turn as a BW TM
    Tyr the Scraggy: 1 EC, 1 DC(2/6), 2 MC and 1 KOC, spent as an EC(3/6), buys Hi-Jump Kick and Crunch as Level-Up moves.
    From this:
    I get 2 CC
    Skadi the Weavile gets 3+1 MC, and buys Cut and X-Scissor as BW TMs.
    Tyr the Scraggy; 1 EC(4/6), 1 DC(3/6), 3 MC, buys Head Smash as a levelup move and Drain Punch as a BW tutor.
    Buying with 2 CC:

    Typhon (open)

    [​IMG]
    Deino Typhon (M)
    Nature: Rash(+Sp.Atk, -Sp.Def)
    Type:
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability:Hustle(can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 1(-)
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC:0/9
    MC: 0

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch

    Dark Pulse
    Earth Power
    Fire Fang

    Taunt
    Protect
    Thunder Wave
  12. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
  13. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    I get 4UC

    EDIT: Just realized that Lucario knows Heal Pulse 2X. I'll replace the second one with the Lv.Up move Me First

    EDIT2: In total, I have 8UC/CC with the above claim. I will use 6CC to buy an Exp.Share.
  14. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
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    Jan 1, 2009
    Messages:
    1,019
    +32 CC [106 CC]

    +32 MC for Makuhita. This sounds familiar.

    Purchasing:

    2 MC:
    Fling
    Frustration
    Retaliate
    Return
    Rock Smash
    Rock Tomb
    Round
    Strength
    Work Up

    3 MC:
    DynamicPunch
    Focus Punch
    Refresh
    Vacuum Wave

    Using 1 UC as MC as well for Wide Guard (3 MC).

    Remaining (42 MC) (open)
    Body Slam (3 MC)
    Captivate (3 MC)
    Chip Away (3 MC)
    Cross Chop (3 MC)
    Detect (3 MC)
    Double-Edge (3 MC)
    Headbutt (3 MC)
    Mega Kick (3 MC)
    Mega Punch (3 MC)
    Metronome (3 MC)
    Mud-Slap (3 MC)
    Natural Gift (3 MC)
    Rock Climb (3 MC)
    Secret Power (3 MC)


    +1 CC [107 CC]

    +3 EC for Embirch [EC/KOC/LuEgg]. Using 1 UC to bring that to 4 EC, evolving!

    2 MC go into Synthesis and Lava Plume. DC 0/5 --> 1/5

    Flarelm (M) (open)
    [​IMG]
    Flarelm [Blazing Inpachi] (M)
    Nature: Brave (+1 Atk, -15% Spe [Flat 10% Eva Drop])

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard (Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW) (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 4

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Lava Plume
    Synthesis

    Aromatherapy
    Blaze Kick
    Counter

    Double Team
    Light Screen
    Protect

    Total Moves: 17


    Approving later today / tomorrow depending on which country you're in.
  15. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Link UC, in the bag.

    UC: 22 -> 24
  16. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

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    3,876
  17. deadfox081

    deadfox081

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    Mar 31, 2011
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    4,133
  18. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,686
    Ignore the last post

    UllarWarlord
    3 CC
    Fluffee the Whimsicott: 3 MC
    Lucy the Golduck: 3 MC
    Charos the Dragonite: 3 MC
    Viridi the Leafeon: 2 MC, 1 DC

    Stockpiling everything for now.
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
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    1,019
    Matezoide / Espeon / Classical / ThePhalanx / Complications / Zarator / Glacier / KS / SimonSays / Pwnemon / Deadfox / Ullar Approved

    LupusAter: Not Approved. Your Honchkrow should round down to 61 speed. Fix for approval.

    +1.3 UC (3.6 UC Total after other claim).

    Also going to claim a Max Revive [2 Badges] and 10 UC [1 Badge]. Wooo~

    Self Approved
  20. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
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    2,321
    BOOM

    3 (Base) + 5 (Hippowdon's movepool full) + 5 (Gliscor's movepool full) + 2 (Hippowdon's KOC) + 2 (Gliscor's KOC) = 17 CC.

    I also pretend that my fourth mon was Camerupt.
    ---
    [​IMG]
    Camerupt [Tormeldon] (M)
    EC: 6/6
    MC: 3 (+3 MC) > 0
    DC: 5/5
    -Learns Mimic (Past Gen Move).
    ---
    [​IMG]
    Fidgit [Utilitand] (M)
    EC: 6/6
    MC: 3 (+3 MC) > 0
    DC: 5/5
    -Learns Icy Wind (Past Gen Move).
    ---
    SELF APPROVED.

    EDIT: Glacier Knight (Below): APPROVED.

    (Previous Approval Post) 1 Claim Approved gives me 5/10 C.A.
  21. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    using 9MC stockpiled on my Bellsprout to get it
    -Wring Out (1MC)
    -Magical Leaf (3MC)
    -Seed Bomb (2MC)
    -Encore (3MC)
  22. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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  23. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

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  24. King Serperior

    King Serperior

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  25. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
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    3,994
    Pumping 5 UC into my Honchkrow, 2 to max its DC and unlock its DW ability, and the other 3 are used to learn Quash, Swagger, and Night Slash
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